Scripts version 1036
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История изменений и дальнейшие планы:
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-----------------------------------------
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В планах:
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В планах:
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* добавить выбор версий dxvk и vkd3d в db файле.
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* добавить условие: если установлен vcrun2019, то не устанавливать vcrun2015-2017
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* проверить Cyberpunk и Tomd Raider 4
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* EDIT DB открывается не у всех
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* добавить всю инфу из db файла и winetricks.log в debug
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* проверка установки mangohud
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* вывод changlog после обновления
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* вывод changlog после обновления
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* перепроверить KILL_WINESERVER
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* исправить работу windows steam
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* исправить работу windows steam
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* создать defaut префик и сделать авто симлинки в другие префиксы (games, programm files, users)
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* создать defaut префикс и сделать авто симлинки в другие префиксы (games, programm files, users)
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* добавить кнопку отчистки префикса без затрагивания игр и программ
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* добавить кнопку отчистки префикса без затрагивания игр и программ
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* удалить старые mono и gecko из .PortWINE
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* удалить старые mono, gecko и libs из .PortWINE
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* добавить вопрос перед обновлением скриптов
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* добавить вопрос перед обновлением скриптов
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* проверить windows steam под PortProton
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* проверить windows steam под PortProton
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* убрать все *_vars
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* убрать все *_vars
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* выкачка либов из серверов кроссовера?
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* выкачка либов из серверов кроссовера?
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* иконка в трей для PortProton
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* иконка в трей для PortProton
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* пофиксить выхлоп debug
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* зарабатывать на жизнь развитием проекта с помощью вашей подписки на https://boosty.to/portwine-linux.ru
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* зарабатывать на жизнь развитием проекта с помощью вашей подписки на https://boosty.to/portwine-linux.ru
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-----------------------------------------
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###Scripts version 1034###
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* в setup db изменен список библиотек (export PW_DLL_INSTALL="vcrun6 mfc42 vcrun6sp6 mfc120 vcrun2013")
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###PortProton-73### 18.04.2021 ###Scripts version 1036###
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* фикс для StarCraft (db)
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* Фикс работы порта в solus (отключение xterm)
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* Фикс создания циклической ссылки drive_c внутри drive_c
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* Удален &>>/dev/null из PW_RUN (ломает запуск неторорых игр и приложений)
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* Очистищен код функции PW_RUN (убрано условие optirun_on за ненадобностью)
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* Проверить минимальный набор библиотек в default db (vcrun6 vcrun6sp6 mfc42 d3dcompiler_42 d3dcompiler_43 d3dcompiler_47 d3dx9)
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###PortProton-72### 17.04.2021 ###Scripts version 1035###
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* Обновлен wine до версии Proton experimental-6.3-20210407b (совместно с dxvk и vkd3d)
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* добавлен фикс работы 32-битных игр в режиме DXVK (export PW_FORCE_LARGE_ADDRESS_AWARE=1)
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* изменен список библиотек для запуска неизвестных игр (для которых еще нет db файлов)
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* добавлен dxvk.conf в каталог data
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* обновлеы libs до v.8
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* hotfix для EGS
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* hotfix для EGS
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* в dxvk и opengl режиме, по умолчанию выбран win7
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* в dxvk и opengl режиме, по умолчанию выбран win7
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###Scripts version 1033###
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* убран xterm из debug (иначе ломает шрифты)
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* убран xterm из debug (иначе ломает шрифты)
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* добавлена кнопка редактирования найденного db файла
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* добавлена кнопка редактирования найденного db файла
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* ТЕСТ: автоудаление PINNED_LIBS и отключение setup.sh --force
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* ТЕСТ: автоудаление PINNED_LIBS и отключение setup.sh --force
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###Scripts version 1032###
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* изменение сравнения версий скриптов и портов "$(curl -s --list-only "https://portwine-linux.ru/ftp/current_version/blabla_ver")"
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* изменение сравнения версий скриптов и портов "$(curl -s --list-only "https://portwine-linux.ru/ftp/current_version/blabla_ver")"
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* автоматическая установка в префикс порта PW_DLL_INSTALL="vcrun2017 vcrun6 vcrun6sp6 mfc42"
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* автоматическая установка в префикс порта PW_DLL_INSTALL="vcrun2017 vcrun6 vcrun6sp6 mfc42"
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* по умолчанию под dxvk и opengl используется win10
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* исправлено создание db файла при создании ярлыков, в именах которых присутствует одниковвые названия запускаемого файла
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* исправлено создание db файла при создании ярлыков, в именах которых присутствует одниковвые названия запускаемого файла
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###Scripts version 1031###
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* исправили создания префикса на некоторых системах при использования встроенного xterm из ~/PortWINE/libs
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* исправили создания префикса на некоторых системах при использования встроенного xterm из ~/PortWINE/libs
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###PortProton-71### 11.04.2021
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###PortProton-71### 11.04.2021
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516
data_from_portwine/dxvk.conf
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516
data_from_portwine/dxvk.conf
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# Create the VkSurface on the first call to IDXGISwapChain::Present,
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# rather than when creating the swap chain. Some games that start
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# rendering with a different graphics API may require this option,
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# or otherwise the window may stay black.
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#
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# Supported values: True, False
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# dxgi.deferSurfaceCreation = False
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# d3d9.deferSurfaceCreation = False
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# Enforce a stricter maximum frame latency. Overrides the application
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# setting specified by calling IDXGIDevice::SetMaximumFrameLatency.
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# Setting this to 0 will have no effect.
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#
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# Supported values : 0 - 16
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# dxgi.maxFrameLatency = 0
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# d3d9.maxFrameLatency = 0
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# Override PCI vendor and device IDs reported to the application. Can
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# cause the app to adjust behaviour depending on the selected values.
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#
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# Supported values: Any four-digit hex number.
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# dxgi.customDeviceId = 0000
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# dxgi.customVendorId = 0000
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# d3d9.customDeviceId = 0000
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# d3d9.customVendorId = 0000
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# Report Nvidia GPUs as AMD GPUs by default. This is enabled by default
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# to work around issues with NVAPI, but may cause issues in some games.
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#
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# Supported values: True, False
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# dxgi.nvapiHack = True
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# Override maximum amount of device memory and shared system memory
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# reported to the application. This may fix texture streaming issues
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# in games that do not support cards with large amounts of VRAM.
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#
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# Supported values: Any number in Megabytes.
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# dxgi.maxDeviceMemory = 0
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# dxgi.maxSharedMemory = 0
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# Override back buffer count for the Vulkan swap chain.
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# Setting this to 0 or less will have no effect.
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#
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# Supported values: Any number greater than or equal to 2.
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# dxgi.numBackBuffers = 0
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# d3d9.numBackBuffers = 0
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# Overrides synchronization interval (Vsync) for presentation.
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# Setting this to 0 disables vertical synchronization entirely.
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# A positive value 'n' will enable Vsync and repeat the same
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# image n times, and a negative value will have no effect.
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#
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# Supported values: Any non-negative number
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# dxgi.syncInterval = -1
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# d3d9.presentInterval = -1
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# True enables the mailbox present mode in case regular Vsync is disabled.
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# This should avoid tearing, but may be unsupported on some systems
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# or require setting dxgi.numBackBuffers to a higher value in order
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# to work properly.
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#
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# False enables the relaxed fifo present mode in case regular Vsync is enabled.
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# This should result in tearing but reduce stutter if FPS are too low,
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# but may be unsupported on some systems.
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#
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# Please do not report issues with this option.
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#
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# Supported values: Auto, True, False
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# dxgi.tearFree = Auto
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# d3d9.tearFree = Auto
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# Performs range check on dynamically indexed constant buffers in shaders.
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# This may be needed to work around a certain type of game bug, but may
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# also introduce incorrect behaviour.
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#
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# Supported values: True, False
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# d3d11.constantBufferRangeCheck = False
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# Assume single-use mode for command lists created on deferred contexts.
