updated dxvk.conf and themes
@ -2,6 +2,9 @@
|
||||
-----------------------------------------
|
||||
История изменений:
|
||||
|
||||
* добавлена поддержка русского языка в игровом режиме Steam Deck
|
||||
* обновлены иконки во вкладке АВТОУСТАНОВКА
|
||||
|
||||
###Scripts version 2274### Дата: 07.04.2024 / Размер скачиваемого обновления: 15 мегабайт
|
||||
* добавлена предыдущая тема для PortProton, включается добавлением "export GUI_THEME=classic" в "data/user.conf"
|
||||
|
||||
|
@ -1,3 +1,15 @@
|
||||
# Expose the HDR10 ColorSpace (DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020)
|
||||
# to the application by default.
|
||||
# This shows to the game that the global Windows 'HDR Mode' is enabled.
|
||||
# Many (broken) games will need this to be set to consider exposing HDR output
|
||||
# as determine it based on the DXGIOutput's current ColorSpace instead of
|
||||
# using CheckColorSpaceSupport.
|
||||
# This defaults to the value of the DXVK_HDR environment variable.
|
||||
#
|
||||
# Supported values: True, False
|
||||
|
||||
# dxgi.enableHDR = True
|
||||
|
||||
# Create the VkSurface on the first call to IDXGISwapChain::Present,
|
||||
# rather than when creating the swap chain. Some games that start
|
||||
# rendering with a different graphics API may require this option,
|
||||
@ -15,8 +27,9 @@
|
||||
#
|
||||
# Supported values : 0 - 16
|
||||
|
||||
# dxgi.maxFrameLatency = 1
|
||||
# d3d9.maxFrameLatency = 1
|
||||
# dxgi.maxFrameLatency = 0
|
||||
# d3d9.maxFrameLatency = 0
|
||||
|
||||
|
||||
# Enables frame rate limiter. The main purpose of this is to work around
|
||||
# bugs in games that have physics or other simulation tied to their frame
|
||||
@ -24,8 +37,8 @@
|
||||
#
|
||||
# Supported values : Any non-negative integer
|
||||
|
||||
dxgi.maxFrameRate = 240
|
||||
d3d9.maxFrameRate = 240
|
||||
# dxgi.maxFrameRate = 0
|
||||
# d3d9.maxFrameRate = 0
|
||||
|
||||
|
||||
# Override PCI vendor and device IDs reported to the application. Can
|
||||
@ -39,14 +52,52 @@ d3d9.maxFrameRate = 240
|
||||
# dxgi.hideAmdGpu = True
|
||||
# dxgi.hideNvidiaGpu = False
|
||||
|
||||
# Override the reported device description
|
||||
#
|
||||
# Supported values: Any string.
|
||||
|
||||
# d3d9.customDeviceDesc = "NVIDIA GeForce RTX 4090"
|
||||
# d3d9.customDeviceId = 2684
|
||||
# d3d9.customVendorId = 10de
|
||||
|
||||
|
||||
# Report Nvidia GPUs as AMD GPUs. Unless NVAPI support is explicitly
|
||||
# enabled through Proton, this is done by default in order to work
|
||||
# around crashes or low performance with Nvidia-speciic code paths
|
||||
# in games, especially Unreal Engine.
|
||||
#
|
||||
# Supported values: Auto, True, False
|
||||
|
||||
# dxgi.hideNvidiaGpu = Auto
|
||||
|
||||
|
||||
# Report Nvidia GPUs running on NVK as AMD GPUs.
|
||||
#
|
||||
# Supported values: Auto, True, False
|
||||
|
||||
# dxgi.hideNvkGpu = Auto
|
||||
|
||||
|
||||
# Report AMD GPUs as Nvidia GPUs. This is only done for games that are
|
||||
# known to have issues with AMDAGS or other AMD-specific code paths.
|
||||
#
|
||||
# Supported values: Auto, True, False
|
||||
|
||||
# dxgi.hideAmdGpu = Auto
|
||||
|
||||
|
||||
# Report Intel GPUs as AMD GPUs. This is only done for games that are
|
||||
# known to have issues with Intel-specific libraries such as XESS.
|
||||
#
|
||||
# Supported values: Auto, True, False
|
||||
|
||||
# dxgi.hideIntelGpu = Auto
|
||||
|
||||
|
||||
# Override maximum amount of device memory and shared system memory
|
||||
# reported to the application. This may fix texture streaming issues
|
||||
# in games that do not support cards with large amounts of VRAM.
|
||||
# This is not a hard cap and applications can choose to ignore it.
|
||||
#
|
||||
# Supported values: Any number in Megabytes.
|
||||
|
||||
@ -79,8 +130,8 @@ d3d9.maxFrameRate = 240
|
||||
#
|
||||
# Supported values: Any non-negative number
|
||||
|
||||
# dxgi.syncInterval = 0
|
||||
# d3d9.presentInterval = 0
|
||||
# dxgi.syncInterval = -1
|
||||
# d3d9.presentInterval = -1
|
||||
|
||||
|
||||
# True enables the mailbox present mode in case regular Vsync is disabled.
|
||||
@ -96,8 +147,7 @@ d3d9.maxFrameRate = 240
|
||||
#
|
||||
# Supported values: Auto, True, False
|
||||
|
||||
# dxgi.tearFree = Auto
|
||||
# d3d9.tearFree = Auto
|
||||
# dxvk.tearFree = Auto
|
||||
|
||||
|
||||
# Assume single-use mode for command lists created on deferred contexts.
|
||||
@ -123,7 +173,7 @@ d3d9.maxFrameRate = 240
|
||||
#
|
||||
# Supported values: Any number between 8 and 64
|
||||
|
||||
# d3d11.maxTessFactor = 16
|
||||
# d3d11.maxTessFactor = 0
|
||||
|
||||
|
||||
# Enables relaxed pipeline barriers around UAV writes.
|
||||
@ -163,7 +213,17 @@ d3d9.maxFrameRate = 240
|
||||
#
|
||||
# Supported values: Any number between -2.0 and 1.0
|
||||
|
||||
