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@@ -9,11 +9,14 @@
 | 
			
		||||
- Аргумент `--session` для запуска приложения в gamescope с GAMESCOPE_CMD
 | 
			
		||||
- Начальная поддержка EGS (Без EOS, скачивания игр и запуска игр из сторонних магазинов)
 | 
			
		||||
- Автодополнение bash для комманды portprotonqt
 | 
			
		||||
- Поддержка геймпадов в диалоге выбора игры
 | 
			
		||||
 | 
			
		||||
### Changed
 | 
			
		||||
- Удалены сборки для Fedora 40
 | 
			
		||||
- Перенесены параметры анимации GameCard в `styles.py` с подробной документацией для поддержки кастомизации тем.
 | 
			
		||||
- Статус выделения и наведения на карточки теперь взаимоисключают друг друга
 | 
			
		||||
- Все desktop файлы создаются с коментарием "Запустить игру {название} через PortProton"
 | 
			
		||||
- Заполнители в переводах теперь стали более осмысленными
 | 
			
		||||
 | 
			
		||||
### Fixed
 | 
			
		||||
- Дублирование обводки выделения карточек при быстром перемешении мыши
 | 
			
		||||
@@ -21,9 +24,11 @@
 | 
			
		||||
- Использование системной палитры в темах
 | 
			
		||||
- Ошибки темы в нативном пакете
 | 
			
		||||
- Ошибки темы в Gamescope
 | 
			
		||||
- Размер иконок для desktop файлов теперь 128x128
 | 
			
		||||
 | 
			
		||||
### Contributors
 | 
			
		||||
- @Dervart
 | 
			
		||||
- @Vector_null
 | 
			
		||||
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										22
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
										22
									
								
								README.md
									
									
									
									
									
								
							@@ -57,7 +57,7 @@
 | 
			
		||||
- [X] Добавить систему избранного для карточек
 | 
			
		||||
- [X] Заменить все `print` на `logging`
 | 
			
		||||
- [ ] Привести все логи к единому языку
 | 
			
		||||
- [ ] Уменьшить количество строк для перевода
 | 
			
		||||
- [X] Уменьшить количество подстановок в переводах
 | 
			
		||||
- [X] Стилизовать все элементы без стилей (QMessageBox, QSlider, QDialog)
 | 
			
		||||
- [X] Убрать жёсткую привязку путей к стрелочкам QComboBox в `styles.py`
 | 
			
		||||
- [X] Исправить частичное применение тем на лету
 | 
			
		||||
@@ -72,6 +72,8 @@
 | 
			
		||||
- [ ] Доделать светлую тему
 | 
			
		||||
- [ ] Добавить подсказки к управлению с геймпада
 | 
			
		||||
- [ ] Добавить загрузку звуков в темы например для добавления звука запуска в тему и тд
 | 
			
		||||
- [ ] Добавить миниатюры к выбору файлов в диалоге добавления игры
 | 
			
		||||
- [ ] Добавить быстрый доступ к смонтированным дискам к выбору файлов в диалоге добавления игры
 | 
			
		||||
 | 
			
		||||
### Установка (devel)
 | 
			
		||||
 | 
			
		||||
@@ -108,10 +110,24 @@ pre-commit run --all-files
 | 
			
		||||
 | 
			
		||||
## Авторы
 | 
			
		||||
 | 
			
		||||
* [Boria138](https://git.linux-gaming.ru/Boria138) - Программист
 | 
			
		||||
* [BlackSnaker](https://github.com/BlackSnaker) - Дизайнер - программист
 | 
			
		||||
* [Boria138](https://git.linux-gaming.ru/Boria138) - Основной разработчик
 | 
			
		||||
* [BlackSnaker](https://git.linux-gaming.ru/BlackSnaker) - Автор идеи, а так же начальной реализации проекта
 | 
			
		||||
* [Mikhail Tergoev (Castro-Fidel)](https://git.linux-gaming.ru/CastroFidel) - Автор оригинального проекта PortProton
 | 
			
		||||
 | 
			
		||||
### Контрибьюторы
 | 
			
		||||
 | 
			
		||||
Мы благодарим всех, кто внёс вклад в развитие PortProtonQt, включая тех, кто участвует через коммиты, а также тех, кто помогает другими способами (тестирование, идеи, переводы, документация и т.д.). Полный список участников, можно найти в [списке активности репозитория](https://git.linux-gaming.ru/Boria138/PortProtonQt/activity/contributors). Дополнительные участники также перечислены в файле [CHANGELOG.md](CHANGELOG.md). Если вы внесли вклад, но не указаны, свяжитесь с основными разработчиками, чтобы мы могли вас отметить!
 | 
			
		||||
 | 
			
		||||
## Зависимости и лицензии
 | 
			
		||||
 | 
			
		||||
PortProtonQt использует код и зависимости от следующих проектов:
 | 
			
		||||
 | 
			
		||||
- [Legendary](https://github.com/derrod/legendary) — инструмент для работы с Epic Games Store, лицензия [GPL-3.0](https://www.gnu.org/licenses/gpl-3.0.html).
 | 
			
		||||
- [Icoextract](https://github.com/jlu5/icoextract) — библиотека для извлечения иконок, лицензия [MIT](https://opensource.org/licenses/MIT).
 | 
			
		||||
- [PortProton 2.0](https://git.linux-gaming.ru/CastroFidel/PortProton_2.0) — библиотека для взаимодействия с PortProton, лицензия [MIT](https://opensource.org/licenses/MIT).
 | 
			
		||||
 | 
			
		||||
Полный текст лицензий см. в файлах [LICENSE](LICENSE), [LICENSE-icoextract](documentation/licenses/icoextract), [LICENSE-portproton](documentation/licenses/portproton), [LICENSE-legendary](documentation/licenses/legendary).
 | 
			
		||||
 | 
			
		||||
> [!WARNING]
 | 
			
		||||
> Проект находится на стадии WIP (work in progress) корректная работоспособность не гарантирована
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										22
									
								
								documentation/licenses/icoextract
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										22
									
								
								documentation/licenses/icoextract
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,22 @@
 | 
			
		||||
The MIT License (MIT)
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2015-2016 Fadhil Mandaga
 | 
			
		||||
Copyright (c) 2019-2025 James Lu <james@overdrivenetworks.com>
 | 
			
		||||
 | 
			
		||||
Permission is hereby granted, free of charge, to any person obtaining a copy
 | 
			
		||||
of this software and associated documentation files (the "Software"), to deal
 | 
			
		||||
in the Software without restriction, including without limitation the rights
 | 
			
		||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | 
			
		||||
copies of the Software, and to permit persons to whom the Software is
 | 
			
		||||
furnished to do so, subject to the following conditions:
 | 
			
		||||
 | 
			
		||||
The above copyright notice and this permission notice shall be included in all
 | 
			
		||||
copies or substantial portions of the Software.
 | 
			
		||||
 | 
			
		||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
			
		||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
			
		||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | 
			
		||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
			
		||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | 
			
		||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 | 
			
		||||
SOFTWARE.
 | 
			
		||||
							
								
								
									
										674
									
								
								documentation/licenses/legendary
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										674
									
								
								documentation/licenses/legendary
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,674 @@
 | 
			
		||||
                    GNU GENERAL PUBLIC LICENSE
 | 
			
		||||
                       Version 3, 29 June 2007
 | 
			
		||||
 | 
			
		||||
 Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
 | 
			
		||||
 Everyone is permitted to copy and distribute verbatim copies
 | 
			
		||||
 of this license document, but changing it is not allowed.
 | 
			
		||||
 | 
			
		||||
                            Preamble
 | 
			
		||||
 | 
			
		||||
  The GNU General Public License is a free, copyleft license for
 | 
			
		||||
software and other kinds of works.
 | 
			
		||||
 | 
			
		||||
  The licenses for most software and other practical works are designed
 | 
			
		||||
to take away your freedom to share and change the works.  By contrast,
 | 
			
		||||
the GNU General Public License is intended to guarantee your freedom to
 | 
			
		||||
share and change all versions of a program--to make sure it remains free
 | 
			
		||||
software for all its users.  We, the Free Software Foundation, use the
 | 
			
		||||
GNU General Public License for most of our software; it applies also to
 | 
			
		||||
any other work released this way by its authors.  You can apply it to
 | 
			
		||||
your programs, too.
 | 
			
		||||
 | 
			
		||||
  When we speak of free software, we are referring to freedom, not
 | 
			
		||||
price.  Our General Public Licenses are designed to make sure that you
 | 
			
		||||
have the freedom to distribute copies of free software (and charge for
 | 
			
		||||
them if you wish), that you receive source code or can get it if you
 | 
			
		||||
want it, that you can change the software or use pieces of it in new
 | 
			
		||||
free programs, and that you know you can do these things.
 | 
			
		||||
 | 
			
		||||
  To protect your rights, we need to prevent others from denying you
 | 
			
		||||
these rights or asking you to surrender the rights.  Therefore, you have
 | 
			
		||||
certain responsibilities if you distribute copies of the software, or if
 | 
			
		||||
you modify it: responsibilities to respect the freedom of others.
 | 
			
		||||
 | 
			
		||||
  For example, if you distribute copies of such a program, whether
 | 
			
		||||
gratis or for a fee, you must pass on to the recipients the same
 | 
			
		||||
freedoms that you received.  You must make sure that they, too, receive
 | 
			
		||||
or can get the source code.  And you must show them these terms so they
 | 
			
		||||
know their rights.
 | 
			
		||||
 | 
			
		||||
  Developers that use the GNU GPL protect your rights with two steps:
 | 
			
		||||
(1) assert copyright on the software, and (2) offer you this License
 | 
			
		||||
giving you legal permission to copy, distribute and/or modify it.
 | 
			
		||||
 | 
			
		||||
  For the developers' and authors' protection, the GPL clearly explains
 | 
			
		||||
that there is no warranty for this free software.  For both users' and
 | 
			
		||||
authors' sake, the GPL requires that modified versions be marked as
 | 
			
		||||
changed, so that their problems will not be attributed erroneously to
 | 
			
		||||
authors of previous versions.
 | 
			
		||||
 | 
			
		||||
  Some devices are designed to deny users access to install or run
 | 
			
		||||
modified versions of the software inside them, although the manufacturer
 | 
			
		||||
can do so.  This is fundamentally incompatible with the aim of
 | 
			
		||||
protecting users' freedom to change the software.  The systematic
 | 
			
		||||
pattern of such abuse occurs in the area of products for individuals to
 | 
			
		||||
use, which is precisely where it is most unacceptable.  Therefore, we
 | 
			
		||||
have designed this version of the GPL to prohibit the practice for those
 | 
			
		||||
products.  If such problems arise substantially in other domains, we
 | 
			
		||||
stand ready to extend this provision to those domains in future versions
 | 
			
		||||
of the GPL, as needed to protect the freedom of users.
 | 
			
		||||
 | 
			
		||||
  Finally, every program is threatened constantly by software patents.
 | 
			
		||||
States should not allow patents to restrict development and use of
 | 
			
		||||
software on general-purpose computers, but in those that do, we wish to
 | 
			
		||||
avoid the special danger that patents applied to a free program could
 | 
			
		||||
make it effectively proprietary.  To prevent this, the GPL assures that
 | 
			
		||||
patents cannot be used to render the program non-free.
 | 
			
		||||
 | 
			
		||||
  The precise terms and conditions for copying, distribution and
 | 
			
		||||
modification follow.
 | 
			
		||||
 | 
			
		||||
                       TERMS AND CONDITIONS
 | 
			
		||||
 | 
			
		||||
  0. Definitions.
 | 
			
		||||
 | 
			
		||||
  "This License" refers to version 3 of the GNU General Public License.
 | 
			
		||||
 | 
			
		||||
  "Copyright" also means copyright-like laws that apply to other kinds of
 | 
			
		||||
works, such as semiconductor masks.
 | 
			
		||||
 | 
			
		||||
  "The Program" refers to any copyrightable work licensed under this
 | 
			
		||||
License.  Each licensee is addressed as "you".  "Licensees" and
 | 
			
		||||
"recipients" may be individuals or organizations.
 | 
			
		||||
 | 
			
		||||
  To "modify" a work means to copy from or adapt all or part of the work
 | 
			
		||||
in a fashion requiring copyright permission, other than the making of an
 | 
			
		||||
exact copy.  The resulting work is called a "modified version" of the
 | 
			
		||||
earlier work or a work "based on" the earlier work.
 | 
			
		||||
 | 
			
		||||
  A "covered work" means either the unmodified Program or a work based
 | 
			
		||||
on the Program.
 | 
			
		||||
 | 
			
		||||
  To "propagate" a work means to do anything with it that, without
 | 
			
		||||
permission, would make you directly or secondarily liable for
 | 
			
		||||
infringement under applicable copyright law, except executing it on a
 | 
			
		||||
computer or modifying a private copy.  Propagation includes copying,
 | 
			
		||||
distribution (with or without modification), making available to the
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		||||
public, and in some countries other activities as well.
 | 
			
		||||
 | 
			
		||||
  To "convey" a work means any kind of propagation that enables other
 | 
			
		||||
parties to make or receive copies.  Mere interaction with a user through
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		||||
a computer network, with no transfer of a copy, is not conveying.
 | 
			
		||||
 | 
			
		||||
  An interactive user interface displays "Appropriate Legal Notices"
 | 
			
		||||
to the extent that it includes a convenient and prominently visible
 | 
			
		||||
feature that (1) displays an appropriate copyright notice, and (2)
 | 
			
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tells the user that there is no warranty for the work (except to the
 | 
			
		||||
extent that warranties are provided), that licensees may convey the
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		||||
work under this License, and how to view a copy of this License.  If
 | 
			
		||||
the interface presents a list of user commands or options, such as a
 | 
			
		||||
menu, a prominent item in the list meets this criterion.
 | 
			
		||||
 | 
			
		||||
  1. Source Code.
 | 
			
		||||
 | 
			
		||||
  The "source code" for a work means the preferred form of the work
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for making modifications to it.  "Object code" means any non-source
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form of a work.
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 | 
			
		||||
  A "Standard Interface" means an interface that either is an official
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standard defined by a recognized standards body, or, in the case of
 | 
			
		||||
interfaces specified for a particular programming language, one that
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		||||
is widely used among developers working in that language.
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		||||
 | 
			
		||||
  The "System Libraries" of an executable work include anything, other
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than the work as a whole, that (a) is included in the normal form of
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		||||
Component, and (b) serves only to enable use of the work with that
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		||||
Major Component, or to implement a Standard Interface for which an
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		||||
implementation is available to the public in source code form.  A
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		||||
"Major Component", in this context, means a major essential component
 | 
			
