1094 lines
46 KiB
Python
1094 lines
46 KiB
Python
import os
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import shlex
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import glob
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import shutil
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import subprocess
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import threading
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import logging
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import re
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import json
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from PySide6.QtWidgets import QMessageBox, QDialog, QMenu, QFileDialog
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from PySide6.QtCore import QUrl, QPoint, QObject, Signal, Qt
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from PySide6.QtGui import QDesktopServices
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from portprotonqt.config_utils import parse_desktop_entry, read_favorites, save_favorites
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from portprotonqt.localization import _
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from portprotonqt.steam_api import is_game_in_steam, add_to_steam, remove_from_steam, get_steam_home, get_last_steam_user, convert_steam_id
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from portprotonqt.dialogs import AddGameDialog
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from portprotonqt.egs_api import add_egs_to_steam, get_egs_executable
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import vdf
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logger = logging.getLogger(__name__)
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class ContextMenuSignals(QObject):
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"""Signals for thread-safe UI updates from worker threads."""
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show_status_message = Signal(str, int)
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show_warning_dialog = Signal(str, str)
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show_info_dialog = Signal(str, str)
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class ContextMenuManager:
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"""Manages context menu actions for game management in PortProtonQt."""
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def __init__(self, parent, portproton_location, theme, load_games_callback, update_game_grid_callback):
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"""
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Initialize the ContextMenuManager.
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Args:
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parent: The parent widget (MainWindow instance).
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portproton_location: Path to the PortProton directory.
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theme: The current theme object.
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load_games_callback: Callback to reload games list.
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update_game_grid_callback: Callback to update the game grid UI.
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"""
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self.parent = parent
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self.portproton_location = portproton_location
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self.theme = theme
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self.load_games = load_games_callback
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self.update_game_grid = update_game_grid_callback
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self.legendary_path = os.path.join(
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os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")),
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"PortProtonQt", "legendary_cache", "legendary"
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)
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self.legendary_config_path = os.path.join(
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os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")),
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"PortProtonQt", "legendary_cache"
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)
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# Initialize signals for thread-safe UI updates
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self.signals = ContextMenuSignals()
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if self.parent.statusBar() is None:
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logger.warning("Status bar is not initialized in MainWindow")
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else:
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self.signals.show_status_message.connect(
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self.parent.statusBar().showMessage,
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Qt.ConnectionType.QueuedConnection
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)
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logger.debug("Connected show_status_message signal to statusBar")
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self.signals.show_warning_dialog.connect(
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self._show_warning_dialog,
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Qt.ConnectionType.QueuedConnection
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)
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self.signals.show_info_dialog.connect(
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self._show_info_dialog,
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Qt.ConnectionType.QueuedConnection
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)
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def _show_warning_dialog(self, title: str, message: str):
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"""Show a warning dialog in the main thread."""
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logger.debug("Showing warning dialog: %s - %s", title, message)
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QMessageBox.warning(self.parent, title, message)
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def _show_info_dialog(self, title: str, message: str):
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"""Show an info dialog in the main thread."""
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logger.debug("Showing info dialog: %s - %s", title, message)
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QMessageBox.information(self.parent, title, message)
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def _is_egs_game_installed(self, app_name: str) -> bool:
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"""
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Check if an EGS game is installed by reading installed.json.
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Args:
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app_name: The Legendary app_name (unique identifier for the game).
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Returns:
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bool: True if the game is installed, False otherwise.
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"""
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installed_json_path = os.path.join(self.legendary_config_path, "installed.json")
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if not os.path.exists(installed_json_path):
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logger.debug("installed.json not found at %s", installed_json_path)
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return False
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try:
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with open(installed_json_path, encoding="utf-8") as f:
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installed_games = json.load(f)
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return app_name in installed_games
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except (OSError, json.JSONDecodeError) as e:
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logger.error("Failed to read installed.json: %s", e)
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return False
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def show_context_menu(self, game_card, pos: QPoint):
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"""
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Show the context menu for a game card at the specified position.
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Args:
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game_card: The GameCard instance requesting the context menu.
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pos: The position (in widget coordinates) where the menu should appear.
