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PortProtonQt/portprotonqt/virtual_keyboard.py
Boris Yumankulov cde92885d4
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feat(virtual_keybord): added gamepad hint
Signed-off-by: Boris Yumankulov <boria138@altlinux.org>
2025-10-17 00:04:47 +05:00

637 lines
29 KiB
Python
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from typing import cast, Any
from PySide6.QtWidgets import (QFrame, QVBoxLayout, QPushButton, QGridLayout,
QSizePolicy, QWidget, QLineEdit)
from PySide6.QtCore import Qt, Signal, QProcess, QSize
from PySide6.QtGui import QPixmap, QIcon
from portprotonqt.keyboard_layouts import keyboard_layouts
from portprotonqt.theme_manager import ThemeManager
from portprotonqt.config_utils import read_theme_from_config
theme_manager = ThemeManager()
class VirtualKeyboard(QFrame):
keyPressed = Signal(str)
def __init__(self, parent: QWidget | None = None, theme=None, button_width: int = 80):
super().__init__(parent)
self._parent: QWidget | None = parent
self.available_layouts: list[str] = self.get_layouts_setxkbmap()
self.theme = theme if theme else theme_manager.apply_theme(read_theme_from_config())
if not self.available_layouts:
self.available_layouts.append('en')
self.current_layout: str = self.available_layouts[0]
self.focus_timer = None
self.focus_delay = 150 # Задержка между перемещениями в мс
self.last_focus_time = 0
self.backspace_pressed = False
self.backspace_timer = None
self.backspace_initial_delay = 500
self.backspace_repeat_delay = 50
self.gamepad_x_pressed = False
self.caps_lock = False
self.shift_pressed = False
self.current_input_widget = None
self.cursor_visible = True
self.last_focused_button = None
self.base_button_width = 40
self.base_min_width = 574
self.button_width = button_width
self.button_height = 40
self.spacing = 4
self.margins = 10
self.num_cols = 14
# Find input_manager and main_window
self.input_manager: Any = None
self.main_window: Any = None
parent_widget: QWidget | None = self._parent
while parent_widget:
if hasattr(parent_widget, 'input_manager'):
self.input_manager = cast(Any, parent_widget).input_manager
self.main_window = cast(Any, parent_widget)
parent_widget = cast(QWidget | None, parent_widget.parent())
self.current_theme_name = read_theme_from_config()
self.initUI()
self.hide()
self.setStyleSheet(self.theme.VIRTUAL_KEYBOARD_STYLE)
def highlight_cursor_position(self):
"""Подсвечиваем текущую позицию курсора"""
if not self.current_input_widget or not isinstance(self.current_input_widget, QLineEdit):
return
# Просто устанавливаем курсор на нужную позицию без выделения
self.current_input_widget.setCursorPosition(self.current_input_widget.cursorPosition())
def initUI(self):
layout = QVBoxLayout()
layout.setContentsMargins(0, 0, 0, 0)
layout.setSpacing(0)
self.keyboard_layout = QGridLayout()
self.keyboard_layout.setSpacing(self.spacing)
self.keyboard_layout.setContentsMargins(self.margins // 2, self.margins // 2, self.margins // 2, self.margins // 2)
self.create_keyboard()
self.keyboard_container = QWidget()
self.keyboard_container.setLayout(self.keyboard_layout)
ratio = self.button_width / self.base_button_width
self.keyboard_container.setMinimumWidth(int(self.base_min_width * ratio))
self.keyboard_container.setMinimumHeight(220)
self.keyboard_container.setSizePolicy(QSizePolicy.Policy.Expanding, QSizePolicy.Policy.Fixed)
layout.addWidget(self.keyboard_container, 0, Qt.AlignmentFlag.AlignHCenter)
self.setLayout(layout)
self.setSizePolicy(QSizePolicy.Policy.Expanding, QSizePolicy.Policy.Expanding)
def run_shell_command(self, cmd: str) -> str | None:
process = QProcess(self)
process.start("sh", ["-c", cmd])
process.waitForFinished(-1)
if process.exitCode() == 0:
output_bytes = process.readAllStandardOutput().data()
if isinstance(output_bytes, memoryview):
output_str = output_bytes.tobytes().decode('utf-8').strip()
else:
output_str = output_bytes.decode('utf-8').strip()
return output_str
else:
return None
def get_layouts_setxkbmap(self) -> list[str]:
"""Получаем раскладки, которые используются в системе, возвращаем список вида ['us', 'ru'] и т.п."""
