merge upstream

This commit is contained in:
2025-06-12 09:52:06 +00:00
33 changed files with 1155 additions and 465 deletions

View File

@ -13,6 +13,7 @@ from portprotonqt.game_card import GameCard
from portprotonqt.custom_widgets import FlowLayout, ClickableLabel, AutoSizeButton, NavLabel
from portprotonqt.input_manager import InputManager
from portprotonqt.context_menu_manager import ContextMenuManager
from portprotonqt.system_overlay import SystemOverlay
from portprotonqt.image_utils import load_pixmap_async, round_corners, ImageCarousel
from portprotonqt.steam_api import get_steam_game_info_async, get_full_steam_game_info_async, get_steam_installed_games
@ -25,7 +26,7 @@ from portprotonqt.config_utils import (
read_display_filter, read_favorites, save_favorites, save_time_config, save_sort_method,
save_display_filter, save_proxy_config, read_proxy_config, read_fullscreen_config,
save_fullscreen_config, read_window_geometry, save_window_geometry, reset_config,
clear_cache, read_auto_fullscreen_gamepad, save_auto_fullscreen_gamepad
clear_cache, read_auto_fullscreen_gamepad, save_auto_fullscreen_gamepad, read_rumble_config, save_rumble_config
)
from portprotonqt.localization import _
from portprotonqt.logger import get_logger
@ -43,7 +44,7 @@ from datetime import datetime
logger = get_logger(__name__)
class MainWindow(QMainWindow):
"""Main window of PortProtonQT."""
"""Main window of PortProtonQt."""
settings_saved = Signal()
games_loaded = Signal(list)
update_progress = Signal(int) # Signal to update progress bar
@ -72,10 +73,10 @@ class MainWindow(QMainWindow):
self.settingsDebounceTimer.timeout.connect(self.applySettingsDelayed)
read_time_config()
# Set LEGENDARY_CONFIG_PATH to ~/.cache/PortProtonQT/legendary
# Set LEGENDARY_CONFIG_PATH to ~/.cache/PortProtonQt/legendary_cache
self.legendary_config_path = os.path.join(
os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")),
"PortProtonQT", "legendary_cache"
"PortProtonQt", "legendary_cache"
)
os.makedirs(self.legendary_config_path, exist_ok=True)
os.environ["LEGENDARY_CONFIG_PATH"] = self.legendary_config_path
@ -97,10 +98,11 @@ class MainWindow(QMainWindow):
if not self.theme:
self.theme = default_styles
self.card_width = read_card_size()
self.setWindowTitle("PortProtonQT")
self.setWindowTitle("PortProtonQt")
self.setMinimumSize(800, 600)
self.games = []
self.filtered_games = self.games
self.game_processes = []
self.target_exe = None
self.current_running_button = None
@ -259,39 +261,28 @@ class MainWindow(QMainWindow):
self.update_status_message.emit
)
elif display_filter == "favorites":
def on_all_games(portproton_games, steam_games, epic_games):
games = [game for game in portproton_games + steam_games + epic_games if game[0] in favorites]
def on_all_games(portproton_games, steam_games):
games = [game for game in portproton_games + steam_games if game[0] in favorites]
self.games_loaded.emit(games)
self._load_portproton_games_async(
lambda pg: self._load_steam_games_async(
lambda sg: load_egs_games_async(
self.legendary_path,
lambda eg: on_all_games(pg, sg, eg),
self.downloader,
self.update_progress.emit,
self.update_status_message.emit
)
lambda sg: on_all_games(pg, sg)
)
)
else:
def on_all_games(portproton_games, steam_games, epic_games):
def on_all_games(portproton_games, steam_games):
seen = set()
games = []
for game in portproton_games + steam_games + epic_games:
name = game[0]
if name not in seen:
seen.add(name)
for game in portproton_games + steam_games:
# Уникальный ключ: имя + exec_line
key = (game[0], game[4])
if key not in seen:
seen.add(key)
games.append(game)
self.games_loaded.emit(games)
self._load_portproton_games_async(
lambda pg: self._load_steam_games_async(
lambda sg: load_egs_games_async(
self.legendary_path,
lambda eg: on_all_games(pg, sg, eg),
self.downloader,
self.update_progress.emit,
self.update_status_message.emit
)
lambda sg: on_all_games(pg, sg)
)
)
return []
@ -394,7 +385,7 @@ class MainWindow(QMainWindow):
builtin_custom_folder = os.path.join(repo_root, "portprotonqt", "custom_data")
xdg_data_home = os.getenv("XDG_DATA_HOME",
os.path.join(os.path.expanduser("~"), ".local", "share"))
user_custom_folder = os.path.join(xdg_data_home, "PortProtonQT", "custom_data")
user_custom_folder = os.path.join(xdg_data_home, "PortProtonQt", "custom_data")
os.makedirs(user_custom_folder, exist_ok=True)
builtin_cover = ""
@ -500,6 +491,11 @@ class MainWindow(QMainWindow):
btn.setChecked(i == index)
self.stackedWidget.setCurrentIndex(index)
def openSystemOverlay(self):
"""Opens the system overlay dialog."""
