Windows STEAM works for any version of the wine-proton
This commit is contained in:
parent
999b4592be
commit
71b6108ee4
@ -8,6 +8,7 @@ import filecmp
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import fnmatch
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import fnmatch
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import json
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import json
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import os
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import os
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import os.path
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import shutil
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import shutil
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import errno
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import errno
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import stat
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import stat
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@ -135,11 +136,7 @@ class CompatData:
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makedirs(self.prefix_dir + "/drive_c")
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makedirs(self.prefix_dir + "/drive_c")
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set_dir_casefold_bit(self.prefix_dir + "/drive_c")
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set_dir_casefold_bit(self.prefix_dir + "/drive_c")
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if not os.path.exists(self.prefix_dir + "/user.reg"):
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self.copy_pfx()
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use_wined3d = "wined3d" in g_session.compat_config
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use_wined3d = "wined3d" in g_session.compat_config
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use_dxvk_dxgi = "WINEDLLOVERRIDES" in g_session.env and "dxgi=n" in g_session.env["WINEDLLOVERRIDES"]
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builtin_dll_copy = os.environ.get("PROTON_DLL_COPY",
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builtin_dll_copy = os.environ.get("PROTON_DLL_COPY",
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#dxsetup redist
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#dxsetup redist
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@ -180,44 +177,45 @@ class CompatData:
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self.create_fonts_symlinks()
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self.create_fonts_symlinks()
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#copy openvr files into place
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#copy openvr files into place
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dst = self.prefix_dir + "/drive_c/vrclient/bin/"
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if os.path.isfile(g_proton.lib_dir + "wine/fakedlls/vrclient.dll"):
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makedirs(dst)
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dst = self.prefix_dir + "/drive_c/vrclient/bin/"
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try_copy(g_proton.lib_dir + "wine/fakedlls/vrclient.dll", dst)
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makedirs(dst)
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try_copy(g_proton.lib64_dir + "wine/fakedlls/vrclient_x64.dll", dst)
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try_copy(g_proton.lib_dir + "wine/fakedlls/vrclient.dll", dst)
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try_copy(g_proton.lib64_dir + "wine/fakedlls/vrclient_x64.dll", dst)
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try_copy(g_proton.lib_dir + "wine/dxvk/openvr_api_dxvk.dll", self.prefix_dir + "/drive_c/windows/syswow64/")
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if os.path.isfile(g_proton.lib_dir + "wine/dxvk/openvr_api_dxvk.dll"):
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try_copy(g_proton.lib64_dir + "wine/dxvk/openvr_api_dxvk.dll", self.prefix_dir + "/drive_c/windows/system32/")
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try_copy(g_proton.lib_dir + "wine/dxvk/openvr_api_dxvk.dll", self.prefix_dir + "/drive_c/windows/syswow64/")
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try_copy(g_proton.lib64_dir + "wine/dxvk/openvr_api_dxvk.dll", self.prefix_dir + "/drive_c/windows/system32/")
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if use_wined3d:
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if use_wined3d:
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dxvkfiles = ["dxvk_config"]
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dxvkfiles = []
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wined3dfiles = ["d3d11", "d3d10", "d3d10core", "d3d10_1", "d3d9"]
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wined3dfiles = ["d3d11", "d3d10", "d3d10core", "d3d10_1", "d3d9"]
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if os.path.isfile(g_proton.lib64_dir + "wine/dxvk/dxvk_config.dll"):
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dxvkfiles.append("dxvk_config")
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else:
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else:
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dxvkfiles = ["dxvk_config", "d3d11", "d3d10", "d3d10core", "d3d10_1", "d3d9"]
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dxvkfiles = ["dxvk_config", "d3d11", "d3d10", "d3d10core", "d3d10_1", "d3d9"]
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wined3dfiles = []
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wined3dfiles = []
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#if the user asked for dxvk's dxgi (dxgi=n), then copy it into place
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#if the user asked for dxvk's dxgi (dxgi=n), then copy it into place
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if use_dxvk_dxgi:
