Added shaders
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27
data_from_portwine/Reshade/Shaders/Sepia.fx
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27
data_from_portwine/Reshade/Shaders/Sepia.fx
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#include "ReShadeUI.fxh"
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uniform float3 Tint < __UNIFORM_COLOR_FLOAT3
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> = float3(0.55, 0.43, 0.42);
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uniform float Strength < __UNIFORM_SLIDER_FLOAT1
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ui_min = 0.0; ui_max = 1.0;
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ui_tooltip = "Adjust the strength of the effect.";
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> = 0.58;
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#include "ReShade.fxh"
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float3 TintPass(float4 vois : SV_Position, float2 texcoord : TexCoord) : SV_Target
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{
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float3 col = tex2D(ReShade::BackBuffer, texcoord).rgb;
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return lerp(col, col * Tint * 2.55, Strength);
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}
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technique Tint
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{
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pass
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{
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VertexShader = PostProcessVS;
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PixelShader = TintPass;
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}
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}
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