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	| Author | SHA1 | Date | |
|---|---|---|---|
|  | 137abea953 | ||
|  | c4cab73dbb | 
| @@ -1,34 +1,50 @@ | ||||
| История изменений и дальнейшие планы: | ||||
| ----------------------------------------- | ||||
| В планах: | ||||
| * добавить выбор версий dxvk и vkd3d в db файле. | ||||
| * добавить условие: если установлен vcrun2019, то не устанавливать vcrun2015-2017 | ||||
| * проверить Cyberpunk и Tomd Raider 4  | ||||
| * EDIT DB открывается не у всех | ||||
| * добавить всю инфу из db файла и winetricks.log в debug | ||||
| * проверка установки mangohud | ||||
| * вывод changlog после обновления | ||||
| * перепроверить KILL_WINESERVER | ||||
| * исправить работу windows steam | ||||
| * создать defaut префик и сделать авто симлинки в другие префиксы (games, programm files, users) | ||||
| * создать defaut префикс и сделать авто симлинки в другие префиксы (games, programm files, users) | ||||
| * добавить кнопку отчистки префикса без затрагивания игр и программ | ||||
| * удалить старые mono и gecko из .PortWINE | ||||
| * удалить старые mono, gecko и libs из .PortWINE | ||||
| * добавить вопрос перед обновлением скриптов | ||||
| * проверить windows steam под PortProton | ||||
| * убрать все *_vars | ||||
| * выкачка либов из серверов кроссовера? | ||||
| * иконка в трей для PortProton | ||||
| * пофиксить выхлоп debug | ||||
| * зарабатывать на жизнь развитием проекта с помощью вашей подписки на https://boosty.to/portwine-linux.ru | ||||
| ----------------------------------------- | ||||
|  | ||||
| ###Scripts version 1034### | ||||
| * в setup db изменен список библиотек (export PW_DLL_INSTALL="vcrun6 mfc42 vcrun6sp6 mfc120 vcrun2013") | ||||
|  | ||||
| ###PortProton-73### 18.04.2021 ###Scripts version 1036### | ||||
| * фикс для StarCraft (db) | ||||
| * Фикс работы порта в solus (отключение xterm) | ||||
| * Фикс создания циклической ссылки drive_c внутри drive_c | ||||
| * Удален &>>/dev/null из PW_RUN (ломает запуск неторорых игр и приложений) | ||||
| * Очистищен код функции PW_RUN (убрано условие optirun_on за ненадобностью) | ||||
| * Проверить минимальный набор библиотек в default db (vcrun6 vcrun6sp6 mfc42 d3dcompiler_42 d3dcompiler_43 d3dcompiler_47 d3dx9) | ||||
|  | ||||
|  | ||||
| ###PortProton-72###   17.04.2021   ###Scripts version 1035### | ||||
| * Обновлен wine до версии Proton experimental-6.3-20210407b (совместно с dxvk и vkd3d) | ||||
| * добавлен фикс работы 32-битных игр в режиме DXVK (export PW_FORCE_LARGE_ADDRESS_AWARE=1) | ||||
| * изменен список библиотек для запуска неизвестных игр (для которых еще нет db файлов) | ||||
| * добавлен dxvk.conf в каталог data | ||||
| * обновлеы libs до v.8 | ||||
| * hotfix для EGS | ||||
| * в dxvk и opengl режиме, по умолчанию выбран win7 | ||||
|  | ||||
| ###Scripts version 1033### | ||||
| * убран xterm из debug (иначе ломает шрифты) | ||||
| * добавлена кнопка редактирования найденного db файла | ||||
| * ТЕСТ: автоудаление PINNED_LIBS и отключение setup.sh --force | ||||
|  | ||||
| ###Scripts version 1032### | ||||
| * изменение сравнения версий скриптов и портов "$(curl -s --list-only "https://portwine-linux.ru/ftp/current_version/blabla_ver")"  | ||||
| * автоматическая установка в префикс порта PW_DLL_INSTALL="vcrun2017 vcrun6 vcrun6sp6 mfc42" | ||||
| * по умолчанию под dxvk и opengl используется win10 | ||||
| * исправлено создание db файла при создании ярлыков, в именах которых присутствует одниковвые названия запускаемого файла | ||||
|  | ||||
| ###Scripts version 1031### | ||||
| * исправили создания префикса на некоторых системах при использования встроенного xterm из ~/PortWINE/libs  | ||||
|  | ||||
| ###PortProton-71###    11.04.2021   | ||||
|   | ||||
							
								
								
