Added Numa node select

**Что такое NUMA и зачем это нужно?**

В многоядерных системах процессоры разделены на NUMA-узлы (сокеты),
каждый из которых имеет свою локальную память и ядра.

Привязка игры к ядрам одного NUMA-узла:
- уменьшает задержки доступа к памяти,
- снижает переключения между ядрами,
- может увеличить производительность (до +50% в некоторых играх).
This commit is contained in:
2025-04-19 16:32:28 +05:00
parent 38d9a88bbb
commit 5ce1ef8a04
5 changed files with 386 additions and 432 deletions

View File

@ -4326,11 +4326,12 @@ pw_run () {
check_variables SteamAppId "0"
check_variables SteamGameId "0"
PW_LOG_TO_FILE="${PORT_WINE_PATH}/PortProton.log"
PW_LD_LIBRARY_PATH="${PW_LD_LIBRARY_PATH}:${WINE_LIBRARY_PATH}"
print_var "WINEDIR" "WINEPREFIX" "WINEDLLOVERRIDES" "PATH_TO_GAME" "PW_WINE_USE" "PW_VULKAN_USE" "VULKAN_DRIVER_NAME"
print_var "WINELOADER" "VKD3D_CONFIG" "PW_LD_LIBRARY_PATH" "PATH" "WINEESYNC" "WINEFSYNC" "WINEFSYNC_FUTEX2"
print_var "WINEDLLPATH" "WINE_CPU_TOPOLOGY" "PW_RUN_GAMESCOPE" "LD_LIBRARY_PATH" "PW_VK_ICD_FILENAMES"
print_var "WINEDLLPATH" "WINE_CPU_TOPOLOGY" "PW_RUN_GAMESCOPE" "LD_LIBRARY_PATH" "PW_VK_ICD_FILENAMES" "PW_TASKSET_SLR"
proxy_launch_parameters=${LAUNCH_PARAMETERS//\\\\/\\}
if [[ "$PW_USE_RUNTIME" == 1 ]] \
&& [[ "$PW_WINE_USE" != "USE_SYSTEM_WINE" ]]
@ -4345,7 +4346,8 @@ pw_run () {
print_info "Log from RUNTIME and WINE:"
${PW_RUN_GAMESCOPE} \
${PW_POWERPROFILECTL_SLR} \
${PW_INHIBIT_SLR}\
${PW_INHIBIT_SLR} \
${PW_TASKSET_SLR} \
${pw_runtime} \
LD_LIBRARY_PATH="${PW_LD_LIBRARY_PATH}" \
LD_PRELOAD="${PW_LD_PRELOAD}" \
@ -4364,7 +4366,8 @@ pw_run () {
echo "Log WINE:" > "${PW_LOG_TO_FILE}"
${PW_RUN_GAMESCOPE} \
${PW_POWERPROFILECTL_SLR} \
${PW_INHIBIT_SLR}\
${PW_INHIBIT_SLR} \
${PW_TASKSET_SLR} \
${pw_runtime} \
LD_LIBRARY_PATH="${PW_LD_LIBRARY_PATH}" \
LD_PRELOAD="${PW_LD_PRELOAD}" \
@ -4400,7 +4403,8 @@ pw_run () {
${PW_POWERPROFILECTL_SLR} \
${PW_MANGOHUD_SLR} \
${PW_DISPLAY} \
${PW_INHIBIT_SLR}\
${PW_INHIBIT_SLR} \
${PW_TASKSET_SLR} \
"${WINELOADER}" "$@" ${proxy_launch_parameters} &>>"${PW_LOG_TO_FILE}"
wait_wineserver
else
@ -4419,7 +4423,8 @@ pw_run () {
${PW_POWERPROFILECTL_SLR} \
${PW_MANGOHUD_SLR} \
${PW_DISPLAY} \
${PW_INHIBIT_SLR}\
${PW_INHIBIT_SLR} \
${PW_TASKSET_SLR} \
"${WINELOADER}" "$@" ${proxy_launch_parameters}
wait_wineserver
fi
@ -5202,6 +5207,23 @@ gui_edit_db () {
CPU_LIMIT_VAR="disabled"
fi
declare -A NODE_MAP
NUMA_NODE_LIST=""
INDEX=0
while read -r line; do
NODE_MAP[$INDEX]="$line"
NUMA_NODE_LIST+="$INDEX "
((INDEX++))
done < <( lscpu | grep -Po "NUMA node\d+ CPU\(s\):\s+\K.*" )
# удаляем последний пробел, чтобы в combobox не было «0 »
NUMA_NODE_LIST="${NUMA_NODE_LIST% }"
