###Scripts version 1113###
This commit is contained in:
parent
ebbdaed92d
commit
83a18e538a
@ -8,9 +8,24 @@
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* добавить контроль за окнами для правильного отключения прогресс бара
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* заниматься только развитием проекта за счет вашей подписки на https://boosty.to/portwine-linux.ru
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-----------------------------------------
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###Scripts version 1113###
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* начальная поддержка нативной версии nvapi при условии, что wine его поддерживает
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* тест vkBasalt (переменныt добавлены в скрипт var)
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###PortProton-90### 28.06.2021
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* обновлен Proton 6.3-5 (RELEASE)
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###Scripts version 1112###
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* mangohud влючаеться по клавишам: правый_шифт+F12 (Shift_R+F12)
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* HOTFIX - включение vkd3d (dxgi=b)
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###Scripts version 1111###
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* обновлен DXVK и VKD3D из Proton 6.3-5 (RELEASE)
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* обновлены библиотеки kerberos и wldap32 (исправляет ошибки подключения к интернету в некоторых играх, например World of Tanks)
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###Scripts version 1110###
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* mangohud влючаеться по клавише F12 при условии что он установлен в системе
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* добавлена кнопка отчистки префикса в раздел GUI -> SETTINGS
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* mangohud влючаеться по клавише F12 при условии, что он установлен в системе
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* добавлена кнопка очистки префикса в раздел GUI -> SETTINGS
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* добавлена кнопка удаления порта в раздел GUI -> SETTINGS
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* добавлена кнопка удаления программ (WINE UNINSTALLER) в раздел GUI -> SETTINGS
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* добавлена кнопка редактирования скрипта var в раздел GUI -> SETTINGS
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@ -68,7 +83,7 @@
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* добавлено отображение скорости интернета и примерный остаток времени при скачивании libs, gecko, mono
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###PortProton-86###
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* обновлен wine до версии Proton 6.9 GE 2
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* обновлен wine до версии GE 2
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* обновлены либы до версии libs_v15
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### Скрипты с версии 1095 по 1100 - эксперементальные ###
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BIN
data_from_portwine/dist/lib/wine/dxvk/d3d10.dll
vendored
BIN
data_from_portwine/dist/lib/wine/dxvk/d3d10.dll
vendored
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BIN
data_from_portwine/dist/lib/wine/dxvk/d3d10_1.dll
vendored
BIN
data_from_portwine/dist/lib/wine/dxvk/d3d10_1.dll
vendored
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BIN
data_from_portwine/dist/lib/wine/dxvk/d3d10core.dll
vendored
BIN
data_from_portwine/dist/lib/wine/dxvk/d3d10core.dll
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BIN
data_from_portwine/dist/lib/wine/dxvk/d3d11.dll
vendored
BIN
data_from_portwine/dist/lib/wine/dxvk/d3d11.dll
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BIN
data_from_portwine/dist/lib/wine/dxvk/d3d9.dll
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data_from_portwine/dist/lib/wine/dxvk/d3d9.dll
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data_from_portwine/dist/lib/wine/dxvk/dxgi.dll
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data_from_portwine/dist/lib/wine/dxvk/dxgi.dll
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@ -1 +0,0 @@
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726b2138c42825407402c200d9ca495aecbdc96b dxvk (v1.9-4-g726b2138)
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72d9b322b89c325520e8f3060a8b60f719c52d6e vkd3d-proton (v2.3.1-71-g72d9b32)
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BIN
data_from_portwine/dist/lib64/wine/dxvk/d3d10.dll
vendored
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data_from_portwine/dist/lib64/wine/dxvk/d3d10.dll
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data_from_portwine/dist/lib64/wine/dxvk/d3d10_1.dll
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data_from_portwine/dist/lib64/wine/dxvk/d3d10_1.dll
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data_from_portwine/dist/lib64/wine/dxvk/d3d11.dll
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data_from_portwine/dist/lib64/wine/dxvk/d3d11.dll
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data_from_portwine/dist/lib64/wine/dxvk/d3d9.dll
vendored
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data_from_portwine/dist/lib64/wine/dxvk/d3d9.dll
vendored
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data_from_portwine/dist/lib64/wine/dxvk/dxgi.dll
vendored
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data_from_portwine/dist/lib64/wine/dxvk/dxgi.dll
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726b2138c42825407402c200d9ca495aecbdc96b dxvk (v1.9-4-g726b2138)
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72d9b322b89c325520e8f3060a8b60f719c52d6e vkd3d-proton (v2.3.1-71-g72d9b32)
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@ -36,7 +36,7 @@ then
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export scripts_upd5="Напомнить позже"
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export scripts_upd6="Больше не напоминать"
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export port_clear_pfx="Вы действительно хотите отчистить префикс PortProton?"