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if "PW_DXGI_FROM_DXVK" in os.environ and nonzero(os.environ["PW_DXGI_FROM_DXVK"]):
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dxvkfiles.append("dxgi")
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dxvkfiles.append("dxgi")
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else:
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else:
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wined3dfiles.append("dxgi")
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wined3dfiles.append("dxgi")
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for f in wined3dfiles:
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for f in wined3dfiles:
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try_copy(g_proton.lib64_dir + "wine/" + f + ".dll",
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try_copy(g_proton.lib64_dir + "wine/" + f + ".dll", self.prefix_dir + "drive_c/windows/system32/" + f + ".dll")
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self.prefix_dir + "drive_c/windows/system32/" + f + ".dll")
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try_copy(g_proton.lib_dir + "wine/" + f + ".dll", self.prefix_dir + "drive_c/windows/syswow64/" + f + ".dll")
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try_copy(g_proton.lib_dir + "wine/" + f + ".dll",
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self.prefix_dir + "drive_c/windows/syswow64/" + f + ".dll")
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for f in dxvkfiles:
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for f in dxvkfiles:
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try_copy(g_proton.lib64_dir + "wine/dxvk/" + f + ".dll",
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if os.path.isfile(g_proton.lib64_dir + "wine/dxvk/" + f + ".dll"):
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self.prefix_dir + "drive_c/windows/system32/" + f + ".dll")
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try_copy(g_proton.lib64_dir + "wine/dxvk/" + f + ".dll", self.prefix_dir + "drive_c/windows/system32/" + f + ".dll")
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try_copy(g_proton.lib_dir + "wine/dxvk/" + f + ".dll",
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try_copy(g_proton.lib_dir + "wine/dxvk/" + f + ".dll", self.prefix_dir + "drive_c/windows/syswow64/" + f + ".dll")
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self.prefix_dir + "drive_c/windows/syswow64/" + f + ".dll")
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g_session.dlloverrides[f] = "n"
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g_session.dlloverrides[f] = "n"
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try_copy(g_proton.lib64_dir + "wine/vkd3d-proton/d3d12.dll",
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if os.path.isfile(g_proton.lib64_dir + "wine/vkd3d-proton/d3d12.dll"):
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self.prefix_dir + "drive_c/windows/system32/d3d12.dll")
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try_copy(g_proton.lib64_dir + "wine/vkd3d-proton/d3d12.dll", self.prefix_dir + "drive_c/windows/system32/d3d12.dll")
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try_copy(g_proton.lib_dir + "wine/vkd3d-proton/d3d12.dll",
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if os.path.isfile(g_proton.lib_dir + "wine/vkd3d-proton/d3d12.dll"):
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self.prefix_dir + "drive_c/windows/syswow64/d3d12.dll")
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try_copy(g_proton.lib_dir + "wine/vkd3d-proton/d3d12.dll", self.prefix_dir + "drive_c/windows/syswow64/d3d12.dll")
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def comma_escaped(s):
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def comma_escaped(s):
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escaped = False
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escaped = False
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@ -231,7 +229,8 @@ class Session:
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def __init__(self):
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def __init__(self):
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self.env = dict(os.environ)
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self.env = dict(os.environ)
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self.dlloverrides = {
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self.dlloverrides = {
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"steam.exe": "n"
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"dotnetfx35.exe": "b", #replace the broken installer, as does Windows
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"mfplay": "n", #disable built-in mfplay
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}
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}
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self.compat_config = set()
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self.compat_config = set()
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@ -299,40 +298,34 @@ class Session:
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self.env.setdefault("VKD3D_DEBUG", "none")
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self.env.setdefault("VKD3D_DEBUG", "none")
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#default wine-mono override for FNA games
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#default wine-mono override for FNA games
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self.env.setdefault("WINE_MONO_OVERRIDES", "Microsoft.Xna.Framework.*,Gac=n")
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# self.env.setdefault("WINE_MONO_OVERRIDES", "Microsoft.Xna.Framework.*,Gac=n")
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if "wined3d11" in self.compat_config:
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if "wined3d11" in self.compat_config:
