fix(startup): prevent main thread hangs and optimize resource loading

- run start_sh initialization via QTimer.singleShot with timeout
- add timeout protection to load_theme_fonts()
- load Steam/EGS/PortProton games in parallel instead of sequential
- delay game loading until UI is fully initialized
- fix callback chaining to avoid blocking operations
- add proper timeout + error handling for all Steam/EGS network requests
- add timeouts for flatpak subprocess calls
- improve file I/O error handling to avoid UI freeze
- optimize theme font loading:
  - delay font loading via QTimer.singleShot
  - load fonts in batches of 10
  - reduce font load timeout to 3s
  - remove fonts only when switching themes

Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
This commit is contained in:
2025-11-28 12:00:00 +05:00
parent 77b025f580
commit 3abaccb1e0
8 changed files with 282 additions and 97 deletions

View File

@@ -159,7 +159,8 @@ class InputManager(QObject):
logger.info("EMUL: Mouse emulation initialized (enabled=%s)", self.mouse_emulation_enabled)
if self.mouse_emulation_enabled:
self.enable_mouse_emulation()
# Initialize mouse emulation asynchronously to avoid blocking startup
QTimer.singleShot(0, self._async_enable_mouse_emulation)
# FileExplorer specific attributes
self.file_explorer = None
@@ -197,6 +198,10 @@ class InputManager(QObject):
# Initialize evdev + hotplug
self.init_gamepad()
def _async_enable_mouse_emulation(self):
"""Asynchronously enable mouse emulation to avoid blocking startup."""
self.enable_mouse_emulation()
def _update_emulation_flag(self):
"""Update emulation_active flag based on Qt app focus (main thread only)."""
active = QApplication.activeWindow()