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export port_clear_pfx="Вы действительно хотите очистить префикс PortProton?"
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export port_del1="Удаление $portname"
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export port_del2="Вы действительно хотите полностью удалить PortProton?"
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@ -17,7 +17,7 @@ export WINEDLLOVERRIDES="xinput1_3,d3dcompiler_43=n,b"
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##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
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##export PW_USE_TERMINAL=0 # Force run in terminal
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##export PW_OLD_GL_STRING=0
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##export PW_NVAPI_DISABLE=1
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##export PW_USE_NVAPI=0
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##export PW_VKD3D_FEATURE_LEVEL=0
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##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
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##export PW_HIDE_NVIDIA_GPU=0
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@ -15,7 +15,7 @@ export PW_VULKAN_USE=dxvk
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##export PW_VKD3D_VER=2.2
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##export PW_DXR_ON=1
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##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
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##export PW_NVAPI_DISABLE=1
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##export PW_USE_NVAPI=0
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##export PW_OLD_GL_STRING=1
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##export PW_HIDE_NVIDIA_GPU=1
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##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
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export WINEDLLOVERRIDES="locationapi="
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export PW_DLL_INSTALL="vcrun2019 d3dx11_42 d3dx11_43"
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export PW_WINDOWS_VER=10
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export PW_NVAPI_DISABLE=1
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export PW_USE_NVAPI=0
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ADD_IN_START_PORTWINE () {
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rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/ProgramData/Agent/data"
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@ -12,7 +12,7 @@ export PW_DLL_INSTALL="vcrun2019" # Install DDL in port prefix (us
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##export LAUNCH_PARAMETERS="('"+com_skipIntroVideo 1"' '"+com_skipSignInManager 1"')" # Additional launch options
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##export PW_DXR_ON=1
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##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
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##export PW_NVAPI_DISABLE=1
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##export PW_USE_NVAPI=0
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##export PW_OLD_GL_STRING=1
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##export PW_HIDE_NVIDIA_GPU=1
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##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
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@ -17,7 +17,7 @@ export PW_DLL_INSTALL="physx"
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##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
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##export PW_DXR_ON=1
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##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
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##export PW_NVAPI_DISABLE=1
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##export PW_USE_NVAPI=0
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##export PW_OLD_GL_STRING=1
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##export PW_HIDE_NVIDIA_GPU=1
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##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
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@ -17,7 +17,7 @@ export WINEDLLOVERRIDES="d3d12,d3d_rmdwin10_f,renderer_rmdwin10_f,app_rmdwin10_f
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##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
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##export PW_DXR_ON=1
