PortWINE/data_from_portwine/scripts/add_in_steam.sh
2025-01-18 04:24:32 +05:00

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#!/usr/bin/env bash
# GPL-3.0 license
# based on https://github.com/sonic2kk/steamtinkerlaunch/blob/master/steamtinkerlaunch
PROGNAME="PortProton"
## How Non-Steam AppIDs work, because it took me almost a year to figure this out
## ----------------------
## Steam stores shortcuts in a binary 'shortcuts.vdf', at SROOT/userdata/<id>/config
##
## Non-Steam AppIDs are 32bit little-endian (reverse byte order) signed integers, stored as hexidecimal
## This is probably generated using a crc32 generated from AppName + Exe, but it can actually be anything
## Steam likely does this to ensure "uniqueness" among entries, tools like Steam-ROM-Manager do the same thing likely for similar reasons
##
## For simplicity we generate a random 32bit signed integer using an md5, which we'll then convert to hex to store in the AppID file
## Though we can write any AppID we want, Steam will reject invalid ones (i.e. big endian hex) it will overwrite our AppID
## We can also convert this to an unsigned 32bit integer to get the AppID used for grids and other things, the unsigned int is just what Steam stores
##
## We can later re-use these functions to do several things:
## - Check for and remove stray STL configs for no longer stored Non-Steam Game AppIDs (if we had Non-Steam Games we previously used with STL that we no longer use, we can remove these configs in case there is a conflict in future)
### BEGIN MAGIC APPID FUNCTIONS
## ----------
# Generate random signed 32bit integer which can be converted into hex, using the first argument (AppName and Exe fields) as seed (in an attempt to reduce the chances of the same AppID being generated twice)
generateShortcutVDFAppId() {
seed="$(echo -n "$1" | md5sum | cut -c1-8)"
echo "-$((16#${seed} % 1000000000))"
}
dec2hex() {
printf '%x\n' "$1" | cut -c 9- # cut removes the 'ffffffff' from the string (represents the sign) and starts from the 9th character
}
# Takes big-endian ("normal") hexidecimal number and converts to little-endian
bigToLittleEndian() {
echo -n "$1" | tac -rs .. | tr -d '\n'
}
# Takes an signed 32bit integer and converts it to a 4byte little-endian hex number
generateShortcutVDFHexAppId() {
bigToLittleEndian "$(dec2hex "$1")"
}
# Takes an signed 32bit integer and converts it to an unsigned 32bit integer
extractSteamId32() {
# STUID32=$((STUID64 - 76561197960265728))
echo $(($1 & 0xFFFFFFFF))
}
## ----------
### END MAGIC APPID FUNCTIONS
getSteamShortcutsVdfFileHex() {
if [[ -z "${STCFGPATH}" ]]; then
STCFGPATH="$(getUserPath)"
fi
if [[ -n "${STCFGPATH}" ]] && [[ -z "${SCPATH}" ]]; then
SCPATH="${STCFGPATH}/shortcuts.vdf"
fi
if [[ -n "${SCPATH}" ]] && [[ -f "${SCPATH}" ]]; then
LC_ALL=C perl -0777 -ne 'print unpack("H*", $_)' "${SCPATH}"
fi
}
getSteamShortcutHex() {
SHORTCUTVDFFILESTARTHEXPAT="0073686f7274637574730000300002" # Bytes for beginning of the shortcuts.vdf file
