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18 Commits

Author SHA1 Message Date
Mikhail Tergoev
b7212eb2a9 Scripts version 2431 2025-07-18 01:42:01 +03:00
Mikhail Tergoev
a7b699aa29 updated locales 2025-07-18 00:56:29 +03:00
Mikhail Tergoev
974d000431 rename var: FAKE_DLSS_3 to OPTISCALER 2025-07-18 00:06:49 +03:00
Mikhail Tergoev
116d39da30 dropped old FAKE_DLSS_2 2025-07-17 23:57:05 +03:00
Mikhail Tergoev
d0e2630e63 added OptiScaler support and setings 2025-07-17 23:47:42 +03:00
Mikhail Tergoev
0936887509 updated simulate user activity for flatpak 2025-07-17 19:21:50 +03:00
Mikhail Tergoev
fbd08be886 Merge branch 'inihibit' of github.com:Boria138/PortWINE into devel 2025-07-17 19:04:00 +03:00
Mikhail Tergoev
bcf6baca0e Merge branch 'compositor-suspend' of github.com:Boria138/PortWINE into Boria138-compositor-suspend 2025-07-17 18:55:51 +03:00
Mikhail Tergoev
f6a7842970 Merge branch 'tuned' of github.com:Boria138/PortWINE into Boria138-tuned 2025-07-17 18:54:17 +03:00
Mikhail Tergoev
05a45abeb0 set_to_dxvk_conf: fixed typos 2025-07-17 18:53:24 +03:00
Mikhail Tergoev
a3f2ccc01c Merge branch 'zorn-v-patch-7' into devel 2025-07-17 18:52:30 +03:00
Mikhail Tergoev
6001f024a7 Merge branch 'patch-7' of github.com:zorn-v/PortWINE into zorn-v-patch-7 2025-07-17 18:52:23 +03:00
Mikhail Tergoev
f16e018cc1 updated RU locales 2025-07-17 18:51:12 +03:00
Mikhail Tergoev
a71b854136 added support and setting for NTSYNC 2025-07-17 18:46:16 +03:00
zorn-v
19173df025 Fix typo 2025-07-17 14:55:09 +10:00
133fa5b6d0 feat: replace gamemode with tuned
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-16 23:01:43 +05:00
4f96e1e16e fix: added forget kde compositor suspend check
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-16 16:32:43 +05:00
85938b4712 feat: Added org.freedesktop.ScreenSaver.SimulateUserActivity for flatpak support
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-07-16 10:35:30 +05:00
9 changed files with 197 additions and 76 deletions

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@@ -2,6 +2,16 @@ You can help us in the development of the project on the website: https://linux-
---------------------------------------- ----------------------------------------
Changelog: Changelog:
###Scripts version 2431### / Date: 18.07.2025 / Download update size: 4 megabytes
* added USE_OPTISCALER setting to enable DLSS and frame generation on any video cards
Thanks to @EnDiMuR and @eljeyna for additional settings and useful information:
https://telegra.ph/Instrukciya-po-ustanovke-moda-DLSS-Frame-Generation-02-01
* removed obsolete settings: USE_FAKE_DLSS and USE_FAKE_DLSS_3 (they are completely replaced by USE_OPTISCALER)
* updated lsfg-vk frame generator (USE_LS_FRAME_GEN in PP settings when starting the game)
* added sleep mode lock for flatpak version of PortProton (thanks to Boria138)
* added new setting to enable NTSYNC (NO_NTSYNC in PP settings when starting the game)
* other small improvements and script fixes (thanks to Boria138 and zorn-v)
###Scripts version 2430### / Date: 15.07.2025 / Download update size: 185 megabytes ###Scripts version 2430### / Date: 15.07.2025 / Download update size: 185 megabytes
* when using USE_LS_FRAME_GEN the smoothness of games is increased and the number of artifacts is reduced * when using USE_LS_FRAME_GEN the smoothness of games is increased and the number of artifacts is reduced
* updated WINE_LG to version "10-12" * updated WINE_LG to version "10-12"

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@@ -2,6 +2,16 @@
----------------------------------------- -----------------------------------------
История изменений: История изменений:
###Scripts version 2431### / Дата: 18.07.2025 / Размер скачиваемого обновления: 4 мегабайт
* добавлена настройка USE_OPTISCALER для включения DLSS и генерация кадров на любых видеокартах
Спасибо @EnDiMuR и @eljeyna за дополнительные настройки и полезную информацию:
https://telegra.ph/Instrukciya-po-ustanovke-moda-DLSS-Frame-Generation-02-01
* удалены устаревшие настройки: USE_FAKE_DLSS и USE_FAKE_DLSS_3 (их полностью заменяет USE_OPTISCALER)
* обновлен генератор кадров lsfg-vk (USE_LS_FRAME_GEN в настройках PP при запуске игры)
* добавлена блокировка перехода в спящий режим для flatpak версии PortProton (спасибо Boria138)
* добавлена новая настройка для включения NTSYNC (NO_NTSYNC в настройках PP при запуске игры)
* другие небольшие улучшения и исправления скриптов (спасибо Boria138 и zorn-v)
###Scripts version 2430### / Дата: 15.07.2025 / Размер скачиваемого обновления: 185 мегабайт ###Scripts version 2430### / Дата: 15.07.2025 / Размер скачиваемого обновления: 185 мегабайт
* при использовании USE_LS_FRAME_GEN увеличена плавность игр и уменьшено количество артефактов * при использовании USE_LS_FRAME_GEN увеличена плавность игр и уменьшено количество артефактов
* обновлен WINE_LG до версии "10-12" * обновлен WINE_LG до версии "10-12"

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@@ -7,7 +7,7 @@
msgid "" msgid ""
msgstr "Project-Id-Version: PACKAGE VERSION\n" msgstr "Project-Id-Version: PACKAGE VERSION\n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2025-07-15 15:01+0300\n" "POT-Creation-Date: 2025-07-18 00:51+0300\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n" "Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
"Language-Team: LANGUAGE <LL@li.org>\n" "Language-Team: LANGUAGE <LL@li.org>\n"
@@ -435,17 +435,21 @@ msgid "Do not use futex-based in-process synchronization primitives. "
"support) (It is recommended not to change the value)" "support) (It is recommended not to change the value)"
msgstr "" msgstr ""
msgid "Do not use in-process synchronization via the Linux ntsync driver. "
"(Automatically disabled on systems without loaded ntsync module) "
"(Experimental)"
msgstr ""
msgid "Enable vkd3d support - Ray Tracing" msgid "Enable vkd3d support - Ray Tracing"
msgstr "" msgstr ""
msgid "Enable DLSS on supported NVIDIA graphics cards" msgid "Enable DLSS on supported NVIDIA graphics cards"
msgstr "" msgstr ""
msgid "Enable DLSS translator in FSR 2 in DirectX 12 games (CyberFSR2)" msgid "Enable OptiScaler. It is a tool that lets you replace upscalers in "
