forked from CastroFidel/PortWINE
Scripts version 2146
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@ -9,25 +9,12 @@
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################################################
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export PW_DISABLED_CREATE_DB=1
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export PW_ICON_FOR_YAD="${PORT_WINE_PATH}/data/img/setup.png"
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export PW_VULKAN_USE=0 #dxvk or vkd3d
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export PW_VULKAN_USE=1
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export PW_MANGOHUD=0
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#export PW_WINE_USE=PROTON_LG
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#export WINEDLLOVERRIDES="blabla=n,b"
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#export PW_LOG=0 # Enable debug mode fo terminal
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export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
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export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
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#export PW_VULKAN_NO_ASYNC=1
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#export PW_USE_TERMINAL=0
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#export PW_OLD_GL_STRING=0
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#export PW_USE_NVAPI_AND_DLSS=0
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#export PW_VKD3D_FEATURE_LEVEL=0
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export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
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#export PW_HIDE_NVIDIA_GPU=0
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#export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
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export PW_WINEDBG_DISABLE=1
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export PW_USE_GAMEMODE=0 # Force disabele gamemod
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export PW_FORCE_LARGE_ADDRESS_AWARE=0 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
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#export PULSE_LATENCY_MSEC=60
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export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
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export PW_DLL_INSTALL="mfc42 vcrun6sp6 vcrun2012 mfc120 mfc140 vcrun2013"
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#export LAUNCH_PARAMETERS="-d3d9"
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#export PW_WINDOWS_VER=XP # Set windows version 10, 7 or XP
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