296 lines
13 KiB
Plaintext
296 lines
13 KiB
Plaintext
You can help us in the development of the project on the website: boosty.to/portwine-linux.ru
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Changelog:
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###Scripts version 2112###
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* HOTFIX
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###Scripts version 2111###
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* optimized launch PortProton in Rosa Linux
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###Scripts version 2110###
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* updated "PROTON_GE" to version 7-20
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* fixed the work of the game World of Warplanes
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* variable PW_D3D_EXTRAS_DISABLE renamed to PW_USE_D3D_EXTRAS and disabled by default
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###Scripts version 2109###
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* update "libs_v31"
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* updated "PROTON_GE" to version 7-19
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###Scripts version 2108###
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* HOTFIX for Rosa Linux
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###Scripts version 2107###
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* accelerated container launch
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* optimization of start.sh script
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* updated "libs_v30" (restored work of vkBasalt on previous versions of OS Linux)
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* updated "PROTON_GE" to version 7-18
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###Scripts version 2106###
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* updated libs_v29 (steam runtime sniper 20220509, mangohud 0.6.7, vkBasalt 0.3.2.5)
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* added "WINE_FULLSCREEN_FSR" variable to "EDIT_DB" to enable "AMD FidelityFX Super Resolution"
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* improved image quality when using FSR (Works while using any version of ProtonGE in full screen mode at a resolution below the standard screen)
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* vkBasalt performance improved
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* performance improvements in games when using the VULKAN API (DXVK and VKD3D)
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###Scripts version 2105###
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* updated "PROTON_STEAM" to version 7.0-2
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* updated "PROTON_GE" to version 7-16
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* updated "WINE_LOL_GE" to version 7.0-2 + installation and startup scripts (game client launch is accelerated)
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* removed "Bethesda.net Launcher" from AUTOINSTALL (because it moved to STEAM)
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* improved prefix image creation and unpacking functions
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###Scripts version 2104###
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* HOTFIX - download and update winetricks
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* when creating a log, all d3dx* and d3dcomp* were removed for readability
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###Scripts version 2103###
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* updated container launch mode
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* temporary variable PW_USE_AMDVLK_DRIVER does not work
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###Scripts version 2102###
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* fixed work of GALLIUM_NINE on integrated video cards from Intel
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* fixed switching AMDVLK - RADV
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* FPS increase in games up to 20% (for all launch modes)
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###Scripts version 2101###
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* fix work WINETRICKS (new prefix manager) in the absence of winetricks.log
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* updated "libs_v28" (MANGOHUD update to version 0.6.6-1)
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###Scripts version 2100###
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* updated "libs_v27" (unification of library directories for different Linux OS)
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* MANGOHUD works again in OPENGL mode
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* added launcher World of Sea Battle (TEST)
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###Scripts version 2099###
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* updated "PROTON_GE" to version 7-14
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* updated "libs_v26" (Steam Runtime Sniper container update)
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* updated "plugins_v5"
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* added check for the presence of the d3dadapter9 library in the system (required for GALLIUM_NINE to work on a larger number of Linux OS)
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* faster creation of a new prefix
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* default theme for wine is light (after creating a new one, or clearing the current prefix)
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* added variable PW_USE_SHADER_CACHE to EDIT_DB to control shader caching (disable only if there are microfreezes in the game)
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* removed STEAM_PP from AUTOINSTALL (because there is a native STEAM for Linux with its own wine-proton)
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###Scripts version 2098###
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* due to possible problems with some games, MANGOHUD is disabled by default (enabled in EDIT_DB -> MANGOHUD, or globally by adding export PW_MANGOHUD=1 to user.conf)
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###Scripts version 2097###
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* accelerated launch of all applications in PortProton up to 200% depending on the system
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* updated additional libraries "plugins_v4" (added support for GALLIUM_NINE)
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* added "GALLIUM_NINE" mode selection (support for native DirectX9 on video card with MESA driver)
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* new interface for WINETRICKS added settings tab
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* added variable PW_USE_AMDVLK_DRIVER to EDIT_DB (use AMDVLK driver instead of RADV on AMD video cards)
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* added label archiving when creating a prefix image
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* added restoration of shortcuts after unpacking the prefix image (the path to the .exe file is corrected automatically)
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* improved virtual desktop performance
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* explorer changed to winefile (free disk space detection fixed)
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* disabled loading of mono and gecko for League of Legends (speeds up the first launch)
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* to force the use of AMD graphics cards instead of NVIDIA, you can add "export DRI_PRIME=1" to user.conf
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###Scripts version 2096###
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* added check for LANG variable for PortProton to work on STEAM-DECK
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* added new interface for WINETRICKS
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* updated "libs_v25" (updated steam runtime sniper, added support for "MANGOHUD" and "vkBasalt" for systems: "RED OS" and "OpenSUSE")
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* added variable PW_FIX_VIDEO_IN_GAME to EDIT_DB (required for video playback in some games so that it is not distorted, colored pink)