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(kernel, window system, and so on) of the specific operating system
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(if any) on which the executable work runs, or a compiler used to
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produce the work, or an object code interpreter used to run it.
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		||||
  The "Corresponding Source" for a work in object code form means all
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the source code needed to generate, install, and (for an executable
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work) run the object code and to modify the work, including scripts to
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control those activities.  However, it does not include the work's
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System Libraries, or general-purpose tools or generally available free
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programs which are used unmodified in performing those activities but
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which are not part of the work.  For example, Corresponding Source
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includes interface definition files associated with source files for
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the work, and the source code for shared libraries and dynamically
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linked subprograms that the work is specifically designed to require,
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such as by intimate data communication or control flow between those
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subprograms and other parts of the work.
 | 
			
		||||
 | 
			
		||||
  The Corresponding Source need not include anything that users
 | 
			
		||||
can regenerate automatically from other parts of the Corresponding
 | 
			
		||||
Source.
 | 
			
		||||
 | 
			
		||||
  The Corresponding Source for a work in source code form is that
 | 
			
		||||
same work.
 | 
			
		||||
 | 
			
		||||
  2. Basic Permissions.
 | 
			
		||||
 | 
			
		||||
  All rights granted under this License are granted for the term of
 | 
			
		||||
copyright on the Program, and are irrevocable provided the stated
 | 
			
		||||
conditions are met.  This License explicitly affirms your unlimited
 | 
			
		||||
permission to run the unmodified Program.  The output from running a
 | 
			
		||||
covered work is covered by this License only if the output, given its
 | 
			
		||||
content, constitutes a covered work.  This License acknowledges your
 | 
			
		||||
rights of fair use or other equivalent, as provided by copyright law.
 | 
			
		||||
 | 
			
		||||
  You may make, run and propagate covered works that you do not
 | 
			
		||||
convey, without conditions so long as your license otherwise remains
 | 
			
		||||
in force.  You may convey covered works to others for the sole purpose
 | 
			
		||||
of having them make modifications exclusively for you, or provide you
 | 
			
		||||
with facilities for running those works, provided that you comply with
 | 
			
		||||
the terms of this License in conveying all material for which you do
 | 
			
		||||
not control copyright.  Those thus making or running the covered works
 | 
			
		||||
for you must do so exclusively on your behalf, under your direction
 | 
			
		||||
and control, on terms that prohibit them from making any copies of
 | 
			
		||||
your copyrighted material outside their relationship with you.
 | 
			
		||||
 | 
			
		||||
  Conveying under any other circumstances is permitted solely under
 | 
			
		||||
the conditions stated below.  Sublicensing is not allowed; section 10
 | 
			
		||||
makes it unnecessary.
 | 
			
		||||
 | 
			
		||||
  3. Protecting Users' Legal Rights From Anti-Circumvention Law.
 | 
			
		||||
 | 
			
		||||
  No covered work shall be deemed part of an effective technological
 | 
			
		||||
measure under any applicable law fulfilling obligations under article
 | 
			
		||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
 | 
			
		||||
similar laws prohibiting or restricting circumvention of such
 | 
			
		||||
measures.
 | 
			
		||||
 | 
			
		||||
  When you convey a covered work, you waive any legal power to forbid
 | 
			
		||||
circumvention of technological measures to the extent such circumvention
 | 
			
		||||
is effected by exercising rights under this License with respect to
 | 
			
		||||
the covered work, and you disclaim any intention to limit operation or
 | 
			
		||||
modification of the work as a means of enforcing, against the work's
 | 
			
		||||
users, your or third parties' legal rights to forbid circumvention of
 | 
			
		||||
technological measures.
 | 
			
		||||
 | 
			
		||||
  4. Conveying Verbatim Copies.
 | 
			
		||||
 | 
			
		||||
  You may convey verbatim copies of the Program's source code as you
 | 
			
		||||
receive it, in any medium, provided that you conspicuously and
 | 
			
		||||
appropriately publish on each copy an appropriate copyright notice;
 | 
			
		||||
keep intact all notices stating that this License and any
 | 
			
		||||
non-permissive terms added in accord with section 7 apply to the code;
 | 
			
		||||
keep intact all notices of the absence of any warranty; and give all
 | 
			
		||||
recipients a copy of this License along with the Program.
 | 
			
		||||
 | 
			
		||||
  You may charge any price or no price for each copy that you convey,
 | 
			
		||||
and you may offer support or warranty protection for a fee.
 | 
			
		||||
 | 
			
		||||
  5. Conveying Modified Source Versions.
 | 
			
		||||
 | 
			
		||||
  You may convey a work based on the Program, or the modifications to
 | 
			
		||||
produce it from the Program, in the form of source code under the
 | 
			
		||||
terms of section 4, provided that you also meet all of these conditions:
 | 
			
		||||
 | 
			
		||||
    a) The work must carry prominent notices stating that you modified
 | 
			
		||||
    it, and giving a relevant date.
 | 
			
		||||
 | 
			
		||||
    b) The work must carry prominent notices stating that it is
 | 
			
		||||
    released under this License and any conditions added under section
 | 
			
		||||
    7.  This requirement modifies the requirement in section 4 to
 | 
			
		||||
    "keep intact all notices".
 | 
			
		||||
 | 
			
		||||
    c) You must license the entire work, as a whole, under this
 | 
			
		||||
    License to anyone who comes into possession of a copy.  This
 | 
			
		||||
    License will therefore apply, along with any applicable section 7
 | 
			
		||||
    additional terms, to the whole of the work, and all its parts,
 | 
			
		||||
    regardless of how they are packaged.  This License gives no
 | 
			
		||||
    permission to license the work in any other way, but it does not
 | 
			
		||||
    invalidate such permission if you have separately received it.
 | 
			
		||||
 | 
			
		||||
    d) If the work has interactive user interfaces, each must display
 | 
			
		||||
    Appropriate Legal Notices; however, if the Program has interactive
 | 
			
		||||
    interfaces that do not display Appropriate Legal Notices, your
 | 
			
		||||
    work need not make them do so.
 | 
			
		||||
 | 
			
		||||
  A compilation of a covered work with other separate and independent
 | 
			
		||||
works, which are not by their nature extensions of the covered work,
 | 
			
		||||
and which are not combined with it such as to form a larger program,
 | 
			
		||||
in or on a volume of a storage or distribution medium, is called an
 | 
			
		||||
"aggregate" if the compilation and its resulting copyright are not
 | 
			
		||||
used to limit the access or legal rights of the compilation's users
 | 
			
		||||
beyond what the individual works permit.  Inclusion of a covered work
 | 
			
		||||
in an aggregate does not cause this License to apply to the other
 | 
			
		||||
parts of the aggregate.
 | 
			
		||||
 | 
			
		||||
  6. Conveying Non-Source Forms.
 | 
			
		||||
 | 
			
		||||
  You may convey a covered work in object code form under the terms
 | 
			
		||||
of sections 4 and 5, provided that you also convey the
 | 
			
		||||
machine-readable Corresponding Source under the terms of this License,
 | 
			
		||||
in one of these ways:
 | 
			
		||||
 | 
			
		||||
    a) Convey the object code in, or embodied in, a physical product
 | 
			
		||||
    (including a physical distribution medium), accompanied by the
 | 
			
		||||
    Corresponding Source fixed on a durable physical medium
 | 
			
		||||
    customarily used for software interchange.
 | 
			
		||||
 | 
			
		||||
    b) Convey the object code in, or embodied in, a physical product
 | 
			
		||||
    (including a physical distribution medium), accompanied by a
 | 
			
		||||
    written offer, valid for at least three years and valid for as
 | 
			
		||||
    long as you offer spare parts or customer support for that product
 | 
			
		||||
    model, to give anyone who possesses the object code either (1) a
 | 
			
		||||
    copy of the Corresponding Source for all the software in the
 | 
			
		||||
    product that is covered by this License, on a durable physical
 | 
			
		||||
    medium customarily used for software interchange, for a price no
 | 
			
		||||
    more than your reasonable cost of physically performing this
 | 
			
		||||
    conveying of source, or (2) access to copy the
 | 
			
		||||
    Corresponding Source from a network server at no charge.
 | 
			
		||||
 | 
			
		||||
    c) Convey individual copies of the object code with a copy of the
 | 
			
		||||
    written offer to provide the Corresponding Source.  This
 | 
			
		||||
    alternative is allowed only occasionally and noncommercially, and
 | 
			
		||||
    only if you received the object code with such an offer, in accord
 | 
			
		||||
    with subsection 6b.
 | 
			
		||||
 | 
			
		||||
    d) Convey the object code by offering access from a designated
 | 
			
		||||
    place (gratis or for a charge), and offer equivalent access to the
 | 
			
		||||
    Corresponding Source in the same way through the same place at no
 | 
			
		||||
    further charge.  You need not require recipients to copy the
 | 
			
		||||
    Corresponding Source along with the object code.  If the place to
 | 
			
		||||
    copy the object code is a network server, the Corresponding Source
 | 
			
		||||
    may be on a different server (operated by you or a third party)
 | 
			
		||||
    that supports equivalent copying facilities, provided you maintain
 | 
			
		||||
    clear directions next to the object code saying where to find the
 | 
			
		||||
    Corresponding Source.  Regardless of what server hosts the
 | 
			
		||||
    Corresponding Source, you remain obligated to ensure that it is
 | 
			
		||||
    available for as long as needed to satisfy these requirements.
 | 
			
		||||
 | 
			
		||||
    e) Convey the object code using peer-to-peer transmission, provided
 | 
			
		||||
    you inform other peers where the object code and Corresponding
 | 
			
		||||
    Source of the work are being offered to the general public at no
 | 
			
		||||
    charge under subsection 6d.
 | 
			
		||||
 | 
			
		||||
  A separable portion of the object code, whose source code is excluded
 | 
			
		||||
from the Corresponding Source as a System Library, need not be
 | 
			
		||||
included in conveying the object code work.
 | 
			
		||||
 | 
			
		||||
  A "User Product" is either (1) a "consumer product", which means any
 | 
			
		||||
tangible personal property which is normally used for personal, family,
 | 
			
		||||
or household purposes, or (2) anything designed or sold for incorporation
 | 
			
		||||
into a dwelling.  In determining whether a product is a consumer product,
 | 
			
		||||
doubtful cases shall be resolved in favor of coverage.  For a particular
 | 
			
		||||
product received by a particular user, "normally used" refers to a
 | 
			
		||||
typical or common use of that class of product, regardless of the status
 | 
			
		||||
of the particular user or of the way in which the particular user
 | 
			
		||||
actually uses, or expects or is expected to use, the product.  A product
 | 
			
		||||
is a consumer product regardless of whether the product has substantial
 | 
			
		||||
commercial, industrial or non-consumer uses, unless such uses represent
 | 
			
		||||
the only significant mode of use of the product.
 | 
			
		||||
 | 
			
		||||
  "Installation Information" for a User Product means any methods,
 | 
			
		||||
procedures, authorization keys, or other information required to install
 | 
			
		||||
and execute modified versions of a covered work in that User Product from
 | 
			
		||||
a modified version of its Corresponding Source.  The information must
 | 
			
		||||
suffice to ensure that the continued functioning of the modified object
 | 
			
		||||
code is in no case prevented or interfered with solely because
 | 
			
		||||
modification has been made.
 | 
			
		||||
 | 
			
		||||
  If you convey an object code work under this section in, or with, or
 | 
			
		||||
specifically for use in, a User Product, and the conveying occurs as
 | 
			
		||||
part of a transaction in which the right of possession and use of the
 | 
			
		||||
User Product is transferred to the recipient in perpetuity or for a
 | 
			
		||||
fixed term (regardless of how the transaction is characterized), the
 | 
			
		||||
Corresponding Source conveyed under this section must be accompanied
 | 
			
		||||
by the Installation Information.  But this requirement does not apply
 | 
			
		||||
if neither you nor any third party retains the ability to install
 | 
			
		||||
modified object code on the User Product (for example, the work has
 | 
			
		||||
been installed in ROM).
 | 
			
		||||
 | 
			
		||||
  The requirement to provide Installation Information does not include a
 | 
			
		||||
requirement to continue to provide support service, warranty, or updates
 | 
			
		||||
for a work that has been modified or installed by the recipient, or for
 | 
			
		||||
the User Product in which it has been modified or installed.  Access to a
 | 
			
		||||
network may be denied when the modification itself materially and
 | 
			
		||||
adversely affects the operation of the network or violates the rules and
 | 
			
		||||
protocols for communication across the network.
 | 
			
		||||
 | 
			
		||||
  Corresponding Source conveyed, and Installation Information provided,
 | 
			
		||||
in accord with this section must be in a format that is publicly
 | 
			
		||||
documented (and with an implementation available to the public in
 | 
			
		||||
source code form), and must require no special password or key for
 | 
			
		||||
unpacking, reading or copying.
 | 
			
		||||
 | 
			
		||||
  7. Additional Terms.
 | 
			
		||||
 | 
			
		||||
  "Additional permissions" are terms that supplement the terms of this
 | 
			
		||||
License by making exceptions from one or more of its conditions.
 | 
			
		||||
Additional permissions that are applicable to the entire Program shall
 | 
			
		||||
be treated as though they were included in this License, to the extent
 | 
			
		||||
that they are valid under applicable law.  If additional permissions
 | 
			
		||||
apply only to part of the Program, that part may be used separately
 | 
			
		||||
under those permissions, but the entire Program remains governed by
 | 
			
		||||
this License without regard to the additional permissions.
 | 
			
		||||
 | 
			
		||||
  When you convey a copy of a covered work, you may at your option
 | 
			
		||||
remove any additional permissions from that copy, or from any part of
 | 
			
		||||
it.  (Additional permissions may be written to require their own
 | 
			
		||||
removal in certain cases when you modify the work.)  You may place
 | 
			
		||||
additional permissions on material, added by you to a covered work,
 | 
			
		||||
for which you have or can give appropriate copyright permission.
 | 
			
		||||
 | 
			
		||||
  Notwithstanding any other provision of this License, for material you
 | 
			
		||||
add to a covered work, you may (if authorized by the copyright holders of
 | 
			