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##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
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##export PW_NVAPI_DISABLE=1
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##export PW_USE_NVAPI=0
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##export PW_OLD_GL_STRING=1
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##export PW_HIDE_NVIDIA_GPU=1
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##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
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@ -13,7 +13,7 @@ export WINEDLLOVERRIDES="Crash*,REDEngineErrorReporter.exe="
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##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
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##export PW_USE_TERMINAL=0 # Force run in terminal
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##export PW_OLD_GL_STRING=0
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##export PW_NVAPI_DISABLE=1
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##export PW_USE_NVAPI=0
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##export PW_VKD3D_FEATURE_LEVEL=1
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##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
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##export PW_HIDE_NVIDIA_GPU=0
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@ -11,7 +11,7 @@ export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronizatio
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#export PW_VULKAN_NO_ASYNC=1
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#export PW_USE_TERMINAL=1
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#export PW_OLD_GL_STRING=0
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#export PW_NVAPI_DISABLE=1
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#export PW_USE_NVAPI=0
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#export PW_VKD3D_FEATURE_LEVEL=0
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#export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
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#export PW_HIDE_NVIDIA_GPU=0
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@ -14,7 +14,7 @@ export PW_VULKAN_USE=0
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##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
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##export PW_USE_TERMINAL=0 # Force run in terminal
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##export PW_OLD_GL_STRING=0
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##export PW_NVAPI_DISABLE=1
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##export PW_USE_NVAPI=0
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##export PW_VKD3D_FEATURE_LEVEL=0
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##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
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##export PW_HIDE_NVIDIA_GPU=0
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@ -15,7 +15,7 @@ export WINEDLLOVERRIDES="FLEngine,FLEngine_x64=n"
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##export PW_VKD3D_VER=2.2
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##export PW_DXR_ON=1
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##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
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##export PW_NVAPI_DISABLE=1
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##export PW_USE_NVAPI=0
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##export PW_OLD_GL_STRING=0
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##export PW_HIDE_NVIDIA_GPU=0
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##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
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@ -11,7 +11,7 @@ export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronizatio
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export PW_DXVK_ASYNC=0
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#export PW_USE_TERMINAL=0
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export PW_OLD_GL_STRING=1
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#export PW_NVAPI_DISABLE=1
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#export PW_USE_NVAPI=0
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#export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
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#export PW_HIDE_NVIDIA_GPU=0
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#export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
