feat: add gamepad haptic feedback setting

Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
2025-06-11 23:05:27 +05:00
parent 953e4fa715
commit c1b8eac127
3 changed files with 54 additions and 5 deletions

View File

@ -26,7 +26,7 @@ from portprotonqt.config_utils import (
read_display_filter, read_favorites, save_favorites, save_time_config, save_sort_method,
save_display_filter, save_proxy_config, read_proxy_config, read_fullscreen_config,
save_fullscreen_config, read_window_geometry, save_window_geometry, reset_config,
clear_cache, read_auto_fullscreen_gamepad, save_auto_fullscreen_gamepad
clear_cache, read_auto_fullscreen_gamepad, save_auto_fullscreen_gamepad, read_rumble_config, save_rumble_config
)
from portprotonqt.localization import _
from portprotonqt.logger import get_logger
@ -997,6 +997,17 @@ class MainWindow(QMainWindow):
self.autoFullscreenGamepadCheckBox.setChecked(current_auto_fullscreen)
formLayout.addRow(self.autoFullscreenGamepadTitle, self.autoFullscreenGamepadCheckBox)
# 7. Gamepad haptic feedback config
self.gamepadRumbleCheckBox = QCheckBox(_("Gamepad haptic feedback"))
self.gamepadRumbleCheckBox.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
self.gamepadRumbleCheckBox.setStyleSheet(self.theme.SETTINGS_CHECKBOX_STYLE)
self.gamepadRumbleTitle = QLabel(_("Gamepad haptic feedback:"))
self.gamepadRumbleTitle.setStyleSheet(self.theme.PARAMS_TITLE_STYLE)
self.gamepadRumbleTitle.setFocusPolicy(Qt.FocusPolicy.NoFocus)
current_rumble_state = read_rumble_config()
self.gamepadRumbleCheckBox.setChecked(current_rumble_state)
formLayout.addRow(self.gamepadRumbleTitle, self.gamepadRumbleCheckBox)
layout.addLayout(formLayout)
# Кнопки
@ -1117,6 +1128,10 @@ class MainWindow(QMainWindow):
auto_fullscreen_gamepad = self.autoFullscreenGamepadCheckBox.isChecked()
save_auto_fullscreen_gamepad(auto_fullscreen_gamepad)
# Сохранение настройки виброотдачи геймпада
rumble_enabled = self.gamepadRumbleCheckBox.isChecked()
save_rumble_config(rumble_enabled)
for card in self.game_card_cache.values():
card.update_badge_visibility(filter_key)