PortWINE/data_from_portwine/changelog_eng
2022-02-24 14:23:11 +03:00

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You can help us in the development of the project on the website: https://boosty.to/portwine-linux.ru
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Changelog:
###Scripts version 2086 - 2089###
* updated "PROTON_STEAM" to version 7.0-1
* updated "libs_v22.2" (Steam Runtime Sniper container update)
* updated additional libraries "plugins_v3" (added "EasyAntiCheat_Runtime" and updated "BattlEye_Runtime")
* added ability to create custom prefixes
* fixed "AUTOINSTALL" operation after "Arch Linux" update
* "League of Legends" is put in a separate prefix, which speeds up its launch (no need to update the prefix on each launch)
* by default there is an empty "DOTNET" prefix, when it starts it is automatically filled with libraries: "physx mfc42 vcrun2019 dotnet20sp2 dotnet48"
* added saving priority user settings (db files) inside the directory with the launched .exe file
* redesigned the main interface of PortProton (AUTOINSTALL opens by default on the first tab, in the SETTINGS tab added prefix selection and creation of a new prefix)
* added check to which prefix the Launcher is set from AUTOINSTALL
* added change history display before PortProton update
###Scripts version 2085###
* added argument editor for ".exe" file to "EDIT_DB" interface
* added "WINDOWS" version selection to "EDIT_DB" interface
* added "WINEDLLOVERRIDES" variable editor to "EDIT_DB" interface
* added "AUTOINSTALL WITH WINETRICKS" to "EDIT_DB" interface for installing "WINDOWS" libraries
###Scripts version 2084###
* improved function of displaying the icon of the file being launched in the PortProton GUI
* fixed function of changing "CREATE_SHORTCUT" button in PortProton interface
###Scripts version 2083###
* added displaying the icon of the file being launched in the PortProton GUI
* fixed creation of multiple .png files in .exe directory during shortcut creation
* in the PortProton interface, the "CREATE_SHORTCUT" button changes to "DELETE_SHORTCUT" when the shortcut is enabled in the menu -> games
###Scripts version 2082###
* HOTFIX - AUTOINSTALL for EGS
###Scripts version 2081###
* fixed installing GOG Galaxy
* update WINE PROTON_GE to 7.1-2
###Scripts version 2080###
* added progress display of winetricks and library downloads during prefix update
* added display of the startup process with log output on the fly when using the DEBUG mode
* removed from DEBUG information output that does not affect the operation of PortProton (gstreamer, ntlm, kerberos)
###Scripts version 2079###
* fixed DLSS work on some systems
* reduced boot logo by 30%
###Scripts version 2078###
* added work Red Dead Redemption 2 purchased and launched in the Epic Games Launcher
###Scripts version 2077###
* fixed empty VULKAN/OPENGL selection window with some db files
* the main GUI functions on yad are moved to a separate file
###Scripts version 2076###
* HOTFIX - create symlink
###Scripts version 2075###
* HOTFIX - fixed OpenGL mode
###Scripts version 2072-2074###
* HOTFIX - fixed launch of League of Legends
###Scripts version 2071###
* added the ability to download other versions of WINE when opening an exe file (in the WINE selection drop-down list)
* updated launch mode gamemode (bug fixed libgamemode.so)
* added FSYNC optimization when getting kernel 5.16+ (increases FPS)
* added new launch mode: "VULKAN (WINE DXGI)" required for some new games using DX12
###Scripts version 2070###
* added PW_D3D_EXTRAS_DISABLE variable to EDIT_DB for DirectX external library
* rollback MANGOHUD to stable version from libs_v19.2
* fixed internet download interruption
* updated WINE_LOL_GE 7.0
###Scripts version 2069###
* added support for OpenSUSE (vkBasalt and MANGOHUD)
* fixed GOG installation (for OpenSUSE and Fedora)
* update plugins v.2.0:
- BattlEye_Runtime (10 January 2022)
- d3d_extras v.2.0
- nvapi v.0.5.1
- nvml v.0.1.1
###Scripts version 2068###
* HOTFIX - WINE download fixed
* NV_PRIME_RENDER_OFFLOAD is disabled by default (can be enabled using EDIT_DB)
