forked from Boria138/PortProtonQt
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a6562ca488
...
48048a3f50
Author | SHA1 | Date | |
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48048a3f50
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7c617eef78
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08ba801f74
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@@ -26,6 +26,7 @@
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- Ошибки темы в нативном пакете
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- Ошибки темы в Gamescope
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- Размер иконок для desktop файлов теперь 128x128
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- Пустая область при обновлении сетки игр
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### Contributors
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- @Dervart
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@@ -6,14 +6,14 @@ import subprocess
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import threading
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import logging
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import orjson
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from PySide6.QtWidgets import QMessageBox, QDialog, QMenu, QFileDialog
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from PySide6.QtWidgets import QMessageBox, QDialog, QMenu
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from PySide6.QtCore import QUrl, QPoint, QObject, Signal, Qt
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from PySide6.QtGui import QDesktopServices
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from portprotonqt.localization import _
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from portprotonqt.config_utils import parse_desktop_entry, read_favorites, save_favorites
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from portprotonqt.steam_api import is_game_in_steam, add_to_steam, remove_from_steam
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from portprotonqt.egs_api import add_egs_to_steam, get_egs_executable, remove_egs_from_steam
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from portprotonqt.dialogs import AddGameDialog, generate_thumbnail
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from portprotonqt.dialogs import AddGameDialog, FileExplorer, generate_thumbnail
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logger = logging.getLogger(__name__)
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@@ -282,18 +282,25 @@ class ContextMenuManager:
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"""
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if not self._check_portproton():
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return
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folder_path = QFileDialog.getExistingDirectory(
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self.parent, _("Select Game Installation Folder"), os.path.expanduser("~")
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)
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if not folder_path:
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self._show_status_message(_("No folder selected"))
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return
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if not os.path.exists(self.legendary_path):
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self.signals.show_warning_dialog.emit(
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_("Error"),
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_("Legendary executable not found at {path}").format(path=self.legendary_path)
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)
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return
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# Используем FileExplorer с directory_only=True
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file_explorer = FileExplorer(
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parent=self.parent,
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theme=self.theme,
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initial_path=os.path.expanduser("~"),
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directory_only=True
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)
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def on_folder_selected(folder_path):
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if not folder_path:
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self._show_status_message(_("No folder selected"))
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return
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def run_import():
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cmd = [self.legendary_path, "import", app_name, folder_path]
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try:
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@@ -312,6 +319,20 @@ class ContextMenuManager:
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self._show_status_message(_("Importing '{game_name}' to Legendary...").format(game_name=game_name))
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threading.Thread(target=run_import, daemon=True).start()
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# Подключаем сигнал выбора файла/папки
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file_explorer.file_signal.file_selected.connect(on_folder_selected)
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# Центрируем FileExplorer относительно родительского виджета
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parent_widget = self.parent
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if parent_widget:
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parent_geometry = parent_widget.geometry()
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center_point = parent_geometry.center()
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file_explorer_geometry = file_explorer.geometry()
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file_explorer_geometry.moveCenter(center_point)
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file_explorer.setGeometry(file_explorer_geometry)
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file_explorer.show()
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def toggle_favorite(self, game_card, add: bool):
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"""
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Toggle the favorite status of a game and update its icon.
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@@ -88,12 +88,13 @@ class FileSelectedSignal(QObject):
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file_selected = Signal(str) # Сигнал с путем к выбранному файлу
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class FileExplorer(QDialog):
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def __init__(self, parent=None, theme=None, file_filter=None, initial_path=None):
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def __init__(self, parent=None, theme=None, file_filter=None, initial_path=None, directory_only=False):
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super().__init__(parent)
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self.theme = theme if theme else default_styles
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self.theme_manager = ThemeManager()
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self.file_signal = FileSelectedSignal()
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self.file_filter = file_filter # Store the file filter
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self.directory_only = directory_only # Store the directory_only flag
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self.mime_db = QMimeDatabase() # Initialize QMimeDatabase for mimetype detection
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self.path_history = {} # Dictionary to store last selected item per directory
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self.initial_path = initial_path # Store initial path if provided
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@@ -216,13 +217,21 @@ class FileExplorer(QDialog):
