Scripts version 2044-2
This commit is contained in:
parent
f68fead817
commit
0191ea26f6
@ -1,9 +1,8 @@
|
|||||||
История изменений и дальнейшие планы:
|
История изменений и дальнейшие планы:
|
||||||
-----------------------------------------
|
-----------------------------------------
|
||||||
В планах:
|
В планах:
|
||||||
|
* добавить содерживое user.conf в лог
|
||||||
* добавить inxi в runtime и его вывод с аргументом -G в log
|
* добавить inxi в runtime и его вывод с аргументом -G в log
|
||||||
* добавить 32-битный mangohud_dlsym в runtime
|
|
||||||
* добавить cs_block при запуске порта
|
|
||||||
* добавить проверку количества db файлов на один exe
|
* добавить проверку количества db файлов на один exe
|
||||||
* заниматься только развитием проекта за счет вашей подписки на https://boosty.to/portwine-linux.ru
|
* заниматься только развитием проекта за счет вашей подписки на https://boosty.to/portwine-linux.ru
|
||||||
-----------------------------------------
|
-----------------------------------------
|
||||||
@ -14,7 +13,7 @@
|
|||||||
* улучшена работа функции использования гибридной графики intel + nvidia
|
* улучшена работа функции использования гибридной графики intel + nvidia
|
||||||
|
|
||||||
###Scripts version 2042###
|
###Scripts version 2042###
|
||||||
* из за проблемы на стороне githab перезалиты libs_v17.2
|
* из-за проблемы на стороне githab перезалиты libs_v17.2
|
||||||
* добавлена возможность удаления wine из графического интерфейса - Cпасибо Aldiserg (Dmitry)
|
* добавлена возможность удаления wine из графического интерфейса - Cпасибо Aldiserg (Dmitry)
|
||||||
|
|
||||||
###Scripts version 2041###
|
###Scripts version 2041###
|
||||||
|
@ -700,7 +700,11 @@ pw_gui_for_edit_db () {
|
|||||||
--text "Change settings in database file for ${PORTWINE_DB}\n" --separator=" " --borders=10 --center \
|
--text "Change settings in database file for ${PORTWINE_DB}\n" --separator=" " --borders=10 --center \
|
||||||
--window-icon="$PW_GUI_ICON_PATH/port_proton.png" --button="CANCEL":1 --button="OPEN DB FILE":150 --button="SAVE CHANGES":0
|
--window-icon="$PW_GUI_ICON_PATH/port_proton.png" --button="CANCEL":1 --button="OPEN DB FILE":150 --button="SAVE CHANGES":0
|
||||||
YAD_STATUS="$?"
|
YAD_STATUS="$?"
|
||||||
if [[ "$YAD_STATUS" == "1" || "$YAD_STATUS" == "252" ]] ; then exit 0
|
if [[ "$YAD_STATUS" == "1" ]] ; then
|
||||||
|
/bin/bash -c ${pw_full_command_line[*]} &
|
||||||
|
exit 0
|
||||||
|
elif [[ "$YAD_STATUS" == "252" ]] ; then
|
||||||
|
exit 0
|
||||||
elif [ "$YAD_STATUS" == "150" ] ; then
|
elif [ "$YAD_STATUS" == "150" ] ; then
|
||||||
xdg-open "${PORTWINE_DB_FILE}" &
|
xdg-open "${PORTWINE_DB_FILE}" &
|
||||||
exit 0
|
exit 0
|
||||||
@ -905,7 +909,7 @@ gui_vkBasalt () {
|
|||||||
|
|
||||||
"${pw_yad_new}" --paned --key="$KEY_FX_GUI" --height="600" --title="vkBasalt" --center --borders=10 \
|
"${pw_yad_new}" --paned --key="$KEY_FX_GUI" --height="600" --title="vkBasalt" --center --borders=10 \
|
||||||
--separator=" " --window-icon="$PW_GUI_ICON_PATH/port_proton.png" \
|
--separator=" " --window-icon="$PW_GUI_ICON_PATH/port_proton.png" \
|
||||||
--button="CANCEL":1 --button="DISABLED VKBASALT":180 --button="ENABLED VKBASALT":182
|
--button="CANCEL":1 --button="DISABLE VKBASALT":180 --button="ENABLE VKBASALT":182
|
||||||
YAD_VKBASALT_STATUS="$?"
|
YAD_VKBASALT_STATUS="$?"
