forked from CastroFidel/PortWINE
To sort need to use AI_TOP_GAMES
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@ -1,6 +1,6 @@
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#!/usr/bin/env bash
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# Author: chal55rus (Sergey P.)
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# type: games
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# type: emulators
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# name: RetroArch
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# image: retroarch
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# info_en:
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@ -697,39 +697,56 @@ else
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--field=" ${translations[Command line]}"!"$PW_GUI_ICON_PATH/$BUTTON_SIZE_MM.png"!"${translations[Run wine cmd]}":"FBTN" '@bash -c "button_click --normal WINECMD"' \
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--field=" ${translations[Regedit]}"!"$PW_GUI_ICON_PATH/$BUTTON_SIZE_MM.png"!"${translations[Run wine regedit]}":"FBTN" '@bash -c "button_click --normal WINEREG"' 1> "${PW_TMPFS_PATH}/tmp_yad_form_vulkan" 2>/dev/null &
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AI_AMOUNT_GAMES="0"
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AI_AMOUNT_EMULS="0"
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AI_AMOUNT_GAMES="0" && AI_AMOUNT_EMULS="0" && AI_AMOUNT_ARRAY="0"
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AI_TOP_GAMES="PW_LGC PW_VKPLAY PW_EPIC PW_BATTLE_NET"
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for ai_file in "$PORT_SCRIPTS_PATH"/pw_autoinstall/* ; do
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AI_FILE="${ai_file//"$PORT_SCRIPTS_PATH/pw_autoinstall/"/}"
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while IFS= read -r line ; do
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[[ $line =~ "##########" ]] && break
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[[ $line =~ "# type: " ]] && AI_TYPE="${line//# type: /}"
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[[ $line =~ "# name: " ]] && AI_NAME="${line//# name: /}"
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[[ $line =~ "# image: " ]] && AI_IMAGE="${line//# image: /}"
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[[ $line =~ "# type: " ]] && AI_TYPE["$AI_AMOUNT_ARRAY"]="${line//# type: /}"
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[[ $line =~ "# name: " ]] && AI_NAME["$AI_AMOUNT_ARRAY"]="${line//# name: /}"
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[[ $line =~ "# image: " ]] && AI_IMAGE["$AI_AMOUNT_ARRAY"]="${line//# image: /}"
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if [[ "$LANGUAGE" == ru ]] ; then
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[[ $line =~ "# info_ru: " ]] && AI_INFO="${line//# info_ru: /}"
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[[ $line =~ "# info_ru: " ]] && AI_INFO["$AI_AMOUNT_ARRAY"]="${line//# info_ru: /}"
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else
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[[ $line =~ "# info_en: " ]] && AI_INFO="${line//# info_en: /}"
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[[ $line =~ "# info_en: " ]] && AI_INFO["$AI_AMOUNT_ARRAY"]="${line//# info_en: /}"
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fi
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done < "$ai_file"
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AI_FILE="${ai_file//"$PORT_SCRIPTS_PATH/pw_autoinstall/"/}"
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AI_FILE_CHECK="$AI_FILE=$AI_AMOUNT_ARRAY"
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AI_FILE_ARRAY+=($AI_FILE)
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if [[ $AI_TOP_GAMES =~ ${AI_FILE_CHECK//=*/} ]] ; then
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AI_TRUE_FILE+=($AI_FILE_CHECK)
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else
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AI_FILE_UNSORTED+=($AI_AMOUNT_ARRAY)
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fi
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(( AI_AMOUNT_ARRAY++ ))
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done
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IFS=$'\n'
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[[ -z "$AI_NAME" ]] && yad_error "Line: \"name\" not found in file $AI_FILE."
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case $AI_TYPE in
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games)
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PW_GENERATE_BUTTONS_GAMES+="--field= $AI_NAME!$PW_GUI_ICON_PATH/$AI_IMAGE.png!$AI_INFO:FBTNR%@bash -c \"button_click --normal $AI_FILE\"%"
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unset AI_FILE_SORTED
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for ai_sort in $AI_TOP_GAMES ; do
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if [[ ${AI_TRUE_FILE[*]} =~ $ai_sort ]] ; then
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AI_TRUE_FILE_NEW=(${AI_TRUE_FILE[@]//$ai_sort=/})
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AI_FILE_SORTED+=(${AI_TRUE_FILE_NEW[@]//*=*/})
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fi
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done
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IFS=$'\n'
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for ai in "${AI_FILE_SORTED[@]}" "${AI_FILE_UNSORTED[@]}" ; do
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case ${AI_TYPE[$ai]} in
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games)
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PW_GENERATE_BUTTONS_GAMES+="--field= ${AI_NAME[$ai]}!$PW_GUI_ICON_PATH/${AI_IMAGE[$ai]}.png!${AI_INFO[$ai]}:FBTNR%@bash -c \"button_click --normal ${AI_FILE_ARRAY[$ai]}\"%"
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(( AI_AMOUNT_GAMES++ ))
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;;
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emulators)
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PW_GENERATE_BUTTONS_EMULS+="--field= $AI_NAME!$PW_GUI_ICON_PATH/$AI_IMAGE.png!$AI_INFO:FBTNR%@bash -c \"button_click --normal $AI_FILE\"%"
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emulators)
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PW_GENERATE_BUTTONS_EMULS+="--field= ${AI_NAME[$ai]}!$PW_GUI_ICON_PATH/${AI_IMAGE[$ai]}.png!${AI_INFO[$ai]}:FBTNR%@bash -c \"button_click --normal ${AI_FILE_ARRAY[$ai]}\"%"
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(( AI_AMOUNT_EMULS++ ))
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;;
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*)
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yad_error "Line: \"type\" not found in file $AI_FILE or misspelled."
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*)
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yad_error "Line: \"type\" not found in file ${AI_FILE_ARRAY[$ai]} or misspelled."
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;;
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esac
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[[ -z $PW_DEBUG ]] && unset AI_FILE AI_TYPE AI_NAME AI_IMAGE AI_INFO
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done
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unset AI_FILE_ARRAY AI_TYPE AI_NAME AI_IMAGE AI_INFO
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MAIN_GUI_ROWS_GAMES="$(( AI_AMOUNT_GAMES / MAIN_GUI_COLUMNS + 1 ))"
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MAIN_GUI_ROWS_EMULS="$(( AI_AMOUNT_EMULS / MAIN_GUI_COLUMNS + 1 ))"
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