									
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							| @@ -0,0 +1,516 @@ | ||||
|  # Create the VkSurface on the first call to IDXGISwapChain::Present, | ||||
| # rather than when creating the swap chain. Some games that start | ||||
| # rendering with a different graphics API may require this option, | ||||
| # or otherwise the window may stay black. | ||||
| #  | ||||
| # Supported values: True, False | ||||
|  | ||||
| # dxgi.deferSurfaceCreation = False | ||||
| # d3d9.deferSurfaceCreation = False | ||||
|  | ||||
|  | ||||
| # Enforce a stricter maximum frame latency. Overrides the application | ||||
| # setting specified by calling IDXGIDevice::SetMaximumFrameLatency. | ||||
| # Setting this to 0 will have no effect. | ||||
| #  | ||||
| # Supported values : 0 - 16 | ||||
|  | ||||
| # dxgi.maxFrameLatency = 0 | ||||
| # d3d9.maxFrameLatency = 0 | ||||
|  | ||||
|  | ||||
| # Override PCI vendor and device IDs reported to the application. Can | ||||
| # cause the app to adjust behaviour depending on the selected values. | ||||
| # | ||||
| # Supported values: Any four-digit hex number. | ||||
|  | ||||
| # dxgi.customDeviceId = 0000 | ||||
| # dxgi.customVendorId = 0000 | ||||
|  | ||||
| # d3d9.customDeviceId = 0000 | ||||
| # d3d9.customVendorId = 0000 | ||||
|  | ||||
|  | ||||
| # Report Nvidia GPUs as AMD GPUs by default. This is enabled by default | ||||
| # to work around issues with NVAPI, but may cause issues in some games. | ||||
| # | ||||
| # Supported values: True, False | ||||
|  | ||||
| # dxgi.nvapiHack = True | ||||
|  | ||||
|  | ||||
|  | ||||
| # Override maximum amount of device memory and shared system memory | ||||
| # reported to the application. This may fix texture streaming issues | ||||
| # in games that do not support cards with large amounts of VRAM. | ||||
| # | ||||
| # Supported values: Any number in Megabytes. | ||||
|  | ||||
| # dxgi.maxDeviceMemory = 0 | ||||
| # dxgi.maxSharedMemory = 0 | ||||
|  | ||||
|  | ||||
| # Override back buffer count for the Vulkan swap chain. | ||||
| # Setting this to 0 or less will have no effect. | ||||
| # | ||||
| # Supported values: Any number greater than or equal to 2. | ||||
|  | ||||
| # dxgi.numBackBuffers = 0 | ||||
| # d3d9.numBackBuffers = 0 | ||||
|  | ||||
|  | ||||
| # Overrides synchronization interval (Vsync) for presentation. | ||||
| # Setting this to 0 disables vertical synchronization entirely. | ||||
| # A positive value 'n' will enable Vsync and repeat the same | ||||
| # image n times, and a negative value will have no effect. | ||||
| # | ||||
| # Supported values: Any non-negative number | ||||
|  | ||||
| # dxgi.syncInterval = -1 | ||||
| # d3d9.presentInterval = -1 | ||||
|  | ||||
|  | ||||
| # True enables the mailbox present mode in case regular Vsync is disabled. | ||||
| # This should avoid tearing, but may be unsupported on some systems | ||||
| # or require setting dxgi.numBackBuffers to a higher value in order | ||||
| # to work properly.  | ||||
| # | ||||
| # False enables the relaxed fifo present mode in case regular Vsync is enabled. | ||||
| # This should result in tearing but reduce stutter if FPS are too low, | ||||
| # but may be unsupported on some systems. | ||||
| # | ||||
| # Please do not report issues with this option. | ||||
| # | ||||
| # Supported values: Auto, True, False | ||||
|  | ||||
| # dxgi.tearFree = Auto | ||||
| # d3d9.tearFree = Auto | ||||
|  | ||||
|  | ||||
| # Performs range check on dynamically indexed constant buffers in shaders. | ||||
| # This may be needed to work around a certain type of game bug, but may | ||||
| # also introduce incorrect behaviour. | ||||
| # | ||||
| # Supported values: True, False | ||||
|  | ||||
| # d3d11.constantBufferRangeCheck = False | ||||
|  | ||||
|  | ||||
| # Assume single-use mode for command lists created on deferred contexts. | ||||
| # This may need to be disabled for some applications to avoid rendering | ||||
| # issues, which may come at a significant performance cost. | ||||
| # | ||||
| # Supported values: True, False | ||||
|  | ||||
| # d3d11.dcSingleUseMode = True | ||||
|  | ||||
|  | ||||
| # Override the maximum feature level that a D3D11 device can be created | ||||
| # with. Setting this to a higher value may allow some applications to run | ||||
| # that would otherwise fail to create a D3D11 device. | ||||
| # | ||||
| # Supported values: 9_1, 9_2, 9_3, 10_0, 10_1, 11_0, 11_1 | ||||
|  | ||||
| # d3d11.maxFeatureLevel = 11_1 | ||||
|  | ||||
|  | ||||
| # Overrides the maximum allowed tessellation factor. This can be used to | ||||
| # improve performance in titles which overuse tessellation. | ||||
| #  | ||||
| # Supported values: Any number between 8 and 64 | ||||
|  | ||||
| # d3d11.maxTessFactor = 0 | ||||
|  | ||||
|  | ||||
| # Enables relaxed pipeline barriers around UAV writes. | ||||
| #  | ||||
| # This may improve performance in some games, but may also introduce | ||||
| # rendering issues. Please don't report bugs with the option enabled. | ||||
| # | ||||
| # Supported values: True, False | ||||
|  | ||||
| # d3d11.relaxedBarriers = False | ||||
|  | ||||
|  | ||||
| # Overrides anisotropic filtering for all samplers. Set this to a positive | ||||
| # value to enable AF for all samplers in the game, or to 0 in order to | ||||
| # disable AF entirely. Negative values will have no effect. | ||||
| #  | ||||
| # Supported values: Any number between 0 and 16 | ||||
|  | ||||
| # d3d11.samplerAnisotropy = -1 | ||||
| # d3d9.samplerAnisotropy = -1 | ||||
|  | ||||
|  | ||||
| # Declares vertex positions as invariant in order to solve | ||||
| # potential Z-fighting issues at a small performance cost. | ||||
| # | ||||
| # Supported values: True, False | ||||
|  | ||||
| # d3d11.invariantPosition = True | ||||
| # d3d9.invariantPosition = False | ||||
|  | ||||
|  | ||||
| # Replaces NaN outputs from fragment shaders with zeroes for floating | ||||
| # point render target. Used in some games to prevent artifacting. | ||||
| # | ||||
| # Supported values: True, False | ||||
|  | ||||
| # d3d11.enableRtOutputNanFixup = False | ||||
|  | ||||
|  | ||||
| # Clears workgroup memory in compute shaders to zero. Some games don't do | ||||
| # this and rely on undefined behaviour. Enabling may reduce performance. | ||||
| # | ||||
| # Supported values: True, False | ||||
|  | ||||
| # d3d11.zeroWorkgroupMemory = False | ||||
|  | ||||
|  | ||||
| # Sets number of pipeline compiler threads. | ||||
| #  | ||||
| # Supported values: | ||||
| # - 0 to automatically determine the number of threads to use | ||||
| # - any positive number to enforce the thread count | ||||
|  | ||||
| # dxvk.numCompilerThreads = 0 | ||||
|  | ||||
|  | ||||
| # Toggles raw SSBO usage. | ||||
| #  | ||||
| # Uses storage buffers to implement raw and structured buffer | ||||
| # views. Enabled by default on hardware which has a storage | ||||
| # buffer offset alignment requirement of 4 Bytes (e.g. AMD). | ||||
| # Enabling this may improve performance, but is not safe on | ||||
| # hardware with higher alignment requirements. | ||||
| #  | ||||
| # Supported values: | ||||
| # - Auto: Don't change the default | ||||
| # - True, False: Always enable / disable | ||||
|  | ||||
| # dxvk.useRawSsbo = Auto | ||||
|  | ||||
|  | ||||
| # Toggles early discard. | ||||
| #  | ||||
| # Uses subgroup operations to determine whether it is safe to | ||||
| # discard fragments before the end of a fragment shader. This | ||||
| # is enabled by default on all drivers except RADV and Nvidia. | ||||
| # Enabling this may improve or degrade performance depending | ||||
| # on the game and hardware, or cause other issues. | ||||
| #  | ||||
| # Supported values: | ||||
| # - Auto: Don't change the default | ||||
| # - True, False: Always enable / disable | ||||
|  | ||||
| # dxvk.useEarlyDiscard = Auto | ||||
|  | ||||
|  | ||||
| # Controls workaround for NVIDIA HVV Heap bug. | ||||
| # | ||||
| # Limits the budget of NVIDIA's HVV (host-visible, | ||||
| # device-local) heap to be half of the reported size. This is | ||||
| # needed to avoid NVIDIA driver bug 3114283, and defaults to | ||||
| # being enabled on all affected drivers. | ||||
| # | ||||
| # Supported values: | ||||
| # - Auto: Don't change the default | ||||
| # - True, False: Always enable / disable | ||||
|  | ||||
| # dxvk.halveNvidiaHVVHeap = Auto | ||||
|  | ||||
|  | ||||
| # Sets enabled HUD elements | ||||
| #  | ||||
| # Behaves like the DXVK_HUD environment variable if the | ||||
| # environment variable is not set, otherwise it will be | ||||
| # ignored. The syntax is identical. | ||||
|  | ||||
| # dxvk.hud =  | ||||
|  | ||||
|  | ||||
| # Reported shader model | ||||
| # | ||||
| # The shader model to state that we support in the device | ||||
| # capabilities that the applicatation queries. | ||||
| #  | ||||
| # Supported values: | ||||
| # - 1: Shader Model 1 | ||||
| # - 2: Shader Model 2 | ||||
| # - 3: Shader Model 3 | ||||
|  | ||||
| # d3d9.shaderModel = 3 | ||||
|  | ||||
|  | ||||
| # Evict Managed on Unlock | ||||
| #  | ||||
| # Decides whether we should evict managed resources from | ||||
| # system memory when they are unlocked entirely. | ||||
| # | ||||
| # Supported values: | ||||
| # - True, False: Always enable / disable | ||||
|  | ||||
| #  d3d9.evictManagedOnUnlock = False | ||||
|  | ||||
|  | ||||
| # DPI Awareness | ||||
| #  | ||||
| # Decides whether we should call SetProcessDPIAware on device | ||||
| # creation. Helps avoid upscaling blur in modern Windows on | ||||
| # Hi-DPI screens/devices. | ||||
| # | ||||
| # Supported values: | ||||
| # - True, False: Always enable / disable | ||||
|  | ||||
| # d3d9.dpiAware = True | ||||
|  | ||||
|  | ||||
| # Strict Constant Copies | ||||
| #  | ||||
| # Decides whether we should always copy defined constants to | ||||
