reshadeTexturePath = /usr/local/share/reshade/textures reshadeIncludePath = /usr/local/share/reshade/ 3DFX = /usr/local/share/reshade/shaders/3DFX.fx AdaptiveFog = /usr/local/share/reshade/shaders/AdaptiveFog.fx AdaptiveSharpen = /usr/local/share/reshade/shaders/AdaptiveSharpen.fx AmbientLight = /usr/local/share/reshade/shaders/AmbientLight.fx ASCII = /usr/local/share/reshade/shaders/ASCII.fx AspectRatio = /usr/local/share/reshade/shaders/AspectRatio.fx Bloom = /usr/local/share/reshade/shaders/Bloom.fx Border = /usr/local/share/reshade/shaders/Border.fx Cartoon = /usr/local/share/reshade/shaders/Cartoon.fx ChromaKey = /usr/local/share/reshade/shaders/ChromaKey.fx ChromaticAberration = /usr/local/share/reshade/shaders/ChromaticAberration.fx CinematicDOF = /usr/local/share/reshade/shaders/CinematicDOF.fx Clarity = /usr/local/share/reshade/shaders/Clarity.fx ColorMatrix = /usr/local/share/reshade/shaders/ColorMatrix.fx Colourfulness = /usr/local/share/reshade/shaders/Colourfulness.fx CRT = /usr/local/share/reshade/shaders/CRT.fx Curves = /usr/local/share/reshade/shaders/Curves.fx Daltonize = /usr/local/share/reshade/shaders/Daltonize.fx Deband = /usr/local/share/reshade/shaders/Deband.fx Denoise = /usr/local/share/reshade/shaders/Denoise.fx Depth3D = /usr/local/share/reshade/shaders/Depth3D.fx Dephhaze = /usr/local/share/reshade/shaders/Dephhaze.fx DisplayDepth = /usr/local/share/reshade/shaders/DisplayDepth.fx DOF = /usr/local/share/reshade/shaders/DOF.fx DPX = /usr/local/share/reshade/shaders/DPX.fx Emphasize = /usr/local/share/reshade/shaders/Emphasize.fx EyeAdaption = /usr/local/share/reshade/shaders/EyeAdaption.fx FakeHDR = /usr/local/share/reshade/shaders/FakeHDR.fx FakeMotionBlur = /usr/local/share/reshade/shaders/FakeMotionBlur.fx FilmGrain = /usr/local/share/reshade/shaders/FilmGrain.fx FilmGrain2 = /usr/local/share/reshade/shaders/FilmGrain2.fx FilmicAnamorphSharpen = /usr/local/share/reshade/shaders/FilmicAnamorphSharpen.fx FilmicPass = /usr/local/share/reshade/shaders/FilmicPass.fx FineSharp = /usr/local/share/reshade/shaders/FineSharp.fx FXAA = /usr/local/share/reshade/shaders/FXAA.fx GaussianBlur = /usr/local/share/reshade/shaders/GaussianBlur.fx Glitch = /usr/local/share/reshade/shaders/Glitch.fx HighPassSharpen = /usr/local/share/reshade/shaders/HighPassSharpen.fx HQ4X = /usr/local/share/reshade/shaders/HQ4X.fx HSLShift = /usr/local/share/reshade/shaders/HSLShift.fx Layer = /usr/local/share/reshade/shaders/Layer.fx Levels = /usr/local/share/reshade/shaders/Levels.fx LevelsPlus = /usr/local/share/reshade/shaders/LevelsPlus.fx LiftGammaGain = /usr/local/share/reshade/shaders/LiftGammaGain.fx LightDoF = /usr/local/share/reshade/shaders/LightDoF.fx LumaSharpen = /usr/local/share/reshade/shaders/LumaSharpen.fx LUT = /usr/local/share/reshade/shaders/LUT.fx MagicBloom = /usr/local/share/reshade/shaders/MagicBloom.fx Monochrome = /usr/local/share/reshade/shaders/Monochrome.fx MultiLUT = /usr/local/share/reshade/shaders/MultiLUT.fx MXAO = /usr/local/share/reshade/shaders/MXAO.fx NightVision = /usr/local/share/reshade/shaders/NightVision.fx Nostalgia = /usr/local/share/reshade/shaders/Nostalgia.fx PerfectPerspective = /usr/local/share/reshade/shaders/PerfectPerspective.fx PPFX_Bloom = /usr/local/share/reshade/shaders/PPFX_Bloom.fx PPFX_Godrays = /usr/local/share/reshade/shaders/PPFX_Godrays.fx Prism = /usr/local/share/reshade/shaders/Prism.fx ReflectiveBumpMapping = /usr/local/share/reshade/shaders/ReflectiveBumpMapping.fx Sepia = /usr/local/share/reshade/shaders/Sepia.fx SMAA = /usr/local/share/reshade/shaders/SMAA.fx Splitscreen = /usr/local/share/reshade/shaders/Splitscreen.fx StageDepth = /usr/local/share/reshade/shaders/StageDepth.fx SurfaceBlur = /usr/local/share/reshade/shaders/SurfaceBlur.fx Technicolor = /usr/local/share/reshade/shaders/Technicolor.fx Technicolor2 = /usr/local/share/reshade/shaders/Technicolor2.fx TiltShift = /usr/local/share/reshade/shaders/TiltShift.fx Tonemap = /usr/local/share/reshade/shaders/Tonemap.fx TriDither = /usr/local/share/reshade/shaders/TriDither.fx UIDetect = /usr/local/share/reshade/shaders/UIDetect.fx UIMask = /usr/local/share/reshade/shaders/UIMask.fx Vibrance = /usr/local/share/reshade/shaders/Vibrance.fx Vignette = /usr/local/share/reshade/shaders/Vignette.fx casSharpness = 0.7 toggleKey = Home effects = FakeHDR:cas