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"""
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menu = QMenu(self.parent)
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menu.setStyleSheet(self.theme.CONTEXT_MENU_STYLE)
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favorites = read_favorites()
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is_favorite = game_card.name in favorites
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if is_favorite:
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favorite_action = menu.addAction(_("Remove from Favorites"))
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favorite_action.triggered.connect(lambda: self.toggle_favorite(game_card, False))
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else:
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favorite_action = menu.addAction(_("Add to Favorites"))
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favorite_action.triggered.connect(lambda: self.toggle_favorite(game_card, True))
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if game_card.game_source == "epic":
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# Always show Import to Legendary
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import_action = menu.addAction(_("Import to Legendary"))
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import_action.triggered.connect(
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lambda: self.import_to_legendary(game_card.name, game_card.appid)
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)
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# Show other actions only if the game is installed
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if self._is_egs_game_installed(game_card.appid):
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is_in_steam = is_game_in_steam(game_card.name)
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if is_in_steam:
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remove_steam_action = menu.addAction(_("Remove from Steam"))
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remove_steam_action.triggered.connect(
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lambda: self.remove_from_steam(game_card.name, game_card.exec_line, game_card.game_source)
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)
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else:
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add_steam_action = menu.addAction(_("Add to Steam"))
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add_steam_action.triggered.connect(
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lambda: self.add_egs_to_steam(game_card.name, game_card.appid)
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)
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open_folder_action = menu.addAction(_("Open Game Folder"))
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open_folder_action.triggered.connect(
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lambda: self.open_egs_game_folder(game_card.appid)
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)
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# Add desktop shortcut actions for EGS games
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desktop_dir = subprocess.check_output(['xdg-user-dir', 'DESKTOP']).decode('utf-8').strip()
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desktop_path = os.path.join(desktop_dir, f"{game_card.name}.desktop")
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if os.path.exists(desktop_path):
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remove_desktop_action = menu.addAction(_("Remove from Desktop"))
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remove_desktop_action.triggered.connect(
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lambda: self.remove_egs_from_desktop(game_card.name)
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)
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else:
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add_desktop_action = menu.addAction(_("Add to Desktop"))
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add_desktop_action.triggered.connect(
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lambda: self.add_egs_to_desktop(game_card.name, game_card.appid)
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)
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# Add menu shortcut actions for EGS games
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applications_dir = os.path.join(os.path.expanduser("~"), ".local", "share", "applications")
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menu_path = os.path.join(applications_dir, f"{game_card.name}.desktop")
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if os.path.exists(menu_path):
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remove_menu_action = menu.addAction(_("Remove from Menu"))
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remove_menu_action.triggered.connect(
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lambda: self.remove_egs_from_menu(game_card.name)
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)
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else:
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add_menu_action = menu.addAction(_("Add to Menu"))
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add_menu_action.triggered.connect(
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lambda: self.add_egs_to_menu(game_card.name, game_card.appid)
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)
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if game_card.game_source not in ("steam", "epic"):
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desktop_dir = subprocess.check_output(['xdg-user-dir', 'DESKTOP']).decode('utf-8').strip()
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desktop_path = os.path.join(desktop_dir, f"{game_card.name}.desktop")
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if os.path.exists(desktop_path):
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remove_action = menu.addAction(_("Remove from Desktop"))
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remove_action.triggered.connect(lambda: self.remove_from_desktop(game_card.name))
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else:
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add_action = menu.addAction(_("Add to Desktop"))
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add_action.triggered.connect(lambda: self.add_to_desktop(game_card.name, game_card.exec_line))
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edit_action = menu.addAction(_("Edit Shortcut"))
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edit_action.triggered.connect(
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lambda: self.edit_game_shortcut(game_card.name, game_card.exec_line, game_card.cover_path)
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)
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delete_action = menu.addAction(_("Delete from PortProton"))
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delete_action.triggered.connect(lambda: self.delete_game(game_card.name, game_card.exec_line))
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open_folder_action = menu.addAction(_("Open Game Folder"))
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open_folder_action.triggered.connect(
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lambda: self.open_game_folder(game_card.name, game_card.exec_line)
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)
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applications_dir = os.path.join(os.path.expanduser("~"), ".local", "share", "applications")
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desktop_path = os.path.join(applications_dir, f"{game_card.name}.desktop")
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if os.path.exists(desktop_path):
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remove_action = menu.addAction(_("Remove from Menu"))
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remove_action.triggered.connect(lambda: self.remove_from_menu(game_card.name))
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else:
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add_action = menu.addAction(_("Add to Menu"))
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add_action.triggered.connect(lambda: self.add_to_menu(game_card.name, game_card.exec_line))
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is_in_steam = is_game_in_steam(game_card.name)
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if is_in_steam:
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remove_steam_action = menu.addAction(_("Remove from Steam"))
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remove_steam_action.triggered.connect(
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lambda: self.remove_from_steam(game_card.name, game_card.exec_line, game_card.game_source)
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)
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else:
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add_steam_action = menu.addAction(_("Add to Steam"))
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add_steam_action.triggered.connect(
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lambda: self.add_to_steam(game_card.name, game_card.exec_line, game_card.cover_path)
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)
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menu.exec(game_card.mapToGlobal(pos))
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def add_egs_to_steam(self, game_name: str, app_name: str):
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"""
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Adds an EGS game to Steam using the egs_api.
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Args:
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game_name: The display name of the game.
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app_name: The Legendary app_name (unique identifier for the game).
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"""
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if not self._check_portproton():
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return
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if not os.path.exists(self.legendary_path):
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self.signals.show_warning_dialog.emit(
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_("Error"), _("Legendary executable not found at {0}").format(self.legendary_path)
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)
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return
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def on_add_to_steam_result(result: tuple[bool, str]):
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success, message = result
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if success:
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self.signals.show_info_dialog.emit(
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_("Success"),
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_("'{0}' was added to Steam. Please restart Steam for changes to take effect.").format(game_name)
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)
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else:
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self.signals.show_warning_dialog.emit(_("Error"), message)
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logger.debug("Adding '%s' to Steam", game_name)
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add_egs_to_steam(app_name, game_name, self.legendary_path, on_add_to_steam_result)
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def open_egs_game_folder(self, app_name: str):
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"""
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Opens the folder containing the EGS game's executable.
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Args:
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app_name: The Legendary app_name (unique identifier for the game).