cmd = r'''localectl status | awk -F: '/X11 Layout/ {gsub(/^[ \t]+/, "", $2); print $2}' '''
output = self.run_shell_command(cmd)
if output:
layouts = [lang.strip() for lang in output.split(',') if lang.strip()]
return layouts if layouts else ['en']
else:
return ['en']
def create_keyboard(self):
# TODO: сделать нормальное описание (сейчас лень)
# Основные раскладки с учетом Shift
# Фильтруем доступные раскладки
LAYOUT_MAP = {'us': 'en'}
# Assume keyboard_layouts is dict[str, dict[str, list[list[str]]]]
self.layouts: dict[str, dict[str, list[list[str]]]] = {
lang: keyboard_layouts.get(LAYOUT_MAP.get(lang, lang), keyboard_layouts['en'])
for lang in self.available_layouts
}
self.current_layout = (self.current_layout if self.current_layout in self.layouts else next(iter(self.layouts.keys()), None) or 'en')
self.buttons: dict[str, QPushButton] = {}
self.update_keyboard()
def set_gamepad_icon(self, button, icon_type, gtype='default'):
"""Set gamepad icon on button based on type. Now works even without gamepad by using 'default' gtype."""
if icon_type in ['back', 'add_game']:
icon_name = self.main_window.get_button_icon(icon_type, gtype) if self.main_window else f"{icon_type}_default.png"
else: # nav left/right
if icon_type in ['left', 'right']:
direction = icon_type
icon_name = self.main_window.get_nav_icon(direction, gtype) if self.main_window else f"{direction}_default.png"
else:
direction = 'left' if icon_type == 'left' else 'right'
icon_name = self.main_window.get_nav_icon(direction, gtype) if self.main_window else f"{direction}_default.png"
icon_path = theme_manager.get_theme_image(icon_name, self.current_theme_name)
if icon_path:
pixmap = QPixmap(str(icon_path))
if not pixmap.isNull():
button.setIcon(QIcon(pixmap))
button.setIconSize(QSize(20, 20))
return
# Fallback: if no icon found, try standard Qt icon or leave empty
print(f"Warning: Icon {icon_name} not found for button {icon_type}")
def update_keyboard(self):
coords = self._save_focused_coords()
# Очищаем предыдущие кнопки
while self.keyboard_layout.count():
item = self.keyboard_layout.takeAt(0)
if item.widget():
item.widget().deleteLater()
fixed_w = self.button_width
fixed_h = self.button_height
# Выбираем текущую раскладку (обычная или с shift)
layout_mode = 'shift' if self.shift_pressed else 'normal'
layout_data = self.layouts.get(self.current_layout, {})
buttons: list[list[str]] = layout_data.get(layout_mode, [])
# Добавляем основные кнопки
for row_idx, row in enumerate(buttons):
for col_idx, key in enumerate(row):
button = QPushButton(key)
button.setFixedSize(fixed_w, fixed_h)
# Обработчики для CAPS и левого Shift
if key == 'CAPS':
button.setCheckable(True)
button.setChecked(self.caps_lock)
button.clicked.connect(self.on_caps_click)
elif key == '': # Левый Shift
button.setCheckable(True)
button.setChecked(self.shift_pressed)
button.clicked.connect(lambda checked: self.on_shift_click(checked))
# Add gamepad icon for Shift (RB/R)
gtype = self.input_manager.gamepad_type if self.input_manager and self.input_manager.gamepad else 'default'
self.set_gamepad_icon(button, 'right', gtype)
else:
button.clicked.connect(lambda checked=False, k=key: self.on_button_click(k))
self.keyboard_layout.addWidget(button, row_idx, col_idx)
self.buttons[key] = button
# Нижний ряд (специальные кнопки)
shift = QPushButton('')
shift.setFixedSize(fixed_w * 3 + 2 * self.spacing, fixed_h)
shift.setCheckable(True)
shift.setChecked(self.shift_pressed)
shift.clicked.connect(lambda checked: self.on_shift_click(checked))
# Add gamepad icon for Shift (RB/R)
gtype = self.input_manager.gamepad_type if self.input_manager and self.input_manager.gamepad else 'default'