SHORTCUTVDFENTRYBEGINHEXPAT="00080800.*?0002" # Pattern for beginning of shortcut entry in shortcuts.vdf -- Beginning of file has a different pattern, but every other pattern begins like this
SHORTCUTSVDFENTRYENDHEXPAT="000808" # Pattern for how shortcuts.vdf blocks end
getSteamShortcutsVdfFileHex | grep -oP "(${SHORTCUTVDFFILESTARTHEXPAT}|${SHORTCUTVDFENTRYBEGINHEXPAT})\K.*?(?=${SHORTCUTSVDFENTRYENDHEXPAT})" # Get entire shortcuts.vdf as hex, then grep each entry using the begin and end patterns for each block
}
getSteamShortcutEntryHex() {
SHORTCUTSVDFINPUTHEX="$1" # The hex block representing the shortcut
SHORTCUTSVDFMATCHPATTERN="$2" # The pattern to match against in the block
SHORTCUTVDFENDPAT="0001" # Generic end pattern for each shortcut.vdf column
printf "%s" "${SHORTCUTSVDFINPUTHEX}" | grep -oP "${SHORTCUTSVDFMATCHPATTERN}\K.*?(?=${SHORTCUTVDFENDPAT})"
}
getAppExe() {
[[ -n "$1" ]] && listNonSteamGames | jq -r --arg id "$1" 'map(select(.id == $id)) | first(.[].exe)'
}
getAppTarget() {
exe=$(getAppExe "$1")
if [[ -n "${exe}" ]]; then
if [[ "${exe}" =~ .sh$ ]]; then
parseSteamTargetExe "${exe}"
else
echo "${exe}";
fi
fi
}
getSteamGameId() {
printf "%u\n" $(($1 << 32 | 0x02000000))
}
getAppId() {
[[ -n "$1" ]] && listNonSteamGames | jq -r --arg exe "$1" 'map(select(.exe == $exe)) | first(.[]?.id)'
}
getSteamId() {
unset SteamAppId
local cache_file="${PORT_WINE_TMP_PATH:-/tmp}/steamid_cache.json"
[[ -n "${1:-}" ]] && NOSTAPPNAME="$1"
if [[ -z "${SteamIds:-}" ]] && [[ -f "${cache_file}" ]]; then
SteamIds=$(<"${cache_file}")
fi
if [[ -n "${SteamIds:-}" ]] && jq -e --arg key "$NOSTAPPNAME" 'has($key)' <<< "${SteamIds}" > /dev/null; then
SteamAppId=$(jq -r --arg key "${NOSTAPPNAME}" '.[$key]' <<< "${SteamIds}")
else
if [[ -n "${1:-}" ]] && [[ "${USE_STEABGRIDDB:-1}" == "1" ]]; then
getSteamGridDBId "${NOSTAPPNAME}" > /dev/null
fi
if [[ $SteamGridDBTypeSteam == true ]]; then
SRES=$(curl -Ls --connect-timeout 5 -m 10 -e "https://www.steamgriddb.com/game/${SteamGridDBId}" "https://www.steamgriddb.com/api/public/game/${SteamGridDBId}")
if jq -e ".success == true" <<< "${SRES}" > /dev/null 2>&1; then
SteamAppId="$(jq -r '.data.platforms.steam.id' <<< "${SRES}")"
fi
elif [[ "${USE_STEABGRIDDB:-1}" == "0" ]]; then
SteamAppId="$(curl -s --connect-timeout 5 -m 10 "https://api.steampowered.com/ISteamApps/GetAppList/v2/" | jq --arg name "${NOSTAPPNAME}" '.applist.apps[] | select(.name == $name) | .appid')"
fi
SteamIds=$(jq --arg key "${NOSTAPPNAME}" --arg value "${SteamAppId:-}" '. + {($key): $value}' <<< "${SteamIds:-$(jq -n '{}')}")
echo "${SteamIds}" > "${cache_file}"
fi
if [[ -n "${SteamAppId:-}" ]]; then
echo "${SteamAppId}"
fi
}
getSteamGridDBId() {
unset SteamGridDBId
NOSTAPPNAME="$1"
if [[ "${USE_STEABGRIDDB:-1}" == "1" ]] && [[ -n "${SGDBAPIKEY}" ]] && [[ -n "${BASESTEAMGRIDDBAPI}" ]] && curl -fs --connect-timeout 5 -m 10 -o /dev/null "${BASESTEAMGRIDDBAPI}"; then
SGDBRES=$(curl -Ls --connect-timeout 5 -m 10 -H "Authorization: Bearer ${SGDBAPIKEY}" "${BASESTEAMGRIDDBAPI}/search/autocomplete/${NOSTAPPNAME// /_}")