overlay = SystemOverlay(self, self.theme)
overlay.exec()
def createSearchWidget(self) -> tuple[QWidget, QLineEdit]:
self.container = QWidget()
self.container.setStyleSheet(self.theme.CONTAINER_STYLE)
@ -539,14 +535,20 @@ class MainWindow(QMainWindow):
def startSearchDebounce(self, text):
self.searchDebounceTimer.start()
def on_slider_value_changed(self, value: int):
self.card_width = value
self.sizeSlider.setToolTip(f"{value} px")
save_card_size(value)
self.updateGameGrid()
def filterGamesDelayed(self):
"""Filters games based on search text and updates the grid."""
text = self.searchEdit.text().strip().lower()
if text == "":
self.updateGameGrid() # Use self.games directly
self.filtered_games = self.games
else:
filtered = [game for game in self.games if text in game[0].lower()]
self.updateGameGrid(filtered)
self.filtered_games = [game for game in self.games if text in game[0].lower()]
self.updateGameGrid(self.filtered_games)
def createInstalledTab(self):
self.gamesLibraryWidget = QWidget()
@ -579,33 +581,16 @@ class MainWindow(QMainWindow):
self.sizeSlider.setFixedWidth(150)
self.sizeSlider.setToolTip(f"{self.card_width} px")
self.sizeSlider.setStyleSheet(self.theme.SLIDER_SIZE_STYLE)
self.sizeSlider.valueChanged.connect(self.on_slider_value_changed)
sliderLayout.addWidget(self.sizeSlider)
layout.addLayout(sliderLayout)
self.sliderDebounceTimer = QTimer(self)
self.sliderDebounceTimer.setSingleShot(True)
self.sliderDebounceTimer.setInterval(40)
def on_slider_value_changed():
self.setUpdatesEnabled(False)
self.card_width = self.sizeSlider.value()
self.sizeSlider.setToolTip(f"{self.card_width} px")
self.updateGameGrid()
self.setUpdatesEnabled(True)
self.sizeSlider.valueChanged.connect(lambda val: self.sliderDebounceTimer.start())
self.sliderDebounceTimer.timeout.connect(on_slider_value_changed)
def calculate_card_width():
available_width = scrollArea.width() - 20
spacing = self.gamesListLayout._spacing
target_cards_per_row = 8
calculated_width = (available_width - spacing * (target_cards_per_row - 1)) // target_cards_per_row
calculated_width = max(200, min(calculated_width, 250))
if not self.sizeSlider.value() == self.card_width:
self.card_width = calculated_width
self.sizeSlider.setValue(self.card_width)
self.sizeSlider.setToolTip(f"{self.card_width} px")
self.updateGameGrid()
QTimer.singleShot(0, calculate_card_width)
@ -621,7 +606,6 @@ class MainWindow(QMainWindow):
self._last_width = self.width()
if abs(self.width() - self._last_width) > 10:
self._last_width = self.width()
self.sliderDebounceTimer.start()
def loadVisibleImages(self):
visible_region = self.gamesListWidget.visibleRegion()
@ -638,22 +622,38 @@ class MainWindow(QMainWindow):
if games_list is None:
games_list = self.games
if not games_list:
self.clearLayout(self.gamesListLayout)
# Скрываем все карточки, если список пуст
for card in self.game_card_cache.values():
card.hide()
self.game_card_cache.clear()
self.pending_images.clear()
self.gamesListWidget.updateGeometry()
return
# Create a set of game names for quick lookup
current_games = {game_data[0]: game_data for game_data in games_list}
# Создаем словарь текущих игр с уникальным ключом (name + exec_line)
current_games = {(game_data[0], game_data[4]): game_data for game_data in games_list}
# Check if the grid is already up-to-date
if set(current_games.keys()) == set(self.game_card_cache.keys()) and self.card_width == getattr(self, '_last_card_width', None):
return # No changes needed, skip update