# d3d11.samplerLodBias = -0.3
|
||||
# d3d11.samplerLodBias = 0.0
|
||||
# d3d9.samplerLodBias = 0.0
|
||||
|
||||
|
||||
# Clamps any negative LOD bias to 0. Applies after samplerLodBias has been
|
||||
# applied. May help with games that use a high negative LOD bias by default.
|
||||
#
|
||||
# Supported values: True, False
|
||||
|
||||
# d3d11.clampNegativeLodBias = False
|
||||
# d3d9.clampNegativeLodBias = False
|
||||
|
||||
|
||||
# Declares vertex positions as invariant in order to solve
|
||||
@ -175,6 +235,16 @@ d3d9.maxFrameRate = 240
|
||||
# d3d9.invariantPosition = True
|
||||
|
||||
|
||||
# Forces per-sample rate shading when MSAA is enabled, rather than per-pixel
|
||||
# shading. May improve visual clarity at a significant performance cost, but
|
||||
# may also introduce visual issues in some games.
|
||||
#
|
||||
# Supported values: True, False
|
||||
|
||||
# d3d11.forceSampleRateShading = False
|
||||
# d3d9.forceSampleRateShading = False
|
||||
|
||||
|
||||
# Forces the sample count of all textures to 1, and performs
|
||||
# the needed fixups in resolve operations and shaders.
|
||||
#
|
||||
@ -230,6 +300,18 @@ d3d9.maxFrameRate = 240
|
||||
# d3d11.enableContextLock = False
|
||||
|
||||
|
||||
# Exposes or hides support for driver command lists
|
||||
#
|
||||
# Some games use the feature flag to decide whether to use deferred
|
||||
# contexts or not. We enable this by default, but in some situations
|
||||
# this can lead to issues if games detect an AMD GPU where command
|
||||
# lists are not natively supported on Windows.
|
||||
#
|
||||
# Supported values: True, False
|
||||
|
||||
# d3d11.exposeDriverCommandLists = True
|
||||
|
||||
|
||||
# Sets number of pipeline compiler threads.
|
||||
#
|
||||
# If the graphics pipeline library feature is enabled, the given
|
||||
@ -258,6 +340,17 @@ d3d9.maxFrameRate = 240
|
||||
# dxvk.useRawSsbo = Auto
|
||||
|
||||
|
||||
# Changes memory chunk size.
|
||||
#
|
||||
# Can be used to override the maximum memory chunk size.
|
||||
#
|
||||
# Supported values:
|
||||
# - 0 to use the defaults
|
||||
# - any positive integer to limit the chunk size, in MiB
|
||||
|
||||
# dxvk.maxChunkSize = 0
|
||||
|
||||
|
||||
# Controls graphics pipeline library behaviour
|
||||
#
|
||||
# Can be used to change VK_EXT_graphics_pipeline_library usage for
|
||||
@ -419,15 +512,6 @@ d3d9.maxFrameRate = 240
|
||||
|
||||
# d3d9.deviceLocalConstantBuffers = False
|
||||
|
||||
# No Explicit Front Buffer
|
||||
#
|
||||
# Disables the front buffer
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.noExplicitFrontBuffer = False
|
||||
|
||||
# Support DF formats
|
||||
#
|
||||
# Support the vendor extension DF floating point depth formats
|
||||
@ -449,7 +533,7 @@ d3d9.maxFrameRate = 240
|
||||
# Support X4R4G4B4
|
||||
#
|
||||
# Support the X4R4G4B4 format.
|
||||
# The Sims 2 is a horrible game made by complete morons.
|
||||
# The Sims 2 is a very broken game.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
@ -468,13 +552,24 @@ d3d9.maxFrameRate = 240
|
||||
# Disable A8 as a Render Target
|
||||
#
|
||||
# Disable support for A8 format render targets
|
||||
# Once again, The Sims 2 is a horrible game made by complete morons.
|
||||
# Once again, The Sims 2 is a very broken game.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.disableA8RT = False
|
||||
|
||||
# Support for VCache Query
|
||||
#
|
||||
# Support for the vcache query
|
||||
# Not very important as a user config.
|
||||
# Used internally.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# Defaults to True if vendorId == 0x10de
|
||||
# d3d9.supportVCache = True
|
||||
|
||||
# Force Sampler Type Spec Constants
|
||||
#
|
||||
@ -497,16 +592,6 @@ d3d9.maxFrameRate = 240
|
||||
|
||||
# d3d9.forceAspectRatio = ""
|
||||
|
||||
# Allow Discard
|
||||
#
|
||||
# Allow the discard lock flag to be used
|
||||
# Useful if some apps use this incorrectly.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.allowDiscard = True
|
||||
|
||||
# Enumerate by Displays
|
||||
#
|
||||
# Whether we should enumerate D3D9 adapters by display (windows behaviour)
|
||||
@ -518,16 +603,17 @@ d3d9.maxFrameRate = 240
|
||||
|
||||
# d3d9.enumerateByDisplays = True
|
||||
|
||||
# APITrace Mode
|
||||
# Cached Dynamic Buffers
|
||||
#
|
||||
# Makes all host visible buffers cached and coherent
|
||||
# Improves performance when apitracing, but also can impact
|
||||
# some dumb games.
|
||||
# Allocates dynamic resources in D3DPOOL_DEFAULT in
|
||||
# cached system memory rather than uncached memory or host-visible
|
||||
# VRAM, in order to allow fast readback from the CPU. This is only
|
||||
# useful for buggy applications, and may reduce GPU-bound performance.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.apitraceMode = False