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self.compat_config.add("wined3d")
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self.compat_config.add("wined3d")
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if not self.check_environment("PW_USE_WINED3D", "wined3d"):
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if not self.check_environment("PW_USE_WINED3D", "wined3d"):
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self.check_environment("PW_USE_WINED3D11", "wined3d")
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self.check_environment("PW_USE_WINED3D11", "wined3d")
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self.check_environment("PW_NO_D3D12", "nod3d12")
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self.check_environment("PW_NO_D3D11", "nod3d11")
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self.check_environment("PW_NO_D3D10", "nod3d10")
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self.check_environment("PW_NO_D3D9", "nod3d9")
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self.check_environment("PW_NO_ESYNC", "noesync")
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self.check_environment("PW_NO_ESYNC", "noesync")
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self.check_environment("PW_NO_FSYNC", "nofsync")
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self.check_environment("PW_NO_FSYNC", "nofsync")
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self.check_environment("PW_FORCE_LARGE_ADDRESS_AWARE", "forcelgadd")
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self.check_environment("PW_FORCE_LARGE_ADDRESS_AWARE", "forcelgadd")
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self.check_environment("PW_OLD_GL_STRING", "oldglstr")
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self.check_environment("PW_OLD_GL_STRING", "oldglstr")
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self.check_environment("PW_NO_VR", "novrclient")
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self.check_environment("PW_NO_WINEMFPLAY", "nomfplay")
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self.check_environment("PW_NO_WINEMFPLAY", "nomfplay")
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self.check_environment("PW_NO_WRITE_WATCH", "nowritewatch")
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self.check_environment("PW_NO_WRITE_WATCH", "nowritewatch")
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self.check_environment("PW_DXVK_ASYNC", "dxvkasync")
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self.check_environment("PW_DXVK_ASYNC", "dxvkasync")
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self.check_environment("PW_NVAPI_DISABLE", "nonvapi")
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self.check_environment("PW_NVAPI_DISABLE", "nonvapi")
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self.check_environment("PW_WINEDBG_DISABLE", "nowinedbg")
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self.check_environment("PW_WINEDBG_DISABLE", "nowinedbg")
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self.check_environment("PW_PULSE_LOWLATENCY", "pulselowlat")
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self.check_environment("PW_HIDE_NVIDIA_GPU", "hidenvgpu")
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self.check_environment("PW_HIDE_NVIDIA_GPU", "hidenvgpu")
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self.check_environment("PW_VKD3D_FEATURE_LEVEL", "vkd3dfl12")
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self.check_environment("PW_VKD3D_FEATURE_LEVEL", "vkd3dfl12")
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if "noesync" in self.compat_config:
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if "noesync" in self.compat_config:
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self.env.pop("WINEESYNC", "")
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self.env.pop("WINEESYNC", "")
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else:
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else:
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self.env["WINEESYNC"] = "1" if "SteamGameId" in self.env else "0"
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self.env["WINEESYNC"] = "1"
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if "nofsync" in self.compat_config:
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if "nofsync" in self.compat_config:
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self.env.pop("WINEFSYNC", "")
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self.env.pop("WINEFSYNC", "")
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else:
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else:
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self.env["WINEFSYNC"] = "1" if "SteamGameId" in self.env else "0"
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self.env["WINEFSYNC"] = "1"
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if "nowritewatch" in self.compat_config:
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if "nowritewatch" in self.compat_config:
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self.env["WINE_DISABLE_WRITE_WATCH"] = "1"
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self.env["WINE_DISABLE_WRITE_WATCH"] = "1"
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@ -358,23 +351,6 @@ class Session:
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g_compatdata.setup_prefix()
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g_compatdata.setup_prefix()
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if "nod3d12" in self.compat_config:
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self.dlloverrides["d3d12"] = ""
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if "nod3d11" in self.compat_config:
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self.dlloverrides["d3d11"] = ""
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if "dxgi" in self.dlloverrides:
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del self.dlloverrides["dxgi"]
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if "nod3d10" in self.compat_config:
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self.dlloverrides["d3d10_1"] = ""
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self.dlloverrides["d3d10"] = ""
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self.dlloverrides["dxgi"] = ""
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if "nod3d9" in self.compat_config:
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self.dlloverrides["d3d9"] = ""
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self.dlloverrides["dxgi"] = ""
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if "nowritewatch" in self.compat_config:
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if "nowritewatch" in self.compat_config:
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self.env["WINE_DISABLE_WRITE_WATCH"] = "1"
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self.env["WINE_DISABLE_WRITE_WATCH"] = "1"
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@ -5,6 +5,7 @@ START_PORTWINE
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if [ -f "$1" ]; then
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if [ -f "$1" ]; then
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export portwine_exe="$(readlink -f "$1")"
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export portwine_exe="$(readlink -f "$1")"
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export PATH_TO_GAME="$( cd "$( dirname "$1" )" >/dev/null 2>&1 && pwd )"
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export PATH_TO_GAME="$( cd "$( dirname "$1" )" >/dev/null 2>&1 && pwd )"
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cd "$PATH_TO_GAME"
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if [ ! -z ${optirun_on} ]; then
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if [ ! -z ${optirun_on} ]; then
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"${PW_RUNTIME}" $PW_TERM ${optirun_on} "${port_on_run}" "run" "$portwine_exe"
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"${PW_RUNTIME}" $PW_TERM ${optirun_on} "${port_on_run}" "run" "$portwine_exe"
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else
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else
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@ -24,6 +24,7 @@ pwzen() {
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zenity --progress --title="Settings..." --text="Please wait!" --pulsate --auto-close --auto-kill --width=450
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zenity --progress --title="Settings..." --text="Please wait!" --pulsate --auto-close --auto-kill --width=450
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}
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}
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########################################################################
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########################################################################
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ulimit -c unlimited
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cd "$(dirname "`readlink -f "$0"`")"
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cd "$(dirname "`readlink -f "$0"`")"
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export PORT_SCRIPTS_PATH="$(pwd)"
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export PORT_SCRIPTS_PATH="$(pwd)"
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cd "${PORT_SCRIPTS_PATH}/../../"
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cd "${PORT_SCRIPTS_PATH}/../../"
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@ -53,7 +54,7 @@ if [ ! -e "${PORT_WINE_TMP_PATH}/${portname}_ver" ]; then
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echo "10" > "${PORT_WINE_TMP_PATH}/${portname}_ver"
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echo "10" > "${PORT_WINE_TMP_PATH}/${portname}_ver"
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fi
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fi
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########################################################################
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########################################################################
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export pw_libs_ver="_v2"
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export pw_libs_ver="_v3"
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export port_on_run="${PORT_WINE_PATH}/data/port_on"
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export port_on_run="${PORT_WINE_PATH}/data/port_on"
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export WINEDIR="${PORT_WINE_PATH}"/data/dist
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export WINEDIR="${PORT_WINE_PATH}"/data/dist
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export WINELIB="${HOME}/.PortWINE/libs${pw_libs_ver}"
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export WINELIB="${HOME}/.PortWINE/libs${pw_libs_ver}"
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@ -157,17 +158,20 @@ echo "DXVK_HUD=${DXVK_HUD}"
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if [ "${var_dxvk_on}" != "off" ]; then
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if [ "${var_dxvk_on}" != "off" ]; then
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export PW_USE_WINED3D=0
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export PW_USE_WINED3D=0
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export WINEDLLOVERRIDES="${WINEDLLOVERRIDES};dxgi=n"
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export PW_DXGI_FROM_DXVK=1
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echo "Use DXVK and D9VK (DX9-DX11 to Vulkan)"
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echo "Use DXVK and D9VK (DX9-DX11 to Vulkan)"
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else