# Проверяем, изменился ли список игр или размер карточек
current_game_keys = set(current_games.keys())
cached_game_keys = set(self.game_card_cache.keys())
card_width_changed = self.card_width != getattr(self, '_last_card_width', None)
# Track if layout has changed to decide if geometry update is needed
if current_game_keys == cached_game_keys and not card_width_changed:
# Список игр и размер карточек не изменились, обновляем только видимость
search_text = self.searchEdit.text().strip().lower()
for game_key, card in self.game_card_cache.items():
game_name = game_key[0]
card.setVisible(search_text in game_name.lower() or not search_text)
self.loadVisibleImages()
return
# Обновляем размер карточек, если он изменился
if card_width_changed:
for card in self.game_card_cache.values():
card.setFixedWidth(self.card_width + 20) # Учитываем extra_margin в GameCard
# Удаляем карточки, которых больше нет в списке
layout_changed = False
# Remove cards for games no longer in the list
for card_key in list(self.game_card_cache.keys()):
if card_key not in current_games:
card = self.game_card_cache.pop(card_key)
@ -663,11 +663,15 @@ class MainWindow(QMainWindow):
del self.pending_images[card_key]
layout_changed = True
# Add or update cards for current games
# Добавляем новые карточки и обновляем существующие
for game_data in games_list:
game_name = game_data[0]
if game_name not in self.game_card_cache:
# Create new card
game_key = (game_name, game_data[4])
search_text = self.searchEdit.text().strip().lower()
should_be_visible = search_text in game_name.lower() or not search_text
if game_key not in self.game_card_cache:
# Создаем новую карточку
card = GameCard(
*game_data,
select_callback=self.openGameDetailPage,
@ -675,7 +679,7 @@ class MainWindow(QMainWindow):
card_width=self.card_width,
context_menu_manager=self.context_menu_manager
)
# Connect context menu signals
# Подключаем сигналы контекстного меню
card.editShortcutRequested.connect(self.context_menu_manager.edit_game_shortcut)
card.deleteGameRequested.connect(self.context_menu_manager.delete_game)
card.addToMenuRequested.connect(self.context_menu_manager.add_to_menu)
@ -685,23 +689,25 @@ class MainWindow(QMainWindow):
card.addToSteamRequested.connect(self.context_menu_manager.add_to_steam)
card.removeFromSteamRequested.connect(self.context_menu_manager.remove_from_steam)
card.openGameFolderRequested.connect(self.context_menu_manager.open_game_folder)
self.game_card_cache[game_name] = card
self.game_card_cache[game_key] = card
self.gamesListLayout.addWidget(card)
layout_changed = True
elif self.card_width != getattr(self, '_last_card_width', None):
# Update size only if card_width has changed
card = self.game_card_cache[game_name]
card.setFixedWidth(self.card_width + 20) # Account for extra_margin in GameCard
else:
# Обновляем видимость существующей карточки
card = self.game_card_cache[game_key]
card.setVisible(should_be_visible)
# Store the current card_width
# Сохраняем текущий card_width
self._last_card_width = self.card_width
# Trigger lazy image loading for visible cards
self.loadVisibleImages()
# Update layout geometry only if the layout has changed
# Принудительно обновляем макет
if layout_changed:
self.gamesListLayout.update()
self.gamesListWidget.updateGeometry()
self.gamesListWidget.update()
# Загружаем изображения для видимых карточек
self.loadVisibleImages()
def clearLayout(self, layout):
"""Удаляет все виджеты из layout."""