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# This may need to be disabled for some applications to avoid rendering
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# issues, which may come at a significant performance cost.
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#
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# Supported values: True, False
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# d3d11.dcSingleUseMode = True
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# Override the maximum feature level that a D3D11 device can be created
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# with. Setting this to a higher value may allow some applications to run
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# that would otherwise fail to create a D3D11 device.
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#
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# Supported values: 9_1, 9_2, 9_3, 10_0, 10_1, 11_0, 11_1
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# d3d11.maxFeatureLevel = 11_1
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# Overrides the maximum allowed tessellation factor. This can be used to
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# improve performance in titles which overuse tessellation.
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#
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# Supported values: Any number between 8 and 64
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# d3d11.maxTessFactor = 0
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# Enables relaxed pipeline barriers around UAV writes.
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#
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# This may improve performance in some games, but may also introduce
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# rendering issues. Please don't report bugs with the option enabled.
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#
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# Supported values: True, False
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# d3d11.relaxedBarriers = False
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# Overrides anisotropic filtering for all samplers. Set this to a positive
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# value to enable AF for all samplers in the game, or to 0 in order to
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# disable AF entirely. Negative values will have no effect.
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#
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# Supported values: Any number between 0 and 16
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# d3d11.samplerAnisotropy = -1
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# d3d9.samplerAnisotropy = -1
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# Declares vertex positions as invariant in order to solve
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# potential Z-fighting issues at a small performance cost.
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#
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# Supported values: True, False
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# d3d11.invariantPosition = True
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# d3d9.invariantPosition = False
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# Replaces NaN outputs from fragment shaders with zeroes for floating
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# point render target. Used in some games to prevent artifacting.
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#
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# Supported values: True, False
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# d3d11.enableRtOutputNanFixup = False
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# Clears workgroup memory in compute shaders to zero. Some games don't do
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# this and rely on undefined behaviour. Enabling may reduce performance.
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#
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# Supported values: True, False
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# d3d11.zeroWorkgroupMemory = False
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# Sets number of pipeline compiler threads.
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#
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# Supported values:
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# - 0 to automatically determine the number of threads to use
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# - any positive number to enforce the thread count
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# dxvk.numCompilerThreads = 0
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# Toggles raw SSBO usage.
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#
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# Uses storage buffers to implement raw and structured buffer
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# views. Enabled by default on hardware which has a storage
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# buffer offset alignment requirement of 4 Bytes (e.g. AMD).
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# Enabling this may improve performance, but is not safe on
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# hardware with higher alignment requirements.
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#
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# Supported values:
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# - Auto: Don't change the default
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# - True, False: Always enable / disable
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# dxvk.useRawSsbo = Auto
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# Toggles early discard.
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#
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# Uses subgroup operations to determine whether it is safe to
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# discard fragments before the end of a fragment shader. This
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# is enabled by default on all drivers except RADV and Nvidia.
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# Enabling this may improve or degrade performance depending
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# on the game and hardware, or cause other issues.
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#
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# Supported values:
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# - Auto: Don't change the default
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# - True, False: Always enable / disable
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# dxvk.useEarlyDiscard = Auto
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# Controls workaround for NVIDIA HVV Heap bug.
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#
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# Limits the budget of NVIDIA's HVV (host-visible,
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# device-local) heap to be half of the reported size. This is
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# needed to avoid NVIDIA driver bug 3114283, and defaults to
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# being enabled on all affected drivers.
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#
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# Supported values:
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# - Auto: Don't change the default
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# - True, False: Always enable / disable
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# dxvk.halveNvidiaHVVHeap = Auto
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# Sets enabled HUD elements
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#
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# Behaves like the DXVK_HUD environment variable if the
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# environment variable is not set, otherwise it will be
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# ignored. The syntax is identical.
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# dxvk.hud =
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# Reported shader model
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#
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# The shader model to state that we support in the device
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# capabilities that the applicatation queries.
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#
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# Supported values:
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# - 1: Shader Model 1
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# - 2: Shader Model 2
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# - 3: Shader Model 3
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# d3d9.shaderModel = 3
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# Evict Managed on Unlock
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#
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# Decides whether we should evict managed resources from
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# system memory when they are unlocked entirely.
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#
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# Supported values:
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# - True, False: Always enable / disable
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# d3d9.evictManagedOnUnlock = False
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# DPI Awareness
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#
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# Decides whether we should call SetProcessDPIAware on device
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# creation. Helps avoid upscaling blur in modern Windows on
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# Hi-DPI screens/devices.
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#
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# Supported values:
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# - True, False: Always enable / disable
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# d3d9.dpiAware = True
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# Strict Constant Copies
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#
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# Decides whether we should always copy defined constants to
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# the UBO when relative addressing is used, or only when the
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# relative addressing starts a defined constant.
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#
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# Supported values:
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||||||
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# - True, False: Always enable / disable
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# d3d9.strictConstantCopies = False
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# Strict Pow
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#
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# Decides whether we have an opSelect for handling pow(0,0) = 0
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# otherwise it becomes undefined.
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#
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# Supported values:
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||||||
|
# - True, False: Always enable / disable
|
||||||
|
|
||||||
|
# d3d9.strictPow = True
|
||||||
|
|
||||||
|
|
||||||
|
# Lenient Clear
|
||||||
|
#
|
||||||
|
# Decides whether or not we fastpath clear anyway if we are close enough to
|
||||||
|
# clearing a full render target.
|
||||||
|
#
|
||||||
|
# Supported values:
|
||||||
|
# - True, False: Always enable / disable
|
||||||
|
|
||||||
|
# d3d9.lenientClear = False
|
||||||
|
|
||||||
|
|
||||||
|
# Max available memory
|
||||||
|
#
|
||||||
|
# Changes the max initial value used in tracking and GetAvailableTextureMem
|
||||||
|
# Value in Megabytes
|
||||||
|
#
|
||||||
|
# Supported values:
|
||||||
|
# - Max Available Memory: Any int32_t
|
||||||
|
# - Memory Tracking Testing: True, False
|
||||||
|
|
||||||
|
# d3d9.maxAvailableMemory = 1024
|
||||||
|
d3d9.memoryTrackTest = False
|
||||||
|
|
||||||
|
|
||||||
|
# Force enable/disable floating point quirk emulation
|
||||||
|
#
|
||||||
|
# Force toggle anything * 0 emulation
|
||||||
|
# Tristate
|
||||||
|
# Supported values:
|
||||||
|
# - True/False
|
||||||
|
|
||||||
|
# d3d9.floatEmulation =
|
||||||
|
|
||||||
|
|
||||||
|
# Enable dialog box mode
|
||||||
|
#
|
||||||
|
# Changes the default state of dialog box mode.
|
||||||
|
# *Disables* exclusive fullscreen when enabled.
|
||||||
|
#
|
||||||
|
# Supported values:
|
||||||
|
# - True, False: Always enable / disable
|
||||||
|
|
||||||
|
# d3d9.enableDialogMode = False
|
||||||
|
|
||||||
|
# Overrides the application's MSAA level on the swapchain
|
||||||
|
#
|
||||||
|
# Supported values: -1 (application) and 0 to 16 (user override)
|
||||||
|
|
||||||
|
# d3d9.forceSwapchainMSAA = -1
|
||||||
|
|
||||||
|
|
||||||
|
# Long Mad
|
||||||
|
#
|
||||||
|
# Should we make our Mads a FFma or do it the long way with an FMul and an FAdd?
|
||||||
|
# This solves some rendering bugs in games that have z-pass shaders which
|
||||||
|
# don't match entirely to the regular vertex shader in this way.
|
||||||
|
#
|
||||||
|
# Supported values:
|
||||||
|
# - True/False
|
||||||
|
|
||||||
|
# d3d9.longMad = False
|
||||||
|
|
||||||
|
# Alpha Test Wiggle Room
|
||||||
|
#
|
||||||
|
# Workaround for games using alpha test == 1.0, etc due to wonky interpolation or
|
||||||
|
# misc. imprecision on some vendors
|
||||||
|
#
|
||||||
|
# Supported values:
|
||||||
|
# - True/False
|
||||||
|
|
||||||
|
# d3d9.alphaTestWiggleRoom = False
|
||||||
|
|
||||||
|
# Device Local Constant Buffers
|
||||||
|
#
|
||||||
|
# Enables using device local, host accessible memory for constant buffers in D3D9.
|
||||||
|
# This tends to actually be slower for some reason on AMD,
|
||||||
|
# and the exact same performance on NVIDIA.
|
||||||
|
#
|
||||||
|
# Supported values:
|
||||||
|
# - True/False
|
||||||
|
|
||||||
|
# d3d9.deviceLocalConstantBuffers = False
|
||||||
|
|
||||||
|
# Allow Read Only
|
||||||
|
#
|
||||||
|
# Enables using the D3DLOCK_READONLY flag. Some apps use this
|
||||||
|
# incorrectly, and write when they should be reading.
|
||||||
|
#
|
||||||
|
# Supported values:
|
||||||
|
# - True/False
|
||||||
|
|
||||||
|
# d3d9.allowLockFlagReadonly = True
|
||||||
|
|
||||||
|
# No Explicit Front Buffer
|
||||||
|
#
|
||||||
|
# Disables the front buffer
|
||||||
|
#
|
||||||
|
# Supported values:
|
||||||
|
# - True/False
|
||||||
|
|
||||||
|
# d3d9.noExplicitFrontBuffer = False
|
||||||
|
|
||||||
|
# Support DF formats
|
||||||
|
#
|
||||||
|
# Support the vendor extension DF floating point depth formats
|
||||||
|
#
|
||||||
|
# Supported values:
|
||||||
|
# - True/False
|
||||||
|
|
||||||
|
# d3d9.supportDFFormats = True
|
||||||
|
|
||||||
|
# Support X4R4G4B4
|
||||||
|
#
|
||||||
|
# Support the X4R4G4B4 format.
|
||||||
|
# The Sims 2 is a horrible game made by complete morons.
|
||||||
|
#
|
||||||
|
# Supported values:
|
||||||
|
# - True/False
|
||||||
|
|
||||||
|
# d3d9.supportX4R4G4B4 = True
|
||||||
|
|
||||||
|
# Support D32
|
||||||
|
#
|
||||||
|
# Support the D32 format.
|
||||||
|
#
|
||||||
|
# Supported values:
|
||||||
|
# - True/False
|
||||||
|
|
||||||
|
# d3d9.supportD32 = True
|
||||||
|
|
||||||
|
# SWVP Constant Counts
|
||||||
|
#
|
||||||
|
# The number of constants available when using Software Vertex Processing.
|
||||||
|
#
|
||||||
|
# Supported values:
|
||||||
|
# - Integers
|
||||||
|
|
||||||
|
# d3d9.swvpFloatCount = 8192
|
||||||
|
# d3d9.swvpIntCount = 2048
|
||||||
|
# d3d9.swvpBoolCount = 2048
|
||||||
|
|
||||||
|
# Disable A8 as a Render Target
|
||||||
|
#
|
||||||
|
# Disable support for A8 format render targets
|
||||||
|
# Once again, The Sims 2 is a horrible game made by complete morons.
|
||||||
|
#
|
||||||
|
# Supported values:
|
||||||
|
# - True/False
|
||||||
|
|
||||||
|
# d3d9.disableA8RT = False
|
||||||
|
|
||||||
|
# Support for VCache Query
|
||||||
|
#
|
||||||
|
# Support for the vcache query
|
||||||
|
# Not very important as a user config.
|
||||||
|
# Used internally.
|
||||||
|
#
|
||||||
|
# Supported values:
|
||||||
|
# - True/False
|
||||||
|
|
||||||
|
# Defaults to True if vendorId == 0x10de
|
||||||
|
# d3d9.supportVCache = True
|
||||||
|
|
||||||
|
# Force Sampler Type Spec Constants
|
||||||
|
#
|
||||||
|
# Useful if games use the wrong image and sampler
|
||||||
|
# type combo like Halo: CE or Spellforce.
|
||||||
|
# Can fix rendering in older, broken games in some instances.
|
||||||
|
#
|
||||||
|
# Supported values:
|
||||||
|
# - True/False
|
||||||
|
|
||||||
|
# d3d9.forceSamplerTypeSpecConstants = False
|
||||||
|
|
||||||
|
# Force Aspect Ratio
|
||||||
|
#
|
||||||
|
# Only exposes modes with a given aspect ratio.
|
||||||
|
# Useful for titles that break if they see ultra-wide.
|
||||||
|
#
|
||||||
|
# Supported values:
|
||||||
|
# - Any ratio, ie. "16:9", "4:3"
|
||||||
|
|
||||||
|
# d3d9.forceAspectRatio = ""
|
||||||
|
|
||||||
|
# Allow Do Not Wait
|
||||||
|
#
|
||||||
|
# Allow the do not wait lock flag to be used
|
||||||
|
# Useful if some apps use this incorrectly.
|
||||||
|
#
|
||||||
|
# Supported values:
|
||||||
|
# - True/False
|
||||||
|
|
||||||
|
# d3d9.allowDoNotWait = True
|
||||||
|
|
||||||
|
# Allow Discard
|
||||||
|
#
|
||||||
|
# Allow the discard lock flag to be used
|
||||||
|
# Useful if some apps use this incorrectly.
|
||||||
|
#
|
||||||
|
# Supported values:
|
||||||
|
# - True/False
|
||||||
|
|
||||||
|
# d3d9.allowDiscard = True
|
||||||
|
|
||||||
|
# Enumerate by Displays
|
||||||
|
#
|
||||||
|
# Whether we should enumerate D3D9 adapters by display (windows behaviour)
|
||||||
|
# or by physical adapter.
|
||||||
|
# May be useful in PRIME setups.
|
||||||
|
#
|
||||||
|
# Supported values:
|
||||||
|
# - True/False
|
||||||
|
|
||||||
|
# d3d9.enumerateByDisplays = True
|
||||||
|
|
||||||
|
# APITrace Mode
|
||||||
|
#
|
||||||
|
# Makes all host visible buffers cached and coherent
|
||||||
|
# Improves performance when apitracing, but also can impact
|
||||||
|
# some dumb games.
|
||||||
|
#
|
||||||
|
# Supported values:
|
||||||
|
# - True/False
|
||||||
|
|
||||||
|
# d3d9.apitraceMode = False
|
||||||
|
# d3d11.apitraceMode = False
|
@ -1,9 +1,36 @@
|
|||||||
#!/bin/bash
|
#!/bin/bash
|
||||||
#Author: PortWINE
|
#Author: xuser
|
||||||
#Cyberpunk2077.exe
|
#Cyberpunk2077.exe
|
||||||
#Rating=4
|
#Rating=1-5
|
||||||
################################################
|
################################################
|
||||||
export PW_VULKAN_USE=vkd3d
|
export PW_VULKAN_USE=vkd3d
|
||||||
export LAUNCH_PARAMETERS=""
|
#####################examples###########################
|
||||||
export PULSE_LATENCY_MSEC=60
|
##export PW_COMMENT_DB="blablabla"
|
||||||
|
##export WINEDLLOVERRIDES="xaudio2_7=n,b"
|
||||||
|
##export PW_DLL_INSTALL="d3dcompiler_47" # Install DDL in port prefix (used winetricks)
|
||||||
|
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||||
|
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||||
|
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||||
|
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||||
|
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||||
|
##export PW_OLD_GL_STRING=0
|
||||||
|
export PW_NVAPI_DISABLE=1
|
||||||
|
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||||
|
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||||
|
##export PW_HIDE_NVIDIA_GPU=0
|
||||||
|
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||||
|
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||||
|
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||||
|
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||||
|
export PULSE_LATENCY_MSEC=40 # Fix crackling audio in games
|
||||||
|
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||||
|
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||||
|
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue
|
||||||
|
export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||||
|
##export PW_VIRTUAL_DESKTOP=1
|
||||||
|
##export DXVK_HUD=fps,devinfo
|
||||||
|
export PW_HEAP_DELAY_FREE=1
|
||||||
|
##export PW_DXGI_FROM_DXVK=0
|
||||||
|
##export WINEARCH=win32 # defaut = win64
|
||||||
|
##export WINEPREFIX=
|
||||||
|
##ADD_IN_START_PORTWINE () { commands ; }
|
||||||
|
9
data_from_portwine/scripts/portwine_db/Larry
Normal file
9
data_from_portwine/scripts/portwine_db/Larry
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
#Author: Garrett-42
|
||||||
|
#Larry.exe
|
||||||
|
#Rating=5
|
||||||
|
################################################
|
||||||
|
export PW_NO_FSYNC=1
|
||||||
|
export PW_NO_ESYNC=1
|
||||||
|
export PW_WINDOWS_VER=7
|
||||||
|
|
37
data_from_portwine/scripts/portwine_db/LostEmber
Normal file
37
data_from_portwine/scripts/portwine_db/LostEmber
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
#Author: xuser
|
||||||
|
#LostEmber-Win64-Shipping.exe
|
||||||
|
#Rating=1-5
|
||||||
|
################################################