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"""
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if not self._check_portproton():
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return
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exe_path = get_egs_executable(app_name, self.legendary_config_path)
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if not exe_path or not os.path.exists(exe_path):
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self.signals.show_warning_dialog.emit(
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_("Error"),
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_("Executable file not found for game: {0}").format(app_name)
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)
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return
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try:
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folder_path = os.path.dirname(os.path.abspath(exe_path))
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QDesktopServices.openUrl(QUrl.fromLocalFile(folder_path))
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if self.parent.statusBar():
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self.parent.statusBar().showMessage(
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_("Opened folder for EGS game '{0}'").format(app_name), 3000
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)
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logger.debug("Direct status message: Opened folder for '%s'", app_name)
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else:
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logger.warning("Status bar not available when opening folder for '%s'", app_name)
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except Exception as e:
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self.signals.show_warning_dialog.emit(
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_("Error"),
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_("Failed to open game folder: {0}").format(str(e))
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)
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def import_to_legendary(self, game_name, app_name):
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"""
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Imports an installed Epic Games Store game to Legendary asynchronously.
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Args:
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game_name: The display name of the game.
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app_name: The Legendary app_name (unique identifier for the game).
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"""
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if not self._check_portproton():
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return
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folder_path = QFileDialog.getExistingDirectory(
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self.parent,
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_("Select Game Installation Folder"),
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os.path.expanduser("~")
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)
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if not folder_path:
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if self.parent.statusBar():
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self.parent.statusBar().showMessage(_("No folder selected"), 3000)
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logger.debug("Direct status message: No folder selected for '%s'", game_name)
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else:
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logger.warning("Status bar not available when no folder selected for '%s'", game_name)
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return
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if not os.path.exists(self.legendary_path):
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self.signals.show_warning_dialog.emit(
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_("Error"),
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_("Legendary executable not found at {0}").format(self.legendary_path)
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)
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return
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def run_import():
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cmd = [self.legendary_path, "import", app_name, folder_path]
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subprocess.run(
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cmd,
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capture_output=True,
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text=True,
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check=True
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)
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if self.parent.statusBar():
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self.parent.statusBar().showMessage(
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_("Importing '{0}' to Legendary...").format(game_name), 0
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)
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logger.debug("Direct status message: Importing '%s' to Legendary", game_name)
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else:
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logger.warning("Status bar not available when importing '%s'", game_name)
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threading.Thread(target=run_import, daemon=True).start()
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def toggle_favorite(self, game_card, add: bool):
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"""
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Toggle the favorite status of a game and update its icon.
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|
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Args:
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game_card: The GameCard instance to toggle.
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add: True to add to favorites, False to remove.
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"""
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favorites = read_favorites()
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if add and game_card.name not in favorites:
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favorites.append(game_card.name)
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game_card.is_favorite = True
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if self.parent.statusBar():
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self.parent.statusBar().showMessage(
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_("Added '{0}' to favorites").format(game_card.name), 3000
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)
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logger.debug("Direct status message: Added '%s' to favorites", game_card.name)
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else:
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logger.warning("Status bar not available when adding '%s' to favorites", game_card.name)
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elif not add and game_card.name in favorites:
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favorites.remove(game_card.name)
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game_card.is_favorite = False
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if self.parent.statusBar():
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self.parent.statusBar().showMessage(
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_("Removed '{0}' from favorites").format(game_card.name), 3000
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)
|
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logger.debug("Direct status message: Removed '%s' from favorites", game_card.name)
|
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else:
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logger.warning("Status bar not available when removing '%s' from favorites", game_card.name)
|
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save_favorites(favorites)
|
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game_card.update_favorite_icon()
|
|
|
|
def _check_portproton(self):
|
|
"""Check if PortProton is available."""
|
|
if self.portproton_location is None:
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("PortProton is not found.")
|
|
)
|
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return False
|
|
return True
|
|
|
|
def _get_desktop_path(self, game_name):
|
|
"""Construct the .desktop file path, trying both original and sanitized game names."""
|
|
desktop_path = os.path.join(self.portproton_location, f"{game_name}.desktop")
|
|
if not os.path.exists(desktop_path):
|
|
sanitized_name = game_name.replace("/", "_").replace(":", "_").replace(" ", "_")
|
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desktop_path = os.path.join(self.portproton_location, f"{sanitized_name}.desktop")
|
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return desktop_path
|
|
|
|
def _get_egs_desktop_path(self, game_name):
|
|
"""Construct the .desktop file path for EGS games."""
|
|
desktop_path = os.path.join(self.portproton_location, "egs_desktops", f"{game_name}.desktop")
|
|
return desktop_path
|
|
|
|
def _create_egs_desktop_file(self, game_name: str, app_name: str) -> bool:
|
|
"""
|
|
Creates a .desktop file for an EGS game in the PortProton egs_desktops directory.
|
|
|
|
Args:
|
|
game_name: The display name of the game.
|
|
app_name: The Legendary app_name (unique identifier for the game).
|
|
|
|
Returns:
|
|
bool: True if the .desktop file was created successfully, False otherwise.