		||||
that material) supplement the terms of this License with terms:
 | 
			
		||||
 | 
			
		||||
    a) Disclaiming warranty or limiting liability differently from the
 | 
			
		||||
    terms of sections 15 and 16 of this License; or
 | 
			
		||||
 | 
			
		||||
    b) Requiring preservation of specified reasonable legal notices or
 | 
			
		||||
    author attributions in that material or in the Appropriate Legal
 | 
			
		||||
    Notices displayed by works containing it; or
 | 
			
		||||
 | 
			
		||||
    c) Prohibiting misrepresentation of the origin of that material, or
 | 
			
		||||
    requiring that modified versions of such material be marked in
 | 
			
		||||
    reasonable ways as different from the original version; or
 | 
			
		||||
 | 
			
		||||
    d) Limiting the use for publicity purposes of names of licensors or
 | 
			
		||||
    authors of the material; or
 | 
			
		||||
 | 
			
		||||
    e) Declining to grant rights under trademark law for use of some
 | 
			
		||||
    trade names, trademarks, or service marks; or
 | 
			
		||||
 | 
			
		||||
    f) Requiring indemnification of licensors and authors of that
 | 
			
		||||
    material by anyone who conveys the material (or modified versions of
 | 
			
		||||
    it) with contractual assumptions of liability to the recipient, for
 | 
			
		||||
    any liability that these contractual assumptions directly impose on
 | 
			
		||||
    those licensors and authors.
 | 
			
		||||
 | 
			
		||||
  All other non-permissive additional terms are considered "further
 | 
			
		||||
restrictions" within the meaning of section 10.  If the Program as you
 | 
			
		||||
received it, or any part of it, contains a notice stating that it is
 | 
			
		||||
governed by this License along with a term that is a further
 | 
			
		||||
restriction, you may remove that term.  If a license document contains
 | 
			
		||||
a further restriction but permits relicensing or conveying under this
 | 
			
		||||
License, you may add to a covered work material governed by the terms
 | 
			
		||||
of that license document, provided that the further restriction does
 | 
			
		||||
not survive such relicensing or conveying.
 | 
			
		||||
 | 
			
		||||
  If you add terms to a covered work in accord with this section, you
 | 
			
		||||
must place, in the relevant source files, a statement of the
 | 
			
		||||
additional terms that apply to those files, or a notice indicating
 | 
			
		||||
where to find the applicable terms.
 | 
			
		||||
 | 
			
		||||
  Additional terms, permissive or non-permissive, may be stated in the
 | 
			
		||||
form of a separately written license, or stated as exceptions;
 | 
			
		||||
the above requirements apply either way.
 | 
			
		||||
 | 
			
		||||
  8. Termination.
 | 
			
		||||
 | 
			
		||||
  You may not propagate or modify a covered work except as expressly
 | 
			
		||||
provided under this License.  Any attempt otherwise to propagate or
 | 
			
		||||
modify it is void, and will automatically terminate your rights under
 | 
			
		||||
this License (including any patent licenses granted under the third
 | 
			
		||||
paragraph of section 11).
 | 
			
		||||
 | 
			
		||||
  However, if you cease all violation of this License, then your
 | 
			
		||||
license from a particular copyright holder is reinstated (a)
 | 
			
		||||
provisionally, unless and until the copyright holder explicitly and
 | 
			
		||||
finally terminates your license, and (b) permanently, if the copyright
 | 
			
		||||
holder fails to notify you of the violation by some reasonable means
 | 
			
		||||
prior to 60 days after the cessation.
 | 
			
		||||
 | 
			
		||||
  Moreover, your license from a particular copyright holder is
 | 
			
		||||
reinstated permanently if the copyright holder notifies you of the
 | 
			
		||||
violation by some reasonable means, this is the first time you have
 | 
			
		||||
received notice of violation of this License (for any work) from that
 | 
			
		||||
copyright holder, and you cure the violation prior to 30 days after
 | 
			
		||||
your receipt of the notice.
 | 
			
		||||
 | 
			
		||||
  Termination of your rights under this section does not terminate the
 | 
			
		||||
licenses of parties who have received copies or rights from you under
 | 
			
		||||
this License.  If your rights have been terminated and not permanently
 | 
			
		||||
reinstated, you do not qualify to receive new licenses for the same
 | 
			
		||||
material under section 10.
 | 
			
		||||
 | 
			
		||||
  9. Acceptance Not Required for Having Copies.
 | 
			
		||||
 | 
			
		||||
  You are not required to accept this License in order to receive or
 | 
			
		||||
run a copy of the Program.  Ancillary propagation of a covered work
 | 
			
		||||
occurring solely as a consequence of using peer-to-peer transmission
 | 
			
		||||
to receive a copy likewise does not require acceptance.  However,
 | 
			
		||||
nothing other than this License grants you permission to propagate or
 | 
			
		||||
modify any covered work.  These actions infringe copyright if you do
 | 
			
		||||
not accept this License.  Therefore, by modifying or propagating a
 | 
			
		||||
covered work, you indicate your acceptance of this License to do so.
 | 
			
		||||
 | 
			
		||||
  10. Automatic Licensing of Downstream Recipients.
 | 
			
		||||
 | 
			
		||||
  Each time you convey a covered work, the recipient automatically
 | 
			
		||||
receives a license from the original licensors, to run, modify and
 | 
			
		||||
propagate that work, subject to this License.  You are not responsible
 | 
			
		||||
for enforcing compliance by third parties with this License.
 | 
			
		||||
 | 
			
		||||
  An "entity transaction" is a transaction transferring control of an
 | 
			
		||||
organization, or substantially all assets of one, or subdividing an
 | 
			
		||||
organization, or merging organizations.  If propagation of a covered
 | 
			
		||||
work results from an entity transaction, each party to that
 | 
			
		||||
transaction who receives a copy of the work also receives whatever
 | 
			
		||||
licenses to the work the party's predecessor in interest had or could
 | 
			
		||||
give under the previous paragraph, plus a right to possession of the
 | 
			
		||||
Corresponding Source of the work from the predecessor in interest, if
 | 
			
		||||
the predecessor has it or can get it with reasonable efforts.
 | 
			
		||||
 | 
			
		||||
  You may not impose any further restrictions on the exercise of the
 | 
			
		||||
rights granted or affirmed under this License.  For example, you may
 | 
			
		||||
not impose a license fee, royalty, or other charge for exercise of
 | 
			
		||||
rights granted under this License, and you may not initiate litigation
 | 
			
		||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
 | 
			
		||||
any patent claim is infringed by making, using, selling, offering for
 | 
			
		||||
sale, or importing the Program or any portion of it.
 | 
			
		||||
 | 
			
		||||
  11. Patents.
 | 
			
		||||
 | 
			
		||||
  A "contributor" is a copyright holder who authorizes use under this
 | 
			
		||||
License of the Program or a work on which the Program is based.  The
 | 
			
		||||
work thus licensed is called the contributor's "contributor version".
 | 
			
		||||
 | 
			
		||||
  A contributor's "essential patent claims" are all patent claims
 | 
			
		||||
owned or controlled by the contributor, whether already acquired or
 | 
			
		||||
hereafter acquired, that would be infringed by some manner, permitted
 | 
			
		||||
by this License, of making, using, or selling its contributor version,
 | 
			
		||||
but do not include claims that would be infringed only as a
 | 
			
		||||
consequence of further modification of the contributor version.  For
 | 
			
		||||
purposes of this definition, "control" includes the right to grant
 | 
			
		||||
patent sublicenses in a manner consistent with the requirements of
 | 
			
		||||
this License.
 | 
			
		||||
 | 
			
		||||
  Each contributor grants you a non-exclusive, worldwide, royalty-free
 | 
			
		||||
patent license under the contributor's essential patent claims, to
 | 
			
		||||
make, use, sell, offer for sale, import and otherwise run, modify and
 | 
			
		||||
propagate the contents of its contributor version.
 | 
			
		||||
 | 
			
		||||
  In the following three paragraphs, a "patent license" is any express
 | 
			
		||||
agreement or commitment, however denominated, not to enforce a patent
 | 
			
		||||
(such as an express permission to practice a patent or covenant not to
 | 
			
		||||
sue for patent infringement).  To "grant" such a patent license to a
 | 
			
		||||
party means to make such an agreement or commitment not to enforce a
 | 
			
		||||
patent against the party.
 | 
			
		||||
 | 
			
		||||
  If you convey a covered work, knowingly relying on a patent license,
 | 
			
		||||
and the Corresponding Source of the work is not available for anyone
 | 
			
		||||
to copy, free of charge and under the terms of this License, through a
 | 
			
		||||
publicly available network server or other readily accessible means,
 | 
			
		||||
then you must either (1) cause the Corresponding Source to be so
 | 
			
		||||
available, or (2) arrange to deprive yourself of the benefit of the
 | 
			
		||||
patent license for this particular work, or (3) arrange, in a manner
 | 
			
		||||
consistent with the requirements of this License, to extend the patent
 | 
			
		||||
license to downstream recipients.  "Knowingly relying" means you have
 | 
			
		||||
actual knowledge that, but for the patent license, your conveying the
 | 
			
		||||
covered work in a country, or your recipient's use of the covered work
 | 
			
		||||
in a country, would infringe one or more identifiable patents in that
 | 
			
		||||
country that you have reason to believe are valid.
 | 
			
		||||
 | 
			
		||||
  If, pursuant to or in connection with a single transaction or
 | 
			
		||||
arrangement, you convey, or propagate by procuring conveyance of, a
 | 
			
		||||
covered work, and grant a patent license to some of the parties
 | 
			
		||||
receiving the covered work authorizing them to use, propagate, modify
 | 
			
		||||
or convey a specific copy of the covered work, then the patent license
 | 
			
		||||
you grant is automatically extended to all recipients of the covered
 | 
			
		||||
work and works based on it.
 | 
			
		||||
 | 
			
		||||
  A patent license is "discriminatory" if it does not include within
 | 
			
		||||
the scope of its coverage, prohibits the exercise of, or is
 | 
			
		||||
conditioned on the non-exercise of one or more of the rights that are
 | 
			
		||||
specifically granted under this License.  You may not convey a covered
 | 
			
		||||
work if you are a party to an arrangement with a third party that is
 | 
			
		||||
in the business of distributing software, under which you make payment
 | 
			
		||||
to the third party based on the extent of your activity of conveying
 | 
			
		||||
the work, and under which the third party grants, to any of the
 | 
			
		||||
parties who would receive the covered work from you, a discriminatory
 | 
			
		||||
patent license (a) in connection with copies of the covered work
 | 
			
		||||
conveyed by you (or copies made from those copies), or (b) primarily
 | 
			
		||||
for and in connection with specific products or compilations that
 | 
			
		||||
contain the covered work, unless you entered into that arrangement,
 | 
			
		||||
or that patent license was granted, prior to 28 March 2007.
 | 
			
		||||
 | 
			
		||||
  Nothing in this License shall be construed as excluding or limiting
 | 
			
		||||
any implied license or other defenses to infringement that may
 | 
			
		||||
otherwise be available to you under applicable patent law.
 | 
			
		||||
 | 
			
		||||
  12. No Surrender of Others' Freedom.
 | 
			
		||||
 | 
			
		||||
  If conditions are imposed on you (whether by court order, agreement or
 | 
			
		||||
otherwise) that contradict the conditions of this License, they do not
 | 
			
		||||
excuse you from the conditions of this License.  If you cannot convey a
 | 
			
		||||
covered work so as to satisfy simultaneously your obligations under this
 | 
			
		||||
License and any other pertinent obligations, then as a consequence you may
 | 
			
		||||
not convey it at all.  For example, if you agree to terms that obligate you
 | 
			
		||||
to collect a royalty for further conveying from those to whom you convey
 | 
			
		||||
the Program, the only way you could satisfy both those terms and this
 | 
			
		||||
License would be to refrain entirely from conveying the Program.
 | 
			
		||||
 | 
			
		||||
  13. Use with the GNU Affero General Public License.
 | 
			
		||||
 | 
			
		||||
  Notwithstanding any other provision of this License, you have
 | 
			
		||||
permission to link or combine any covered work with a work licensed
 | 
			
		||||
under version 3 of the GNU Affero General Public License into a single
 | 
			
		||||
combined work, and to convey the resulting work.  The terms of this
 | 
			
		||||
License will continue to apply to the part which is the covered work,
 | 
			
		||||
but the special requirements of the GNU Affero General Public License,
 | 
			
		||||
section 13, concerning interaction through a network will apply to the
 | 
			
		||||
combination as such.
 | 
			
		||||
 | 
			
		||||
  14. Revised Versions of this License.
 | 
			
		||||
 | 
			
		||||
  The Free Software Foundation may publish revised and/or new versions of
 | 
			
		||||
the GNU General Public License from time to time.  Such new versions will
 | 
			
		||||
be similar in spirit to the present version, but may differ in detail to
 | 
			
		||||
address new problems or concerns.
 | 
			
		||||
 | 
			
		||||
  Each version is given a distinguishing version number.  If the
 | 
			
		||||
Program specifies that a certain numbered version of the GNU General
 | 
			
		||||
Public License "or any later version" applies to it, you have the
 | 
			
		||||
option of following the terms and conditions either of that numbered
 | 
			
		||||
version or of any later version published by the Free Software
 | 
			
		||||
Foundation.  If the Program does not specify a version number of the
 | 
			
		||||
GNU General Public License, you may choose any version ever published
 | 
			
		||||
by the Free Software Foundation.
 | 
			
		||||
 | 
			
		||||
  If the Program specifies that a proxy can decide which future
 | 
			
		||||
versions of the GNU General Public License can be used, that proxy's
 | 
			
		||||
public statement of acceptance of a version permanently authorizes you
 | 
			
		||||
to choose that version for the Program.
 | 
			
		||||
 | 
			
		||||
  Later license versions may give you additional or different
 | 
			
		||||
permissions.  However, no additional obligations are imposed on any
 | 
			
		||||
author or copyright holder as a result of your choosing to follow a
 | 
			
		||||
later version.
 | 
			
		||||
 | 
			
		||||
  15. Disclaimer of Warranty.
 | 
			
		||||
 | 
			
		||||
  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
 | 
			
		||||
APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
 | 
			
		||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
 | 
			
		||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
 | 
			
		||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 | 
			
		||||
PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
 | 
			
		||||
IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
 | 
			
		||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
 | 
			
		||||
 | 
			
		||||
  16. Limitation of Liability.
 | 
			
		||||
 | 
			
		||||
  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
 | 
			
		||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
 | 
			
		||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
 | 
			
		||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
 | 
			
		||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
 | 
			
		||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
 | 
			
		||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
 | 
			
		||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
 | 
			
		||||
SUCH DAMAGES.
 | 
			
		||||
 | 
			
		||||
  17. Interpretation of Sections 15 and 16.
 | 
			
		||||
 | 
			
		||||
  If the disclaimer of warranty and limitation of liability provided
 | 
			
		||||
above cannot be given local legal effect according to their terms,
 | 
			
		||||
reviewing courts shall apply local law that most closely approximates
 | 
			
		||||
an absolute waiver of all civil liability in connection with the
 | 
			
		||||
Program, unless a warranty or assumption of liability accompanies a
 | 
			
		||||
copy of the Program in return for a fee.
 | 
			
		||||
 | 
			
		||||
                     END OF TERMS AND CONDITIONS
 | 
			
		||||
 | 
			
		||||
            How to Apply These Terms to Your New Programs
 | 
			
		||||
 | 
			
		||||
  If you develop a new program, and you want it to be of the greatest
 | 
			
		||||
possible use to the public, the best way to achieve this is to make it
 | 
			
		||||
free software which everyone can redistribute and change under these terms.
 | 
			
		||||
 | 
			
		||||
  To do so, attach the following notices to the program.  It is safest
 | 
			
		||||
to attach them to the start of each source file to most effectively
 | 
			
		||||
state the exclusion of warranty; and each file should have at least
 | 
			
		||||
the "copyright" line and a pointer to where the full notice is found.
 | 
			
		||||
 | 
			
		||||
    <one line to give the program's name and a brief idea of what it does.>
 | 
			
		||||
    Copyright (C) <year>  <name of author>
 | 
			
		||||
 | 
			
		||||
    This program is free software: you can redistribute it and/or modify
 | 
			
		||||
    it under the terms of the GNU General Public License as published by
 | 
			
		||||
    the Free Software Foundation, either version 3 of the License, or
 | 
			
		||||
    (at your option) any later version.
 | 
			
		||||
 | 
			
		||||
    This program is distributed in the hope that it will be useful,
 | 
			
		||||
    but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
    GNU General Public License for more details.
 | 
			
		||||
 | 
			
		||||
    You should have received a copy of the GNU General Public License
 | 
			
		||||
    along with this program.  If not, see <https://www.gnu.org/licenses/>.
 | 
			
		||||
 | 
			
		||||
Also add information on how to contact you by electronic and paper mail.
 | 
			
		||||
 | 
			
		||||
  If the program does terminal interaction, make it output a short
 | 
			
		||||
notice like this when it starts in an interactive mode:
 | 
			
		||||
 | 
			
		||||
    <program>  Copyright (C) <year>  <name of author>
 | 
			
		||||
    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
 | 
			
		||||
    This is free software, and you are welcome to redistribute it
 | 
			
		||||
    under certain conditions; type `show c' for details.
 | 
			
		||||
 | 
			
		||||
The hypothetical commands `show w' and `show c' should show the appropriate
 | 
			
		||||
parts of the General Public License.  Of course, your program's commands
 | 
			
		||||
might be different; for a GUI interface, you would use an "about box".
 | 
			
		||||
 | 
			
		||||
  You should also get your employer (if you work as a programmer) or school,
 | 
			
		||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
 | 
			
		||||
For more information on this, and how to apply and follow the GNU GPL, see
 | 
			
		||||
<https://www.gnu.org/licenses/>.
 | 
			
		||||
 | 
			
		||||
  The GNU General Public License does not permit incorporating your program
 | 
			
		||||
into proprietary programs.  If your program is a subroutine library, you
 | 
			
		||||
may consider it more useful to permit linking proprietary applications with
 | 
			
		||||
the library.  If this is what you want to do, use the GNU Lesser General
 | 
			
		||||
Public License instead of this License.  But first, please read
 | 
			
		||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
 | 
			
		||||
							
								
								
