forked from CastroFidel/PortWINE
Major changes
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@ -11,7 +11,7 @@ then
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export inst_set_top="Установка PortWINE"
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export ss_title="Опции запуска:"
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export ss_text="Выберите желаемый вариант запуска ${portname}. Вы всегда можете изменить свой выбор, \nзапустив ярлык restart из каталога: "${PORT_WINE_PATH}"/"
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export ss_text="Выберите желаемый вариант запуска ${portname}. Вы всегда можете изменить свой выбор, \nзапустив ярлык reset из каталога: "${PORT_WINE_PATH}"/"
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export ss_ver="Версия?"
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export ss_default_1="Cтандартный запуск"
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export ss_default_2="Старый запуск, с вопросами и логами"
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@ -53,6 +53,23 @@ then
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export port_time5="Сейчас не могу, может быть в другой раз."
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export port_time6="Я уже сделал вклад в будущее проекта."
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export port_debug="После окончания ${portname}, нажмите ОК."
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export hud_text="Выберите вывод необходимой информации на экран:"
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export hud_info="Отображать:"
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export hud_fps="частоту кадров"
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export hud_devinfo="название графического процессора и версию драйвера"
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export hud_frametimes="график времени кадра"
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export hud_submissions="количество командных буферов, представленных на кадр"
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export hud_drawcalls="количество вызовов отрисовки и отрисовки пропусков на кадр"
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export hud_pipelines="общее количество графических и вычислительных конвейеров"
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export hud_memory="объем памяти устройства, выделенной и использованной"
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export hud_gpuload="предполагаемую загрузку графического процессора (может быть неточна)"
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export hud_version="используемую версию DXVK"
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export hud_api="уровень функций D3D, используемый приложением"
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export hud_compiler="активность шейдерного компилятора"
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export hud_samplers="текущее количество используемых пар сэмплеров (только для D3D9)"
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elif [ "${update_loc}" = "ENG" ]
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then
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@ -60,7 +77,7 @@ then
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export inst_set_top="PortWINE setting"
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export ss_title="Settings::"
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export ss_text="Choose your preferred ${portname} launch option. You can always change your choice by unsetting\nthe restart shortcut from the directory: "${PORT_WINE_PATH}"/"
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export ss_text="Choose your preferred ${portname} launch option. You can always change your choice by unsetting\nthe reset shortcut from the directory: "${PORT_WINE_PATH}"/"
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export ss_ver="Version:"
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export ss_default_1="Standard start"
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export ss_default_2="Old startup, with questions and logs"
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@ -96,11 +113,28 @@ then
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export port_start8="DXVK"
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export port_time1="Information"
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export port_time2="Do you think that it is difficult to help the author develop the project? No! It is enough that you would sacrifice what you think is necessary, well, or at least 1$."
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export port_time2="Do you think that it is difficult to help the author develop the project?\nNo! It is enough that you would sacrifice what you think is necessary, well, or at least 1$."
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export port_time3="Action:"
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export port_time4="Go to the site and help develop the project"
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export port_time5="I do not want to help the project"
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export port_time6="I'm well done and have already contributed to the future of the project"
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export port_debug="After finishing the ${portname}, click OK."
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export hud_text="The DXVK_HUD environment variable controls a HUD which can display the framerate\nand some stat counters. It accepts a comma-separated list of the following options:"
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export hud_info="Description:"
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export hud_fps="Shows the current frame rate."
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export hud_devinfo="Displays the name of the GPU and the driver version."
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export hud_frametimes="Shows a frame time graph."
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export hud_submissions="Shows the number of command buffers submitted per frame."
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export hud_drawcalls="Shows the number of draw calls and render passes per frame."
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export hud_pipelines="Shows the total number of graphics and compute pipelines."
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export hud_memory="Shows the amount of device memory allocated and used."
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export hud_gpuload="Shows estimated GPU load. May be inaccurate."
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export hud_version="Shows DXVK version."
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export hud_api="Shows the D3D feature level used by the application."
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export hud_compiler="Shows shader compiler activity"
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export hud_samplers="Shows the current number of sampler pairs used [D3D9 Only]"
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fi
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