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##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
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##export PW_USE_TERMINAL=0 # Force run in terminal
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##export PW_OLD_GL_STRING=0
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##export PW_NVAPI_DISABLE=1
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##export PW_USE_NVAPI=0
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##export PW_VKD3D_FEATURE_LEVEL=0
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##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
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##export PW_HIDE_NVIDIA_GPU=0
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@ -15,7 +15,7 @@ export PW_DLL_INSTALL="d3dx11_42 d3dx11_43"
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##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
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##export PW_DXR_ON=1
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##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
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##export PW_NVAPI_DISABLE=1
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##export PW_USE_NVAPI=0
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##export PW_OLD_GL_STRING=1
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##export PW_HIDE_NVIDIA_GPU=1
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##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
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@ -15,7 +15,7 @@ export PW_VULKAN_USE=0
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##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
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##export PW_DXR_ON=1
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##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
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##export PW_NVAPI_DISABLE=1
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##export PW_USE_NVAPI=0
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##export PW_OLD_GL_STRING=1
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##export PW_HIDE_NVIDIA_GPU=1
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##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
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@ -13,7 +13,7 @@ export PW_DLL_INSTALL="d3dcompiler_43 d3dcompiler_47" # Install DD
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##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
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##export PW_DXR_ON=1
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##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
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##export PW_NVAPI_DISABLE=1
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##export PW_USE_NVAPI=0
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##export PW_OLD_GL_STRING=1
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##export PW_HIDE_NVIDIA_GPU=1
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##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
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export LAUNCH_PARAMETERS=""
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export PW_DXGI_FROM_DXVK=1
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#export MANGOHUD=1
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#export PW_NVAPI_DISABLE=1 # for nvidia gpu
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#export PW_USE_NVAPI=0 # for nvidia gpu
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@ -12,7 +12,7 @@ export PW_VULKAN_USE=dxvk #dxvk or vkd3d
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#export PW_VULKAN_NO_ASYNC=1
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#export PW_USE_TERMINAL=0
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#export PW_OLD_GL_STRING=0
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#export PW_NVAPI_DISABLE=1
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#export PW_USE_NVAPI=0
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#export PW_VKD3D_FEATURE_LEVEL=0
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#export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
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#export PW_HIDE_NVIDIA_GPU=0
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@ -14,7 +14,7 @@ export PW_VULKAN_USE=dxvk
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##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
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##export PW_USE_TERMINAL=0 # Force run in terminal