									
										21
									
								
								documentation/licenses/portproton
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										21
									
								
								documentation/licenses/portproton
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,21 @@
 | 
			
		||||
MIT License
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2025 Mikhail Tergoev
 | 
			
		||||
 | 
			
		||||
Permission is hereby granted, free of charge, to any person obtaining a copy
 | 
			
		||||
of this software and associated documentation files (the "Software"), to deal
 | 
			
		||||
in the Software without restriction, including without limitation the rights
 | 
			
		||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | 
			
		||||
copies of the Software, and to permit persons to whom the Software is
 | 
			
		||||
furnished to do so, subject to the following conditions:
 | 
			
		||||
 | 
			
		||||
The above copyright notice and this permission notice shall be included in all
 | 
			
		||||
copies or substantial portions of the Software.
 | 
			
		||||
 | 
			
		||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
			
		||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
			
		||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | 
			
		||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
			
		||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | 
			
		||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 | 
			
		||||
SOFTWARE.
 | 
			
		||||
@@ -20,9 +20,9 @@ Current translation status:
 | 
			
		||||
 | 
			
		||||
| Locale | Progress | Translated |
 | 
			
		||||
| :----- | -------: | ---------: |
 | 
			
		||||
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 194 |
 | 
			
		||||
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 194 |
 | 
			
		||||
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 194 of 194 |
 | 
			
		||||
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 190 |
 | 
			
		||||
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 190 |
 | 
			
		||||
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 190 of 190 |
 | 
			
		||||
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -20,9 +20,9 @@
 | 
			
		||||
 | 
			
		||||
| Локаль | Прогресс | Переведено |
 | 
			
		||||
| :----- | -------: | ---------: |
 | 
			
		||||
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 194 |
 | 
			
		||||
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 194 |
 | 
			
		||||
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 194 из 194 |
 | 
			
		||||
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 190 |
 | 
			
		||||
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 190 |
 | 
			
		||||
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 190 из 190 |
 | 
			
		||||
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@@ -1,20 +1,22 @@
 | 
			
		||||
import os
 | 
			
		||||
import shutil
 | 
			
		||||
import tempfile
 | 
			
		||||
 | 
			
		||||
from typing import cast, TYPE_CHECKING
 | 
			
		||||
from PySide6.QtGui import QPixmap
 | 
			
		||||
from PySide6.QtWidgets import (
 | 
			
		||||
    QDialog, QLineEdit, QFormLayout, QPushButton,
 | 
			
		||||
    QHBoxLayout, QDialogButtonBox, QFileDialog, QLabel
 | 
			
		||||
    QHBoxLayout, QDialogButtonBox, QLabel, QVBoxLayout, QListWidget
 | 
			
		||||
)
 | 
			
		||||
from PySide6.QtCore import Qt
 | 
			
		||||
from PySide6.QtCore import Qt, QObject, Signal
 | 
			
		||||
from icoextract import IconExtractor, IconExtractorError
 | 
			
		||||
from PIL import Image
 | 
			
		||||
 | 
			
		||||
from portprotonqt.config_utils import get_portproton_location
 | 
			
		||||
from portprotonqt.localization import _
 | 
			
		||||
from portprotonqt.logger import get_logger
 | 
			
		||||
import portprotonqt.themes.standart.styles as default_styles
 | 
			
		||||
from portprotonqt.themes.standart.styles import FileExplorerStyles
 | 
			
		||||
 | 
			
		||||
if TYPE_CHECKING:
 | 
			
		||||
    from portprotonqt.main_window import MainWindow
 | 
			
		||||
 | 
			
		||||
logger = get_logger(__name__)
 | 
			
		||||
 | 
			
		||||
@@ -82,6 +84,152 @@ def generate_thumbnail(inputfile, outfile, size=128, force_resize=True):
 | 
			
		||||
        logger.error(f"Ошибка при сохранении миниатюры: {e}")
 | 
			
		||||
        return False
 | 
			
		||||
 | 
			
		||||
class FileSelectedSignal(QObject):
 | 
			
		||||
    file_selected = Signal(str)  # Сигнал с путем к выбранному файлу
 | 
			
		||||
 | 
			
		||||
class FileExplorer(QDialog):
 | 
			
		||||
    def __init__(self, parent=None, file_filter=None):
 | 
			
		||||
        super().__init__(parent)
 | 
			
		||||
        self.file_signal = FileSelectedSignal()
 | 
			
		||||
        self.file_filter = file_filter  # Store the file filter
 | 
			
		||||
        self.setup_ui()
 | 
			
		||||
 | 
			
		||||
        # Настройки окна
 | 
			
		||||
        self.setWindowModality(Qt.WindowModality.ApplicationModal)
 | 
			
		||||
        self.setWindowFlags(self.windowFlags() & ~Qt.WindowType.WindowContextHelpButtonHint)
 | 
			
		||||
        self.setStyleSheet(FileExplorerStyles.WINDOW_STYLE)
 | 
			
		||||
 | 
			
		||||
        # Find InputManager from parent
 | 
			
		||||
        self.input_manager = None
 | 
			
		||||
        parent = self.parent()
 | 
			
		||||
        while parent:
 | 
			
		||||
            if hasattr(parent, 'input_manager'):
 | 
			
		||||
                self.input_manager = cast("MainWindow", parent).input_manager
 | 
			
		||||
                break
 | 
			
		||||
            parent = parent.parent()
 | 
			
		||||
 | 
			
		||||
        if self.input_manager:
 | 
			
		||||
            self.input_manager.enable_file_explorer_mode(self)
 | 
			
		||||
 | 
			
		||||
    def setup_ui(self):
 | 
			
		||||
        """Настройка интерфейса"""
 | 
			
		||||
        self.setWindowTitle("File Explorer")
 | 
			
		||||
        self.setGeometry(100, 100, 800, 600)
 | 
			
		||||
 | 
			
		||||
        self.main_layout = QVBoxLayout()
 | 
			
		||||
        self.main_layout.setContentsMargins(10, 10, 10, 10)
 | 
			
		||||
        self.main_layout.setSpacing(10)
 | 
			
		||||
        self.setLayout(self.main_layout)
 | 
			
		||||
 | 
			
		||||
        self.path_label = QLabel()
 | 
			
		||||
        self.path_label.setStyleSheet(FileExplorerStyles.PATH_LABEL_STYLE)
 | 
			
		||||
        self.main_layout.addWidget(self.path_label)
 | 
			
		||||
 | 
			
		||||
        # Список файлов
 | 
			
		||||
        self.file_list = QListWidget()
 | 
			
		||||
        self.file_list.setStyleSheet(FileExplorerStyles.LIST_STYLE)
 | 
			
		||||
        self.file_list.itemClicked.connect(self.handle_item_click)
 | 
			
		||||
        self.main_layout.addWidget(self.file_list)
 | 
			
		||||
 | 
			
		||||
        # Кнопки
 | 
			
		||||
        self.button_layout = QHBoxLayout()
 | 
			
		||||
        self.button_layout.setSpacing(10)
 | 
			
		||||
        self.select_button = QPushButton(_("Select"))
 | 
			
		||||
        self.cancel_button = QPushButton(_("Cancel"))
 | 
			
		||||
        self.select_button.setStyleSheet(FileExplorerStyles.BUTTON_STYLE)
 | 
			
		||||
        self.cancel_button.setStyleSheet(FileExplorerStyles.BUTTON_STYLE)
 | 
			
		||||
        self.button_layout.addWidget(self.select_button)
 | 
			
		||||
        self.button_layout.addWidget(self.cancel_button)
 | 
			
		||||
        self.main_layout.addLayout(self.button_layout)
 | 
			
		||||
 | 
			
		||||
        self.select_button.clicked.connect(self.select_item)
 | 
			
		||||
        self.cancel_button.clicked.connect(self.reject)
 | 
			
		||||
 | 
			
		||||
        # Начальная папка
 | 
			
		||||
        self.current_path = os.path.expanduser("~")
 | 
			
		||||
        self.update_file_list()
 | 
			
		||||
 | 
			
		||||
    def move_selection(self, direction):
 | 
			
		||||
        """Перемещение выбора по списку"""
 | 
			
		||||
        current_row = self.file_list.currentRow()
 | 
			
		||||
        if direction < 0 and current_row > 0:  # Вверх
 | 
			
		||||
            self.file_list.setCurrentRow(current_row - 1)
 | 
			
		||||
        elif direction > 0 and current_row < self.file_list.count() - 1:  # Вниз
 | 
			
		||||
            self.file_list.setCurrentRow(current_row + 1)
 | 
			
		||||
        self.file_list.scrollToItem(self.file_list.currentItem())
 | 
			
		||||
 | 
			
		||||
    def handle_item_click(self, item):
 | 
			
		||||
        """Обработка клика мышью"""
 | 
			
		||||
        self.file_list.setCurrentItem(item)
 | 
			
		||||
        self.select_item()
 | 
			
		||||
 | 
			
		||||
    def select_item(self):
 | 
			
		||||
        """Обработка выбора файла/папки"""
 | 
			
		||||
        if self.file_list.count() == 0:
 | 
			
		||||
            return
 | 
			
		||||
 | 
			
		||||
        selected = self.file_list.currentItem().text()
 | 
			
		||||
        full_path = os.path.join(self.current_path, selected)
 | 
			
		||||
 | 
			
		||||
        if os.path.isdir(full_path):
 | 
			
		||||
            self.current_path = full_path
 | 
			
		||||
            self.update_file_list()
 | 
			
		||||
        else:
 | 
			
		||||
            self.file_signal.file_selected.emit(full_path)
 | 
			
		||||
            self.accept()
 | 
			
		||||
 | 
			
		||||
    def update_file_list(self):
 | 
			
		||||
        """Обновление списка файлов"""
 | 
			
		||||
        self.file_list.clear()
 | 
			
		||||
        try:
 | 
			
		||||
            if self.current_path != "/":
 | 
			
		||||
                self.file_list.addItem("../")
 | 
			
		||||
 | 
			
		||||
            items = os.listdir(self.current_path)
 | 
			
		||||
            dirs = [d for d in items if os.path.isdir(os.path.join(self.current_path, d))]
 | 
			
		||||
 | 
			
		||||
            # Apply file filter if provided
 | 
			
		||||
            files = [f for f in items if os.path.isfile(os.path.join(self.current_path, f))]
 | 
			
		||||
            if self.file_filter:
 | 
			
		||||
                files = [f for f in files if f.lower().endswith(self.file_filter)]
 | 
			
		||||
 | 
			
		||||
            for d in sorted(dirs):
 | 
			
		||||
                self.file_list.addItem(f"{d}/")
 | 
			
		||||
 | 
			
		||||
            for f in sorted(files):
 | 
			
		||||
                self.file_list.addItem(f)
 | 
			
		||||
 | 
			
		||||
            self.path_label.setText(f"Path: {self.current_path}")
 | 
			
		||||
            self.file_list.setCurrentRow(0)
 | 
			
		||||
 | 
			
		||||
        except PermissionError:
 | 
			
		||||
            self.path_label.setText(f"Access denied: {self.current_path}")
 | 
			
		||||
 | 
			
		||||
    def closeEvent(self, event):
 | 
			
		||||
        """Закрытие окна"""
 | 
			
		||||
        try:
 | 
			
		||||
            if self.input_manager:
 | 
			
		||||
                self.input_manager.disable_file_explorer_mode()
 | 
			
		||||
            if self.parent():
 | 
			
		||||
                parent = cast("MainWindow", self.parent())
 | 
			
		||||
                parent.activateWindow()
 | 
			
		||||
                parent.setFocus()
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Error in closeEvent: {e}")
 | 
			
		||||
 | 
			
		||||
        super().closeEvent(event)
 | 
			
		||||
 | 
			
		||||
    def reject(self):
 | 
			
		||||
        """Закрытие диалога"""
 | 
			
		||||
        if self.input_manager:
 | 
			
		||||
            self.input_manager.disable_file_explorer_mode()
 | 
			
		||||
        super().reject()
 | 
			
		||||
 | 
			
		||||
    def accept(self):
 | 
			
		||||
        """Принятие диалога"""
 | 
			
		||||
        if self.input_manager:
 | 
			
		||||
            self.input_manager.disable_file_explorer_mode()
 | 
			
		||||
        super().accept()
 | 
			
		||||
 | 
			
		||||
class AddGameDialog(QDialog):
 | 
			
		||||
    def __init__(self, parent=None, theme=None, edit_mode=False, game_name=None, exe_path=None, cover_path=None):
 | 
			
		||||
@@ -161,28 +309,60 @@ class AddGameDialog(QDialog):
 | 
			
		||||
            self.updatePreview()
 | 
			
		||||
 | 
			
		||||
    def browseExe(self):
 | 
			
		||||
        fileNameAndFilter = QFileDialog.getOpenFileName(
 | 
			
		||||
            self,
 | 
			
		||||
            _("Select Executable"),
 | 
			
		||||
            "",
 | 
			
		||||
            "Windows Executables (*.exe)"
 | 
			
		||||
        )
 | 
			
		||||
        fileName = fileNameAndFilter[0]
 | 
			
		||||
        if fileName:
 | 
			
		||||
            self.exeEdit.setText(fileName)
 | 
			
		||||
        """Открывает файловый менеджер для выбора exe-файла"""
 | 
			
		||||
        try:
 | 
			
		||||
            file_explorer = FileExplorer(self, file_filter='.exe')
 | 
			
		||||
            file_explorer.file_signal.file_selected.connect(self.onExeSelected)
 | 
			
		||||
 | 
			
		||||
            # Центрируем FileExplorer относительно родительского виджета
 | 
			
		||||
            parent_widget = self.parentWidget()  # QWidget или None
 | 
			
		||||
            if parent_widget:
 | 
			
		||||
                parent_geometry = parent_widget.geometry()
 | 
			
		||||
                center_point = parent_geometry.center()
 | 
			
		||||
                file_explorer_geometry = file_explorer.geometry()
 | 
			
		||||
                file_explorer_geometry.moveCenter(center_point)
 | 
			
		||||
                file_explorer.setGeometry(file_explorer_geometry)
 | 
			
		||||
 | 
			
		||||
            file_explorer.show()
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Error in browseExe: {e}")
 | 
			
		||||
 | 
			
		||||
    def onExeSelected(self, file_path):
 | 
			
		||||
        """Обработчик выбора файла в FileExplorer"""
 | 
			
		||||
        self.exeEdit.setText(file_path)
 | 
			
		||||
        if not self.edit_mode:
 | 
			
		||||
                self.nameEdit.setText(os.path.splitext(os.path.basename(fileName))[0])
 | 
			
		||||
            # Автоматически заполняем имя игры, если не в режиме редактирования
 | 
			
