dropped old FAKE_DLSS_2
This commit is contained in:
@ -2875,7 +2875,6 @@ pw_skip_get_info () {
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# TODO: Add NVIDIA Smooth Motion
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# TODO: Add NVIDIA Smooth Motion
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if check_nvidia_rtx ; then
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if check_nvidia_rtx ; then
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check_variables PW_USE_NVAPI_AND_DLSS "1"
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check_variables PW_USE_NVAPI_AND_DLSS "1"
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check_variables PW_USE_FAKE_DLSS "0"
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check_variables PW_USE_RAY_TRACING "1"
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check_variables PW_USE_RAY_TRACING "1"
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fi
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fi
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@ -3566,12 +3565,6 @@ start_portwine () {
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for rm_dll in "nvngx.ini" "nvngx.dll" "_nvngx.dll" ; do
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for rm_dll in "nvngx.ini" "nvngx.dll" "_nvngx.dll" ; do
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try_remove_file "${WINEPREFIX}/drive_c/windows/system32/$rm_dll"
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try_remove_file "${WINEPREFIX}/drive_c/windows/system32/$rm_dll"
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done
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done
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elif [[ "${PW_USE_FAKE_DLSS}" == "1" ]] ; then
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DXVK_ENABLE_NVAPI="1"
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try_remove_file "${WINEPREFIX}/drive_c/windows/system32/_nvngx.dll"
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try_copy_file_with_checksums "${PW_PLUGINS_PATH}/fake_dlss/${PW_FAKE_DLSS_VER}/nvngx.dll" "${WINEPREFIX}/drive_c/windows/system32/nvngx.dll"
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try_copy_file_with_checksums "${PW_PLUGINS_PATH}/fake_dlss/${PW_FAKE_DLSS_VER}/nvngx.ini" "${WINEPREFIX}/drive_c/windows/system32/nvngx.ini"
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set_to_dxvk_conf nvidia_old
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elif [[ "${PW_USE_NVAPI_AND_DLSS}" == 1 ]] ; then
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elif [[ "${PW_USE_NVAPI_AND_DLSS}" == 1 ]] ; then
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DXVK_ENABLE_NVAPI="1"
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DXVK_ENABLE_NVAPI="1"
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try_remove_file "${WINEPREFIX}/drive_c/windows/system32/nvngx.ini"
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try_remove_file "${WINEPREFIX}/drive_c/windows/system32/nvngx.ini"
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@ -5389,7 +5382,7 @@ export -f gui_proton_downloader
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gui_edit_db () {
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gui_edit_db () {
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KEY_EDIT_DB_GUI=$RANDOM
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KEY_EDIT_DB_GUI=$RANDOM
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PW_EDIT_DB_LIST=(PW_MANGOHUD PW_MANGOHUD_USER_CONF PW_VKBASALT PW_VKBASALT_USER_CONF PW_DGVOODOO2 PW_GAMESCOPE
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PW_EDIT_DB_LIST=(PW_MANGOHUD PW_MANGOHUD_USER_CONF PW_VKBASALT PW_VKBASALT_USER_CONF PW_DGVOODOO2 PW_GAMESCOPE
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PW_NO_ESYNC PW_NO_FSYNC PW_NO_NTSYNC PW_USE_RAY_TRACING PW_USE_NVAPI_AND_DLSS PW_USE_FAKE_DLSS PW_USE_OPTISCALER
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PW_NO_ESYNC PW_NO_FSYNC PW_NO_NTSYNC PW_USE_RAY_TRACING PW_USE_NVAPI_AND_DLSS PW_USE_OPTISCALER
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PW_USE_LS_FRAME_GEN PW_WINE_FULLSCREEN_FSR PW_HIDE_NVIDIA_GPU PW_VIRTUAL_DESKTOP PW_USE_TERMINAL PW_GUI_DISABLED_CS
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PW_USE_LS_FRAME_GEN PW_WINE_FULLSCREEN_FSR PW_HIDE_NVIDIA_GPU PW_VIRTUAL_DESKTOP PW_USE_TERMINAL PW_GUI_DISABLED_CS
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PW_USE_GAMEMODE PW_USE_D3D_EXTRAS PW_FIX_VIDEO_IN_GAME PW_REDUCE_PULSE_LATENCY PW_USE_US_LAYOUT PW_USE_GSTREAMER
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PW_USE_GAMEMODE PW_USE_D3D_EXTRAS PW_FIX_VIDEO_IN_GAME PW_REDUCE_PULSE_LATENCY PW_USE_US_LAYOUT PW_USE_GSTREAMER
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PW_USE_SHADER_CACHE PW_USE_WINE_DXGI PW_USE_EAC_AND_BE PW_USE_SYSTEM_VK_LAYERS PW_USE_OBS_VKCAPTURE
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PW_USE_SHADER_CACHE PW_USE_WINE_DXGI PW_USE_EAC_AND_BE PW_USE_SYSTEM_VK_LAYERS PW_USE_OBS_VKCAPTURE
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@ -5421,7 +5414,6 @@ gui_edit_db () {
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PW_NO_NTSYNC_INFO=${translations[Do not use in-process synchronization via the Linux ntsync driver. (Automatically disabled on systems without loaded ntsync module) (Experimental)]}
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PW_NO_NTSYNC_INFO=${translations[Do not use in-process synchronization via the Linux ntsync driver. (Automatically disabled on systems without loaded ntsync module) (Experimental)]}
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PW_USE_RAY_TRACING_INFO=${translations[Enable vkd3d support - Ray Tracing]}
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PW_USE_RAY_TRACING_INFO=${translations[Enable vkd3d support - Ray Tracing]}
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PW_USE_NVAPI_AND_DLSS_INFO=${translations[Enable DLSS on supported NVIDIA graphics cards]}
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PW_USE_NVAPI_AND_DLSS_INFO=${translations[Enable DLSS on supported NVIDIA graphics cards]}
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PW_USE_FAKE_DLSS_INFO=${translations[Enable DLSS translator in FSR 2 in DirectX 12 games (CyberFSR2)]}
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PW_USE_OPTISCALER_INFO=${translations[Enable OptiScaler. It is a tool that lets you replace upscalers in games that already support DLSS2+ / FSR2+ / XeSS, now also supports enabling frame generation in those same games (through Nukem dlssg-to-fsr3 or OptiFG)]}
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PW_USE_OPTISCALER_INFO=${translations[Enable OptiScaler. It is a tool that lets you replace upscalers in games that already support DLSS2+ / FSR2+ / XeSS, now also supports enabling frame generation in those same games (through Nukem dlssg-to-fsr3 or OptiFG)]}
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PW_USE_LS_FRAME_GEN_INFO=${translations[Enable Lossless Scaling frame generation (experemental)]}
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PW_USE_LS_FRAME_GEN_INFO=${translations[Enable Lossless Scaling frame generation (experemental)]}
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PW_WINE_FULLSCREEN_FSR_INFO=${translations[Works while using any version of ProtonGE in full screen mode at a resolution below the standard screen]}
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PW_WINE_FULLSCREEN_FSR_INFO=${translations[Works while using any version of ProtonGE in full screen mode at a resolution below the standard screen]}
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