forked from Boria138/PortProtonQt
chore: optimize and clean code
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
@@ -54,8 +54,8 @@ class VirtualKeyboard(QFrame):
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self.main_window = cast(Any, parent_widget)
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parent_widget = cast(QWidget | None, parent_widget.parent())
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self.current_theme_name = read_theme_from_config()
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self.current_theme_name = read_theme_from_config()
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self.initUI()
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self.hide()
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@@ -132,27 +132,33 @@ class VirtualKeyboard(QFrame):
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self.buttons: dict[str, QPushButton] = {}
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self.update_keyboard()
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def set_gamepad_icon(self, button, icon_type, gtype='default'):
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"""Set gamepad icon on button based on type. Now works even without gamepad by using 'default' gtype."""
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def set_gamepad_icon(self, button, icon_type, gtype=''):
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"""Set gamepad icon on button based on type"""
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if icon_type in ['back', 'add_game']:
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icon_name = self.main_window.get_button_icon(icon_type, gtype) if self.main_window else f"{icon_type}_default.png"
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icon_name = self.main_window.get_button_icon(icon_type, gtype)
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else: # nav left/right
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if icon_type in ['left', 'right']:
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direction = icon_type
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icon_name = self.main_window.get_nav_icon(direction, gtype) if self.main_window else f"{direction}_default.png"
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icon_name = self.main_window.get_nav_icon(direction, gtype)
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else:
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direction = 'left' if icon_type == 'left' else 'right'
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icon_name = self.main_window.get_nav_icon(direction, gtype) if self.main_window else f"{direction}_default.png"
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icon_name = self.main_window.get_nav_icon(direction, gtype)
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icon_path = theme_manager.get_theme_image(icon_name, self.current_theme_name)
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pixmap = QPixmap()
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if icon_path:
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pixmap = QPixmap(str(icon_path))
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if not pixmap.isNull():
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button.setIcon(QIcon(pixmap))
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pixmap.load(str(icon_path))
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if not pixmap.isNull():
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button.setIcon(QIcon(pixmap))
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button.setIconSize(QSize(20, 20))
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return
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else:
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# Fallback to placeholder
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placeholder = theme_manager.get_theme_image("placeholder", self.current_theme_name)
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if placeholder:
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button.setIcon(QIcon(placeholder))
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button.setIconSize(QSize(20, 20))
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return
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# Fallback: if no icon found, try standard Qt icon or leave empty
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print(f"Warning: Icon {icon_name} not found for button {icon_type}")
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def update_keyboard(self):
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coords = self._save_focused_coords()
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@@ -187,7 +193,7 @@ class VirtualKeyboard(QFrame):
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button.setChecked(self.shift_pressed)
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button.clicked.connect(lambda checked: self.on_shift_click(checked))
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# Add gamepad icon for Shift (RB/R)
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gtype = self.input_manager.gamepad_type if self.input_manager and self.input_manager.gamepad else 'default'
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gtype = self.input_manager.gamepad_type
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self.set_gamepad_icon(button, 'right', gtype)
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else:
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button.clicked.connect(lambda checked=False, k=key: self.on_button_click(k))
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@@ -202,7 +208,7 @@ class VirtualKeyboard(QFrame):
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shift.setChecked(self.shift_pressed)
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shift.clicked.connect(lambda checked: self.on_shift_click(checked))
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# Add gamepad icon for Shift (RB/R)
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gtype = self.input_manager.gamepad_type if self.input_manager and self.input_manager.gamepad else 'default'
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gtype = self.input_manager.gamepad_type
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self.set_gamepad_icon(shift, 'right', gtype)
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self.keyboard_layout.addWidget(shift, 3, 11, 1, 3)
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@@ -221,7 +227,7 @@ class VirtualKeyboard(QFrame):
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backspace.pressed.connect(self.on_backspace_pressed)
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backspace.released.connect(self.stop_backspace_repeat)
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# Add gamepad icon for Backspace (X/Triangle)
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gtype = self.input_manager.gamepad_type if self.input_manager and self.input_manager.gamepad else 'default'
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gtype = self.input_manager.gamepad_type
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self.set_gamepad_icon(backspace, 'add_game', gtype)
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self.keyboard_layout.addWidget(backspace, 0, 13, 1, 1)
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@@ -234,7 +240,7 @@ class VirtualKeyboard(QFrame):
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lang.setFixedSize(fixed_w, fixed_h)
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lang.clicked.connect(self.on_lang_click)
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# Add gamepad icon for Lang (LB/L)
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gtype = self.input_manager.gamepad_type if self.input_manager and self.input_manager.gamepad else 'default'
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gtype = self.input_manager.gamepad_type
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self.set_gamepad_icon(lang, 'left', gtype)
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self.keyboard_layout.addWidget(lang, 4, 0, 1, 1)
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@@ -267,7 +273,7 @@ class VirtualKeyboard(QFrame):
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hide_button.setFixedSize(fixed_w * 2 + self.spacing, fixed_h)
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hide_button.clicked.connect(self.hide)
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# Add gamepad icon for Hide (B/Circle)
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gtype = self.input_manager.gamepad_type if self.input_manager and self.input_manager.gamepad else 'default'
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gtype = self.input_manager.gamepad_type
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self.set_gamepad_icon(hide_button, 'back', gtype)
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self.keyboard_layout.addWidget(hide_button, 4, 12, 1, 2)
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