		||||
            game_name = os.path.splitext(os.path.basename(file_path))[0]
 | 
			
		||||
            self.nameEdit.setText(game_name)
 | 
			
		||||
 | 
			
		||||
        # Обновляем превью
 | 
			
		||||
        self.updatePreview()
 | 
			
		||||
 | 
			
		||||
    def browseCover(self):
 | 
			
		||||
        fileNameAndFilter = QFileDialog.getOpenFileName(
 | 
			
		||||
            self,
 | 
			
		||||
            _("Select Cover Image"),
 | 
			
		||||
            "",
 | 
			
		||||
            "Images (*.png *.jpg *.jpeg *.bmp)"
 | 
			
		||||
        )
 | 
			
		||||
        fileName = fileNameAndFilter[0]
 | 
			
		||||
        if fileName:
 | 
			
		||||
            self.coverEdit.setText(fileName)
 | 
			
		||||
        """Открывает файловый менеджер для выбора изображения обложки"""
 | 
			
		||||
        try:
 | 
			
		||||
            file_explorer = FileExplorer(self, file_filter=('.png', '.jpg', '.jpeg', '.bmp'))
 | 
			
		||||
            file_explorer.file_signal.file_selected.connect(self.onCoverSelected)
 | 
			
		||||
 | 
			
		||||
            # Центрируем FileExplorer относительно родительского виджета
 | 
			
		||||
            parent_widget = self.parentWidget()
 | 
			
		||||
            if parent_widget:
 | 
			
		||||
                parent_geometry = parent_widget.geometry()
 | 
			
		||||
                center_point = parent_geometry.center()
 | 
			
		||||
                file_explorer_geometry = file_explorer.geometry()
 | 
			
		||||
                file_explorer_geometry.moveCenter(center_point)
 | 
			
		||||
                file_explorer.setGeometry(file_explorer_geometry)
 | 
			
		||||
 | 
			
		||||
            file_explorer.show()
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Error in browseCover: {e}")
 | 
			
		||||
 | 
			
		||||
    def onCoverSelected(self, file_path):
 | 
			
		||||
        """Обработчик выбора файла обложки в FileExplorer"""
 | 
			
		||||
        if file_path and os.path.splitext(file_path)[1].lower() in ('.png', '.jpg', '.jpeg', '.bmp'):
 | 
			
		||||
            self.coverEdit.setText(file_path)
 | 
			
		||||
        else:
 | 
			
		||||
            logger.warning(f"Selected file is not a valid image: {file_path}")
 | 
			
		||||
 | 
			
		||||
    def updatePreview(self):
 | 
			
		||||
        """Update the cover preview image."""
 | 
			
		||||
@@ -229,12 +409,12 @@ class AddGameDialog(QDialog):
 | 
			
		||||
        desktop_path = os.path.join(portproton_path, f"{name}.desktop")
 | 
			
		||||
        working_dir = os.path.join(base_path, "scripts")
 | 
			
		||||
 | 
			
		||||
        user_cover_path = self.coverEdit.text().strip()
 | 
			
		||||
        if os.path.isfile(user_cover_path):
 | 
			
		||||
            shutil.copy(user_cover_path, icon_path)
 | 
			
		||||
        else:
 | 
			
		||||
        os.makedirs(os.path.dirname(icon_path), exist_ok=True)
 | 
			
		||||
            os.system(f'exe-thumbnailer "{exe_path}" "{icon_path}"')
 | 
			
		||||
 | 
			
		||||
        # Generate thumbnail (128x128) from exe
 | 
			
		||||
        if not generate_thumbnail(exe_path, icon_path, size=128):
 | 
			
		||||
            logger.error(f"Failed to generate thumbnail from exe: {exe_path}")
 | 
			
		||||
            icon_path = ""  # Set empty icon if generation fails
 | 
			
		||||
 | 
			
		||||
        comment = _('Launch game "{name}" with PortProton').format(name=name)
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -11,6 +11,7 @@ from portprotonqt.image_utils import FullscreenDialog
 | 
			
		||||
from portprotonqt.custom_widgets import NavLabel
 | 
			
		||||
from portprotonqt.game_card import GameCard
 | 
			
		||||
from portprotonqt.config_utils import read_fullscreen_config, read_window_geometry, save_window_geometry, read_auto_fullscreen_gamepad, read_rumble_config
 | 
			
		||||
from portprotonqt.dialogs import AddGameDialog
 | 
			
		||||
 | 
			
		||||
logger = get_logger(__name__)
 | 
			
		||||
 | 
			
		||||
@@ -34,7 +35,7 @@ class MainWindowProtocol(Protocol):
 | 
			
		||||
    gamesListWidget: QWidget
 | 
			
		||||
    currentDetailPage: QWidget | None
 | 
			
		||||
    current_exec_line: str | None
 | 
			
		||||
    current_add_game_dialog: QDialog | None
 | 
			
		||||
    current_add_game_dialog: AddGameDialog | None
 | 
			
		||||
 | 
			
		||||
# Mapping of actions to evdev button codes, includes Xbox and PlayStation controllers
 | 
			
		||||
# https://github.com/torvalds/linux/blob/master/drivers/hid/hid-playstation.c
 | 
			
		||||
@@ -93,6 +94,21 @@ class InputManager(QObject):
 | 
			
		||||
        self.last_trigger_time = 0.0
 | 
			
		||||
        self.trigger_cooldown = 0.2
 | 
			
		||||
 | 
			
		||||
        # FileExplorer specific attributes
 | 
			
		||||
        self.file_explorer = None
 | 
			
		||||
        self.original_button_handler = None
 | 
			
		||||
        self.original_dpad_handler = None
 | 
			
		||||
        self.original_gamepad_state = None
 | 
			
		||||
        self.nav_timer = QTimer(self)
 | 
			
		||||
        self.nav_timer.timeout.connect(self.handle_navigation_repeat)
 | 
			
		||||
        self.current_direction = 0
 | 
			
		||||
        self.last_nav_time = 0
 | 
			
		||||
        self.initial_nav_delay = 0.1  # Начальная задержка перед первым повторением (сек)
 | 
			
		||||
        self.repeat_nav_delay = 0.05  # Интервал между повторениями (сек)
 | 
			
		||||
        self.stick_activated = False
 | 
			
		||||
        self.stick_value = 0  # Текущее значение стика (для плавности)
 | 
			
		||||
        self.dead_zone = 8000  # Мертвая зона стика
 | 
			
		||||
 | 
			
		||||
        # Add variables for continuous D-pad movement
 | 
			
		||||
        self.dpad_timer = QTimer(self)
 | 
			
		||||
        self.dpad_timer.timeout.connect(self.handle_dpad_repeat)
 | 
			
		||||
@@ -112,6 +128,114 @@ class InputManager(QObject):
 | 
			
		||||
        # Initialize evdev + hotplug
 | 
			
		||||
        self.init_gamepad()
 | 
			
		||||
 | 
			
		||||
    def enable_file_explorer_mode(self, file_explorer):
 | 
			
		||||
        """Настройка обработки геймпада для FileExplorer"""
 | 
			
		||||
        try:
 | 
			
		||||
            self.file_explorer = file_explorer
 | 
			
		||||
            self.original_button_handler = self.handle_button_slot
 | 
			
		||||
            self.original_dpad_handler = self.handle_dpad_slot
 | 
			
		||||
            self.original_gamepad_state = self._gamepad_handling_enabled
 | 
			
		||||
            self.handle_button_slot = self.handle_file_explorer_button
 | 
			
		||||
            self.handle_dpad_slot = self.handle_file_explorer_dpad
 | 
			
		||||
            self._gamepad_handling_enabled = True
 | 
			
		||||
            logger.debug("Gamepad handling successfully connected for FileExplorer")
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Error connecting gamepad handlers for FileExplorer: {e}")
 | 
			
		||||
 | 
			
		||||
    def disable_file_explorer_mode(self):
 | 
			
		||||
        """Восстановление оригинальных обработчиков главного окна программы (дефолт возвращаем)"""
 | 
			
		||||
        try:
 | 
			
		||||
            if self.file_explorer:
 | 
			
		||||
                self.handle_button_slot = self.original_button_handler
 | 
			
		||||
                self.handle_dpad_slot = self.original_dpad_handler
 | 
			
		||||
                self._gamepad_handling_enabled = self.original_gamepad_state
 | 
			
		||||
                self.file_explorer = None
 | 
			
		||||
                self.nav_timer.stop()
 | 
			
		||||
                logger.debug("Gamepad handling successfully restored")
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Error restoring gamepad handlers: {e}")
 | 
			
		||||
 | 
			
		||||
    def handle_file_explorer_button(self, button_code):
 | 
			
		||||
        """Обработка кнопок геймпада для FileExplorer"""
 | 
			
		||||
        try:
 | 
			
		||||
            if not self.file_explorer or not hasattr(self.file_explorer, 'file_list'):
 | 
			
		||||
                return
 | 
			
		||||
 | 
			
		||||
            if button_code in BUTTONS['confirm']:  # Кнопка A
 | 
			
		||||
                self.file_explorer.select_item()
 | 
			
		||||
            elif button_code in BUTTONS['back']:  # Кнопка B
 | 
			
		||||
                self.file_explorer.close()
 | 
			
		||||
            else:
 | 
			
		||||
                if self.original_button_handler:
 | 
			
		||||
                    self.original_button_handler(button_code)
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Error in FileExplorer button handler: {e}")
 | 
			
		||||
 | 
			
		||||
    def handle_file_explorer_dpad(self, code, value, current_time):
 | 
			
		||||
        """Обработка движения D-pad и левого стика для FileExplorer"""
 | 
			
		||||
        try:
 | 
			
		||||
            if not self.file_explorer or not hasattr(self.file_explorer, 'file_list') or not self.file_explorer.file_list:
 | 
			
		||||
                return
 | 
			
		||||
 | 
			
		||||
            if not self.file_explorer.file_list.count():
 | 
			
		||||
                return
 | 
			
		||||
 | 
			
		||||
            if code in (ecodes.ABS_HAT0Y, ecodes.ABS_Y):
 | 
			
		||||
                # Для D-pad - реакция с фиксированной скоростью
 | 
			
		||||
                if code == ecodes.ABS_HAT0Y:
 | 
			
		||||
                    if value != 0:
 | 
			
		||||
                        self.current_direction = value
 | 
			
		||||
                        self.stick_value = 1.0  # Максимальная скорость для D-pad, чтобы скачков не было
 | 
			
		||||
                        if not self.nav_timer.isActive():
 | 
			
		||||
                            self.file_explorer.move_selection(self.current_direction)
 | 
			
		||||
                            self.last_nav_time = current_time
 | 
			
		||||
                            self.nav_timer.start(int(self.initial_nav_delay * 1000))
 | 
			
		||||
                    else:
 | 
			
		||||
                        self.current_direction = 0
 | 
			
		||||
                        self.nav_timer.stop()
 | 
			
		||||
 | 
			
		||||
                # Для стика - плавное управление с учетом степени отклонения
 | 
			
		||||
                elif code == ecodes.ABS_Y:
 | 
			
		||||
                    if abs(value) < self.dead_zone:
 | 
			
		||||
                        if self.stick_activated:
 | 
			
		||||
                            self.current_direction = 0
 | 
			
		||||
                            self.nav_timer.stop()
 | 
			
		||||
                            self.stick_activated = False
 | 
			
		||||
                        return
 | 
			
		||||
 | 
			
		||||
                    # Рассчитываем "силу" отклонения (0.3 - 1.0)
 | 
			
		||||
                    normalized_value = (abs(value) - self.dead_zone) / (32768 - self.dead_zone)
 | 
			
		||||
                    speed_factor = 0.3 + (normalized_value * 0.7)  # От 30% до 100% скорости
 | 
			
		||||
                    self.current_direction = -1 if value < 0 else 1
 | 
			
		||||
                    self.stick_value = speed_factor
 | 
			
		||||
                    self.stick_activated = True
 | 
			
		||||
 | 
			
		||||
                    if not self.nav_timer.isActive():
 | 
			
		||||
                        self.file_explorer.move_selection(self.current_direction)
 | 
			
		||||
                        self.last_nav_time = current_time
 | 
			
		||||
                        self.nav_timer.start(int(self.initial_nav_delay * 1000))
 | 
			
		||||
 | 
			
		||||
            elif self.original_dpad_handler:
 | 
			
		||||
                self.original_dpad_handler(code, value, current_time)
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Error in FileExplorer dpad handler: {e}")
 | 
			
		||||
 | 
			
		||||
    def handle_navigation_repeat(self):
 | 
			
		||||
        """Плавное повторение движения с переменной скоростью для FileExplorer"""
 | 
			
		||||
        try:
 | 
			
		||||
            if not self.file_explorer or not hasattr(self.file_explorer, 'file_list') or not self.file_explorer.file_list:
 | 
			
		||||
                return
 | 
			
		||||
 | 
			
		||||
            if self.current_direction != 0:
 | 
			
		||||
                now = time.time()
 | 
			
		||||
                # Динамический интервал в зависимости от stick_value
 | 
			
		||||
                dynamic_delay = self.repeat_nav_delay / self.stick_value
 | 
			
		||||
                if now - self.last_nav_time >= dynamic_delay:
 | 
			
		||||
                    self.file_explorer.move_selection(self.current_direction)
 | 
			
		||||
                    self.last_nav_time = now
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Error in navigation repeat: {e}")
 | 
			
		||||
 | 
			
		||||
    @Slot(bool)
 | 
			
		||||
    def handle_fullscreen_slot(self, enable: bool) -> None:
 | 
			
		||||
        try:
 | 
			
		||||
@@ -138,6 +262,7 @@ class InputManager(QObject):
 | 
			
		||||
        self._gamepad_handling_enabled = False
 | 
			
		||||
        self.stop_rumble()
 | 
			
		||||
        self.dpad_timer.stop()
 | 
			
		||||
        self.nav_timer.stop()
 | 
			
		||||
 | 
			
		||||
    def enable_gamepad_handling(self) -> None:
 | 
			
		||||
        """Включает обработку событий геймпада."""
 | 
			
		||||
@@ -821,6 +946,7 @@ class InputManager(QObject):
 | 
			
		||||
        try:
 | 
			
		||||
            self.running = False
 | 
			
		||||
            self.dpad_timer.stop()
 | 
			
		||||
            self.nav_timer.stop()
 | 
			
		||||
            self.stop_rumble()
 | 
			
		||||
            if self.gamepad_thread:
 | 
			
		||||
                self.gamepad_thread.join()
 | 
			
		||||
 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							@@ -9,7 +9,7 @@ msgid ""
 | 
			
		||||
msgstr ""
 | 
			
		||||
"Project-Id-Version: PROJECT VERSION\n"
 | 
			
		||||
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
 | 
			
		||||
"POT-Creation-Date: 2025-06-22 18:23+0500\n"
 | 
			
		||||
"POT-Creation-Date: 2025-06-26 14:55+0500\n"
 | 
			
		||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
 | 
			
		||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
 | 
			
		||||
"Language: de_DE\n"
 | 
			
		||||
@@ -20,6 +20,12 @@ msgstr ""
 | 
			
		||||
"Content-Transfer-Encoding: 8bit\n"
 | 
			
		||||
"Generated-By: Babel 2.17.0\n"
 | 
			
		||||
 | 
			
		||||
msgid "Error"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "PortProton is not found"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Remove from Favorites"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
@@ -56,30 +62,29 @@ msgstr ""
 | 
			
		||||
msgid "Delete from PortProton"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Error"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Legendary executable not found at {0}"
 | 
			
		||||
msgid "Legendary executable not found at {path}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Success"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "'{0}' was added to Steam. Please restart Steam for changes to take effect."
 | 
			
		||||
msgid ""
 | 
			
		||||
"'{game_name}' was added to Steam. Please restart Steam for changes to "
 | 
			
		||||
"take effect."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Executable file not found for game: {0}"
 | 
			
		||||
msgid "Executable not found for game: {game_name}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Opened folder for EGS game '{0}'"
 | 
			
