Refactoring 3D api, added dxvk, vkd3d sarek for stable

This commit is contained in:
2025-07-21 23:20:16 +05:00
parent db9b634405
commit 7c6ecdd518
6 changed files with 112 additions and 104 deletions

View File

@ -8,8 +8,8 @@ msgid ""
msgstr ""
"Project-Id-Version: \n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2025-07-21 16:53+0300\n"
"PO-Revision-Date: 2025-07-01 20:00+0300\n"
"POT-Creation-Date: 2025-07-21 23:16+0500\n"
"PO-Revision-Date: 2025-07-21 23:18+0500\n"
"Last-Translator: \n"
"Language-Team: \n"
"Language: es_ES\n"
@ -87,14 +87,11 @@ msgstr "Usar Wine del sistema"
msgid "WineD3D OpenGL (For video cards without Vulkan)"
msgstr "WineD3D OpenGL (Para tarjetas de video sin Vulkan)"
msgid "Legacy DXVK (Vulkan v1.1)"
msgstr "DXVK heredado (Vulkan v1.1)"
msgid "DXVK-Sarek, VKD3D (Vulkan v1.1+)"
msgstr "DXVK-Sarek, VKD3D (Vulkan v1.1+)"
msgid "Stable DXVK, VKD3D (Vulkan v1.2)"
msgstr "DXVK estable, VKD3D (Vulkan v1.2)"
msgid "Newest DXVK, VKD3D, D8VK (Vulkan v1.3+)"
msgstr "Más nuevo DXVK, VKD3D, D8VK (Vulkan v1.3+)"
msgid "Newest DXVK, VKD3D (Vulkan v1.3+)"
msgstr "Más nuevo DXVK, VKD3D (Vulkan v1.3+)"
msgid "GET-OTHER-WINE"
msgstr "OBTENER OTRO WINE"
@ -474,8 +471,8 @@ msgid ""
"<b>Super + Y :</b> Toggle NIS upscaling\n"
"<b>Super + I :</b> Increase FSR sharpness by 1\n"
"<b>Super + O :</b> Decrease FSR sharpness by 1\n"
"<b>Super + S :</b> Take screenshot (currently goes to /tmp/gamescope_DATE."
"png)\n"
"<b>Super + S :</b> Take screenshot (currently goes to /tmp/"
"gamescope_DATE.png)\n"
"<b>Super + G :</b> Toggle keyboard grab\n"
"<b>Super + C :</b> Update clipboard"
msgstr ""
@ -661,6 +658,9 @@ msgstr ""
"Utilice dxvk y vkd3d que vienen incluidos con wine o proton. (No funciona "
"con PROTON_LG y WINE_LG)"
msgid "Use async version of dxvk-sarek. (May work better or vice versa)"
msgstr ""
msgid "Disable asynchronous calls for VULKAN and DXVK modes"
msgstr "Desactivar llamadas asíncronas para los modos VULKAN y DXVK"
@ -2193,6 +2193,9 @@ msgstr "UNIRSE"
msgid "THIRD PARTY LIBRARIES"
msgstr "BIBLIOTECAS DE TERCEROS"
#~ msgid "Legacy DXVK (Vulkan v1.1)"
#~ msgstr "DXVK heredado (Vulkan v1.1)"
#~ msgid "Enable DLSS translator in FSR 2 in DirectX 12 games (CyberFSR2)"
#~ msgstr ""
#~ "Habilitar el traductor de DLSS en FSR 2 en juegos DirectX 12 (CyberFSR2)"
@ -2241,8 +2244,8 @@ msgstr "BIBLIOTECAS DE TERCEROS"
#~ msgid ""
#~ "For adding shortcut to STEAM, needed restart.\\n\\nRestart STEAM now?"
#~ msgstr ""
#~ "Para agregar el acceso directo a STEAM, es necesario reiniciar.\\n"
#~ "\\¿Quieres reiniciar STEAM ahora?"
#~ "Para agregar el acceso directo a STEAM, es necesario reiniciar.\\n\\"
#~ "¿Quieres reiniciar STEAM ahora?"
#~ msgid "Restarting STEAM... Please wait."
#~ msgstr "Restarting STEAM... Please wait."
@ -2252,14 +2255,14 @@ msgstr "BIBLIOTECAS DE TERCEROS"
#~ msgid ""
#~ "<b>Gamescope is not detected on the system, to install it, run the "
#~ "command in the terminal:\\nflatpak install -y runtime/org.freedesktop."
#~ "Platform.VulkanLayer.gamescope/x86_64/$%{GAMESCOPE_VERSION}%\\n(Can be "
#~ "selected and copied)</b>"
#~ "command in the terminal:\\nflatpak install -y runtime/"
#~ "org.freedesktop.Platform.VulkanLayer.gamescope/x86_64/$%"
#~ "{GAMESCOPE_VERSION}%\\n(Can be selected and copied)</b>"
#~ msgstr ""
#~ "<b>Gamescope no se detecta en el sistema, para instalarlo, ejecute el "
#~ "comando en el terminal:\\n flatpak install -y runtime/org.freedesktop."
#~ "Platform.VulkanLayer.gamescope/x86_64/$%{GAMESCOPE_VERSION}%\\n (Se puede "
#~ "seleccionar y copiar)</b>"
#~ "comando en el terminal:\\n flatpak install -y runtime/"
#~ "org.freedesktop.Platform.VulkanLayer.gamescope/x86_64/$%"
#~ "{GAMESCOPE_VERSION}%\\n (Se puede seleccionar y copiar)</b>"
#, sh-format
#~ msgid ""
@ -2443,8 +2446,8 @@ msgstr "BIBLIOTECAS DE TERCEROS"
#~ "<b>-F fsr:</b> use AMD FidelityFX™ Super Resolution 1.0 for upscaling.\n"
#~ "<b>-F nis:</b> use NVIDIA Image Scaling v1.0.3 for upscaling.\n"
#~ "<b>-S integer:</b> use integer scaling.\n"
#~ "<b>-S stretch:</b> use stretch scaling, the game will fill the window. (e."
#~ "g. 4:3 to 16:9).\n"
#~ "<b>-S stretch:</b> use stretch scaling, the game will fill the window. "
#~ "(e.g. 4:3 to 16:9).\n"
#~ "<b>-b:</b> create a border-less window.\n"
#~ "<b>-f:</b> create a full-screen window."
#~ msgstr ""