self.set_gamepad_icon(shift, 'right', gtype)
self.keyboard_layout.addWidget(shift, 3, 11, 1, 3)
button = QPushButton('CAPS')
button.setCheckable(True)
button.setChecked(self.caps_lock)
button.clicked.connect(self.on_caps_click)
space = QPushButton('Space')
space.setFixedSize(fixed_w * 5 + 4 * self.spacing, fixed_h)
space.clicked.connect(lambda: self.on_button_click(' '))
self.keyboard_layout.addWidget(space, 4, 1, 1, 5)
backspace = QPushButton('')
backspace.setFixedSize(fixed_w, fixed_h)
backspace.pressed.connect(self.on_backspace_pressed)
backspace.released.connect(self.stop_backspace_repeat)
# Add gamepad icon for Backspace (X/Triangle)
gtype = self.input_manager.gamepad_type if self.input_manager and self.input_manager.gamepad else 'default'
self.set_gamepad_icon(backspace, 'add_game', gtype)
self.keyboard_layout.addWidget(backspace, 0, 13, 1, 1)
enter = QPushButton('Enter')
enter.setFixedSize(fixed_w * 2 + self.spacing, fixed_h)
enter.clicked.connect(self.on_enter_click)
self.keyboard_layout.addWidget(enter, 2, 12, 1, 2)
lang = QPushButton('🌐')
lang.setFixedSize(fixed_w, fixed_h)
lang.clicked.connect(self.on_lang_click)
# Add gamepad icon for Lang (LB/L)
gtype = self.input_manager.gamepad_type if self.input_manager and self.input_manager.gamepad else 'default'
self.set_gamepad_icon(lang, 'left', gtype)
self.keyboard_layout.addWidget(lang, 4, 0, 1, 1)
clear = QPushButton('Clear')
clear.setFixedSize(fixed_w * 2 + self.spacing, fixed_h)
clear.clicked.connect(self.on_clear_click)
self.keyboard_layout.addWidget(clear, 4, 10, 1, 2)
up = QPushButton('')
up.setFixedSize(fixed_w, fixed_h)
up.clicked.connect(self.up_key) # Обработка клика мышью - управление курсором
self.keyboard_layout.addWidget(up, 4, 6, 1, 1)
down = QPushButton('')
down.setFixedSize(fixed_w, fixed_h)
down.clicked.connect(self.down_key)
self.keyboard_layout.addWidget(down, 4, 7, 1, 1)
left = QPushButton('')
left.setFixedSize(fixed_w, fixed_h)
left.clicked.connect(self.left_key)
self.keyboard_layout.addWidget(left, 4, 8, 1, 1)
right = QPushButton('')
right.setFixedSize(fixed_w, fixed_h)
right.clicked.connect(self.right_key)
self.keyboard_layout.addWidget(right, 4, 9, 1, 1)
hide_button = QPushButton('Hide')
hide_button.setFixedSize(fixed_w * 2 + self.spacing, fixed_h)
hide_button.clicked.connect(self.hide)
# Add gamepad icon for Hide (B/Circle)
gtype = self.input_manager.gamepad_type if self.input_manager and self.input_manager.gamepad else 'default'
self.set_gamepad_icon(hide_button, 'back', gtype)
self.keyboard_layout.addWidget(hide_button, 4, 12, 1, 2)
if coords:
row, col = coords
item = self.keyboard_layout.itemAtPosition(row, col)
if item and item.widget():
item.widget().setFocus()
def up_key(self):
"""Перемещает курсор в QLineEdit вверх/в начало, если клавиатура видима"""
if self.current_input_widget and isinstance(self.current_input_widget, QLineEdit):
self.current_input_widget.setCursorPosition(0)
self.current_input_widget.setFocus()
def down_key(self):
"""Перемещает курсор в QLineEdit вниз/в конец, если клавиатура видима"""
if self.current_input_widget and isinstance(self.current_input_widget, QLineEdit):
self.current_input_widget.setCursorPosition(len(self.current_input_widget.text()))
self.current_input_widget.setFocus()
def left_key(self):
"""Перемещает курсор в QLineEdit влево, если клавиатура видима"""
if self.current_input_widget and isinstance(self.current_input_widget, QLineEdit):
pos = self.current_input_widget.cursorPosition()
if pos > 0:
self.current_input_widget.setCursorPosition(pos - 1)
self.current_input_widget.setFocus()
def right_key(self):