msgstr "" "games that already support DLSS2+ / FSR2+ / XeSS, now also supports "
"enabling frame generation in those same games (through Nukem dlssg-"
msgid "Enable DLSS 3 with FG translator in FSR 3 in DirectX 12 games (based " "to-fsr3 or OptiFG)"
"on Decky-Framegen) Do not use in multiplayer games"
msgstr "" msgstr ""
msgid "Enable Lossless Scaling frame generation (experemental)" msgid "Enable Lossless Scaling frame generation (experemental)"

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@@ -8,7 +8,7 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: \n" "Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2025-07-15 15:01+0300\n" "POT-Creation-Date: 2025-07-18 00:51+0300\n"
"PO-Revision-Date: 2025-07-01 20:00+0300\n" "PO-Revision-Date: 2025-07-01 20:00+0300\n"
"Last-Translator: \n" "Last-Translator: \n"
"Language-Team: \n" "Language-Team: \n"
@@ -506,21 +506,27 @@ msgstr ""
"(Desactivado automáticamente en sistemas sin soporte para " "(Desactivado automáticamente en sistemas sin soporte para "
"FUTEX_WAIT_MULTIPLE) (Se recomienda no cambiar el valor)" "FUTEX_WAIT_MULTIPLE) (Se recomienda no cambiar el valor)"
#, fuzzy
msgid ""
"Do not use in-process synchronization via the Linux ntsync driver. "
"(Automatically disabled on systems without loaded ntsync module) "
"(Experimental)"
msgstr ""
"No utilizar primitivas de sincronización basadas en futex en el proceso. "
"(Desactivado automáticamente en sistemas sin soporte para "
"FUTEX_WAIT_MULTIPLE) (Se recomienda no cambiar el valor)"
msgid "Enable vkd3d support - Ray Tracing" msgid "Enable vkd3d support - Ray Tracing"
msgstr "Habilitar el soporte de vkd3d: Ray Tracing" msgstr "Habilitar el soporte de vkd3d: Ray Tracing"
msgid "Enable DLSS on supported NVIDIA graphics cards" msgid "Enable DLSS on supported NVIDIA graphics cards"
msgstr "Habilitar DLSS en tarjetas gráficas NVIDIA compatibles" msgstr "Habilitar DLSS en tarjetas gráficas NVIDIA compatibles"
msgid "Enable DLSS translator in FSR 2 in DirectX 12 games (CyberFSR2)"
msgstr ""
"Habilitar el traductor de DLSS en FSR 2 en juegos DirectX 12 (CyberFSR2)"
msgid "" msgid ""
"Enable DLSS 3 with FG translator in FSR 3 in DirectX 12 games (based on " "Enable OptiScaler. It is a tool that lets you replace upscalers in games "
"Decky-Framegen) Do not use in multiplayer games" "that already support DLSS2+ / FSR2+ / XeSS, now also supports enabling frame "
"generation in those same games (through Nukem dlssg-to-fsr3 or OptiFG)"
msgstr "" msgstr ""
"Habilitar el traductor de DLSS en FSR 2 en juegos DirectX 12 (CyberFSR2)"
msgid "Enable Lossless Scaling frame generation (experemental)" msgid "Enable Lossless Scaling frame generation (experemental)"
msgstr "" msgstr ""
@@ -2181,6 +2187,16 @@ msgstr "UNIRSE"
msgid "THIRD PARTY LIBRARIES" msgid "THIRD PARTY LIBRARIES"
msgstr "BIBLIOTECAS DE TERCEROS" msgstr "BIBLIOTECAS DE TERCEROS"
#~ msgid "Enable DLSS translator in FSR 2 in DirectX 12 games (CyberFSR2)"
#~ msgstr ""
#~ "Habilitar el traductor de DLSS en FSR 2 en juegos DirectX 12 (CyberFSR2)"
#~ msgid ""
#~ "Enable DLSS 3 with FG translator in FSR 3 in DirectX 12 games (based on "
#~ "Decky-Framegen) Do not use in multiplayer games"
#~ msgstr ""
#~ "Habilitar el traductor de DLSS en FSR 2 en juegos DirectX 12 (CyberFSR2)"
#~ msgid "" #~ msgid ""
#~ "d3dadapter9.so.1.0.0 - Not found in the system.\\nInstall the missing " #~ "d3dadapter9.so.1.0.0 - Not found in the system.\\nInstall the missing "
#~ "package: <b>d3dadapter9</b>" #~ "package: <b>d3dadapter9</b>"

View File

@@ -7,8 +7,8 @@ msgid ""
msgstr "" msgstr ""
"Project-Id-Version: \n" "Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n" "Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2025-07-15 15:01+0300\n" "POT-Creation-Date: 2025-07-18 00:51+0300\n"
"PO-Revision-Date: 2025-07-15 15:03+0300\n" "PO-Revision-Date: 2025-07-18 00:52+0300\n"
"Last-Translator: \n" "Last-Translator: \n"
"Language-Team: \n" "Language-Team: \n"
"Language: ru_RU\n" "Language: ru_RU\n"
@@ -508,6 +508,14 @@ msgstr ""
"(автоматически отключается в системах без поддержки FUTEX_WAIT_MULTIPLE, " "(автоматически отключается в системах без поддержки FUTEX_WAIT_MULTIPLE, "
"значение рекомендуется не менять)" "значение рекомендуется не менять)"
msgid ""
"Do not use in-process synchronization via the Linux ntsync driver. "
"(Automatically disabled on systems without loaded ntsync module) "
"(Experimental)"
msgstr ""
"Не использовать примитивы ntsync драйвера (автоматически отключается в "
"системах без загруженного модуля ntsync) (Экспериментальная функция)"
msgid "Enable vkd3d support - Ray Tracing" msgid "Enable vkd3d support - Ray Tracing"
msgstr "" msgstr ""
"Включить поддержку vkd3d — Трассировка лучей (только для игр, работающих на " "Включить поддержку vkd3d — Трассировка лучей (только для игр, работающих на "
@@ -516,18 +524,15 @@ msgstr ""
msgid "Enable DLSS on supported NVIDIA graphics cards" msgid "Enable DLSS on supported NVIDIA graphics cards"
msgstr "Включить DLSS на поддерживаемых видеокартах NVIDIA" msgstr "Включить DLSS на поддерживаемых видеокартах NVIDIA"
msgid "Enable DLSS translator in FSR 2 in DirectX 12 games (CyberFSR2)"
msgstr ""
"Включить трансляцию DLSS в FSR 2 в играх на DirectX 12 (CyberFSR2). "
"Позволяет задействовать FSR 2 в играх с поддержкой DLSS"
msgid "" msgid ""
"Enable DLSS 3 with FG translator in FSR 3 in DirectX 12 games (based on " "Enable OptiScaler. It is a tool that lets you replace upscalers in games "
"Decky-Framegen) Do not use in multiplayer games" "that already support DLSS2+ / FSR2+ / XeSS, now also supports enabling frame "
"generation in those same games (through Nukem dlssg-to-fsr3 or OptiFG)"
msgstr "" msgstr ""
"Включить трансляцию DLSS 3 с генерацией кадров в FSR 3 в играх на DirectX 12 " "Включить OptiScaler. Это инструмент, позволяющий заменить апскейлеры в "
"(Decky-Framegen). Клавиша Insert открывает окно настроек OptiScaler внутри " "играх, которые уже поддерживают DLSS2+ / FSR2+ / XeSS. Теперь он также "
"игры. Не используйте в мультиплеерных играх" "поддерживает генерацию кадров в этих же играх (через Nukem dlssg-to-fsr3 или "
"OptiFG)."
