53 lines
1.2 KiB
HLSL
53 lines
1.2 KiB
HLSL
/**
|
|
* Lift Gamma Gain version 1.1
|
|
* by 3an and CeeJay.dk
|
|
*/
|
|
|
|
#include "ReShadeUI.fxh"
|
|
|
|
uniform float3 RGB_Lift < __UNIFORM_SLIDER_FLOAT3
|
|
ui_min = 0.0; ui_max = 2.0;
|
|
ui_label = "RGB Lift";
|
|
ui_tooltip = "Adjust shadows for red, green and blue.";
|
|
> = float3(1.0, 1.0, 1.0);
|
|
uniform float3 RGB_Gamma < __UNIFORM_SLIDER_FLOAT3
|
|
ui_min = 0.0; ui_max = 2.0;
|
|
ui_label = "RGB Gamma";
|
|
ui_tooltip = "Adjust midtones for red, green and blue.";
|
|
> = float3(1.0, 1.0, 1.0);
|
|
uniform float3 RGB_Gain < __UNIFORM_SLIDER_FLOAT3
|
|
ui_min = 0.0; ui_max = 2.0;
|
|
ui_label = "RGB Gain";
|
|
ui_tooltip = "Adjust highlights for red, green and blue.";
|
|
> = float3(1.0, 1.0, 1.0);
|
|
|
|
|
|
#include "ReShade.fxh"
|
|
|
|
float3 LiftGammaGainPass(float4 position : SV_Position, float2 texcoord : TexCoord) : SV_Target
|
|
{
|
|
float3 color = tex2D(ReShade::BackBuffer, texcoord).rgb;
|
|
|
|
// -- Lift --
|
|
color = color * (1.5 - 0.5 * RGB_Lift) + 0.5 * RGB_Lift - 0.5;
|
|
color = saturate(color); // Is not strictly necessary, but does not cost performance
|
|
|
|
// -- Gain --
|
|
color *= RGB_Gain;
|
|
|
|
// -- Gamma --
|
|
color = pow(abs(color), 1.0 / RGB_Gamma);
|
|
|
|
return saturate(color);
|
|
}
|
|
|
|
|
|
technique LiftGammaGain
|
|
{
|
|
pass
|
|
{
|
|
VertexShader = PostProcessVS;
|
|
PixelShader = LiftGammaGainPass;
|
|
}
|
|
}
|