Refactoring for 3D api

This commit is contained in:
2025-05-30 02:10:03 +05:00
parent 5e39bf3ae3
commit 7d3d0031f7

View File

@ -1814,10 +1814,8 @@ pw_mangohud_check () {
export PW_MANGOHUD_SLR='MANGOHUD=1'
fi
# TODO: need to fix work for OpenGL without flatpak...
if [[ $PW_USE_GALLIUM_ZINK == "0" ]] ; then # без этого могут быть вылеты
MANGOHUD_LIB_NAME="libMangoHud_shim.so"
export PW_LD_PRELOAD="${PW_LD_PRELOAD:+$PW_LD_PRELOAD:}${MANGOHUD_LIB_NAME}"
fi
else
export PW_MANGOHUD_SLR=''
print_info "MangoHud is disabled"
@ -3631,10 +3629,10 @@ start_portwine () {
0)
# WINED3D OPENGL
print_info "Use WINED3D OpenGL"
unset PW_VKBASALT PW_USE_GALLIUM_ZINK PW_USE_WINED3D_VULKAN PW_USE_SUPPLIED_DXVK_VKD3D
PATH_TO_VKD3D_FILES="${PW_VULKAN_DIR}/vkd3d-proton-${VKD3D_GIT_VER}"
CP_VKD3D_FILES="libvkd3d-1 libvkd3d-shader-1"
CP_WINE_FILES="d3d12 d3d12core d3d11 d3d10core d3d10_1 d3d10 d3d9 d3d8 dxgi"
export PW_VKBASALT="0"
;;
1)
# STABLE DXVK AND VKD3D
@ -3669,15 +3667,23 @@ start_portwine () {
;;
esac
if [[ $PW_USE_GALLIUM_ZINK == "1" ]] \
|| [[ $PW_USE_GALLIUM_NINE == "1" ]] \
if [[ $PW_USE_GALLIUM_NINE == "1" ]] \
|| [[ $PW_USE_GALLIUM_ZINK == "1" ]] \
|| [[ $PW_USE_WINED3D_VULKAN == "1" ]] ; then
unset PATH_TO_DXVK_FILES CP_DXVK_FILES
unset PATH_TO_DXVK_FILES CP_DXVK_FILES PW_USE_SUPPLIED_DXVK_VKD3D
PATH_TO_VKD3D_FILES="${PW_VULKAN_DIR}/vkd3d-proton-${VKD3D_GIT_VER}"
CP_VKD3D_FILES="libvkd3d-1 libvkd3d-shader-1"
CP_WINE_FILES="d3d12 d3d12core d3d11 d3d10core d3d10_1 d3d10 d3d9 d3d8 dxgi"
fi
# GALLIUM NINE
if [[ $PW_USE_GALLIUM_NINE == "1" ]] ; then
print_info "Use GALLIUM-NINE (Native DX9 on MESA drivers)"
unset PW_VKBASALT PW_MANGOHUD PW_WINE_FULLSCREEN_FSR DXVK_ENABLE_NVAPI PW_USE_VRCLIENT
rm_from_var CP_WINE_FILES "d3d9"
CP_GALLIUM_NINE_FILES="d3d9"
fi
# GALLIUM ZINK
if [[ $PW_USE_GALLIUM_ZINK == "1" ]] ; then
print_info "Use GALLIUM-ZINK (OpenGL on MESA vulkan drivers)"
@ -3690,21 +3696,7 @@ start_portwine () {
then
export LIBGL_KOPPER_DRI2="1"
fi
if [[ $(check_vendor_gpu) =~ nouveau ]] ; then
export NOUVEAU_USE_ZINK="1"
fi
fi
# GALLIUM NINE
if [[ $PW_USE_GALLIUM_NINE == "1" ]] ; then
print_info "Use GALLIUM-NINE (Native DX9 on MESA drivers)"
rm_from_var CP_WINE_FILES "d3d9"
CP_GALLIUM_NINE_FILES="d3d9"
export PW_VKBASALT="0"
export PW_MANGOHUD="0"
export PW_WINE_FULLSCREEN_FSR="0"
export DXVK_ENABLE_NVAPI="0"
export PW_USE_VRCLIENT="0"
[[ $(check_vendor_gpu) =~ nouveau ]] && export NOUVEAU_USE_ZINK="1"
fi
# WINED3D VULKAN
@ -3712,15 +3704,17 @@ start_portwine () {