| # the UBO when relative addressing is used, or only when the | ||||
| # relative addressing starts a defined constant. | ||||
| # | ||||
| # Supported values: | ||||
| # - True, False: Always enable / disable | ||||
|  | ||||
| # d3d9.strictConstantCopies = False | ||||
|  | ||||
|  | ||||
| # Strict Pow | ||||
| #  | ||||
| # Decides whether we have an opSelect for handling pow(0,0) = 0 | ||||
| # otherwise it becomes undefined. | ||||
| # | ||||
| # Supported values: | ||||
| # - True, False: Always enable / disable | ||||
|  | ||||
| # d3d9.strictPow = True | ||||
|  | ||||
|  | ||||
| # Lenient Clear | ||||
| # | ||||
| # Decides whether or not we fastpath clear anyway if we are close enough to | ||||
| # clearing a full render target. | ||||
| # | ||||
| # Supported values: | ||||
| # - True, False: Always enable / disable | ||||
|  | ||||
| # d3d9.lenientClear = False | ||||
|  | ||||
|  | ||||
| # Max available memory | ||||
| # | ||||
| # Changes the max initial value used in tracking and GetAvailableTextureMem | ||||
| # Value in Megabytes | ||||
| # | ||||
| # Supported values: | ||||
| # - Max Available Memory: Any int32_t | ||||
| # - Memory Tracking Testing: True, False | ||||
|  | ||||
| # d3d9.maxAvailableMemory = 1024 | ||||
| d3d9.memoryTrackTest = False | ||||
|  | ||||
|  | ||||
| # Force enable/disable floating point quirk emulation | ||||
| #  | ||||
| # Force toggle anything * 0 emulation | ||||
| # Tristate | ||||
| # Supported values: | ||||
| # - True/False | ||||
|  | ||||
| # d3d9.floatEmulation =  | ||||
|  | ||||
|  | ||||
| # Enable dialog box mode | ||||
| # | ||||
| # Changes the default state of dialog box mode. | ||||
| # *Disables* exclusive fullscreen when enabled. | ||||
| # | ||||
| # Supported values: | ||||
| # - True, False: Always enable / disable | ||||
|  | ||||
| # d3d9.enableDialogMode = False | ||||
|  | ||||
| # Overrides the application's MSAA level on the swapchain | ||||
| #  | ||||
| # Supported values: -1 (application) and 0 to 16 (user override) | ||||
|  | ||||
| # d3d9.forceSwapchainMSAA = -1 | ||||
|  | ||||
|  | ||||
| # Long Mad | ||||
| # | ||||
| # Should we make our Mads a FFma or do it the long way with an FMul and an FAdd? | ||||
| # This solves some rendering bugs in games that have z-pass shaders which | ||||
| # don't match entirely to the regular vertex shader in this way. | ||||
| # | ||||
| # Supported values: | ||||
| # - True/False | ||||
|  | ||||
| # d3d9.longMad = False | ||||
|  | ||||
| # Alpha Test Wiggle Room | ||||
| # | ||||
| # Workaround for games using alpha test == 1.0, etc due to wonky interpolation or | ||||
| # misc. imprecision on some vendors | ||||
| # | ||||
| # Supported values: | ||||
| # - True/False | ||||
|  | ||||
| # d3d9.alphaTestWiggleRoom = False | ||||
|  | ||||
| # Device Local Constant Buffers | ||||
| # | ||||
| # Enables using device local, host accessible memory for constant buffers in D3D9. | ||||
| # This tends to actually be slower for some reason on AMD, | ||||
| # and the exact same performance on NVIDIA. | ||||
| # | ||||
| # Supported values: | ||||
| # - True/False | ||||
|  | ||||
| # d3d9.deviceLocalConstantBuffers = False | ||||
|  | ||||
| # Allow Read Only | ||||
| # | ||||
| # Enables using the D3DLOCK_READONLY flag. Some apps use this | ||||
| # incorrectly, and write when they should be reading. | ||||
| # | ||||
| # Supported values: | ||||
| # - True/False | ||||
|  | ||||
| # d3d9.allowLockFlagReadonly = True | ||||
|  | ||||
| # No Explicit Front Buffer | ||||
| # | ||||
| # Disables the front buffer | ||||
| # | ||||
| # Supported values: | ||||
| # - True/False | ||||
|  | ||||
| # d3d9.noExplicitFrontBuffer = False | ||||
|  | ||||
| # Support DF formats | ||||
| # | ||||
| # Support the vendor extension DF floating point depth formats | ||||
| # | ||||
| # Supported values: | ||||
| # - True/False | ||||
|  | ||||
| # d3d9.supportDFFormats = True | ||||
|  | ||||
| # Support X4R4G4B4 | ||||
| # | ||||
| # Support the X4R4G4B4 format. | ||||
| # The Sims 2 is a horrible game made by complete morons. | ||||
| # | ||||
| # Supported values: | ||||
| # - True/False | ||||
|  | ||||
| # d3d9.supportX4R4G4B4 = True | ||||
|  | ||||
| # Support D32 | ||||
| # | ||||
| # Support the D32 format. | ||||
| # | ||||
| # Supported values: | ||||
| # - True/False | ||||
|  | ||||
| # d3d9.supportD32 = True | ||||
|  | ||||
| # SWVP Constant Counts | ||||
| # | ||||
| # The number of constants available when using Software Vertex Processing. | ||||
| # | ||||
| # Supported values: | ||||
| # - Integers | ||||
|  | ||||
| # d3d9.swvpFloatCount = 8192 | ||||
| # d3d9.swvpIntCount = 2048 | ||||
| # d3d9.swvpBoolCount = 2048 | ||||
|  | ||||
| # Disable A8 as a Render Target | ||||
| # | ||||
| # Disable support for A8 format render targets | ||||
| # Once again, The Sims 2 is a horrible game made by complete morons. | ||||
| # | ||||
| # Supported values: | ||||
| # - True/False | ||||
|  | ||||
| # d3d9.disableA8RT = False | ||||
|  | ||||
| # Support for VCache Query | ||||
| # | ||||
| # Support for the vcache query | ||||
| # Not very important as a user config. | ||||
| # Used internally. | ||||
| # | ||||
| # Supported values: | ||||
| # - True/False | ||||
|  | ||||
| # Defaults to True if vendorId == 0x10de | ||||
| # d3d9.supportVCache = True | ||||
|  | ||||
| # Force Sampler Type Spec Constants | ||||
| # | ||||
| # Useful if games use the wrong image and sampler | ||||
| # type combo like Halo: CE or Spellforce. | ||||
| # Can fix rendering in older, broken games in some instances. | ||||
| # | ||||
| # Supported values: | ||||
| # - True/False | ||||
|  | ||||
| # d3d9.forceSamplerTypeSpecConstants = False | ||||
|  | ||||
| # Force Aspect Ratio | ||||
| # | ||||
| # Only exposes modes with a given aspect ratio. | ||||
| # Useful for titles that break if they see ultra-wide. | ||||
| # | ||||
| # Supported values: | ||||
| # - Any ratio, ie. "16:9", "4:3" | ||||
|  | ||||
| # d3d9.forceAspectRatio = "" | ||||
|  | ||||
| # Allow Do Not Wait | ||||
| # | ||||
| # Allow the do not wait lock flag to be used | ||||
| # Useful if some apps use this incorrectly. | ||||
| # | ||||
| # Supported values: | ||||
| # - True/False | ||||
|  | ||||
| # d3d9.allowDoNotWait = True | ||||
|  | ||||
| # Allow Discard | ||||
| # | ||||
| # Allow the discard lock flag to be used | ||||
| # Useful if some apps use this incorrectly. | ||||
| # | ||||
| # Supported values: | ||||
| # - True/False | ||||
|  | ||||
| # d3d9.allowDiscard = True | ||||
|  | ||||
| # Enumerate by Displays | ||||
| # | ||||
| # Whether we should enumerate D3D9 adapters by display (windows behaviour) | ||||
| # or by physical adapter. | ||||
| # May be useful in PRIME setups. | ||||
| # | ||||
| # Supported values: | ||||
| # - True/False | ||||
|  | ||||
| # d3d9.enumerateByDisplays = True | ||||
|  | ||||
| # APITrace Mode | ||||
| # | ||||
| # Makes all host visible buffers cached and coherent | ||||
| # Improves performance when apitracing, but also can impact | ||||
| # some dumb games. | ||||
| # | ||||
| # Supported values: | ||||
| # - True/False | ||||
|  | ||||
| # d3d9.apitraceMode = False | ||||
| # d3d11.apitraceMode = False | ||||
| @@ -1,9 +1,36 @@ | ||||
| #!/bin/bash | ||||
| #Author: PortWINE | ||||
| #Cyberpunk2077.exe  | ||||
| #Rating=4 | ||||
| ################################################ | ||||
| export PW_VULKAN_USE=vkd3d | ||||
| export LAUNCH_PARAMETERS="" | ||||
| export PULSE_LATENCY_MSEC=60 | ||||
|  | ||||
|     #Author: xuser | ||||
|     #Cyberpunk2077.exe  | ||||
|     #Rating=1-5 | ||||
|     ################################################ | ||||
|     export PW_VULKAN_USE=vkd3d | ||||
| #####################examples########################### | ||||
| ##export PW_COMMENT_DB="blablabla" | ||||
| ##export WINEDLLOVERRIDES="xaudio2_7=n,b" | ||||
| ##export PW_DLL_INSTALL="d3dcompiler_47"        # Install DDL in port prefix (used winetricks)  | ||||
| ##export PW_LOG=0                                 # Enable debug mode fo terminal  | ||||
| ##export PW_NO_FSYNC=1                            # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support. | ||||
| ##export PW_NO_ESYNC=1                            # Do not use eventfd-based in-process synchronization primitives | ||||
| ##export PW_DXVK_NO_ASYNC=1                       # Disabled ASYNC for VULKAN | ||||
| ##export PW_USE_TERMINAL=0                        # Force run in terminal | ||||
| ##export PW_OLD_GL_STRING=0 | ||||
| export PW_NVAPI_DISABLE=1 | ||||
| ##export PW_VKD3D_FEATURE_LEVEL=0 | ||||
| ##export PW_NO_WRITE_WATCH=0                      # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games). | ||||
| ##export PW_HIDE_NVIDIA_GPU=0 | ||||
| ##export PW_FORCE_USE_VSYNC=2                     # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT | ||||
| ##export PW_WINEDBG_DISABLE=1                     # Disabled WINEDBG | ||||
| ##export PW_FORCE_DISABLED_GAMEMOD=0              # Force disabele gamemod | ||||
| ##export PW_FORCE_LARGE_ADDRESS_AWARE=1           # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default. | ||||
| export PULSE_LATENCY_MSEC=40                    # Fix crackling audio in games | ||||
| ##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')"                # Additional launch options | ||||
| ##export PW_GUI_DISABLED_CS=1                     # 1 = disabled GUI  | ||||
| ##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue | ||||
| export PW_WINDOWS_VER=10                        # Set windows version 10, 7 or XP | ||||
| ##export PW_VIRTUAL_DESKTOP=1 | ||||
| ##export DXVK_HUD=fps,devinfo | ||||
| export PW_HEAP_DELAY_FREE=1 | ||||
| ##export PW_DXGI_FROM_DXVK=0 | ||||
| ##export WINEARCH=win32                           # defaut = win64 | ||||
| ##export WINEPREFIX= | ||||
| ##ADD_IN_START_PORTWINE () { commands ; } | ||||
|   | ||||
							
