diff --git a/data_from_portwine/scripts/functions_helper b/data_from_portwine/scripts/functions_helper index 76eba63c..a8c2052b 100755 --- a/data_from_portwine/scripts/functions_helper +++ b/data_from_portwine/scripts/functions_helper @@ -1823,18 +1823,54 @@ pw_mangohud_check () { print_info "Portable MangoHud is enabled" else print_info "System MangoHud is enabled" - export PW_MANGOHUD_SLR='MANGOHUD=1' + add_to_var PW_ADD_VAR_SLR 'MANGOHUD=1' fi # TODO: need to fix work for OpenGL without flatpak... MANGOHUD_LIB_NAME="libMangoHud_shim.so" export PW_LD_PRELOAD="${PW_LD_PRELOAD:+$PW_LD_PRELOAD:}${MANGOHUD_LIB_NAME}" else - export PW_MANGOHUD_SLR='' print_info "MangoHud is disabled" fi return 0 } +pw_lsfg_vk_check () { + if [[ "${PW_USE_LS_FRAME_GEN}" == "1" ]] ; then + local lsfg_vk_path="$PW_PLUGINS_PATH/fake_dlss/lsfg-vk-$PW_LSFG_VK_VER" + if [[ ! -d "$lsfg_vk_path" ]] ; then + if try_download "github.com/Castro-Fidel/vulkan/releases/download/lsfg-vk-$PW_LSFG_VK_VER/lsfg-vk-$PW_LSFG_VK_VER.tar.xz" \ + "${PORT_WINE_PATH}/data/tmp/lsfg-vk-$PW_LSFG_VK_VER.tar.xz" ; then + if ! unpack "${PORT_WINE_PATH}/data/tmp/lsfg-vk-$PW_LSFG_VK_VER.tar.xz" "$PW_PLUGINS_PATH/fake_dlss/" + then try_remove_dir "$lsfg_vk_path" + fi + try_remove_file "${PORT_WINE_PATH}/data/tmp/lsfg-vk-$PW_LSFG_VK_VER.tar.xz" + fi + fi + + export LSFG_DLL_PATH="$lsfg_vk_path/Lossless.dll" + export LSFG_MULTIPLIER="2" + export LSFG_FLOW_SCALE="0.2" + export LSFG_PERF_MODE="1" + export PW_WINE_FULLSCREEN_FSR="0" + + if [[ "$PW_USE_SYSTEM_VK_LAYERS" != "1" ]] ; then + sed -i 's/: "VK_LAYER/: "PW_VK_LAYER/' "$lsfg_vk_path/VkLayer_LS_frame_generation.json" + sed -i "s/ENABLE_LSFG/ENABLE_PW_LSFG/" "$lsfg_vk_path/VkLayer_LS_frame_generation.json" + sed -i "s|.*\"library_path\".*| \"library_path\": \"$lsfg_vk_path/liblsfg-vk.so\",|g" "$lsfg_vk_path/VkLayer_LS_frame_generation.json" + + try_force_link_file "$lsfg_vk_path/VkLayer_LS_frame_generation.json" \ + "${PW_PLUGINS_PATH}/portable/share/vulkan/implicit_layer.d/VkLayer_LS_PW_frame_generation.json" + + add_to_var PW_ADD_VAR_SLR 'ENABLE_PW_LSFG=1' + print_info "Portable LSFG_VK is enabled" + else + add_to_var PW_ADD_VAR_SLR 'ENABLE_LSFG=1' + print_warning "Portable LSFG_VK is disabled" + fi + set_to_dxvk_conf low_latency + fi +} + pw_vkbasalt_check () { if [[ "${PW_VKBASALT}" == "1" ]] ; then if [[ "$PW_USE_SYSTEM_VK_LAYERS" != "1" ]] ; then @@ -3342,20 +3378,31 @@ start_portwine () { export DXVK_ASYNC="1" fi - enabled_fake_nvidia_videocard () - { + sed -i /'dxgi.customDeviceDesc =/c # dxgi.customDeviceDesc =' "${DXVK_CONFIG_FILE}" + sed -i /'dxgi.customDeviceId =/c # dxgi.customDeviceId =' "${DXVK_CONFIG_FILE}" + sed -i /'dxgi.customVendorId =/c # dxgi.customVendorId =' "${DXVK_CONFIG_FILE}" + sed -i /'dxgi.hideAmdGpu =/c # dxgi.hideAmdGpu =' "${DXVK_CONFIG_FILE}" + sed -i /'dxgi.hideNvidiaGpu =/c # dxgi.hideNvidiaGpu =' "${DXVK_CONFIG_FILE}" + sed -i /'d3d11.cachedDynamicResources =/c # d3d11.cachedDynamicResources =' "${DXVK_CONFIG_FILE}" + sed -i /'dxgi.maxFrameLatency =/c # dxgi.maxFrameLatency =' "${DXVK_CONFIG_FILE}" + sed -i /'dd3d9.maxFrameLatency =/c # d3d9.maxFrameLatency =' "${DXVK_CONFIG_FILE}" + sed -i /'dxgi.syncInterval =/c # dxgi.syncInterval =' "${DXVK_CONFIG_FILE}" + sed -i /'d3d9.presentInterva =/c # d3d9.presentInterva =' "${DXVK_CONFIG_FILE}" + sed -i /'dxgi.numBackBuffers =/c # dxgi.numBackBuffers =' "${DXVK_CONFIG_FILE}" + sed -i /'d3d9.numBackBuffers =/c # d3d9.numBackBuffers =' "${DXVK_CONFIG_FILE}" + sed -i /'d3d9.deviceLossOnFocusLoss =/c # d3d9.deviceLossOnFocusLoss =' "${DXVK_CONFIG_FILE}" + sed -i /'d3d9.countLosableResources =/c # d3d9.countLosableResources =' "${DXVK_CONFIG_FILE}" + unset WINE_HIDE_NVIDIA_GPU WINE_HIDE_AMD_GPU WINEHAGS + unset DXVK_NVAPI_DRIVER_VERSION DXVK_NVAPI_ALLOW_OTHER_DRIVERS + + set_to_dxvk_conf () { case "$1" in - old) - sed -i /'dxgi.customDeviceDesc =/c # dxgi.customDeviceDesc =' "${DXVK_CONFIG_FILE}" + nvidia_old) sed -i /'dxgi.customDeviceId =/c dxgi.customDeviceId = 222F' "${DXVK_CONFIG_FILE}" sed -i /'dxgi.customVendorId =/c dxgi.customVendorId = 10de' "${DXVK_CONFIG_FILE}" - sed -i /'dxgi.hideAmdGpu =/c # dxgi.hideAmdGpu =' "${DXVK_CONFIG_FILE}" - sed -i /'dxgi.hideNvidiaGpu =/c # dxgi.hideNvidiaGpu =' "${DXVK_CONFIG_FILE}" - unset WINE_HIDE_NVIDIA_GPU WINE_HIDE_AMD_GPU - unset DXVK_NVAPI_DRIVER_VERSION DXVK_NVAPI_ALLOW_OTHER_DRIVERS ;; - new) + nvidia_new) sed -i /'dxgi.customDeviceDesc =/c dxgi.customDeviceDesc = "NVIDIA GeForce RTX 4090"' "${DXVK_CONFIG_FILE}" sed -i /'dxgi.customDeviceId =/c dxgi.customDeviceId = 2684' "${DXVK_CONFIG_FILE}" sed -i /'dxgi.customVendorId =/c dxgi.customVendorId = 10de' "${DXVK_CONFIG_FILE}" @@ -3367,15 +3414,17 @@ start_portwine () { export