|
||||||
|
export PW_VULKAN_USE=vkd3d
|
||||||
|
#####################examples###########################
|
||||||
|
##export PW_COMMENT_DB="blablabla"
|
||||||
|
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||||
|
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||||
|
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
|
||||||
|
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||||
|
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||||
|
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||||
|
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||||
|
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||||
|
##export PW_OLD_GL_STRING=0
|
||||||
|
export PW_NVAPI_DISABLE=1
|
||||||
|
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||||
|
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||||
|
##export PW_HIDE_NVIDIA_GPU=0
|
||||||
|
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||||
|
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||||
|
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||||
|
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||||
|
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||||
|
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||||
|
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||||
|
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
|
||||||
|
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||||
|
##export PW_VIRTUAL_DESKTOP=1
|
||||||
|
##export DXVK_HUD=fps,devinfo
|
||||||
|
export PW_HEAP_DELAY_FREE=1
|
||||||
|
##export PW_DXGI_FROM_DXVK=1
|
||||||
|
##export WINEARCH=win32 # defaut = win64
|
||||||
|
##export WINEPREFIX=
|
||||||
|
##ADD_IN_START_PORTWINE () { commands ; }
|
@ -0,0 +1,37 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
#Author: akeshi
|
||||||
|
#Need For Speed The Run.exe
|
||||||
|
#Rating=1-5
|
||||||
|
################################################
|
||||||
|
export PW_VULKAN_USE=dxvk
|
||||||
|
#####################examples###########################
|
||||||
|
##export PW_COMMENT_DB="blablabla"
|
||||||
|
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||||
|
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||||
|
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
|
||||||
|
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||||
|
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||||
|
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||||
|
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||||
|
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||||
|
##export PW_OLD_GL_STRING=0
|
||||||
|
##export PW_NVAPI_DISABLE=1
|
||||||
|
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||||
|
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||||
|
##export PW_HIDE_NVIDIA_GPU=0
|
||||||
|
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||||
|
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||||
|
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||||
|
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||||
|
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||||
|
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||||
|
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||||
|
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
|
||||||
|
##export PW_WINDOWS_VER=7 # Set windows version 10, 7 or XP
|
||||||
|
##export PW_VIRTUAL_DESKTOP=1
|
||||||
|
##export DXVK_HUD=fps,devinfo
|
||||||
|
##export PW_HEAP_DELAY_FREE=0
|
||||||
|
##export PW_DXGI_FROM_DXVK=0
|
||||||
|
##export WINEARCH=win32 # defaut = win64
|
||||||
|
##export WINEPREFIX=
|
||||||
|
##ADD_IN_START_PORTWINE () { commands ; }
|
39
data_from_portwine/scripts/portwine_db/StarCraft
Normal file
39
data_from_portwine/scripts/portwine_db/StarCraft
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
#Author: dez
|
||||||
|
#StarCraft.exe
|
||||||
|
#Rating=1-5
|
||||||
|
################################################
|
||||||
|
export PW_VULKAN_USE=dxvk
|
||||||
|
#export PW_VIRTUAL_DESKTOP=1
|
||||||
|
export WINEDLLOVERRIDES="ddraw=n,b"
|
||||||
|
#####################examples###########################
|
||||||
|
##export PW_COMMENT_DB="blablabla"
|
||||||
|
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||||
|
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||||
|
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
|
||||||
|
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||||
|
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||||
|
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||||
|
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||||
|
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||||
|
##export PW_OLD_GL_STRING=0
|
||||||
|
##export PW_NVAPI_DISABLE=1
|
||||||
|
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||||
|
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||||
|
##export PW_HIDE_NVIDIA_GPU=0
|
||||||
|
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||||
|
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||||
|
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||||
|
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||||
|
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||||
|
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||||
|
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||||
|
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
|
||||||
|
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||||
|
##export PW_VIRTUAL_DESKTOP=1
|
||||||
|
##export DXVK_HUD=fps,devinfo
|
||||||
|
##export PW_HEAP_DELAY_FREE=0
|
||||||
|
##export PW_DXGI_FROM_DXVK=0
|
||||||
|
##export WINEARCH=win32 # defaut = win64
|
||||||
|
##export WINEPREFIX=
|
||||||
|
##ADD_IN_START_PORTWINE () { commands ; }
|
36
data_from_portwine/scripts/portwine_db/UbisoftConnect
Normal file
36
data_from_portwine/scripts/portwine_db/UbisoftConnect
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
#Author: chal55rus
|
||||||
|
#UbisoftConnect.exe
|
||||||
|
#Rating=1-5
|
||||||
|
################################################
|
||||||
|
#export PW_VULKAN_USE=dxvk
|
||||||
|
export PW_DLL_INSTALL="arial corefonts d3dcompiler_43 d3dcompiler_47 d3dx9"
|
||||||
|
#####################examples###########################
|
||||||
|
##export PW_COMMENT_DB="blablabla"
|
||||||
|
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||||
|
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||||
|
##export PW_DLL_INSTALL="vcrun2019 vcrun6" # Install DDL in port prefix (used winetricks)
|
||||||
|
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||||
|
##export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||||
|
##export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||||
|
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||||
|
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||||
|
##export PW_OLD_GL_STRING=0
|
||||||
|
##export PW_NVAPI_DISABLE=1
|
||||||
|
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||||
|
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||||
|
##export PW_HIDE_NVIDIA_GPU=0
|
||||||
|
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||||
|
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||||
|
##export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||||
|
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||||
|
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||||
|
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||||
|
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||||
|
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
|
||||||
|
##export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||||
|
##export PW_VIRTUAL_DESKTOP=1
|
||||||
|
##export DXVK_HUD=fps,devinfo
|
||||||
|
##export PW_HEAP_DELAY_FREE=0
|
||||||
|
##export PW_DXGI_FROM_DXVK=0
|
||||||
|
##ADD_IN_START_PORTWINE () { commands ; }
|
35
data_from_portwine/scripts/portwine_db/alanwake
Executable file
35
data_from_portwine/scripts/portwine_db/alanwake
Executable file
@ -0,0 +1,35 @@
|
|||||||
|
#!/bin/bash
|
||||||
|
#Author: xuser
|
||||||
|
#alanwake.exe
|
||||||
|
#Rating=1-5
|
||||||
|
#####################examples###########################
|
||||||
|
##export PW_COMMENT_DB="blablabla"
|
||||||
|
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||||
|
##export WINEDLLOVERRIDES="blabla=n,b"
|
||||||
|
export PW_DLL_INSTALL="d3dx9 d3dcompiler_43" # Install DDL in port prefix (used winetricks)
|
||||||
|
##export PW_LOG=0 # Enable debug mode fo terminal
|
||||||
|
#export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||||
|
#export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||||
|
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||||
|
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||||
|
##export PW_OLD_GL_STRING=0
|
||||||
|
##export PW_NVAPI_DISABLE=1
|
||||||
|
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||||
|
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||||
|
##export PW_HIDE_NVIDIA_GPU=0
|
||||||
|
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||||
|
##export PW_WINEDBG_DISABLE=1 # Disabled WINEDBG
|
||||||
|
##export PW_FORCE_DISABLED_GAMEMOD=1 # Force disabele gamemod
|
||||||
|
##export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||||
|
##export PULSE_LATENCY_MSEC=60 # Fix crackling audio in games
|
||||||
|
##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
|
||||||
|
##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
|
||||||
|
##export VKD3D_CONFIG=force_bindless_texel_buffer,multi_queue,dxr
|
||||||
|
export PW_WINDOWS_VER=7 # Set windows version 10, 7 or XP
|
||||||
|
##export PW_VIRTUAL_DESKTOP=1
|
||||||
|
##export DXVK_HUD=fps,devinfo
|
||||||
|
##export PW_HEAP_DELAY_FREE=0
|
||||||
|
##export PW_DXGI_FROM_DXVK=0
|
||||||
|
##export WINEARCH=win32 # defaut = win64
|
||||||
|
##export WINEPREFIX=
|
||||||
|
##ADD_IN_START_PORTWINE () { commands ; }
|
@ -3,6 +3,9 @@
|
|||||||
#avengers.exe
|
#avengers.exe
|
||||||
#Rating=?
