diff --git a/data_from_portwine/scripts/functions_helper b/data_from_portwine/scripts/functions_helper index 76add61f..2532e71d 100755 --- a/data_from_portwine/scripts/functions_helper +++ b/data_from_portwine/scripts/functions_helper @@ -3230,6 +3230,12 @@ start_portwine () { if [[ "${PW_MESA_GL_VERSION_OVERRIDE}" != "disabled" ]] ; then export MESA_GL_VERSION_OVERRIDE="${PW_MESA_GL_VERSION_OVERRIDE}" + if [[ $PW_MESA_GL_VERSION_OVERRIDE = 3.2COMPAT ]] ; then + export MESA_GLSL_VERSION_OVERRIDE="150" + else + MESA_GLSL_VERSION_OVERRIDE="${PW_MESA_GL_VERSION_OVERRIDE//./}" + export MESA_GLSL_VERSION_OVERRIDE="${MESA_GLSL_VERSION_OVERRIDE//COMPAT/}0" + fi fi if [[ "${PW_VKD3D_FEATURE_LEVEL}" != "disabled" ]] ; then @@ -3239,14 +3245,12 @@ start_portwine () { if [[ "${PW_MESA_VK_WSI_PRESENT_MODE}" != "disabled" ]] ; then export MESA_VK_WSI_PRESENT_MODE="${PW_MESA_VK_WSI_PRESENT_MODE}" case "$PW_MESA_VK_WSI_PRESENT_MODE" in - immediate|mailbox) - export vblank_mode=0 - export __GL_SYNC_TO_VBLANK=0 - ;; - relaxed|fifo) - export vblank_mode=1 - export __GL_SYNC_TO_VBLANK=1 - ;; + immediate|mailbox) + export vblank_mode=0 + export __GL_SYNC_TO_VBLANK=0 ;; + relaxed|fifo) + export vblank_mode=1 + export __GL_SYNC_TO_VBLANK=1 ;; esac fi @@ -4401,7 +4405,7 @@ A brief instruction: --field="${translations[ADD ARGUMENTS FOR .EXE FILE]}!${translations[Adding an argument after the .exe file, just like you would add an argument in a shortcut on a WINDOWS system]} :CBE" "$(combobox_fix --empty "\\${LAUNCH_PARAMETERS[@]}" "-dx11 -skipintro 1")" \ --field=":LBLH" "" \ --field="${translations[Limit the use of processor cores]}!${translations[Limiting the number of CPU cores is useful for Unity games (It is recommended to set the value equal to 8)]} :CB" "$(combobox_fix --disabled "${CPU_LIMIT_VAR}" "${GET_LOGICAL_CORE}")" \ - --field="${translations[Forcibly select the OpenGL version for the game]}!${translations[You can select the required OpenGL version, some games require a forced Compatibility Profile (COMPAT). (Examples are in the drop-down list)]} :CB" "$(combobox_fix --disabled "${PW_MESA_GL_VERSION_OVERRIDE}" "4.6COMPAT!4.6!4.5COMPAT!4.5!3.3COMPAT!3.3")" \ + --field="${translations[Forcibly select the OpenGL version for the game]}!${translations[You can select the required OpenGL version, some games require a forced Compatibility Profile (COMPAT). (Examples are in the drop-down list)]} :CB" "$(combobox_fix --disabled "${PW_MESA_GL_VERSION_OVERRIDE}" "4.6COMPAT!4.5COMPAT!4.3COMPAT!4.1COMPAT!3.3COMPAT!3.2COMPAT")" \ --field="${translations[Forcibly select the VKD3D feature level]}!${translations[You can set a forced feature level VKD3D for games on DirectX12]} :$VKD3D_CB" "$(combobox_fix --disabled "${PW_VKD3D_FEATURE_LEVEL}" "12_2!12_1!12_0!11_1!11_0")" \ --field="${translations[Force certain locale for an app:]}!${translations[Fixes encoding issues in legacy software]} :CB" "$(combobox_fix --disabled "${PW_LOCALE_SELECT}" "$LOCALE_LIST")" \ --field="${translations[Window mode (for Vulkan and OpenGL)]}!${translations[fifo - First in, first out. Limits the frame rate + no tearing. (VSync)