diff --git a/data_from_portwine/scripts/functions_helper b/data_from_portwine/scripts/functions_helper
index 47d7e61..d08ebf6 100755
--- a/data_from_portwine/scripts/functions_helper
+++ b/data_from_portwine/scripts/functions_helper
@@ -693,6 +693,17 @@ stop_portwine () {
     then
         xrandr --output "$PW_SCREEN_PRIMARY" --mode "$PW_SCREEN_RESOLUTION"
     fi
+    if [[ "${PW_DISABLE_COMPOSITING}" == "1" ]] ; then
+        if [[ "${DESKTOP_SESSION}" =~ "plasma" ]] ; then
+            qdbus org.kde.KWin /Compositor resume
+        elif [[ "${DESKTOP_SESSION}" =~ "mate" ]] ; then
+            gsettings set org.mate.Marco.general compositing-manager true
+        elif [[ "${DESKTOP_SESSION}" =~ "xfce" ]] ; then
+            xfconf-query -c xfwm4 -p /general/use_compositing -s true
+        elif [[ "${DESKTOP_SESSION}" =~ "cinnamon" ]] ; then
+            gsettings set org.cinnamon.muffin unredirect-fullscreen-windows false
+        fi
+    fi
     pw_stop_progress_bar
     try_remove_file "${PORT_SCRIPTS_PATH}/0"
     try_remove_file "${PORT_SCRIPTS_PATH}/1"
diff --git a/data_from_portwine/scripts/lang b/data_from_portwine/scripts/lang
index bf4ba8f..33d89f5 100755
--- a/data_from_portwine/scripts/lang
+++ b/data_from_portwine/scripts/lang
@@ -153,6 +153,7 @@ if [[ "${update_loc}" == "RUS" ]] ; then
 	export PW_USE_SHADER_CACHE_INFO='Использовать кеширование шейдеров средствами WINE (отключать только при наличии микрофризов в игре)'
 	export PW_WINE_FULLSCREEN_FSR_INFO='Работает во время использования любой версии ProtonGE в полноэкранном режиме при разрешении ниже стандартного для экрана'
 	export PW_USE_FAKE_DLSS_INFO='Включить транслятор DLSS в FSR 2 в играх DirectX 12 (проект CyberFSR2)'
+	export PW_USE_FAKE_DLSS_3_INFO='Включить транслятор DLSS в FSR 3 в играх DirectX 12 (Эксперементальный проект dlssg-to-fsr3)'
     export PW_USE_EAC_AND_BE_INFO='Включить Easy Anti-Cheat and BattlEye Anti-Cheat (требуется если игра использует какой-то из этих античитов)'
     export PW_REDUCE_PULSE_LATENCY_INFO='Уменьшить задержку pulseaudio для исправления прерывистого звука'
     export PW_USE_US_LAYOUT_INFO='Принудительное использование английской раскладки (полезно для игр в которых управление верно работает исключительно на английской раскладке)'
@@ -557,6 +558,7 @@ elif [[ "${update_loc}" == "ENG" ]] ; then
 	export PW_USE_SHADER_CACHE_INFO='Use WINE shader caching (disable only if there are microfreezes in the game)'
 	export PW_WINE_FULLSCREEN_FSR_INFO='Works while using any version of ProtonGE in full screen mode at a resolution below the standard screen'
 	export PW_USE_FAKE_DLSS_INFO='Enable DLSS translator in FSR 2 in DirectX 12 games (CyberFSR2)'
+	export PW_USE_FAKE_DLSS_3_INFO='Enable DLSS translator in FSR 3 in DirectX 12 games (Experimental project dlssg-to-fsr3)'
 	export PW_USE_EAC_AND_BE_INFO='Enable Easy Anti-Cheat and BattlEye Anti-Cheat runtimes (required if game used this anti-cheats)'
 	export PW_REDUCE_PULSE_LATENCY_INFO='Reduce pulseaudio latency to fix intermittent sound'
 	export PW_USE_US_LAYOUT_INFO='Forced use of the us layout (useful for games in which the control works correctly only on the us layout)'
@@ -564,6 +566,7 @@ elif [[ "${update_loc}" == "ENG" ]] ; then
 	export PW_USE_SYSTEM_VK_LAYERS_INFO='Use system mangohud, vkBasalt, obs-vkcapture and other applications using vulkan layers'