msgid "Enable Lossless Scaling frame generation (experemental)" msgid "Enable Lossless Scaling frame generation (experemental)"
msgstr "" msgstr ""
@@ -2160,6 +2165,19 @@ msgstr "ПРИСОЕДЕНИТЬСЯ"
msgid "THIRD PARTY LIBRARIES" msgid "THIRD PARTY LIBRARIES"
msgstr "БИБЛИОТЕКИ" msgstr "БИБЛИОТЕКИ"
#~ msgid "Enable DLSS translator in FSR 2 in DirectX 12 games (CyberFSR2)"
#~ msgstr ""
#~ "Включить трансляцию DLSS в FSR 2 в играх на DirectX 12 (CyberFSR2). "
#~ "Позволяет задействовать FSR 2 в играх с поддержкой DLSS"
#~ msgid ""
#~ "Enable DLSS 3 with FG translator in FSR 3 in DirectX 12 games (based on "
#~ "Decky-Framegen) Do not use in multiplayer games"
#~ msgstr ""
#~ "Включить трансляцию DLSS 3 с генерацией кадров в FSR 3 в играх на DirectX "
#~ "12 (Decky-Framegen). Клавиша Insert открывает окно настроек OptiScaler "
#~ "внутри игры. Не используйте в мультиплеерных играх"
#~ msgid "" #~ msgid ""
#~ "d3dadapter9.so.1.0.0 - Not found in the system.\\nInstall the missing " #~ "d3dadapter9.so.1.0.0 - Not found in the system.\\nInstall the missing "
#~ "package: <b>d3dadapter9</b>" #~ "package: <b>d3dadapter9</b>"

View File

@@ -135,6 +135,29 @@ fatal () {
exit 1 exit 1
} }
start_activity_simulation() {
(
trap 'exit 0' TERM INT
while [[ -f "${PORT_WINE_PATH}/data/tmp/screensaver_pid" ]] ; do
dbus-send --session --dest=org.freedesktop.ScreenSaver \
--type=method_call /org/freedesktop/ScreenSaver \
org.freedesktop.ScreenSaver.SimulateUserActivity
sleep 30
done
) &
echo $! > "${PORT_WINE_PATH}/data/tmp/screensaver_pid"
}
stop_activity_simulation() {
if [[ -f "${PORT_WINE_PATH}/data/tmp/screensaver_pid" ]] ; then
pw_screensaver_pid=$(cat "${PORT_WINE_PATH}/data/tmp/screensaver_pid")
if ps cax | grep "${pw_screensaver_pid}" ; then
kill -n 9 "${pw_screensaver_pid}" &>/dev/null
fi
rm -f "${PORT_WINE_PATH}/data/tmp/screensaver_pid"
fi
}
change_locale () { change_locale () {
if [[ -f "${PORT_WINE_TMP_PATH}/PortProton_loc" ]] ; then if [[ -f "${PORT_WINE_TMP_PATH}/PortProton_loc" ]] ; then
LANGUAGE=$(<"${PORT_WINE_TMP_PATH}/PortProton_loc") LANGUAGE=$(<"${PORT_WINE_TMP_PATH}/PortProton_loc")
@@ -2031,7 +2054,6 @@ stop_portwine () {
dbus-send --session --dest=com.deepin.WMSwitcher --type=method_call /com/deepin/WMSwitcher com.deepin.WMSwitcher.RequestSwitchWM dbus-send --session --dest=com.deepin.WMSwitcher --type=method_call /com/deepin/WMSwitcher com.deepin.WMSwitcher.RequestSwitchWM
fi fi
fi fi
pw_stop_progress_bar pw_stop_progress_bar
try_remove_file "${PORT_SCRIPTS_PATH}/0" try_remove_file "${PORT_SCRIPTS_PATH}/0"
try_remove_file "${PORT_SCRIPTS_PATH}/1" try_remove_file "${PORT_SCRIPTS_PATH}/1"
@@ -2040,7 +2062,11 @@ stop_portwine () {
find "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/drive_c/" -maxdepth 1 -type f -name "*.tmp" -delete find "${PORT_WINE_PATH}/data/prefixes/${PW_PREFIX_NAME}/drive_c/" -maxdepth 1 -type f -name "*.tmp" -delete
pw_exit_tray pw_exit_tray
pw_auto_create_shortcut pw_auto_create_shortcut
stop_activity_simulation
add_in_stop_portwine add_in_stop_portwine
if [[ -n "$PW_TUNED_PROFILE" ]] ; then
tuned-adm profile $PW_TUNED_PROFILE
fi
if [[ $PW_LOG != 1 ]] && [[ -n $START_PW_TIME_IN_GAME ]] ; then if [[ $PW_LOG != 1 ]] && [[ -n $START_PW_TIME_IN_GAME ]] ; then
debug_timer --end -s "PW_TIME_IN_GAME" debug_timer --end -s "PW_TIME_IN_GAME"
@@ -2849,7 +2875,6 @@ pw_skip_get_info () {
# TODO: Add NVIDIA Smooth Motion # TODO: Add NVIDIA Smooth Motion
if check_nvidia_rtx ; then if check_nvidia_rtx ; then
check_variables PW_USE_NVAPI_AND_DLSS "1" check_variables PW_USE_NVAPI_AND_DLSS "1"
check_variables PW_USE_FAKE_DLSS "0"
check_variables PW_USE_RAY_TRACING "1" check_variables PW_USE_RAY_TRACING "1"
fi fi
