#include "ReShadeUI.fxh" uniform float3 Tint < __UNIFORM_COLOR_FLOAT3 > = float3(0.55, 0.43, 0.42); uniform float Strength < __UNIFORM_SLIDER_FLOAT1 ui_min = 0.0; ui_max = 1.0; ui_tooltip = "Adjust the strength of the effect."; > = 0.58; #include "ReShade.fxh" float3 TintPass(float4 vois : SV_Position, float2 texcoord : TexCoord) : SV_Target { float3 col = tex2D(ReShade::BackBuffer, texcoord).rgb; return lerp(col, col * Tint * 2.55, Strength); } technique Tint { pass { VertexShader = PostProcessVS; PixelShader = TintPass; } }