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else
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export PW_USE_WINED3D=1
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export PW_USE_WINED3D=1
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echo "Use OpenGL and VKD3D (DX9-DX11 to OpenGL and DX12 to vulkan)"
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export PW_VKD3D_FEATURE_LEVEL=1
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export PW_VKD3D_FEATURE_LEVEL=1
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export VKD3D_CONFIG=force_bindless_texel_buffer
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echo "Use OpenGL and VKD3D (DX9-DX11 to OpenGL and DX12 to vulkan)"
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fi
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fi
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export DXVK_STATE_CACHE_PATH="${PATH_TO_GAME}"
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export DXVK_STATE_CACHE_PATH="${PATH_TO_GAME}"
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export DXVK_STATE_CACHE=1
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export DXVK_STATE_CACHE=1
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export STAGING_SHARED_MEMORY=1
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########################################################################
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########################################################################
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export optirun_on=
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export optirun_on=
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export check_optimus_manager=
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export check_optimus_manager=
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@ -231,6 +235,11 @@ else
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fi
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fi
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echo "######################################################"
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echo "######################################################"
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########################################################################
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########################################################################
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sed -i '/HKCU,Software\\Valve\\Steam/d' "${WINEDIR}/share/wine/wine.inf" &&
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sed -i '/HKLM,Software\\Wow6432Node\\Valve\\Steam/d' "${WINEDIR}/share/wine/wine.inf" &&
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sed -i '/HKLM,Software\\Wow6432Node\\Valve\\Steam/d' "${WINEDIR}/share/wine/wine.inf" &&
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sed -i '/HKCR,steam\\shell\\open\\command/d' "${WINEDIR}/share/wine/wine.inf" &&
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rm -f "${WINEDIR}"/lib*/wine/*steam*
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if [ ! -d "${WINEPREFIX}" ] || [ ! -d "${WINEPREFIX}"/dosdevices ] || [ ! -d "${WINEPREFIX}"/drive_c/windows ] || [ ! -f "${WINEPREFIX}"/system.reg ] || [ ! -f "${WINEPREFIX}"/user.reg ] || [ ! -f "${WINEPREFIX}"/userdef.reg ]; then
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if [ ! -d "${WINEPREFIX}" ] || [ ! -d "${WINEPREFIX}"/dosdevices ] || [ ! -d "${WINEPREFIX}"/drive_c/windows ] || [ ! -f "${WINEPREFIX}"/system.reg ] || [ ! -f "${WINEPREFIX}"/user.reg ] || [ ! -f "${WINEPREFIX}"/userdef.reg ]; then
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"${PW_RUNTIME}" $PW_TERM "${WINELOADER}" wineboot -u
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"${PW_RUNTIME}" $PW_TERM "${WINELOADER}" wineboot -u
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fi
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fi
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@ -248,8 +257,8 @@ fi
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# echo "######################################################"
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# echo "######################################################"
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#fi
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#fi
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########################################################################
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########################################################################
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cp -f "${WINEDIR}/lib/wine/fakedlls/dxgi.dll" "${WINEDIR}/lib/wine/dxgi.dll"
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#cp -f "${WINEDIR}/lib/wine/fakedlls/dxgi.dll" "${WINEDIR}/lib/wine/dxgi.dll"
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cp -f "${WINEDIR}/lib64/wine/fakedlls/dxgi.dll" "${WINEDIR}/lib64/wine/dxgi.dll"
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#cp -f "${WINEDIR}/lib64/wine/fakedlls/dxgi.dll" "${WINEDIR}/lib64/wine/dxgi.dll"
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ADD_IN_START_PORTWINE
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ADD_IN_START_PORTWINE
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}
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}
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@ -5,6 +5,7 @@
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rm -f "${PORT_WINE_PATH}/"*".log"
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rm -f "${PORT_WINE_PATH}/"*".log"
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rm -f "${PORT_WINE_TMP_PATH}/update_notifier"
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rm -f "${PORT_WINE_TMP_PATH}/update_notifier"
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rm -f "${PORT_WINE_TMP_PATH}/init_run_suc"
|
rm -f "${PORT_WINE_TMP_PATH}/init_run_suc"