|
#Rating=?
|
||||||
################################################
|
################################################
|
||||||
export PW_VULKAN_USE=vkd3d
|
export PW_VULKAN_USE=dxvk
|
||||||
export LAUNCH_PARAMETERS=""
|
export LAUNCH_PARAMETERS=""
|
||||||
#export WINEDLLOVERRIDES="amd_ags_x64=b"
|
export WINEDLLOVERRIDES="atiadlxx=n"
|
||||||
|
export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||||
|
export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||||
|
export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
@ -2,7 +2,7 @@
|
|||||||
#Author: PortWINE-Linux.ru
|
#Author: PortWINE-Linux.ru
|
||||||
#name_exe_file.exe
|
#name_exe_file.exe
|
||||||
#Rating=1-5
|
#Rating=1-5
|
||||||
export PW_DLL_INSTALL="vcrun2017 vcrun6 vcrun6sp6 mfc42" # Install DDL in port prefix (used winetricks)
|
export PW_DLL_INSTALL="vcrun6 vcrun6sp6 mfc42 d3dcompiler_42 d3dcompiler_43 d3dcompiler_47 d3dx9" #Install DDL in port prefix (used winetricks)
|
||||||
#####################examples###########################
|
#####################examples###########################
|
||||||
##export PW_COMMENT_DB="blablabla"
|
##export PW_COMMENT_DB="blablabla"
|
||||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||||
|
@ -24,7 +24,7 @@ export PW_WINEDBG_DISABLE=1
|
|||||||
export PW_FORCE_DISABLED_GAMEMOD=1 # Force disabele gamemod
|
export PW_FORCE_DISABLED_GAMEMOD=1 # Force disabele gamemod
|
||||||
export PW_FORCE_LARGE_ADDRESS_AWARE=0 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
export PW_FORCE_LARGE_ADDRESS_AWARE=0 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||||
#export PULSE_LATENCY_MSEC=60
|
#export PULSE_LATENCY_MSEC=60
|
||||||
export PW_DLL_INSTALL="vcrun6 mfc42 vcrun6sp6"
|
export PW_DLL_INSTALL="vcrun6 mfc42 vcrun6sp6 mfc120 vcrun2013"
|
||||||
#export LAUNCH_PARAMETERS="-d3d9"
|
#export LAUNCH_PARAMETERS="-d3d9"
|
||||||
export PW_GUI_DISABLED_CS=1
|
export PW_GUI_DISABLED_CS=1
|
||||||
#export PW_WINDOWS_VER=XP # Set windows version 10, 7 or XP
|
#export PW_WINDOWS_VER=XP # Set windows version 10, 7 or XP
|
||||||
|
@ -132,12 +132,16 @@ if [ ! -e "${PORT_WINE_TMP_PATH}/${portname}_ver" ]; then
|
|||||||
echo "10" > "${PORT_WINE_TMP_PATH}/${portname}_ver"
|
echo "10" > "${PORT_WINE_TMP_PATH}/${portname}_ver"
|
||||||
fi
|
fi
|
||||||
|
|
||||||
export pw_libs_ver="_v7"
|
export pw_libs_ver="_v8"
|
||||||
export mono_ver="6.1.1"
|
export mono_ver="6.1.1"
|
||||||
export gecko_ver="2.47.2"
|
export gecko_ver="2.47.2"
|
||||||
|
export PW_DXVK_VER=1.8.1
|
||||||
|
export PW_VKD3D_VER=2.2
|
||||||
export url_mono="https://github.com/madewokherd/wine-mono/releases/download/wine-mono-${mono_ver}/wine-mono-${mono_ver}-x86.tar.xz"
|
export url_mono="https://github.com/madewokherd/wine-mono/releases/download/wine-mono-${mono_ver}/wine-mono-${mono_ver}-x86.tar.xz"
|
||||||
export url_gecko_x86="https://dl.winehq.org/wine/wine-gecko/${gecko_ver}/wine-gecko-${gecko_ver}-x86.tar.xz"
|
export url_gecko_x86="https://dl.winehq.org/wine/wine-gecko/${gecko_ver}/wine-gecko-${gecko_ver}-x86.tar.xz"
|
||||||
export url_gecko_x86_64="https://dl.winehq.org/wine/wine-gecko/${gecko_ver}/wine-gecko-${gecko_ver}-x86_64.tar.xz"
|
export url_gecko_x86_64="https://dl.winehq.org/wine/wine-gecko/${gecko_ver}/wine-gecko-${gecko_ver}-x86_64.tar.xz"
|
||||||
|
export url_dxvk="https://github.com/doitsujin/dxvk/releases/download/v${PW_DXVK_VER}/dxvk-${PW_DXVK_VER}.tar.gz"
|
||||||
|
export url_vkd3d="https://github.com/HansKristian-Work/vkd3d-proton/releases/download/v${PW_VKD3D_VER}/vkd3d-proton-${PW_VKD3D_VER}.tar.zst"
|
||||||
export WINEARCH=win64
|
export WINEARCH=win64
|
||||||
export PW_VULKAN_DLL="${PORT_WINE_PATH}"/data/vulkan
|
export PW_VULKAN_DLL="${PORT_WINE_PATH}"/data/vulkan
|
||||||
export WINEDIR="${PORT_WINE_PATH}"/data/dist
|
export WINEDIR="${PORT_WINE_PATH}"/data/dist
|
||||||
@ -151,6 +155,7 @@ export PW_FTP_URL="https://portwine-linux.ru/ftp"
|
|||||||
export PW_TERM=""
|
export PW_TERM=""
|
||||||
export PW_WINE_VER_DXVK=""
|
export PW_WINE_VER_DXVK=""
|
||||||
export PW_WINDOWS_VER="7"
|
export PW_WINDOWS_VER="7"
|
||||||
|
export PW_FORCE_LARGE_ADDRESS_AWARE=1
|
||||||
export PW_LOG=0
|
export PW_LOG=0
|
||||||
var_winedlloverride_update "winemenubuilder.exe="
|
var_winedlloverride_update "winemenubuilder.exe="
|
||||||
|
|
||||||
@ -181,7 +186,8 @@ if [ -z "${INSTALLING_PORT}" ] ; then
|
|||||||
try_remove_dir "${WINELIB}/pinned_libs_64"
|
try_remove_dir "${WINELIB}/pinned_libs_64"
|
||||||
export pw_yad="${WINELIB}/usr/bin/yad"
|
export pw_yad="${WINELIB}/usr/bin/yad"
|
||||||
if [ -x "`which xterm 2>/dev/null`" ]; then
|
if [ -x "`which xterm 2>/dev/null`" ]; then
|
||||||
export PW_XTERM="xterm -geometry 159x37 -e"
|
export SYS_XTERM=`which xterm`
|
||||||
|
export PW_XTERM="${SYS_XTERM} -geometry 159x37 -e"
|
||||||
else
|
else
|
||||||
export PW_XTERM="${WINELIB}/amd64/usr/bin/xterm -geometry 159x37 -e"
|
export PW_XTERM="${WINELIB}/amd64/usr/bin/xterm -geometry 159x37 -e"
|
||||||
fi
|
fi
|
||||||
@ -244,18 +250,16 @@ if [ -z "${INSTALLING_PORT}" ] ; then
|
|||||||
fi
|
fi
|
||||||
START_PORTWINE ()
|
START_PORTWINE ()
|
||||||
{
|
{
|
||||||
if [ "${PW_USE_TERMINAL}" = "1" ]; then
|
if [ -x "`which konsole 2>/dev/null`" ]; then
