Add PROTON_USE_VKD3D to vars
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@ -38,6 +38,7 @@ else ###DXVK###
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export __GL_SYNC_TO_VBLANK=1
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export __GL_SYNC_TO_VBLANK=1
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export PROTON_USE_WINED3D=0
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export PROTON_USE_WINED3D=0
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export PROTON_USE_D9VK=1
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export PROTON_USE_D9VK=1
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# export PROTON_USE_VKD3D=0
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export PROTON_NO_D3D11=0
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export PROTON_NO_D3D11=0
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export PROTON_NO_D3D10=0
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export PROTON_NO_D3D10=0
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export PROTON_OLD_GL_STRING=0
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export PROTON_OLD_GL_STRING=0
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