|
||||||
|
rm -fr "${PORT_WINE_PATH}/data/pfx/dosdevices"
|
||||||
|
|
||||||
if [ ! -d "/home/${USER}/.local/share/applications" ]
|
if [ ! -d "/home/${USER}/.local/share/applications" ]
|
||||||
then
|
then
|
||||||
@ -117,8 +118,6 @@ if [ -f "${PORT_WINE_PATH}/restart.desktop" ]; then
|
|||||||
rm "${PORT_WINE_PATH}/restart.desktop"
|
rm "${PORT_WINE_PATH}/restart.desktop"
|
||||||
fi
|
fi
|
||||||
|
|
||||||
update-desktop-database -q "${HOME}/.local/share/applications"
|
|
||||||
|
|
||||||
if [ "${s_install}" = "1" ]; then
|
if [ "${s_install}" = "1" ]; then
|
||||||
echo "Installation completed successfully."
|
echo "Installation completed successfully."
|
||||||
else
|
else
|
||||||
|
@ -11,17 +11,10 @@ export gamestart="${PATH_TO_GAME}/Battle.net Launcher.exe"
|
|||||||
########################################################################
|
########################################################################
|
||||||
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
||||||
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
||||||
export STAGING_SHARED_MEMORY=1
|
|
||||||
export PW_LOG=0 # Enable debug mode fo terminal
|
export PW_LOG=0 # Enable debug mode fo terminal
|
||||||
export PW_NO_VR=1 # Disabled VR support
|
|
||||||
export PW_NO_D3D9=0 # Disable d3d9.dll
|
|
||||||
export PW_NO_D3D10=0 # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9
|
|
||||||
export PW_NO_D3D11=0 # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9
|
|
||||||
export PW_NO_D3D12=0 # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9
|
|
||||||
export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||||
export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||||
export PW_DXVK_ASYNC=0
|
export PW_DXVK_ASYNC=0
|
||||||
export PW_DXGI_NATIVE=0
|
|
||||||
export PW_USE_TERMINAL=0
|
export PW_USE_TERMINAL=0
|
||||||
export PW_OLD_GL_STRING=0
|
export PW_OLD_GL_STRING=0
|
||||||
export PW_NO_WINEMFPLAY=0
|
export PW_NO_WINEMFPLAY=0
|
||||||
@ -30,7 +23,6 @@ export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches i
|
|||||||
export PW_HIDE_NVIDIA_GPU=0
|
export PW_HIDE_NVIDIA_GPU=0
|
||||||
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||||
export PW_WINEDBG_DISABLE=0
|
export PW_WINEDBG_DISABLE=0
|
||||||
export PW_PULSE_LOWLATENCY=0
|
|
||||||
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||||
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||||
########################################################################
|
########################################################################
|
||||||
|
@ -11,17 +11,10 @@ export gamestart="${PATH_TO_GAME}/EpicGamesLauncher.exe"
|
|||||||
########################################################################
|
########################################################################
|
||||||
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
||||||
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
||||||
export STAGING_SHARED_MEMORY=1
|
|
||||||
export PW_LOG=0 # Enable debug mode fo terminal
|
export PW_LOG=0 # Enable debug mode fo terminal
|
||||||
export PW_NO_VR=1 # Disabled VR support
|
|
||||||
export PW_NO_D3D9=0 # Disable d3d9.dll
|
|
||||||
export PW_NO_D3D10=0 # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9
|
|
||||||
export PW_NO_D3D11=0 # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9
|
|
||||||
export PW_NO_D3D12=0 # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9
|
|
||||||
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||||
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
||||||
export PW_DXVK_ASYNC=0
|
export PW_DXVK_ASYNC=0
|
||||||
export PW_DXGI_NATIVE=0
|
|
||||||
export PW_USE_TERMINAL=0
|
export PW_USE_TERMINAL=0
|
||||||
export PW_OLD_GL_STRING=0
|
export PW_OLD_GL_STRING=0
|
||||||
export PW_NO_WINEMFPLAY=0
|
export PW_NO_WINEMFPLAY=0
|
||||||
@ -30,7 +23,6 @@ export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches i
|
|||||||
export PW_HIDE_NVIDIA_GPU=0
|
export PW_HIDE_NVIDIA_GPU=0
|
||||||
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||||
export PW_WINEDBG_DISABLE=1
|
export PW_WINEDBG_DISABLE=1
|
||||||
export PW_PULSE_LOWLATENCY=0
|
|
||||||
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||||
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||||
########################################################################
|
########################################################################
|
||||||
|
@ -11,17 +11,10 @@ export gamestart="${PATH_TO_GAME}/GalaxyClient.exe"
|
|||||||
########################################################################
|
########################################################################
|
||||||
export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
||||||
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
||||||
export STAGING_SHARED_MEMORY=1
|
|
||||||
export PW_LOG=0 # Enable debug mode fo terminal
|
export PW_LOG=0 # Enable debug mode fo terminal
|
||||||
export PW_NO_VR=1 # Disabled VR support
|
|
||||||
export PW_NO_D3D9=0 # Disable d3d9.dll
|
|
||||||
export PW_NO_D3D10=0 # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9
|
|
||||||
export PW_NO_D3D11=0 # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9
|
|
||||||
export PW_NO_D3D12=0 # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9
|
|
||||||
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||||
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
||||||
export PW_DXVK_ASYNC=0
|
export PW_DXVK_ASYNC=0
|
||||||
export PW_DXGI_NATIVE=0
|
|
||||||
export PW_USE_TERMINAL=0
|
export PW_USE_TERMINAL=0
|
||||||
export PW_OLD_GL_STRING=0
|
export PW_OLD_GL_STRING=0
|
||||||
export PW_NO_WINEMFPLAY=0
|
export PW_NO_WINEMFPLAY=0
|
||||||
@ -30,13 +23,25 @@ export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches i
|
|||||||
export PW_HIDE_NVIDIA_GPU=0
|
export PW_HIDE_NVIDIA_GPU=0
|
||||||
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||||
export PW_WINEDBG_DISABLE=1
|
export PW_WINEDBG_DISABLE=1
|
||||||
export PW_PULSE_LOWLATENCY=0
