fix: prevent game card overlap in all\ display filter

Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
2025-06-11 07:20:24 +05:00
parent cc8c22e972
commit b35a1b8dfe

View File

@ -274,9 +274,10 @@ class MainWindow(QMainWindow):
seen = set()
games = []
for game in portproton_games + steam_games:
name = game[0]
if name not in seen:
seen.add(name)
# Уникальный ключ: имя + exec_line
key = (game[0], game[4])
if key not in seen:
seen.add(key)
games.append(game)
self.games_loaded.emit(games)
self._load_portproton_games_async(
@ -629,18 +630,19 @@ class MainWindow(QMainWindow):
self.gamesListWidget.updateGeometry()
return
# Создаем словарь текущих игр для быстрого поиска
current_games = {game_data[0]: game_data for game_data in games_list}
# Создаем словарь текущих игр с уникальным ключом (name + exec_line)
current_games = {(game_data[0], game_data[4]): game_data for game_data in games_list}
# Проверяем, изменился ли список игр или размер карточек
current_game_names = set(current_games.keys())
cached_game_names = set(self.game_card_cache.keys())
current_game_keys = set(current_games.keys())
cached_game_keys = set(self.game_card_cache.keys())
card_width_changed = self.card_width != getattr(self, '_last_card_width', None)
if current_game_names == cached_game_names and not card_width_changed:
if current_game_keys == cached_game_keys and not card_width_changed:
# Список игр и размер карточек не изменились, обновляем только видимость
search_text = self.searchEdit.text().strip().lower()
for game_name, card in self.game_card_cache.items():
for game_key, card in self.game_card_cache.items():
game_name = game_key[0]
card.setVisible(search_text in game_name.lower() or not search_text)
self.loadVisibleImages()
return
@ -664,10 +666,11 @@ class MainWindow(QMainWindow):
# Добавляем новые карточки и обновляем существующие
for game_data in games_list:
game_name = game_data[0]
game_key = (game_name, game_data[4])
search_text = self.searchEdit.text().strip().lower()
should_be_visible = search_text in game_name.lower() or not search_text
if game_name not in self.game_card_cache:
if game_key not in self.game_card_cache:
# Создаем новую карточку
card = GameCard(
*game_data,
@ -686,24 +689,26 @@ class MainWindow(QMainWindow):
card.addToSteamRequested.connect(self.context_menu_manager.add_to_steam)
card.removeFromSteamRequested.connect(self.context_menu_manager.remove_from_steam)
card.openGameFolderRequested.connect(self.context_menu_manager.open_game_folder)
self.game_card_cache[game_name] = card
self.game_card_cache[game_key] = card
self.gamesListLayout.addWidget(card)
layout_changed = True
else:
# Обновляем видимость существующей карточки
card = self.game_card_cache[game_name]
card = self.game_card_cache[game_key]
card.setVisible(should_be_visible)
# Сохраняем текущий card_width
self._last_card_width = self.card_width
# Принудительно обновляем макет
if layout_changed:
self.gamesListLayout.update()
self.gamesListWidget.updateGeometry()
self.gamesListWidget.update()
# Загружаем изображения для видимых карточек
self.loadVisibleImages()
# Обновляем геометрию только при необходимости
if layout_changed:
self.gamesListWidget.updateGeometry()
def clearLayout(self, layout):
"""Удаляет все виджеты из layout."""
while layout.count():