Scripts version 2145
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@ -2,6 +2,14 @@ You can help us in the development of the project on the website: boosty.to/linu
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Changelog:
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Changelog:
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###Scripts version 2145###
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* added the ability to change SVN and VKD3D versions in the game settings file .pdb and globally in user.conf using variables (values are given for example):
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export DXVK_STABLE_VER="1.10.3"
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export SVN_GIT_VER="2.0"
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export VKD3D_STABLE_VER="2.6"
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export VKD3D_GIT_VER="2.7"
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* for League of Legends, the default version is DX VK 1.10.2 - as more stable for this game
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###Scripts version 2144###
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###Scripts version 2144###
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* updated WINE for League of Legends
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* updated WINE for League of Legends
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@ -2,6 +2,14 @@
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-----------------------------------------
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История изменений:
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История изменений:
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###Scripts version 2145###
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* добавлена возможность смены версий DXVK и VKD3D в файле настроек игры .ppdb и глобально в user.conf с помощью переменных (значения приведены для примера):
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export DXVK_STABLE_VER="1.10.3"
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export DXVK_GIT_VER="2.0"
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export VKD3D_STABLE_VER="2.6"
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export VKD3D_GIT_VER="2.7"
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* для League of Legends по умолчанию выбана версия DXVK 1.10.2 - как более стабильная для данной игры
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###Scripts version 2144###
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###Scripts version 2144###
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* обновлена версия WINE для League of Legends
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* обновлена версия WINE для League of Legends
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@ -15,8 +15,8 @@
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#
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#
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# Supported values : 0 - 16
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# Supported values : 0 - 16
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dxgi.maxFrameLatency = 1
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# dxgi.maxFrameLatency = 1
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d3d9.maxFrameLatency = 1
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# d3d9.maxFrameLatency = 1
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# Enables frame rate limiter. The main purpose of this is to work around
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# Enables frame rate limiter. The main purpose of this is to work around
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# bugs in games that have physics or other simulation tied to their frame
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# bugs in games that have physics or other simulation tied to their frame
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@ -128,7 +128,7 @@ dxgi.customVendorId = 10de
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#
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#
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# Supported values: Any number between 8 and 64
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# Supported values: Any number between 8 and 64
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d3d11.maxTessFactor = 16
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# d3d11.maxTessFactor = 16
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# Enables relaxed pipeline barriers around UAV writes.
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# Enables relaxed pipeline barriers around UAV writes.
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@ -382,7 +382,7 @@ d3d11.maxTessFactor = 16
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# - Strict: Use a slower but more correct approach. Necessary for some games
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# - Strict: Use a slower but more correct approach. Necessary for some games
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# - Auto: DXVK will pick automatically
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# - Auto: DXVK will pick automatically
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d3d9.floatEmulation = Auto
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# d3d9.floatEmulation = Auto
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# Enable dialog box mode
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# Enable dialog box mode
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@ -391,9 +391,6 @@ pw_init_runtime () {
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export PW_VK_LAYER_PATH="${PW_WINELIB}/portable/share/vulkan/implicit_layer.d"
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export PW_VK_LAYER_PATH="${PW_WINELIB}/portable/share/vulkan/implicit_layer.d"
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export DISABLE_VK_LAYER_VALVE_steam_fossilize_1=1
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export DISABLE_VK_LAYER_VALVE_steam_overlay_1=1
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if [ ! -z ${PATH_TMP} ]
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if [ ! -z ${PATH_TMP} ]
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then export PATH="${PATH_TMP}"
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then export PATH="${PATH_TMP}"
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else export PATH_TMP="${PATH}"
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else export PATH_TMP="${PATH}"
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@ -422,25 +419,19 @@ pw_init_runtime () {
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export pw_runtime="${PW_WINELIB}/pressure-vessel/bin/pressure-vessel-unruntime \
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export pw_runtime="${PW_WINELIB}/pressure-vessel/bin/pressure-vessel-unruntime \
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--unshare-home \
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--unshare-home \
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--home="${PW_SANDBOX_HOME_PATH}" \
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--home="${PW_SANDBOX_HOME_PATH}" \
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--no-gc-runtimes \
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--gc-legacy-runtimes \
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--copy-runtime \
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--remove-game-overlay \
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${PW_ADD_TO_ARGS_IN_RUNTIME} --"
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${PW_ADD_TO_ARGS_IN_RUNTIME} --"
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else
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else
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export pw_runtime="${PW_WINELIB}/pressure-vessel/bin/pressure-vessel-unruntime \
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export pw_runtime="${PW_WINELIB}/pressure-vessel/bin/pressure-vessel-unruntime \
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--share-home \
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--share-home \
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--no-gc-runtimes \
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--gc-legacy-runtimes \
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--copy-runtime \