@@ -3351,12 +3376,12 @@ start_portwine () {
if [[ $ULIMIT_HN -lt 524288 ]] ; then if [[ $ULIMIT_HN -lt 524288 ]] ; then
print_warning "ESYNC dont work! (ulimit -Hn $ULIMIT_HN < 524288)" print_warning "ESYNC dont work! (ulimit -Hn $ULIMIT_HN < 524288)"
export WINEESYNC="0" export WINEESYNC="0"
elif [[ "${PW_NO_ESYNC}" == 1 ]] elif [[ $PW_NO_ESYNC == "1" ]]
then export WINEESYNC="0" then export WINEESYNC="0"
else export WINEESYNC="1" else export WINEESYNC="1"
fi fi
if [[ "${PW_NO_FSYNC}" == 1 ]] ; then if [[ $PW_NO_FSYNC == "1" ]] ; then
export WINEFSYNC="0" export WINEFSYNC="0"
export WINEFSYNC_FUTEX2="0" export WINEFSYNC_FUTEX2="0"
else else
@@ -3365,6 +3390,19 @@ start_portwine () {
check_variables WINEFSYNC_FUTEX2 0 check_variables WINEFSYNC_FUTEX2 0
fi fi
if [[ $PW_NO_NTSYNC == "0" ]] ; then
if [[ -e "/dev/ntsync" ]] ; then
export WINENTSYNC="1"
export WINEFSYNC="0"
export WINEESYNC="0"
else
export WINENTSYNC="0"
print_error "/dev/ntsync - not found!"
fi
else
export WINENTSYNC="0"
fi
# export WINE_SIMULATE_ASYNC_READ=1 # export WINE_SIMULATE_ASYNC_READ=1
# export WINE_FSYNC_SIMULATE_SCHED_QUANTUM=1 # export WINE_FSYNC_SIMULATE_SCHED_QUANTUM=1
# export WINE_ALERT_SIMULATE_SCHED_QUANTUM=1 # export WINE_ALERT_SIMULATE_SCHED_QUANTUM=1
@@ -3402,7 +3440,7 @@ start_portwine () {
-e /'dxgi.maxFrameLatency =/c # dxgi.maxFrameLatency =' \ -e /'dxgi.maxFrameLatency =/c # dxgi.maxFrameLatency =' \
-e /'d3d9.maxFrameLatency =/c # d3d9.maxFrameLatency =' \ -e /'d3d9.maxFrameLatency =/c # d3d9.maxFrameLatency =' \
-e /'dxgi.syncInterval =/c # dxgi.syncInterval =' \ -e /'dxgi.syncInterval =/c # dxgi.syncInterval =' \
-e /'d3d9.presentInterva =/c # d3d9.presentInterva =' \ -e /'d3d9.presentInterval =/c # d3d9.presentInterval =' \
-e /'dxgi.numBackBuffers =/c # dxgi.numBackBuffers =' \ -e /'dxgi.numBackBuffers =/c # dxgi.numBackBuffers =' \
-e /'d3d9.numBackBuffers =/c # d3d9.numBackBuffers =' \ -e /'d3d9.numBackBuffers =/c # d3d9.numBackBuffers =' \
-e /'d3d9.deviceLossOnFocusLoss =/c # d3d9.deviceLossOnFocusLoss =' \ -e /'d3d9.deviceLossOnFocusLoss =/c # d3d9.deviceLossOnFocusLoss =' \
@@ -3442,7 +3480,7 @@ start_portwine () {
-e /'dxgi.maxFrameLatency =/c dxgi.maxFrameLatency = 1' \ -e /'dxgi.maxFrameLatency =/c dxgi.maxFrameLatency = 1' \
-e /'d3d9.maxFrameLatency =/c d3d9.maxFrameLatency = 1' \ -e /'d3d9.maxFrameLatency =/c d3d9.maxFrameLatency = 1' \
-e /'dxgi.syncInterval =/c dxgi.syncInterval = 0' \ -e /'dxgi.syncInterval =/c dxgi.syncInterval = 0' \
-e /'d3d9.presentInterval =/c d3d9.presentInterva = 0' \ -e /'d3d9.presentInterval =/c d3d9.presentInterval = 0' \
-e /'dxgi.numBackBuffers =/c dxgi.numBackBuffers = 2' \ -e /'dxgi.numBackBuffers =/c dxgi.numBackBuffers = 2' \
-e /'d3d9.numBackBuffers =/c d3d9.numBackBuffers = 2' \ -e /'d3d9.numBackBuffers =/c d3d9.numBackBuffers = 2' \
-e /'d3d9.deviceLossOnFocusLoss =/c d3d9.deviceLossOnFocusLoss = True' \ -e /'d3d9.deviceLossOnFocusLoss =/c d3d9.deviceLossOnFocusLoss = True' \
@@ -3455,22 +3493,35 @@ start_portwine () {
set_to_dxvk_conf default set_to_dxvk_conf default
# NVAPI, DLSS AND FAKE DLSS # NVAPI, DLSS AND FAKE DLSS
FAKE_DLSS_3_PATH="$PW_PLUGINS_PATH/fake_dlss/DeckyFramegen_$PW_FAKE_DLSS_3_VER/bin/"
FAKE_DLSS_3_FILES="amd_fidelityfx_dx12.dll amd_fidelityfx_vk.dll d3dcompiler_47.dll dlss-enabler.dll
dlss-enabler-upscaler.dll dlssg_to_fsr3_amd_is_better-3.0.dll dlssg_to_fsr3_amd_is_better.dll dxvk.conf
dlssg_to_fsr3.ini fakenvapi.ini libxess.dll nvapi64.dll _nvngx.dll nvngx.ini nvngx-wrapper.dll dxgi.dll"
ORIGINAL_GAME_DLLS="d3dcompiler_47.dll amd_fidelityfx_dx12.dll amd_fidelityfx_vk.dll libxess.dll nvapi64.dll _nvngx.dll"
if [[ -d "$PATH_TO_GAME/Engine" ]]; then if [[ -d "$PATH_TO_GAME/Engine" ]]; then