"""Перемещает курсор в QLineEdit вправо, если клавиатура видима"""
if self.current_input_widget and isinstance(self.current_input_widget, QLineEdit):
pos = self.current_input_widget.cursorPosition()
text_len = len(self.current_input_widget.text())
if pos < text_len:
self.current_input_widget.setCursorPosition(pos + 1)
self.current_input_widget.setFocus()
def move_focus_up(self):
"""Перемещает фокус по кнопкам клавиатуры вверх с фиксированной скоростью"""
current_time = self.get_current_time()
if current_time - self.last_focus_time >= self.focus_delay:
self.focusNextKey("up")
self.last_focus_time = current_time
def move_focus_down(self):
"""Перемещает фокус по кнопкам клавиатуры вниз с фиксированной скоростью"""
current_time = self.get_current_time()
if current_time - self.last_focus_time >= self.focus_delay:
self.focusNextKey("down")
self.last_focus_time = current_time
def move_focus_left(self):
"""Перемещает фокус по кнопкам клавиатуры влево с фиксированной скоростью"""
current_time = self.get_current_time()
if current_time - self.last_focus_time >= self.focus_delay:
self.focusNextKey("left")
self.last_focus_time = current_time
def move_focus_right(self):
"""Перемещает фокус по кнопкам клавиатуры вправо с фиксированной скоростью"""
current_time = self.get_current_time()
if current_time - self.last_focus_time >= self.focus_delay:
self.focusNextKey("right")
self.last_focus_time = current_time
def get_current_time(self):
"""Возвращает текущее время в миллисекундах"""
from time import time
return int(time() * 1000)
def _save_focused_coords(self) -> tuple[int, int] | None:
"""Возвращает (row, col) кнопки с фокусом или None"""
current = self.focusWidget()
if not current:
return None
idx = self.keyboard_layout.indexOf(current)
if idx == -1:
return None
position = cast(tuple[int, int, int, int], self.keyboard_layout.getItemPosition(idx))
return position[:2] # row, col
def on_button_click(self, key):
if key in ['TAB', 'CAPS', '']:
if key == 'TAB':
self.on_tab_click()
elif key == 'CAPS':
self.on_caps_click()
elif key == '':
self.on_shift_click(not self.shift_pressed)
self.highlight_cursor_position()
elif self.current_input_widget is not None:
# Сохраняем текущую кнопку с фокусом
focused_button = self.focusWidget()
key_to_restore = None
if isinstance(focused_button, QPushButton) and focused_button in self.buttons.values():
key_to_restore = next((k for k, btn in self.buttons.items() if btn == focused_button), None)
key = "&" if key == "&&" else key
cursor_pos = self.current_input_widget.cursorPosition()
text = self.current_input_widget.text()
new_text = text[:cursor_pos] + key + text[cursor_pos:]
self.current_input_widget.setText(new_text)
self.current_input_widget.setCursorPosition(cursor_pos + len(key))
self.keyPressed.emit(key)
self.highlight_cursor_position()
# Если был нажат SHIFT, но не CapsLock, отключаем его после ввода символа
if self.shift_pressed and not self.caps_lock:
self.shift_pressed = False
self.update_keyboard()
if key_to_restore and key_to_restore in self.buttons:
self.buttons[key_to_restore].setFocus()
def on_tab_click(self):
if self.current_input_widget is not None:
self.current_input_widget.insert('\t')
self.keyPressed.emit('Tab')
self.current_input_widget.setFocus()
self.highlight_cursor_position()
def on_caps_click(self):
"""Включаем/выключаем CapsLock"""
self.caps_lock = not self.caps_lock
self.shift_pressed = self.caps_lock
self.update_keyboard()
# ---------- таймерное событие ----------
def timerEvent(self, event):
if event.timerId() == self.backspace_timer:
self.on_backspace_click() # стираем ещё один символ
