Added shaders
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@ -510,30 +510,32 @@ pw_reshade_check () {
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portwine_exe_arch=64
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fi
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if [[ "$portwine_exe_arch" == "64" ]] ; then
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export needed_dll="dxgi.dll"
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export WINEDLLOVERRIDES="d3dcompiler_47=n,dxgi=n,b"
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ln -is /run/pressure-vessel/pv-from-host/reshade/ReShade64.dll "$portwine_exe/$needed_dll"
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export needed_dll="dxgi.dll"
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#export WINEDLLOVERRIDES="d3dcompiler_47=n,dxgi=n,b"
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ln -is "${PORT_WINE_PATH}/data/Reshade/ReShade64.dll" "${PATH_TO_GAME}/$needed_dll"
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else
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export needed_dll="d3d9.dll"
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export needed_dll="d3d9.dll"
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export WINEDLLOVERRIDES="d3dcompiler_47=n,d3d9=n.b"
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ln -is /run/pressure-vessel/pv-from-host/reshade/ReShade32.dll "$portwine_exe/$needed_dll"
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ln -is "${PORT_WINE_PATH}/data/Reshade/ReShade32.dll" "${PATH_TO_GAME}/$needed_dll"
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fi
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LINKS="ReShade32.json ReShade64.json ReShade.ini textures reshade $needed_dll"
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for link in $LINKS; do
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ln -is /run/pressure-vessel/pv-from-host/"$link" "$portwine_exe/"
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if [[ -L "${PATH_TO_GAME}/$link" ]] ; then
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unlink "${PATH_TO_GAME}/$link"
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fi
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done
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print_info "Reshade is enabled"
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else
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export DISABLE_RESHADE=1
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for link in $LINKS; do
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if [[ -L "$portwine_exe/$link" ]] ; then
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unlink "$portwine_exe/$link"
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if [[ -L "${PATH_TO_GAME}/$link" ]] ; then
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unlink "${PATH_TO_GAME}/$link"
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fi
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done
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unset WINEDLLOVERRIDES
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#unset WINEDLLOVERRIDES
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print_info "Reshade is disabled"
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fi
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return 0
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