|
||||
# d3d9.cachedDynamicBuffers = False
|
||||
|
||||
# Seamless Cubes
|
||||
#
|
||||
@ -538,3 +624,56 @@ d3d9.maxFrameRate = 240
|
||||
# - True/False
|
||||
|
||||
# d3d9.seamlessCubes = False
|
||||
|
||||
# Debug Utils
|
||||
#
|
||||
# Enables debug utils as this is off by default, this enables user annotations like BeginEvent()/EndEvent().
|
||||
# Alternatively could be enabled with DXVK_DEBUG=markers environment variable.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# dxvk.enableDebugUtils = False
|
||||
|
||||
# Memory limit for locked D3D9 textures
|
||||
#
|
||||
# How much virtual memory will be used for textures (in MB).
|
||||
# 0 to disable the limit.
|
||||
# THIS DOES NOT IMPACT ACTUAL MEMORY CONSUMPTION OR TEXTURE QUALITY.
|
||||
# DO NOT CHANGE THIS UNLESS YOU HAVE A VERY GOOD REASON.
|
||||
|
||||
# d3d9.textureMemory = 100
|
||||
|
||||
# Hide integrated graphics from applications
|
||||
#
|
||||
# Only has an effect when dedicated GPUs are present on the system. It is
|
||||
# not recommended to use this option at all unless absolutely necessary for
|
||||
# a game to work; prefer using DXVK_FILTER_DEVICE_NAME whenever possible.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# dxvk.hideIntegratedGraphics = False
|
||||
|
||||
# Trigger DEVICELOST when losing focus
|
||||
#
|
||||
# D3D9 requires the application to call Device::Reset after
|
||||
# it loses focus in fullscreen.
|
||||
# Some games rely on observing a D3DERR_DEVICELOST or D3DERR_NOTRESET.
|
||||
# Others don't handle it correctly.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.deviceLossOnFocusLoss = False
|
||||
|
||||
# Reject Device::Reset if any losable resource is still alive
|
||||
#
|
||||
# D3D9 rejects Device::Reset if there's still any alive resources of specific types.
|
||||
# (State blocks, additional swapchains, D3DPOOL_DEFAULT resources)
|
||||
# Some games leak resources leading to a hang.
|
||||
#
|
||||
# Supported values:
|
||||
# - True/False
|
||||
|
||||
# d3d9.countLosableResources = True
|
Before Width: | Height: | Size: 4.5 KiB After Width: | Height: | Size: 4.7 KiB |
BIN
data_from_portwine/img/gui/44.png
Executable file
After Width: | Height: | Size: 4.9 KiB |
Before Width: | Height: | Size: 112 KiB |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 1.1 KiB |
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 1.7 KiB After Width: | Height: | Size: 2.8 KiB |
Before Width: | Height: | Size: 76 KiB |
Before Width: | Height: | Size: 3.5 MiB |
Before Width: | Height: | Size: 3.5 MiB |
Before Width: | Height: | Size: 729 B After Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 2.3 KiB After Width: | Height: | Size: 1.9 KiB |
BIN
data_from_portwine/img/gui/epsxe.png
Executable file → Normal file
Before Width: | Height: | Size: 663 B After Width: | Height: | Size: 3.2 KiB |
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.0 KiB |
Before Width: | Height: | Size: 1.9 KiB |
BIN
data_from_portwine/img/gui/gameforge.png
Executable file → Normal file
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 1.9 KiB |
Before Width: | Height: | Size: 1.5 KiB |
Before Width: | Height: | Size: 3.3 KiB After Width: | Height: | Size: 2.5 KiB |
BIN
data_from_portwine/img/gui/itch.png
Normal file → Executable file
Before Width: | Height: | Size: 2.4 KiB After Width: | Height: | Size: 2.1 KiB |
BIN
data_from_portwine/img/gui/lgc.png
Normal file → Executable file
Before Width: | Height: | Size: 657 B After Width: | Height: | Size: 494 B |
BIN
data_from_portwine/img/gui/mame.png
Executable file → Normal file
Before Width: | Height: | Size: 953 B After Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 2.3 KiB |
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 4.1 KiB |
Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 4.6 KiB |
BIN
data_from_portwine/img/gui/ppsspp.png
Executable file → Normal file
Before Width: | Height: | Size: 2.0 KiB After Width: | Height: | Size: 4.3 KiB |
BIN
data_from_portwine/img/gui/project64.png
Executable file → Normal file
Before Width: | Height: | Size: 1.9 KiB After Width: | Height: | Size: 5.0 KiB |
BIN
data_from_portwine/img/gui/retroarch.png
Executable file → Normal file
Before Width: | Height: | Size: 787 B After Width: | Height: | Size: 2.6 KiB |
Before Width: | Height: | Size: 3.0 KiB |