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##export PW_OLD_GL_STRING=0
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##export PW_NVAPI_DISABLE=1
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##export PW_USE_NVAPI=0
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##export PW_VKD3D_FEATURE_LEVEL=0
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##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
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##export PW_HIDE_NVIDIA_GPU=0
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@ -15,7 +15,7 @@
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##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
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##export PW_USE_TERMINAL=0 # Force run in terminal
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##export PW_OLD_GL_STRING=0
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export PW_NVAPI_DISABLE=1
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export PW_USE_NVAPI=0
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##export PW_VKD3D_FEATURE_LEVEL=0
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##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
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##export PW_HIDE_NVIDIA_GPU=0
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@ -12,7 +12,7 @@ export PW_DLL_INSTALL="physx d3dx9" # Install DDL in port prefi
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##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
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##export PW_USE_TERMINAL=0 # Force run in terminal
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##export PW_OLD_GL_STRING=0
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##export PW_NVAPI_DISABLE=1
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##export PW_USE_NVAPI=0
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##export PW_VKD3D_FEATURE_LEVEL=0
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##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
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##export PW_HIDE_NVIDIA_GPU=0
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@ -12,7 +12,7 @@ export PW_DLL_INSTALL="physx d3dx9" # Install DDL in port prefi
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##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
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##export PW_USE_TERMINAL=0 # Force run in terminal
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##export PW_OLD_GL_STRING=0
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##export PW_NVAPI_DISABLE=1
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##export PW_USE_NVAPI=0
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##export PW_VKD3D_FEATURE_LEVEL=0
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##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
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##export PW_HIDE_NVIDIA_GPU=0
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@ -11,7 +11,7 @@
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##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
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##export PW_DXR_ON=1
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##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
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##export PW_NVAPI_DISABLE=1
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##export PW_USE_NVAPI=0
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##export PW_OLD_GL_STRING=1
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##export PW_HIDE_NVIDIA_GPU=1
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##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
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@ -15,7 +15,7 @@
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##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_NVAPI_DISABLE=1
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
|
@ -17,7 +17,7 @@ export PW_DLL_INSTALL="d3dcompiler_42 d3dcompiler_43 d3dx9"
|
||||
##export PW_VKD3D_VER=2.2
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_NVAPI_DISABLE=1
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
|
@ -15,7 +15,7 @@ export PW_DLL_INSTALL="vcrun2010 vcrun2012 vcrun2017 d3dcompiler_43 d3dcompiler_
|
||||
##export PW_VKD3D_VER=2.2
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
export PW_NVAPI_DISABLE=1
|
||||
export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
|
@ -10,7 +10,7 @@
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_NVAPI_DISABLE=1