								
								
									
										9
									
								
								data_from_portwine/scripts/portwine_db/Larry
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								data_from_portwine/scripts/portwine_db/Larry
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,9 @@ | ||||
| #!/bin/bash | ||||
| #Author: Garrett-42 | ||||
| #Larry.exe | ||||
| #Rating=5 | ||||
| ################################################ | ||||
| export PW_NO_FSYNC=1 | ||||
| export PW_NO_ESYNC=1 | ||||
| export PW_WINDOWS_VER=7 | ||||
|  | ||||
							
								
								
									
										37
									
								
								data_from_portwine/scripts/portwine_db/LostEmber
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										37
									
								
								data_from_portwine/scripts/portwine_db/LostEmber
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,37 @@ | ||||
| #!/bin/bash | ||||
|     #Author: xuser | ||||
|     #LostEmber-Win64-Shipping.exe  | ||||
|     #Rating=1-5 | ||||
|     ################################################ | ||||
|     export PW_VULKAN_USE=vkd3d | ||||
| #####################examples########################### | ||||
| ##export PW_COMMENT_DB="blablabla" | ||||
| ##export PW_VULKAN_USE=dxvk                       # dxvk, vkd3d or 0 for OpenGL | ||||
| ##export WINEDLLOVERRIDES="blabla=n,b" | ||||
| ##export PW_DLL_INSTALL="vcrun2019 vcrun6"        # Install DDL in port prefix (used winetricks)  | ||||
| ##export PW_LOG=0                                 # Enable debug mode fo terminal  | ||||
| ##export PW_NO_FSYNC=1                            # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support. | ||||
| ##export PW_NO_ESYNC=1                            # Do not use eventfd-based in-process synchronization primitives | ||||
| ##export PW_DXVK_NO_ASYNC=1                       # Disabled ASYNC for VULKAN | ||||
| ##export PW_USE_TERMINAL=0                        # Force run in terminal | ||||
| ##export PW_OLD_GL_STRING=0 | ||||
| export PW_NVAPI_DISABLE=1 | ||||
| ##export PW_VKD3D_FEATURE_LEVEL=0 | ||||
| ##export PW_NO_WRITE_WATCH=0                      # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games). | ||||
| ##export PW_HIDE_NVIDIA_GPU=0 | ||||
| ##export PW_FORCE_USE_VSYNC=2                     # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT | ||||
| ##export PW_WINEDBG_DISABLE=1                     # Disabled WINEDBG | ||||
| ##export PW_FORCE_DISABLED_GAMEMOD=0              # Force disabele gamemod | ||||
| ##export PW_FORCE_LARGE_ADDRESS_AWARE=1           # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default. | ||||
| ##export PULSE_LATENCY_MSEC=60                    # Fix crackling audio in games | ||||
| ##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')"                # Additional launch options | ||||
| ##export PW_GUI_DISABLED_CS=1                     # 1 = disabled GUI  | ||||
| ##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr | ||||
| ##export PW_WINDOWS_VER=10                        # Set windows version 10, 7 or XP | ||||
| ##export PW_VIRTUAL_DESKTOP=1 | ||||
| ##export DXVK_HUD=fps,devinfo | ||||
| export PW_HEAP_DELAY_FREE=1 | ||||
| ##export PW_DXGI_FROM_DXVK=1 | ||||
| ##export WINEARCH=win32                           # defaut = win64 | ||||
| ##export WINEPREFIX= | ||||
| ##ADD_IN_START_PORTWINE () { commands ; } | ||||
| @@ -0,0 +1,37 @@ | ||||
| #!/bin/bash | ||||
|     #Author: akeshi | ||||
|     #Need For Speed The Run.exe  | ||||
|     #Rating=1-5 | ||||
|     ################################################ | ||||
|     export PW_VULKAN_USE=dxvk | ||||
| #####################examples########################### | ||||
| ##export PW_COMMENT_DB="blablabla" | ||||
| ##export PW_VULKAN_USE=dxvk                       # dxvk, vkd3d or 0 for OpenGL | ||||
| ##export WINEDLLOVERRIDES="blabla=n,b" | ||||
| ##export PW_DLL_INSTALL="vcrun2019 vcrun6"        # Install DDL in port prefix (used winetricks)  | ||||
| ##export PW_LOG=0                                 # Enable debug mode fo terminal  | ||||
| ##export PW_NO_FSYNC=1                            # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support. | ||||
| ##export PW_NO_ESYNC=1                            # Do not use eventfd-based in-process synchronization primitives | ||||
| ##export PW_DXVK_NO_ASYNC=1                       # Disabled ASYNC for VULKAN | ||||
| ##export PW_USE_TERMINAL=0                        # Force run in terminal | ||||
| ##export PW_OLD_GL_STRING=0 | ||||
| ##export PW_NVAPI_DISABLE=1 | ||||
| ##export PW_VKD3D_FEATURE_LEVEL=0 | ||||
| ##export PW_NO_WRITE_WATCH=0                      # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games). | ||||
| ##export PW_HIDE_NVIDIA_GPU=0 | ||||
| ##export PW_FORCE_USE_VSYNC=2                     # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT | ||||
| ##export PW_WINEDBG_DISABLE=1                     # Disabled WINEDBG | ||||
| ##export PW_FORCE_DISABLED_GAMEMOD=0              # Force disabele gamemod | ||||
| ##export PW_FORCE_LARGE_ADDRESS_AWARE=1           # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default. | ||||
| ##export PULSE_LATENCY_MSEC=60                    # Fix crackling audio in games | ||||
| ##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')"                # Additional launch options | ||||
| ##export PW_GUI_DISABLED_CS=1                     # 1 = disabled GUI  | ||||
| ##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr | ||||
| ##export PW_WINDOWS_VER=7                        # Set windows version 10, 7 or XP | ||||
| ##export PW_VIRTUAL_DESKTOP=1 | ||||
| ##export DXVK_HUD=fps,devinfo | ||||
| ##export PW_HEAP_DELAY_FREE=0 | ||||
| ##export PW_DXGI_FROM_DXVK=0 | ||||
| ##export WINEARCH=win32                           # defaut = win64 | ||||
| ##export WINEPREFIX= | ||||
| ##ADD_IN_START_PORTWINE () { commands ; } | ||||
							
								
								