Before Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 6.0 KiB |
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.5 KiB |
BIN
data_from_portwine/img/gui/ubc.png
Executable file → Normal file
Before Width: | Height: | Size: 3.3 KiB After Width: | Height: | Size: 5.5 KiB |
BIN
data_from_portwine/img/gui/vba-m.png
Executable file → Normal file
Before Width: | Height: | Size: 1.4 KiB After Width: | Height: | Size: 3.4 KiB |
BIN
data_from_portwine/img/gui/yabause.png
Executable file → Normal file
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 5.4 KiB |
@ -39,14 +39,11 @@ export -f print_var
|
||||
check_variables () { [[ -z ${!1} ]] && export $1="$2" ;}
|
||||
|
||||
try_copy_file () {
|
||||
if [ ! -f "$1" ] ; then print_info "file $1 not found for copy" && return 1
|
||||
elif [ -z "$2" ] ; then print_error "no way to copy file $1" && return 1
|
||||
if [[ ! -f "$1" ]] ; then print_info "file $1 not found for copy" && return 1
|
||||
elif [[ -z "$2" ]] ; then print_error "no way to copy file $1" && return 1
|
||||
else
|
||||
cp -f "$1" "$2"
|
||||
if [ "$?" != 0 ]
|
||||
then print_error "failed to copy file $1 to $2" && return 1
|
||||
else return 0
|
||||
fi
|
||||
[[ -e "$2/$(basename "$1")" ]] && rm -f "$2/$(basename "$1")"
|
||||
cp -f "$1" "$2" && return 0 || return 1
|
||||
fi
|
||||
}
|
||||
export -f try_copy_file
|
||||
@ -309,7 +306,7 @@ check_flatpak () {
|
||||
unpack_tar_zst () {
|
||||
set -o pipefail
|
||||
unset PW_ZSTD_PORT
|
||||
pw_start_progress_bar_cover_block "${PW_GUI_ICON_PATH}/covers/unpacking_${update_loc}.gif"
|
||||
pw_start_progress_bar_cover_block "${COVERS_PATH}/unpacking_${update_loc}.gif"
|
||||
if command -v zstd &>/dev/null ; then
|
||||
tar -I zstd -xhvf "$1" -C "$2"
|
||||
pw_stop_progress_bar_cover_block
|
||||
@ -326,7 +323,7 @@ unpack_tar_xz () {
|
||||
tar -Jxhvf "$1" -C "$2" && return 0 || return 1
|
||||
else
|
||||
set -o pipefail
|
||||
pw_start_progress_bar_cover_block "${PW_GUI_ICON_PATH}/covers/unpacking_${update_loc}.gif"
|
||||
pw_start_progress_bar_cover_block "${COVERS_PATH}/unpacking_${update_loc}.gif"
|
||||
tar -Jxhvf "$1" -C "$2"
|
||||
pw_stop_progress_bar_cover_block
|
||||
[ "${PIPESTATUS[0]}" != 0 ] && print_error "File $1 unpacking error." && return 1 || return 0
|
||||
@ -335,7 +332,7 @@ unpack_tar_xz () {
|
||||
|
||||
unpack_tar_gz () {
|
||||
set -o pipefail
|
||||
pw_start_progress_bar_cover_block "${PW_GUI_ICON_PATH}/covers/unpacking_${update_loc}.gif"
|
||||
pw_start_progress_bar_cover_block "${COVERS_PATH}/unpacking_${update_loc}.gif"
|
||||
tar -xhzvf "$1" -C "$2"
|
||||
pw_stop_progress_bar_cover_block
|
||||
[ "${PIPESTATUS[0]}" != 0 ] && print_error "File $1 unpacking error." && return 1 || return 0
|
||||
@ -343,7 +340,7 @@ unpack_tar_gz () {
|
||||
|
||||
unpack_tar () {
|
||||
set -o pipefail
|
||||
pw_start_progress_bar_cover_block "${PW_GUI_ICON_PATH}/covers/unpacking_${update_loc}.gif"
|
||||
pw_start_progress_bar_cover_block "${COVERS_PATH}/unpacking_${update_loc}.gif"
|
||||
tar -xhvf "$1" -C "$2"
|
||||
pw_stop_progress_bar_cover_block
|
||||
[ "${PIPESTATUS[0]}" != 0 ] && print_error "File $1 unpacking error." && return 1 || return 0
|
||||
@ -507,7 +504,7 @@ init_wine_ver () {
|
||||
if check_symlink "${WINEDIR}/share/wine/${mono_gecko_chk}" ; then
|
||||
print_info "${WINEDIR}/share/wine/${mono_gecko_chk} is symlink. OK."
|
||||
elif [[ -d "${WINEDIR}/share/wine/${mono_gecko_chk}" ]] ; then
|
||||
pw_start_progress_bar_cover_block "${PW_GUI_ICON_PATH}/covers/loading_${update_loc}.gif"
|
||||
pw_start_progress_bar_cover_block "${COVERS_PATH}/loading_${update_loc}.gif"
|
||||
try_copy_dir "${WINEDIR}/share/wine/${mono_gecko_chk}" "${PORT_WINE_TMP_PATH}"
|
||||
try_remove_dir "${WINEDIR}/share/wine/${mono_gecko_chk}"
|
||||
try_force_link_dir "${PORT_WINE_TMP_PATH}/${mono_gecko_chk}" "${WINEDIR}"/share/wine/
|
||||
@ -1096,12 +1093,6 @@ check_dirs_and_files_in_pfx () {
|
||||
done
|
||||
fi
|
||||
done
|
||||
|
||||
LIST_COPY_WIN_DLL="ntdll shell32"
|
||||
for copy_win_dll in $LIST_COPY_WIN_DLL ; do
|
||||
try_copy_file "${WINEDIR}/lib64/wine/x86_64-windows/${copy_win_dll}.dll" "${WINEPREFIX}/drive_c/windows/system32/${copy_win_dll}.dll"
|
||||
try_copy_file "${WINEDIR}/lib/wine/i386-windows/${copy_win_dll}.dll" "${WINEPREFIX}/drive_c/windows/syswow64/${copy_win_dll}.dll"
|
||||
done
|
||||
}
|
||||
|
||||