# первое срабатывание прошло ускоряем
if self.backspace_timer:
self.killTimer(self.backspace_timer)
self.backspace_timer = self.startTimer(self.backspace_repeat_delay)
def on_backspace_click(self):
"""Обработка одного нажатия Backspace"""
if self.current_input_widget is not None:
cursor_pos = self.current_input_widget.cursorPosition()
text = self.current_input_widget.text()
if cursor_pos > 0:
new_text = text[:cursor_pos - 1] + text[cursor_pos:]
self.current_input_widget.setText(new_text)
self.current_input_widget.setCursorPosition(cursor_pos - 1)
self.keyPressed.emit('Backspace')
self.highlight_cursor_position()
def on_backspace_pressed(self):
"""Обработка зажатого Backspace"""
self.backspace_pressed = True
self.start_backspace_repeat()
def start_backspace_repeat(self):
"""Запуск автоповтора нажатия Backspace"""
self.on_backspace_click() # Первое нажатие
self.backspace_timer = self.startTimer(self.backspace_initial_delay)
def stop_backspace_repeat(self):
"""Остановка автоповтора нажатия Backspace"""
if self.backspace_timer:
self.killTimer(self.backspace_timer)
self.backspace_timer = None
self.backspace_pressed = False
def on_enter_click(self):
"""Обработка действия кнопки Enter"""
# TODO: тут подумать, как обрабатывать нажатие.
# Пока болванка перехода на новую строку, в QlineEdit работает как нажатие пробела
if self.current_input_widget is not None:
self.current_input_widget.insert('\n')
self.keyPressed.emit('Enter')
def on_clear_click(self):
"""Чистим строку от введённого текста"""
if self.current_input_widget is not None:
self.current_input_widget.clear()
self.keyPressed.emit('Clear')
self.highlight_cursor_position()
def on_lang_click(self):
"""Переключение раскладки"""
if not self.available_layouts:
return
try:
current_index = self.available_layouts.index(self.current_layout)
next_index = (current_index + 1) % len(self.available_layouts)
self.current_layout = self.available_layouts[next_index]
except ValueError:
# Если текущей раскладки нет в available_layouts
self.current_layout = self.available_layouts[0] if self.available_layouts else 'en'
self.update_keyboard()
def on_shift_click(self, checked):
self.shift_pressed = checked
if not checked and self.caps_lock:
self.caps_lock = False
self.update_keyboard()
def show_for_widget(self, widget):
self.current_input_widget = widget
if widget:
widget.setFocus()
self.highlight_cursor_position()
# Позиционирование клавиатуры внизу родительского виджета
if self._parent and isinstance(self._parent, QWidget):
keyboard_height = 220
self.setFixedWidth(self._parent.width())
self.setFixedHeight(keyboard_height)
self.move(0, self._parent.height() - keyboard_height)
self.show()
self.raise_()
# Установить фокус на первую кнопку, если нет фокуса на виджете ввода
if not widget:
first_button: QPushButton | None = next((cast(QPushButton, btn) for btn in self.buttons.values()), None)
if first_button:
first_button.setFocus()
def activateFocusedKey(self):
"""Активирует текущую выделенную кнопку на клавиатуре"""
focused = self.focusWidget()
if isinstance(focused, QPushButton):
focused.animateClick()
def focusNextKey(self, direction: str):
"""Перемещает фокус на следующую кнопку в указанном направлении с обертыванием"""
current = self.focusWidget()
if not current:
first_button = self.findFirstFocusableButton()
if first_button:
first_button.setFocus()
return
current_idx = self.keyboard_layout.indexOf(current)
if current_idx == -1:
return
position = cast(tuple[int, int, int, int], self.keyboard_layout.getItemPosition(current_idx))
current_row, current_col, row_span, col_span = position
num_rows = self.keyboard_layout.rowCount()
num_cols = self.keyboard_layout.columnCount()