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full_path = os.path.join(self.current_path, selected)
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if os.path.isdir(full_path):
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# Если выбрана директория, нормализуем путь
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if self.directory_only:
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# Подтверждаем выбор директории
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self.file_signal.file_selected.emit(os.path.normpath(full_path))
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self.accept()
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else:
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# Открываем директорию
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self.current_path = os.path.normpath(full_path)
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self.update_file_list()
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else:
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if not self.directory_only:
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# Для файла отправляем нормализованный путь
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self.file_signal.file_selected.emit(os.path.normpath(full_path))
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self.accept()
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else:
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logger.debug("Selected item is not a directory, ignoring: %s", full_path)
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def previous_dir(self):
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"""Возврат к родительской директории"""
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@@ -288,14 +297,7 @@ class FileExplorer(QDialog):
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items = os.listdir(self.current_path)
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dirs = [d for d in items if os.path.isdir(os.path.join(self.current_path, d))]
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# Apply file filter if provided
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files = [f for f in items if os.path.isfile(os.path.join(self.current_path, f))]
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if self.file_filter:
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if isinstance(self.file_filter, str):
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files = [f for f in files if f.lower().endswith(self.file_filter)]
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elif isinstance(self.file_filter, tuple):
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files = [f for f in files if any(f.lower().endswith(ext) for ext in self.file_filter)]
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# Добавляем директории
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for d in sorted(dirs):
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item = QListWidgetItem(f"{d}/")
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folder_icon = self.theme_manager.get_icon("folder")
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@@ -307,6 +309,15 @@ class FileExplorer(QDialog):
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item.setIcon(folder_icon)
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self.file_list.addItem(item)
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# Добавляем файлы только если directory_only=False
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if not self.directory_only:
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files = [f for f in items if os.path.isfile(os.path.join(self.current_path, f))]
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if self.file_filter:
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if isinstance(self.file_filter, str):
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files = [f for f in files if f.lower().endswith(self.file_filter)]
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elif isinstance(self.file_filter, tuple):
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files = [f for f in files if any(f.lower().endswith(ext) for ext in self.file_filter)]
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for f in sorted(files):
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item = QListWidgetItem(f)
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file_path = os.path.join(self.current_path, f)
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@@ -1,5 +1,6 @@
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import time
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import threading
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import os
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from typing import Protocol, cast
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from evdev import InputDevice, InputEvent, ecodes, list_devices, ff
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from pyudev import Context, Monitor, MonitorObserver, Device
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@@ -162,8 +163,28 @@ class InputManager(QObject):
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if not self.file_explorer or not hasattr(self.file_explorer, 'file_list'):
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return
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if button_code in BUTTONS['confirm']:
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self.file_explorer.select_item()
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if button_code in BUTTONS['add_game']:
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if self.file_explorer.file_list.count() == 0:
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return
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selected = self.file_explorer.file_list.currentItem().text()
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full_path = os.path.join(self.file_explorer.current_path, selected)
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if os.path.isdir(full_path):
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# Подтверждаем выбор директории
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self.file_explorer.file_signal.file_selected.emit(os.path.normpath(full_path))
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self.file_explorer.accept()
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else:
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logger.debug("Selected item is not a directory: %s", full_path)
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elif button_code in BUTTONS['confirm']:
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if self.file_explorer.file_list.count() == 0:
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return
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selected = self.file_explorer.file_list.currentItem().text()
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full_path = os.path.join(self.file_explorer.current_path, selected)
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if os.path.isdir(full_path):
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# Открываем директорию
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self.file_explorer.current_path = os.path.normpath(full_path)
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self.file_explorer.update_file_list()
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else:
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logger.debug("Selected item is not a directory, cannot open: %s", full_path)
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elif button_code in BUTTONS['back']:
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self.file_explorer.close()
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elif button_code in BUTTONS['prev_dir']:
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@@ -696,59 +696,50 @@ class MainWindow(QMainWindow):
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loaded_count += 1
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def updateGameGrid(self, games_list=None):
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"""Updates the game grid with the provided games list or self.games."""
