reshadeTexturePath = /run/pressure-vessel/pv-from-host/reshade/textures
reshadeIncludePath = /run/pressure-vessel/pv-from-host/reshade
FilmGrain2 = /run/pressure-vessel/pv-from-host/reshade/shaders/FilmGrain2.fx
Curves = /run/pressure-vessel/pv-from-host/reshade/shaders/Curves.fx
FakeHDR = /run/pressure-vessel/pv-from-host/reshade/shaders/FakeHDR.fx
Colourfulness = /run/pressure-vessel/pv-from-host/reshade/shaders/Colourfulness.fx
Bloom = /run/pressure-vessel/pv-from-host/reshade/shaders/Bloom.fx
SMAA = /run/pressure-vessel/pv-from-host/reshade/shaders/SMAA.fx
ChromaticAberration = /run/pressure-vessel/pv-from-host/reshade/shaders/ChromaticAberration.fx
Denoise = /run/pressure-vessel/pv-from-host/reshade/shaders/Denoise.fx
Clarity = /run/pressure-vessel/pv-from-host/reshade/shaders/Clarity.fx
Emphasize = /run/pressure-vessel/pv-from-host/reshade/shaders/Emphasize.fx
FakeMotionBlur = /run/pressure-vessel/pv-from-host/reshade/shaders/FakeMotionBlur.fx
FilmicAnamorphSharpen = /run/pressure-vessel/pv-from-host/reshade/shaders/FilmicAnamorphSharpen.fx
FilmicPass = /run/pressure-vessel/pv-from-host/reshade/shaders/FilmicPass.fx
GaussianBlur = /run/pressure-vessel/pv-from-host/reshade/shaders/GaussianBlur.fx
Glitch = /run/pressure-vessel/pv-from-host/reshade/shaders/Glitch.fx
HighPassSharpen = /run/pressure-vessel/pv-from-host/reshade/shaders/HighPassSharpen.fx
HQ4X = /run/pressure-vessel/pv-from-host/reshade/shaders/HQ4X.fx
HSLShift = /run/pressure-vessel/pv-from-host/reshade/shaders/HSLShift.fx
Layer = /run/pressure-vessel/pv-from-host/reshade/shaders/Layer.fx
Levels = /run/pressure-vessel/pv-from-host/reshade/shaders/Levels.fx
LevelsPlus = /run/pressure-vessel/pv-from-host/reshade/shaders/LevelsPlus.fx
LiftGammaGain = /run/pressure-vessel/pv-from-host/reshade/shaders/LiftGammaGain.fx
LightDoF = /run/pressure-vessel/pv-from-host/reshade/shaders/LightDoF.fx
LumaSharpen = /run/pressure-vessel/pv-from-host/reshade/shaders/LumaSharpen.fx
LUT = /run/pressure-vessel/pv-from-host/reshade/shaders/LUT.fx
MagicBloom = /run/pressure-vessel/pv-from-host/reshade/shaders/MagicBloom.fx
Monochrome = /run/pressure-vessel/pv-from-host/reshade/shaders/Monochrome.fx
MultiLUT = /run/pressure-vessel/pv-from-host/reshade/shaders/MultiLUT.fx
MXAO = /run/pressure-vessel/pv-from-host/reshade/shaders/MXAO.fx
NightVision = /run/pressure-vessel/pv-from-host/reshade/shaders/NightVision.fx
Nostalgia = /run/pressure-vessel/pv-from-host/reshade/shaders/Nostalgia.fx
PerfectPerspective = /run/pressure-vessel/pv-from-host/reshade/shaders/PerfectPerspective.fx
PPFX_Bloom = /run/pressure-vessel/pv-from-host/reshade/shaders/PPFX_Bloom.fx
PPFX_Godrays = /run/pressure-vessel/pv-from-host/reshade/shaders/PPFX_Godrays.fx
Prism = /run/pressure-vessel/pv-from-host/reshade/shaders/Prism.fx
ReflectiveBumpMapping = /run/pressure-vessel/pv-from-host/reshade/shaders/ReflectiveBumpMapping.fx
Sepia = /run/pressure-vessel/pv-from-host/reshade/shaders/Sepia.fx
Splitscreen = /run/pressure-vessel/pv-from-host/reshade/shaders/Splitscreen.fx
StageDepth = /run/pressure-vessel/pv-from-host/reshade/shaders/StageDepth.fx
SurfaceBlur = /run/pressure-vessel/pv-from-host/reshade/shaders/SurfaceBlur.fx
Technicolor = /run/pressure-vessel/pv-from-host/reshade/shaders/Technicolor.fx
Technicolor2 = /run/pressure-vessel/pv-from-host/reshade/shaders/Technicolor2.fx
TiltShift = /run/pressure-vessel/pv-from-host/reshade/shaders/TiltShift.fx
Tonemap = /run/pressure-vessel/pv-from-host/reshade/shaders/Tonemap.fx
TriDither = /run/pressure-vessel/pv-from-host/reshade/shaders/TriDither.fx
UIDetect = /run/pressure-vessel/pv-from-host/reshade/shaders/UIDetect.fx
UIMask = /run/pressure-vessel/pv-from-host/reshade/shaders/UIMask.fx
Vibrance = /run/pressure-vessel/pv-from-host/reshade/shaders/Vibrance.fx
Vignette = /run/pressure-vessel/pv-from-host/reshade/shaders/Vignette.fx
AdaptiveSharpen = /run/pressure-vessel/pv-from-host/reshade/shaders/AdaptiveSharpen.fx
ColorMatrix = /run/pressure-vessel/pv-from-host/reshade/shaders/ColorMatrix.fx
Cartoon = /run/pressure-vessel/pv-from-host/reshade/shaders/Cartoon.fx
3DFX = /run/pressure-vessel/pv-from-host/reshade/shaders/3DFX.fx
Border = /run/pressure-vessel/pv-from-host/reshade/shaders/Border.fx
AspectRatio = /run/pressure-vessel/pv-from-host/reshade/shaders/AspectRatio.fx

casSharpness = 0.7
toggleKey = Home
effects = FakeHDR:cas