ue_exe_path=$(find "$PATH_TO_GAME" -maxdepth 4 -mindepth 4 -path "*Binaries/Win64/*.exe" -not -path "*/Engine/*" | head -1) ue_exe_path=$(find "$PATH_TO_GAME" -maxdepth 4 -mindepth 4 -path "*Binaries/Win64/*.exe" -not -path "*/Engine/*" | head -1)
PATH_TO_GAME=$(dirname "$ue_exe_path") PATH_TO_GAME=$(dirname "$ue_exe_path")
fi fi
if [[ "${PW_USE_FAKE_DLSS_3}" != "1" ]] \ # remove old decky_framegen files
&& [[ -f "$PATH_TO_GAME/dlss-enabler.dll" ]] if [[ -f "$PATH_TO_GAME/dlss-enabler.dll" ]] ; then
for dll in amd_fidelityfx_dx12.dll amd_fidelityfx_vk.dll d3dcompiler_47.dll dlss-enabler.dll \
dlss-enabler-upscaler.dll dlssg_to_fsr3_amd_is_better-3.0.dll dlssg_to_fsr3_amd_is_better.dll \
dxvk.conf dlssg_to_fsr3.ini fakenvapi.ini libxess.dll nvapi64.dll _nvngx.dll nvngx.ini \
nvngx-wrapper.dll dxgi.dll
do try_remove_file "$PATH_TO_GAME/$dll"
done
for dll in d3dcompiler_47.dll amd_fidelityfx_dx12.dll amd_fidelityfx_vk.dll libxess.dll nvapi64.dll _nvngx.dll
do [[ -f "$PATH_TO_GAME/${dll}.b" ]] && mv -f "$PATH_TO_GAME/${dll}.b" "$PATH_TO_GAME/${dll}" 2>/dev/null
done
fi
# install/remove new optiscaler
OPTISCALER_PATH="$PW_PLUGINS_PATH/fake_dlss/optiscaler-$PW_OPTISCALER_VER"
OPTISCALER_FILES="dxgi.dll amd_fidelityfx_dx12.dll amd_fidelityfx_vk.dll libxess.dll \
libxess_dx11.dll dlssg_to_fsr3_amd_is_better.dll fakenvapi.ini \
OptiScaler.ini dxvk.conf"
ORIGINAL_GAME_DLLS="amd_fidelityfx_dx12.dll amd_fidelityfx_vk.dll libxess.dll nvapi64.dll"
if [[ "${PW_USE_OPTISCALER}" != "1" ]] \
&& [[ -f "$PATH_TO_GAME/dlssg_to_fsr3_amd_is_better.dll" ]]
then then
try_remove_file "$PATH_TO_GAME/nvngx.dll" for dll in $OPTISCALER_FILES ; do
for dll in $FAKE_DLSS_3_FILES ; do
try_remove_file "$PATH_TO_GAME/$dll" try_remove_file "$PATH_TO_GAME/$dll"
done done
for dll in $ORIGINAL_GAME_DLLS ; do for dll in $ORIGINAL_GAME_DLLS ; do
@@ -3480,14 +3531,14 @@ start_portwine () {
done done
fi fi
if [[ "${PW_USE_FAKE_DLSS_3}" == "1" ]] ; then if [[ "${PW_USE_OPTISCALER}" == "1" ]] ; then
if [[ ! -d "$FAKE_DLSS_3_PATH" ]] ; then if [[ ! -d "$OPTISCALER_PATH" ]] ; then
if try_download "github.com/Castro-Fidel/vulkan/releases/download/DeckyFramegen_${PW_FAKE_DLSS_3_VER}/DeckyFramegen_${PW_FAKE_DLSS_3_VER}.tar.xz" \ if try_download "github.com/Castro-Fidel/vulkan/releases/download/optiscaler-$PW_OPTISCALER_VER/optiscaler-$PW_OPTISCALER_VER.tar.xz" \
"${PORT_WINE_PATH}/data/tmp/DeckyFramegen_${PW_FAKE_DLSS_3_VER}.tar.xz" ; then "${PORT_WINE_PATH}/data/tmp/optiscaler-$PW_OPTISCALER_VER.tar.xz" ; then
if ! unpack "${PORT_WINE_PATH}/data/tmp/DeckyFramegen_${PW_FAKE_DLSS_3_VER}.tar.xz" "$PW_PLUGINS_PATH/fake_dlss/" if ! unpack "${PORT_WINE_PATH}/data/tmp/optiscaler-$PW_OPTISCALER_VER.tar.xz" "$PW_PLUGINS_PATH/fake_dlss/"
then try_remove_dir "$FAKE_DLSS_3_PATH" then try_remove_dir "$OPTISCALER_PATH"
fi fi
try_remove_file "${PORT_WINE_PATH}/data/tmp/DeckyFramegen_${PW_FAKE_DLSS_3_VER}.tar.xz" try_remove_file "${PORT_WINE_PATH}/data/tmp/optiscaler-$PW_OPTISCALER_VER.tar.xz"
fi fi
fi fi
@@ -3495,7 +3546,7 @@ start_portwine () {
export DXVK_ENABLE_NVAPI="1" export DXVK_ENABLE_NVAPI="1"
export PW_USE_RAY_TRACING="1" export PW_USE_RAY_TRACING="1"
if [[ ! -f "$PATH_TO_GAME/dlss-enabler.dll" ]] ; then if [[ ! -f "$PATH_TO_GAME/dlssg_to_fsr3_amd_is_better.dll" ]] ; then
if [[ -f "$PATH_TO_GAME/dxgi.dll" ]] ; then if [[ -f "$PATH_TO_GAME/dxgi.dll" ]] ; then
yad_error 'dxgi.dll is already present in the game folder!\nThis script uses dxgi.dll to load required files.\nRemove the mod using dxgi.dll.' yad_error 'dxgi.dll is already present in the game folder!\nThis script uses dxgi.dll to load required files.\nRemove the mod using dxgi.dll.'
fatal "Force exit..." fatal "Force exit..."