		||||
msgid "Opened folder for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to open game folder: {0}"
 | 
			
		||||
msgid "Failed to open folder: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Select Game Installation Folder"
 | 
			
		||||
@@ -89,86 +94,85 @@ msgid "No folder selected"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Importing '{0}' to Legendary..."
 | 
			
		||||
msgid "Imported '{game_name}' to Legendary"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Added '{0}' to favorites"
 | 
			
		||||
msgid "Failed to import '{game_name}' to Legendary: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Removed '{0}' from favorites"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "PortProton is not found."
 | 
			
		||||
msgid "Importing '{game_name}' to Legendary..."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "start.sh not found at {0}"
 | 
			
		||||
msgid "Added '{game_name}' to favorites"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to create .desktop file: {0}"
 | 
			
		||||
msgid "Removed '{game_name}' from favorites"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' added to desktop"
 | 
			
		||||
msgid "start.sh not found at {path}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to add game to desktop: {0}"
 | 
			
		||||
msgid "Launch game \"{name}\" with PortProton"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove game '{0}' from Desktop: {{0}}"
 | 
			
		||||
msgid "Failed to create .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Successfully removed game '{0}' from Desktop"
 | 
			
		||||
msgid "Added '{game_name}' to {location}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Desktop"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' added to menu"
 | 
			
		||||
msgid "Failed to add '{game_name}' to {location}: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to add game '{0}' to menu: {1}"
 | 
			
		||||
msgid "Failed to remove '{game_name}' from {location}: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove game '{0}' from menu: {{0}}"
 | 
			
		||||
msgid "Removed '{game_name}' from {location}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Menu"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Successfully removed game '{0}' from menu"
 | 
			
		||||
msgid "No executable command in .desktop file for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "No executable command found in .desktop file for game: {0}"
 | 
			
		||||
msgid "Failed to parse .desktop file for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to parse .desktop file for game: {0}"
 | 
			
		||||
msgid "Failed to read .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to read .desktop file: {0}"
 | 
			
		||||
msgid "No .desktop file found for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid ".desktop file not found for game: {0}"
 | 
			
		||||
msgid "Invalid executable command: {exec_line}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Invalid executable command: {0}"
 | 
			
		||||
msgid "Executable not found: {path}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Executable file not found: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to parse executable command: {0}"
 | 
			
		||||
msgid "Failed to parse executable: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Confirm Deletion"
 | 
			
		||||
@@ -176,60 +180,52 @@ msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid ""
 | 
			
		||||
"Are you sure you want to delete '{0}'? This will remove the .desktop file"
 | 
			
		||||
" and custom data."
 | 
			
		||||
"Are you sure you want to delete '{game_name}'? This will remove the "
 | 
			
		||||
".desktop file and custom data."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Could not locate .desktop file for game: {0}"
 | 
			
		||||
msgid "Failed to delete .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to delete .desktop file: {0}"
 | 
			
		||||
msgid "Deleted '{game_name}' successfully"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' deleted successfully"
 | 
			
		||||
msgid "Failed to delete custom data: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Game name and executable path are required"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Failed to generate .desktop file data"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to delete custom data: {0}"
 | 
			
		||||
msgid "Failed to delete old .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to add game '{0}' to desktop: {1}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Game name and executable path are required."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Failed to generate .desktop file data."
 | 
			
		||||
msgid "Removed old .desktop file for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove old .desktop file: {0}"
 | 
			
		||||
msgid "Failed to save .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Old .desktop file removed for '{0}'"
 | 
			
		||||
msgid "Failed to copy cover image: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to save .desktop file: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to copy cover image: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to add game '{0}' to Steam: {1}"
 | 
			
		||||
msgid "Failed to add '{game_name}' to Steam: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid ""
 | 
			
		||||
"'{0}' was removed from Steam. Please restart Steam for changes to take "
 | 
			
		||||
"effect."
 | 
			
		||||
"'{game_name}' was removed from Steam. Please restart Steam for changes to"
 | 
			
		||||
" take effect."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "PortProton directory not found"
 | 
			
		||||
@@ -245,31 +241,33 @@ msgid "Steam shortcuts file not found"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to create backup of shortcuts.vdf: {0}"
 | 
			
		||||
msgid "Failed to create backup of shortcuts.vdf: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to load shortcuts.vdf: {0}"
 | 
			
		||||
msgid "Failed to load shortcuts.vdf: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' not found in Steam shortcuts"
 | 
			
		||||
msgid "Game '{game_name}' not found in Steam shortcuts"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to update shortcuts.vdf: {0}"
 | 
			
		||||
msgid "Failed to update shortcuts.vdf: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove EGS game '{0}' from Steam: {1}"
 | 
			
		||||
msgid "Failed to remove EGS game '{game_name}' from Steam: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove game '{0}' from Steam: {1}"
 | 
			
		||||
msgid "Failed to remove game '{game_name}' from Steam: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Successfully opened folder for '{0}'"
 | 
			
		||||
msgid "Select"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Cancel"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Edit Game"
 | 
			
		||||
@@ -293,22 +291,12 @@ msgstr ""
 | 
			
		||||
msgid "Cover Preview:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Select Executable"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Select Cover Image"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Invalid image"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "No cover selected"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Launch game \"{name}\" with PortProton"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Loading Epic Games Store games..."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
@@ -628,9 +616,6 @@ msgstr ""
 | 
			
		||||
msgid "portprotonqt-session-select file not found at /usr/bin/"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Cancel"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Failed to reboot the system"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							@@ -9,7 +9,7 @@ msgid ""
 | 
			
		||||
msgstr ""
 | 
			
		||||
"Project-Id-Version: PROJECT VERSION\n"
 | 
			
		||||
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
 | 
			
		||||
"POT-Creation-Date: 2025-06-22 18:23+0500\n"
 | 
			
		||||
"POT-Creation-Date: 2025-06-26 14:55+0500\n"
 | 
			
		||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
 | 
			
		||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
 | 
			
		||||
"Language: es_ES\n"
 | 
			
		||||
@@ -20,6 +20,12 @@ msgstr ""
 | 
			
		||||
"Content-Transfer-Encoding: 8bit\n"
 | 
			
		||||
"Generated-By: Babel 2.17.0\n"
 | 
			
		||||
 | 
			
		||||
msgid "Error"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "PortProton is not found"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Remove from Favorites"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
@@ -56,30 +62,29 @@ msgstr ""
 | 
			
		||||
msgid "Delete from PortProton"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Error"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Legendary executable not found at {0}"
 | 
			
		||||
msgid "Legendary executable not found at {path}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Success"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "'{0}' was added to Steam. Please restart Steam for changes to take effect."
 | 
			
		||||
msgid ""
 | 
			
		||||
"'{game_name}' was added to Steam. Please restart Steam for changes to "
 | 
			
		||||
"take effect."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Executable file not found for game: {0}"
 | 
			
		||||
msgid "Executable not found for game: {game_name}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Opened folder for EGS game '{0}'"
 | 
			
		||||
msgid "Opened folder for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to open game folder: {0}"
 | 
			
		||||
msgid "Failed to open folder: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Select Game Installation Folder"
 | 
			
		||||
@@ -89,86 +94,85 @@ msgid "No folder selected"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Importing '{0}' to Legendary..."
 | 
			
		||||
msgid "Imported '{game_name}' to Legendary"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Added '{0}' to favorites"
 | 
			
		||||
msgid "Failed to import '{game_name}' to Legendary: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Removed '{0}' from favorites"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "PortProton is not found."
 | 
			
		||||
msgid "Importing '{game_name}' to Legendary..."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "start.sh not found at {0}"
 | 
			
		||||
msgid "Added '{game_name}' to favorites"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to create .desktop file: {0}"
 | 
			
		||||
msgid "Removed '{game_name}' from favorites"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' added to desktop"
 | 
			
		||||
msgid "start.sh not found at {path}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to add game to desktop: {0}"
 | 
			
		||||
msgid "Launch game \"{name}\" with PortProton"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove game '{0}' from Desktop: {{0}}"
 | 
			
		||||
msgid "Failed to create .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Successfully removed game '{0}' from Desktop"
 | 
			
		||||
msgid "Added '{game_name}' to {location}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Desktop"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' added to menu"
 | 
			
		||||
msgid "Failed to add '{game_name}' to {location}: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to add game '{0}' to menu: {1}"
 | 
			
		||||
msgid "Failed to remove '{game_name}' from {location}: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove game '{0}' from menu: {{0}}"
 | 
			
		||||
msgid "Removed '{game_name}' from {location}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Menu"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Successfully removed game '{0}' from menu"
 | 
			
		||||
msgid "No executable command in .desktop file for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "No executable command found in .desktop file for game: {0}"
 | 
			
		||||
msgid "Failed to parse .desktop file for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to parse .desktop file for game: {0}"
 | 
			
		||||
msgid "Failed to read .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to read .desktop file: {0}"
 | 
			
		||||
msgid "No .desktop file found for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid ".desktop file not found for game: {0}"
 | 
			
		||||
msgid "Invalid executable command: {exec_line}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Invalid executable command: {0}"
 | 
			
		||||
msgid "Executable not found: {path}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Executable file not found: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to parse executable command: {0}"
 | 
			
		||||
msgid "Failed to parse executable: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Confirm Deletion"
 | 
			
		||||
@@ -176,60 +180,52 @@ msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid ""
 | 
			
		||||
"Are you sure you want to delete '{0}'? This will remove the .desktop file"
 | 
			
		||||
" and custom data."
 | 
			
		||||
"Are you sure you want to delete '{game_name}'? This will remove the "
 | 
			
		||||
".desktop file and custom data."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Could not locate .desktop file for game: {0}"
 | 
			
		||||
msgid "Failed to delete .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to delete .desktop file: {0}"
 | 
			
		||||
msgid "Deleted '{game_name}' successfully"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' deleted successfully"
 | 
			
		||||
msgid "Failed to delete custom data: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Game name and executable path are required"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Failed to generate .desktop file data"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to delete custom data: {0}"
 | 
			
		||||
msgid "Failed to delete old .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to add game '{0}' to desktop: {1}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Game name and executable path are required."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Failed to generate .desktop file data."
 | 
			
		||||
msgid "Removed old .desktop file for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove old .desktop file: {0}"
 | 
			
		||||
msgid "Failed to save .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Old .desktop file removed for '{0}'"
 | 
			
		||||
msgid "Failed to copy cover image: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to save .desktop file: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to copy cover image: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to add game '{0}' to Steam: {1}"
 | 
			
		||||
msgid "Failed to add '{game_name}' to Steam: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid ""
 | 
			
		||||
"'{0}' was removed from Steam. Please restart Steam for changes to take "
 | 
			
		||||
"effect."
 | 
			
		||||
"'{game_name}' was removed from Steam. Please restart Steam for changes to"
 | 
			
		||||
" take effect."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "PortProton directory not found"
 | 
			
		||||
@@ -245,31 +241,33 @@ msgid "Steam shortcuts file not found"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to create backup of shortcuts.vdf: {0}"
 | 
			
		||||
msgid "Failed to create backup of shortcuts.vdf: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to load shortcuts.vdf: {0}"
 | 
			
		||||
msgid "Failed to load shortcuts.vdf: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' not found in Steam shortcuts"
 | 
			
		||||
msgid "Game '{game_name}' not found in Steam shortcuts"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to update shortcuts.vdf: {0}"
 | 
			
		||||
msgid "Failed to update shortcuts.vdf: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove EGS game '{0}' from Steam: {1}"
 | 
			
		||||
msgid "Failed to remove EGS game '{game_name}' from Steam: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove game '{0}' from Steam: {1}"
 | 
			
		||||
msgid "Failed to remove game '{game_name}' from Steam: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Successfully opened folder for '{0}'"
 | 
			
		||||
msgid "Select"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Cancel"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Edit Game"
 | 
			
		||||
@@ -293,22 +291,12 @@ msgstr ""
 | 
			
		||||
msgid "Cover Preview:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Select Executable"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Select Cover Image"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Invalid image"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "No cover selected"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Launch game \"{name}\" with PortProton"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Loading Epic Games Store games..."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
@@ -628,9 +616,6 @@ msgstr ""
 | 
			
		||||
msgid "portprotonqt-session-select file not found at /usr/bin/"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Cancel"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Failed to reboot the system"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -9,7 +9,7 @@ msgid ""
 | 
			
		||||
msgstr ""
 | 
			
		||||
"Project-Id-Version: PortProtonQt 0.1.1\n"
 | 
			
		||||
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
 | 
			
		||||
"POT-Creation-Date: 2025-06-22 18:23+0500\n"
 | 
			
		||||
"POT-Creation-Date: 2025-06-26 14:55+0500\n"
 | 
			
		||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
 | 
			
		||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
 | 
			
		||||
"Language-Team: LANGUAGE <LL@li.org>\n"
 | 
			
		||||
@@ -18,6 +18,12 @@ msgstr ""
 | 
			
		||||
"Content-Transfer-Encoding: 8bit\n"
 | 
			
		||||
"Generated-By: Babel 2.17.0\n"
 | 
			
		||||
 | 
			
		||||
msgid "Error"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "PortProton is not found"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Remove from Favorites"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
@@ -54,30 +60,29 @@ msgstr ""
 | 
			
		||||
msgid "Delete from PortProton"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Error"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Legendary executable not found at {0}"
 | 
			
		||||
msgid "Legendary executable not found at {path}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Success"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "'{0}' was added to Steam. Please restart Steam for changes to take effect."
 | 
			
		||||
msgid ""
 | 
			
		||||
"'{game_name}' was added to Steam. Please restart Steam for changes to "
 | 
			
		||||
"take effect."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Executable file not found for game: {0}"
 | 
			
		||||
msgid "Executable not found for game: {game_name}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Opened folder for EGS game '{0}'"
 | 
			
		||||
msgid "Opened folder for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to open game folder: {0}"
 | 
			
		||||
msgid "Failed to open folder: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Select Game Installation Folder"
 | 
			
		||||
@@ -87,86 +92,85 @@ msgid "No folder selected"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Importing '{0}' to Legendary..."
 | 
			
		||||
msgid "Imported '{game_name}' to Legendary"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Added '{0}' to favorites"
 | 
			
		||||
msgid "Failed to import '{game_name}' to Legendary: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Removed '{0}' from favorites"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "PortProton is not found."
 | 
			
		||||
msgid "Importing '{game_name}' to Legendary..."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "start.sh not found at {0}"
 | 
			
		||||
msgid "Added '{game_name}' to favorites"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to create .desktop file: {0}"
 | 
			
		||||
msgid "Removed '{game_name}' from favorites"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' added to desktop"
 | 
			
		||||
msgid "start.sh not found at {path}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to add game to desktop: {0}"
 | 
			
		||||
msgid "Launch game \"{name}\" with PortProton"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove game '{0}' from Desktop: {{0}}"
 | 
			
		||||
msgid "Failed to create .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Successfully removed game '{0}' from Desktop"
 | 
			
		||||
msgid "Added '{game_name}' to {location}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Desktop"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' added to menu"
 | 
			
		||||
msgid "Failed to add '{game_name}' to {location}: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to add game '{0}' to menu: {1}"
 | 
			
		||||
msgid "Failed to remove '{game_name}' from {location}: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove game '{0}' from menu: {{0}}"
 | 
			
		||||
msgid "Removed '{game_name}' from {location}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Menu"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Successfully removed game '{0}' from menu"
 | 
			
		||||
msgid "No executable command in .desktop file for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "No executable command found in .desktop file for game: {0}"
 | 
			