|
||||||
if [ -x "`which konsole 2>/dev/null`" ]; then
|
export PW_TERM="konsole --nofork -e"
|
||||||
export PW_TERM="konsole -e"
|
elif [ -x "`which xterm 2>/dev/null`" ]; then
|
||||||
elif [ -x "`which xterm 2>/dev/null`" ]; then
|
export PW_TERM="${PW_XTERM}"
|
||||||
export PW_TERM="xterm -e"
|
elif [ -x "`which gnome-terminal 2>/dev/null`" ]; then
|
||||||
elif [ -x "`which gnome-terminal 2>/dev/null`" ]; then
|
export PW_TERM="gnome-terminal -- $SHELL -c"
|
||||||
export PW_TERM="gnome-terminal -- $SHELL -c"
|
elif [ -x "`which lxterminal 2>/dev/null`" ]; then
|
||||||
elif [ -x "`which lxterminal 2>/dev/null`" ]; then
|
export PW_TERM="lxterminal -e"
|
||||||
export PW_TERM="lxterminal -e"
|
else
|
||||||
else
|
export PW_TERM="${PW_XTERM}"
|
||||||
export PW_TERM="${PW_XTERM}"
|
|
||||||
fi
|
|
||||||
fi
|
fi
|
||||||
if [ -z "${INSTALLING_PORT}" ] ; then
|
if [ -z "${INSTALLING_PORT}" ] ; then
|
||||||
PW_UPDATE
|
PW_UPDATE
|
||||||
@ -284,7 +288,6 @@ START_PORTWINE ()
|
|||||||
try_copy_file "${WINEDIR}"/lib/wine/fakedlls/dxgi.dll "${WINEPREFIX}/drive_c/windows/syswow64/"
|
try_copy_file "${WINEDIR}"/lib/wine/fakedlls/dxgi.dll "${WINEPREFIX}/drive_c/windows/syswow64/"
|
||||||
try_copy_file "${WINEDIR}"/lib64/wine/fakedlls/dxgi.dll "${WINEPREFIX}/drive_c/windows/system32/"
|
try_copy_file "${WINEDIR}"/lib64/wine/fakedlls/dxgi.dll "${WINEPREFIX}/drive_c/windows/system32/"
|
||||||
var_winedlloverride_update "dxgi=b"
|
var_winedlloverride_update "dxgi=b"
|
||||||
export PW_FORCE_LARGE_ADDRESS_AWARE=0
|
|
||||||
[ "${PW_MANGOHUD}" == "1" ] && export MANGOHUD_DLSYM=1
|
[ "${PW_MANGOHUD}" == "1" ] && export MANGOHUD_DLSYM=1
|
||||||
echo "Use OpenGL"
|
echo "Use OpenGL"
|
||||||
elif [ "${var_pw_vulkan}" = "dxvk" ]; then
|
elif [ "${var_pw_vulkan}" = "dxvk" ]; then
|
||||||
@ -296,25 +299,32 @@ START_PORTWINE ()
|
|||||||
try_copy_file "${PW_VULKAN_DLL}/dxvk/x64/${wine_dxvk_dll}.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
try_copy_file "${PW_VULKAN_DLL}/dxvk/x64/${wine_dxvk_dll}.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
||||||
[ "$?" == 0 ] && var_winedlloverride_update "${wine_dxvk_dll}=n"
|
[ "$?" == 0 ] && var_winedlloverride_update "${wine_dxvk_dll}=n"
|
||||||
done
|
done
|
||||||
|
var_winedlloverride_update "d3d12="
|
||||||
[ "${PW_MANGOHUD}" == "1" ] && export MANGOHUD=1
|
[ "${PW_MANGOHUD}" == "1" ] && export MANGOHUD=1
|
||||||
echo "Use DXVK (DX9-DX11 to Vulkan)"
|
echo "Use DXVK (DX9-DX11 to Vulkan)"
|
||||||
else
|
else
|
||||||
if [ -d "${WINEDIR}_vkd3d" ]; then
|
if [ -d "${WINEDIR}_vkd3d" ]; then
|
||||||
export WINEDIR="${WINEDIR}_vkd3d"
|
export WINEDIR="${WINEDIR}_vkd3d"
|
||||||
fi
|
fi
|
||||||
for wine_vkd3d_dll in d3d12 libvkd3d-proton-utils-2 ; do
|
for wine_vkd3d_dll in d3d12 ; do
|
||||||
try_copy_file "${PW_VULKAN_DLL}/vkd3d-proton/x86/${wine_vkd3d_dll}.dll" "${WINEPREFIX}/drive_c/windows/syswow64/"
|
try_copy_file "${PW_VULKAN_DLL}/vkd3d-proton/x86/${wine_vkd3d_dll}.dll" "${WINEPREFIX}/drive_c/windows/syswow64/"
|
||||||
try_copy_file "${PW_VULKAN_DLL}/vkd3d-proton/x64/${wine_vkd3d_dll}.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
try_copy_file "${PW_VULKAN_DLL}/vkd3d-proton/x64/${wine_vkd3d_dll}.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
||||||
[ "$?" == 0 ] && var_winedlloverride_update "${wine_vkd3d_dll}=n"
|
[ "$?" == 0 ] && var_winedlloverride_update "${wine_vkd3d_dll}=n"
|
||||||
done
|
done
|
||||||
if [ ! -z "${PW_DXGI_FROM_DXVK}" ] && [ "${PW_DXGI_FROM_DXVK}" != 0 ] ; then
|
if [ ! -z "${PW_DXGI_FROM_DXVK}" ] && [ "${PW_DXGI_FROM_DXVK}" != 0 ] ; then
|
||||||
try_copy_file "${PW_VULKAN_DLL}/dxvk/x32/dxgi.dll" "${WINEPREFIX}/drive_c/windows/syswow64/"
|
|
||||||
try_copy_file "${PW_VULKAN_DLL}/dxvk/x64/dxgi.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
|
||||||
var_winedlloverride_update "dxgi=n"
|
var_winedlloverride_update "dxgi=n"
|
||||||
|
for wine_dxvk_dll in d3d11 d3d10 d3d10core d3d10_1 d3d9 dxgi ; do
|
||||||
|
try_copy_file "${PW_VULKAN_DLL}/dxvk/x32/${wine_dxvk_dll}.dll" "${WINEPREFIX}/drive_c/windows/syswow64/"
|
||||||
|
try_copy_file "${PW_VULKAN_DLL}/dxvk/x64/${wine_dxvk_dll}.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
||||||
|
done
|
||||||
else
|
else
|
||||||
try_copy_file "${WINEDIR}/lib/wine/fakedlls/dxgi.dll" "${WINEPREFIX}/drive_c/windows/syswow64/"
|
try_copy_file "${WINEDIR}/lib/wine/fakedlls/dxgi.dll" "${WINEPREFIX}/drive_c/windows/syswow64/"
|
||||||
try_copy_file "${WINEDIR}/lib64/wine/fakedlls/dxgi.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
try_copy_file "${WINEDIR}/lib64/wine/fakedlls/dxgi.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
||||||
var_winedlloverride_update "dxgi=b"
|
var_winedlloverride_update "dxgi=b"
|
||||||
|
for wine_build_dll in d3d11 d3d10 d3d10core d3d10_1 d3d9 ; do
|
||||||
|
try_copy_file "${WINEDIR}/lib/wine/${wine_build_dll}.dll" "${WINEPREFIX}/drive_c/windows/syswow64/"
|
||||||
|
try_copy_file "${WINEDIR}/lib64/wine/${wine_build_dll}.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
||||||
|
done
|
||||||
fi
|
fi
|
||||||
[ "${PW_MANGOHUD}" == "1" ] && export MANGOHUD=1
|
[ "${PW_MANGOHUD}" == "1" ] && export MANGOHUD=1
|
||||||