|
|
"""
|
|
if not self._check_portproton():
|
|
return False
|
|
|
|
if not os.path.exists(self.legendary_path):
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("Legendary executable not found at {0}").format(self.legendary_path)
|
|
)
|
|
return False
|
|
|
|
# Determine wrapper
|
|
wrapper = "flatpak run ru.linux_gaming.PortProton"
|
|
start_sh_path = os.path.join(self.portproton_location, "data", "scripts", "start.sh")
|
|
if self.portproton_location and ".var" not in self.portproton_location:
|
|
wrapper = start_sh_path
|
|
if not os.path.exists(start_sh_path):
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("start.sh not found at {0}").format(start_sh_path)
|
|
)
|
|
return False
|
|
|
|
# Get cover image path
|
|
image_folder = os.path.join(
|
|
os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")),
|
|
"PortProtonQt", "images"
|
|
)
|
|
cover_path = os.path.join(image_folder, f"{app_name}.jpg")
|
|
icon_path = cover_path if os.path.exists(cover_path) else ""
|
|
|
|
# Create egs_desktops directory
|
|
egs_desktop_dir = os.path.join(self.portproton_location, "egs_desktops")
|
|
os.makedirs(egs_desktop_dir, exist_ok=True)
|
|
|
|
# Create .desktop file with direct Exec line
|
|
desktop_path = self._get_egs_desktop_path(game_name)
|
|
desktop_entry = f"""[Desktop Entry]
|
|
Type=Application
|
|
Name={game_name}
|
|
Exec="{self.legendary_path}" launch {app_name} --no-wine --wrapper "env START_FROM_STEAM=1 {wrapper}"
|
|
Icon={icon_path}
|
|
Terminal=false
|
|
Categories=Game
|
|
"""
|
|
try:
|
|
with open(desktop_path, "w", encoding="utf-8") as f:
|
|
f.write(desktop_entry)
|
|
os.chmod(desktop_path, 0o755)
|
|
logger.info(f"Created .desktop file for EGS game: {desktop_path}")
|
|
return True
|
|
except Exception as e:
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("Failed to create .desktop file: {0}").format(str(e))
|
|
)
|
|
return False
|
|
|
|
def add_egs_to_desktop(self, game_name: str, app_name: str):
|
|
"""
|
|
Copies the .desktop file for an EGS game to the Desktop folder.
|
|
|
|
Args:
|
|
game_name: The display name of the game.
|
|
app_name: The Legendary app_name (unique identifier for the game).
|
|
"""
|
|
if not self._check_portproton():
|
|
return
|
|
|
|
desktop_path = self._get_egs_desktop_path(game_name)
|
|
if not os.path.exists(desktop_path):
|
|
# Create the .desktop file if it doesn't exist
|
|
if not self._create_egs_desktop_file(game_name, app_name):
|
|
return
|
|
|
|
desktop_dir = subprocess.check_output(['xdg-user-dir', 'DESKTOP']).decode('utf-8').strip()
|
|
os.makedirs(desktop_dir, exist_ok=True)
|
|
dest_path = os.path.join(desktop_dir, f"{game_name}.desktop")
|
|
|
|
try:
|
|
shutil.copyfile(desktop_path, dest_path)
|
|
os.chmod(dest_path, 0o755)
|
|
if self.parent.statusBar():
|
|
self.parent.statusBar().showMessage(
|
|
_("Game '{0}' added to desktop").format(game_name), 3000
|
|
)
|
|
logger.debug("Direct status message: Game '{0}' added to desktop", game_name)
|
|
else:
|
|
logger.warning("Status bar not available when adding '{0}' to desktop", game_name)
|
|
except OSError as e:
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("Failed to add game to desktop: {0}").format(game_name, str(e))
|
|
)
|
|
|
|
def remove_egs_from_desktop(self, game_name: str):
|
|
"""
|
|
Removes the .desktop file for an EGS game from the Desktop folder.
|
|
|
|
Args:
|
|
game_name: The display name of the game.
|
|
"""
|
|
desktop_dir = subprocess.check_output(['xdg-user-dir', 'DESKTOP']).decode('utf-8').strip()
|
|
desktop_path = os.path.join(desktop_dir, f"{game_name}.desktop")
|
|
self._remove_file(
|
|
desktop_path,
|
|
_("Failed to remove game '{0}' from Desktop: {{0}}").format(game_name),
|
|
_("Successfully removed game '{0}' from Desktop").format(game_name),
|
|
game_name
|
|
)
|
|
|
|
def add_egs_to_menu(self, game_name: str, app_name: str):
|
|
"""
|
|
Copies the .desktop file for an EGS game to ~/.local/share/applications.
|
|
|
|
Args:
|
|
game_name: The display name of the game.
|
|
app_name: The Legendary app_name (unique identifier for the game).
|
|
"""
|
|
if not self._check_portproton():
|
|
return
|
|
|
|
desktop_path = self._get_egs_desktop_path(game_name)
|
|
if not os.path.exists(desktop_path):
|
|
# Create the .desktop file if it doesn't exist
|
|
if not self._create_egs_desktop_file(game_name, app_name):
|
|
return
|
|
|
|
applications_dir = os.path.join(os.path.expanduser("~"), ".local", "share", "applications")
|
|
os.makedirs(applications_dir, exist_ok=True)
|
|
dest_path = os.path.join(applications_dir, f"{game_name}.desktop")
|
|
|
|
try:
|
|
shutil.copyfile(desktop_path, dest_path)
|
|
os.chmod(dest_path, 0o755)
|
|
if self.parent.statusBar():
|
|
self.parent.statusBar().showMessage(
|
|
_("Game '{0}' added to menu").format(game_name), 3000
|
|
)
|
|
logger.debug("Direct status message: Game '{0}' added to menu", game_name)
|
|
else:
|
|
logger.warning("Status bar not available when adding '{0}' to menu", game_name)
|
|
except OSError as e:
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("Failed to add game '{0}' to menu: {1}").format(game_name, str(e))
|
|
)
|
|
|
|
def remove_egs_from_menu(self, game_name: str):
|
|
"""
|
|
Removes the .desktop file for an EGS game from ~/.local/share/applications.