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
|
@ -16,7 +16,7 @@ export PULSE_LATENCY_MSEC=150
|
||||
##export PW_VKD3D_VER=2.2
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_NVAPI_DISABLE=1
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
|
@ -15,7 +15,7 @@ export PW_WINDOWS_VER=7 # Set windows version 10, 7 or XP
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_NVAPI_DISABLE=1
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
|
@ -15,7 +15,7 @@
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_NVAPI_DISABLE=1
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
|
@ -12,7 +12,7 @@ export PW_DLL_INSTALL="corefonts" # Install DDL in port prefix (used wine
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_NVAPI_DISABLE=1
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
|
@ -16,7 +16,7 @@
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_NVAPI_DISABLE=1
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
|
@ -15,7 +15,7 @@
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_NVAPI_DISABLE=1
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
|
@ -13,7 +13,7 @@ export PW_DLL_INSTALL="d3dx9 d3dcompiler_43" # Install DDL in port prefix
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_NVAPI_DISABLE=1
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
|
@ -14,7 +14,7 @@
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_NVAPI_DISABLE=1
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
|
@ -13,7 +13,7 @@
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_NVAPI_DISABLE=1
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
@ -39,4 +39,4 @@
|
||||
|
||||
##ADD_IN_START_PORTWINE () { commands ; }
|
||||
|
||||
export PW_DLL_INSTALL="vcrun2019 vcrun6 vcrun6sp6 mfc42 d3dcompiler_42 d3dcompiler_43 d3dcompiler_47 d3dx9"
|
||||
export PW_DLL_INSTALL="vcrun6sp6 vcrun6 mfc42 vcrun2019 d3dcompiler_42 d3dcompiler_43 d3dcompiler_47 d3dx9"
|
||||
|
@ -15,7 +15,7 @@ export PW_DLL_INSTALL="d3dx9 d3dcompiler_43" # Install DDL in port prefix
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_NVAPI_DISABLE=1
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
|
@ -15,7 +15,7 @@ export WINEDLLOVERRIDES="concrt140,msvcp140,msvcp140_1,msvcp140_2,d3dcompiler_47
|
||||
##export PW_VKD3D_VER=2.2
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_NVAPI_DISABLE=1
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
|
@ -20,7 +20,7 @@
|
||||
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_NVAPI_DISABLE=1
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
|
@ -20,7 +20,7 @@
|
||||
##export PW_VKD3D_VER=2.2
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_NVAPI_DISABLE=1
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
##export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
|
@ -13,7 +13,7 @@ export PW_DLL_INSTALL="dotnet40" # Install DDL in port prefix (use
|
||||
##export PW_VULKAN_USE=dxvk # dxvk, vkd3d or 0 for OpenGL
|
||||
##export PW_DXR_ON=1
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_NVAPI_DISABLE=1
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_OLD_GL_STRING=1
|
||||
##export PW_HIDE_NVIDIA_GPU=1
|
||||
##export PW_FORCE_USE_VSYNC=0 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
|
@ -12,7 +12,7 @@ export PW_DLL_INSTALL="physx d3dx9" # Install DDL in port prefix (used wi
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_NVAPI_DISABLE=1
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
|
@ -20,7 +20,7 @@
|
||||
##export PW_DXVK_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_NVAPI_DISABLE=1
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
|
@ -15,16 +15,16 @@ export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronizatio
|
||||
#export PW_VULKAN_NO_ASYNC=1
|
||||
#export PW_USE_TERMINAL=0
|
||||
#export PW_OLD_GL_STRING=0
|
||||
#export PW_NVAPI_DISABLE=1
|
||||
#export PW_USE_NVAPI=0
|
||||
#export PW_VKD3D_FEATURE_LEVEL=0
|
||||
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
#export PW_HIDE_NVIDIA_GPU=0
|
||||
#export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||
export PW_WINEDBG_DISABLE=1
|
||||
export PW_USE_GAMEMODE=1 # Force disabele gamemod
|
||||
export PW_FORCE_LARGE_ADDRESS_AWARE=0 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
export PW_USE_GAMEMODE=0 # Force disabele gamemod
|
||||
#export PW_FORCE_LARGE_ADDRESS_AWARE=0 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||
#export PULSE_LATENCY_MSEC=60
|
||||
export PW_DLL_INSTALL="mfc120 mfc42 vcrun6sp6 vcrun6 vcrun2013"
|
||||
export PW_DLL_INSTALL="vcrun6sp6 mfc42 vcrun6 vcrun2012 mfc120 vcrun2013"
|
||||
#export LAUNCH_PARAMETERS="-d3d9"
|
||||
export PW_GUI_DISABLED_CS=1
|
||||
#export PW_WINDOWS_VER=XP # Set windows version 10, 7 or XP