@ -742,6 +748,7 @@ class MainWindow(QMainWindow):
return
dialog = AddGameDialog(self, self.theme)
dialog.setFocus(Qt.FocusReason.OtherFocusReason)
self.current_add_game_dialog = dialog # Сохраняем ссылку на диалог
# Предзаполняем путь к .exe при drag-and-drop
@ -778,7 +785,7 @@ class MainWindow(QMainWindow):
os.path.join(os.path.expanduser("~"), ".local", "share"))
custom_folder = os.path.join(
xdg_data_home,
"PortProtonQT",
"PortProtonQt",
"custom_data",
exe_name
)
@ -920,7 +927,7 @@ class MainWindow(QMainWindow):
# 3. Games display_filter
self.filter_keys = ["all", "steam", "portproton", "favorites", "epic"]
self.filter_labels = [_("all"), "steam", "portproton", _("favorites"), "epic games store"]
self.filter_labels = [_("all"), "steam", "portproton", _("favorites")]
self.gamesDisplayCombo = QComboBox()
self.gamesDisplayCombo.addItems(self.filter_labels)
self.gamesDisplayCombo.setStyleSheet(self.theme.SETTINGS_COMBO_STYLE)
@ -983,6 +990,7 @@ class MainWindow(QMainWindow):
self.autoFullscreenGamepadCheckBox = QCheckBox(_("Auto Fullscreen on Gamepad connected"))
self.autoFullscreenGamepadCheckBox.setStyleSheet(self.theme.SETTINGS_CHECKBOX_STYLE)
self.autoFullscreenGamepadCheckBox.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
self.autoFullscreenGamepadCheckBox.setStyleSheet(self.theme.SETTINGS_CHECKBOX_STYLE)
self.autoFullscreenGamepadTitle = QLabel(_("Auto Fullscreen on Gamepad connected:"))
self.autoFullscreenGamepadTitle.setStyleSheet(self.theme.PARAMS_TITLE_STYLE)
self.autoFullscreenGamepadTitle.setFocusPolicy(Qt.FocusPolicy.NoFocus)
@ -990,36 +998,16 @@ class MainWindow(QMainWindow):
self.autoFullscreenGamepadCheckBox.setChecked(current_auto_fullscreen)
formLayout.addRow(self.autoFullscreenGamepadTitle, self.autoFullscreenGamepadCheckBox)
# 7. Legendary Authentication
self.legendaryAuthButton = AutoSizeButton(
_("Open Legendary Login"),
icon=self.theme_manager.get_icon("login")
)
self.legendaryAuthButton.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
self.legendaryAuthButton.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
self.legendaryAuthButton.clicked.connect(self.openLegendaryLogin)
self.legendaryAuthTitle = QLabel(_("Legendary Authentication:"))
self.legendaryAuthTitle.setStyleSheet(self.theme.PARAMS_TITLE_STYLE)
self.legendaryAuthTitle.setFocusPolicy(Qt.FocusPolicy.NoFocus)
formLayout.addRow(self.legendaryAuthTitle, self.legendaryAuthButton)
self.legendaryCodeEdit = QLineEdit()
self.legendaryCodeEdit.setPlaceholderText(_("Enter Legendary Authorization Code"))
self.legendaryCodeEdit.setStyleSheet(self.theme.PROXY_INPUT_STYLE)
self.legendaryCodeEdit.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
self.legendaryCodeTitle = QLabel(_("Authorization Code:"))
self.legendaryCodeTitle.setStyleSheet(self.theme.PARAMS_TITLE_STYLE)
self.legendaryCodeTitle.setFocusPolicy(Qt.FocusPolicy.NoFocus)
formLayout.addRow(self.legendaryCodeTitle, self.legendaryCodeEdit)
self.submitCodeButton = AutoSizeButton(
_("Submit Code"),
icon=self.theme_manager.get_icon("save")
)
self.submitCodeButton.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
self.submitCodeButton.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
self.submitCodeButton.clicked.connect(self.submitLegendaryCode)
formLayout.addRow(QLabel(""), self.submitCodeButton)
# 7. Gamepad haptic feedback config
self.gamepadRumbleCheckBox = QCheckBox(_("Gamepad haptic feedback"))
self.gamepadRumbleCheckBox.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
self.gamepadRumbleCheckBox.setStyleSheet(self.theme.SETTINGS_CHECKBOX_STYLE)
self.gamepadRumbleTitle = QLabel(_("Gamepad haptic feedback:"))
self.gamepadRumbleTitle.setStyleSheet(self.theme.PARAMS_TITLE_STYLE)
self.gamepadRumbleTitle.setFocusPolicy(Qt.FocusPolicy.NoFocus)
current_rumble_state = read_rumble_config()
self.gamepadRumbleCheckBox.setChecked(current_rumble_state)
formLayout.addRow(self.gamepadRumbleTitle, self.gamepadRumbleCheckBox)
layout.addLayout(formLayout)
@ -1071,37 +1059,6 @@ class MainWindow(QMainWindow):
logger.error(f"Failed to open Legendary login page: {e}")
self.statusBar().showMessage(_("Failed to open Legendary login page"), 3000)
def submitLegendaryCode(self):
"""Submits the Legendary authorization code using the legendary CLI."""