|
|
|
|
Args:
|
|
game_name: The display name of the game.
|
|
"""
|
|
applications_dir = os.path.join(os.path.expanduser("~"), ".local", "share", "applications")
|
|
desktop_path = os.path.join(applications_dir, f"{game_name}.desktop")
|
|
self._remove_file(
|
|
desktop_path,
|
|
_("Failed to remove game '{0}' from menu: {{0}}").format(game_name),
|
|
_("Successfully removed game '{0}' from menu").format(game_name),
|
|
game_name
|
|
)
|
|
|
|
def _get_exec_line(self, game_name, exec_line):
|
|
"""Retrieve and validate exec_line from .desktop file if necessary."""
|
|
if exec_line and exec_line.strip() != "full":
|
|
return exec_line
|
|
|
|
desktop_path = self._get_desktop_path(game_name)
|
|
if os.path.exists(desktop_path):
|
|
try:
|
|
entry = parse_desktop_entry(desktop_path)
|
|
if entry:
|
|
exec_line = entry.get("Exec", entry.get("exec", "")).strip()
|
|
if not exec_line:
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("No executable command found in .desktop file for game: {0}").format(game_name)
|
|
)
|
|
return None
|
|
else:
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("Failed to parse .desktop file for game: {0}").format(game_name)
|
|
)
|
|
return None
|
|
except Exception as e:
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("Failed to read .desktop file: {0}").format(str(e))
|
|
)
|
|
return None
|
|
else:
|
|
for file in glob.glob(os.path.join(self.portproton_location, "*.desktop")):
|
|
entry = parse_desktop_entry(file)
|
|
if entry:
|
|
exec_line = entry.get("Exec", entry.get("exec", "")).strip()
|
|
if exec_line:
|
|
return exec_line
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_(".desktop file not found for game: {0}").format(game_name)
|
|
)
|
|
return None
|
|
return exec_line
|
|
|
|
def _parse_exe_path(self, exec_line, game_name):
|
|
"""Parse the executable path from exec_line."""
|
|
try:
|
|
entry_exec_split = shlex.split(exec_line)
|
|
if not entry_exec_split:
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("Invalid executable command: {0}").format(exec_line)
|
|
)
|
|
return None
|
|
if entry_exec_split[0] == "env" and len(entry_exec_split) >= 3:
|
|
exe_path = entry_exec_split[2]
|
|
elif entry_exec_split[0] == "flatpak" and len(entry_exec_split) >= 4:
|
|
exe_path = entry_exec_split[3]
|
|
else:
|
|
exe_path = entry_exec_split[-1]
|
|
if not exe_path or not os.path.exists(exe_path):
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("Executable file not found: {0}").format(exe_path or "None")
|
|
)
|
|
return None
|
|
return exe_path
|
|
except Exception as e:
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("Failed to parse executable command: {0}").format(str(e))
|
|
)
|
|
return None
|
|
|
|
def _remove_file(self, file_path, error_message, success_message, game_name):
|
|
"""Remove a file and handle errors."""
|
|
try:
|
|
os.remove(file_path)
|
|
if self.parent.statusBar():
|
|
self.parent.statusBar().showMessage(success_message.format(game_name), 3000)
|
|
logger.debug("Direct status message: %s", success_message.format(game_name))
|
|
else:
|
|
logger.warning("Status bar not available when removing file for '%s'", game_name)
|
|
return True
|
|
except OSError as e:
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
error_message.format(str(e))
|
|
)
|
|
return False
|
|
|
|
def delete_game(self, game_name, exec_line):
|
|
"""Delete the .desktop file and associated custom data for the game."""
|
|
reply = QMessageBox.question(
|
|
self.parent,
|
|
_("Confirm Deletion"),
|
|
_("Are you sure you want to delete '{0}'? This will remove the .desktop file and custom data.")
|
|
.format(game_name),
|
|
QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No,
|
|
QMessageBox.StandardButton.No
|
|
)
|
|
if reply != QMessageBox.StandardButton.Yes:
|
|
return
|
|
|
|
if not self._check_portproton():
|
|
return
|
|
|
|
desktop_path = self._get_desktop_path(game_name)
|
|
if not os.path.exists(desktop_path):
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("Could not locate .desktop file for game: {0}").format(game_name)
|
|
)
|
|
return
|
|
|
|
exec_line = self._get_exec_line(game_name, exec_line)
|
|
if not exec_line:
|
|
return
|
|
|
|
exe_path = self._parse_exe_path(exec_line, game_name)
|
|
exe_name = os.path.splitext(os.path.basename(exe_path))[0] if exe_path else None
|
|
|
|
if not self._remove_file(
|
|
desktop_path,
|
|
_("Failed to delete .desktop file: {0}"),
|
|
_("Game '{0}' deleted successfully"),
|
|
game_name
|
|
):
|
|
return
|
|
|
|
if exe_name:
|
|
xdg_data_home = os.getenv(
|
|
"XDG_DATA_HOME",
|
|
os.path.join(os.path.expanduser("~"), ".local", "share")
|
|
)
|
|
custom_folder = os.path.join(xdg_data_home, "PortProtonQt", "custom_data", exe_name)
|
|
if os.path.exists(custom_folder):
|
|
try:
|
|
shutil.rmtree(custom_folder)
|
|
except OSError as e:
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("Failed to delete custom data: {0}").format(str(e))
|
|
)
|
|
|
|
def add_to_menu(self, game_name, exec_line):
|
|
"""Copy the .desktop file to ~/.local/share/applications."""