									
										39
									
								
								data_from_portwine/scripts/portwine_db/StarCraft
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										39
									
								
								data_from_portwine/scripts/portwine_db/StarCraft
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,39 @@ | ||||
| #!/bin/bash | ||||
|     #Author: dez | ||||
|     #StarCraft.exe  | ||||
|     #Rating=1-5 | ||||
|     ################################################ | ||||
|     export PW_VULKAN_USE=dxvk | ||||
|     #export PW_VIRTUAL_DESKTOP=1 | ||||
|     export WINEDLLOVERRIDES="ddraw=n,b" | ||||
| #####################examples########################### | ||||
| ##export PW_COMMENT_DB="blablabla" | ||||
| ##export PW_VULKAN_USE=dxvk                       # dxvk, vkd3d or 0 for OpenGL | ||||
| ##export WINEDLLOVERRIDES="blabla=n,b" | ||||
| ##export PW_DLL_INSTALL="vcrun2019 vcrun6"        # Install DDL in port prefix (used winetricks)  | ||||
| ##export PW_LOG=0                                 # Enable debug mode fo terminal  | ||||
| ##export PW_NO_FSYNC=1                            # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support. | ||||
| ##export PW_NO_ESYNC=1                            # Do not use eventfd-based in-process synchronization primitives | ||||
| ##export PW_DXVK_NO_ASYNC=1                       # Disabled ASYNC for VULKAN | ||||
| ##export PW_USE_TERMINAL=0                        # Force run in terminal | ||||
| ##export PW_OLD_GL_STRING=0 | ||||
| ##export PW_NVAPI_DISABLE=1 | ||||
| ##export PW_VKD3D_FEATURE_LEVEL=0 | ||||
| ##export PW_NO_WRITE_WATCH=0                      # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games). | ||||
| ##export PW_HIDE_NVIDIA_GPU=0 | ||||
| ##export PW_FORCE_USE_VSYNC=2                     # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT | ||||
| ##export PW_WINEDBG_DISABLE=1                     # Disabled WINEDBG | ||||
| ##export PW_FORCE_DISABLED_GAMEMOD=0              # Force disabele gamemod | ||||
| ##export PW_FORCE_LARGE_ADDRESS_AWARE=1           # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default. | ||||
| ##export PULSE_LATENCY_MSEC=60                    # Fix crackling audio in games | ||||
| ##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')"                # Additional launch options | ||||
| ##export PW_GUI_DISABLED_CS=1                     # 1 = disabled GUI  | ||||
| ##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr | ||||
| ##export PW_WINDOWS_VER=10                        # Set windows version 10, 7 or XP | ||||
| ##export PW_VIRTUAL_DESKTOP=1 | ||||
| ##export DXVK_HUD=fps,devinfo | ||||
| ##export PW_HEAP_DELAY_FREE=0 | ||||
| ##export PW_DXGI_FROM_DXVK=0 | ||||
| ##export WINEARCH=win32                           # defaut = win64 | ||||
| ##export WINEPREFIX= | ||||
| ##ADD_IN_START_PORTWINE () { commands ; } | ||||
							
								
								
									
										36
									
								
								data_from_portwine/scripts/portwine_db/UbisoftConnect
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										36
									
								
								data_from_portwine/scripts/portwine_db/UbisoftConnect
									
									
									
									
									
										Normal file
									
								
							| @@ -0,0 +1,36 @@ | ||||
| #!/bin/bash | ||||
|     #Author: chal55rus | ||||
|     #UbisoftConnect.exe  | ||||
|     #Rating=1-5 | ||||
|     ################################################ | ||||
|     #export PW_VULKAN_USE=dxvk | ||||
|     export PW_DLL_INSTALL="arial corefonts d3dcompiler_43 d3dcompiler_47 d3dx9"  | ||||
| #####################examples########################### | ||||
| ##export PW_COMMENT_DB="blablabla" | ||||
| ##export PW_VULKAN_USE=dxvk                       # dxvk, vkd3d or 0 for OpenGL | ||||
| ##export WINEDLLOVERRIDES="blabla=n,b" | ||||
| ##export PW_DLL_INSTALL="vcrun2019 vcrun6"        # Install DDL in port prefix (used winetricks)  | ||||
| ##export PW_LOG=0                                 # Enable debug mode fo terminal  | ||||
| ##export PW_NO_FSYNC=1                            # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support. | ||||
| ##export PW_NO_ESYNC=1                            # Do not use eventfd-based in-process synchronization primitives | ||||
| ##export PW_DXVK_NO_ASYNC=1                       # Disabled ASYNC for VULKAN | ||||
| ##export PW_USE_TERMINAL=0                        # Force run in terminal | ||||
| ##export PW_OLD_GL_STRING=0 | ||||
| ##export PW_NVAPI_DISABLE=1 | ||||
| ##export PW_VKD3D_FEATURE_LEVEL=0 | ||||
| ##export PW_NO_WRITE_WATCH=0                      # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games). | ||||
| ##export PW_HIDE_NVIDIA_GPU=0 | ||||
| ##export PW_FORCE_USE_VSYNC=2                     # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT | ||||
| ##export PW_WINEDBG_DISABLE=1                     # Disabled WINEDBG | ||||
| ##export PW_FORCE_DISABLED_GAMEMOD=0              # Force disabele gamemod | ||||
| ##export PW_FORCE_LARGE_ADDRESS_AWARE=1           # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default. | ||||
| ##export PULSE_LATENCY_MSEC=60                    # Fix crackling audio in games | ||||
| ##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')"                # Additional launch options | ||||
| ##export PW_GUI_DISABLED_CS=1                     # 1 = disabled GUI  | ||||
| ##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr | ||||
| ##export PW_WINDOWS_VER=10                      # Set windows version 10, 7 or XP | ||||
| ##export PW_VIRTUAL_DESKTOP=1 | ||||
| ##export DXVK_HUD=fps,devinfo | ||||
| ##export PW_HEAP_DELAY_FREE=0 | ||||
| ##export PW_DXGI_FROM_DXVK=0 | ||||
| ##ADD_IN_START_PORTWINE () { commands ; } | ||||
							
								
								
									
										35
									
								
								data_from_portwine/scripts/portwine_db/alanwake
									
									
									
									
									
										Executable file
									
								
							
							
						
						
									
										35
									
								
								data_from_portwine/scripts/portwine_db/alanwake
									
									
									
									
									