|
|
||||||
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||||
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||||
########################################################################
|
########################################################################
|
||||||
|
GalaxyCommunication ()
|
||||||
|
{
|
||||||
|
for ((;;)); do
|
||||||
|
if [ $(pgrep !!!!.*)>'0' ]; then
|
||||||
|
"${WINEPREFIX}/drive_c/ProgramData/GOG.com/Galaxy/redists/GalaxyCommunication.exe"
|
||||||
|
break
|
||||||
|
else
|
||||||
|
sleep 2
|
||||||
|
fi
|
||||||
|
done
|
||||||
|
}
|
||||||
|
|
||||||
ADD_IN_START_PORTWINE ()
|
ADD_IN_START_PORTWINE ()
|
||||||
{
|
{
|
||||||
export launch_parameters=""
|
export launch_parameters="/runWithoutUpdating /deelevated"
|
||||||
|
GalaxyCommunication &
|
||||||
cd "${PATH_TO_GAME}"
|
cd "${PATH_TO_GAME}"
|
||||||
}
|
}
|
||||||
########################################################################
|
########################################################################
|
||||||
|
@ -10,7 +10,6 @@ export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/${gamedir}"
|
|||||||
export gamestart="${PATH_TO_GAME}/RiotClientServices.exe"
|
export gamestart="${PATH_TO_GAME}/RiotClientServices.exe"
|
||||||
########################################################################
|
########################################################################
|
||||||
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
||||||
export STAGING_SHARED_MEMORY=1
|
|
||||||
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
||||||
export PW_LOG=0
|
export PW_LOG=0
|
||||||
export PW_ACO=1
|
export PW_ACO=1
|
||||||
@ -19,13 +18,11 @@ export PW_NO_FSYNC=1
|
|||||||
export PW_NO_ESYNC=1
|
export PW_NO_ESYNC=1
|
||||||
export PW_FILELOCK=1
|
export PW_FILELOCK=1
|
||||||
export PW_DXVK_ASYNC=0
|
export PW_DXVK_ASYNC=0
|
||||||
export PW_DXGI_NATIVE=0
|
|
||||||
export PW_USE_SECCOMP=0
|
export PW_USE_SECCOMP=0
|
||||||
export PW_NO_WINEMFPLAY=0
|
export PW_NO_WINEMFPLAY=0
|
||||||
export PW_NVAPI_DISABLE=1
|
export PW_NVAPI_DISABLE=1
|
||||||
export PW_NO_WRITE_WATCH=1
|
export PW_NO_WRITE_WATCH=1
|
||||||
export PW_WINEDBG_DISABLE=1
|
export PW_WINEDBG_DISABLE=1
|
||||||
export PW_PULSE_LOWLATENCY=0
|
|
||||||
export PW_FORCE_LARGE_ADDRESS_AWARE=0
|
export PW_FORCE_LARGE_ADDRESS_AWARE=0
|
||||||
########################################################################
|
########################################################################
|
||||||
ADD_IN_START_PORTWINE ()
|
ADD_IN_START_PORTWINE ()
|
||||||
|
@ -10,7 +10,6 @@ export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser/Local Se
|
|||||||
export gamestart="${PATH_TO_GAME}/GameCenter.exe"
|
export gamestart="${PATH_TO_GAME}/GameCenter.exe"
|
||||||
########################################################################
|
########################################################################
|
||||||
export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
||||||
export STAGING_SHARED_MEMORY=0
|
|
||||||
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
||||||
export PW_LOG=0
|
export PW_LOG=0
|
||||||
export PW_ACO=1
|
export PW_ACO=1
|
||||||
@ -22,7 +21,6 @@ export PW_NO_WINEMFPLAY=0
|
|||||||
export PW_NVAPI_DISABLE=1
|
export PW_NVAPI_DISABLE=1
|
||||||
export PW_NO_WRITE_WATCH=1
|
export PW_NO_WRITE_WATCH=1
|
||||||
export PW_WINEDBG_DISABLE=1
|
export PW_WINEDBG_DISABLE=1
|
||||||
export PW_PULSE_LOWLATENCY=1
|
|
||||||
export PW_FORCE_LARGE_ADDRESS_AWARE=1
|
export PW_FORCE_LARGE_ADDRESS_AWARE=1
|
||||||
########################################################################
|
########################################################################
|
||||||
ADD_IN_START_PORTWINE ()
|
ADD_IN_START_PORTWINE ()
|
||||||
|
@ -13,17 +13,10 @@ export porturl="http://portwine-linux.ru/origin-linux/"
|
|||||||
########################################################################
|
########################################################################
|
||||||
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
||||||
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
||||||
export STAGING_SHARED_MEMORY=1
|
|
||||||
export PW_LOG=0 # Enable debug mode fo terminal
|
export PW_LOG=0 # Enable debug mode fo terminal
|
||||||
export PW_NO_VR=1 # Disabled VR support
|
|
||||||
export PW_NO_D3D9=0 # Disable d3d9.dll
|
|
||||||
export PW_NO_D3D10=0 # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9
|
|
||||||
export PW_NO_D3D11=0 # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9
|
|
||||||
export PW_NO_D3D12=0 # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9
|
|
||||||
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||||
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
||||||
export PW_DXVK_ASYNC=0
|
export PW_DXVK_ASYNC=0
|
||||||
export PW_DXGI_NATIVE=0
|
|
||||||
export PW_USE_TERMINAL=0
|
export PW_USE_TERMINAL=0
|
||||||
export PW_OLD_GL_STRING=0
|
export PW_OLD_GL_STRING=0
|
||||||
export PW_NO_WINEMFPLAY=0
|
export PW_NO_WINEMFPLAY=0
|
||||||
@ -32,7 +25,6 @@ export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches i
|
|||||||
export PW_HIDE_NVIDIA_GPU=0
|
export PW_HIDE_NVIDIA_GPU=0
|
||||||
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||||
export PW_WINEDBG_DISABLE=1
|
export PW_WINEDBG_DISABLE=1
|
||||||
export PW_PULSE_LOWLATENCY=0
|
|
||||||
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||||
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||||
########################################################################
|
########################################################################
|
||||||
|
@ -12,17 +12,10 @@ export porturl="http://portwine-linux.ru/"
|
|||||||
########################################################################
|
########################################################################
|
||||||
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
||||||
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
||||||
export STAGING_SHARED_MEMORY=1
