Scripts version 2044-2
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История изменений и дальнейшие планы:
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-----------------------------------------
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В планах:
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* добавить содерживое user.conf в лог
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* добавить inxi в runtime и его вывод с аргументом -G в log
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* добавить 32-битный mangohud_dlsym в runtime
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* добавить cs_block при запуске порта
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* добавить проверку количества db файлов на один exe
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* заниматься только развитием проекта за счет вашей подписки на https://boosty.to/portwine-linux.ru
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-----------------------------------------
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@ -14,7 +13,7 @@
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* улучшена работа функции использования гибридной графики intel + nvidia
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###Scripts version 2042###
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* из за проблемы на стороне githab перезалиты libs_v17.2
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* из-за проблемы на стороне githab перезалиты libs_v17.2
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* добавлена возможность удаления wine из графического интерфейса - Cпасибо Aldiserg (Dmitry)
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###Scripts version 2041###
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@ -700,7 +700,11 @@ pw_gui_for_edit_db () {
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--text "Change settings in database file for ${PORTWINE_DB}\n" --separator=" " --borders=10 --center \
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--window-icon="$PW_GUI_ICON_PATH/port_proton.png" --button="CANCEL":1 --button="OPEN DB FILE":150 --button="SAVE CHANGES":0
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YAD_STATUS="$?"
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if [[ "$YAD_STATUS" == "1" || "$YAD_STATUS" == "252" ]] ; then exit 0
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if [[ "$YAD_STATUS" == "1" ]] ; then
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/bin/bash -c ${pw_full_command_line[*]} &
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exit 0
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elif [[ "$YAD_STATUS" == "252" ]] ; then
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exit 0
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elif [ "$YAD_STATUS" == "150" ] ; then
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xdg-open "${PORTWINE_DB_FILE}" &
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exit 0
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@ -905,7 +909,7 @@ gui_vkBasalt () {
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"${pw_yad_new}" --paned --key="$KEY_FX_GUI" --height="600" --title="vkBasalt" --center --borders=10 \
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--separator=" " --window-icon="$PW_GUI_ICON_PATH/port_proton.png" \
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--button="CANCEL":1 --button="DISABLED VKBASALT":180 --button="ENABLED VKBASALT":182
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--button="CANCEL":1 --button="DISABLE VKBASALT":180 --button="ENABLE VKBASALT":182
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YAD_VKBASALT_STATUS="$?"
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case "${YAD_VKBASALT_STATUS}" in
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1|252)
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@ -90,6 +90,12 @@ then
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export PW_FilmGrain2_INFO='Добавление эффекта зерна кинопленки'
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export PW_Curves_INFO='Увеличение контраста изображения'
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export PW_Denoise_INFO='Уменьшение шумов за счет смазывания изображения'
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export PW_Emphasize_INFO='Уменьшение рязрядности цветопередачи'
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export PW_FakeMotionBlur_INFO='Сильное размытие объектов в движении'
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export PW_FilmicAnamorphSharpen_INFO='Увеличение резкости (рекомендую для мультяшных игр)'
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export PW_FilmicPass_INFO='Добавление холодных цветов'
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export PW_SMAA_INFO='Альтернативный вариант сглаживания (меньший эффект, но с меньшим потреблением ресурсов GPU, относительно стандартного SMAA)'
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export PW_GaussianBlur_INFO='Небольшой эффект размытия ярких обьектов (например пламя)'
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elif [ "${update_loc}" = "ENG" ]
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then
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@ -308,7 +308,7 @@ start_portwine () {
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if [ ! -d "${WINEPREFIX}/drive_c/users/steamuser/My Documents" ]
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then try_force_link_dir "${WINEPREFIX}/drive_c/users/steamuser/Documents" "${WINEPREFIX}/drive_c/users/steamuser/My Documents"
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fi
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var_winedlloverride_update "steam_api,steam_api64,steamclient,steamclient64=n;lsteamclient,GameOverlayRenderer,GameOverlayRenderer64,winemenubuilder.exe="
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var_winedlloverride_update "beclient,beclient_x64=b,n;steam_api,steam_api64,steamclient,steamclient64=n;lsteamclient,GameOverlayRenderer,GameOverlayRenderer64,winemenubuilder.exe="
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# export TOTAL_VRAM=`"${PW_WINELIB}/runtime/bin/glxinfo" -B | grep Total | awk -F: '{print $2}' | awk '{print $1}'`
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# echo "TOTAL_VRAM=${TOTAL_VRAM}"
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reshadeTexturePath = /usr/local/share/reshade/textures
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reshadeIncludePath = /usr/local/share/reshade/
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FilmGrain2 = /usr/local/share/reshade/shaders/FilmGrain2.fx
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Curves = /usr/local/share/reshade/shaders/Curves.fx
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FakeHDR = /usr/local/share/reshade/shaders/FakeHDR.fx
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Colourfulness = /usr/local/share/reshade/shaders/Colourfulness.fx
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Bloom = /usr/local/share/reshade/shaders/Bloom.fx
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SMAA = /usr/local/share/reshade/shaders/SMAA.fx
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ChromaticAberration = /usr/local/share/reshade/shaders/ChromaticAberration.fx
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Denoise = /usr/local/share/reshade/shaders/Denoise.fx
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Clarity = /usr/local/share/reshade/shaders/Clarity.fx
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Curves = /usr/local/share/reshade/shaders/Curves.fx
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Depth3D = /usr/local/share/reshade/shaders/Depth3D.fx
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Dephhaze = /usr/local/share/reshade/shaders/Dephhaze.fx
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DisplayDepth = /usr/local/share/reshade/shaders/DisplayDepth.fx
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DOF = /usr/local/share/reshade/shaders/DOF.fx
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DPX = /usr/local/share/reshade/shaders/DPX.fx
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Emphasize = /usr/local/share/reshade/shaders/Emphasize.fx
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EyeAdaption = /usr/local/share/reshade/shaders/EyeAdaption.fx
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FakeMotionBlur = /usr/local/share/reshade/shaders/FakeMotionBlur.fx
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FilmGrain = /usr/local/share/reshade/shaders/FilmGrain.fx
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FilmicAnamorphSharpen = /usr/local/share/reshade/shaders/FilmicAnamorphSharpen.fx
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FilmicPass = /usr/local/share/reshade/shaders/FilmicPass.fx
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FineSharp = /usr/local/share/reshade/shaders/FineSharp.fx
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FXAA = /usr/local/share/reshade/shaders/FXAA.fx
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GaussianBlur = /usr/local/share/reshade/shaders/GaussianBlur.fx
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Glitch = /usr/local/share/reshade/shaders/Glitch.fx
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HighPassSharpen = /usr/local/share/reshade/shaders/HighPassSharpen.fx
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@ -45,7 +37,6 @@ PPFX_Godrays = /usr/local/share/reshade/shaders/PPFX_Godrays.fx
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Prism = /usr/local/share/reshade/shaders/Prism.fx
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ReflectiveBumpMapping = /usr/local/share/reshade/shaders/ReflectiveBumpMapping.fx
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Sepia = /usr/local/share/reshade/shaders/Sepia.fx
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SMAA = /usr/local/share/reshade/shaders/SMAA.fx
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Splitscreen = /usr/local/share/reshade/shaders/Splitscreen.fx
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StageDepth = /usr/local/share/reshade/shaders/StageDepth.fx
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SurfaceBlur = /usr/local/share/reshade/shaders/SurfaceBlur.fx
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