@@ -3507,19 +3558,13 @@ start_portwine () {
mv -f "$PATH_TO_GAME/$dll" "$PATH_TO_GAME/${dll}.b" 2>/dev/null mv -f "$PATH_TO_GAME/$dll" "$PATH_TO_GAME/${dll}.b" 2>/dev/null
fi fi
done done
for dll in $FAKE_DLSS_3_FILES ; do for dll in $OPTISCALER_FILES ; do
try_force_link_file "$FAKE_DLSS_3_PATH/$dll" "$PATH_TO_GAME/$dll" try_force_link_file "$OPTISCALER_PATH/$dll" "$PATH_TO_GAME/$dll"
done done
fi fi
for rm_dll in "nvngx.ini" "nvngx.dll" "_nvngx.dll" ; do for rm_dll in "nvngx.ini" "nvngx.dll" "_nvngx.dll" ; do
try_remove_file "${WINEPREFIX}/drive_c/windows/system32/$rm_dll" try_remove_file "${WINEPREFIX}/drive_c/windows/system32/$rm_dll"
done done
elif [[ "${PW_USE_FAKE_DLSS}" == "1" ]] ; then
DXVK_ENABLE_NVAPI="1"
try_remove_file "${WINEPREFIX}/drive_c/windows/system32/_nvngx.dll"
try_copy_file_with_checksums "${PW_PLUGINS_PATH}/fake_dlss/${PW_FAKE_DLSS_VER}/nvngx.dll" "${WINEPREFIX}/drive_c/windows/system32/nvngx.dll"
try_copy_file_with_checksums "${PW_PLUGINS_PATH}/fake_dlss/${PW_FAKE_DLSS_VER}/nvngx.ini" "${WINEPREFIX}/drive_c/windows/system32/nvngx.ini"
set_to_dxvk_conf nvidia_old
elif [[ "${PW_USE_NVAPI_AND_DLSS}" == 1 ]] ; then elif [[ "${PW_USE_NVAPI_AND_DLSS}" == 1 ]] ; then
DXVK_ENABLE_NVAPI="1" DXVK_ENABLE_NVAPI="1"
try_remove_file "${WINEPREFIX}/drive_c/windows/system32/nvngx.ini" try_remove_file "${WINEPREFIX}/drive_c/windows/system32/nvngx.ini"
@@ -3608,6 +3653,15 @@ start_portwine () {
else else
export PW_POWERPROFILECTL_SLR="" export PW_POWERPROFILECTL_SLR=""
fi fi
elif command -v tuned-adm &>/dev/null ; then
export PW_TUNED_PROFILE=$(tuned-adm active | awk -F': ' '{print $2}')
if tuned-adm list | grep -q 'throughput-performance' ; then
tuned-adm profile throughput-performance
print_info "Gamemode replaced by tuned to avoid conflict with ananicy and sched-ext."
export PW_POWERPROFILECTL_SLR=""
else
export PW_POWERPROFILECTL_SLR=""
fi
fi fi
elif check_flatpak ; then elif check_flatpak ; then
export GAMEMODERUN=1 export GAMEMODERUN=1
@@ -3644,13 +3698,15 @@ start_portwine () {
export PW_GAMEMODERUN_SLR="" export PW_GAMEMODERUN_SLR=""
fi fi
# TODO: Add org.freedesktop.ScreenSaver.SimulateUserActivity for Flatpak support if [[ "$GAMEMODERUN" != "1" ]]; then
# org.freedesktop.ScreenSaver.Inhibit doesn`t work because the Inhibit method is released as soon as the D-Bus connection is released if check_flatpak; then
if command -v systemd-inhibit &>/dev/null \ start_activity_simulation
&& [[ "$GAMEMODERUN" != "1" ]] PW_INHIBIT_SLR=""
then print_info "Screensaver will be inhibited using D-Bus (Flatpak mode)"
elif command -v systemd-inhibit &>/dev/null; then
PW_INHIBIT_SLR="systemd-inhibit --mode=block --who=ru.linux_gaming.PortProton --why=${translations[Launched]} --what=idle:sleep" PW_INHIBIT_SLR="systemd-inhibit --mode=block --who=ru.linux_gaming.PortProton --why=${translations[Launched]} --what=idle:sleep"
print_info "Screensaver will be inhibit" print_info "Screensaver will be inhibited using systemd-inhibit (Native mode)"
fi
fi fi
pw_other_fixes pw_other_fixes
@@ -4082,7 +4138,7 @@ start_portwine () {
try_force_link_file "${PATH_TO_DXVK_FILES}/x32/${wine_dxvk_dll}.dll" "${WINEPREFIX}/drive_c/windows/syswow64/${wine_dxvk_dll}.dll" try_force_link_file "${PATH_TO_DXVK_FILES}/x32/${wine_dxvk_dll}.dll" "${WINEPREFIX}/drive_c/windows/syswow64/${wine_dxvk_dll}.dll"
try_force_link_file "${PATH_TO_DXVK_FILES}/x64/${wine_dxvk_dll}.dll" "${WINEPREFIX}/drive_c/windows/system32/${wine_dxvk_dll}.dll" ;; try_force_link_file "${PATH_TO_DXVK_FILES}/x64/${wine_dxvk_dll}.dll" "${WINEPREFIX}/drive_c/windows/system32/${wine_dxvk_dll}.dll" ;;
esac esac
if [[ $PW_USE_FAKE_DLSS_3 == "1" ]] && [[ $wine_dxvk_dll == "dxgi" ]] if [[ $PW_USE_OPTISCALER == "1" ]] && [[ $wine_dxvk_dll == "dxgi" ]]
then var_winedlloverride_update "dxgi=n,b" then var_winedlloverride_update "dxgi=n,b"
else var_winedlloverride_update "${wine_dxvk_dll}=n" else var_winedlloverride_update "${wine_dxvk_dll}=n"
fi fi
@@ -4375,7 +4431,10 @@ start_portwine () {
&& ! check_gamescope_session && ! check_gamescope_session
then then
if [[ "${DESKTOP_SESSION}" =~ "plasma" ]] ; then if [[ "${DESKTOP_SESSION}" =~ "plasma" ]] ; then