DXVK_NVAPI_ALLOW_OTHER_DRIVERS="1" export WINEHAGS="1" ;; - - *) - sed -i /'dxgi.customDeviceDesc =/c # dxgi.customDeviceDesc =' "${DXVK_CONFIG_FILE}" - sed -i /'dxgi.customDeviceId =/c # dxgi.customDeviceId =' "${DXVK_CONFIG_FILE}" - sed -i /'dxgi.customVendorId =/c # dxgi.customVendorId =' "${DXVK_CONFIG_FILE}" - sed -i /'dxgi.hideAmdGpu =/c # dxgi.hideAmdGpu =' "${DXVK_CONFIG_FILE}" - sed -i /'dxgi.hideNvidiaGpu =/c # dxgi.hideNvidiaGpu =' "${DXVK_CONFIG_FILE}" - unset WINE_HIDE_NVIDIA_GPU WINE_HIDE_AMD_GPU - unset DXVK_NVAPI_DRIVER_VERSION DXVK_NVAPI_ALLOW_OTHER_DRIVERS + + low_latency) + # sed -i /'d3d11.cachedDynamicResources =/c d3d11.cachedDynamicResources = a' "${DXVK_CONFIG_FILE}" + sed -i /'dxgi.maxFrameLatency =/c dxgi.maxFrameLatency = 1' "${DXVK_CONFIG_FILE}" + sed -i /'d3d9.maxFrameLatency =/c d3d9.maxFrameLatency = 1' "${DXVK_CONFIG_FILE}" + sed -i /'dxgi.syncInterval =/c dxgi.syncInterval = 1' "${DXVK_CONFIG_FILE}" + sed -i /'d3d9.presentInterval =/c d3d9.presentInterva = 1' "${DXVK_CONFIG_FILE}" + sed -i /'dxgi.numBackBuffers =/c dxgi.numBackBuffers = 1' "${DXVK_CONFIG_FILE}" + sed -i /'d3d9.numBackBuffers =/c d3d9.numBackBuffers = 1' "${DXVK_CONFIG_FILE}" + sed -i /'d3d9.deviceLossOnFocusLoss =/c d3d9.deviceLossOnFocusLoss = True' "${DXVK_CONFIG_FILE}" + sed -i /'d3d9.countLosableResources =/c d3d9.countLosableResources = True' "${DXVK_CONFIG_FILE}" ;; esac } @@ -3386,23 +3435,22 @@ start_portwine () { dlss-enabler-upscaler.dll dlssg_to_fsr3_amd_is_better-3.0.dll dlssg_to_fsr3_amd_is_better.dll dxvk.conf dlssg_to_fsr3.ini fakenvapi.ini libxess.dll nvapi64.dll _nvngx.dll nvngx.ini nvngx-wrapper.dll dxgi.dll" ORIGINAL_GAME_DLLS="d3dcompiler_47.dll amd_fidelityfx_dx12.dll amd_fidelityfx_vk.dll libxess.dll nvapi64.dll _nvngx.dll" - PATH_TO_GAME_EXEC="$PATH_TO_GAME" - if [[ -d "$PATH_TO_GAME_EXEC/Engine" ]]; then - ue_exe_path=$(find "$PATH_TO_GAME_EXEC" -maxdepth 4 -mindepth 4 -path "*Binaries/Win64/*.exe" -not -path "*/Engine/*" | head -1) - PATH_TO_GAME_EXEC=$(dirname "$ue_exe_path") + if [[ -d "$PATH_TO_GAME/Engine" ]]; then + ue_exe_path=$(find "$PATH_TO_GAME" -maxdepth 4 -mindepth 4 -path "*Binaries/Win64/*.exe" -not -path "*/Engine/*" | head -1) + PATH_TO_GAME=$(dirname "$ue_exe_path") fi if [[ "${PW_USE_FAKE_DLSS_3}" != "1" ]] \ - && [[ -f "$PATH_TO_GAME_EXEC/dlss-enabler.dll" ]] + && [[ -f "$PATH_TO_GAME/dlss-enabler.dll" ]] then - try_remove_file "$PATH_TO_GAME_EXEC/nvngx.dll" + try_remove_file "$PATH_TO_GAME/nvngx.dll" for dll in $FAKE_DLSS_3_FILES ; do - try_remove_file "$PATH_TO_GAME_EXEC/$dll" + try_remove_file "$PATH_TO_GAME/$dll" done for dll in $ORIGINAL_GAME_DLLS ; do - if [[ -f "$PATH_TO_GAME_EXEC/${dll}.b" ]] ; then - mv -f "$PATH_TO_GAME_EXEC/${dll}.b" "$PATH_TO_GAME_EXEC/${dll}" 2>/dev/null + if [[ -f "$PATH_TO_GAME/${dll}.b" ]] ; then + mv -f "$PATH_TO_GAME/${dll}.b" "$PATH_TO_GAME/${dll}" 2>/dev/null fi done fi @@ -3421,37 +3469,33 @@ start_portwine () { export PW_WINE_FULLSCREEN_FSR="0" export DXVK_ENABLE_NVAPI="1" export PW_USE_RAY_TRACING="1" - enabled_fake_nvidia_videocard 0 + set_to_dxvk_conf 0 - if [[ ! -f "$PATH_TO_GAME_EXEC/dlss-enabler.dll" ]] ; then - if [[ -f "$PATH_TO_GAME_EXEC/dxgi.dll" ]] ; then + if [[ ! -f "$PATH_TO_GAME/dlss-enabler.dll" ]] ; then + if [[ -f "$PATH_TO_GAME/dxgi.dll" ]] ; then yad_error 'dxgi.dll is already present in the game folder!\nThis script uses dxgi.dll to load required files.\nRemove the mod using dxgi.dll.' fatal "Force exit..." fi for dll in $ORIGINAL_GAME_DLLS ; do - if [[ -f "$PATH_TO_GAME_EXEC/$dll" ]] \ - && [[ ! -f "$PATH_TO_GAME_EXEC/${dll}.b" ]] + if [[ -f "$PATH_TO_GAME/$dll" ]] \ + && [[ ! -f "$PATH_TO_GAME/${dll}.b" ]] then - mv -f "$PATH_TO_GAME_EXEC/$dll" "$PATH_TO_GAME_EXEC/${dll}.b" 2>/dev/null + mv -f "$PATH_TO_GAME/$dll" "$PATH_TO_GAME/${dll}.b" 2>/dev/null fi done for dll in $FAKE_DLSS_3_FILES ; do - try_force_link_file "$FAKE_DLSS_3_PATH/$dll" "$PATH_TO_GAME_EXEC/$dll" + try_force_link_file "$FAKE_DLSS_3_PATH/$dll" "$PATH_TO_GAME/$dll" done fi for rm_dll in "nvngx.ini" "nvngx.dll" "_nvngx.dll" ; do try_remove_file "${WINEPREFIX}/drive_c/windows/system32/$rm_dll" done - - if [[ -f "$PATH_TO_GAME_EXEC/dxvk.conf" ]] ; then - export DXVK_CONFIG_FILE="$PATH_TO_GAME_EXEC/dxvk.conf" - fi elif [[ "${PW_USE_FAKE_DLSS}" == "1" ]] ; then DXVK_ENABLE_NVAPI="1" try_remove_file "${WINEPREFIX}/drive_c/windows/system32/_nvngx.dll" try_copy_file_with_checksums "${PW_PLUGINS_PATH}/fake_dlss/${PW_FAKE_DLSS_VER}/nvngx.dll" "${WINEPREFIX}/drive_c/windows/system32/nvngx.dll" try_copy_file_with_checksums "${PW_PLUGINS_PATH}/fake_dlss/${PW_FAKE_DLSS_VER}/nvngx.ini" "${WINEPREFIX}/drive_c/windows/system32/nvngx.ini" - enabled_fake_nvidia_videocard old + set_to_dxvk_conf nvidia_old elif [[ "${PW_USE_NVAPI_AND_DLSS}" == 1 ]] ; then DXVK_ENABLE_NVAPI="1" try_remove_file "${WINEPREFIX}/drive_c/windows/system32/nvngx.ini" @@ -3461,14 +3505,14 @@ start_portwine () { try_copy_file_with_checksums "${FIND_NVNGX}/_nvngx.dll" "${WINEPREFIX}/drive_c/windows/system32/_nvngx.dll" export NVIDIA_WINE_DLL_DIR="${FIND_NVNGX}" fi - enabled_fake_nvidia_videocard 0 + set_to_dxvk_conf 0 var_winedlloverride_update "nvngx,_nvngx=n" else DXVK_ENABLE_NVAPI="0" for rm_dll in "nvngx.ini" "nvngx.dll" "_nvngx.dll" ; do try_remove_file "${WINEPREFIX}/drive_c/windows/system32/$rm_dll" done - enabled_fake_nvidia_videocard 0 + set_to_dxvk_conf 0 fi export DXVK_ENABLE_NVAPI @@ -3505,6 +3549,11 @@ start_portwine () { export VKD3D_FILTER_DEVICE_NAME="${PW_GPU_USE}" fi + if [[ -f "$PATH_TO_GAME/dxvk.conf" ]] ; then + export DXVK_CONFIG_FILE="$PATH_TO_GAME/dxvk.conf" + print_info "Custom dxvk.conf in use: $DXVK_CONFIG_FILE" + fi + export int_xneur=0 if command -v xneur &>/dev/null \ && pgrep xneur @@ -4106,10 +4155,12 @@ start_portwine () { if [[ "${PW_USE_SHADER_CACHE}" == "1" ]] ; then create_new_dir "${PW_VULKAN_DIR}/gl_shader_cache" + create_new_dir "${PW_VULKAN_DIR}/mesa_shader" export __GL_SHADER_DISK_CACHE="1" export __GL_SHADER_DISK_CACHE_PATH="${PW_VULKAN_DIR}/gl_shader_cache" export __GL_SHADER_DISK_CACHE_SIZE="50000000000" export __GL_SHADER_DISK_CACHE_SKIP_CLEANUP="1" + export MESA_SHADER_CACHE_DIR="${PW_VULKAN_DIR}/mesa_shader" else export __GL_SHADER_DISK_CACHE="0" export DXVK_STATE_CACHE="disable" @@ -4420,6 +4471,7 @@ start_portwine () { pw_mangohud_check pw_vkbasalt_check + pw_lsfg_vk_check } pw_run () { @@ -4477,10 +4529,10 @@ pw_run () { ${pw_runtime} \ LD_LIBRARY_PATH="${PW_LD_LIBRARY_PATH}" \ LD_PRELOAD="${PW_LD_PRELOAD}" \ - VK_LAYER_PATH="${PW_VK_LAYER_PATH}" \ + VK_ADD_IMPLICIT_LAYER_PATH="${PW_VK_LAYER_PATH}" \ VK_INSTANCE_LAYERS=${PW_VK_INSTANCE_LAYERS} \ ${PW_GAMEMODERUN_SLR} \ - ${PW_MANGOHUD_SLR} \ + ${PW_ADD_VAR_SLR} \ "${WINELOADER}" "$@" ${proxy_launch_parameters} &>>"${PW_LOG_TO_FILE}" else if [[ "$PW_USE_TERMINAL" == 1 ]] ; then @@ -4496,10 +4548,10 @@ pw_run () { ${pw_runtime} \ LD_LIBRARY_PATH="${PW_LD_LIBRARY_PATH}" \ LD_PRELOAD="${PW_LD_PRELOAD}" \ - VK_LAYER_PATH="${PW_VK_LAYER_PATH}" \ + VK_ADD_IMPLICIT_LAYER_PATH="${PW_VK_LAYER_PATH}" \ VK_INSTANCE_LAYERS="${PW_VK_INSTANCE_LAYERS}" \ ${PW_GAMEMODERUN_SLR} \ - ${PW_MANGOHUD_SLR} \ + ${PW_ADD_VAR_SLR} \ "${WINELOADER}" "$@" ${proxy_launch_parameters} &>>"${PW_LOG_TO_FILE}" print_info "Update prefix log:" [[ -f "${PW_TMPFS_PATH}/update_pfx_log" ]] && cat "${PW_TMPFS_PATH}/update_pfx_log" @@ -4520,12 +4572,12 @@ pw_run () { env FAKE_VAR= \ LD_LIBRARY_PATH="${PW_LD_LIBRARY_PATH}" \ LD_PRELOAD="${PW_LD_PRELOAD}" \ - VK_LAYER_PATH="${PW_VK_LAYER_PATH}" \ + VK_ADD_IMPLICIT_LAYER_PATH="${PW_VK_LAYER_PATH}" \ VK_INSTANCE_LAYERS="${PW_VK_INSTANCE_LAYERS}" \ ${PW_RUN_GAMESCOPE} \ ${PW_GAMEMODERUN_SLR} \ ${PW_POWERPROFILECTL_SLR} \ - ${PW_MANGOHUD_SLR} \ + ${PW_ADD_VAR_SLR} \ ${PW_INHIBIT_SLR} \ ${PW_TASKSET_SLR} \ "${WINELOADER}" "$@" ${proxy_launch_parameters} &>>"${PW_LOG_TO_FILE}" @@ -4539,12 +4591,12 @@ pw_run () { env FAKE_VAR= \ LD_LIBRARY_PATH="${PW_LD_LIBRARY_PATH}" \ LD_PRELOAD="${PW_LD_PRELOAD}" \ - VK_LAYER_PATH="${PW_VK_LAYER_PATH}" \ + VK_ADD_IMPLICIT_LAYER_PATH="${PW_VK_LAYER_PATH}" \ VK_INSTANCE_LAYERS="${PW_VK_INSTANCE_LAYERS}" \ ${PW_RUN_GAMESCOPE} \ ${PW_GAMEMODERUN_SLR} \ ${PW_POWERPROFILECTL_SLR} \ - ${PW_MANGOHUD_SLR} \ + ${PW_ADD_VAR_SLR} \ ${PW_INHIBIT_SLR} \ ${PW_TASKSET_SLR} \ "${WINELOADER}" "$@" ${proxy_launch_parameters} @@ -4695,10 +4747,10 @@ pw_start_cont_xterm () { pw_init_runtime ${pw_runtime} \ LD_PRELOAD="${PW_LD_PRELOAD}" \ - VK_LAYER_PATH="${PW_VK_LAYER_PATH}" \ + VK_ADD_IMPLICIT_LAYER_PATH="${PW_VK_LAYER_PATH}" \ VK_INSTANCE_LAYERS="${PW_VK_INSTANCE_LAYERS}" \ ${PW_GAMEMODERUN_SLR} \ - ${PW_MANGOHUD_SLR} \ + ${PW_ADD_VAR_SLR} \ ${PW_TERM} bash restart_pp } @@ -5218,7 +5270,7 @@ export -f gui_proton_downloader gui_edit_db () { KEY_EDIT_DB_GUI=$RANDOM PW_EDIT_DB_LIST=(PW_MANGOHUD PW_MANGOHUD_USER_CONF PW_VKBASALT PW_VKBASALT_USER_CONF PW_DGVOODOO2 PW_GAMESCOPE - PW_NO_ESYNC PW_NO_FSYNC PW_USE_RAY_TRACING PW_USE_NVAPI_AND_DLSS PW_USE_FAKE_DLSS PW_USE_FAKE_DLSS_3 + PW_NO_ESYNC PW_NO_FSYNC PW_USE_RAY_TRACING PW_USE_NVAPI_AND_DLSS PW_USE_FAKE_DLSS PW_USE_FAKE_DLSS_3 PW_USE_LS_FRAME_GEN PW_WINE_FULLSCREEN_FSR PW_HIDE_NVIDIA_GPU PW_VIRTUAL_DESKTOP PW_USE_TERMINAL PW_GUI_DISABLED_CS PW_USE_GAMEMODE PW_USE_D3D_EXTRAS PW_FIX_VIDEO_IN_GAME PW_REDUCE_PULSE_LATENCY PW_USE_US_LAYOUT PW_USE_GSTREAMER PW_USE_SHADER_CACHE PW_USE_WINE_DXGI PW_USE_EAC_AND_BE PW_USE_SYSTEM_VK_LAYERS PW_USE_OBS_VKCAPTURE @@ -5251,6 +5303,7 @@ gui_edit_db () { PW_USE_NVAPI_AND_DLSS_INFO=${translations[Enable