|
@ -9,7 +9,7 @@ export PW_COMMENT_DB="Wargaming Game Center"
|
||||
export LAUNCH_PARAMETERS="--disable-gpu" # Additional launch options
|
||||
#export PW_USE_TERMINAL=1
|
||||
export PW_WINDOWS_VER=10 # Set windows version 10, 7 or XP
|
||||
#export PW_NVAPI_DISABLE=1
|
||||
#export PW_USE_NVAPI=0
|
||||
#export WINEDLLOVERRIDES="ucrtbase,xaudio2_7,xaudio2_8=n"
|
||||
export PW_DLL_INSTALL="lucida vcrun2019" # Install DDL in port prefix (used winetricks)
|
||||
##export PW_GUI_DISABLED_CS=1
|
||||
|
@ -15,7 +15,7 @@ export PW_DLL_INSTALL="vcrun2013 vcrun2017 dotnet472"
|
||||
##export PW_VULKAN_NO_ASYNC=1 # Disabled ASYNC for VULKAN
|
||||
##export PW_USE_TERMINAL=0 # Force run in terminal
|
||||
##export PW_OLD_GL_STRING=0
|
||||
##export PW_NVAPI_DISABLE=1
|
||||
##export PW_USE_NVAPI=0
|
||||
##export PW_VKD3D_FEATURE_LEVEL=0
|
||||
##export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||
##export PW_HIDE_NVIDIA_GPU=0
|
||||
|
@ -414,7 +414,12 @@ START_PORTWINE () {
|
||||
export RADV_DEBUG="llvm"
|
||||
var_vkd3d_config_update single_queue
|
||||
fi
|
||||
if [ ! -z "${PW_NVAPI_DISABLE}" ] && [ "${PW_NVAPI_DISABLE}" != 0 ] ; then
|
||||
if [ ! -z "${PW_USE_NVAPI}" ] && [ "${PW_USE_NVAPI}" == 1 ] && [ -d "${WINEDIR}/lib/wine/nvapi/" ]
|
||||
then
|
||||
try_copy_file "${WINEDIR}/lib/wine/nvapi/nvapi.dll" "${WINEPREFIX}/drive_c/windows/syswow64/"
|
||||
try_copy_file "${WINEDIR}/lib64/wine/nvapi/nvapi64.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
||||
var_winedlloverride_update "nvapi,nvapi64=n"
|
||||
else
|
||||
var_winedlloverride_update "nvapi,nvapi64="
|
||||
fi
|
||||
if [ ! -z "${PW_WINEDBG_DISABLE}" ] && [ "${PW_WINEDBG_DISABLE}" != 0 ] ; then
|
||||
@ -558,7 +563,7 @@ UPDATE_WINETRICKS () {
|
||||
}
|
||||
|
||||
RUN_WINETRICKS_FROM_DB () {
|
||||
#UPDATE_WINETRICKS
|
||||
UPDATE_WINETRICKS
|
||||
if [ ! -z "${PW_MUST_HAVE_DLL}" ]
|
||||
then export PW_DLL_INSTALL="${PW_MUST_HAVE_DLL} ${PW_DLL_INSTALL}"
|
||||
fi
|
||||
@ -746,7 +751,6 @@ PW_INIT_PFX () {
|
||||
if [ "${PW_VULKAN_USE}" = "0" ] ; then
|
||||
export MESA_GLSL_CACHE_DIR="${PORT_WINE_TMP_PATH}"
|
||||
export __GLX_VENDOR_LIBRARY_NAME=nvidia
|
||||
export GL_NO_DSO_FINALIZER=1
|
||||
export GL_YIELD="NOTHING"
|
||||
for wine_build_dll in d3d11 d3d10 d3d10core d3d10_1 d3d9 ; do
|
||||
if ! try_copy_file "${WINEDIR}/lib/wine/${wine_build_dll}.dll" "${WINEPREFIX}/drive_c/windows/syswow64/"
|
||||
@ -764,8 +768,8 @@ PW_INIT_PFX () {
|
||||
try_copy_file "${WINEDIR}/lib/wine/vkd3d-proton/${wine_vkd3d_dll}.dll" "${WINEPREFIX}/drive_c/windows/syswow64/"
|
||||
try_copy_file "${WINEDIR}/lib64/wine/vkd3d-proton/${wine_vkd3d_dll}.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
||||
var_winedlloverride_update "${wine_vkd3d_dll}=n"
|
||||
var_winedlloverride_update="dxgi=b"
|
||||
done
|
||||
var_winedlloverride_update "dxgi=b"
|
||||
export VKD3D_FEATURE_LEVEL="12_0"
|
||||
echo "Use VKD3D-PROTON only (DX12 to vulkan)"
|
||||
else
|
||||
|
@ -2,8 +2,10 @@
|
||||
# Author: Castro-Fidel (PortWINE-Linux.ru)
|
||||
########################################################################
|
||||
export PW_MANGOHUD=1
|
||||
export MANGOHUD_CONFIG=font_size=24,position=top-left,toggle_hud=F12,no_display
|
||||
export MANGOHUD_CONFIG=font_size=24,position=top-left,toggle_hud=Shift_R+F12,no_display
|
||||
#export DXVK_HUD=fps,devinfo
|
||||
#export ENABLE_VKBASALT=1
|
||||
#export VKBASALT_CONFIG_FILE="${PORT_WINE_PATH}/data/vkBasalt.conf"
|
||||
#export PW_VIRTUAL_DESKTOP=1
|
||||
|
||||
export PW_USE_RUNTIME=1 # 0 - disabled; 1 - enabled
|
||||
|
File diff suppressed because it is too large
Load Diff
80
data_from_portwine/vkBasalt.conf
Normal file
80
data_from_portwine/vkBasalt.conf
Normal file
@ -0,0 +1,80 @@
|
||||
################### File Generated by GOverlay ###################
|
||||
reshadeTexturePath = /home/xuser/.local/share/reshade/Textures
|
||||
reshadeIncludePath = /home/xuser/.local/share/reshade
|
||||
3DFX = /home/xuser/.local/share/reshade/Shaders/3DFX.fx
|
||||
AdaptiveFog = /home/xuser/.local/share/reshade/Shaders/AdaptiveFog.fx
|
||||
AdaptiveSharpen = /home/xuser/.local/share/reshade/Shaders/AdaptiveSharpen.fx
|
||||
AmbientLight = /home/xuser/.local/share/reshade/Shaders/AmbientLight.fx
|
||||
ASCII = /home/xuser/.local/share/reshade/Shaders/ASCII.fx
|
||||
AspectRatio = /home/xuser/.local/share/reshade/Shaders/AspectRatio.fx
|
||||
Bloom = /home/xuser/.local/share/reshade/Shaders/Bloom.fx
|
||||
Border = /home/xuser/.local/share/reshade/Shaders/Border.fx
|
||||
Cartoon = /home/xuser/.local/share/reshade/Shaders/Cartoon.fx
|
||||
ChromaKey = /home/xuser/.local/share/reshade/Shaders/ChromaKey.fx
|
||||