 	export PW_USE_OBS_VKCAPTURE_INFO='Enable the ability to write to OBS Studio using obs-vkcapture (ATTENTION: the forced use of system mangohud, vkBasalt, obs-vkcapture and other applications using vulkan layers will be enabled)'
 	export PW_USE_GALLIUM_ZINK_INFO='Use the zink driver (OpenGL on top of Vulkan), allows you to use vkBasalt in OpenGL games (ATTENTION: vulkan support is required, wined3d (opengl) is used instead of dxvk, suitable for games on OpenGL and older versions of DirectX, artifacts are possible on newer versions of DirectX)'
+
     export PW_3DFX_INFO='Simulation of an old 3dfx graphics accelerator (adds horizontal stripes)'
    	export PW_AdaptiveSharpen_INFO='Sharpness increase, can be used with CAS'
    	export PW_Bloom_INFO='Adds glow from bright light sources in the game'
diff --git a/data_from_portwine/scripts/runlib b/data_from_portwine/scripts/runlib
index 49f4ac5..dc2b92c 100755
--- a/data_from_portwine/scripts/runlib
+++ b/data_from_portwine/scripts/runlib
@@ -134,6 +134,18 @@ start_portwine () {
         export PW_USE_GAMESCOPE="0"
         export PW_RUN_GAMESCOPE=""
     fi
+
+    if [[ "${PW_DISABLE_COMPOSITING}" == "1" ]] ; then
+        if [[ "${DESKTOP_SESSION}" =~ "plasma" ]] ; then
+            qdbus org.kde.KWin /Compositor suspend
+        elif [[ "${DESKTOP_SESSION}" =~ "mate" ]] ; then
+            gsettings set org.mate.Marco.general compositing-manager false
+        elif [[ "${DESKTOP_SESSION}" =~ "xfce" ]] ; then
+            xfconf-query -c xfwm4 -p /general/use_compositing -s false
+        elif [[ "${DESKTOP_SESSION}" =~ "cinnamon" ]] ; then
+            gsettings set org.cinnamon.muffin unredirect-fullscreen-windows true
+        fi
+    fi
     
     enabled_fake_nvidia_videocard () 
     {
diff --git a/data_from_portwine/scripts/start.sh b/data_from_portwine/scripts/start.sh
index dd70851..f25556e 100755
--- a/data_from_portwine/scripts/start.sh
+++ b/data_from_portwine/scripts/start.sh
@@ -477,14 +477,14 @@ pw_edit_db () {
         PW_USE_NVAPI_AND_DLSS PW_USE_FAKE_DLSS PW_USE_FAKE_DLSS_3 PW_WINE_FULLSCREEN_FSR PW_HIDE_NVIDIA_GPU PW_VIRTUAL_DESKTOP PW_USE_TERMINAL \
         PW_GUI_DISABLED_CS PW_USE_GAMEMODE PW_USE_D3D_EXTRAS PW_FIX_VIDEO_IN_GAME PW_REDUCE_PULSE_LATENCY \
         PW_USE_GSTREAMER PW_FORCE_LARGE_ADDRESS_AWARE PW_USE_SHADER_CACHE \
-        PW_USE_WINE_DXGI PW_USE_EAC_AND_BE PW_USE_SYSTEM_VK_LAYERS PW_USE_OBS_VKCAPTURE PW_USE_GALLIUM_ZINK PW_USE_GAMESCOPE
+        PW_USE_WINE_DXGI PW_USE_EAC_AND_BE PW_USE_SYSTEM_VK_LAYERS PW_USE_OBS_VKCAPTURE PW_USE_GALLIUM_ZINK PW_USE_GAMESCOPE PW_DISABLE_COMPOSITING
     else
         pw_gui_for_edit_db \
         PW_MANGOHUD PW_MANGOHUD_USER_CONF ENABLE_VKBASALT PW_VKBASALT_USER_CONF PW_NO_ESYNC PW_NO_FSYNC PW_USE_RAY_TRACING \
         PW_USE_NVAPI_AND_DLSS PW_USE_FAKE_DLSS PW_USE_FAKE_DLSS_3 PW_WINE_FULLSCREEN_FSR PW_HIDE_NVIDIA_GPU PW_VIRTUAL_DESKTOP PW_USE_TERMINAL \
         PW_GUI_DISABLED_CS PW_USE_GAMEMODE PW_USE_D3D_EXTRAS PW_FIX_VIDEO_IN_GAME  \
         PW_REDUCE_PULSE_LATENCY PW_USE_US_LAYOUT PW_USE_GSTREAMER PW_FORCE_LARGE_ADDRESS_AWARE PW_USE_SHADER_CACHE \
-        PW_USE_WINE_DXGI PW_USE_EAC_AND_BE PW_USE_SYSTEM_VK_LAYERS PW_USE_OBS_VKCAPTURE PW_USE_GALLIUM_ZINK PW_USE_GAMESCOPE
+        PW_USE_WINE_DXGI PW_USE_EAC_AND_BE PW_USE_SYSTEM_VK_LAYERS PW_USE_OBS_VKCAPTURE PW_USE_GALLIUM_ZINK PW_USE_GAMESCOPE PW_DISABLE_COMPOSITING
     fi
     if [[ "$?" == 0 ]] ; then
         print_info "Restarting PP after update ppdb file..."