63 lines
4.3 KiB
Plaintext
Executable File
63 lines
4.3 KiB
Plaintext
Executable File
reshadeTexturePath = /run/pressure-vessel/pv-from-host/reshade/textures
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reshadeIncludePath = /run/pressure-vessel/pv-from-host/reshade
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FilmGrain2 = /run/pressure-vessel/pv-from-host/reshade/shaders/FilmGrain2.fx
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Curves = /run/pressure-vessel/pv-from-host/reshade/shaders/Curves.fx
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FakeHDR = /run/pressure-vessel/pv-from-host/reshade/shaders/FakeHDR.fx
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Colourfulness = /run/pressure-vessel/pv-from-host/reshade/shaders/Colourfulness.fx
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Bloom = /run/pressure-vessel/pv-from-host/reshade/shaders/Bloom.fx
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SMAA = /run/pressure-vessel/pv-from-host/reshade/shaders/SMAA.fx
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ChromaticAberration = /run/pressure-vessel/pv-from-host/reshade/shaders/ChromaticAberration.fx
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Denoise = /run/pressure-vessel/pv-from-host/reshade/shaders/Denoise.fx
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Clarity = /run/pressure-vessel/pv-from-host/reshade/shaders/Clarity.fx
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Emphasize = /run/pressure-vessel/pv-from-host/reshade/shaders/Emphasize.fx
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FakeMotionBlur = /run/pressure-vessel/pv-from-host/reshade/shaders/FakeMotionBlur.fx
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FilmicAnamorphSharpen = /run/pressure-vessel/pv-from-host/reshade/shaders/FilmicAnamorphSharpen.fx
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FilmicPass = /run/pressure-vessel/pv-from-host/reshade/shaders/FilmicPass.fx
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GaussianBlur = /run/pressure-vessel/pv-from-host/reshade/shaders/GaussianBlur.fx
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Glitch = /run/pressure-vessel/pv-from-host/reshade/shaders/Glitch.fx
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HighPassSharpen = /run/pressure-vessel/pv-from-host/reshade/shaders/HighPassSharpen.fx
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HQ4X = /run/pressure-vessel/pv-from-host/reshade/shaders/HQ4X.fx
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HSLShift = /run/pressure-vessel/pv-from-host/reshade/shaders/HSLShift.fx
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Layer = /run/pressure-vessel/pv-from-host/reshade/shaders/Layer.fx
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Levels = /run/pressure-vessel/pv-from-host/reshade/shaders/Levels.fx
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LevelsPlus = /run/pressure-vessel/pv-from-host/reshade/shaders/LevelsPlus.fx
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LiftGammaGain = /run/pressure-vessel/pv-from-host/reshade/shaders/LiftGammaGain.fx
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LightDoF = /run/pressure-vessel/pv-from-host/reshade/shaders/LightDoF.fx
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LumaSharpen = /run/pressure-vessel/pv-from-host/reshade/shaders/LumaSharpen.fx
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LUT = /run/pressure-vessel/pv-from-host/reshade/shaders/LUT.fx
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MagicBloom = /run/pressure-vessel/pv-from-host/reshade/shaders/MagicBloom.fx
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Monochrome = /run/pressure-vessel/pv-from-host/reshade/shaders/Monochrome.fx
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MultiLUT = /run/pressure-vessel/pv-from-host/reshade/shaders/MultiLUT.fx
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MXAO = /run/pressure-vessel/pv-from-host/reshade/shaders/MXAO.fx
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NightVision = /run/pressure-vessel/pv-from-host/reshade/shaders/NightVision.fx
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Nostalgia = /run/pressure-vessel/pv-from-host/reshade/shaders/Nostalgia.fx
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PerfectPerspective = /run/pressure-vessel/pv-from-host/reshade/shaders/PerfectPerspective.fx
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PPFX_Bloom = /run/pressure-vessel/pv-from-host/reshade/shaders/PPFX_Bloom.fx
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PPFX_Godrays = /run/pressure-vessel/pv-from-host/reshade/shaders/PPFX_Godrays.fx
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Prism = /run/pressure-vessel/pv-from-host/reshade/shaders/Prism.fx
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ReflectiveBumpMapping = /run/pressure-vessel/pv-from-host/reshade/shaders/ReflectiveBumpMapping.fx
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Sepia = /run/pressure-vessel/pv-from-host/reshade/shaders/Sepia.fx
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Splitscreen = /run/pressure-vessel/pv-from-host/reshade/shaders/Splitscreen.fx
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StageDepth = /run/pressure-vessel/pv-from-host/reshade/shaders/StageDepth.fx
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SurfaceBlur = /run/pressure-vessel/pv-from-host/reshade/shaders/SurfaceBlur.fx
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Technicolor = /run/pressure-vessel/pv-from-host/reshade/shaders/Technicolor.fx
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Technicolor2 = /run/pressure-vessel/pv-from-host/reshade/shaders/Technicolor2.fx
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TiltShift = /run/pressure-vessel/pv-from-host/reshade/shaders/TiltShift.fx
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Tonemap = /run/pressure-vessel/pv-from-host/reshade/shaders/Tonemap.fx
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TriDither = /run/pressure-vessel/pv-from-host/reshade/shaders/TriDither.fx
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UIDetect = /run/pressure-vessel/pv-from-host/reshade/shaders/UIDetect.fx
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UIMask = /run/pressure-vessel/pv-from-host/reshade/shaders/UIMask.fx
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Vibrance = /run/pressure-vessel/pv-from-host/reshade/shaders/Vibrance.fx
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Vignette = /run/pressure-vessel/pv-from-host/reshade/shaders/Vignette.fx
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AdaptiveSharpen = /run/pressure-vessel/pv-from-host/reshade/shaders/AdaptiveSharpen.fx
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ColorMatrix = /run/pressure-vessel/pv-from-host/reshade/shaders/ColorMatrix.fx
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Cartoon = /run/pressure-vessel/pv-from-host/reshade/shaders/Cartoon.fx
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3DFX = /run/pressure-vessel/pv-from-host/reshade/shaders/3DFX.fx
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Border = /run/pressure-vessel/pv-from-host/reshade/shaders/Border.fx
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AspectRatio = /run/pressure-vessel/pv-from-host/reshade/shaders/AspectRatio.fx
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casSharpness = 0.7
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toggleKey = Home
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effects = FakeHDR:cas
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