|
|
if not self._check_portproton():
|
|
return
|
|
|
|
desktop_path = self._get_desktop_path(game_name)
|
|
if not os.path.exists(desktop_path):
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("Could not locate .desktop file for game: {0}").format(game_name)
|
|
)
|
|
return
|
|
|
|
applications_dir = os.path.join(os.path.expanduser("~"), ".local", "share", "applications")
|
|
os.makedirs(applications_dir, exist_ok=True)
|
|
dest_path = os.path.join(applications_dir, f"{game_name}.desktop")
|
|
|
|
try:
|
|
shutil.copyfile(desktop_path, dest_path)
|
|
os.chmod(dest_path, 0o755)
|
|
if self.parent.statusBar():
|
|
self.parent.statusBar().showMessage(
|
|
_("Game '{0}' added to menu").format(game_name), 3000
|
|
)
|
|
logger.debug("Direct status message: Game '{0}' added to menu", game_name)
|
|
else:
|
|
logger.warning("Status bar not available when adding '{0}' to menu", game_name)
|
|
except OSError as e:
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("Failed to add game '{0}' to menu: {1}").format(game_name, str(e))
|
|
)
|
|
|
|
def remove_from_menu(self, game_name):
|
|
"""Remove the .desktop file from ~/.local/share/applications."""
|
|
applications_dir = os.path.join(os.path.expanduser("~"), ".local", "share", "applications")
|
|
desktop_path = os.path.join(applications_dir, f"{game_name}.desktop")
|
|
self._remove_file(
|
|
desktop_path,
|
|
_("Failed to remove game '{0}' from menu: {{0}}").format(game_name),
|
|
_("Successfully removed game '{0}' from menu").format(game_name),
|
|
game_name
|
|
)
|
|
|
|
def add_to_desktop(self, game_name, exec_line):
|
|
"""Copy the .desktop file to Desktop folder."""
|
|
if not self._check_portproton():
|
|
return
|
|
|
|
desktop_path = self._get_desktop_path(game_name)
|
|
if not os.path.exists(desktop_path):
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("Could not locate .desktop file for game: {0}").format(game_name)
|
|
)
|
|
return
|
|
|
|
desktop_dir = subprocess.check_output(['xdg-user-dir', 'DESKTOP']).decode('utf-8').strip()
|
|
os.makedirs(desktop_dir, exist_ok=True)
|
|
dest_path = os.path.join(desktop_dir, f"{game_name}.desktop")
|
|
|
|
try:
|
|
shutil.copyfile(desktop_path, dest_path)
|
|
os.chmod(dest_path, 0o755)
|
|
if self.parent.statusBar():
|
|
self.parent.statusBar().showMessage(
|
|
_("Game '{0}' added to desktop").format(game_name), 3000
|
|
)
|
|
logger.debug("Direct status message: Game '{0}' added to desktop", game_name)
|
|
else:
|
|
logger.warning("Status bar not available when adding '{0}' to desktop", game_name)
|
|
except OSError as e:
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("Failed to add game '{0}' to desktop: {1}").format(game_name, str(e))
|
|
)
|
|
|
|
def remove_from_desktop(self, game_name):
|
|
"""Remove the .desktop file from Desktop folder."""
|
|
desktop_dir = subprocess.check_output(['xdg-user-dir', 'DESKTOP']).decode('utf-8').strip()
|
|
desktop_path = os.path.join(desktop_dir, f"{game_name}.desktop")
|
|
self._remove_file(
|
|
desktop_path,
|
|
_("Failed to remove game '{0}' from Desktop: {{0}}").format(game_name),
|
|
_("Successfully removed game '{0}' from Desktop").format(game_name),
|
|
game_name
|
|
)
|
|
|
|
def edit_game_shortcut(self, game_name, exec_line, cover_path):
|
|
"""Opens the AddGameDialog in edit mode to modify an existing .desktop file."""
|
|
if not self._check_portproton():
|
|
return
|
|
|
|
exec_line = self._get_exec_line(game_name, exec_line)
|
|
if not exec_line:
|
|
return
|
|
|
|
exe_path = self._parse_exe_path(exec_line, game_name)
|
|
if not exe_path:
|
|
return
|
|
|
|
dialog = AddGameDialog(
|
|
parent=self.parent,
|
|
theme=self.theme,
|
|
edit_mode=True,
|
|
game_name=game_name,
|
|
exe_path=exe_path,
|
|
cover_path=cover_path
|
|
)
|
|
|
|
if dialog.exec() == QDialog.DialogCode.Accepted:
|
|
new_name = dialog.nameEdit.text().strip()
|
|
new_exe_path = dialog.exeEdit.text().strip()
|
|
new_cover_path = dialog.coverEdit.text().strip()
|
|
|
|
if not new_name or not new_exe_path:
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("Game name and executable path are required.")