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if games_list is None:
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games_list = self.games
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if not games_list:
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# Скрываем все карточки, если список пуст
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for card in self.game_card_cache.values():
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card.hide()
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self.game_card_cache.clear()
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self.pending_images.clear()
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self.gamesListWidget.updateGeometry()
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return
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# Создаем словарь текущих игр с уникальным ключом (name + exec_line)
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current_games = {(game_data[0], game_data[4]): game_data for game_data in games_list}
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# Проверяем, изменился ли список игр или размер карточек
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current_game_keys = set(current_games.keys())
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cached_game_keys = set(self.game_card_cache.keys())
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card_width_changed = self.card_width != getattr(self, '_last_card_width', None)
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if current_game_keys == cached_game_keys and not card_width_changed:
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# Список игр и размер карточек не изменились, обновляем только видимость
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"""Обновляет сетку игровых карточек с сохранением порядка сортировки"""
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# Подготовка данных
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games_list = games_list if games_list is not None else self.games
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search_text = self.searchEdit.text().strip().lower()
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for game_key, card in self.game_card_cache.items():
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game_name = game_key[0]
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card.setVisible(search_text in game_name.lower() or not search_text)
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self.loadVisibleImages()
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return
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favorites = read_favorites()
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sort_method = read_sort_method()
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# Обновляем размер карточек, если он изменился
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if card_width_changed:
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for card in self.game_card_cache.values():
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card.setFixedWidth(self.card_width + 20) # Учитываем extra_margin в GameCard
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# Сортируем игры согласно текущим настройкам
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def sort_key(game):
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name = game[0]
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# Избранные всегда первые
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if name in favorites:
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fav_order = 0
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else:
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fav_order = 1
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# Удаляем карточки, которых больше нет в списке
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layout_changed = False
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for card_key in list(self.game_card_cache.keys()):
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if card_key not in current_games:
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card = self.game_card_cache.pop(card_key)
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self.gamesListLayout.removeWidget(card)
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card.deleteLater()
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if card_key in self.pending_images:
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del self.pending_images[card_key]
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layout_changed = True
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if sort_method == "playtime":
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return (fav_order, -game[11], -game[10]) # playtime_seconds, last_launch_ts
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elif sort_method == "alphabetical":
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return (fav_order, name.lower())
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elif sort_method == "favorites":
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return (fav_order,)
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else: # "last_launch" или по умолчанию
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return (fav_order, -game[10], -game[11]) # last_launch_ts, playtime_seconds
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# Добавляем новые карточки и обновляем существующие
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for game_data in games_list:
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sorted_games = sorted(games_list, key=sort_key)
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# Создаем временный список для новых карточек
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new_card_order = []
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# Обрабатываем каждую игру в отсортированном порядке
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for game_data in sorted_games:
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game_name = game_data[0]
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game_key = (game_name, game_data[4])
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search_text = self.searchEdit.text().strip().lower()
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should_be_visible = search_text in game_name.lower() or not search_text
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exec_line = game_data[4]
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game_key = (game_name, exec_line)
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should_be_visible = not search_text or search_text in game_name.lower()
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# Если карточка уже существует - используем существующую
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if game_key in self.game_card_cache:
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card = self.game_card_cache[game_key]
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card.setVisible(should_be_visible)
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new_card_order.append((game_key, card))
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continue
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if game_key not in self.game_card_cache:
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# Создаем новую карточку
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card = GameCard(
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*game_data,
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@@ -757,8 +748,11 @@ class MainWindow(QMainWindow):
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card_width=self.card_width,
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context_menu_manager=self.context_menu_manager
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)
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# Подключаем сигналы
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card.hoverChanged.connect(self._on_card_hovered)
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card.focusChanged.connect(self._on_card_focused)
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# Подключаем сигналы контекстного меню
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card.editShortcutRequested.connect(self.context_menu_manager.edit_game_shortcut)
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card.deleteGameRequested.connect(self.context_menu_manager.delete_game)
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@@ -769,25 +763,42 @@ class MainWindow(QMainWindow):
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card.addToSteamRequested.connect(self.context_menu_manager.add_to_steam)
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card.removeFromSteamRequested.connect(self.context_menu_manager.remove_from_steam)
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card.openGameFolderRequested.connect(self.context_menu_manager.open_game_folder)
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# Добавляем в кэш и временный список
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self.game_card_cache[game_key] = card
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self.gamesListLayout.addWidget(card)
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layout_changed = True
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else:
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# Обновляем видимость существующей карточки
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card = self.game_card_cache[game_key]
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new_card_order.append((game_key, card))
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card.setVisible(should_be_visible)
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# Сохраняем текущий card_width
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self._last_card_width = self.card_width
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# Полностью перестраиваем макет в правильном порядке, чистим FlowLayout
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while self.gamesListLayout.count():
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child = self.gamesListLayout.takeAt(0)
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if child.widget():
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child.widget().setParent(None)
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# Добавляем карточки в макет в отсортированном порядке
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for _game_key, card in new_card_order:
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self.gamesListLayout.addWidget(card)
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# Загружаем обложку, если карточка видима
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if card.isVisible():
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self.loadVisibleImages()
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# Удаляем карточки для игр, которых больше нет в списке
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existing_keys = {game_key for game_key, _ in new_card_order}
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for card_key in list(self.game_card_cache.keys()):
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if card_key not in existing_keys:
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card = self.game_card_cache.pop(card_key)
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card.deleteLater()
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if card_key in self.pending_images:
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del self.pending_images[card_key]
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# Принудительно обновляем макет
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if layout_changed:
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self.gamesListLayout.update()
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self.gamesListWidget.updateGeometry()
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self.gamesListWidget.update()
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# Загружаем изображения для видимых карточек
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self.loadVisibleImages()
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# Сохраняем текущий размер карточек
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self._last_card_width = self.card_width
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def clearLayout(self, layout):
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"""Удаляет все виджеты из layout."""
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