fix: improve gamepad detection using udev ID_INPUT_JOYSTICK property
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@@ -4,7 +4,7 @@ import os
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from typing import Protocol, cast
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from typing import Protocol, cast
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from evdev import InputDevice, InputEvent, ecodes, list_devices, ff
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from evdev import InputDevice, InputEvent, ecodes, list_devices, ff
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from enum import Enum
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from enum import Enum
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from pyudev import Context, Monitor, MonitorObserver, Device
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from pyudev import Context, Monitor, MonitorObserver, Device, Devices
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from PySide6.QtWidgets import QWidget, QStackedWidget, QApplication, QScrollArea, QLineEdit, QDialog, QMenu, QComboBox, QListView, QMessageBox, QListWidget, QTableWidget, QAbstractItemView, QTableWidgetItem
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from PySide6.QtWidgets import QWidget, QStackedWidget, QApplication, QScrollArea, QLineEdit, QDialog, QMenu, QComboBox, QListView, QMessageBox, QListWidget, QTableWidget, QAbstractItemView, QTableWidgetItem
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from PySide6.QtCore import Qt, QObject, QEvent, QPoint, Signal, Slot, QTimer
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from PySide6.QtCore import Qt, QObject, QEvent, QPoint, Signal, Slot, QTimer
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from PySide6.QtGui import QKeyEvent, QMouseEvent
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from PySide6.QtGui import QKeyEvent, QMouseEvent
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@@ -1436,19 +1436,31 @@ class InputManager(QObject):
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return super().eventFilter(obj, event)
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return super().eventFilter(obj, event)
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def init_gamepad(self) -> None:
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def init_gamepad(self) -> None:
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self.monitor_observer = None # Добавляем атрибут для хранения observer
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self.monitor_observer = None
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self.udev_context = Context() # Создаём context один раз
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self.Devices = Devices # Сохраняем класс для использования в других методах
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self.check_gamepad()
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self.check_gamepad()
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threading.Thread(target=self.run_udev_monitor, daemon=True).start()
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threading.Thread(target=self.run_udev_monitor, daemon=True).start()
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logger.info("Gamepad support initialized with hotplug (evdev + pyudev)")
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logger.info("Gamepad support initialized with hotplug (evdev + pyudev)")
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def run_udev_monitor(self) -> None:
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def run_udev_monitor(self) -> None:
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try:
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try:
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context = Context()
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logger.info("Starting udev monitor...")
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monitor = Monitor.from_netlink(context)
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monitor = Monitor.from_netlink(self.udev_context)
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monitor.filter_by(subsystem='input')
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monitor.filter_by(subsystem='input')
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logger.info("Monitor created and filtered")
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observer = MonitorObserver(monitor, self.handle_udev_event)
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observer = MonitorObserver(monitor, self.handle_udev_event)
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self.monitor_observer = observer # Сохраняем ссылку для остановки
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self.monitor_observer = observer
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observer.start() # Это блокирует поток до вызова send_stop()
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logger.info("MonitorObserver created")
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observer.start()
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logger.info("MonitorObserver started")
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# Держим поток живым, пока не получим сигнал остановки
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while self.running:
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time.sleep(1)
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logger.info("MonitorObserver stopped gracefully")
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logger.info("MonitorObserver stopped gracefully")
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except Exception as e:
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except Exception as e:
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logger.error(f"Error in udev monitor: {e}", exc_info=True)
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logger.error(f"Error in udev monitor: {e}", exc_info=True)
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@@ -1492,14 +1504,33 @@ class InputManager(QObject):
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def find_gamepad(self) -> InputDevice | None:
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def find_gamepad(self) -> InputDevice | None:
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try:
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try:
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devices = [InputDevice(path) for path in list_devices()]
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devices = [InputDevice(path) for path in list_devices()]
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logger.info(f"Checking {len(devices)} devices for gamepad...")
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for device in devices:
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for device in devices:
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logger.debug(f"Checking device: {device.name} at {device.path}")
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# Skip ASRock LED controller (vendor ID: 26ce, product ID: 01a2)
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# Skip ASRock LED controller (vendor ID: 26ce, product ID: 01a2)
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if device.info.vendor == 0x26ce and device.info.product == 0x01a2:
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if device.info.vendor == 0x26ce and device.info.product == 0x01a2:
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logger.debug(f"Skipping ASRock LED controller: {device.name}")
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logger.debug(f"Skipping ASRock LED controller: {device.name}")
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continue
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continue
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caps = device.capabilities()
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if ecodes.EV_KEY in caps or ecodes.EV_ABS in caps:
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# Получаем udev-устройство для проверки ID_INPUT_JOYSTICK
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try:
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udev_device = self.Devices.from_device_file(self.udev_context, device.path)
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is_joystick = udev_device.get('ID_INPUT_JOYSTICK')
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logger.debug(f"Device {device.name}: ID_INPUT_JOYSTICK = {is_joystick}")
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if is_joystick == '1':
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logger.info(f"Found gamepad: {device.name}")
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return device
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return device
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else:
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logger.debug(f"Skipping non-joystick device: {device.name}")
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except Exception as e:
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logger.warning(f"Could not check udev properties for {device.path}: {e}")
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continue
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logger.warning("No gamepad found")
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return None
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return None
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except Exception as e:
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except Exception as e:
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logger.error(f"Error finding gamepad: {e}", exc_info=True)
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logger.error(f"Error finding gamepad: {e}", exc_info=True)
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