You can help us in the development of the project on the website: boosty.to/portwine-linux.ru ----------------------------------------- Changelog: ###Scripts version 2107### * accelerated container launch * optimization of start.sh script * updated "libs_v30" (restored work of vkBasalt on previous versions of OS Linux) * updated "PROTON_GE" to version 7-18 ###Scripts version 2106### * updated libs_v29 (steam runtime sniper 20220509, mangohud 0.6.7, vkBasalt 0.3.2.5) * added "WINE_FULLSCREEN_FSR" variable to "EDIT_DB" to enable "AMD FidelityFX Super Resolution" * improved image quality when using FSR (Works while using any version of ProtonGE in full screen mode at a resolution below the standard screen) * vkBasalt performance improved * performance improvements in games when using the VULKAN API (DXVK and VKD3D) ###Scripts version 2105### * updated "PROTON_STEAM" to version 7.0-2 * updated "PROTON_GE" to version 7-16 * updated "WINE_LOL_GE" to version 7.0-2 + installation and startup scripts (game client launch is accelerated) * removed "Bethesda.net Launcher" from AUTOINSTALL (because it moved to STEAM) * improved prefix image creation and unpacking functions ###Scripts version 2104### * HOTFIX - download and update winetricks * when creating a log, all d3dx* and d3dcomp* were removed for readability ###Scripts version 2103### * updated container launch mode * temporary variable PW_USE_AMDVLK_DRIVER does not work ###Scripts version 2102### * fixed work of GALLIUM_NINE on integrated video cards from Intel * fixed switching AMDVLK - RADV * FPS increase in games up to 20% (for all launch modes) ###Scripts version 2101### * fix work WINETRICKS (new prefix manager) in the absence of winetricks.log * updated "libs_v28" (MANGOHUD update to version 0.6.6-1) ###Scripts version 2100### * updated "libs_v27" (unification of library directories for different Linux OS) * MANGOHUD works again in OPENGL mode * added launcher World of Sea Battle (TEST) ###Scripts version 2099### * updated "PROTON_GE" to version 7-14 * updated "libs_v26" (Steam Runtime Sniper container update) * updated "plugins_v5" * added check for the presence of the d3dadapter9 library in the system (required for GALLIUM_NINE to work on a larger number of Linux OS) * faster creation of a new prefix * default theme for wine is light (after creating a new one, or clearing the current prefix) * added variable PW_USE_SHADER_CACHE to EDIT_DB to control shader caching (disable only if there are microfreezes in the game) * removed STEAM_PP from AUTOINSTALL (because there is a native STEAM for Linux with its own wine-proton) ###Scripts version 2098### * due to possible problems with some games, MANGOHUD is disabled by default (enabled in EDIT_DB -> MANGOHUD, or globally by adding export PW_MANGOHUD=1 to user.conf) ###Scripts version 2097### * accelerated launch of all applications in PortProton up to 200% depending on the system * updated additional libraries "plugins_v4" (added support for GALLIUM_NINE) * added "GALLIUM_NINE" mode selection (support for native DirectX9 on video card with MESA driver) * new interface for WINETRICKS added settings tab * added variable PW_USE_AMDVLK_DRIVER to EDIT_DB (use AMDVLK driver instead of RADV on AMD video cards) * added label archiving when creating a prefix image * added restoration of shortcuts after unpacking the prefix image (the path to the .exe file is corrected automatically) * improved virtual desktop performance * explorer changed to winefile (free disk space detection fixed) * disabled loading of mono and gecko for League of Legends (speeds up the first launch) * to force the use of AMD graphics cards instead of NVIDIA, you can add "export DRI_PRIME=1" to user.conf ###Scripts version 2096### * added check for LANG variable for PortProton to work on STEAM-DECK * added new interface for WINETRICKS * updated "libs_v25" (updated steam runtime sniper, added support for "MANGOHUD" and "vkBasalt" for systems: "RED OS" and "OpenSUSE") * added variable PW_FIX_VIDEO_IN_GAME to EDIT_DB (required for video playback in some games so that it is not distorted, colored pink) ###Scripts version 2095### * updated "libs_v24" (hotfix) ###Scripts version 2094### * rollback "PROTON_GE" to version 7-9 ###Scripts version 2093### * updated "PROTON_STEAM" to version 7.0-1B * updated "PROTON_GE" to version 7-10 * implemented prefix backups (WINE SETTINGS -> CREATE PFX BACKUP) * temporarily restore copies using RMB to *.ppack (backup image) and open with... PortProton * implemented full support for Rosa Linux (the installer is in the repositories) ###Scripts version 2092### * added separation of WINE and PORTPROTON settings in the main interface * added quick creation of backup copies of assembly scripts before updating them (SCRIPTS FROM BACKUP in the PORTPROTON SETTINGS tab) * other minor scripting improvements included in PortProton v1.0 release ###Scripts version 2091### * RELEASE PORTPROTON v.1.0 ###Scripts version 2086 - 2090### * HOTFIX - fixed creation of symbolic links ###Scripts version 2086 - 2089### * updated "PROTON_STEAM" to version 7.0-1 * updated "libs_v22.2" (Steam Runtime Sniper container update) * updated additional libraries "plugins_v3" (added "EasyAntiCheat_Runtime" and updated "BattlEye_Runtime") * added ability to create custom prefixes * fixed "AUTOINSTALL" operation after "Arch Linux" update * "League of Legends" is put in a separate prefix, which speeds up its launch (no need to update the prefix on each launch) * by default there is an empty "DOTNET" prefix, when it starts it is automatically filled with libraries: "physx mfc42 vcrun2019 dotnet20sp2 dotnet48" * added saving priority user settings (db files) inside the directory with the launched .exe file * redesigned the main interface of PortProton (AUTOINSTALL opens by default on the first tab, in the SETTINGS tab added prefix selection and creation of a new prefix) * added check to which prefix the Launcher is set from AUTOINSTALL * added change history display before PortProton update ###Scripts version 2085### * added argument editor for ".exe" file to "EDIT_DB" interface * added "WINDOWS" version selection to "EDIT_DB" interface * added "WINEDLLOVERRIDES" variable editor to "EDIT_DB" interface * added "AUTOINSTALL WITH WINETRICKS" to "EDIT_DB" interface for installing "WINDOWS" libraries ###Scripts version 2084### * improved function of displaying the icon of the file being launched in the PortProton GUI * fixed function of changing "CREATE_SHORTCUT" button in PortProton interface ###Scripts version 2083### * added displaying the icon of the file being launched in the PortProton GUI * fixed creation of multiple .png files in .exe directory during shortcut creation * in the PortProton interface, the "CREATE_SHORTCUT" button changes to "DELETE_SHORTCUT" when the shortcut is enabled in the menu -> games ###Scripts version 2082### * HOTFIX - AUTOINSTALL for EGS ###Scripts version 2081### * fixed installing GOG Galaxy * update WINE PROTON_GE to 7.1-2 ###Scripts version 2080### * added progress display of winetricks and library downloads during prefix update * added display of the startup process with log output on the fly when using the DEBUG mode * removed from DEBUG information output that does not affect the operation of PortProton (gstreamer, ntlm, kerberos) ###Scripts version 2079### * fixed DLSS work on some systems * reduced boot logo by 30% ###Scripts version 2078### * added work Red Dead Redemption 2 purchased and launched in the Epic Games Launcher ###Scripts version 2077### * fixed empty VULKAN/OPENGL selection window with some db files * the main GUI functions on yad are moved to a separate file ###Scripts version 2076### * HOTFIX - create symlink ###Scripts version 2075### * HOTFIX - fixed OpenGL mode ###Scripts version 2072-2074### * HOTFIX - fixed launch of League of Legends ###Scripts version 2071### * added the ability to download other versions of WINE when opening an exe file (in the WINE selection drop-down list) * updated launch mode gamemode (bug fixed libgamemode.so) * added FSYNC optimization when getting kernel 5.16+ (increases FPS) * added new launch mode: "VULKAN (WINE DXGI)" required for some new games using DX12 ###Scripts version 2070### * added PW_D3D_EXTRAS_DISABLE variable to EDIT_DB for DirectX external library * rollback MANGOHUD to stable version from libs_v19.2 * fixed internet download interruption * updated WINE_LOL_GE 7.0 ###Scripts version 2069### * added support for OpenSUSE (vkBasalt and MANGOHUD) * fixed GOG installation (for