check_nvidia_rtx () {
|
||||
@ -1691,15 +1682,15 @@ d3d11 d3d10 d3d10core d3d10_1 d3d9 d3d8 dxgi wined3d vulkan-1 shell32"
|
||||
|
||||
export DXVK_ENABLE_NVAPI=1
|
||||
if [[ "${PW_USE_FAKE_DLSS_3}" == 1 ]] ; then
|
||||
try_force_link_file "${PW_PLUGINS_PATH}/fake_dlss_3/${PW_FAKE_DLSS_3_VER}/nvngx.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
||||
try_force_link_file "${PW_PLUGINS_PATH}/fake_dlss/${PW_FAKE_DLSS_3_VER}/dlssg_to_fsr3_amd_is_better.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
||||
try_force_link_file "${PW_PLUGINS_PATH}/nvngx/_nvngx.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
||||
try_copy_file "${PW_PLUGINS_PATH}/fake_dlss_3/${PW_FAKE_DLSS_3_VER}/nvngx.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
||||
try_copy_file "${PW_PLUGINS_PATH}/fake_dlss/${PW_FAKE_DLSS_3_VER}/dlssg_to_fsr3_amd_is_better.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
||||
try_copy_file "${PW_PLUGINS_PATH}/nvngx/_nvngx.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
||||
var_winedlloverride_update "nvapi,nvapi64,nvngx,_nvngx,dlssg_to_fsr3_amd_is_better=n;nvcuda=b"
|
||||
enabled_fake_nvidia_videocard new
|
||||
export WINEHAGS=1
|
||||
elif [[ "${PW_USE_FAKE_DLSS}" == 1 ]] && [[ -d "${PW_PLUGINS_PATH}/fake_dlss/${PW_FAKE_DLSS_VER}/" ]] ; then
|
||||
try_force_link_file "${PW_PLUGINS_PATH}/fake_dlss/${PW_FAKE_DLSS_VER}/nvngx.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
||||
try_force_link_file "${PW_PLUGINS_PATH}/fake_dlss/${PW_FAKE_DLSS_VER}/nvngx.ini" "${WINEPREFIX}/drive_c/windows/system32/"
|
||||
try_copy_file "${PW_PLUGINS_PATH}/fake_dlss/${PW_FAKE_DLSS_VER}/nvngx.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
||||
try_copy_file "${PW_PLUGINS_PATH}/fake_dlss/${PW_FAKE_DLSS_VER}/nvngx.ini" "${WINEPREFIX}/drive_c/windows/system32/"
|
||||
enabled_fake_nvidia_videocard old
|
||||
var_winedlloverride_update "nvapi,nvapi64,nvngx=n;_nvngx=;nvcuda=b"
|
||||
elif [[ "${PW_USE_NVAPI_AND_DLSS}" == 1 ]] ; then
|
||||
@ -1708,8 +1699,8 @@ d3d11 d3d10 d3d10core d3d10_1 d3d9 d3d8 dxgi wined3d vulkan-1 shell32"
|
||||
try_copy_file "${FIND_NVNGX}/nvngx.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
||||
try_copy_file "${FIND_NVNGX}/_nvngx.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
||||
else
|
||||
try_force_link_file "${PW_PLUGINS_PATH}/nvngx/nvngx.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
||||
try_force_link_file "${PW_PLUGINS_PATH}/nvngx/_nvngx.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
||||
try_copy_file "${PW_PLUGINS_PATH}/nvngx/nvngx.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
||||
try_copy_file "${PW_PLUGINS_PATH}/nvngx/_nvngx.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
||||
fi
|
||||
enabled_fake_nvidia_videocard 0
|
||||
var_winedlloverride_update "nvngx,_nvngx,nvapi,nvapi64=n;nvcuda=b"
|
||||
@ -1937,11 +1928,12 @@ d3d11 d3d10 d3d10core d3d10_1 d3d9 d3d8 dxgi wined3d vulkan-1 shell32"
|
||||
print_info "Use VKD3D-PROTON, DXVK and D8VK (DirectX 8-12 to vulkan)"
|
||||
if [[ "${PW_USE_WINE_DXGI}" == 1 ]] ; then
|
||||
export CP_DXVK_FILES="d3d11 d3d10core d3d9 dxvk_config" # openvr_api_dxvk
|
||||
var_winedlloverride_update dxgi=b
|
||||
export CP_WINE_FILES="d3d10_1 d3d10 dxgi"
|
||||
elif [[ "${USE_ALL_DXVK_DLLS}" == 1 ]] ; then
|
||||
export CP_DXVK_FILES="d3d11 d3d10core d3d10_1 d3d10 d3d9 dxgi dxvk_config" # openvr_api_dxvk
|
||||
else
|
||||
export CP_DXVK_FILES="d3d11 d3d10core d3d9 dxgi dxvk_config" # openvr_api_dxvk
|
||||
export CP_WINE_FILES="d3d10_1 d3d10"
|
||||
fi
|
||||
check_variables VKD3D_FEATURE_LEVEL "12_0"
|
||||
if [[ "${PW_VULKAN_USE}" == "1" ]] ; then
|
||||
@ -1958,26 +1950,32 @@ d3d11 d3d10 d3d10core d3d10_1 d3d9 d3d8 dxgi wined3d vulkan-1 shell32"
|
||||
PATH_TO_D8VK_FILES="${PW_VULKAN_DIR}/d8vk-${D8VK_VER}"
|
||||
print_info "D8VK v.${D8VK_VER} in use"
|
||||
|
||||
print_info "Try link native DXVK files..."
|
||||
print_info "Try copy WINE files..."
|
||||
for copy_wine_dll in $CP_WINE_FILES "vulkan-1" ; do
|
||||
try_copy_file "${WINEDIR}/lib64/wine/x86_64-windows/${copy_wine_dll}.dll" "${WINEPREFIX}/drive_c/windows/system32/${copy_wine_dll}.dll"
|
||||
try_copy_file "${WINEDIR}/lib/wine/i386-windows/${copy_wine_dll}.dll" "${WINEPREFIX}/drive_c/windows/syswow64/${copy_wine_dll}.dll"
|
||||
done
|
||||
|
||||
print_info "Try copy native DXVK files..."