										Executable file
									
								
							| @@ -0,0 +1,35 @@ | ||||
| #!/bin/bash | ||||
|     #Author: xuser | ||||
|     #alanwake.exe  | ||||
|     #Rating=1-5 | ||||
| #####################examples########################### | ||||
| ##export PW_COMMENT_DB="blablabla" | ||||
| ##export PW_VULKAN_USE=dxvk                       # dxvk, vkd3d or 0 for OpenGL | ||||
| ##export WINEDLLOVERRIDES="blabla=n,b" | ||||
| export PW_DLL_INSTALL="d3dx9 d3dcompiler_43"        # Install DDL in port prefix (used winetricks)  | ||||
| ##export PW_LOG=0                                 # Enable debug mode fo terminal  | ||||
| #export PW_NO_FSYNC=1                            # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support. | ||||
| #export PW_NO_ESYNC=1                            # Do not use eventfd-based in-process synchronization primitives | ||||
| ##export PW_DXVK_NO_ASYNC=1                       # Disabled ASYNC for VULKAN | ||||
| ##export PW_USE_TERMINAL=0                        # Force run in terminal | ||||
| ##export PW_OLD_GL_STRING=0 | ||||
| ##export PW_NVAPI_DISABLE=1 | ||||
| ##export PW_VKD3D_FEATURE_LEVEL=0 | ||||
| ##export PW_NO_WRITE_WATCH=0                      # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games). | ||||
| ##export PW_HIDE_NVIDIA_GPU=0 | ||||
| ##export PW_FORCE_USE_VSYNC=2                     # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT | ||||
| ##export PW_WINEDBG_DISABLE=1                     # Disabled WINEDBG | ||||
| ##export PW_FORCE_DISABLED_GAMEMOD=1              # Force disabele gamemod | ||||
| ##export PW_FORCE_LARGE_ADDRESS_AWARE=1           # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default. | ||||
| ##export PULSE_LATENCY_MSEC=60                    # Fix crackling audio in games | ||||
| ##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')"                # Additional launch options | ||||
| ##export PW_GUI_DISABLED_CS=1                     # 1 = disabled GUI  | ||||
| ##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr | ||||
| export PW_WINDOWS_VER=7                        # Set windows version 10, 7 or XP | ||||
| ##export PW_VIRTUAL_DESKTOP=1 | ||||
| ##export DXVK_HUD=fps,devinfo | ||||
| ##export PW_HEAP_DELAY_FREE=0 | ||||
| ##export PW_DXGI_FROM_DXVK=0 | ||||
| ##export WINEARCH=win32                           # defaut = win64 | ||||
| ##export WINEPREFIX= | ||||
| ##ADD_IN_START_PORTWINE () { commands ; } | ||||
| @@ -3,6 +3,9 @@ | ||||
| #avengers.exe  | ||||
| #Rating=? | ||||
| ################################################ | ||||
| export PW_VULKAN_USE=vkd3d | ||||
| export PW_VULKAN_USE=dxvk | ||||
| export LAUNCH_PARAMETERS="" | ||||
| #export WINEDLLOVERRIDES="amd_ags_x64=b" | ||||
| export WINEDLLOVERRIDES="atiadlxx=n" | ||||
| export PW_WINDOWS_VER=10                        # Set windows version 10, 7 or XP | ||||
| export PW_NO_FSYNC=1                            # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support. | ||||
| export PW_NO_ESYNC=1                            # Do not use eventfd-based in-process synchronization primitives | ||||
| @@ -2,7 +2,7 @@ | ||||
| #Author: PortWINE-Linux.ru | ||||
| #name_exe_file.exe | ||||
| #Rating=1-5 | ||||
| export PW_DLL_INSTALL="vcrun2017 vcrun6 vcrun6sp6 mfc42"  # Install DDL in port prefix (used winetricks)  | ||||
| export PW_DLL_INSTALL="vcrun6 vcrun6sp6 mfc42 d3dcompiler_42 d3dcompiler_43 d3dcompiler_47 d3dx9" #Install DDL in port prefix (used winetricks)  | ||||
| #####################examples########################### | ||||
| ##export PW_COMMENT_DB="blablabla" | ||||
| ##export PW_VULKAN_USE=dxvk                       # dxvk, vkd3d or 0 for OpenGL | ||||
|   | ||||
| @@ -24,7 +24,7 @@ export PW_WINEDBG_DISABLE=1 | ||||
| export PW_FORCE_DISABLED_GAMEMOD=1             # Force disabele gamemod | ||||
| export PW_FORCE_LARGE_ADDRESS_AWARE=0          # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default. | ||||
| #export PULSE_LATENCY_MSEC=60 | ||||
| export PW_DLL_INSTALL="vcrun6 mfc42 vcrun6sp6" | ||||
| export PW_DLL_INSTALL="vcrun6 mfc42 vcrun6sp6 mfc120 vcrun2013" | ||||
| #export LAUNCH_PARAMETERS="-d3d9" | ||||
| export PW_GUI_DISABLED_CS=1 | ||||
| #export PW_WINDOWS_VER=XP                      # Set windows version 10, 7 or XP | ||||
|   | ||||
| @@ -15,6 +15,20 @@ if [ "${s_install}" != "1" ] && [ ! -x "`which "zenity" 2>/dev/null`" ];then | ||||
|     echo "You will need to install: zenity, and restart the port."  | ||||
|     xdg-open "http://portwine-linux.ru/portwine-faq/" > /dev/null 2>&1 & exit 0 | ||||
| fi | ||||
| pw_default_vars () { | ||||
|     export pw_libs_ver="_v8" | ||||
|     export mono_ver=6.1.1 | ||||
|     export gecko_ver=2.47.2 | ||||
|     export PW_DXVK_VER=1.8.1  | ||||
|     export PW_VKD3D_VER=2.2 | ||||
|      | ||||
|     export PW_LOG=0 | ||||
|     export PW_TERM="" | ||||
|     export WINEARCH="win64" | ||||
|     export PW_WINDOWS_VER="7" | ||||
|     export PW_FORCE_LARGE_ADDRESS_AWARE=1 | ||||
|     export PW_VULKAN_DLL="${PORT_WINE_PATH}"/data/vulkan | ||||
| } | ||||
| print_error () { | ||||
|     echo "ERROR: $@" | ||||
| } | ||||
| @@ -132,14 +146,12 @@ if [ ! -e "${PORT_WINE_TMP_PATH}/${portname}_ver" ]; then | ||||
| 	echo "10" > "${PORT_WINE_TMP_PATH}/${portname}_ver" | ||||
| fi | ||||
|  | ||||
| export pw_libs_ver="_v7" | ||||
| export mono_ver="6.1.1" | ||||
| export gecko_ver="2.47.2" | ||||
| pw_default_vars | ||||
| export url_mono="https://github.com/madewokherd/wine-mono/releases/download/wine-mono-${mono_ver}/wine-mono-${mono_ver}-x86.tar.xz" | ||||
| export url_gecko_x86="https://dl.winehq.org/wine/wine-gecko/${gecko_ver}/wine-gecko-${gecko_ver}-x86.tar.xz" | ||||
| export url_gecko_x86_64="https://dl.winehq.org/wine/wine-gecko/${gecko_ver}/wine-gecko-${gecko_ver}-x86_64.tar.xz" | ||||
| export WINEARCH=win64 | ||||
| export PW_VULKAN_DLL="${PORT_WINE_PATH}"/data/vulkan | ||||
| export url_dxvk="https://github.com/doitsujin/dxvk/releases/download/v${PW_DXVK_VER}/dxvk-${PW_DXVK_VER}.tar.gz" | ||||
| export url_vkd3d="https://github.com/HansKristian-Work/vkd3d-proton/releases/download/v${PW_VKD3D_VER}/vkd3d-proton-${PW_VKD3D_VER}.tar.zst" | ||||
| export WINEDIR="${PORT_WINE_PATH}"/data/dist | ||||
| export WINELIB="${HOME}/.PortWINE/libs${pw_libs_ver}" | ||||
| export WINEPREFIX="${PORT_WINE_PATH}/data/pfx/" | ||||
| @@ -148,10 +160,8 @@ export PW_RUNTIME="$WINELIB/run.sh" | ||||
| export PW_GUI_ICON_PATH="${PORT_WINE_PATH}/data/img/gui" | ||||
| export urlg="https://portwine-linux.ru/portwine-faq/" | ||||
| export PW_FTP_URL="https://portwine-linux.ru/ftp" | ||||
| export PW_TERM="" | ||||
| export PW_WINE_VER_DXVK="" | ||||
| export PW_WINDOWS_VER="7" | ||||
| export PW_LOG=0 | ||||
|  | ||||
| var_winedlloverride_update "winemenubuilder.exe=" | ||||
|  | ||||
| zen_width=500 | ||||
| @@ -181,7 +191,8 @@ if [ -z "${INSTALLING_PORT}" ] ; then | ||||
|         try_remove_dir "${WINELIB}/pinned_libs_64" | ||||
|         export pw_yad="${WINELIB}/usr/bin/yad" | ||||
|         if [ -x "`which xterm 2>/dev/null`" ]; then | ||||
|             export PW_XTERM="xterm -geometry 159x37 -e"  | ||||
|             export SYS_XTERM=`which xterm` | ||||