OpenSUSE and Fedora) * update plugins v.2.0: - BattlEye_Runtime (10 January 2022) - d3d_extras v.2.0 - nvapi v.0.5.1 - nvml v.0.1.1 ###Scripts version 2068### * HOTFIX - WINE download fixed * NV_PRIME_RENDER_OFFLOAD is disabled by default (can be enabled using EDIT_DB) ###Scripts version 2067### * updated libs to v20 (uses new Steam Runtime Sniper container + updated: MANGOHUD, vkBasalt and additional packages required for PortProton) * fixed GOG installation * fixed black screen in Epic Games (NVIDIA + driver v.495) * fixed canceling file downloads while using AUTOINSTALL * many small fixes ###Scripts version 2066### * updated WINE PROTON_GE_7.0RC6-1 (with dxvk and vkd3d) * the wine version from PROTON_GE is used by default (can be replaced with PROTON STEAM by adding to user.conf: export PW_WINE_USE=PROTON_STEAM) * added check for number of db files for one .exe * fixed disabling of the League of Legends boot logo * updated db files ###Scripts version 2065### * HOTFIX - correcting the termination of the yad and yad_new processes ###Scripts version 2064### * added notification to the user about possible problems when starting in a Wayland session (once and only under Wayland) * added display of the current session type in debug * added changelog in English * after clearing the prefix (CLEAR PREFIX from SETTINGS) PortProton restart added ----------------------------------------- <<< TRANSLATED WITH GOOGLE >>> ###Scripts version 2063### * checking the relevance of scripts was transferred from wget to curl (significantly speeds up the launch of PortProton) * fixed bug with restarting PortProton (quick restart) * fixed symlink creation errors when starting from PortProton.desktop * changed completion of PortProton scripts * to optimize the first launch of games / launchers after using the AUTOINSTALL function, when filling the prefix with winetricks, the WINE version is used, which is indicated in the db file. ###Scripts version 2062### (Experimental version not included in the main branch) * PROTON EXPEREMENTAL test from 01/14/22 (together with dxvk and vkd3d) * test PROTON_GE 7.0 RC6 (shared with dxvk and vkd3d) ###Scripts version 2061### * continue to prepare the installation of PortProton from the repositories ###Scripts version 2060### * prepared the ability to install PortProton from the repositories ###Scripts version 2059### * updated GOG auto-installation ###Scripts version 2058### * by default selected PW_WINE_USE=PROTON_STEAM for EGS ###Scripts version 2057### * updated db files for EGS, UPLAY, STEAM * added port update button "UPDATE PORTPROTON" to the "SETTINGS" tab ###Scripts version 2056### * removed xtrem from dependencies (added use of native terminal emulator with yad) * fixed installation of dotnet 4.5+ with winetricks * HOTFIX - downloading libraries and wine on some systems (TEST) * updated WINE_LOL_GE_6.16-5 with embedded mono 6.3.0 + gecko 2.47.2 * duckstation epsxe project64 vba-m yabause emulators added (thanks chal55rus) * updated PROTON_STEAM to version 6.3-8C_PW2 (updated dxvk and vkd3d) ###Scripts version 2055-1### * updated db AnomalyLauncher ###Scripts version 2055### * updated PROTON_STEAM to version 6.3-8 (again =) * copying fonts has been replaced by creating symbolic links * Added Cemu to emulator installers ###Scripts version 2054### * added a new item to the PortProton menu to install emulators (thanks chal55rus) ###Scripts version 2053### * HOTFIX - fixed symlink creation errors for some libraries from plugins_v1 ###Scripts version 2052-5### * correct layout display loading League of Legends ###Scripts version 2052### * rebranding of the logo (the source of the logo is in Discord - I'm waiting for your options for icons in png format) * added cover art when loading the League of Legends client * added animation when loading PortProton * added animation when updating the prefix and running winetricks (with the ability to switch to the terminal output inside the GUI) * copying d3d_extras changed to creating symlinks (still slightly increases port startup speed) ###Scripts version 2051### * added checking and downloading the latest version of WINE for League of Legends before launching the game ###Scripts version 2050### * HOTFIX - display WINE versions when creating a db file