|
||||
for wine_dxvk_dll in ${CP_DXVK_FILES} ; do
|
||||
if [[ -f "${PATH_TO_DXVK_FILES}/x64/${wine_dxvk_dll}.dll" ]] ; then
|
||||
try_force_link_file "${PATH_TO_DXVK_FILES}/x32/${wine_dxvk_dll}.dll" "${WINEPREFIX}/drive_c/windows/syswow64/"
|
||||
try_force_link_file "${PATH_TO_DXVK_FILES}/x64/${wine_dxvk_dll}.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
||||
try_copy_file "${PATH_TO_DXVK_FILES}/x32/${wine_dxvk_dll}.dll" "${WINEPREFIX}/drive_c/windows/syswow64/"
|
||||
try_copy_file "${PATH_TO_DXVK_FILES}/x64/${wine_dxvk_dll}.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
||||
var_winedlloverride_update "${wine_dxvk_dll}=n"
|
||||
fi
|
||||
done
|
||||
|
||||
try_force_link_file "${PATH_TO_DXVK_FILES}/x32/nvapi.dll" "${WINEPREFIX}/drive_c/windows/syswow64/" || \
|
||||
try_force_link_file "${PW_PLUGINS_PATH}/nvapi/x32/nvapi.dll" "${WINEPREFIX}/drive_c/windows/syswow64/"
|
||||
print_info "Try copy NVAPI files..."
|
||||
try_copy_file "${PATH_TO_DXVK_FILES}/x32/nvapi.dll" "${WINEPREFIX}/drive_c/windows/syswow64/" || \
|
||||
try_copy_file "${PW_PLUGINS_PATH}/nvapi/x32/nvapi.dll" "${WINEPREFIX}/drive_c/windows/syswow64/"
|
||||
try_copy_file "${PATH_TO_DXVK_FILES}/x64/nvapi64.dll" "${WINEPREFIX}/drive_c/windows/system32/" || \
|
||||
try_copy_file "${PW_PLUGINS_PATH}/nvapi/x64/nvapi64.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
||||
|
||||
try_force_link_file "${PATH_TO_DXVK_FILES}/x64/nvapi64.dll" "${WINEPREFIX}/drive_c/windows/system32/" || \
|
||||
try_force_link_file "${PW_PLUGINS_PATH}/nvapi/x64/nvapi64.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
||||
|
||||
print_info "Try link native VKD3D files..."
|
||||
for wine_vkd3d_dll in d3d12 d3d12core libvkd3d-1 libvkd3d-shader-1; do
|
||||
print_info "Try copy native VKD3D files..."
|
||||
for wine_vkd3d_dll in d3d12 d3d12core libvkd3d-1 libvkd3d-shader-1 ; do
|
||||
if [[ -f "${PATH_TO_VKD3D_FILES}/x64/${wine_vkd3d_dll}.dll" ]] ; then
|
||||
try_force_link_file "${PATH_TO_VKD3D_FILES}/x86/${wine_vkd3d_dll}.dll" "${WINEPREFIX}/drive_c/windows/syswow64/"
|
||||
try_force_link_file "${PATH_TO_VKD3D_FILES}/x64/${wine_vkd3d_dll}.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
||||
try_copy_file "${PATH_TO_VKD3D_FILES}/x86/${wine_vkd3d_dll}.dll" "${WINEPREFIX}/drive_c/windows/syswow64/"
|
||||
try_copy_file "${PATH_TO_VKD3D_FILES}/x64/${wine_vkd3d_dll}.dll" "${WINEPREFIX}/drive_c/windows/system32/"
|
||||
var_winedlloverride_update "${wine_vkd3d_dll}=n"
|
||||
fi
|
||||
done
|
||||
@ -2007,9 +2005,8 @@ d3d11 d3d10 d3d10core d3d10_1 d3d9 d3d8 dxgi wined3d vulkan-1 shell32"
|
||||
export VKD3D_SHADER_CACHE_PATH="${PATH_TO_VKD3D_FILES}/vkd3d_cache"
|
||||
else
|
||||
export __GL_SHADER_DISK_CACHE=0
|
||||
export DXVK_STATE_CACHE=0
|
||||
export DXVK_STATE_CACHE=disable
|
||||
export VKD3D_SHADER_CACHE_PATH=0
|
||||
export RADV_DEBUG=nocache
|
||||
fi
|
||||
|
||||
if [[ "${PW_WINE_FULLSCREEN_FSR}" == 1 ]] || [[ "${WINE_FULLSCREEN_FSR}" == 1 ]] ; then
|
||||
@ -2088,7 +2085,7 @@ d3d11 d3d10 d3d10core d3d10_1 d3d9 d3d8 dxgi wined3d vulkan-1 shell32"
|
||||
pw_tray_icon
|
||||
sleep 0.5
|
||||
if [[ "${PW_CHECK_AUTOINSTAL}" != "1" ]] ; then
|
||||
pw_start_progress_bar_cover "${PW_GUI_ICON_PATH}/covers/loading_${update_loc}.gif"
|
||||
pw_start_progress_bar_cover "${COVERS_PATH}/loading_${update_loc}.gif"
|
||||
fi
|
||||
fi
|
||||
add_in_start_portwine
|
||||
@ -2315,7 +2312,7 @@ yad_error_download () {
|
||||
fi
|
||||
"${pw_yad_v13_0}" --text "$loc_gui_error_download" --width=400 --borders=15 --title "$loc_gui_error" \
|
||||
--window-icon="$PW_GUI_ICON_PATH/portproton.svg" --image="$PW_GUI_ICON_PATH/download.png" \
|
||||
--no-wrap --center --text-align=center\
|
||||
--no-wrap --center --text-align=center \
|
||||
--button="SKIP"!"$PW_GUI_ICON_PATH/$BUTTON_SIZE.png":1 \
|
||||
--button="REPEAT"!"$PW_GUI_ICON_PATH/$BUTTON_SIZE.png":0 2>/dev/null
|
||||
[[ "$?" != 0 ]] && return 1 || return 0
|
||||
@ -2337,9 +2334,9 @@ yad_question () {
|
||||
pw_start_progress_bar_cover () {
|
||||
if ! check_start_from_steam ; then
|
||||
PW_GIF_FILE="$1"
|
||||
PW_GIF_SIZE_X=`file "${PW_GIF_FILE}" | awk '{print $7 + 7}'`
|
||||
PW_GIF_SIZE_Y=`file "${PW_GIF_FILE}" | awk '{print $9 + 7}'`
|
||||
"${pw_yad}" --picture --filename="${PW_GIF_FILE}" --close-on-unfocus --no-buttons --undecorated --center \
|
||||
PW_GIF_SIZE_X=`file "${PW_GIF_FILE}" | awk '{print $7 + 8}'`
|
||||
PW_GIF_SIZE_Y=`file "${PW_GIF_FILE}" | awk '{print $9 + 15}'`
|
||||
"${pw_yad_v13_0}" --picture --filename="${PW_GIF_FILE}" --close-on-unfocus --no-buttons --undecorated --center \
|
||||
--skip-taskbar --width=$PW_GIF_SIZE_X --height=$PW_GIF_SIZE_Y --window-icon="$PW_GUI_ICON_PATH/portproton.svg" > /dev/null 2>&1 &
|
||||
export PW_YAD_PID_PROGRESS_BAR_COVER="$!"