ChromaticAberration = /home/xuser/.local/share/reshade/Shaders/ChromaticAberration.fx
|
||||
CinematicDOF = /home/xuser/.local/share/reshade/Shaders/CinematicDOF.fx
|
||||
Clarity = /home/xuser/.local/share/reshade/Shaders/Clarity.fx
|
||||
ColorMatrix = /home/xuser/.local/share/reshade/Shaders/ColorMatrix.fx
|
||||
Colourfulness = /home/xuser/.local/share/reshade/Shaders/Colourfulness.fx
|
||||
CRT = /home/xuser/.local/share/reshade/Shaders/CRT.fx
|
||||
Curves = /home/xuser/.local/share/reshade/Shaders/Curves.fx
|
||||
Daltonize = /home/xuser/.local/share/reshade/Shaders/Daltonize.fx
|
||||
Deband = /home/xuser/.local/share/reshade/Shaders/Deband.fx
|
||||
Denoise = /home/xuser/.local/share/reshade/Shaders/Denoise.fx
|
||||
Depth3D = /home/xuser/.local/share/reshade/Shaders/Depth3D.fx
|
||||
Dephhaze = /home/xuser/.local/share/reshade/Shaders/Dephhaze.fx
|
||||
DisplayDepth = /home/xuser/.local/share/reshade/Shaders/DisplayDepth.fx
|
||||
DOF = /home/xuser/.local/share/reshade/Shaders/DOF.fx
|
||||
DPX = /home/xuser/.local/share/reshade/Shaders/DPX.fx
|
||||
Emphasize = /home/xuser/.local/share/reshade/Shaders/Emphasize.fx
|
||||
EyeAdaption = /home/xuser/.local/share/reshade/Shaders/EyeAdaption.fx
|
||||
FakeHDR = /home/xuser/.local/share/reshade/Shaders/FakeHDR.fx
|
||||
FakeMotionBlur = /home/xuser/.local/share/reshade/Shaders/FakeMotionBlur.fx
|
||||
FilmGrain = /home/xuser/.local/share/reshade/Shaders/FilmGrain.fx
|
||||
FilmGrain2 = /home/xuser/.local/share/reshade/Shaders/FilmGrain2.fx
|
||||
FilmicAnamorphSharpen = /home/xuser/.local/share/reshade/Shaders/FilmicAnamorphSharpen.fx
|
||||
FilmicPass = /home/xuser/.local/share/reshade/Shaders/FilmicPass.fx
|
||||
FineSharp = /home/xuser/.local/share/reshade/Shaders/FineSharp.fx
|
||||
FXAA = /home/xuser/.local/share/reshade/Shaders/FXAA.fx
|
||||
GaussianBlur = /home/xuser/.local/share/reshade/Shaders/GaussianBlur.fx
|
||||
Glitch = /home/xuser/.local/share/reshade/Shaders/Glitch.fx
|
||||
HighPassSharpen = /home/xuser/.local/share/reshade/Shaders/HighPassSharpen.fx
|
||||
HQ4X = /home/xuser/.local/share/reshade/Shaders/HQ4X.fx
|
||||
HSLShift = /home/xuser/.local/share/reshade/Shaders/HSLShift.fx
|
||||
Layer = /home/xuser/.local/share/reshade/Shaders/Layer.fx
|
||||
Levels = /home/xuser/.local/share/reshade/Shaders/Levels.fx
|
||||
LevelsPlus = /home/xuser/.local/share/reshade/Shaders/LevelsPlus.fx
|
||||
LiftGammaGain = /home/xuser/.local/share/reshade/Shaders/LiftGammaGain.fx
|
||||
LightDoF = /home/xuser/.local/share/reshade/Shaders/LightDoF.fx
|
||||
LumaSharpen = /home/xuser/.local/share/reshade/Shaders/LumaSharpen.fx
|
||||
LUT = /home/xuser/.local/share/reshade/Shaders/LUT.fx
|
||||
MagicBloom = /home/xuser/.local/share/reshade/Shaders/MagicBloom.fx
|
||||
Monochrome = /home/xuser/.local/share/reshade/Shaders/Monochrome.fx
|
||||
MultiLUT = /home/xuser/.local/share/reshade/Shaders/MultiLUT.fx
|
||||
MXAO = /home/xuser/.local/share/reshade/Shaders/MXAO.fx
|
||||
NightVision = /home/xuser/.local/share/reshade/Shaders/NightVision.fx
|
||||
Nostalgia = /home/xuser/.local/share/reshade/Shaders/Nostalgia.fx
|
||||
PerfectPerspective = /home/xuser/.local/share/reshade/Shaders/PerfectPerspective.fx
|
||||
PPFX_Bloom = /home/xuser/.local/share/reshade/Shaders/PPFX_Bloom.fx
|
||||
PPFX_Godrays = /home/xuser/.local/share/reshade/Shaders/PPFX_Godrays.fx
|
||||
Prism = /home/xuser/.local/share/reshade/Shaders/Prism.fx
|
||||
ReflectiveBumpMapping = /home/xuser/.local/share/reshade/Shaders/ReflectiveBumpMapping.fx
|
||||
Sepia = /home/xuser/.local/share/reshade/Shaders/Sepia.fx
|
||||
SMAA = /home/xuser/.local/share/reshade/Shaders/SMAA.fx
|
||||
Splitscreen = /home/xuser/.local/share/reshade/Shaders/Splitscreen.fx
|
||||
StageDepth = /home/xuser/.local/share/reshade/Shaders/StageDepth.fx
|
||||
SurfaceBlur = /home/xuser/.local/share/reshade/Shaders/SurfaceBlur.fx
|
||||
Technicolor = /home/xuser/.local/share/reshade/Shaders/Technicolor.fx
|
||||
Technicolor2 = /home/xuser/.local/share/reshade/Shaders/Technicolor2.fx
|
||||
TiltShift = /home/xuser/.local/share/reshade/Shaders/TiltShift.fx
|
||||
Tonemap = /home/xuser/.local/share/reshade/Shaders/Tonemap.fx
|
||||
TriDither = /home/xuser/.local/share/reshade/Shaders/TriDither.fx
|
||||
UIDetect = /home/xuser/.local/share/reshade/Shaders/UIDetect.fx
|
||||
UIMask = /home/xuser/.local/share/reshade/Shaders/UIMask.fx
|
||||
Vibrance = /home/xuser/.local/share/reshade/Shaders/Vibrance.fx
|
||||
Vignette = /home/xuser/.local/share/reshade/Shaders/Vignette.fx
|
||||
Temporal_AA = /home/xuser/.local/share/reshade/Shaders/Temporal_AA.fx
|
||||
|
||||
casSharpness=1.0
|
||||
toggleKey = Home
|
||||
effects = SMAA:FakeHDR:cas
|
Loading…
Reference in New Issue
Block a user