|
|
||||||
export PW_LOG=0 # Enable debug mode fo terminal
|
export PW_LOG=0 # Enable debug mode fo terminal
|
||||||
export PW_NO_VR=1 # Disabled VR support
|
export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||||
export PW_NO_D3D9=0 # Disable d3d9.dll
|
export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
|
||||||
export PW_NO_D3D10=0 # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9
|
export PW_DXVK_ASYNC=1
|
||||||
export PW_NO_D3D11=0 # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9
|
|
||||||
export PW_NO_D3D12=0 # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9
|
|
||||||
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
|
||||||
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
|
||||||
export PW_DXVK_ASYNC=0
|
|
||||||
export PW_DXGI_NATIVE=0
|
|
||||||
export PW_USE_TERMINAL=0
|
export PW_USE_TERMINAL=0
|
||||||
export PW_OLD_GL_STRING=0
|
export PW_OLD_GL_STRING=0
|
||||||
export PW_NO_WINEMFPLAY=0
|
export PW_NO_WINEMFPLAY=0
|
||||||
@ -30,10 +23,10 @@ export PW_NVAPI_DISABLE=1
|
|||||||
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
|
||||||
export PW_HIDE_NVIDIA_GPU=0
|
export PW_HIDE_NVIDIA_GPU=0
|
||||||
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||||
export PW_WINEDBG_DISABLE=1
|
export PW_WINEDBG_DISABLE=0
|
||||||
export PW_PULSE_LOWLATENCY=0
|
|
||||||
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||||
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||||
|
#export PULSE_LATENCY_MSEC=60
|
||||||
########################################################################
|
########################################################################
|
||||||
ADD_IN_START_PORTWINE ()
|
ADD_IN_START_PORTWINE ()
|
||||||
{
|
{
|
||||||
@ -63,5 +56,5 @@ done
|
|||||||
########################################################################
|
########################################################################
|
||||||
ADD_IN_POST_INSTALL ()
|
ADD_IN_POST_INSTALL ()
|
||||||
{
|
{
|
||||||
echo " "
|
update-desktop-database -q "${HOME}/.local/share/applications"
|
||||||
}
|
}
|
||||||
|
@ -11,17 +11,10 @@ export porturl="https://portwine-linux.ru/uplay-linux/"
|
|||||||
########################################################################
|
########################################################################
|
||||||
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
||||||
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
||||||
export STAGING_SHARED_MEMORY=1
|
|
||||||
export PW_LOG=0 # Enable debug mode fo terminal
|
export PW_LOG=0 # Enable debug mode fo terminal
|
||||||
export PW_NO_VR=1 # Disabled VR support
|
|
||||||
export PW_NO_D3D9=0 # Disable d3d9.dll
|
|
||||||
export PW_NO_D3D10=0 # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9
|
|
||||||
export PW_NO_D3D11=0 # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9
|
|
||||||
export PW_NO_D3D12=0 # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9
|
|
||||||
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||||
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
||||||
export PW_DXVK_ASYNC=0
|
export PW_DXVK_ASYNC=0
|
||||||
export PW_DXGI_NATIVE=0
|
|
||||||
export PW_USE_TERMINAL=0
|
export PW_USE_TERMINAL=0
|
||||||
export PW_OLD_GL_STRING=0
|
export PW_OLD_GL_STRING=0
|
||||||
export PW_NO_WINEMFPLAY=0
|
export PW_NO_WINEMFPLAY=0
|
||||||
@ -30,7 +23,6 @@ export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches i
|
|||||||
export PW_HIDE_NVIDIA_GPU=0
|
export PW_HIDE_NVIDIA_GPU=0
|
||||||
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||||
export PW_WINEDBG_DISABLE=1
|
export PW_WINEDBG_DISABLE=1
|
||||||
export PW_PULSE_LOWLATENCY=0
|
|
||||||
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||||
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||||
########################################################################
|
########################################################################
|
||||||
|
@ -11,17 +11,10 @@ export gamestart="${PATH_TO_GAME}/wgc.exe"
|
|||||||
########################################################################
|
########################################################################
|
||||||
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
|
||||||
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
export WINEDLLOVERRIDES="winemenubuilder.exe=d"
|
||||||
export STAGING_SHARED_MEMORY=1
|
|
||||||
export PW_LOG=0 # Enable debug mode fo terminal
|
export PW_LOG=0 # Enable debug mode fo terminal
|
||||||
export PW_NO_VR=1 # Disabled VR support
|
|
||||||
export PW_NO_D3D9=0 # Disable d3d9.dll
|
|
||||||
export PW_NO_D3D10=0 # Disable d3d10.dll, for d3d10 games which can fall back to and run better with d3d9
|
|
||||||
export PW_NO_D3D11=0 # Disable d3d11.dll, for d3d11 games which can fall back to and run better with d3d9
|
|
||||||
export PW_NO_D3D12=0 # Disable d3d12.dll, for d3d12 games which can fall back to and run better with d3d11 or d3d9
|
|
||||||
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
|
||||||
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
|
||||||
export PW_DXVK_ASYNC=0
|
export PW_DXVK_ASYNC=0
|
||||||
export PW_DXGI_NATIVE=0
|
|
||||||
export PW_USE_TERMINAL=1
|
export PW_USE_TERMINAL=1
|
||||||
export PW_OLD_GL_STRING=0
|
export PW_OLD_GL_STRING=0
|
||||||
export PW_NO_WINEMFPLAY=0
|
export PW_NO_WINEMFPLAY=0
|
||||||
@ -30,7 +23,6 @@ export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches i
|
|||||||
export PW_HIDE_NVIDIA_GPU=0
|
export PW_HIDE_NVIDIA_GPU=0
|
||||||
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
|
||||||
export PW_WINEDBG_DISABLE=1
|
export PW_WINEDBG_DISABLE=1
|
||||||
export PW_PULSE_LOWLATENCY=0
|
|
||||||
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
|
||||||
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
|
||||||
########################################################################
|
########################################################################
|
||||||
|
Loading…
Reference in New Issue
Block a user