if jq -e ".success == true and (.data | length > 0)" <<< "${SGDBRES}" > /dev/null 2>&1; then
if jq -e '.data[0].types | contains(["steam"])' <<< "${SGDBRES}" > /dev/null; then
SteamGridDBTypeSteam=true
else
SteamGridDBTypeSteam=false
fi
SteamGridDBId="$(jq '.data[0].id' <<< "${SGDBRES}")"
echo "${SteamGridDBId}"
fi
else
USE_STEABGRIDDB="0"
fi
}
getUserIds() {
SLUF="${HOME}/.local/share/Steam/config/loginusers.vdf"
if [[ -f "${SLUF}" ]]; then
STUIDS=()
while read -r line; do
if [[ "${line}" =~ ^[[:space:]]*\"([0-9]+)\"$ ]]; then
STUIDS+=("$(extractSteamId32 "${BASH_REMATCH[1]}")")
fi
done < "${SLUF}"
if [[ ${#STUIDS[@]} -gt 0 ]]; then
echo "${STUIDS[@]}"
fi
fi
}
getUserId() {
SLUF="${HOME}/.local/share/Steam/config/loginusers.vdf"
if [[ -f "${SLUF}" ]]; then
SLUFUB=false
STUID=""
while read -r line; do
if [[ "${line}" =~ ^[[:space:]]*\"([0-9]+)\"$ ]]; then
STUIDCUR="${BASH_REMATCH[1]}"
SLUFUB=true
elif [[ "${line}" == *'"MostRecent"'*'"1"' && ${SLUFUB} = true ]]; then
STUID=$(extractSteamId32 "${STUIDCUR}")
break
elif [[ "${line}" == "}" ]]; then
SLUFUB=false
fi
done < "${SLUF}"
fi
if [ -n "${STUID}" ]; then
echo "${STUID}"
fi
}
getUserPath() {
if [[ -n "${1:-}" ]]; then
STUID="$1"
else
STUID="$(getUserId)"
fi
if [ -n "${STUID}" ]; then
STUIDPATH="${HOME}/.local/share/Steam/userdata/${STUID}"
if [[ -d "${STUIDPATH}" ]]; then
if [[ -f "${STUIDPATH}/config/shortcuts.vdf" ]]; then
echo "${STUIDPATH}/config"
fi
fi
fi
}
listInstalledSteamGames() {
manifests=("${HOME}/.local/share/Steam/steamapps"/appmanifest_*.acf)
if [ ! -e "${manifests[0]}" ]; then
jq -n '[]'
else
for manifest_file in "${manifests[@]}"; do
name="$(grep -Po '"name"\s+"\K[^"]+' "$manifest_file")";
if [[ ! "${name}" =~ ^(Proton |Steam Linux Runtime|Steamworks Common) ]]; then
jq -n \
--arg id "$(grep -Po '"appid"\s+"\K\d+' "$manifest_file")" \
--arg name "${name}" \
'{id: $id, name: $name}'
fi
done | jq -s '.'
fi
}
listNonSteamGames() {
getSteamShortcutHex | while read -r SCVDFE; do
jq -n \
--arg id "$(parseSteamShortcutEntryAppID "${SCVDFE}")" \
--arg name "$(parseSteamShortcutEntryAppName "${SCVDFE}")" \
--arg exe "$(parseSteamShortcutEntryExe "${SCVDFE}")" \
--arg dir "$(parseSteamShortcutEntryStartDir "${SCVDFE}")" \
--arg icon "$(parseSteamShortcutEntryIcon "${SCVDFE}")" \
--arg args "$(parseSteamShortcutEntryLaunchOptions "${SCVDFE}")" \
'{id: $id, name: $name, exe: $exe, dir: $dir, icon: $icon, args: $args}'
done | jq -s '.'
}
listSteamGames() {
(
jq -r 'map({AppId: .id, SteamAppId: .id, SteamGameId: .id, Name: .name}) | .[] | tostring' <<< "$(listInstalledSteamGames)"
jq -r '.[] | tostring' <<< "$(listNonSteamGames)" | while read -r game; do
id=$(jq -r '.id' <<< "${game}")
name=$(jq -r '.name' <<< "${game}")
jq -r \
--arg SteamAppId "$(getSteamId "${name}")" \
--arg SteamGameId "$(getSteamGameId $id)" \
'{AppId: .id, SteamAppId: ($SteamAppId | if . == "" then "0" else . end), SteamGameId: $SteamGameId, Name: .name} | tostring' <<< "${game}"
done
) | jq -s '.'