|
||||
return 0
|
||||
@ -2348,11 +2345,11 @@ pw_start_progress_bar_cover () {
|
||||
|
||||
pw_start_progress_bar_cover_block () {
|
||||
if ! check_start_from_steam ; then
|
||||
[[ ! -f "${pw_yad}" ]] && local pw_yad="yad"
|
||||
[[ ! -f "${pw_yad_v13_0}" ]] && local pw_yad_v13_0="yad"
|
||||
PW_GIF_FILE="$1"
|
||||
PW_GIF_SIZE_X=`file "${PW_GIF_FILE}" | awk '{print $7 + 7}'`
|
||||
PW_GIF_SIZE_Y=`file "${PW_GIF_FILE}" | awk '{print $9 + 7}'`
|
||||
"${pw_yad}" --picture --filename="${PW_GIF_FILE}" --close-on-unfocus --no-buttons --undecorated --center \
|
||||
PW_GIF_SIZE_X=`file "${PW_GIF_FILE}" | awk '{print $7 + 8}'`
|
||||
PW_GIF_SIZE_Y=`file "${PW_GIF_FILE}" | awk '{print $9 + 15}'`
|
||||
"${pw_yad_v13_0}" --picture --filename="${PW_GIF_FILE}" --close-on-unfocus --no-buttons --undecorated --center \
|
||||
--skip-taskbar --width=$PW_GIF_SIZE_X --height=$PW_GIF_SIZE_Y --window-icon="$PW_GUI_ICON_PATH/portproton.svg" > /dev/null 2>&1 &
|
||||
export PW_YAD_PID_PROGRESS_BAR_COVER_BLOCK="$!"
|
||||
return 0
|
||||
@ -2374,7 +2371,7 @@ pw_update_pfx_cover_gui () {
|
||||
|
||||
if ! check_start_from_steam && ! pgrep -a yad | grep "yad_v13_0 --notebook --key=$PW_KEY_PROGRESS_BAR_UP" &>/dev/null ; then
|
||||
PW_KEY_PROGRESS_BAR_UP=$RANDOM
|
||||
PW_GIF_FILE="${PW_GUI_ICON_PATH}/covers/update_prefix_${update_loc}.gif"
|
||||
PW_GIF_FILE="${COVERS_PATH}/update_prefix_${update_loc}.gif"
|
||||
PW_GIF_SIZE_X=`file "${PW_GIF_FILE}" | awk '{print $7 + 20}'`
|
||||
PW_GIF_SIZE_Y=`file "${PW_GIF_FILE}" | awk '{print $9 + 60}'`
|
||||
echo "UPDATE PREFIX..." > "${PORT_WINE_TMP_PATH}/update_pfx_log"
|
||||
@ -2451,7 +2448,7 @@ pw_stop_progress_bar_cover_block () {
|
||||
export -f pw_stop_progress_bar_cover_block
|
||||
|
||||
open_changelog () {
|
||||
"${pw_yad}" --title="$loc_gui_changelog" --no-buttons --text-align=center \
|
||||
"${pw_yad_v13_0}" --title="$loc_gui_changelog" --no-buttons --text-align=center \
|
||||
--text-info --show-uri --wrap --width=1200 --height=700 --uri-color=red \
|
||||
--window-icon="$PW_GUI_ICON_PATH/portproton.svg" \
|
||||
--filename="${PORT_WINE_PATH}/data/${PW_CHANGELOG_FILE}" &>/dev/null
|
||||
@ -2551,9 +2548,7 @@ pw_gui_for_edit_db () {
|
||||
*) ADD_WINVER_EDIT_DB="10!7!XP" ;;
|
||||
esac
|
||||
|
||||
# --field="${loc_gui_amd_vulkan_select}!${loc_gui_amd_vulkan_select_help} :CB" "${AMD_VULKAN_VAR}!disabled!amdvlk!amdgpupro!radv!radv_gpl!radv_aco"
|
||||
|
||||
"${pw_yad_v13_0}" --plug=$KEY_EDIT_DB_GUI --tabnum="2" --form --separator="%" --columns=1 \
|
||||
"${pw_yad_v13_0}" --plug=$KEY_EDIT_DB_GUI --tabnum="2" --form --separator="%" --columns=1 --scroll \
|
||||
--field="${loc_gui_ver_windows}!${loc_gui_ver_windows_help} :CB" "${ADD_WINVER_EDIT_DB}" \
|
||||
--field="${loc_gui_aut_winetricks}!${loc_gui_aut_winetricks_help} :CBE" "${PW_DLL_INSTALL}!vcrun2019 corefonts lucida" \
|
||||
--field="${loc_gui_winedllover}!${loc_gui_winedllover_help} :CBE" "${WINEDLLOVERRIDES}!libglesv2=!d3dx9_36,d3dx9_42=n,b;mfc120=b,n" \