kde_version=$(plasmashell --version 2>/dev/null | grep -oE '[0-9]+' | head -1)
if [[ -n "$kde_version" && "$kde_version" -lt 6 ]]; then
qdbus org.kde.KWin /Compositor suspend qdbus org.kde.KWin /Compositor suspend
fi
elif [[ "${DESKTOP_SESSION}" =~ "mate" ]] ; then elif [[ "${DESKTOP_SESSION}" =~ "mate" ]] ; then
gsettings set org.mate.Marco.general compositing-manager false gsettings set org.mate.Marco.general compositing-manager false
elif [[ "${DESKTOP_SESSION}" =~ "xfce" ]] ; then elif [[ "${DESKTOP_SESSION}" =~ "xfce" ]] ; then
@@ -5323,9 +5382,9 @@ export -f gui_proton_downloader
gui_edit_db () { gui_edit_db () {
KEY_EDIT_DB_GUI=$RANDOM KEY_EDIT_DB_GUI=$RANDOM
PW_EDIT_DB_LIST=(PW_MANGOHUD PW_MANGOHUD_USER_CONF PW_VKBASALT PW_VKBASALT_USER_CONF PW_DGVOODOO2 PW_GAMESCOPE PW_EDIT_DB_LIST=(PW_MANGOHUD PW_MANGOHUD_USER_CONF PW_VKBASALT PW_VKBASALT_USER_CONF PW_DGVOODOO2 PW_GAMESCOPE
PW_NO_ESYNC PW_NO_FSYNC PW_USE_RAY_TRACING PW_USE_NVAPI_AND_DLSS PW_USE_FAKE_DLSS PW_USE_FAKE_DLSS_3 PW_USE_LS_FRAME_GEN PW_NO_ESYNC PW_NO_FSYNC PW_NO_NTSYNC PW_USE_RAY_TRACING PW_USE_NVAPI_AND_DLSS PW_USE_OPTISCALER
PW_WINE_FULLSCREEN_FSR PW_HIDE_NVIDIA_GPU PW_VIRTUAL_DESKTOP PW_USE_TERMINAL PW_GUI_DISABLED_CS PW_USE_GAMEMODE PW_USE_LS_FRAME_GEN PW_WINE_FULLSCREEN_FSR PW_HIDE_NVIDIA_GPU PW_VIRTUAL_DESKTOP PW_USE_TERMINAL PW_GUI_DISABLED_CS
PW_USE_D3D_EXTRAS PW_FIX_VIDEO_IN_GAME PW_REDUCE_PULSE_LATENCY PW_USE_US_LAYOUT PW_USE_GSTREAMER PW_USE_GAMEMODE PW_USE_D3D_EXTRAS PW_FIX_VIDEO_IN_GAME PW_REDUCE_PULSE_LATENCY PW_USE_US_LAYOUT PW_USE_GSTREAMER
PW_USE_SHADER_CACHE PW_USE_WINE_DXGI PW_USE_EAC_AND_BE PW_USE_SYSTEM_VK_LAYERS PW_USE_OBS_VKCAPTURE PW_USE_SHADER_CACHE PW_USE_WINE_DXGI PW_USE_EAC_AND_BE PW_USE_SYSTEM_VK_LAYERS PW_USE_OBS_VKCAPTURE
PW_DISABLE_COMPOSITING PW_USE_RUNTIME PW_DINPUT_PROTOCOL PW_USE_GALLIUM_ZINK PW_USE_GALLIUM_NINE PW_DISABLE_COMPOSITING PW_USE_RUNTIME PW_DINPUT_PROTOCOL PW_USE_GALLIUM_ZINK PW_USE_GALLIUM_NINE
PW_USE_WINED3D_VULKAN PW_USE_SUPPLIED_DXVK_VKD3D PW_USE_NATIVE_WAYLAND PW_USE_DXVK_HDR PW_USE_WINED3D_VULKAN PW_USE_SUPPLIED_DXVK_VKD3D PW_USE_NATIVE_WAYLAND PW_USE_DXVK_HDR
@@ -5352,10 +5411,10 @@ gui_edit_db () {
<b>Super + C :</b> Update clipboard]} <b>Super + C :</b> Update clipboard]}
PW_NO_ESYNC_INFO=${translations[Do not use in-process synchronization primitives based on eventfd. (It is recommended not to change the value.)]} PW_NO_ESYNC_INFO=${translations[Do not use in-process synchronization primitives based on eventfd. (It is recommended not to change the value.)]}
PW_NO_FSYNC_INFO=${translations[Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems without FUTEX_WAIT_MULTIPLE support) (It is recommended not to change the value)]} PW_NO_FSYNC_INFO=${translations[Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems without FUTEX_WAIT_MULTIPLE support) (It is recommended not to change the value)]}
PW_NO_NTSYNC_INFO=${translations[Do not use in-process synchronization via the Linux ntsync driver. (Automatically disabled on systems without loaded ntsync module) (Experimental)]}
PW_USE_RAY_TRACING_INFO=${translations[Enable vkd3d support - Ray Tracing]} PW_USE_RAY_TRACING_INFO=${translations[Enable vkd3d support - Ray Tracing]}
PW_USE_NVAPI_AND_DLSS_INFO=${translations[Enable DLSS on supported NVIDIA graphics cards]} PW_USE_NVAPI_AND_DLSS_INFO=${translations[Enable DLSS on supported NVIDIA graphics cards]}
PW_USE_FAKE_DLSS_INFO=${translations[Enable DLSS translator in FSR 2 in DirectX 12 games (CyberFSR2)]} PW_USE_OPTISCALER_INFO=${translations[Enable OptiScaler. It is a tool that lets you replace upscalers in games that already support DLSS2+ / FSR2+ / XeSS, now also supports enabling frame generation in those same games (through Nukem dlssg-to-fsr3 or OptiFG)]}
PW_USE_FAKE_DLSS_3_INFO=${translations[Enable DLSS 3 with FG translator in FSR 3 in DirectX 12 games (based on Decky-Framegen) Do not use in multiplayer games]}
PW_USE_LS_FRAME_GEN_INFO=${translations[Enable Lossless Scaling frame generation (experemental)]} PW_USE_LS_FRAME_GEN_INFO=${translations[Enable Lossless Scaling frame generation (experemental)]}