}
convertSteamShortcutAppID() {
SHORTCUTAPPIDHEX="$1"
SHORTCUTAPPIDLITTLEENDIAN="$( echo "${SHORTCUTAPPIDHEX}" | tac -rs .. | tr -d '\n' )"
echo "$((16#${SHORTCUTAPPIDLITTLEENDIAN}))"
}
convertSteamShortcutHex() {
LC_ALL=C perl -le 'print pack "H*", $ARGV[0]' "$1" | tr -d '\0'
}
convertStringToSteamShortcutHex() {
LC_ALL=C perl -e 'print unpack "H*", "$ARGV[0]" . "\x00"' "$(echo "$1" | tr -cd '[:alpha:]')"
}
parseSteamShortcutEntryHex() {
SHORTCUTSVDFINPUTHEX="$1" # The hex block representing the shortcut
SHORTCUTSVDFMATCHPATTERN="$2" # The pattern to match against in the block
convertSteamShortcutHex "$(getSteamShortcutEntryHex "${SHORTCUTSVDFINPUTHEX}" "${SHORTCUTSVDFMATCHPATTERN}")"
}
parseSteamShortcutEntryAppID() {
SHORTCUTVDFAPPIDHEXPAT="617070696400" # 'appid'
convertSteamShortcutAppID "$(printf "%s" "$1" | grep -oP "${SHORTCUTVDFAPPIDHEXPAT}\K.{8}")"
}
parseSteamShortcutEntryAppName() {
SHORTCUTVDFNAMEHEXPAT="(014170704e616d6500|6170706e616d6500)" # 'AppName' and 'appname'
parseSteamShortcutEntryHex "$1" "${SHORTCUTVDFNAMEHEXPAT}"
}
parseSteamShortcutEntryExe() {
SHORTCUTVDFEXEHEXPAT="000145786500" # 'Exe' ('exe' is 6578650a if we ever need it)
parseSteamShortcutEntryHex "$1" "${SHORTCUTVDFEXEHEXPAT}" | tr -d '"'
}
parseSteamShortcutEntryStartDir() {
SHORTCUTVDFSTARTDIRHEXPAT="0001537461727444697200"
parseSteamShortcutEntryHex "$1" "${SHORTCUTVDFSTARTDIRHEXPAT}" | tr -d '"'
}
parseSteamShortcutEntryIcon() {
SHORTCUTVDFICONHEXPAT="000169636f6e00"
parseSteamShortcutEntryHex "$1" "${SHORTCUTVDFICONHEXPAT}"
}
parseSteamShortcutEntryLaunchOptions() {
SHORTCUTVDFARGHEXPAT="00014c61756e63684f7074696f6e7300" # echo "0001$(convertStringToSteamShortcutHex "LaunchOptions")"
parseSteamShortcutEntryHex "$1" "${SHORTCUTVDFARGHEXPAT}" | tr '\002' '\n' | head -n 1 | tr -d '\000'
}
parseSteamTargetExe() {
grep -E '^[^# ]*?(rungame|flatpak|start\.sh)' "$1" | head -n 1 | sed 's/ "\$@"//' | awk -F'"' '{print $(NF-1)}'
}
restartSteam() {
if [[ "${PW_SKIP_RESTART_STEAM}" != 1 ]] && pgrep -i steam &>/dev/null ; then
if yad_question "${translations[For adding shortcut to STEAM, needed restart.\\n\\nRestart STEAM now?]}" ; then
pw_start_progress_bar_block "${translations[Restarting STEAM... Please wait.]}"
kill -s SIGTERM $(pgrep -a steam) &>/dev/null
while pgrep -i steam &>/dev/null ; do
sleep 0.5
done
steam &
sleep 5
pw_stop_progress_bar
exit 0
fi
fi
unset PW_SKIP_RESTART_STEAM
}
downloadImage() {
if ! curl -Lf# --connect-timeout 5 -m 10 -o "${STCFGPATH}/grid/$2" "$1"; then
return 1
fi
}
downloadImageSteam() {
if [[ -z "${SteamAppId}" ]]; then
getSteamId > /dev/null
fi
if [[ -n "${SteamAppId}" ]]; then
downloadImage "https://cdn.cloudflare.steamstatic.com/steam/apps/${SteamAppId}/$1" "$2"
else