|
||||
|
@ -1,22 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
# Author: chal55rus (Sergey P.)
|
||||
########################################################################
|
||||
export LAUNCH_PARAMETERS=("")
|
||||
export PW_PREFIX_NAME="ROBLOX"
|
||||
export PW_AUTOINSTALL_EXE="${PW_USER_TEMP}/roblox_installer.exe"
|
||||
export WINEDLLOVERRIDES="mscoree,mshtml="
|
||||
# export DISABLE_CP_DEFPFX=1
|
||||
export PW_MUST_HAVE_DLL=""
|
||||
export PORTWINE_CREATE_SHORTCUT_NAME="RobloxPlayerBeta"
|
||||
|
||||
start_portwine
|
||||
if try_download_no_mirror "https://setup.rbxcdn.com/RobloxPlayerLauncher.exe" "${PW_AUTOINSTALL_EXE}"
|
||||
then
|
||||
pw_kill_autostart MicrosoftEdge &
|
||||
pw_run "${PW_AUTOINSTALL_EXE}"
|
||||
portwine_exe="$(find "$WINEPREFIX/drive_c/Program Files (x86)/Roblox/" -type f -name "RobloxPlayerBeta.exe" | head -n 1)"
|
||||
try_remove_file "${portwine_exe}.ppdb"
|
||||
pw_stop_progress_bar
|
||||
portwine_create_shortcut
|
||||
fi
|
||||
stop_portwine
|
@ -42,14 +42,14 @@ fi
|
||||
|
||||
. "$(dirname $(readlink -f "$0"))/functions_helper"
|
||||
|
||||
if [[ -z "${LANG}" ]] ; then
|
||||
export LANG=C
|
||||
export FORCE_ENG_LANG=1
|
||||
elif [[ "${START_FROM_STEAM}" == 1 ]] ; then
|
||||
export FORCE_ENG_LANG=1
|
||||
else
|
||||
unset FORCE_ENG_LANG
|
||||
fi
|
||||
# if [[ -z "${LANG}" ]] ; then
|
||||
# export LANG=C
|
||||
# export FORCE_ENG_LANG=1
|
||||
# elif [[ "${START_FROM_STEAM}" == 1 ]] ; then
|
||||
# export FORCE_ENG_LANG=1
|
||||
# else
|
||||
# unset FORCE_ENG_LANG
|
||||
# fi
|
||||
|
||||
create_new_dir "${HOME}/.local/share/applications"
|
||||
if [[ "${PW_SILENT_RESTART}" == 1 ]] || [[ "${START_FROM_STEAM}" == 1 ]] ; then
|
||||
@ -145,6 +145,7 @@ try_remove_file "${PORT_WINE_TMP_PATH}/update_pfx_log"
|
||||
# TODO: remove this later...
|
||||
try_remove_file "${PORT_SCRIPTS_PATH}/runlib"
|
||||
try_remove_file "${PORT_SCRIPTS_PATH}/yad_gui"
|
||||
try_remove_file "${PORT_SCRIPTS_PATH}/zen_yad_gui"
|
||||
try_remove_file "${PW_GUI_THEMES_PATH}/default.css"
|
||||
|
||||
if [[ "${INSTALLING_PORT}" == 1 ]] ; then
|
||||
@ -476,7 +477,6 @@ else
|
||||
|
||||
# --field=" Secret World Legends (ENG)"!"$PW_GUI_ICON_PATH/swl.png"!"":"FBTN" '@bash -c "button_click PW_SWL"'
|
||||
# --field=" Bethesda.net Launcher"!"$PW_GUI_ICON_PATH/bethesda.png"!"":"FBTN" '@bash -c "button_click PW_BETHESDA"'
|
||||
# --field=" ROBLOX"!"$PW_GUI_ICON_PATH/roblox.png"!"":"FBTN" '@bash -c "button_click PW_ROBLOX"'
|
||||
|
||||
export START_FROM_PP_GUI=1
|
||||
|
||||
|
@ -1,5 +1,9 @@
|
||||
export THEME_NAME="$(basename .pptheme)"
|
||||
#!/usr/bin/env bash
|
||||
|
||||
export THEME_NAME=classic
|
||||
export THEME_PATH="$PW_GUI_THEMES_PATH/$THEME_NAME"
|
||||
export COVERS_PATH="$PW_GUI_THEMES_PATH/$THEME_NAME"
|
||||
|
||||
export YAD_OPTIONS="--css=$THEME_PATH/style.css \
|
||||
--borders=5 \
|
||||
--tab-borders=3 \
|
||||
|
Before Width: | Height: | Size: 2.4 MiB After Width: | Height: | Size: 2.4 MiB |
Before Width: | Height: | Size: 2.4 MiB After Width: | Height: | Size: 2.4 MiB |
Before Width: | Height: | Size: 2.3 MiB After Width: | Height: | Size: 2.3 MiB |
Before Width: | Height: | Size: 2.3 MiB After Width: | Height: | Size: 2.3 MiB |
Before Width: | Height: | Size: 2.3 MiB After Width: | Height: | Size: 2.3 MiB |
Before Width: | Height: | Size: 2.4 MiB After Width: | Height: | Size: 2.4 MiB |
@ -1,6 +1,10 @@
|
||||
#!/usr/bin/env bash
|
||||
# export GTK_DEBUG=interactive
|
||||
|
||||
# определение названия и пути темы
|
||||
export THEME_NAME="$(basename .pptheme)"
|
||||
export THEME_NAME=default
|
||||
export THEME_PATH="$PW_GUI_THEMES_PATH/$THEME_NAME"
|
||||
export COVERS_PATH="$PW_GUI_THEMES_PATH/classic"
|
||||
|
||||
# глобальные настройки YAD
|
||||
export YAD_OPTIONS="--css=$THEME_PATH/style.css \
|
||||
|