###Scripts version 2067###
* updated libs to v20 (uses new Steam Runtime Sniper container + updated: MANGOHUD, vkBasalt and additional packages required for PortProton)
* fixed GOG installation
* fixed black screen in Epic Games (NVIDIA + driver v.495)
* fixed canceling file downloads while using AUTOINSTALL
* many small fixes
###Scripts version 2066###
* updated WINE PROTON_GE_7.0RC6-1 (with dxvk and vkd3d)
* the wine version from PROTON_GE is used by default (can be replaced with PROTON STEAM by adding to user.conf: export PW_WINE_USE=PROTON_STEAM)
* added check for number of db files for one .exe
* fixed disabling of the League of Legends boot logo
* updated db files
###Scripts version 2065###
* HOTFIX - correcting the termination of the yad and yad_new processes
###Scripts version 2064###
* added notification to the user about possible problems when starting in a Wayland session (once and only under Wayland)
* added display of the current session type in debug
* added changelog in English
* after clearing the prefix (CLEAR PREFIX from SETTINGS) PortProton restart added
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<<< TRANSLATED WITH GOOGLE >>>
###Scripts version 2063###
* checking the relevance of scripts was transferred from wget to curl (significantly speeds up the launch of PortProton)
* fixed bug with restarting PortProton (quick restart)
* fixed symlink creation errors when starting from PortProton.desktop
* changed completion of PortProton scripts
* to optimize the first launch of games / launchers after using the AUTOINSTALL function, when filling the prefix with winetricks, the WINE version is used, which is indicated in the db file.
###Scripts version 2062### (Experimental version not included in the main branch)
* PROTON EXPEREMENTAL test from 01/14/22 (together with dxvk and vkd3d)
* test PROTON_GE 7.0 RC6 (shared with dxvk and vkd3d)
###Scripts version 2061###
* continue to prepare the installation of PortProton from the repositories
###Scripts version 2060###
* prepared the ability to install PortProton from the repositories
###Scripts version 2059###
* updated GOG auto-installation
###Scripts version 2058###
* by default selected PW_WINE_USE=PROTON_STEAM for EGS
###Scripts version 2057###
* updated db files for EGS, UPLAY, STEAM
* added port update button "UPDATE PORTPROTON" to the "SETTINGS" tab
###Scripts version 2056###
* removed xtrem from dependencies (added use of native terminal emulator with yad)
* fixed installation of dotnet 4.5+ with winetricks
* HOTFIX - downloading libraries and wine on some systems (TEST)
* updated WINE_LOL_GE_6.16-5 with embedded mono 6.3.0 + gecko 2.47.2
* duckstation epsxe project64 vba-m yabause emulators added (thanks chal55rus)
* updated PROTON_STEAM to version 6.3-8C_PW2 (updated dxvk and vkd3d)
###Scripts version 2055-1###
* updated db AnomalyLauncher
###Scripts version 2055###
* updated PROTON_STEAM to version 6.3-8 (again =)
* copying fonts has been replaced by creating symbolic links
* Added Cemu to emulator installers
###Scripts version 2054###
* added a new item to the PortProton menu to install emulators (thanks chal55rus)
###Scripts version 2053###
* HOTFIX - fixed symlink creation errors for some libraries from plugins_v1
###Scripts version 2052-5###
* correct layout display loading League of Legends
###Scripts version 2052###
* rebranding of the logo (the source of the logo is in Discord - I'm waiting for your options for icons in png format)
* added cover art when loading the League of Legends client
* added animation when loading PortProton
* added animation when updating the prefix and running winetricks (with the ability to switch to the terminal output inside the GUI)
* copying d3d_extras changed to creating symlinks (still slightly increases port startup speed)
###Scripts version 2051###
* added checking and downloading the latest version of WINE for League of Legends before launching the game
###Scripts version 2050###
* HOTFIX - display WINE versions when creating a db file