return 1
fi
}
downloadImageSteamGridDB() {
if [[ -n "${SteamGridDBId}" ]]; then
SGDBIMGAPI="${BASESTEAMGRIDDBAPI}/$1/game/${SteamGridDBId}?limit=1"
[[ -n "$3" ]] && SGDBIMGAPI+="&$3"
[[ -n "$4" ]] && SGDBIMGAPI+="&$4"
SGDBIMGRES=$(curl -Ls --connect-timeout 5 -m 10 -H "Authorization: Bearer ${SGDBAPIKEY}" "${SGDBIMGAPI}")
if jq -e ".success == true and (.data | length > 0)" <<< "${SGDBIMGRES}" > /dev/null 2>&1; then
SGDBIMGURL=$(jq -r '.data[0].url' <<< "${SGDBIMGRES}")
downloadImage "${SGDBIMGURL}" "$2"
elif [[ -n "$3" ]]; then
downloadImageSteamGridDB "$1" "$2" "" "$4"
else
return 1
fi
else
return 1
fi
}
addGrids() {
getSteamGridDBId "${name_desktop}" > /dev/null
if [[ "${USE_STEABGRIDDB:-1}" == "0" ]]; then
getSteamId > /dev/null
fi
if [[ -n "${SteamGridDBId}" ]] || [[ -n "${SteamAppId}" ]]; then
create_new_dir "${STCFGPATH}/grid"
downloadImageSteamGridDB "grids" "${NOSTAPPID:-0}.jpg" "mimes=image/jpeg" "dimensions=460x215,920x430" || downloadImageSteam "header.jpg" "${NOSTAPPID:-0}.jpg" || echo "Failed to load header.jpg"
downloadImageSteamGridDB "grids" "${NOSTAPPID:-0}p.jpg" "mimes=image/jpeg" "dimensions=600x900,660x930" || downloadImageSteam "library_600x900_2x.jpg" "${NOSTAPPID:-0}p.jpg" || echo "Failed to load library_600x900_2x.jpg"
downloadImageSteamGridDB "heroes" "${NOSTAPPID:-0}_hero.jpg" "mimes=image/jpeg" || downloadImageSteam "library_hero.jpg" "${NOSTAPPID:-0}_hero.jpg" || echo "Failed to load library_hero.jpg"
downloadImageSteamGridDB "logos" "${NOSTAPPID:-0}_logo.png" "mimes=image/png" || downloadImageSteam "logo.png" "${NOSTAPPID:-0}_logo.png" || echo "Failed to load logo.png"
else
echo "Game is not found"
fi
}
addEntry() {
if [[ -n "${SCPATH}" ]]; then
if [[ -f "${SCPATH}" ]] ; then
truncate -s-2 "${SCPATH}"
OLDSET="$(grep -aPo '\x00[0-9]\x00\x02appid' "${SCPATH}" | tail -n1 | tr -dc '0-9')"
NEWSET=$((OLDSET + 1))
else
printf '\x00%s\x00' "shortcuts" > "${SCPATH}"
NEWSET=0
fi
NOSTAIDVDFHEXFMT="\x$(awk '{$1=$1}1' FPAT='.{2}' OFS="\\\x" <<< "$NOSTAIDVDFHEX")" # binary-formatted string hex of the above which we actually write out - ex: \xc1\xc2\x5a\xdc
{
printf '\x00%s\x00' "${NEWSET}"
printf '\x02%s\x00%b' "appid" "${NOSTAIDVDFHEXFMT}"
printf '\x01%s\x00%s\x00' "AppName" "${NOSTAPPNAME}"
printf '\x01%s\x00%s\x00' "Exe" "\"${NOSTEXEPATH}\""
printf '\x01%s\x00%s\x00' "StartDir" "\"${NOSTSTDIR}\""
printf '\x01%s\x00%s\x00' "icon" "${NOSTICONPATH}"
printf '\x01%s\x00%s\x00' "ShortcutPath" ""
printf '\x01%s\x00%s\x00' "LaunchOptions" "${NOSTARGS:-}"
printf '\x02%s\x00%b\x00\x00\x00' "IsHidden" "\x00"
printf '\x02%s\x00%b\x00\x00\x00' "AllowDesktopConfig" "\x00"