|
|
)
|
|
return
|
|
|
|
desktop_entry, new_desktop_path = dialog.getDesktopEntryData()
|
|
if not desktop_entry or not new_desktop_path:
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("Failed to generate .desktop file data.")
|
|
)
|
|
return
|
|
|
|
old_desktop_path = self._get_desktop_path(game_name)
|
|
if game_name != new_name and os.path.exists(old_desktop_path):
|
|
self._remove_file(
|
|
old_desktop_path,
|
|
_("Failed to remove old .desktop file: {0}"),
|
|
_("Old .desktop file removed for '{0}'"),
|
|
game_name
|
|
)
|
|
|
|
try:
|
|
with open(new_desktop_path, "w", encoding="utf-8") as f:
|
|
f.write(desktop_entry)
|
|
os.chmod(new_desktop_path, 0o755)
|
|
except OSError as e:
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("Failed to save .desktop file: {0}").format(str(e))
|
|
)
|
|
return
|
|
|
|
if os.path.isfile(new_cover_path):
|
|
exe_name = os.path.splitext(os.path.basename(new_exe_path))[0]
|
|
xdg_data_home = os.getenv(
|
|
"XDG_DATA_HOME",
|
|
os.path.join(os.path.expanduser("~"), ".local", "share")
|
|
)
|
|
custom_folder = os.path.join(xdg_data_home, "PortProtonQt", "custom_data", exe_name)
|
|
os.makedirs(custom_folder, exist_ok=True)
|
|
|
|
ext = os.path.splitext(new_cover_path)[1].lower()
|
|
if ext in [".png", ".jpg", ".jpeg", ".bmp"]:
|
|
try:
|
|
shutil.copyfile(new_cover_path, os.path.join(custom_folder, f"cover{ext}"))
|
|
except OSError as e:
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("Failed to copy cover image: {0}").format(str(e))
|
|
)
|
|
return
|
|
|
|
def add_to_steam(self, game_name, exec_line, cover_path):
|
|
"""Handle adding a non-Steam game to Steam via steam_api."""
|
|
if not self._check_portproton():
|
|
return
|
|
|
|
exec_line = self._get_exec_line(game_name, exec_line)
|
|
if not exec_line:
|
|
return
|
|
|
|
exe_path = self._parse_exe_path(exec_line, game_name)
|
|
if not exe_path:
|
|
return
|
|
|
|
logger.debug("Adding '{0}' to Steam", game_name)
|
|
|
|
try:
|
|
add_to_steam(game_name, exec_line, cover_path)
|
|
self.signals.show_info_dialog.emit(
|
|
_("Success"),
|
|
_("'{0}' was added to Steam. Please restart Steam for changes to take effect.").format(game_name)
|
|
)
|
|
except Exception as e:
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("Failed to add game '{0}' to Steam: {1}").format(game_name, str(e))
|
|
)
|
|
|
|
def remove_from_steam(self, game_name, exec_line, game_source):
|
|
"""Handle removing a game from Steam via steam_api, supporting both EGS and non-EGS games."""
|
|
if not self._check_portproton():
|
|
return
|
|
|
|
def on_remove_from_steam_result(result: tuple[bool, str]):
|
|
success, message = result
|
|
if success:
|
|
self.signals.show_info_dialog.emit(
|
|
_("Success"),
|
|
_("'{0}' was removed from Steam. Please restart Steam for changes to take effect.").format(game_name)
|
|
)
|
|
else:
|
|
self.signals.show_warning_dialog.emit(_("Error"), message)
|
|
|
|
if game_source == "epic":
|
|
# For EGS games, construct the script path used in Steam shortcuts.vdf
|
|
if not self.portproton_location:
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("PortProton directory not found")
|
|
)
|
|
return
|
|
steam_scripts_dir = os.path.join(self.portproton_location, "steam_scripts")
|
|
safe_game_name = re.sub(r'[<>:"/\\|?*]', '_', game_name.strip())
|
|
script_path = os.path.join(steam_scripts_dir, f"{safe_game_name}_egs.sh")
|
|
quoted_script_path = f'"{script_path}"'
|
|
|
|
# Directly remove the shortcut by matching AppName and Exe
|
|
try:
|
|
steam_home = get_steam_home()
|
|
if not steam_home:
|
|
self.signals.show_warning_dialog.emit(_("Error"), _("Steam directory not found"))
|
|
return
|
|
|
|
last_user = get_last_steam_user(steam_home)
|
|
if not last_user or 'SteamID' not in last_user:
|
|
self.signals.show_warning_dialog.emit(_("Error"), _("Failed to get Steam user ID"))
|
|
return
|
|
|
|
userdata_dir = os.path.join(steam_home, "userdata")
|
|
user_id = last_user['SteamID']
|
|
unsigned_id = convert_steam_id(user_id)
|
|
user_dir = os.path.join(userdata_dir, str(unsigned_id))
|
|
steam_shortcuts_path = os.path.join(user_dir, "config", "shortcuts.vdf")
|
|
backup_path = f"{steam_shortcuts_path}.backup"
|
|
|
|
if not os.path.exists(steam_shortcuts_path):
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("Steam shortcuts file not found")
|