print_info "Use DAMAVAND (DirectX to wined3d vulkan)"
export WINE_D3D_CONFIG="renderer=vulkan"
else
if [[ $PW_VULKAN_USE == "0" ]] \
|| [[ $PW_USE_GALLIUM_NINE == "1" ]] || [[ $PW_USE_GALLIUM_ZINK == "1" ]] ; then
export WINE_D3D_CONFIG="renderer=gl"
fi
fi
export __GL_YIELD="NOTHING"
export mesa_glthread="true"
if [[ $PW_USE_SUPPLIED_DXVK_VKD3D == "1" ]] \
&& [[ ! $PW_WINE_USE =~ (PROTON_LG|WINE_LG) ]] && [[ $PW_VULKAN_USE != 0 ]] \
&& [[ $PW_USE_GALLIUM_ZINK != "1" ]] && [[ $PW_USE_GALLIUM_NINE != "1" ]] && [[ $PW_USE_WINED3D_VULKAN != "1" ]] \
&& [[ ! $PW_WINE_USE =~ (PROTON_LG|WINE_LG) ]] \
&& [[ -f "${WINEDIR}/lib64/wine/dxvk/d3d9.dll" || -f "${WINEDIR}/lib/wine/dxvk/x86_64-windows/d3d9.dll" ]] ; then
export DXVK_ASYNC="1"
if [[ -f "${WINEDIR}/lib64/wine/dxvk/d3d10.dll" && -f "${WINEDIR}/lib64/wine/dxvk/d3d10_1.dll" ]] ; then
@ -5191,8 +5185,8 @@ gui_edit_db () {
PW_WINE_FULLSCREEN_FSR PW_HIDE_NVIDIA_GPU PW_VIRTUAL_DESKTOP PW_USE_TERMINAL PW_GUI_DISABLED_CS PW_USE_GAMEMODE
PW_USE_D3D_EXTRAS PW_FIX_VIDEO_IN_GAME PW_REDUCE_PULSE_LATENCY PW_USE_US_LAYOUT PW_USE_GSTREAMER
PW_USE_SHADER_CACHE PW_USE_WINE_DXGI PW_USE_EAC_AND_BE PW_USE_SYSTEM_VK_LAYERS PW_USE_OBS_VKCAPTURE
PW_DISABLE_COMPOSITING PW_USE_RUNTIME PW_DINPUT_PROTOCOL PW_USE_NATIVE_WAYLAND PW_USE_GALLIUM_NINE
PW_USE_GALLIUM_ZINK PW_USE_WINED3D_VULKAN PW_USE_SUPPLIED_DXVK_VKD3D
PW_DISABLE_COMPOSITING PW_USE_RUNTIME PW_DINPUT_PROTOCOL PW_USE_NATIVE_WAYLAND PW_USE_GALLIUM_ZINK
PW_USE_GALLIUM_NINE PW_USE_WINED3D_VULKAN PW_USE_SUPPLIED_DXVK_VKD3D
)
if check_wayland_session
@ -5245,8 +5239,8 @@ gui_edit_db () {
PW_USE_RUNTIME_INFO=${translations[Use container launch mode (It is recommended not to change the value)]}
PW_DINPUT_PROTOCOL_INFO=${translations[Force use DirectInput protocol instead of XInput]}
PW_USE_NATIVE_WAYLAND_INFO=${translations[Enable experemental native Wayland support (need special wine build to work)]}
PW_USE_GALLIUM_NINE_INFO=${translations[Use Gallium Nine (native DirectX 9 for MESA)]}
PW_USE_GALLIUM_ZINK_INFO=${translations[Use Gallium Zink (OpenGL driver is implemented via Vulkan)]}
PW_USE_GALLIUM_NINE_INFO=${translations[Use Gallium Nine (native DirectX 9 for MESA)]}
PW_USE_WINED3D_VULKAN_INFO=${translations[Instead of DXVK, use WineD3D vulkan (Damavand). Experimental function.]}
PW_USE_SUPPLIED_DXVK_VKD3D_INFO=${translations[Use dxvk and vkd3d which are bundled with wine or proton. (Does not work with PROTON_LG and WINE_LG)]}