# These values are now stored in localconfig.vdf under the "Apps" section,
# under a block using the Non-Steam Game Signed 32bit AppID. (i.e., -223056321)
# This is handled by `updateLocalConfigAppsValue` below
#
# Unsure if required, but still write these to the shortcuts.vdf file for consistency
printf '\x02%s\x00%b\x00\x00\x00' "AllowOverlay" "\x00"
printf '\x02%s\x00%b\x00\x00\x00' "OpenVR" "\x00"
printf '\x02%s\x00\x00\x00\x00\x00' "Devkit"
printf '\x01%s\x00\x00' "DevkitGameID"
printf '\x02%s\x00\x00\x00\x00\x00' "DevkitOverrideAppID"
printf '\x02%s\x00\x00\x00\x00\x00' "LastPlayTime"
printf '\x01%s\x00\x00' "FlatpakAppID"
printf '\x00%s\x00' "tags"
printf '\x08\x08\x08\x08'
} >> "${SCPATH}"
fi
}
removeNonSteamGame() {
[[ -n "$1" ]] && appid="$1"
[[ -n "$2" ]] && NOSTSHPATH="$2"
[[ -z "${STUID}" ]] && STUID=$(getUserId)
[[ -z "${STCFGPATH}" ]] && STCFGPATH="$(getUserPath ${STUID})"
if [[ -n "${STCFGPATH}" ]] && [[ -z "${SCPATH}" ]]; then
SCPATH="${STCFGPATH}/shortcuts.vdf"
fi
if [[ -n "${appid}" ]]; then
games=$(listNonSteamGames)
[[ -z "${NOSTSHPATH}" ]] && NOSTSHPATH=$(jq -r --arg id "${appid}" 'map(select(.id == $id)) | first(.[].exe)' <<< "${games}")
if [[ -n "${NOSTSHPATH}" ]]; then
mv "${SCPATH}" "${SCPATH//.vdf}_${PROGNAME}_backup.vdf" 2>/dev/null
jq --arg id "${appid}" 'map(select(.id != $id))' <<< "${games}" | jq -c '.[]' | while read -r game; do
NOSTAPPID=$(jq -r '.id' <<< "${game}")
NOSTAPPNAME=$(jq -r '.name' <<< "${game}")
NOSTEXEPATH=$(jq -r '.exe' <<< "${game}")
NOSTSTDIR=$(jq -r '.dir' <<< "${game}")
NOSTICONPATH=$(jq -r '.icon' <<< "${game}")
NOSTARGS=$(jq -r '.args' <<< "${game}")
NOSTAIDVDFHEX=$(bigToLittleEndian $(printf '%08x' "${NOSTAPPID}"))
addEntry
done
rm -f "${STCFGPATH}/grid/${appid}.jpg" "${STCFGPATH}/grid/${appid}p.jpg" "${STCFGPATH}/grid/${appid}_hero.jpg" "${STCFGPATH}/grid/${appid}_logo.png"
rm -rf "${HOME}/.local/share/Steam/steamapps/compatdata/${appid}"
rm -rf "${HOME}/.local/share/Steam/steamapps/shadercache/${appid}"
if [[ -f "${NOSTSHPATH}" ]]; then
isInstallGame=false
for STUIDCUR in $(getUserIds); do
[[ "${STUIDCUR}" == "${STUID}" ]] && continue
STCFGPATH="$(getUserPath ${STUIDCUR})"
SCPATH="${STCFGPATH}/shortcuts.vdf"
if [[ -n "$(getAppId "${NOSTSHPATH}")" ]]; then
isInstallGame=true
break
fi
done
unset STCFGPATH SCPATH
if [[ ${isInstallGame} == false ]]; then
rm "${NOSTSHPATH}"
fi
fi
restartSteam
fi
fi
}
addNonSteamGame() {
if [[ -z "${STCFGPATH}" ]]; then
STCFGPATH="$(getUserPath)"
fi
if [[ -n "${STCFGPATH}" ]] && [[ -z "${SCPATH}" ]]; then
SCPATH="${STCFGPATH}/shortcuts.vdf"
fi
if [[ -n "${SCPATH}" ]]; then
[[ -z "${NOSTSHPATH}" ]] && NOSTSHPATH="${STEAM_SCRIPTS}/${name_desktop}.sh"
NOSTAPPNAME="${name_desktop}"
NOSTAPPID=$(getAppId "${NOSTSHPATH}")
if [[ -z "${NOSTAPPID}" ]]; then
NOSTEXEPATH="${NOSTSHPATH}"
if [[ -z "${NOSTSTDIR}" ]]; then
