diff --git a/data_from_portwine/scripts/create_shortcut b/data_from_portwine/scripts/create_shortcut index e16f258..db77f36 100755 --- a/data_from_portwine/scripts/create_shortcut +++ b/data_from_portwine/scripts/create_shortcut @@ -13,8 +13,8 @@ if [ -x "`which wrestool 2>/dev/null`" ]; then cp -f "${PORTPROTON_EXE}.ico" "${PORT_WINE_PATH}/data/img/${PORTPROTON_NAME}.ico" fi PORTPROTON_CMD="" -#PORTPROTON_CMD=$(zenity --entry --text "${sc_cmd}") -#if [ $? -eq 1 ];then exit 1; fi +PORTPROTON_CMD=$(zenity --entry --text "${sc_cmd}") +if [ $? -eq 1 ];then exit 1; fi start_settings=`zenity --title "${ss_title}" --text "${ss_text}" --list --radiolist \ --column="${inst_set}" --column "${ss_ver}" --column "${ss_dr}" --width=500 --height=220 \ TRUE "DXVK" "${ss_ogl_3}" \ @@ -55,7 +55,7 @@ start_settings=`zenity --title "${ss_title}" --text "${ss_text}" --list --radio name_desktop="${PORTPROTON_NAME}" echo "[Desktop Entry]" > "${PORT_WINE_PATH}/${name_desktop}.desktop" echo "Name=${PORTPROTON_NAME}" >> "${PORT_WINE_PATH}/${name_desktop}.desktop" -echo "Exec="env dxvk_ogl_var=$dxvk_ogl_var PATH_TO_GAME=\""$PORTPROTON_PATH"\" sh \"${PORT_SCRIPTS_PATH}/start\" \"${PORTPROTON_EXE}\" ${PORTPROTON_CMD}"" \ +echo "Exec="env dxvk_ogl_var=$dxvk_ogl_var launch_parameters="${PORTPROTON_CMD}" PATH_TO_GAME=\""$PORTPROTON_PATH"\" sh \"${PORT_SCRIPTS_PATH}/start\" \"${PORTPROTON_EXE}\" "" \ >> "${PORT_WINE_PATH}/${name_desktop}.desktop" echo "Type=Application" >> "${PORT_WINE_PATH}/${name_desktop}.desktop" echo "Categories=Game" >> "${PORT_WINE_PATH}/${name_desktop}.desktop" diff --git a/data_from_portwine/scripts/runlib b/data_from_portwine/scripts/runlib index e060d8d..284c9c9 100755 --- a/data_from_portwine/scripts/runlib +++ b/data_from_portwine/scripts/runlib @@ -60,14 +60,14 @@ export PW_TERM="" if [ "${PW_USE_TERMINAL}" = "1" ]; then if [ -x "`which konsole 2>/dev/null`" ]; then export PW_TERM="konsole -e" - elif [ -x "`which xfce4-terminal 2>/dev/null`" ]; then - export PW_TERM="xfce4-terminal -x" elif [ -x "`which xterm 2>/dev/null`" ]; then export PW_TERM="xterm -e" elif [ -x "`which gnome-terminal 2>/dev/null`" ]; then export PW_TERM="gnome-terminal -- $SHELL -c" elif [ -x "`which lxterminal 2>/dev/null`" ]; then export PW_TERM="lxterminal -e" +# elif [ -x "`which xfce4-terminal 2>/dev/null`" ]; then +# export PW_TERM="xfce4-terminal -x" #test fi fi ######################################################################## diff --git a/data_from_portwine/scripts/vars/PortBattleNET_vars b/data_from_portwine/scripts/vars/PortBattleNET_vars index a702ec2..6cc3ffd 100755 --- a/data_from_portwine/scripts/vars/PortBattleNET_vars +++ b/data_from_portwine/scripts/vars/PortBattleNET_vars @@ -6,9 +6,7 @@ export gamedir="Battle.net" export gamename="Battle.net" export portname="PortBattleNET" export porturl="http://portwine-linux.ru/battle-net-linux/" -if [ ! -z ${gamedir} ]; then - export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}" -fi +export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}" export gamestart="${PATH_TO_GAME}/Battle.net Launcher.exe" ######################################################################## #export MESA_GL_VERSION_OVERRIDE=4.4COMPAT diff --git a/data_from_portwine/scripts/vars/PortEpic_vars b/data_from_portwine/scripts/vars/PortEpic_vars index ef48272..583f02c 100755 --- a/data_from_portwine/scripts/vars/PortEpic_vars +++ b/data_from_portwine/scripts/vars/PortEpic_vars @@ -10,31 +10,32 @@ export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${ga export gamestart="${PATH_TO_GAME}/EpicGamesLauncher.exe" ######################################################################## #export MESA_GL_VERSION_OVERRIDE=4.4COMPAT -export STAGING_SHARED_MEMORY=1 -export PROTON_FORCE_LARGE_ADDRESS_AWARE=1 -export PROTON_USE_SECCOMP=0 export WINEDLLOVERRIDES="winemenubuilder.exe=d" -export WINEDEBUG="-all" -export PORTWINE_ACO=0 +export STAGING_SHARED_MEMORY=1 +export PW_LOG=0 # Enable debug mode fo terminal +export PW_NO_VR=1 # Disabled VR support +export PW_NO_D3D9=0 # Disable d3d9.dll +export PW_NO_D3D10=0 # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9 +export PW_NO_D3D11=0 # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9 +export PW_NO_D3D12=0 # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9 +export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support. +export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives +export PW_DXVK_ASYNC=0 +export PW_DXGI_NATIVE=0 +export PW_USE_TERMINAL=0 +export PW_OLD_GL_STRING=0 +export PW_NO_WINEMFPLAY=0 +export PW_NVAPI_DISABLE=1 +export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games). +export PW_HIDE_NVIDIA_GPU=0 +export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT +export PW_WINEDBG_DISABLE=1 +export PW_PULSE_LOWLATENCY=0 +export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod +export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default. ######################################################################## ADD_IN_START_PORTWINE () { -if [ "${var_dxvk_on}" -eq "0" ] -then ###OPENGL### - export PROTON_USE_WINED3D=1 - export PW_DXGI_FOR_VKD3D=1 - export PROTON_NO_D9VK=0 - export PROTON_NO_D3D11=0 - export PROTON_NO_D3D10=0 - export PROTON_OLD_GL_STRING=0 -else ###DXVK### - export PROTON_USE_WINED3D=0 - export PW_DXGI_FOR_VKD3D=0 - export PROTON_NO_D9VK=0 - export PROTON_NO_D3D11=0 - export PROTON_NO_D3D10=0 - export DXVK_ASYNC=0 -fi export launch_parameters="-opengl -SkipBuildPatchPrereq" cd "${PATH_TO_GAME}" } diff --git a/data_from_portwine/scripts/vars/PortGOG_vars b/data_from_portwine/scripts/vars/PortGOG_vars index 2ec2231..f7be165 100755 --- a/data_from_portwine/scripts/vars/PortGOG_vars +++ b/data_from_portwine/scripts/vars/PortGOG_vars @@ -6,9 +6,7 @@ export portname="PortGoG" export gamename="GOG Galaxy" export gamedir="GOG Galaxy" export porturl="http://portwine-linux.ru/" -if [ ! -z "${gamedir}" ]; then - export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}" -fi +export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}" export gamestart="${PATH_TO_GAME}/GalaxyClient.exe" ######################################################################## export MESA_GL_VERSION_OVERRIDE=4.4COMPAT diff --git a/data_from_portwine/scripts/vars/PortMailRu_vars b/data_from_portwine/scripts/vars/PortMailRu_vars index 796a3e1..adb60b9 100755 --- a/data_from_portwine/scripts/vars/PortMailRu_vars +++ b/data_from_portwine/scripts/vars/PortMailRu_vars @@ -6,9 +6,7 @@ export portname="PortMailRu" export gamename="GameMailRu" export gamedir="GameCenter" export porturl="http://portwine-linux.ru/mail-ru-linux" -if [ ! -z "${gamedir}" ]; then - export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser/Local Settings/Application Data/${gamedir}" -fi +export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser/Local Settings/Application Data/${gamedir}" export gamestart="${PATH_TO_GAME}/GameCenter.exe" ######################################################################## export MESA_GL_VERSION_OVERRIDE=4.4COMPAT diff --git a/data_from_portwine/scripts/vars/PortOrigin_vars b/data_from_portwine/scripts/vars/PortOrigin_vars new file mode 100755 index 0000000..4b787df --- /dev/null +++ b/data_from_portwine/scripts/vars/PortOrigin_vars @@ -0,0 +1,54 @@ +#!/bin/bash +# License GPL +# Author: Tergoev M.A. +######################################################################## +export portname="PortOrigin" +export gamename="Origin" +export gamedir="Origin" +if [ ! -z "${gamedir}" ]; then + export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}" +fi +export gamestart="Origin.exe" +export porturl="http://portwine-linux.ru/origin-linux/" +######################################################################## +#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT +export WINEDLLOVERRIDES="winemenubuilder.exe=d" +export STAGING_SHARED_MEMORY=1 +export PW_LOG=0 # Enable debug mode fo terminal +export PW_NO_VR=1 # Disabled VR support +export PW_NO_D3D9=0 # Disable d3d9.dll +export PW_NO_D3D10=0 # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9 +export PW_NO_D3D11=0 # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9 +export PW_NO_D3D12=0 # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9 +export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support. +export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives +export PW_DXVK_ASYNC=0 +export PW_DXGI_NATIVE=0 +export PW_USE_TERMINAL=0 +export PW_OLD_GL_STRING=0 +export PW_NO_WINEMFPLAY=0 +export PW_NVAPI_DISABLE=1 +export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games). +export PW_HIDE_NVIDIA_GPU=0 +export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT +export PW_WINEDBG_DISABLE=1 +export PW_PULSE_LOWLATENCY=0 +export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod +export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default. +######################################################################## +ADD_IN_START_PORTWINE () +{ +export launch_parameters="" +cd "${PATH_TO_GAME}" +sed -i 's%key="EnableIgo" value="true"%key="EnableIgo" value="false"%g' "${WINEPREFIX}/drive_c/users/steamuser/Application Data/Origin/local_"*".xml" +} +######################################################################## +ADD_IN_STOP_PORTWINE () +{ +echo " " +} +######################################################################## +ADD_IN_POST_INSTALL () +{ +`zenity --info --title "${inst_set_top}" --text "${inst_succ}" --no-wrap ` > /dev/null 2>&1 +} diff --git a/data_from_portwine/scripts/vars/PortProton_vars b/data_from_portwine/scripts/vars/PortProton_vars index 308f14a..263028b 100755 --- a/data_from_portwine/scripts/vars/PortProton_vars +++ b/data_from_portwine/scripts/vars/PortProton_vars @@ -37,7 +37,6 @@ export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE ######################################################################## ADD_IN_START_PORTWINE () { -export launch_parameters="" cd "${PATH_TO_GAME}" } ######################################################################## diff --git a/data_from_portwine/scripts/vars/PortUplay_vars b/data_from_portwine/scripts/vars/PortUplay_vars new file mode 100755 index 0000000..03d2fbc --- /dev/null +++ b/data_from_portwine/scripts/vars/PortUplay_vars @@ -0,0 +1,51 @@ +#!/bin/bash +# License GPL +# Author: Tergoev M.A. +######################################################################## +export portname=PortUplay +export gamename=Uplay +export gamedir="Ubisoft/Ubisoft Game Launcher" +export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}" +export gamestart="${PATH_TO_GAME}/Uplay.exe" +export porturl="https://portwine-linux.ru/uplay-linux/" +######################################################################## +#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT +export WINEDLLOVERRIDES="winemenubuilder.exe=d" +export STAGING_SHARED_MEMORY=1 +export PW_LOG=0 # Enable debug mode fo terminal +export PW_NO_VR=1 # Disabled VR support +export PW_NO_D3D9=0 # Disable d3d9.dll +export PW_NO_D3D10=0 # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9 +export PW_NO_D3D11=0 # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9 +export PW_NO_D3D12=0 # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9 +export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support. +export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives +export PW_DXVK_ASYNC=0 +export PW_DXGI_NATIVE=0 +export PW_USE_TERMINAL=0 +export PW_OLD_GL_STRING=0 +export PW_NO_WINEMFPLAY=0 +export PW_NVAPI_DISABLE=1 +export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games). +export PW_HIDE_NVIDIA_GPU=0 +export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT +export PW_WINEDBG_DISABLE=1 +export PW_PULSE_LOWLATENCY=0 +export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod +export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default. +######################################################################## +ADD_IN_START_PORTWINE () +{ +export launch_parameters="" +cd "${PATH_TO_GAME}" +} +######################################################################## +ADD_IN_STOP_PORTWINE () +{ +echo " " +} +######################################################################## +ADD_IN_POST_INSTALL () +{ +`zenity --info --title "${inst_set_top}" --text "${inst_succ}" --no-wrap ` > /dev/null 2>&1 +}