PW_WINE_FULLSCREEN_FSR_INFO=${translations[Works while using any version of ProtonGE in full screen mode at a resolution below the standard screen]} PW_WINE_FULLSCREEN_FSR_INFO=${translations[Works while using any version of ProtonGE in full screen mode at a resolution below the standard screen]}
PW_HIDE_NVIDIA_GPU_INFO=${translations[Disguise all features used for NVIDIA graphics cards]} PW_HIDE_NVIDIA_GPU_INFO=${translations[Disguise all features used for NVIDIA graphics cards]}
@@ -5410,6 +5469,8 @@ gui_edit_db () {
DISABLE_EDIT_DB_LIST+=" PW_USE_SUPPLIED_DXVK_VKD3D" DISABLE_EDIT_DB_LIST+=" PW_USE_SUPPLIED_DXVK_VKD3D"
fi fi
[[ ! -e "/dev/ntsync" ]] && DISABLE_EDIT_DB_LIST+=" PW_NO_NTSYNC"
if check_wayland_session if check_wayland_session
then DISABLE_EDIT_DB_LIST+=" PW_USE_US_LAYOUT" then DISABLE_EDIT_DB_LIST+=" PW_USE_US_LAYOUT"
else DISABLE_EDIT_DB_LIST+=" PW_USE_NATIVE_WAYLAND PW_USE_DXVK_HDR" else DISABLE_EDIT_DB_LIST+=" PW_USE_NATIVE_WAYLAND PW_USE_DXVK_HDR"

View File

@@ -335,6 +335,7 @@ if [[ ${portwine_exe,,} =~ (setup|install|.msi$) ]] ; then
export PW_DISABLED_CREATE_DB="1" export PW_DISABLED_CREATE_DB="1"
export PW_VULKAN_USE="1" export PW_VULKAN_USE="1"
export PW_MANGOHUD="0" export PW_MANGOHUD="0"
export PW_NO_NTSYNC="1"
export PW_NO_FSYNC="1" export PW_NO_FSYNC="1"
export PW_NO_ESYNC="1" export PW_NO_ESYNC="1"
export PW_USE_GAMEMODE="0" export PW_USE_GAMEMODE="0"

View File

@@ -1,6 +1,6 @@
#!/usr/bin/env bash #!/usr/bin/env bash
#Author: Castro-Fidel (linux-gaming.ru) #Author: Castro-Fidel (linux-gaming.ru)
#SCRIPTS_NEXT_VERSION=2430 #SCRIPTS_NEXT_VERSION=2431
#SCRIPTS_STABLE_VERSION=2425 #SCRIPTS_STABLE_VERSION=2425
######################################################################## ########################################################################
export AI_TOP_GAMES="PW_LGC PW_VKPLAY PW_EPIC PW_BATTLE_NET PW_WORLD_OF_SEA_BATTLE PW_RUSSIAN_FISHING PW_HO_YO_PLAY PW_FARLIGHT84 PW_WARFRAME PW_WGC PW_UBISOFT" export AI_TOP_GAMES="PW_LGC PW_VKPLAY PW_EPIC PW_BATTLE_NET PW_WORLD_OF_SEA_BATTLE PW_RUSSIAN_FISHING PW_HO_YO_PLAY PW_FARLIGHT84 PW_WARFRAME PW_WGC PW_UBISOFT"
@@ -15,6 +15,8 @@ export PW_RT_MOUNT_RO=("")
export PW_RT_MOUNT_RW=("/media" "/mnt" "/run/media/${USER}" "${PORT_WINE_PATH}") export PW_RT_MOUNT_RW=("/media" "/mnt" "/run/media/${USER}" "${PORT_WINE_PATH}")
#export PW_SANDBOX_HOME_PATH="${PORT_WINE_PATH}" #export PW_SANDBOX_HOME_PATH="${PORT_WINE_PATH}"
export PW_NO_ESYNC="0" export PW_NO_ESYNC="0"
export PW_NO_FSYNC="0"
export PW_NO_NTSYNC="1"
export PW_USE_GAMEMODE="0" export PW_USE_GAMEMODE="0"
export PW_USE_TERMINAL="0" export PW_USE_TERMINAL="0"
export PW_WINDOWS_VER="10" export PW_WINDOWS_VER="10"
@@ -45,10 +47,9 @@ export WINEUSERNAME="steamuser"
###DEFAULT_WINE### ###DEFAULT_WINE###
export PW_WINE_USE="PROTON_LG" export PW_WINE_USE="PROTON_LG"
export PW_PLUGINS_VER="_v20" export PW_PLUGINS_VER="_v20"
export PW_FAKE_DLSS_VER="230506" export PW_OPTISCALER_VER="v1"
export PW_FAKE_DLSS_3_VER="0.9.1-plus"
export PW_GALLIUM_NINE_VER="0.10" export PW_GALLIUM_NINE_VER="0.10"
export PW_LSFG_VK_VER="2.13" export PW_LSFG_VK_VER="3.1-cebe5e2"
###WINE_AND_PROTON_LG### ###WINE_AND_PROTON_LG###
export PW_PROTON_LG_VER="PROTON_LG_10-8" export PW_PROTON_LG_VER="PROTON_LG_10-8"
export PW_WINE_LG_VER="WINE_LG_10-12" export PW_WINE_LG_VER="WINE_LG_10-12"
@@ -66,7 +67,7 @@ export VKD3D_GIT_VER="1.1-4655"
export PW_VKBASALT_EFFECTS="Curves:cas" export PW_VKBASALT_EFFECTS="Curves:cas"
export PW_VKBASALT_FFX_CAS="0.50" export PW_VKBASALT_FFX_CAS="0.50"
###MANGOHUD### ###MANGOHUD###
export DEFAULT_MANGOHUD_CONFIG="arch,cpu_mhz,cpu_temp,engine_version,gamemode,gpu_core_clock,gpu_mem_clock,gpu_name,gpu_temp,ram,resolution,vkbasalt,vram,vulkan_driver,wine" export DEFAULT_MANGOHUD_CONFIG="arch,cpu_mhz,cpu_temp,engine_version,gamemode,gpu_core_clock,gpu_mem_clock,gpu_name,gpu_temp,ram,resolution,vkbasalt,vram,vulkan_driver,wine,winesync"
###DGVOODOO2### ###DGVOODOO2###
export DGV2_VER="2.79.3" export DGV2_VER="2.79.3"
export PW_DGV2_ANTIALIASING="disabled" export PW_DGV2_ANTIALIASING="disabled"