forked from CastroFidel/PortWINE
Added Disable Compositing
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@ -153,6 +153,7 @@ if [[ "${update_loc}" == "RUS" ]] ; then
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export PW_USE_SHADER_CACHE_INFO='Использовать кеширование шейдеров средствами WINE (отключать только при наличии микрофризов в игре)'
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export PW_WINE_FULLSCREEN_FSR_INFO='Работает во время использования любой версии ProtonGE в полноэкранном режиме при разрешении ниже стандартного для экрана'
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export PW_USE_FAKE_DLSS_INFO='Включить транслятор DLSS в FSR 2 в играх DirectX 12 (проект CyberFSR2)'
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export PW_USE_FAKE_DLSS_3_INFO='Включить транслятор DLSS в FSR 3 в играх DirectX 12 (Эксперементальный проект dlssg-to-fsr3)'
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export PW_USE_EAC_AND_BE_INFO='Включить Easy Anti-Cheat and BattlEye Anti-Cheat (требуется если игра использует какой-то из этих античитов)'
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export PW_REDUCE_PULSE_LATENCY_INFO='Уменьшить задержку pulseaudio для исправления прерывистого звука'
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export PW_USE_US_LAYOUT_INFO='Принудительное использование английской раскладки (полезно для игр в которых управление верно работает исключительно на английской раскладке)'
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@ -557,6 +558,7 @@ elif [[ "${update_loc}" == "ENG" ]] ; then
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export PW_USE_SHADER_CACHE_INFO='Use WINE shader caching (disable only if there are microfreezes in the game)'
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export PW_WINE_FULLSCREEN_FSR_INFO='Works while using any version of ProtonGE in full screen mode at a resolution below the standard screen'
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export PW_USE_FAKE_DLSS_INFO='Enable DLSS translator in FSR 2 in DirectX 12 games (CyberFSR2)'
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export PW_USE_FAKE_DLSS_3_INFO='Enable DLSS translator in FSR 3 in DirectX 12 games (Experimental project dlssg-to-fsr3)'
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export PW_USE_EAC_AND_BE_INFO='Enable Easy Anti-Cheat and BattlEye Anti-Cheat runtimes (required if game used this anti-cheats)'
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export PW_REDUCE_PULSE_LATENCY_INFO='Reduce pulseaudio latency to fix intermittent sound'
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export PW_USE_US_LAYOUT_INFO='Forced use of the us layout (useful for games in which the control works correctly only on the us layout)'
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@ -564,6 +566,7 @@ elif [[ "${update_loc}" == "ENG" ]] ; then
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export PW_USE_SYSTEM_VK_LAYERS_INFO='Use system mangohud, vkBasalt, obs-vkcapture and other applications using vulkan layers'
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export PW_USE_OBS_VKCAPTURE_INFO='Enable the ability to write to OBS Studio using obs-vkcapture (ATTENTION: the forced use of system mangohud, vkBasalt, obs-vkcapture and other applications using vulkan layers will be enabled)'
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export PW_USE_GALLIUM_ZINK_INFO='Use the zink driver (OpenGL on top of Vulkan), allows you to use vkBasalt in OpenGL games (ATTENTION: vulkan support is required, wined3d (opengl) is used instead of dxvk, suitable for games on OpenGL and older versions of DirectX, artifacts are possible on newer versions of DirectX)'
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export PW_3DFX_INFO='Simulation of an old 3dfx graphics accelerator (adds horizontal stripes)'
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export PW_AdaptiveSharpen_INFO='Sharpness increase, can be used with CAS'
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export PW_Bloom_INFO='Adds glow from bright light sources in the game'
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