|             export PW_XTERM="${SYS_XTERM} -geometry 159x37 -e"  | ||||
|         else | ||||
|             export PW_XTERM="${WINELIB}/amd64/usr/bin/xterm -geometry 159x37 -e"         | ||||
|         fi | ||||
| @@ -244,18 +255,16 @@ if [ -z "${INSTALLING_PORT}" ] ; then | ||||
| fi | ||||
| START_PORTWINE () | ||||
|     { | ||||
|     if [ "${PW_USE_TERMINAL}" = "1"  ]; then | ||||
|         if [ -x "`which konsole 2>/dev/null`" ]; then | ||||
|             export PW_TERM="konsole -e" | ||||
|         elif [ -x "`which xterm 2>/dev/null`" ]; then | ||||
|             export PW_TERM="xterm -e" | ||||
|         elif [ -x "`which gnome-terminal 2>/dev/null`" ]; then | ||||
|             export PW_TERM="gnome-terminal -- $SHELL -c"  | ||||
|         elif [ -x "`which lxterminal 2>/dev/null`" ]; then | ||||
|             export PW_TERM="lxterminal -e"  | ||||
|         else | ||||
|             export PW_TERM="${PW_XTERM}" | ||||
|         fi | ||||
|     if [ -x "`which konsole 2>/dev/null`" ]; then | ||||
|         export PW_TERM="konsole --nofork -e" | ||||
|     elif [ -x "`which xterm 2>/dev/null`" ]; then | ||||
|         export PW_TERM="${PW_XTERM}" | ||||
|     elif [ -x "`which gnome-terminal 2>/dev/null`" ]; then | ||||
|         export PW_TERM="gnome-terminal -- $SHELL -c"  | ||||
|     elif [ -x "`which lxterminal 2>/dev/null`" ]; then | ||||
|         export PW_TERM="lxterminal -e" | ||||
|     else    | ||||
|         export PW_TERM="${PW_XTERM}" | ||||
|     fi | ||||
|     if [ -z "${INSTALLING_PORT}" ] ; then | ||||
|         PW_UPDATE | ||||
| @@ -266,7 +275,7 @@ START_PORTWINE () | ||||
|     else | ||||
|         read "var_pw_vulkan" < "${PORT_WINE_TMP_PATH}/pw_vulkan" && export var_pw_vulkan | ||||
|     fi | ||||
|     PW_START_PROGRESS_BAR  | ||||
|     PW_START_PROGRESS_BAR | ||||
|     if [ "${var_pw_vulkan}" = "0" ]; then | ||||
|         if [ -d "${WINEDIR}_dxvk" ]; then | ||||
|             export WINEDIR="${WINEDIR}_dxvk" | ||||
| @@ -284,7 +293,6 @@ START_PORTWINE () | ||||
|         try_copy_file "${WINEDIR}"/lib/wine/fakedlls/dxgi.dll "${WINEPREFIX}/drive_c/windows/syswow64/" | ||||
|         try_copy_file "${WINEDIR}"/lib64/wine/fakedlls/dxgi.dll "${WINEPREFIX}/drive_c/windows/system32/" | ||||
|         var_winedlloverride_update "dxgi=b" | ||||
|         export PW_FORCE_LARGE_ADDRESS_AWARE=0 | ||||
|         [ "${PW_MANGOHUD}" == "1" ] && export MANGOHUD_DLSYM=1 | ||||
|         echo "Use OpenGL" | ||||
|     elif [ "${var_pw_vulkan}" = "dxvk" ]; then | ||||
| @@ -296,25 +304,32 @@ START_PORTWINE () | ||||
|             try_copy_file "${PW_VULKAN_DLL}/dxvk/x64/${wine_dxvk_dll}.dll" "${WINEPREFIX}/drive_c/windows/system32/" | ||||
|             [ "$?" == 0 ] && var_winedlloverride_update "${wine_dxvk_dll}=n" | ||||
|         done | ||||
|         var_winedlloverride_update "d3d12=" | ||||
|         [ "${PW_MANGOHUD}" == "1" ] && export MANGOHUD=1 | ||||
|         echo "Use DXVK (DX9-DX11 to Vulkan)" | ||||
|     else | ||||
|         if [ -d "${WINEDIR}_vkd3d" ]; then | ||||
|             export WINEDIR="${WINEDIR}_vkd3d" | ||||
|         fi | ||||
|         for wine_vkd3d_dll in d3d12 libvkd3d-proton-utils-2 ; do | ||||
|         for wine_vkd3d_dll in d3d12 ; do | ||||
|             try_copy_file "${PW_VULKAN_DLL}/vkd3d-proton/x86/${wine_vkd3d_dll}.dll" "${WINEPREFIX}/drive_c/windows/syswow64/" | ||||
|             try_copy_file "${PW_VULKAN_DLL}/vkd3d-proton/x64/${wine_vkd3d_dll}.dll" "${WINEPREFIX}/drive_c/windows/system32/" | ||||
|             [ "$?" == 0 ] && var_winedlloverride_update "${wine_vkd3d_dll}=n" | ||||
|         done | ||||
|         if [ ! -z "${PW_DXGI_FROM_DXVK}" ] && [ "${PW_DXGI_FROM_DXVK}" != 0 ] ; then | ||||
|             try_copy_file "${PW_VULKAN_DLL}/dxvk/x32/dxgi.dll" "${WINEPREFIX}/drive_c/windows/syswow64/" | ||||
|             try_copy_file "${PW_VULKAN_DLL}/dxvk/x64/dxgi.dll" "${WINEPREFIX}/drive_c/windows/system32/" | ||||
|             var_winedlloverride_update "dxgi=n" | ||||
|             for wine_dxvk_dll in d3d11 d3d10 d3d10core d3d10_1 d3d9 dxgi ; do | ||||
|                 try_copy_file "${PW_VULKAN_DLL}/dxvk/x32/${wine_dxvk_dll}.dll" "${WINEPREFIX}/drive_c/windows/syswow64/" | ||||
|                 try_copy_file "${PW_VULKAN_DLL}/dxvk/x64/${wine_dxvk_dll}.dll" "${WINEPREFIX}/drive_c/windows/system32/" | ||||
|             done | ||||
|         else | ||||
|             try_copy_file "${WINEDIR}/lib/wine/fakedlls/dxgi.dll" "${WINEPREFIX}/drive_c/windows/syswow64/" | ||||
|             try_copy_file "${WINEDIR}/lib64/wine/fakedlls/dxgi.dll" "${WINEPREFIX}/drive_c/windows/system32/" | ||||
|             var_winedlloverride_update "dxgi=b" | ||||
|             for wine_build_dll in d3d11 d3d10 d3d10core d3d10_1 d3d9 ; do | ||||
|                 try_copy_file "${WINEDIR}/lib/wine/${wine_build_dll}.dll" "${WINEPREFIX}/drive_c/windows/syswow64/" | ||||
|                 try_copy_file "${WINEDIR}/lib64/wine/${wine_build_dll}.dll" "${WINEPREFIX}/drive_c/windows/system32/" | ||||
|             done | ||||
|         fi | ||||
|         [ "${PW_MANGOHUD}" == "1" ] && export MANGOHUD=1 | ||||
|         export PW_WINDOWS_VER="10" | ||||
| @@ -374,11 +389,11 @@ START_PORTWINE () | ||||
|     export WINE_MONO_OVERRIDES="Microsoft.Xna.Framework.*,Gac=n" | ||||
|  | ||||
|     if [ ! -z "${PW_NO_ESYNC}" ] && [ "${PW_NO_ESYNC}" != 0 ]  | ||||
|     then export WINEESYNC="" | ||||
|     then export WINEESYNC="0" | ||||
|     else export WINEESYNC="1" | ||||
|     fi | ||||
|     if [ ! -z "${PW_NO_FSYNC}" ] && [ "${PW_NO_FSYNC}" != 0 ] ; then | ||||
|         export WINEFSYNC="" | ||||
|         export WINEFSYNC="0" | ||||
|         export WINEFSYNC_FUTEX2="0" | ||||
|     else | ||||
|         export WINEFSYNC="1" | ||||
| @@ -418,7 +433,7 @@ START_PORTWINE () | ||||
|     export DXVK_STATE_CACHE_PATH="${PORT_WINE_TMP_PATH}"/dxvk_cache | ||||
|     export DXVK_STATE_CACHE=1 | ||||
|     export STAGING_SHARED_MEMORY=1 | ||||
|     export optirun_on= | ||||
|     export optirun_on="" | ||||
|     export check_optimus_manager= | ||||
|     export PW_NVIDIA="$(lspci | grep NVIDIA)"  | ||||
|     if [ -x "`which optimus-manager 2>/dev/null`" ]; then | ||||
| @@ -457,7 +472,7 @@ START_PORTWINE () | ||||
|         export vblank_mode=1 | ||||
|         export __GL_SYNC_TO_VBLANK=1 ;;   | ||||
|     esac | ||||
|     #export DXVK_CONFIG_FILE="${PORT_WINE_PATH}/data/" | ||||
|     export DXVK_CONFIG_FILE="${PORT_WINE_PATH}/data/dxvk.conf" | ||||
|     export int_xneur=0 | ||||
|     if [ $(pgrep xneur)>'0' ]; then | ||||
|         killall xneur | ||||
| @@ -544,7 +559,7 @@ RUN_WINETRICKS_FROM_DB () { | ||||
|         if [ "${USE_WT_FROM_DB}" == "1" ] ; then | ||||
|             UPDATE_WINETRICKS | ||||
|             PW_STOP_PROGRESS_BAR | ||||
|             ${PW_XTERM} "${PW_RUNTIME}" "${PORT_WINE_TMP_PATH}/winetricks" -q ${PW_DLL_INSTALL} | ||||
|             ${PW_TERM} "${PW_RUNTIME}" "${PORT_WINE_TMP_PATH}/winetricks" -q ${PW_DLL_INSTALL} | ||||
|             PW_START_PROGRESS_BAR | ||||
|         fi | ||||
|         PW_START_PROGRESS_BAR | ||||
| @@ -636,7 +651,7 @@ PW_CREATE_PFX () { | ||||