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###Scripts version 2095###
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* updated "libs_v24" (hotfix)
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###Scripts version 2094###
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* rollback "PROTON_GE" to version 7-9
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###Scripts version 2093###
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* updated "PROTON_STEAM" to version 7.0-1B
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* updated "PROTON_GE" to version 7-10
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* implemented prefix backups (WINE SETTINGS -> CREATE PFX BACKUP)
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* temporarily restore copies using RMB to *.ppack (backup image) and open with... PortProton
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* implemented full support for Rosa Linux (the installer is in the repositories)
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###Scripts version 2092###
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* added separation of WINE and PORTPROTON settings in the main interface
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* added quick creation of backup copies of assembly scripts before updating them (SCRIPTS FROM BACKUP in the PORTPROTON SETTINGS tab)
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* other minor scripting improvements included in PortProton v1.0 release
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###Scripts version 2091###
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* RELEASE PORTPROTON v.1.0
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###Scripts version 2086 - 2090###
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* HOTFIX - fixed creation of symbolic links
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###Scripts version 2086 - 2089###
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* updated "PROTON_STEAM" to version 7.0-1
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* updated "libs_v22.2" (Steam Runtime Sniper container update)
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* updated additional libraries "plugins_v3" (added "EasyAntiCheat_Runtime" and updated "BattlEye_Runtime")
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* added ability to create custom prefixes
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* fixed "AUTOINSTALL" operation after "Arch Linux" update
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* "League of Legends" is put in a separate prefix, which speeds up its launch (no need to update the prefix on each launch)
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* by default there is an empty "DOTNET" prefix, when it starts it is automatically filled with libraries: "physx mfc42 vcrun2019 dotnet20sp2 dotnet48"
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* added saving priority user settings (db files) inside the directory with the launched .exe file
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* redesigned the main interface of PortProton (AUTOINSTALL opens by default on the first tab, in the SETTINGS tab added prefix selection and creation of a new prefix)
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* added check to which prefix the Launcher is set from AUTOINSTALL
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* added change history display before PortProton update
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###Scripts version 2085###
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* added argument editor for ".exe" file to "EDIT_DB" interface
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* added "WINDOWS" version selection to "EDIT_DB" interface
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* added "WINEDLLOVERRIDES" variable editor to "EDIT_DB" interface
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* added "AUTOINSTALL WITH WINETRICKS" to "EDIT_DB" interface for installing "WINDOWS" libraries
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###Scripts version 2084###
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* improved function of displaying the icon of the file being launched in the PortProton GUI
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* fixed function of changing "CREATE_SHORTCUT" button in PortProton interface
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###Scripts version 2083###
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* added displaying the icon of the file being launched in the PortProton GUI
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* fixed creation of multiple .png files in .exe directory during shortcut creation
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* in the PortProton interface, the "CREATE_SHORTCUT" button changes to "DELETE_SHORTCUT" when the shortcut is enabled in the menu -> games
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###Scripts version 2082###
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* HOTFIX - AUTOINSTALL for EGS
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###Scripts version 2081###
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* fixed installing GOG Galaxy
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* update WINE PROTON_GE to 7.1-2
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###Scripts version 2080###
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* added progress display of winetricks and library downloads during prefix update
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* added display of the startup process with log output on the fly when using the DEBUG mode
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* removed from DEBUG information output that does not affect the operation of PortProton (gstreamer, ntlm, kerberos)
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###Scripts version 2079###
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* fixed DLSS work on some systems
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* reduced boot logo by 30%
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###Scripts version 2078###
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* added work Red Dead Redemption 2 purchased and launched in the Epic Games Launcher
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###Scripts version 2077###
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* fixed empty VULKAN/OPENGL selection window with some db files
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* the main GUI functions on yad are moved to a separate file
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###Scripts version 2076###
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* HOTFIX - create symlink
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###Scripts version 2075###
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* HOTFIX - fixed OpenGL mode
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###Scripts version 2072-2074###
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* HOTFIX - fixed launch of League of Legends
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###Scripts version 2071###
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* added the ability to download other versions of WINE when opening an exe file (in the WINE selection drop-down list)
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* updated launch mode gamemode (bug fixed libgamemode.so)
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* added FSYNC optimization when getting kernel 5.16+ (increases FPS)
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* added new launch mode: "VULKAN (WINE DXGI)" required for some new games using DX12
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###Scripts version 2070###
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* added PW_D3D_EXTRAS_DISABLE variable to EDIT_DB for DirectX external library
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* rollback MANGOHUD to stable version from libs_v19.2
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* fixed internet download interruption
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* updated WINE_LOL_GE 7.0
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###Scripts version 2069###
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* added support for OpenSUSE (vkBasalt and MANGOHUD)