DLSS on supported NVIDIA graphics cards]} PW_USE_FAKE_DLSS_INFO=${translations[Enable DLSS translator in FSR 2 in DirectX 12 games (CyberFSR2)]} PW_USE_FAKE_DLSS_3_INFO=${translations[Enable DLSS 3 with FG translator in FSR 3 in DirectX 12 games (based on Decky-Framegen) Do not use in multiplayer games]} + PW_USE_LS_FRAME_GEN_INFO=${translations[Enable Lossless Scaling frame generation (experemental)]} PW_WINE_FULLSCREEN_FSR_INFO=${translations[Works while using any version of ProtonGE in full screen mode at a resolution below the standard screen]} PW_HIDE_NVIDIA_GPU_INFO=${translations[Disguise all features used for NVIDIA graphics cards]} PW_VIRTUAL_DESKTOP_INFO=${translations[Enable the application to run in the WINE virtual desktop]} @@ -5856,9 +5909,13 @@ gui_mangohud () { PW_MANGOHUD="1" pw_init_runtime pw_mangohud_check + pw_vkbasalt_check + pw_lsfg_vk_check ${pw_runtime} \ + $PW_ADD_VAR_SLR \ + LD_LIBRARY_PATH="${PW_LD_LIBRARY_PATH}" \ LD_PRELOAD="${PW_LD_PRELOAD}" \ - VK_LAYER_PATH="${PW_VK_LAYER_PATH}" \ + VK_ADD_IMPLICIT_LAYER_PATH="${PW_VK_LAYER_PATH}" \ VK_INSTANCE_LAYERS="${PW_VK_INSTANCE_LAYERS}" \ "${PW_PLUGINS_PATH}/portable/bin/vkcube" gui_mangohud diff --git a/data_from_portwine/scripts/var b/data_from_portwine/scripts/var index ab363f3f..1ff943a2 100755 --- a/data_from_portwine/scripts/var +++ b/data_from_portwine/scripts/var @@ -1,6 +1,6 @@ #!/usr/bin/env bash #Author: Castro-Fidel (linux-gaming.ru) -#SCRIPTS_NEXT_VERSION=2427 +#SCRIPTS_NEXT_VERSION=2428 #SCRIPTS_STABLE_VERSION=2425 ######################################################################## export AI_TOP_GAMES="PW_LGC PW_VKPLAY PW_EPIC PW_BATTLE_NET PW_WORLD_OF_SEA_BATTLE PW_RUSSIAN_FISHING PW_HO_YO_PLAY PW_FARLIGHT84 PW_WARFRAME PW_WGC PW_UBISOFT" @@ -16,7 +16,6 @@ export PW_RT_MOUNT_RW=("/media" "/mnt" "/run/media/${USER}" "${PORT_WINE_PATH}") #export PW_SANDBOX_HOME_PATH="${PORT_WINE_PATH}" export PW_NO_ESYNC="0" export PW_USE_GAMEMODE="0" -export PW_FORCE_USE_VSYNC="2" export PW_USE_TERMINAL="0" export PW_WINDOWS_VER="10" export WINEARCH="win64" @@ -49,6 +48,7 @@ export PW_PLUGINS_VER="_v20" export PW_FAKE_DLSS_VER="230506" export PW_FAKE_DLSS_3_VER="0.9.1-plus" export PW_GALLIUM_NINE_VER="0.10" +export PW_LSFG_VK_VER="2.13" ###WINE_AND_PROTON_LG### export PW_PROTON_LG_VER="PROTON_LG_10-8" export PW_WINE_LG_VER="WINE_LG_10-11"