|
)
|
|
return
|
|
|
|
# Backup shortcuts.vdf
|
|
try:
|
|
shutil.copy2(steam_shortcuts_path, backup_path)
|
|
logger.info(f"Created backup of shortcuts.vdf at {backup_path}")
|
|
except Exception as e:
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("Failed to create backup of shortcuts.vdf: {0}").format(str(e))
|
|
)
|
|
return
|
|
|
|
# Load shortcuts.vdf
|
|
try:
|
|
with open(steam_shortcuts_path, 'rb') as f:
|
|
shortcuts_data = vdf.binary_load(f)
|
|
except Exception as e:
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("Failed to load shortcuts.vdf: {0}").format(str(e))
|
|
)
|
|
return
|
|
|
|
shortcuts = shortcuts_data.get("shortcuts", {})
|
|
modified = False
|
|
new_shortcuts = {}
|
|
index = 0
|
|
|
|
for _key, entry in shortcuts.items():
|
|
if entry.get("AppName") == game_name and entry.get("Exe") == quoted_script_path:
|
|
modified = True
|
|
logger.info(f"Removing EGS game '{game_name}' from Steam shortcuts")
|
|
continue
|
|
new_shortcuts[str(index)] = entry
|
|
index += 1
|
|
|
|
if not modified:
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("Game '{0}' not found in Steam shortcuts").format(game_name)
|
|
)
|
|
return
|
|
|
|
# Save updated shortcuts.vdf
|
|
try:
|
|
with open(steam_shortcuts_path, 'wb') as f:
|
|
vdf.binary_dump({"shortcuts": new_shortcuts}, f)
|
|
logger.info(f"Updated shortcuts.vdf, removed '{game_name}'")
|
|
on_remove_from_steam_result((True, f"Game '{game_name}' removed from Steam"))
|
|
except Exception as e:
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("Failed to update shortcuts.vdf: {0}").format(str(e))
|
|
)
|
|
if os.path.exists(backup_path):
|
|
try:
|
|
shutil.copy2(backup_path, steam_shortcuts_path)
|
|
logger.info("Restored shortcuts.vdf from backup")
|
|
except Exception as restore_err:
|
|
logger.error(f"Failed to restore shortcuts.vdf: {restore_err}")
|
|
on_remove_from_steam_result((False, f"Failed to update shortcuts.vdf: {e}"))
|
|
return
|
|
|
|
# Optionally, remove the script file
|
|
if os.path.exists(script_path):
|
|
try:
|
|
os.remove(script_path)
|
|
logger.info(f"Removed EGS script: {script_path}")
|
|
except Exception as e:
|
|
logger.warning(f"Failed to remove EGS script {script_path}: {e}")
|
|
|
|
except Exception as e:
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("Failed to remove EGS game '{0}' from Steam: {1}").format(game_name, str(e))
|
|
)
|
|
on_remove_from_steam_result((False, f"Failed to remove EGS game '{game_name}' from Steam: {str(e)}"))
|
|
return
|
|
|
|
else:
|
|
# For non-EGS games, use the existing logic without callback
|
|
exec_line = self._get_exec_line(game_name, exec_line)
|
|
if not exec_line:
|
|
return
|
|
|
|
exe_path = self._parse_exe_path(exec_line, game_name)
|
|
if not exe_path:
|
|
return
|
|
|
|
if self.parent.statusBar():
|
|
logger.debug("Direct status message: Removing '{0}' from Steam", game_name)
|
|
else:
|
|
logger.warning("Status bar not available when removing '{0}' from Steam", game_name)
|
|
|
|
try:
|
|
remove_from_steam(game_name, exec_line)
|
|
self.signals.show_info_dialog.emit(
|
|
_("Success"),
|
|
_("'{0}' was removed from Steam. Please restart Steam for changes to take effect.").format(game_name)
|
|
)
|
|
except Exception as e:
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("Failed to remove game '{0}' from Steam: {1}").format(game_name, str(e))
|
|
)
|
|
|
|
def open_game_folder(self, game_name, exec_line):
|
|
"""Open the folder containing the game's executable."""
|
|
if not self._check_portproton():
|
|
return
|
|
|
|
exec_line = self._get_exec_line(game_name, exec_line)
|
|
if not exec_line:
|
|
return
|
|
|
|
exe_path = self._parse_exe_path(exec_line, game_name)
|
|
if not exe_path:
|
|
return
|
|
|
|
try:
|
|
folder_path = os.path.dirname(os.path.abspath(exe_path))
|
|
QDesktopServices.openUrl(QUrl.fromLocalFile(folder_path))
|
|
if self.parent.statusBar():
|
|
self.parent.statusBar().showMessage(
|
|
_("Successfully opened folder for '{0}'").format(game_name), 3000
|
|
)
|
|
logger.debug("Direct status message: Opened folder for '{0}'", game_name)
|
|
else:
|
|
logger.warning("Status bar not available when opening folder for '{0}'", game_name)
|
|
except Exception as e:
|
|
self.signals.show_warning_dialog.emit(
|
|
_("Error"),
|
|
_("Failed to open game folder: {0}").format(str(e))
|
|
)
|