Scripts version 1034
This commit is contained in:
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#!/bin/bash
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# Author: PortWINE-Linux.ru
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########################################################################
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export gamedir="Battle.net"
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export gamename="Battle.net"
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export porturl="http://portwine-linux.ru/battle-net-linux/"
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export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
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export gamestart="${PATH_TO_GAME}/Battle.net Launcher.exe"
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########################################################################
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#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
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export WINEDLLOVERRIDES="winemenubuilder.exe=d"
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export PW_LOG=0 # Enable debug mode fo terminal
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export PW_NO_FSYNC=1 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
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export PW_NO_ESYNC=1 # Do not use eventfd-based in-process synchronization primitives
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export PW_DXVK_ASYNC=0
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export PW_USE_TERMINAL=0
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export PW_OLD_GL_STRING=0
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export PW_NO_WINEMFPLAY=0
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export PW_NVAPI_DISABLE=1
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export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
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export PW_HIDE_NVIDIA_GPU=0
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export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
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export PW_WINEDBG_DISABLE=0
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export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
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export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
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#export MANGOHUD=1
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########################################################################
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ADD_IN_START_PORTWINE ()
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{
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export LAUNCH_PARAMETERS=""
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cd "${PATH_TO_GAME}"
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rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/ProgramData/Agent/data"
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rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/steamuser/Blizzard Entertainment/Battle.net/Cache"
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rm -fr "${PORT_WINE_PATH}/data/pfx/drive_c/users/Public/Blizzard Entertainment/Battle.net/Cache"
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}
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########################################################################
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ADD_IN_STOP_PORTWINE ()
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{
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echo " "
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}
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########################################################################
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ADD_IN_POST_INSTALL ()
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{
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rm -f "${PORT_WINE_PATH}/data/pfx/drive_c/ProgramData/Battle.net/Agent/product.db"
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}
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#!/bin/bash
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# Author: PortWINE-Linux.ru
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########################################################################
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export gamename="Epic_Games"
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export gamedir="Epic Games/Launcher/Portal/Binaries/Win32/"
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export porturl="http://portwine-linux.ru/epic-games-linux/"
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export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
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export gamestart="${PATH_TO_GAME}/EpicGamesLauncher.exe"
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########################################################################
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#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
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export WINEDLLOVERRIDES="winemenubuilder.exe=d"
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export PW_LOG=0 # Enable debug mode fo terminal
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export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
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export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
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export PW_DXVK_ASYNC=0
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export PW_USE_TERMINAL=0
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export PW_OLD_GL_STRING=0
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export PW_NO_WINEMFPLAY=0
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export PW_NVAPI_DISABLE=1
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export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
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export PW_HIDE_NVIDIA_GPU=0
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export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
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export PW_WINEDBG_DISABLE=1
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export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
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export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
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#export MANGOHUD=1
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########################################################################
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ADD_IN_START_PORTWINE ()
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{
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export LAUNCH_PARAMETERS="-opengl -SkipBuildPatchPrereq"
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cd "${PATH_TO_GAME}"
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}
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########################################################################
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ADD_IN_STOP_PORTWINE ()
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{
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echo " "
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}
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########################################################################
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ADD_IN_POST_INSTALL ()
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{
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echo " "
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}
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#!/bin/bash
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# Author: PortWINE-Linux.ru
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########################################################################
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export gamename=Uplay
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export gamedir="Ubisoft/Ubisoft Game Launcher"
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export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Program Files (x86)/${gamedir}"
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export gamestart="${PATH_TO_GAME}/Uplay.exe"
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export porturl="https://portwine-linux.ru/uplay-linux/"
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########################################################################
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#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
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export WINEDLLOVERRIDES="winemenubuilder.exe=d"
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export PW_LOG=0 # Enable debug mode fo terminal
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export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
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export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
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export PW_DXVK_ASYNC=0
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export PW_USE_TERMINAL=0
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export PW_OLD_GL_STRING=0
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export PW_NO_WINEMFPLAY=0
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export PW_NVAPI_DISABLE=1
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export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
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export PW_HIDE_NVIDIA_GPU=0
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export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
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export PW_WINEDBG_DISABLE=1
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export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
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export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
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#export MANGOHUD=1
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########################################################################
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ADD_IN_START_PORTWINE ()
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{
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export LAUNCH_PARAMETERS=""
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cd "${PATH_TO_GAME}"
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}
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########################################################################
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ADD_IN_STOP_PORTWINE ()
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{
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echo " "
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}
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########################################################################
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ADD_IN_POST_INSTALL ()
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{
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echo " "
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}
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#!/bin/bash
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# Author: PortWINE-Linux.ru
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########################################################################
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export gamedir="WGC"
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export gamename="WGC"
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export porturl="http://portwine-linux.ru/port-wargaming-game-center/"
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export PATH_TO_GAME="${PORT_WINE_PATH}/data/pfx/drive_c/Games/${gamedir}"
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export gamestart="${PATH_TO_GAME}/wgc.exe"
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########################################################################
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#export MESA_GL_VERSION_OVERRIDE=4.4COMPAT
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export WINEDLLOVERRIDES="winemenubuilder.exe=d"
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export PW_LOG=0 # Enable debug mode fo terminal
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export PW_NO_FSYNC=0 # Do not use futex-based in-process synchronization primitives. (Automatically disabled on systems with no FUTEX_WAIT_MULTIPLE support.
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export PW_NO_ESYNC=0 # Do not use eventfd-based in-process synchronization primitives
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export PW_DXVK_ASYNC=0
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export PW_USE_TERMINAL=1
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export PW_OLD_GL_STRING=0
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export PW_NO_WINEMFPLAY=0
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export PW_NVAPI_DISABLE=1
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export PW_NO_WRITE_WATCH=0 # Disable support for memory write watches in ntdll. This is a very dangerous hack and should only be applied if you have verified that the game can operate without write watches. This improves performance for some very specific games (e.g. CoreRT-based games).
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export PW_HIDE_NVIDIA_GPU=0
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export PW_FORCE_USE_VSYNC=2 # Vsync: 0-FORCE_OFF, 1-FORCE_ON, 2-BY_DEFAULT
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export PW_WINEDBG_DISABLE=1
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export PW_FORCE_DISABLED_GAMEMOD=0 # Force disabele gamemod
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export PW_FORCE_LARGE_ADDRESS_AWARE=1 # Force Wine to enable the LARGE_ADDRESS_AWARE flag for all executables. Enabled by default.
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#export MANGOHUD=1
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########################################################################
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ADD_IN_START_PORTWINE ()
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{
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export LAUNCH_PARAMETERS=""
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cd "${PATH_TO_GAME}"
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sed -i 's/true/false/g' "${PORT_WINE_PATH}/data/pfx/drive_c/Games/WGC/preferences.xml"
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}
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########################################################################
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ADD_IN_STOP_PORTWINE ()
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{
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echo " "
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}
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########################################################################
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ADD_IN_POST_INSTALL ()
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{
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if [ "${update_loc}" = "ENG" ]; then
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sed -i 's/RU/EN/g' "${PORT_WINE_PATH}/data/pfx/drive_c/Games/WGC/preferences.xml"
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sed -i 's/ru/en/g' "${PORT_WINE_PATH}/data/pfx/drive_c/Games/WGC/preferences.xml"
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fi
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}
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