auth_code = self.legendaryCodeEdit.text().strip()
if not auth_code:
QMessageBox.warning(self, _("Error"), _("Please enter an authorization code"))
return
try:
# Execute legendary auth command
result = subprocess.run(
[self.legendary_path, "auth", "--code", auth_code],
capture_output=True,
text=True,
check=True
)
logger.info("Legendary authentication successful: %s", result.stdout)
self.statusBar().showMessage(_("Successfully authenticated with Legendary"), 3000)
self.legendaryCodeEdit.clear()
# Reload Epic Games Store games after successful authentication
self.games = self.loadGames()
self.updateGameGrid()
except subprocess.CalledProcessError as e:
logger.error("Legendary authentication failed: %s", e.stderr)
self.statusBar().showMessage(_("Legendary authentication failed: {0}").format(e.stderr), 5000)
except FileNotFoundError:
logger.error("Legendary executable not found at %s", self.legendary_path)
self.statusBar().showMessage(_("Legendary executable not found"), 5000)
except Exception as e:
logger.error("Unexpected error during Legendary authentication: %s", str(e))
self.statusBar().showMessage(_("Unexpected error during authentication"), 5000)
def resetSettings(self):
"""Сбрасывает настройки и перезапускает приложение."""
reply = QMessageBox.question(
@ -1172,6 +1129,10 @@ class MainWindow(QMainWindow):
auto_fullscreen_gamepad = self.autoFullscreenGamepadCheckBox.isChecked()
save_auto_fullscreen_gamepad(auto_fullscreen_gamepad)
# Сохранение настройки виброотдачи геймпада
rumble_enabled = self.gamepadRumbleCheckBox.isChecked()
save_rumble_config(rumble_enabled)
for card in self.game_card_cache.values():
card.update_badge_visibility(filter_key)
@ -1288,11 +1249,15 @@ class MainWindow(QMainWindow):
self.statusBar().showMessage(_("Theme '{0}' applied successfully").format(selected_theme), 3000)
xdg_data_home = os.getenv("XDG_DATA_HOME",
os.path.join(os.path.expanduser("~"), ".local", "share"))
state_file = os.path.join(xdg_data_home, "PortProtonQT", "state.txt")
state_file = os.path.join(xdg_data_home, "PortProtonQt", "state.txt")
os.makedirs(os.path.dirname(state_file), exist_ok=True)
with open(state_file, "w", encoding="utf-8") as f:
f.write("theme_tab\n")
QTimer.singleShot(500, lambda: self.restart_application())
try:
with open(state_file, "w", encoding="utf-8") as f:
f.write("theme_tab\n")
logger.info(f"State saved to {state_file}")
QTimer.singleShot(500, lambda: self.restart_application())
except Exception as e:
logger.error(f"Failed to save state to {state_file}: {e}")
else:
self.statusBar().showMessage(_("Error applying theme '{0}'").format(selected_theme), 3000)
@ -1310,14 +1275,28 @@ class MainWindow(QMainWindow):
def restore_state(self):
"""Восстанавливает состояние приложения после перезапуска."""
xdg_cache_home = os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache"))
state_file = os.path.join(xdg_cache_home, "PortProtonQT", "state.txt")
xdg_data_home = os.getenv("XDG_DATA_HOME", os.path.join(os.path.expanduser("~"), ".local", "share"))
state_file = os.path.join(xdg_data_home, "PortProtonQt", "state.txt")
logger.info(f"Checking for state file: {state_file}")
if os.path.exists(state_file):
with open(state_file, encoding="utf-8") as f:
state = f.read().strip()
if state == "theme_tab":
self.switchTab(5)
os.remove(state_file)
try:
with open(state_file, encoding="utf-8") as f:
state = f.read().strip()
logger.info(f"State file contents: '{state}'")
if state == "theme_tab":
logger.info("Restoring to theme tab (index 5)")
if self.stackedWidget.count() > 5:
self.switchTab(5)
else:
logger.warning("Theme tab (index 5) not available yet")
else:
logger.warning(f"Unexpected state value: '{state}'")
os.remove(state_file)
logger.info(f"State file {state_file} removed")
except Exception as e:
logger.error(f"Failed to read or process state file {state_file}: {e}")
else:
logger.info(f"State file {state_file} does not exist")
# ЛОГИКА ДЕТАЛЬНОЙ СТРАНИЦЫ ИГРЫ
def getColorPalette_async(self, cover_path, num_colors=5, sample_step=10, callback=None):
@ -1514,7 +1493,7 @@ class MainWindow(QMainWindow):
icon_size=16,
icon_space=3,
)
anticheatLabel.setStyleSheet(self.theme.STEAM_BADGE_STYLE)
anticheatLabel.setStyleSheet(self.theme.get_anticheat_badge_style(anticheat_status))
anticheatLabel.setFixedWidth(badge_width)
anticheatLabel.clicked.connect(lambda: QDesktopServices.openUrl(QUrl(f"https://areweanticheatyet.com/game/{name.lower().replace(' ', '-')}")))
anticheat_visible = True