export PW_WINDOWS_VER="10"
|
export PW_WINDOWS_VER="10"
|
||||||
@ -374,11 +384,11 @@ START_PORTWINE ()
|
|||||||
export WINE_MONO_OVERRIDES="Microsoft.Xna.Framework.*,Gac=n"
|
export WINE_MONO_OVERRIDES="Microsoft.Xna.Framework.*,Gac=n"
|
||||||
|
|
||||||
if [ ! -z "${PW_NO_ESYNC}" ] && [ "${PW_NO_ESYNC}" != 0 ]
|
if [ ! -z "${PW_NO_ESYNC}" ] && [ "${PW_NO_ESYNC}" != 0 ]
|
||||||
then export WINEESYNC=""
|
then export WINEESYNC="0"
|
||||||
else export WINEESYNC="1"
|
else export WINEESYNC="1"
|
||||||
fi
|
fi
|
||||||
if [ ! -z "${PW_NO_FSYNC}" ] && [ "${PW_NO_FSYNC}" != 0 ] ; then
|
if [ ! -z "${PW_NO_FSYNC}" ] && [ "${PW_NO_FSYNC}" != 0 ] ; then
|
||||||
export WINEFSYNC=""
|
export WINEFSYNC="0"
|
||||||
export WINEFSYNC_FUTEX2="0"
|
export WINEFSYNC_FUTEX2="0"
|
||||||
else
|
else
|
||||||
export WINEFSYNC="1"
|
export WINEFSYNC="1"
|
||||||
@ -418,7 +428,7 @@ START_PORTWINE ()
|
|||||||
export DXVK_STATE_CACHE_PATH="${PORT_WINE_TMP_PATH}"/dxvk_cache
|
export DXVK_STATE_CACHE_PATH="${PORT_WINE_TMP_PATH}"/dxvk_cache
|
||||||
export DXVK_STATE_CACHE=1
|
export DXVK_STATE_CACHE=1
|
||||||
export STAGING_SHARED_MEMORY=1
|
export STAGING_SHARED_MEMORY=1
|
||||||
export optirun_on=
|
export optirun_on=""
|
||||||
export check_optimus_manager=
|
export check_optimus_manager=
|
||||||
export PW_NVIDIA="$(lspci | grep NVIDIA)"
|
export PW_NVIDIA="$(lspci | grep NVIDIA)"
|
||||||
if [ -x "`which optimus-manager 2>/dev/null`" ]; then
|
if [ -x "`which optimus-manager 2>/dev/null`" ]; then
|
||||||
@ -457,7 +467,7 @@ START_PORTWINE ()
|
|||||||
export vblank_mode=1
|
export vblank_mode=1
|
||||||
export __GL_SYNC_TO_VBLANK=1 ;;
|
export __GL_SYNC_TO_VBLANK=1 ;;
|
||||||
esac
|
esac
|
||||||
#export DXVK_CONFIG_FILE="${PORT_WINE_PATH}/data/"
|
export DXVK_CONFIG_FILE="${PORT_WINE_PATH}/data/dxvk.conf"
|
||||||
export int_xneur=0
|
export int_xneur=0
|
||||||
if [ $(pgrep xneur)>'0' ]; then
|
if [ $(pgrep xneur)>'0' ]; then
|
||||||
killall xneur
|
killall xneur
|
||||||
@ -544,7 +554,7 @@ RUN_WINETRICKS_FROM_DB () {
|
|||||||
if [ "${USE_WT_FROM_DB}" == "1" ] ; then
|
if [ "${USE_WT_FROM_DB}" == "1" ] ; then
|
||||||
UPDATE_WINETRICKS
|
UPDATE_WINETRICKS
|
||||||
PW_STOP_PROGRESS_BAR
|
PW_STOP_PROGRESS_BAR
|
||||||
${PW_XTERM} "${PW_RUNTIME}" "${PORT_WINE_TMP_PATH}/winetricks" -q ${PW_DLL_INSTALL}
|
${PW_TERM} "${PW_RUNTIME}" "${PORT_WINE_TMP_PATH}/winetricks" -q ${PW_DLL_INSTALL}
|
||||||
PW_START_PROGRESS_BAR
|
PW_START_PROGRESS_BAR
|
||||||
fi
|
fi
|
||||||
PW_START_PROGRESS_BAR
|
PW_START_PROGRESS_BAR
|
||||||
@ -636,7 +646,7 @@ PW_CREATE_PFX () {
|
|||||||
sed -i '/HKCR,steam\\shell\\open\\command/d' "${WINEDIR}"*/share/wine/wine.inf
|
sed -i '/HKCR,steam\\shell\\open\\command/d' "${WINEDIR}"*/share/wine/wine.inf
|
||||||
sed -i '/HKCR,steam\\shell\\open\\command/d' "${WINEDIR}"*/share/wine/wine.inf
|
sed -i '/HKCR,steam\\shell\\open\\command/d' "${WINEDIR}"*/share/wine/wine.inf
|
||||||
PW_STOP_PROGRESS_BAR
|
PW_STOP_PROGRESS_BAR
|
||||||
${PW_XTERM} "${PW_RUNTIME}" "${WINELOADER}" wineboot -u
|
${PW_TERM} "${PW_RUNTIME}" "${WINELOADER}" wineboot -u
|
||||||
`zenity --info --title "Info..." --text " Updating prefix completed successfully.\n\n Restart ${portname}." --no-wrap ` > /dev/null 2>&1
|
`zenity --info --title "Info..." --text " Updating prefix completed successfully.\n\n Restart ${portname}." --no-wrap ` > /dev/null 2>&1
|
||||||
exit 0
|
exit 0
|
||||||
fi
|
fi
|
||||||
@ -678,25 +688,24 @@ PW_RUN () {
|
|||||||
export RUN_MANGOHUD=""
|
export RUN_MANGOHUD=""
|
||||||
[ "${PW_MANGOHUD}" == "1" ] && export RUN_MANGOHUD=mangohud
|
[ "${PW_MANGOHUD}" == "1" ] && export RUN_MANGOHUD=mangohud
|
||||||
print_var "WINEDIR" "WINEARCH" "WINEPREFIX" "WINEDLLOVERRIDES" "PATH_TO_GAME"
|
print_var "WINEDIR" "WINEARCH" "WINEPREFIX" "WINEDLLOVERRIDES" "PATH_TO_GAME"
|
||||||
if [ "${PW_LOG}" == 1 ]
|
if [ "${PW_LOG}" == 1 ] ; then
|
||||||
then export PW_LOG_TO_FILE="${PORT_WINE_PATH}/${portname}.log"
|
export PW_TERM=""
|
||||||
else export PW_LOG_TO_FILE="/dev/null"
|
export PW_LOG_TO_FILE="${PORT_WINE_PATH}/${portname}.log"
|
||||||
fi
|
if [ ! -z "${PW_GAMEMODERUN}" ] && [ "${PW_GAMEMODERUN}" != 0 ] ; then
|
||||||
if [ ! -z "${PW_GAMEMODERUN}" ] && [ "${PW_GAMEMODERUN}" != 0 ] ; then
|
echo "Full command line: $PW_TERM ${optirun_on} "${PW_RUNTIME}" gamemoderun ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]}" "&>>${PW_LOG_TO_FILE}"
|
||||||
if [ ! -z ${optirun_on} ]; then
|
$PW_TERM ${optirun_on} "${PW_RUNTIME}" gamemoderun ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]} &>>"${PW_LOG_TO_FILE}"
|
||||||
echo "Full command line: ${optirun_on} $PW_TERM "${PW_RUNTIME}" gamemoderun ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]}" ${PW_LOG_TO_FILE}
|
|
||||||
${optirun_on} $PW_TERM "${PW_RUNTIME}" gamemoderun ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]} &>>"${PW_LOG_TO_FILE}"
|
|
||||||
else
|
else
|
||||||
echo "Full command line: $PW_TERM "${PW_RUNTIME}" gamemoderun ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]}" ${PW_LOG_TO_FILE}
|
echo "Full command line: $PW_TERM ${optirun_on} "${PW_RUNTIME}" ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]}" "&>>${PW_LOG_TO_FILE}"
|
||||||