		||||
msgid "Failed to parse .desktop file for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to parse .desktop file for game: {0}"
 | 
			
		||||
msgid "Failed to read .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to read .desktop file: {0}"
 | 
			
		||||
msgid "No .desktop file found for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid ".desktop file not found for game: {0}"
 | 
			
		||||
msgid "Invalid executable command: {exec_line}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Invalid executable command: {0}"
 | 
			
		||||
msgid "Executable not found: {path}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Executable file not found: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to parse executable command: {0}"
 | 
			
		||||
msgid "Failed to parse executable: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Confirm Deletion"
 | 
			
		||||
@@ -174,60 +178,52 @@ msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid ""
 | 
			
		||||
"Are you sure you want to delete '{0}'? This will remove the .desktop file"
 | 
			
		||||
" and custom data."
 | 
			
		||||
"Are you sure you want to delete '{game_name}'? This will remove the "
 | 
			
		||||
".desktop file and custom data."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Could not locate .desktop file for game: {0}"
 | 
			
		||||
msgid "Failed to delete .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to delete .desktop file: {0}"
 | 
			
		||||
msgid "Deleted '{game_name}' successfully"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' deleted successfully"
 | 
			
		||||
msgid "Failed to delete custom data: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Game name and executable path are required"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Failed to generate .desktop file data"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to delete custom data: {0}"
 | 
			
		||||
msgid "Failed to delete old .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to add game '{0}' to desktop: {1}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Game name and executable path are required."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Failed to generate .desktop file data."
 | 
			
		||||
msgid "Removed old .desktop file for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove old .desktop file: {0}"
 | 
			
		||||
msgid "Failed to save .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Old .desktop file removed for '{0}'"
 | 
			
		||||
msgid "Failed to copy cover image: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to save .desktop file: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to copy cover image: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to add game '{0}' to Steam: {1}"
 | 
			
		||||
msgid "Failed to add '{game_name}' to Steam: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid ""
 | 
			
		||||
"'{0}' was removed from Steam. Please restart Steam for changes to take "
 | 
			
		||||
"effect."
 | 
			
		||||
"'{game_name}' was removed from Steam. Please restart Steam for changes to"
 | 
			
		||||
" take effect."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "PortProton directory not found"
 | 
			
		||||
@@ -243,31 +239,33 @@ msgid "Steam shortcuts file not found"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to create backup of shortcuts.vdf: {0}"
 | 
			
		||||
msgid "Failed to create backup of shortcuts.vdf: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to load shortcuts.vdf: {0}"
 | 
			
		||||
msgid "Failed to load shortcuts.vdf: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' not found in Steam shortcuts"
 | 
			
		||||
msgid "Game '{game_name}' not found in Steam shortcuts"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to update shortcuts.vdf: {0}"
 | 
			
		||||
msgid "Failed to update shortcuts.vdf: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove EGS game '{0}' from Steam: {1}"
 | 
			
		||||
msgid "Failed to remove EGS game '{game_name}' from Steam: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove game '{0}' from Steam: {1}"
 | 
			
		||||
msgid "Failed to remove game '{game_name}' from Steam: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Successfully opened folder for '{0}'"
 | 
			
		||||
msgid "Select"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Cancel"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Edit Game"
 | 
			
		||||
@@ -291,22 +289,12 @@ msgstr ""
 | 
			
		||||
msgid "Cover Preview:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Select Executable"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Select Cover Image"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Invalid image"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "No cover selected"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Launch game \"{name}\" with PortProton"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Loading Epic Games Store games..."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
@@ -626,9 +614,6 @@ msgstr ""
 | 
			
		||||
msgid "portprotonqt-session-select file not found at /usr/bin/"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Cancel"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Failed to reboot the system"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							@@ -9,8 +9,8 @@ msgid ""
 | 
			
		||||
msgstr ""
 | 
			
		||||
"Project-Id-Version: PROJECT VERSION\n"
 | 
			
		||||
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
 | 
			
		||||
"POT-Creation-Date: 2025-06-22 18:23+0500\n"
 | 
			
		||||
"PO-Revision-Date: 2025-06-22 18:22+0500\n"
 | 
			
		||||
"POT-Creation-Date: 2025-06-26 14:55+0500\n"
 | 
			
		||||
"PO-Revision-Date: 2025-06-26 14:55+0500\n"
 | 
			
		||||
"Last-Translator: \n"
 | 
			
		||||
"Language: ru_RU\n"
 | 
			
		||||
"Language-Team: ru_RU <LL@li.org>\n"
 | 
			
		||||
@@ -21,6 +21,12 @@ msgstr ""
 | 
			
		||||
"Content-Transfer-Encoding: 8bit\n"
 | 
			
		||||
"Generated-By: Babel 2.17.0\n"
 | 
			
		||||
 | 
			
		||||
msgid "Error"
 | 
			
		||||
msgstr "Ошибка"
 | 
			
		||||
 | 
			
		||||
msgid "PortProton is not found"
 | 
			
		||||
msgstr "PortProton не найден"
 | 
			
		||||
 | 
			
		||||
msgid "Remove from Favorites"
 | 
			
		||||
msgstr "Удалить из Избранного"
 | 
			
		||||
 | 
			
		||||
@@ -57,33 +63,32 @@ msgstr "Редактировать"
 | 
			
		||||
msgid "Delete from PortProton"
 | 
			
		||||
msgstr "Удалить из PortProton"
 | 
			
		||||
 | 
			
		||||
msgid "Error"
 | 
			
		||||
msgstr "Ошибка"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Legendary executable not found at {0}"
 | 
			
		||||
msgstr "Legendary не найден по пути {0}"
 | 
			
		||||
msgid "Legendary executable not found at {path}"
 | 
			
		||||
msgstr "Legendary не найден по пути {path}"
 | 
			
		||||
 | 
			
		||||
msgid "Success"
 | 
			
		||||
msgstr "Успешно"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "'{0}' was added to Steam. Please restart Steam for changes to take effect."
 | 
			
		||||
msgid ""
 | 
			
		||||
"'{game_name}' was added to Steam. Please restart Steam for changes to "
 | 
			
		||||
"take effect."
 | 
			
		||||
msgstr ""
 | 
			
		||||
"'{0}' был добавлен в Steam. Пожалуйста, перезапустите Steam, чтобы "
 | 
			
		||||
"изменения вступили в силу."
 | 
			
		||||
"'{game_name}' был(а) добавлен(а) в Steam. Пожалуйста, перезапустите "
 | 
			
		||||
"Steam, чтобы изменения вступили в силу."
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Executable file not found for game: {0}"
 | 
			
		||||
msgstr "Не найден исполняемый файл для игры: {0}"
 | 
			
		||||
msgid "Executable not found for game: {game_name}"
 | 
			
		||||
msgstr "Исполняемый файл не найден для игры: {game_name}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Opened folder for EGS game '{0}'"
 | 
			
		||||
msgstr "Открытие папки для игры EGS '{0}'"
 | 
			
		||||
msgid "Opened folder for '{game_name}'"
 | 
			
		||||
msgstr "Открыта папка для '{game_name}'"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to open game folder: {0}"
 | 
			
		||||
msgstr "Не удалось открыть папку для игры: {0}"
 | 
			
		||||
msgid "Failed to open folder: {error}"
 | 
			
		||||
msgstr "Не удалось открыть папку для игры: {error}"
 | 
			
		||||
 | 
			
		||||
msgid "Select Game Installation Folder"
 | 
			
		||||
msgstr "Выберите папку установки игры"
 | 
			
		||||
@@ -92,152 +97,143 @@ msgid "No folder selected"
 | 
			
		||||
msgstr "Не выбрана ни одна папка"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Importing '{0}' to Legendary..."
 | 
			
		||||
msgstr "Игра '{0}' импортирована"
 | 
			
		||||
msgid "Imported '{game_name}' to Legendary"
 | 
			
		||||
msgstr "Импортировано '{game_name}' в Legendary"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Added '{0}' to favorites"
 | 
			
		||||
msgstr "Добавление '{0}' в избранное"
 | 
			
		||||
msgid "Failed to import '{game_name}' to Legendary: {error}"
 | 
			
		||||
msgstr "Не удалось импортировать '{game_name}' в Legendary: {error}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Removed '{0}' from favorites"
 | 
			
		||||
msgstr "Удаление '{0}' из избранного"
 | 
			
		||||
 | 
			
		||||
msgid "PortProton is not found."
 | 
			
		||||
msgstr "PortProton не найден."
 | 
			
		||||
msgid "Importing '{game_name}' to Legendary..."
 | 
			
		||||
msgstr "Импортируется '{game_name}' в Legendary..."
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "start.sh not found at {0}"
 | 
			
		||||
msgstr "start.sh не найден по адресу {0}"
 | 
			
		||||
msgid "Added '{game_name}' to favorites"
 | 
			
		||||
msgstr "'{game_name}' был(а) добавлен(а) в избранное"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to create .desktop file: {0}"
 | 
			
		||||
msgstr "Не удалось создать файл .desktop: {0}"
 | 
			
		||||
msgid "Removed '{game_name}' from favorites"
 | 
			
		||||
msgstr "'{game_name}' был(а) удалён(а) из избранного"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' added to desktop"
 | 
			
		||||
msgstr "Игра '{0}' добавлена на рабочий стол"
 | 
			
		||||
msgid "start.sh not found at {path}"
 | 
			
		||||
msgstr "start.sh не найден по адресу {path}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to add game to desktop: {0}"
 | 
			
		||||
msgstr "Не удалось добавить игру на рабочий стол: {0}"
 | 
			
		||||
msgid "Launch game \"{name}\" with PortProton"
 | 
			
		||||
msgstr "Запустить игру \"{name}\" с помощью PortProton"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove game '{0}' from Desktop: {{0}}"
 | 
			
		||||
msgstr "Не удалось удалить игру '{0}' с рабочего стола: {{0}}"
 | 
			
		||||
msgid "Failed to create .desktop file: {error}"
 | 
			
		||||
msgstr "Не удалось создать файл .desktop: {error}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Successfully removed game '{0}' from Desktop"
 | 
			
		||||
msgstr "Успешно удалена игра '{0}' с рабочего стола"
 | 
			
		||||
msgid "Added '{game_name}' to {location}"
 | 
			
		||||
msgstr "`'{game_name}' был(а) добавлен(а) в {location}`"
 | 
			
		||||
 | 
			
		||||
msgid "Desktop"
 | 
			
		||||
msgstr "Рабочий стол"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' added to menu"
 | 
			
		||||
msgstr "Игра '{0}' добавлена в меню"
 | 
			
		||||
msgid "Failed to add '{game_name}' to {location}: {error}"
 | 
			
		||||
msgstr "Не удалось добавить '{game_name}' в {location}: {error}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to add game '{0}' to menu: {1}"
 | 
			
		||||
msgstr "Не удалось добавить игру в меню: '{0}' в меню: {1}"
 | 
			
		||||
msgid "Failed to remove '{game_name}' from {location}: {error}"
 | 
			
		||||
msgstr "Не удалось удалить '{game_name}' из {location}: {error}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove game '{0}' from menu: {{0}}"
 | 
			
		||||
msgstr "Не удалось удалить игру '{0}' из меню: {{0}}"
 | 
			
		||||
msgid "Removed '{game_name}' from {location}"
 | 
			
		||||
msgstr "'{game_name}' был(а) удалён(а) из {location}"
 | 
			
		||||
 | 
			
		||||
msgid "Menu"
 | 
			
		||||
msgstr "Меню"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Successfully removed game '{0}' from menu"
 | 
			
		||||
msgstr "Успешно удалена игра '{0}' из меню"
 | 
			
		||||
msgid "No executable command in .desktop file for '{game_name}'"
 | 
			
		||||
msgstr "В файле .desktop для '{game_name}' отсутствует исполняемая команда"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "No executable command found in .desktop file for game: {0}"
 | 
			
		||||
msgstr "В файле .desktop для игры не найдено ни одной исполняемой команды: {0}"
 | 
			
		||||
msgid "Failed to parse .desktop file for '{game_name}'"
 | 
			
		||||
msgstr "Не удалось разобрать файл .desktop для '{game_name}'"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to parse .desktop file for game: {0}"
 | 
			
		||||
msgstr "Не удалось удалить файл .desktop: {0}"
 | 
			
		||||
msgid "Failed to read .desktop file: {error}"
 | 
			
		||||
msgstr "Не удалось прочитать файл .desktop: {error}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to read .desktop file: {0}"
 | 
			
		||||
msgstr "Не удалось прочитать файл .desktop: {0}"
 | 
			
		||||
msgid "No .desktop file found for '{game_name}'"
 | 
			
		||||
msgstr "Файл .desktop для '{game_name}' не найден"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid ".desktop file not found for game: {0}"
 | 
			
		||||
msgstr "Файл не найден: {0}"
 | 
			
		||||
msgid "Invalid executable command: {exec_line}"
 | 
			
		||||
msgstr "Недопустимая исполняемая команда: {exec_line}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Invalid executable command: {0}"
 | 
			
		||||
msgstr "Недопустимая исполняемая команда: {0}"
 | 
			
		||||
msgid "Executable not found: {path}"
 | 
			
		||||
msgstr "Исполняемый файл не найден: {path}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Executable file not found: {0}"
 | 
			
		||||
msgstr "Файл не найден: {0}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to parse executable command: {0}"
 | 
			
		||||
msgstr "Не удалось удалить игру из меню: {0}"
 | 
			
		||||
msgid "Failed to parse executable: {error}"
 | 
			
		||||
msgstr "Не удалось разобрать исполняемый файл: {error}"
 | 
			
		||||
 | 
			
		||||
msgid "Confirm Deletion"
 | 
			
		||||
msgstr "Подтвердите удаление"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid ""
 | 
			
		||||
"Are you sure you want to delete '{0}'? This will remove the .desktop file"
 | 
			
		||||
" and custom data."
 | 
			
		||||
"Are you sure you want to delete '{game_name}'? This will remove the "
 | 
			
		||||
".desktop file and custom data."
 | 
			
		||||
msgstr ""
 | 
			
		||||
"Вы уверены, что хотите удалить '{0}'? Это приведет к удалению файла "
 | 
			
		||||
".desktop и настраиваемых данных."
 | 
			
		||||
"Вы уверены, что хотите удалить '{game_name}'? Это приведёт к удалению "
 | 
			
		||||
"файла .desktop и пользовательских данных."
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Could not locate .desktop file for game: {0}"
 | 
			
		||||
msgstr "Не удалось найти файл .desktop для игры: {0}"
 | 
			
		||||
msgid "Failed to delete .desktop file: {error}"
 | 
			
		||||
msgstr "Не удалось удалить файл .desktop: {error}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to delete .desktop file: {0}"
 | 
			
		||||
msgstr "Не удалось удалить файл .desktop: {0}"
 | 
			
		||||
msgid "Deleted '{game_name}' successfully"
 | 
			
		||||
msgstr "'{game_name}' был(а) успешно удалён(а)"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' deleted successfully"
 | 
			
		||||
msgstr "Игра '{0}' успешно удалена"
 | 
			
		||||
msgid "Failed to delete custom data: {error}"
 | 
			
		||||
msgstr "Не удалось удалить пользовательские данные: {error}"
 | 
			
		||||
 | 
			
		||||
msgid "Game name and executable path are required"
 | 
			
		||||
msgstr "Требуются название игры и путь к исполняемому файлу"
 | 
			
		||||
 | 
			
		||||
msgid "Failed to generate .desktop file data"
 | 
			
		||||
msgstr "Не удалось сгенерировать данные файла .desktop"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to delete custom data: {0}"
 | 
			