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--remove-game-overlay \
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${PW_ADD_TO_ARGS_IN_RUNTIME} --"
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${PW_ADD_TO_ARGS_IN_RUNTIME} --"
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fi
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fi
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export PRESSURE_VESSEL_IMPORT_VULKAN_LAYERS=0
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export PRESSURE_VESSEL_IMPORT_VULKAN_LAYERS=0
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# export PRESSURE_VESSEL_GRAPHICS_PROVIDER=""
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export PRESSURE_VESSEL_GRAPHICS_PROVIDER="/"
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unset PRESSURE_VESSEL_RUNTIME_ARCHIVE
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unset PRESSURE_VESSEL_RUNTIME_ARCHIVE
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export PRESSURE_VESSEL_COPY_RUNTIME=1
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export PRESSURE_VESSEL_GC_LEGACY_RUNTIMES=1
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export PRESSURE_VESSEL_RUNTIME=runtime
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export PRESSURE_VESSEL_RUNTIME=runtime
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export PRESSURE_VESSEL_RUNTIME_BASE="${PW_WINELIB}"
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export PRESSURE_VESSEL_RUNTIME_BASE="${PW_WINELIB}"
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export PRESSURE_VESSEL_VARIABLE_DIR="${PW_WINELIB}/var"
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export PRESSURE_VESSEL_VARIABLE_DIR="${PW_WINELIB}/var"
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@ -697,7 +688,7 @@ pw_check_and_download_dxvk_and_vkd3d () {
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fi
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fi
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done
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done
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#Download stamle and git version VKD3D
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#Download stable and git version VKD3D
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for VKD3D_VAR_VER in "${VKD3D_STABLE_VER}" "${VKD3D_GIT_VER}" ; do
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for VKD3D_VAR_VER in "${VKD3D_STABLE_VER}" "${VKD3D_GIT_VER}" ; do
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if [ ! -d "${PW_VULKAN_DIR}/vkd3d-proton-${VKD3D_VAR_VER}" ] ; then
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if [ ! -d "${PW_VULKAN_DIR}/vkd3d-proton-${VKD3D_VAR_VER}" ] ; then
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print_info "Download and install VKD3D-PROTON v.${VKD3D_VAR_VER}"
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print_info "Download and install VKD3D-PROTON v.${VKD3D_VAR_VER}"
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@ -21,6 +21,7 @@ export PW_NO_FSYNC=1
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export PW_NO_ESYNC=1
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export PW_NO_ESYNC=1
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export PW_DISABLED_CREATE_DB=1
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export PW_DISABLED_CREATE_DB=1
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export PW_USE_D3D_EXTRAS=1
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export PW_USE_D3D_EXTRAS=1
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export DXVK_STABLE_VER="1.10.2"
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##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
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##export PW_GUI_DISABLED_CS=1 # 1 = disabled GUI
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check_download_wine_ver_for_lol () {
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check_download_wine_ver_for_lol () {
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@ -592,7 +592,7 @@ pw_run () {
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LD_LIBRARY_PATH="${PW_LD_LIBRARY_PATH}" \
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LD_LIBRARY_PATH="${PW_LD_LIBRARY_PATH}" \
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LD_PRELOAD="${PW_LD_PRELOAD}" \
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LD_PRELOAD="${PW_LD_PRELOAD}" \
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VK_LAYER_PATH="${PW_VK_LAYER_PATH}" \
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VK_LAYER_PATH="${PW_VK_LAYER_PATH}" \
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VK_INSTANCE_LAYERS=${PW_VK_INSTANCE_LAYERS} \
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VK_INSTANCE_LAYERS="${PW_VK_INSTANCE_LAYERS}" \
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"${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[@]}
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"${WINELOADER}" "$@" ${LAUNCH_PARAMETERS[@]}
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fi
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fi
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}
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}
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@ -688,7 +688,8 @@ if [[ -z "${INSTALLING_PORT}" ]] ; then
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pw_download_libs
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pw_download_libs
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pw_check_and_download_wine ${PW_PROTON_LG_VER}
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pw_check_and_download_wine ${PW_PROTON_LG_VER}
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pw_check_and_download_plugins
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pw_check_and_download_plugins
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pw_check_and_download_dxvk_and_vkd3d
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pw_init_db
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pw_init_db
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. "${PORT_SCRIPTS_PATH}"/lang
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pw_check_and_download_dxvk_and_vkd3d
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. "${USER_CONF}"
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. "${USER_CONF}"
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fi
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fi
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@ -1,6 +1,6 @@
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#!/usr/bin/env bash
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#!/usr/bin/env bash
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#Author: Castro-Fidel (linux-gaming.ru)
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#Author: Castro-Fidel (linux-gaming.ru)
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#SCRIPTS_NEXT_VERSION=2144
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#SCRIPTS_NEXT_VERSION=2145
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########################################################################
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########################################################################
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export PW_MANGOHUD=0
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export PW_MANGOHUD=0
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export MANGOHUD_CONFIG=cpu_stats,cpu_temp,cpu_mhz,cpu_color=2e97cb,cpu_text=CPU,gpu_stats,gpu_temp,gpu_core_clock,gpu_mem_clock,vulkan_driver,gpu_name,gpu_color=2e9762,gpu_text=GPU,vram,vram_color=ad64c1,ram,ram_color=c26693,io_color=a491d3,frame_timing=1,frametime_color=00ff00,time,arch,wine,wine_color=eb5b5b,engine_color=eb5b5b,background_alpha=0.2,font_size=24,background_color=020202,text_color=ffffff,toggle_hud=Shift_R+F12,resolution,vkbasalt
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export MANGOHUD_CONFIG=cpu_stats,cpu_temp,cpu_mhz,cpu_color=2e97cb,cpu_text=CPU,gpu_stats,gpu_temp,gpu_core_clock,gpu_mem_clock,vulkan_driver,gpu_name,gpu_color=2e9762,gpu_text=GPU,vram,vram_color=ad64c1,ram,ram_color=c26693,io_color=a491d3,frame_timing=1,frametime_color=00ff00,time,arch,wine,wine_color=eb5b5b,engine_color=eb5b5b,background_alpha=0.2,font_size=24,background_color=020202,text_color=ffffff,toggle_hud=Shift_R+F12,resolution,vkbasalt
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