$PW_TERM "${PW_RUNTIME}" gamemoderun ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]} &>>"${PW_LOG_TO_FILE}"
|
$PW_TERM ${optirun_on} "${PW_RUNTIME}" ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]} &>>"${PW_LOG_TO_FILE}"
|
||||||
fi
|
fi
|
||||||
else
|
else
|
||||||
if [ ! -z ${optirun_on} ]; then
|
[ "${PW_USE_TERMINAL}" != "1" ] && export PW_TERM=""
|
||||||
echo "Full command line: ${optirun_on} $PW_TERM "${PW_RUNTIME}" ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]}" ${PW_LOG_TO_FILE}
|
if [ ! -z "${PW_GAMEMODERUN}" ] && [ "${PW_GAMEMODERUN}" != 0 ] ; then
|
||||||
${optirun_on} $PW_TERM "${PW_RUNTIME}" ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]} &>>"${PW_LOG_TO_FILE}"
|
echo "Full command line: $PW_TERM ${optirun_on} "${PW_RUNTIME}" gamemoderun ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]}"
|
||||||
|
$PW_TERM ${optirun_on} "${PW_RUNTIME}" gamemoderun ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]}
|
||||||
else
|
else
|
||||||
echo "Full command line: $PW_TERM "${PW_RUNTIME}" ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]}" ${PW_LOG_TO_FILE}
|
echo "Full command line: $PW_TERM ${optirun_on} "${PW_RUNTIME}" ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]}"
|
||||||
$PW_TERM "${PW_RUNTIME}" ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]} &>>"${PW_LOG_TO_FILE}"
|
$PW_TERM ${optirun_on} "${PW_RUNTIME}" ${RUN_MANGOHUD} "${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[*]}
|
||||||
fi
|
fi
|
||||||
fi
|
fi
|
||||||
}
|
}
|
||||||
|
@ -69,7 +69,8 @@ do
|
|||||||
done
|
done
|
||||||
chmod u+x "${PORT_SCRIPTS_PATH}/"*
|
chmod u+x "${PORT_SCRIPTS_PATH}/"*
|
||||||
|
|
||||||
try_force_link_dir "${PORT_WINE_PATH}/data/pfx/drive_c/" "${PORT_WINE_PATH}/drive_c"
|
try_remove_dir "${PORT_WINE_PATH}/data/pfx/drive_c/drive_c"
|
||||||
|
try_force_link_dir "${PORT_WINE_PATH}/data/pfx/drive_c/" "${PORT_WINE_PATH}/"
|
||||||
if [ -d "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public" ] && [ ! -L "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public" ]; then
|
if [ -d "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public" ] && [ ! -L "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public" ]; then
|
||||||
cp -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public"/* "${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser/"
|
cp -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public"/* "${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser/"
|
||||||
rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public"
|
rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public"
|
||||||
@ -81,12 +82,10 @@ ln -s "${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser" "${PORT_WINE_PATH}/da
|
|||||||
if [ ! -d "${PORT_WINE_PATH}/data/pfx/drive_c/users/${USER}" ]; then
|
if [ ! -d "${PORT_WINE_PATH}/data/pfx/drive_c/users/${USER}" ]; then
|
||||||
ln -s "${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser" "${PORT_WINE_PATH}/data/pfx/drive_c/users/${USER}"
|
ln -s "${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser" "${PORT_WINE_PATH}/data/pfx/drive_c/users/${USER}"
|
||||||
fi
|
fi
|
||||||
|
|
||||||
if [ -e "${PORT_WINE_PATH}/data/pfx/system.reg" ] || [ -e "${PORT_WINE_PATH}/data/pfx/user.reg" ] || [ -e "${PORT_WINE_PATH}/data/pfx/userdef.reg" ]; then
|
if [ -e "${PORT_WINE_PATH}/data/pfx/system.reg" ] || [ -e "${PORT_WINE_PATH}/data/pfx/user.reg" ] || [ -e "${PORT_WINE_PATH}/data/pfx/userdef.reg" ]; then
|
||||||
sed -i "s/xuser/${USER}/g" "${PORT_WINE_PATH}/data/pfx/"*.reg
|
sed -i "s/xuser/${USER}/g" "${PORT_WINE_PATH}/data/pfx/"*.reg
|
||||||
sed -i "s/vagrant/${USER}/g" "${PORT_WINE_PATH}/data/pfx/"*.reg
|
sed -i "s/vagrant/${USER}/g" "${PORT_WINE_PATH}/data/pfx/"*.reg
|
||||||
fi
|
fi
|
||||||
|
|
||||||
if [ "${s_install}" = "1" ]; then
|
if [ "${s_install}" = "1" ]; then
|
||||||
echo "Installation completed successfully."
|
echo "Installation completed successfully."
|
||||||
else
|
else
|
||||||
|
@ -6,15 +6,13 @@ export porturl="http://portwine-linux.ru/"
|
|||||||
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
||||||
export PW_LOG=0 # Enable debug mode fo terminal
|
export PW_LOG=0 # Enable debug mode fo terminal
|
||||||
export PW_USE_TERMINAL=0
|
export PW_USE_TERMINAL=0
|
||||||
export PW_NVAPI_DISABLE=1
|
|
||||||
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||||
export PW_WINEDBG_DISABLE=0
|
export PW_WINEDBG_DISABLE=0
|
||||||
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||||
#export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
|
||||||
export PULSE_LATENCY_MSEC=60
|
|
||||||
#export PW_MANGOHUD=1
|
#export PW_MANGOHUD=1
|
||||||
#export MANGOHUD_CONFIG=full,height=500,font_size=32,position=top-right,toggle_hud=F9
|
#export MANGOHUD_CONFIG=full,height=500,font_size=32,position=top-right,toggle_hud=F9
|
||||||
#export DXVK_HUD=fps,devinfo
|
#export DXVK_HUD=fps,devinfo
|
||||||
|
#export PW_OLD_GL_STRING=0
|
||||||
########################################################################
|
########################################################################
|
||||||
ADD_IN_START_PORTWINE ()
|
ADD_IN_START_PORTWINE ()
|
||||||
{
|
{
|
||||||
|
Loading…
Reference in New Issue
Block a user