NOSTSTDIR="${STEAM_SCRIPTS}"
fi
NOSTICONPATH="${PORT_WINE_PATH}/data/img/${name_desktop_png}.png"
NOSTAIDVDF="$(generateShortcutVDFAppId "${NOSTAPPNAME}${NOSTEXEPATH}")" # signed integer AppID, stored in the VDF as hexidecimal - ex: -598031679
NOSTAIDVDFHEX="$(generateShortcutVDFHexAppId "$NOSTAIDVDF")" # 4byte little-endian hexidecimal of above 32bit signed integer, which we write out to the binary VDF - ex: c1c25adc
NOSTAPPID="$(extractSteamId32 "$NOSTAIDVDF")" # unsigned 32bit ingeger version of "$NOSTAIDVDF", which is used as the AppID for Steam artwork ("grids"), as well as for our shortcuts
create_new_dir "${STEAM_SCRIPTS}"
cat <<-EOF > "${NOSTSHPATH}"
#!/usr/bin/env bash
export START_FROM_STEAM=1
export START_FROM_FLATPAK=$(check_flatpak && echo 1 || echo 0)
source "${PORT_SCRIPTS_PATH}/add_in_steam.sh"
rungame "${portwine_exe}" "\$@"
EOF
chmod u+x "${NOSTSHPATH}"
if [[ -f "${SCPATH}" ]] ; then
cp "${SCPATH}" "${SCPATH//.vdf}_${PROGNAME}_backup.vdf" 2>/dev/null
fi
addEntry
if [[ "${DOWNLOAD_STEAM_GRID}" == "1" ]] ; then
pw_start_progress_bar_block "${translations[Please wait. downloading covers for]} ${NOSTAPPNAME}"
addGrids
pw_stop_progress_bar
fi
restartSteam
fi
else
return 1
fi
}
rungame() {
export portwine_exe="${1:-}"
if [[ -n "${portwine_exe:-}" ]]; then
if [[ -n "${STEAM_COMPAT_DATA_PATH:-}" ]]; then
cd "$(dirname "${portwine_exe}")"
export PORTWINE_DB_FILE="${portwine_exe}.ppdb"
export PORT_SCRIPTS_PATH=$(readlink -f "${BASH_SOURCE[0]%/*}")
export PORT_WINE_PATH=${PORT_SCRIPTS_PATH%/*/*}
export PORT_WINE_TMP_PATH="${PORT_WINE_PATH}/data/tmp"
[[ -f "${PORT_WINE_PATH}/data/user.conf" ]] && source "${PORT_WINE_PATH}/data/user.conf"
[[ -f "${PORTWINE_DB_FILE}" ]] && source "${PORTWINE_DB_FILE}"
source "${PORT_SCRIPTS_PATH}/functions_helper"
PORT_WINE_PREFIX="${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME:-DEFAULT}"
for path in "ProgramData" "users/Public" "users/steamuser"; do
mkdir -p "${PORT_WINE_PREFIX}/drive_c/${path}"
if [[ ! -L "${WINEPREFIX}/drive_c/${path}" ]]; then
mkdir -p "${WINEPREFIX}/drive_c/users/"
rm -rf "${WINEPREFIX}/drive_c/${path}"
ln -sr "${PORT_WINE_PREFIX}/drive_c/${path}" "${WINEPREFIX}/drive_c/${path}"
fi
done
[[ $PW_LOG != 1 ]] && debug_timer --start -s "PW_TIME_IN_GAME"
"${STEAM_COMPAT_TOOL_PATHS%%:*}/proton" "run" "${portwine_exe}" "${@:2}"
if [[ $PW_LOG != 1 ]] && [[ -n $START_PW_TIME_IN_GAME ]] ; then
debug_timer --end -s "PW_TIME_IN_GAME"
PW_TIME_IN_GAME=$(( PW_TIME_IN_GAME / 1000 ))
search_desktop_file
fi
else
export LD_PRELOAD=
if [[ "${START_FROM_FLATPAK:-0}" == 1 ]] && command -v "flatpak" &>/dev/null; then
flatpak run ru.linux_gaming.PortProton "${portwine_exe}"
else
"${PORT_SCRIPTS_PATH}/start.sh" "${portwine_exe}"
fi
fi
fi
}