		||||
msgstr "Не удалось удалить настраиваемые данные: {0}"
 | 
			
		||||
msgid "Failed to delete old .desktop file: {error}"
 | 
			
		||||
msgstr "Не удалось удалить старый файл .desktop: {error}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to add game '{0}' to desktop: {1}"
 | 
			
		||||
msgstr "Не удалось добавить игру '{0}' на рабочий стол: {1}"
 | 
			
		||||
 | 
			
		||||
msgid "Game name and executable path are required."
 | 
			
		||||
msgstr "Необходимо указать название игры и путь к исполняемому файлу."
 | 
			
		||||
 | 
			
		||||
msgid "Failed to generate .desktop file data."
 | 
			
		||||
msgstr "Не удалось сгенерировать данные файла .desktop."
 | 
			
		||||
msgid "Removed old .desktop file for '{game_name}'"
 | 
			
		||||
msgstr "Старый файл .desktop для '{game_name}' был(а) удалён(а)"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove old .desktop file: {0}"
 | 
			
		||||
msgstr "Не удалось удалить файл .desktop: {0}"
 | 
			
		||||
msgid "Failed to save .desktop file: {error}"
 | 
			
		||||
msgstr "Не удалось сохранить файл .desktop: {error}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Old .desktop file removed for '{0}'"
 | 
			
		||||
msgstr "Старый файл .desktop удален для '{0}'"
 | 
			
		||||
msgid "Failed to copy cover image: {error}"
 | 
			
		||||
msgstr "Не удалось скопировать обложку: {error}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to save .desktop file: {0}"
 | 
			
		||||
msgstr "Не удалось удалить файл .desktop: {0}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to copy cover image: {0}"
 | 
			
		||||
msgstr "Не удалось удалить игру из меню: {0}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to add game '{0}' to Steam: {1}"
 | 
			
		||||
msgstr "Не удалось добавить игру '{0}' в Steam: {1}"
 | 
			
		||||
msgid "Failed to add '{game_name}' to Steam: {error}"
 | 
			
		||||
msgstr "Не удалось добавить '{game_name}' в Steam: {error}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid ""
 | 
			
		||||
"'{0}' was removed from Steam. Please restart Steam for changes to take "
 | 
			
		||||
"effect."
 | 
			
		||||
"'{game_name}' was removed from Steam. Please restart Steam for changes to"
 | 
			
		||||
" take effect."
 | 
			
		||||
msgstr ""
 | 
			
		||||
"'{0}' был удалён из Steam. Пожалуйста, перезапустите Steam, чтобы "
 | 
			
		||||
"изменения вступили в силу."
 | 
			
		||||
"'{game_name}' был(а) удалён(а) из Steam. Пожалуйста, перезапустите Steam,"
 | 
			
		||||
" чтобы изменения вступили в силу."
 | 
			
		||||
 | 
			
		||||
msgid "PortProton directory not found"
 | 
			
		||||
msgstr "PortProton не найден."
 | 
			
		||||
@@ -252,32 +248,34 @@ msgid "Steam shortcuts file not found"
 | 
			
		||||
msgstr "Файл ярлыков Steam не найден"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to create backup of shortcuts.vdf: {0}"
 | 
			
		||||
msgstr "Не удалось создать резервную копию shortcuts.vdf: {0}"
 | 
			
		||||
msgid "Failed to create backup of shortcuts.vdf: {error}"
 | 
			
		||||
msgstr "Не удалось создать резервную копию файла shortcuts.vdf: {error}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to load shortcuts.vdf: {0}"
 | 
			
		||||
msgstr "Не удалось загрузить shortcuts.vdf: {0}"
 | 
			
		||||
msgid "Failed to load shortcuts.vdf: {error}"
 | 
			
		||||
msgstr "Не удалось загрузить файл shortcuts.vdf: {error}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' not found in Steam shortcuts"
 | 
			
		||||
msgstr "Игра '{0}' не найдена в ярлыках Steam"
 | 
			
		||||
msgid "Game '{game_name}' not found in Steam shortcuts"
 | 
			
		||||
msgstr "Игра '{game_name}' не найдена в ярлыках Steam"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to update shortcuts.vdf: {0}"
 | 
			
		||||
msgstr "Не удалось обновить shortcuts.vdf: {0}"
 | 
			
		||||
msgid "Failed to update shortcuts.vdf: {error}"
 | 
			
		||||
msgstr "Не удалось обновить файл shortcuts.vdf: {error}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove EGS game '{0}' from Steam: {1}"
 | 
			
		||||
msgstr "Не удалось удалить игру EGS '{0}' из Steam: {1}"
 | 
			
		||||
msgid "Failed to remove EGS game '{game_name}' from Steam: {error}"
 | 
			
		||||
msgstr "Не удалось удалить игру EGS '{game_name}' из Steam: {error}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove game '{0}' from Steam: {1}"
 | 
			
		||||
msgstr "Не удалось удалить игру '{0}' из Steam: {1}"
 | 
			
		||||
msgid "Failed to remove game '{game_name}' from Steam: {error}"
 | 
			
		||||
msgstr "Не удалось удалить игру '{game_name}' из Steam: {error}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Successfully opened folder for '{0}'"
 | 
			
		||||
msgstr "Успешно открыта папка для '{0}'"
 | 
			
		||||
msgid "Select"
 | 
			
		||||
msgstr "Выбрать"
 | 
			
		||||
 | 
			
		||||
msgid "Cancel"
 | 
			
		||||
msgstr "Отмена"
 | 
			
		||||
 | 
			
		||||
msgid "Edit Game"
 | 
			
		||||
msgstr "Редактировать игру"
 | 
			
		||||
@@ -300,22 +298,12 @@ msgstr "Обложка:"
 | 
			
		||||
msgid "Cover Preview:"
 | 
			
		||||
msgstr "Предпросмотр обложки:"
 | 
			
		||||
 | 
			
		||||
msgid "Select Executable"
 | 
			
		||||
msgstr "Выберите исполняемый файл"
 | 
			
		||||
 | 
			
		||||
msgid "Select Cover Image"
 | 
			
		||||
msgstr "Выберите обложку"
 | 
			
		||||
 | 
			
		||||
msgid "Invalid image"
 | 
			
		||||
msgstr "Недопустимое изображение"
 | 
			
		||||
 | 
			
		||||
msgid "No cover selected"
 | 
			
		||||
msgstr "Обложка не выбрана"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Launch game \"{name}\" with PortProton"
 | 
			
		||||
msgstr "Запустить игру \"{name}\" с помощью PortProton"
 | 
			
		||||
 | 
			
		||||
msgid "Loading Epic Games Store games..."
 | 
			
		||||
msgstr "Загрузка игр из Epic Games Store..."
 | 
			
		||||
 | 
			
		||||
@@ -476,7 +464,7 @@ msgid "Enter Legendary Authorization Code"
 | 
			
		||||
msgstr "Введите код авторизации Legendary"
 | 
			
		||||
 | 
			
		||||
msgid "Authorization Code:"
 | 
			
		||||
msgstr "Код авторизации;"
 | 
			
		||||
msgstr "Код авторизации:"
 | 
			
		||||
 | 
			
		||||
msgid "Submit Code"
 | 
			
		||||
msgstr "Отправить код"
 | 
			
		||||
@@ -637,9 +625,6 @@ msgstr "Вернуться на рабочий стол"
 | 
			
		||||
msgid "portprotonqt-session-select file not found at /usr/bin/"
 | 
			
		||||
msgstr "portprotonqt-session-select не найдет"
 | 
			
		||||
 | 
			
		||||
msgid "Cancel"
 | 
			
		||||
msgstr "Отмена"
 | 
			
		||||
 | 
			
		||||
msgid "Failed to reboot the system"
 | 
			
		||||
msgstr "Не удалось перезагрузить систему"
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -2072,22 +2072,16 @@ class MainWindow(QMainWindow):
 | 
			
		||||
            exe_name = os.path.splitext(current_exe)[0]
 | 
			
		||||
            env_vars = os.environ.copy()
 | 
			
		||||
 | 
			
		||||
            # Delay disabling gamepad handling to allow rumble to complete
 | 
			
		||||
            if hasattr(self, 'input_manager'):
 | 
			
		||||
                QTimer.singleShot(200, self.input_manager.disable_gamepad_handling)
 | 
			
		||||
 | 
			
		||||
            if entry_exec_split[0] == "env" and len(entry_exec_split) > 1 and 'data/scripts/start.sh' in entry_exec_split[1]:
 | 
			
		||||
                env_vars['START_FROM_STEAM'] = '1'
 | 
			
		||||
            elif entry_exec_split[0] == "flatpak":
 | 
			
		||||
                env_vars['START_FROM_STEAM'] = '1'
 | 
			
		||||
            return
 | 
			
		||||
 | 
			
		||||
            # Delay disabling gamepad handling to allow rumble to complete
 | 
			
		||||
            if hasattr(self, 'input_manager'):
 | 
			
		||||
                QTimer.singleShot(200, self.input_manager.disable_gamepad_handling)
 | 
			
		||||
 | 
			
		||||
            # Запускаем игру
 | 
			
		||||
        self.current_running_button = update_button
 | 
			
		||||
        self.target_exe = current_exe
 | 
			
		||||
        exe_name = os.path.splitext(current_exe)[0]
 | 
			
		||||
        env_vars = os.environ.copy()
 | 
			
		||||
        env_vars['START_FROM_STEAM'] = '1'
 | 
			
		||||
            try:
 | 
			
		||||
                process = subprocess.Popen(entry_exec_split, env=env_vars, shell=False, preexec_fn=os.setsid)
 | 
			
		||||
                self.game_processes.append(process)
 | 
			
		||||
@@ -2108,6 +2102,7 @@ class MainWindow(QMainWindow):
 | 
			
		||||
                logger.error(f"Failed to launch game {exe_name}: {e}")
 | 
			
		||||
                QMessageBox.warning(self, _("Error"), _("Failed to launch game: {0}").format(str(e)))
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    def closeEvent(self, event):
 | 
			
		||||
        """Завершает все дочерние процессы и сохраняет настройки при закрытии окна."""
 | 
			
		||||
        for proc in self.game_processes:
 | 
			
		||||
 
 | 
			
		||||
@@ -646,3 +646,57 @@ SETTINGS_COMBO_STYLE = f"""
 | 
			
		||||
        background: rgba(0,122,255,0.25);
 | 
			
		||||
    }}
 | 
			
		||||
"""
 | 
			
		||||
 | 
			
		||||
class FileExplorerStyles:
 | 
			
		||||
    WINDOW_STYLE = """
 | 
			
		||||
        QDialog {
 | 
			
		||||
            background-color: #2d2d2d;
 | 
			
		||||
            color: #ffffff;
 | 
			
		||||
            font-family: "Arial";
 | 
			
		||||
            font-size: 14px;
 | 
			
		||||
        }
 | 
			
		||||
    """
 | 
			
		||||
 | 
			
		||||
    PATH_LABEL_STYLE = """
 | 
			
		||||
        QLabel {
 | 
			
		||||
            color: #3daee9;
 | 
			
		||||
            font-size: 16px;
 | 
			
		||||
            padding: 5px;
 | 
			
		||||
        }
 | 
			
		||||
    """
 | 
			
		||||
 | 
			
		||||
    LIST_STYLE = """
 | 
			
		||||
        QListWidget {
 | 
			
		||||
            font-size: 16px;
 | 
			
		||||
            background-color: #353535;
 | 
			
		||||
            color: #eee;
 | 
			
		||||
            border: 1px solid #444;
 | 
			
		||||
            border-radius: 4px;
 | 
			
		||||
        }
 | 
			
		||||
        QListWidget::item {
 | 
			
		||||
            padding: 8px;
 | 
			
		||||
            border-bottom: 1px solid #444;
 | 
			
		||||
        }
 | 
			
		||||
        QListWidget::item:selected {
 | 
			
		||||
            background-color: #3daee9;
 | 
			
		||||
            color: white;
 | 
			
		||||
            border-radius: 2px;
 | 
			
		||||
        }
 | 
			
		||||
    """
 | 
			
		||||
 | 
			
		||||
    BUTTON_STYLE = """
 | 
			
		||||
        QPushButton {
 | 
			
		||||
            background-color: #3daee9;
 | 
			
		||||
            color: white;
 | 
			
		||||
            border: none;
 | 
			
		||||
            padding: 8px 16px;
 | 
			
		||||
            border-radius: 4px;
 | 
			
		||||
            font-size: 14px;
 | 
			
		||||
        }
 | 
			
		||||
        QPushButton:hover {
 | 
			
		||||
            background-color: #2c9fd8;
 | 
			
		||||
        }
 | 
			
		||||
        QPushButton:pressed {
 | 
			
		||||
            background-color: #1a8fc7;
 | 
			
		||||
        }
 | 
			
		||||
    """
 | 
			
		||||
 
 | 
			
		||||
@@ -866,3 +866,57 @@ def detail_page_style(stops):
 | 
			
		||||
                                    border-radius: {border_radius_b};
 | 
			
		||||
    }}
 | 
			
		||||
"""
 | 
			
		||||
 | 
			
		||||
class FileExplorerStyles:
 | 
			
		||||
    WINDOW_STYLE = """
 | 
			
		||||
        QDialog {
 | 
			
		||||
            background-color: #2d2d2d;
 | 
			
		||||
            color: #ffffff;
 | 
			
		||||
            font-family: "Arial";
 | 
			
		||||
            font-size: 14px;
 | 
			
		||||
        }
 | 
			
		||||
    """
 | 
			
		||||
 | 
			
		||||
    PATH_LABEL_STYLE = """
 | 
			
		||||
        QLabel {
 | 
			
		||||
            color: #3daee9;
 | 
			
		||||
            font-size: 16px;
 | 
			
		||||
            padding: 5px;
 | 
			
		||||
        }
 | 
			
		||||
    """
 | 
			
		||||
 | 
			
		||||
    LIST_STYLE = """
 | 
			
		||||
        QListWidget {
 | 
			
		||||
            font-size: 16px;
 | 
			
		||||
            background-color: #353535;
 | 
			
		||||
            color: #eee;
 | 
			
		||||
            border: 1px solid #444;
 | 
			
		||||
            border-radius: 4px;
 | 
			
		||||
        }
 | 
			
		||||
        QListWidget::item {
 | 
			
		||||
            padding: 8px;
 | 
			
		||||
            border-bottom: 1px solid #444;
 | 
			
		||||
        }
 | 
			
		||||
        QListWidget::item:selected {
 | 
			
		||||
            background-color: #3daee9;
 | 
			
		||||
            color: white;
 | 
			
		||||
            border-radius: 2px;
 | 
			
		||||
        }
 | 
			
		||||
    """
 | 
			
		||||
 | 
			
		||||
    BUTTON_STYLE = """
 | 
			
		||||
        QPushButton {
 | 
			
		||||
            background-color: #3daee9;
 | 
			
		||||
            color: white;
 | 
			
		||||
            border: none;
 | 
			
		||||
            padding: 8px 16px;
 | 
			
		||||
            border-radius: 4px;
 | 
			
		||||
            font-size: 14px;
 | 
			
		||||
        }
 | 
			
		||||
        QPushButton:hover {
 | 
			
		||||
            background-color: #2c9fd8;
 | 
			
		||||
        }
 | 
			
		||||
        QPushButton:pressed {
 | 
			
		||||
            background-color: #1a8fc7;
 | 
			
		||||
        }
 | 
			
		||||
    """
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user