40 lines
1.2 KiB
HLSL
40 lines
1.2 KiB
HLSL
/**
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* Chromatic Aberration
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* by Christian Cann Schuldt Jensen ~ CeeJay.dk
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*
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* Distorts the image by shifting each color component, which creates color artifacts similar to those in a very cheap lens or a cheap sensor.
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*/
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#include "ReShadeUI.fxh"
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uniform float2 Shift < __UNIFORM_SLIDER_FLOAT2
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ui_min = -10; ui_max = 10;
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ui_tooltip = "Distance (X,Y) in pixels to shift the color components. For a slightly blurred look try fractional values (.5) between two pixels.";
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> = float2(2.5, -0.5);
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uniform float Strength < __UNIFORM_SLIDER_FLOAT1
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ui_min = 0.0; ui_max = 1.0;
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> = 0.5;
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#include "ReShade.fxh"
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float3 ChromaticAberrationPass(float4 vpos : SV_Position, float2 texcoord : TexCoord) : SV_Target
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{
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float3 color, colorInput = tex2D(ReShade::BackBuffer, texcoord).rgb;
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// Sample the color components
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color.r = tex2D(ReShade::BackBuffer, texcoord + (BUFFER_PIXEL_SIZE * Shift)).r;
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color.g = colorInput.g;
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color.b = tex2D(ReShade::BackBuffer, texcoord - (BUFFER_PIXEL_SIZE * Shift)).b;
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// Adjust the strength of the effect
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return lerp(colorInput, color, Strength);
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}
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technique CA
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{
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pass
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{
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VertexShader = PostProcessVS;
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PixelShader = ChromaticAberrationPass;
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}
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}
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