|
||||||
case "${YAD_VKBASALT_STATUS}" in
|
case "${YAD_VKBASALT_STATUS}" in
|
||||||
1|252)
|
1|252)
|
||||||
|
@ -90,6 +90,12 @@ then
|
|||||||
export PW_FilmGrain2_INFO='Добавление эффекта зерна кинопленки'
|
export PW_FilmGrain2_INFO='Добавление эффекта зерна кинопленки'
|
||||||
export PW_Curves_INFO='Увеличение контраста изображения'
|
export PW_Curves_INFO='Увеличение контраста изображения'
|
||||||
export PW_Denoise_INFO='Уменьшение шумов за счет смазывания изображения'
|
export PW_Denoise_INFO='Уменьшение шумов за счет смазывания изображения'
|
||||||
|
export PW_Emphasize_INFO='Уменьшение рязрядности цветопередачи'
|
||||||
|
export PW_FakeMotionBlur_INFO='Сильное размытие объектов в движении'
|
||||||
|
export PW_FilmicAnamorphSharpen_INFO='Увеличение резкости (рекомендую для мультяшных игр)'
|
||||||
|
export PW_FilmicPass_INFO='Добавление холодных цветов'
|
||||||
|
export PW_SMAA_INFO='Альтернативный вариант сглаживания (меньший эффект, но с меньшим потреблением ресурсов GPU, относительно стандартного SMAA)'
|
||||||
|
export PW_GaussianBlur_INFO='Небольшой эффект размытия ярких обьектов (например пламя)'
|
||||||
|
|
||||||
elif [ "${update_loc}" = "ENG" ]
|
elif [ "${update_loc}" = "ENG" ]
|
||||||
then
|
then
|
||||||
|
@ -308,7 +308,7 @@ start_portwine () {
|
|||||||
if [ ! -d "${WINEPREFIX}/drive_c/users/steamuser/My Documents" ]
|
if [ ! -d "${WINEPREFIX}/drive_c/users/steamuser/My Documents" ]
|
||||||
then try_force_link_dir "${WINEPREFIX}/drive_c/users/steamuser/Documents" "${WINEPREFIX}/drive_c/users/steamuser/My Documents"
|
then try_force_link_dir "${WINEPREFIX}/drive_c/users/steamuser/Documents" "${WINEPREFIX}/drive_c/users/steamuser/My Documents"
|
||||||
fi
|
fi
|
||||||
var_winedlloverride_update "steam_api,steam_api64,steamclient,steamclient64=n;lsteamclient,GameOverlayRenderer,GameOverlayRenderer64,winemenubuilder.exe="
|
var_winedlloverride_update "beclient,beclient_x64=b,n;steam_api,steam_api64,steamclient,steamclient64=n;lsteamclient,GameOverlayRenderer,GameOverlayRenderer64,winemenubuilder.exe="
|
||||||
|
|
||||||
# export TOTAL_VRAM=`"${PW_WINELIB}/runtime/bin/glxinfo" -B | grep Total | awk -F: '{print $2}' | awk '{print $1}'`
|
# export TOTAL_VRAM=`"${PW_WINELIB}/runtime/bin/glxinfo" -B | grep Total | awk -F: '{print $2}' | awk '{print $1}'`
|
||||||
# echo "TOTAL_VRAM=${TOTAL_VRAM}"
|
# echo "TOTAL_VRAM=${TOTAL_VRAM}"
|
||||||
|
@ -1,26 +1,18 @@
|
|||||||
reshadeTexturePath = /usr/local/share/reshade/textures
|
reshadeTexturePath = /usr/local/share/reshade/textures
|
||||||
reshadeIncludePath = /usr/local/share/reshade/
|
reshadeIncludePath = /usr/local/share/reshade/
|
||||||
FilmGrain2 = /usr/local/share/reshade/shaders/FilmGrain2.fx
|
FilmGrain2 = /usr/local/share/reshade/shaders/FilmGrain2.fx
|
||||||
|
Curves = /usr/local/share/reshade/shaders/Curves.fx
|
||||||
FakeHDR = /usr/local/share/reshade/shaders/FakeHDR.fx
|
FakeHDR = /usr/local/share/reshade/shaders/FakeHDR.fx
|
||||||
Colourfulness = /usr/local/share/reshade/shaders/Colourfulness.fx
|
Colourfulness = /usr/local/share/reshade/shaders/Colourfulness.fx
|
||||||
Bloom = /usr/local/share/reshade/shaders/Bloom.fx
