forked from Boria138/PortProtonQt
fix: fix card overlap on display_filter change
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
@@ -56,6 +56,16 @@ class GameLibraryManager:
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self.is_filtering = False
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self.dirty = False
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def force_update_cards_library(self):
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if self.gamesListWidget and self.gamesListLayout:
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self.gamesListLayout.invalidate()
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self.gamesListWidget.updateGeometry()
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widget = self.gamesListWidget
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QTimer.singleShot(0, lambda: (
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widget.adjustSize(),
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widget.updateGeometry()
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))
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def create_games_library_widget(self):
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"""Creates the games library widget with search, grid, and slider."""
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self.gamesLibraryWidget = QWidget()
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@@ -346,6 +356,8 @@ class GameLibraryManager:
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self.gamesListWidget.updateGeometry()
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self.main_window._last_card_width = self.card_width
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self.force_update_cards_library()
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self.is_filtering = False # Reset flag in any case
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def _apply_filter_visibility(self, search_text: str):
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@@ -453,11 +465,3 @@ class GameLibraryManager:
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def filter_games_delayed(self):
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"""Filters games based on search text and updates the grid."""
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self.update_game_grid(is_filter=True)
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def calculate_columns(self, card_width: int) -> int:
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"""Calculate the number of columns based on card width and assumed container width."""
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# Assuming a typical container width; adjust as needed
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available_width = 1200 # Example width, can be dynamic if widget access is added
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spacing = 15 # Assumed spacing between cards
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columns = max(1, (available_width - spacing) // (card_width + spacing))
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return min(columns, 8) # Cap at reasonable max
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@@ -100,6 +100,7 @@ class MainWindow(QMainWindow):
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self.games_load_timer.timeout.connect(self.finalize_game_loading)
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self.games_loaded.connect(self.on_games_loaded)
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self.current_add_game_dialog = None
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self.current_display_filter = read_display_filter()
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self.settingsDebounceTimer = QTimer(self)
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self.settingsDebounceTimer.setSingleShot(True)
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@@ -820,6 +821,24 @@ class MainWindow(QMainWindow):
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for i, btn in self.tabButtons.items():
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btn.setChecked(i == index)
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self.stackedWidget.setCurrentIndex(index)
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if hasattr(self, "game_library_manager"):
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mgr = self.game_library_manager
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if mgr.gamesListWidget and mgr.gamesListLayout:
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layout = mgr.gamesListLayout
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widget = mgr.gamesListWidget
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QTimer.singleShot(0, lambda: (
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layout.invalidate(),
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widget.adjustSize(),
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widget.updateGeometry()
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))
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if hasattr(self, "autoInstallContainer") and hasattr(self, "autoInstallContainerLayout"):
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layout = self.autoInstallContainerLayout
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widget = self.autoInstallContainer
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QTimer.singleShot(0, lambda: (
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layout.invalidate(),
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widget.adjustSize(),
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widget.updateGeometry()
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))
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def openSystemOverlay(self):
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"""Opens the system overlay dialog."""
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@@ -1978,9 +1997,12 @@ class MainWindow(QMainWindow):
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def applySettingsDelayed(self):
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read_time_config()
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self.games = []
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self.loadGames()
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display_filter = read_display_filter()
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reload_needed = display_filter != self.current_display_filter
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if reload_needed:
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self.games = []
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self.loadGames()
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self.current_display_filter = display_filter
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for card in self.game_library_manager.game_card_cache.values():
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card.update_badge_visibility(display_filter)
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@@ -1995,6 +2017,10 @@ class MainWindow(QMainWindow):
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filter_idx = self.gamesDisplayCombo.currentIndex()
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filter_key = self.filter_keys[filter_idx]
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old_filter = self.current_display_filter
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save_display_filter(filter_key)
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save_display_filter(filter_key)
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proxy_url = self.proxyUrlEdit.text().strip()
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@@ -2011,17 +2037,19 @@ class MainWindow(QMainWindow):
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rumble_enabled = self.gamepadRumbleCheckBox.isChecked()
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save_rumble_config(rumble_enabled)
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for card in self.game_library_manager.game_card_cache.values():
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card.update_badge_visibility(filter_key)
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if filter_key != old_filter:
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for card in self.game_library_manager.game_card_cache.values():
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card.update_badge_visibility(filter_key)
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if self.currentDetailPage and self.current_exec_line:
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current_game = next((game for game in self.games if game[4] == self.current_exec_line), None)
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if current_game:
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self.stackedWidget.removeWidget(self.currentDetailPage)
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self.currentDetailPage.deleteLater()
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self.currentDetailPage = None
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self.openGameDetailPage(*current_game)
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if self.currentDetailPage and self.current_exec_line:
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current_game = next((game for game in self.games if game[4] == self.current_exec_line), None)
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if current_game:
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self.stackedWidget.removeWidget(self.currentDetailPage)
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self.currentDetailPage.deleteLater()
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self.currentDetailPage = None
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self.openGameDetailPage(*current_game)
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self.current_display_filter = filter_key
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self.settingsDebounceTimer.start()
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gamepad_connected = self.input_manager.find_gamepad() is not None
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