if [[ -n "${PW_CPU_NUMA_NODE_INDEX}" ]] && [[ "${PW_CPU_NUMA_NODE_INDEX}" != "disabled" ]]; then
NUMA_NODE_INDEX="${PW_CPU_NUMA_NODE_INDEX}"
else
NUMA_NODE_INDEX="disabled"
fi
if [[ -n "${PW_AMD_VULKAN_USE}" ]] && \
[[ "${PW_AMD_VULKAN_USE}" != "disabled" ]] ; then
AMD_VULKAN_VAR="${PW_AMD_VULKAN_USE}"
@ -5233,6 +5255,8 @@ immediate - Unlimited frame rate + tearing.
mailbox - Triple buffering. Unlimited frame rate + no tearing.
relaxed - Same as fifo but allows tearing when below the monitors refresh rate.]} :CB" "$(combobox_fix --disabled "${PW_MESA_VK_WSI_PRESENT_MODE}" "fifo!immediate!mailbox!relaxed")" \
--field="${translations[Select needed AMD vulkan implementation]}!${translations[Choosing which implementation of vulkan will be used to run the game]} $AMD_VULKAN_CB" "$(combobox_fix --disabled "$AMD_VULKAN_VAR" "$AMD_VULKAN_DRIVER_LIST")" \
--field="${translations[NUMA node for CPU affinity]}!${translations[In multicore systems, CPUs are split into NUMA nodes, each with its own local memory and cores.
Binding a game to a single node reduces memoryaccess latency and limits costly coretocore switches.)]} :CB" "$(combobox_fix --disabled "${NUMA_NODE_INDEX}" "${NUMA_NODE_LIST}")" \
1> "$PW_TMPFS_PATH/tmp_output_yad_fps_limit" 2>/dev/null &
"${pw_yad}" --notebook --key="$KEY_EDIT_DB_GUI" --title "${translations[EDIT DB]}" --text-align=center \
@ -5283,6 +5307,17 @@ relaxed - Same as fifo but allows tearing when below the monitors refresh rate.]
PW_LOCALE_SELECT="${PW_ADD_SETTINGS[7]}"
PW_MESA_VK_WSI_PRESENT_MODE="${PW_ADD_SETTINGS[8]}"
PW_AMD_VULKAN_USE="${PW_ADD_SETTINGS[9]}"
NUMA_NODE_INDEX="${PW_ADD_SETTINGS[10]//[[:space:]]/}"
if [[ "$NUMA_NODE_INDEX" =~ ^[0-9]+$ ]] && [[ -v NODE_MAP[$NUMA_NODE_INDEX] ]]; then
NUMA_CORES="${NODE_MAP[$NUMA_NODE_INDEX]}"
PW_CPU_NUMA_NODE_INDEX="$NUMA_NODE_INDEX"
PW_TASKSET_SLR="taskset -c $NUMA_CORES"
else
PW_CPU_NUMA_NODE_INDEX="disabled"
PW_TASKSET_SLR=""
fi
export PW_CPU_NUMA_NODE_INDEX PW_TASKSET_SLR
if [[ "${CPU_LIMIT}" =~ ^[0-9]+$ ]] ; then
PW_WINE_CPU_TOPOLOGY="${CPU_LIMIT}:$(seq -s, 0 $(( CPU_LIMIT - 1 )))"
@ -5292,7 +5327,7 @@ relaxed - Same as fifo but allows tearing when below the monitors refresh rate.]
export PW_WINE_CPU_TOPOLOGY
edit_db_from_gui "${PW_EDIT_DB_LIST[@]}" LAUNCH_PARAMETERS PW_WINDOWS_VER PW_DLL_INSTALL WINEDLLOVERRIDES PW_WINE_CPU_TOPOLOGY \
PW_MESA_GL_VERSION_OVERRIDE PW_VKD3D_FEATURE_LEVEL PW_LOCALE_SELECT PW_MESA_VK_WSI_PRESENT_MODE PW_AMD_VULKAN_USE
PW_MESA_GL_VERSION_OVERRIDE PW_VKD3D_FEATURE_LEVEL PW_LOCALE_SELECT PW_MESA_VK_WSI_PRESENT_MODE PW_AMD_VULKAN_USE PW_CPU_NUMA_NODE_INDEX PW_TASKSET_SLR
if [[ -z "$MANGOHUD_CONFIG" ]] ; then
MONITOR_HEIGHT="$(echo "$PW_SCREEN_RESOLUTION" | awk -F'x' '{print $2}')"