|
Bloom = /usr/local/share/reshade/shaders/Bloom.fx
|
||||||
|
SMAA = /usr/local/share/reshade/shaders/SMAA.fx
|
||||||
ChromaticAberration = /usr/local/share/reshade/shaders/ChromaticAberration.fx
|
ChromaticAberration = /usr/local/share/reshade/shaders/ChromaticAberration.fx
|
||||||
Denoise = /usr/local/share/reshade/shaders/Denoise.fx
|
Denoise = /usr/local/share/reshade/shaders/Denoise.fx
|
||||||
Clarity = /usr/local/share/reshade/shaders/Clarity.fx
|
Clarity = /usr/local/share/reshade/shaders/Clarity.fx
|
||||||
Curves = /usr/local/share/reshade/shaders/Curves.fx
|
|
||||||
Depth3D = /usr/local/share/reshade/shaders/Depth3D.fx
|
|
||||||
Dephhaze = /usr/local/share/reshade/shaders/Dephhaze.fx
|
|
||||||
DisplayDepth = /usr/local/share/reshade/shaders/DisplayDepth.fx
|
|
||||||
DOF = /usr/local/share/reshade/shaders/DOF.fx
|
|
||||||
DPX = /usr/local/share/reshade/shaders/DPX.fx
|
|
||||||
Emphasize = /usr/local/share/reshade/shaders/Emphasize.fx
|
Emphasize = /usr/local/share/reshade/shaders/Emphasize.fx
|
||||||
EyeAdaption = /usr/local/share/reshade/shaders/EyeAdaption.fx
|
|
||||||
FakeMotionBlur = /usr/local/share/reshade/shaders/FakeMotionBlur.fx
|
FakeMotionBlur = /usr/local/share/reshade/shaders/FakeMotionBlur.fx
|
||||||
FilmGrain = /usr/local/share/reshade/shaders/FilmGrain.fx
|
|
||||||
FilmicAnamorphSharpen = /usr/local/share/reshade/shaders/FilmicAnamorphSharpen.fx
|
FilmicAnamorphSharpen = /usr/local/share/reshade/shaders/FilmicAnamorphSharpen.fx
|
||||||
FilmicPass = /usr/local/share/reshade/shaders/FilmicPass.fx
|
FilmicPass = /usr/local/share/reshade/shaders/FilmicPass.fx
|
||||||
FineSharp = /usr/local/share/reshade/shaders/FineSharp.fx
|
|
||||||
FXAA = /usr/local/share/reshade/shaders/FXAA.fx
|
|
||||||
GaussianBlur = /usr/local/share/reshade/shaders/GaussianBlur.fx
|
GaussianBlur = /usr/local/share/reshade/shaders/GaussianBlur.fx
|
||||||
Glitch = /usr/local/share/reshade/shaders/Glitch.fx
|
Glitch = /usr/local/share/reshade/shaders/Glitch.fx
|
||||||
HighPassSharpen = /usr/local/share/reshade/shaders/HighPassSharpen.fx
|
HighPassSharpen = /usr/local/share/reshade/shaders/HighPassSharpen.fx
|
||||||
@ -45,7 +37,6 @@ PPFX_Godrays = /usr/local/share/reshade/shaders/PPFX_Godrays.fx
|
|||||||
Prism = /usr/local/share/reshade/shaders/Prism.fx
|
Prism = /usr/local/share/reshade/shaders/Prism.fx
|
||||||
ReflectiveBumpMapping = /usr/local/share/reshade/shaders/ReflectiveBumpMapping.fx
|
ReflectiveBumpMapping = /usr/local/share/reshade/shaders/ReflectiveBumpMapping.fx
|
||||||
Sepia = /usr/local/share/reshade/shaders/Sepia.fx
|
Sepia = /usr/local/share/reshade/shaders/Sepia.fx
|
||||||
SMAA = /usr/local/share/reshade/shaders/SMAA.fx
|
|
||||||
Splitscreen = /usr/local/share/reshade/shaders/Splitscreen.fx
|
Splitscreen = /usr/local/share/reshade/shaders/Splitscreen.fx
|
||||||
StageDepth = /usr/local/share/reshade/shaders/StageDepth.fx
|
StageDepth = /usr/local/share/reshade/shaders/StageDepth.fx
|
||||||
SurfaceBlur = /usr/local/share/reshade/shaders/SurfaceBlur.fx
|
SurfaceBlur = /usr/local/share/reshade/shaders/SurfaceBlur.fx
|
||||||
|
Loading…
Reference in New Issue
Block a user