|         sed -i '/HKCR,steam\\shell\\open\\command/d' "${WINEDIR}"*/share/wine/wine.inf  | ||||
|         sed -i '/HKCR,steam\\shell\\open\\command/d' "${WINEDIR}"*/share/wine/wine.inf  | ||||
|         PW_STOP_PROGRESS_BAR | ||||
|         ${PW_XTERM} "${PW_RUNTIME}" "${WINELOADER}" wineboot -u  | ||||
|         ${PW_TERM} "${PW_RUNTIME}" "${WINELOADER}" wineboot -u | ||||
|         `zenity --info --title "Info..." --text "   Updating prefix completed successfully.\n\n   Restart ${portname}." --no-wrap ` > /dev/null 2>&1   | ||||
|         exit 0 | ||||
|     fi | ||||
| @@ -678,25 +693,24 @@ PW_RUN () { | ||||
|     export RUN_MANGOHUD="" | ||||
|     [ "${PW_MANGOHUD}" == "1" ] && export RUN_MANGOHUD=mangohud | ||||
|     print_var "WINEDIR" "WINEARCH" "WINEPREFIX" "WINEDLLOVERRIDES" "PATH_TO_GAME"     | ||||
|     if [ "${PW_LOG}" == 1 ] | ||||
|     then export PW_LOG_TO_FILE="${PORT_WINE_PATH}/${portname}.log" | ||||
|     else export PW_LOG_TO_FILE="/dev/null" | ||||
|     fi | ||||
|     if [ ! -z "${PW_GAMEMODERUN}" ] && [ "${PW_GAMEMODERUN}" != 0 ] ; then | ||||
|         if [ ! -z ${optirun_on} ]; then | ||||
|             echo "Full command line: ${optirun_on}  $PW_TERM "${PW_RUNTIME}" gamemoderun ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]}" ${PW_LOG_TO_FILE} | ||||
|             ${optirun_on} $PW_TERM "${PW_RUNTIME}" gamemoderun ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]} &>>"${PW_LOG_TO_FILE}" | ||||
|         else | ||||
|             echo "Full command line: $PW_TERM "${PW_RUNTIME}" gamemoderun ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]}" ${PW_LOG_TO_FILE} | ||||
|             $PW_TERM "${PW_RUNTIME}" gamemoderun ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]} &>>"${PW_LOG_TO_FILE}" | ||||
|     if [ "${PW_LOG}" == 1 ] ; then | ||||
|         export PW_TERM="" | ||||
|         export PW_LOG_TO_FILE="${PORT_WINE_PATH}/${portname}.log" | ||||
|         if [ ! -z "${PW_GAMEMODERUN}" ] && [ "${PW_GAMEMODERUN}" != 0 ] ; then | ||||
|             echo "Full command line:  $PW_TERM ${optirun_on} "${PW_RUNTIME}" gamemoderun ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]}" "&>>${PW_LOG_TO_FILE}" | ||||
|             $PW_TERM ${optirun_on} "${PW_RUNTIME}" gamemoderun ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]} &>>"${PW_LOG_TO_FILE}" | ||||
|         else  | ||||
|             echo "Full command line: $PW_TERM ${optirun_on} "${PW_RUNTIME}" ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]}" "&>>${PW_LOG_TO_FILE}" | ||||
|             $PW_TERM ${optirun_on} "${PW_RUNTIME}" ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]} &>>"${PW_LOG_TO_FILE}" | ||||
|         fi | ||||
|     else  | ||||
|         if [ ! -z ${optirun_on} ]; then | ||||
|             echo "Full command line: ${optirun_on}  $PW_TERM "${PW_RUNTIME}" ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]}" ${PW_LOG_TO_FILE} | ||||
|             ${optirun_on} $PW_TERM "${PW_RUNTIME}" ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]} &>>"${PW_LOG_TO_FILE}" | ||||
|         else | ||||
|             echo "Full command line: $PW_TERM "${PW_RUNTIME}" ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]}" ${PW_LOG_TO_FILE} | ||||
|             $PW_TERM "${PW_RUNTIME}" ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]} &>>"${PW_LOG_TO_FILE}" | ||||
|     else | ||||
|         [ "${PW_USE_TERMINAL}" != "1" ] && export PW_TERM="" | ||||
|         if [ ! -z "${PW_GAMEMODERUN}" ] && [ "${PW_GAMEMODERUN}" != 0 ] ; then | ||||
|             echo "Full command line: $PW_TERM ${optirun_on} "${PW_RUNTIME}" gamemoderun ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]}"  | ||||
|             $PW_TERM ${optirun_on} "${PW_RUNTIME}" gamemoderun ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]} | ||||
|         else  | ||||
|             echo "Full command line: $PW_TERM ${optirun_on} "${PW_RUNTIME}" ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]}" | ||||
|             $PW_TERM ${optirun_on} "${PW_RUNTIME}" ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]}  | ||||
|         fi | ||||
|     fi | ||||
| } | ||||
|   | ||||
| @@ -69,7 +69,8 @@ do | ||||
| done | ||||
| chmod u+x "${PORT_SCRIPTS_PATH}/"* | ||||
|  | ||||
| try_force_link_dir "${PORT_WINE_PATH}/data/pfx/drive_c/" "${PORT_WINE_PATH}/drive_c" | ||||
| try_remove_dir "${PORT_WINE_PATH}/data/pfx/drive_c/drive_c" | ||||
| try_force_link_dir "${PORT_WINE_PATH}/data/pfx/drive_c/" "${PORT_WINE_PATH}/" | ||||
| if [ -d "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public" ] && [ ! -L "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public" ]; then | ||||
| 	cp -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public"/* "${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser/" | ||||
| 	rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public" | ||||
| @@ -81,12 +82,10 @@ ln -s "${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser" "${PORT_WINE_PATH}/da | ||||
| if [ ! -d "${PORT_WINE_PATH}/data/pfx/drive_c/users/${USER}" ]; then | ||||
| 	ln -s "${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser" "${PORT_WINE_PATH}/data/pfx/drive_c/users/${USER}" | ||||
| fi | ||||
|  | ||||
| if [ -e "${PORT_WINE_PATH}/data/pfx/system.reg" ] || [ -e "${PORT_WINE_PATH}/data/pfx/user.reg" ] || [ -e "${PORT_WINE_PATH}/data/pfx/userdef.reg" ]; then | ||||
| 	sed -i "s/xuser/${USER}/g" "${PORT_WINE_PATH}/data/pfx/"*.reg | ||||
| 	sed -i "s/vagrant/${USER}/g" "${PORT_WINE_PATH}/data/pfx/"*.reg | ||||
| fi | ||||
|  | ||||
| if [ "${s_install}" = "1" ]; then | ||||
| 	echo "Installation completed successfully." | ||||
| else | ||||
|   | ||||
| @@ -144,7 +144,7 @@ PORTWINE_DEBUG () { | ||||
|     echo "log WINE:" >> "${PORT_WINE_PATH}/${portname}.log" | ||||
|  | ||||
|     export DXVK_HUD="full" | ||||
|  | ||||
|      | ||||
|     PORTWINE_LAUNCH & zenity --info --title "DEBUG" --text "${port_debug}" --no-wrap && KILL_PORTWINE | ||||
|     deb_text=$(cat "${PORT_WINE_PATH}/${portname}.log"  | awk '! a[$0]++')  | ||||
|     echo "$deb_text" > "${PORT_WINE_PATH}/${portname}.log" | ||||
|   | ||||
| @@ -6,15 +6,13 @@ export porturl="http://portwine-linux.ru/" | ||||
| #export MESA_GL_VERSION_OVERRIDE=4.4COMPAT | ||||
| export PW_LOG=0             # Enable debug mode fo terminal  | ||||
| export PW_USE_TERMINAL=0 | ||||
| export PW_NVAPI_DISABLE=1 | ||||
| export PW_FORCE_USE_VSYNC=2         # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT | ||||
| export PW_WINEDBG_DISABLE=0 | ||||
| export PW_FORCE_DISABLED_GAMEMOD=0              # Force disabele gamemod | ||||
| #export PW_FORCE_LARGE_ADDRESS_AWARE=1           # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default. | ||||
| export PULSE_LATENCY_MSEC=60 | ||||
| #export PW_MANGOHUD=1 | ||||
| #export MANGOHUD_CONFIG=full,height=500,font_size=32,position=top-right,toggle_hud=F9 | ||||
| #export DXVK_HUD=fps,devinfo | ||||
| #export PW_OLD_GL_STRING=0 | ||||
| ######################################################################## | ||||
| ADD_IN_START_PORTWINE () | ||||
| { | ||||
|   | ||||
		Reference in New Issue
	
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