found = False
if direction == "right":
# Сначала ищем в той же строке вправо
search_row = current_row
search_col = current_col + col_span
while search_col < num_cols:
item = self.keyboard_layout.itemAtPosition(search_row, search_col)
if item and item.widget() and item.widget().isEnabled():
next_button = cast(QPushButton, item.widget())
next_button.setFocus()
found = True
break
search_col += 1
if not found:
# Переходим к следующей строке, начиная с col 0
search_row = (current_row + 1) % num_rows
search_col = 0
# Ищем первую кнопку в этой строке
while search_col < num_cols:
item = self.keyboard_layout.itemAtPosition(search_row, search_col)
if item and item.widget() and item.widget().isEnabled():
next_button = cast(QPushButton, item.widget())
next_button.setFocus()
found = True
break
search_col += 1
elif direction == "left":
# Сначала ищем в той же строке влево
search_row = current_row
search_col = current_col - 1
while search_col >= 0:
item = self.keyboard_layout.itemAtPosition(search_row, search_col)
if item and item.widget() and item.widget().isEnabled():
next_button = cast(QPushButton, item.widget())
next_button.setFocus()
found = True
break
search_col -= 1
if not found:
# Переходим к предыдущей строке, начиная с последнего столбца
search_row = (current_row - 1) % num_rows
search_col = num_cols - 1
# Ищем последнюю кнопку в этой строке
while search_col >= 0:
item = self.keyboard_layout.itemAtPosition(search_row, search_col)
if item and item.widget() and item.widget().isEnabled():
next_button = cast(QPushButton, item.widget())
next_button.setFocus()
found = True
break
search_col -= 1
elif direction == "down":
# Сначала ищем в том же столбце вниз
search_col = current_col
search_row = current_row + row_span
while search_row < num_rows:
item = self.keyboard_layout.itemAtPosition(search_row, search_col)
if item and item.widget() and item.widget().isEnabled():
next_button = cast(QPushButton, item.widget())
next_button.setFocus()
found = True
break
search_row += 1
if not found:
# Переходим к следующему столбцу, начиная с row 0
search_col = (current_col + col_span) % num_cols
search_row = 0
# Ищем первую кнопку в этом столбце
while search_row < num_rows:
item = self.keyboard_layout.itemAtPosition(search_row, search_col)
if item and item.widget() and item.widget().isEnabled():
next_button = cast(QPushButton, item.widget())
next_button.setFocus()
found = True
break
search_row += 1
elif direction == "up":
# Сначала ищем в том же столбце вверх
search_col = current_col
search_row = current_row - 1
while search_row >= 0:
item = self.keyboard_layout.itemAtPosition(search_row, search_col)
if item and item.widget() and item.widget().isEnabled():
next_button = cast(QPushButton, item.widget())
next_button.setFocus()
found = True
break
search_row -= 1
if not found:
# Переходим к предыдущему столбцу, начиная с последней строки
search_col = (current_col - 1) % num_cols
search_row = num_rows - 1
# Ищем последнюю кнопку в этом столбце
while search_row >= 0:
item = self.keyboard_layout.itemAtPosition(search_row, search_col)
if item and item.widget() and item.widget().isEnabled():
next_button = cast(QPushButton, item.widget())
next_button.setFocus()
found = True
break
search_row -= 1
def findFirstFocusableButton(self) -> QPushButton | None:
"""Находит первую фокусируемую кнопку на клавиатуре"""
for row in range(self.keyboard_layout.rowCount()):
for col in range(self.keyboard_layout.columnCount()):
item = self.keyboard_layout.itemAtPosition(row, col)
if item and item.widget() and item.widget().isEnabled():
return cast(QPushButton, item.widget())
return None