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* fixed GOG installation (for OpenSUSE and Fedora)
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* update plugins v.2.0:
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- BattlEye_Runtime (10 January 2022)
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- d3d_extras v.2.0
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- nvapi v.0.5.1
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- nvml v.0.1.1
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###Scripts version 2068###
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* HOTFIX - WINE download fixed
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* NV_PRIME_RENDER_OFFLOAD is disabled by default (can be enabled using EDIT_DB)
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###Scripts version 2067###
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* updated libs to v20 (uses new Steam Runtime Sniper container + updated: MANGOHUD, vkBasalt and additional packages required for PortProton)
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* fixed GOG installation
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* fixed black screen in Epic Games (NVIDIA + driver v.495)
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* fixed canceling file downloads while using AUTOINSTALL
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* many small fixes
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###Scripts version 2066###
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* updated WINE PROTON_GE_7.0RC6-1 (with dxvk and vkd3d)
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* the wine version from PROTON_GE is used by default (can be replaced with PROTON STEAM by adding to user.conf: export PW_WINE_USE=PROTON_STEAM)
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* added check for number of db files for one .exe
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* fixed disabling of the League of Legends boot logo
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* updated db files
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###Scripts version 2065###
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* HOTFIX - correcting the termination of the yad and yad_new processes
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###Scripts version 2064###
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* added notification to the user about possible problems when starting in a Wayland session (once and only under Wayland)
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* added display of the current session type in debug
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* added changelog in English
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* after clearing the prefix (CLEAR PREFIX from SETTINGS) PortProton restart added
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-----------------------------------------
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<<< TRANSLATED WITH GOOGLE >>>
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###Scripts version 2063###
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* checking the relevance of scripts was transferred from wget to curl (significantly speeds up the launch of PortProton)
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* fixed bug with restarting PortProton (quick restart)
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* fixed symlink creation errors when starting from PortProton.desktop
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* changed completion of PortProton scripts
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* to optimize the first launch of games / launchers after using the AUTOINSTALL function, when filling the prefix with winetricks, the WINE version is used, which is indicated in the db file.
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###Scripts version 2062### (Experimental version not included in the main branch)
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* PROTON EXPEREMENTAL test from 01/14/22 (together with dxvk and vkd3d)
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* test PROTON_GE 7.0 RC6 (shared with dxvk and vkd3d)
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###Scripts version 2061###
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* continue to prepare the installation of PortProton from the repositories
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###Scripts version 2060###
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* prepared the ability to install PortProton from the repositories
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###Scripts version 2059###
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* updated GOG auto-installation
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###Scripts version 2058###
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* by default selected PW_WINE_USE=PROTON_STEAM for EGS
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###Scripts version 2057###
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* updated db files for EGS, UPLAY, STEAM
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* added port update button "UPDATE PORTPROTON" to the "SETTINGS" tab
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###Scripts version 2056###
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* removed xtrem from dependencies (added use of native terminal emulator with yad)
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* fixed installation of dotnet 4.5+ with winetricks
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* HOTFIX - downloading libraries and wine on some systems (TEST)
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* updated WINE_LOL_GE_6.16-5 with embedded mono 6.3.0 + gecko 2.47.2
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* duckstation epsxe project64 vba-m yabause emulators added (thanks chal55rus)
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* updated PROTON_STEAM to version 6.3-8C_PW2 (updated dxvk and vkd3d)
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###Scripts version 2055-1###
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* updated db AnomalyLauncher
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###Scripts version 2055###
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* updated PROTON_STEAM to version 6.3-8 (again =)
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* copying fonts has been replaced by creating symbolic links
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* Added Cemu to emulator installers
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###Scripts version 2054###
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* added a new item to the PortProton menu to install emulators (thanks chal55rus)
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###Scripts version 2053###
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* HOTFIX - fixed symlink creation errors for some libraries from plugins_v1
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###Scripts version 2052-5###
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* correct layout display loading League of Legends
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###Scripts version 2052###
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* rebranding of the logo (the source of the logo is in Discord - I'm waiting for your options for icons in png format)
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* added cover art when loading the League of Legends client
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* added animation when loading PortProton
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* added animation when updating the prefix and running winetricks (with the ability to switch to the terminal output inside the GUI)
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* copying d3d_extras changed to creating symlinks (still slightly increases port startup speed)
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###Scripts version 2051###
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* added checking and downloading the latest version of WINE for League of Legends before launching the game
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###Scripts version 2050###
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* HOTFIX - display WINE versions when creating a db file
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