468 lines
19 KiB
Python
468 lines
19 KiB
Python
import os
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import shlex
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import glob
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import shutil
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import subprocess
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from PySide6.QtWidgets import QMessageBox, QDialog, QMenu
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from PySide6.QtCore import QUrl, QPoint
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from PySide6.QtGui import QDesktopServices
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from portprotonqt.config_utils import parse_desktop_entry
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from portprotonqt.localization import _
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from portprotonqt.steam_api import is_game_in_steam, add_to_steam, remove_from_steam
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class ContextMenuManager:
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"""Manages context menu actions for game management in PortProtonQT."""
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def __init__(self, parent, portproton_location, theme, load_games_callback, update_game_grid_callback):
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"""
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Initialize the ContextMenuManager.
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Args:
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parent: The parent widget (MainWindow instance).
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portproton_location: Path to the PortProton directory.
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theme: The current theme object.
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load_games_callback: Callback to reload games list.
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update_game_grid_callback: Callback to update the game grid UI.
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"""
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self.parent = parent
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self.portproton_location = portproton_location
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self.theme = theme
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self.load_games = load_games_callback
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self.update_game_grid = update_game_grid_callback
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def show_context_menu(self, game_card, pos: QPoint):
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"""
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Show the context menu for a game card at the specified position.
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Args:
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game_card: The GameCard instance requesting the context menu.
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pos: The position (in widget coordinates) where the menu should appear.
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"""
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menu = QMenu(self.parent)
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if game_card.game_source not in ("steam", "epic"):
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desktop_dir = subprocess.check_output(['xdg-user-dir', 'DESKTOP']).decode('utf-8').strip()
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desktop_path = os.path.join(desktop_dir, f"{game_card.name}.desktop")
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if os.path.exists(desktop_path):
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remove_action = menu.addAction(_("Remove from Desktop"))
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remove_action.triggered.connect(lambda: self.remove_from_desktop(game_card.name))
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else:
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add_action = menu.addAction(_("Add to Desktop"))
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add_action.triggered.connect(lambda: self.add_to_desktop(game_card.name, game_card.exec_line))
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edit_action = menu.addAction(_("Edit Shortcut"))
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edit_action.triggered.connect(lambda: self.edit_game_shortcut(game_card.name, game_card.exec_line, game_card.cover_path))
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delete_action = menu.addAction(_("Delete from PortProton"))
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delete_action.triggered.connect(lambda: self.delete_game(game_card.name, game_card.exec_line))
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open_folder_action = menu.addAction(_("Open Game Folder"))
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open_folder_action.triggered.connect(lambda: self.open_game_folder(game_card.name, game_card.exec_line))
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applications_dir = os.path.join(os.path.expanduser("~"), ".local", "share", "applications")
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desktop_path = os.path.join(applications_dir, f"{game_card.name}.desktop")
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if os.path.exists(desktop_path):
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remove_action = menu.addAction(_("Remove from Menu"))
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remove_action.triggered.connect(lambda: self.remove_from_menu(game_card.name))
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else:
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add_action = menu.addAction(_("Add to Menu"))
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add_action.triggered.connect(lambda: self.add_to_menu(game_card.name, game_card.exec_line))
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# Add Steam-related actions
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is_in_steam = is_game_in_steam(game_card.name)
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if is_in_steam:
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remove_steam_action = menu.addAction(_("Remove from Steam"))
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remove_steam_action.triggered.connect(lambda: self.remove_from_steam(game_card.name, game_card.exec_line))
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else:
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add_steam_action = menu.addAction(_("Add to Steam"))
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add_steam_action.triggered.connect(lambda: self.add_to_steam(game_card.name, game_card.exec_line, game_card.cover_path))
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menu.exec(game_card.mapToGlobal(pos))
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def _check_portproton(self):
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"""Check if PortProton is available."""
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if self.portproton_location is None:
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QMessageBox.warning(self.parent, _("Error"), _("PortProton is not found."))
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return False
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return True
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def _get_desktop_path(self, game_name):
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"""Construct the .desktop file path, trying both original and sanitized game names."""
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desktop_path = os.path.join(self.portproton_location, f"{game_name}.desktop")
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if not os.path.exists(desktop_path):
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sanitized_name = game_name.replace("/", "_").replace(":", "_").replace(" ", "_")
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desktop_path = os.path.join(self.portproton_location, f"{sanitized_name}.desktop")
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return desktop_path
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def _get_exec_line(self, game_name, exec_line):
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"""Retrieve and validate exec_line from .desktop file if necessary."""
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if exec_line and exec_line.strip() != "full":
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return exec_line
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desktop_path = self._get_desktop_path(game_name)
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if os.path.exists(desktop_path):
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try:
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entry = parse_desktop_entry(desktop_path)
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if entry:
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exec_line = entry.get("Exec", entry.get("exec", "")).strip()
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if not exec_line:
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QMessageBox.warning(
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self.parent, _("Error"),
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_("No executable command found in .desktop for game: {0}").format(game_name)
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)
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return None
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else:
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QMessageBox.warning(
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self.parent, _("Error"),
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_("Failed to parse .desktop file for game: {0}").format(game_name)
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)
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return None
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except Exception as e:
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QMessageBox.warning(
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self.parent, _("Error"),
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_("Error reading .desktop file: {0}").format(e)
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)
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return None
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else:
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# Fallback: Search all .desktop files
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for file in glob.glob(os.path.join(self.portproton_location, "*.desktop")):
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entry = parse_desktop_entry(file)
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if entry:
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exec_line = entry.get("Exec", entry.get("exec", "")).strip()
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if exec_line:
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return exec_line
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QMessageBox.warning(
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self.parent, _("Error"),
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_(".desktop file not found for game: {0}").format(game_name)
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)
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return None
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return exec_line
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def _parse_exe_path(self, exec_line, game_name):
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"""Parse the executable path from exec_line."""
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try:
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entry_exec_split = shlex.split(exec_line)
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if not entry_exec_split:
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QMessageBox.warning(
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self.parent, _("Error"),
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_("Invalid executable command: {0}").format(exec_line)
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)
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return None
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if entry_exec_split[0] == "env" and len(entry_exec_split) >= 3:
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exe_path = entry_exec_split[2]
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elif entry_exec_split[0] == "flatpak" and len(entry_exec_split) >= 4:
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exe_path = entry_exec_split[3]
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else:
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exe_path = entry_exec_split[-1]
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if not exe_path or not os.path.exists(exe_path):
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QMessageBox.warning(
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self.parent, _("Error"),
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_("Executable file not found: {0}").format(exe_path or "None")
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)
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return None
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return exe_path
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except Exception as e:
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QMessageBox.warning(
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self.parent, _("Error"),
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_("Failed to parse executable command: {0}").format(e)
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)
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return None
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def _remove_file(self, file_path, error_message, success_message, game_name):
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"""Remove a file and handle errors."""
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try:
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os.remove(file_path)
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self.parent.statusBar().showMessage(success_message.format(game_name), 3000)
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return True
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except OSError as e:
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QMessageBox.warning(self.parent, _("Error"), error_message.format(e))
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return False
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def delete_game(self, game_name, exec_line):
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"""Delete the .desktop file and associated custom data for the game."""
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reply = QMessageBox.question(
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self.parent,
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_("Confirm Deletion"),
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_("Are you sure you want to delete '{0}'? This will remove the .desktop file and custom data.")
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.format(game_name),
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QMessageBox.StandardButton.Yes | QMessageBox.StandardButton.No,
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QMessageBox.StandardButton.No
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)
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if reply != QMessageBox.StandardButton.Yes:
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return
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if not self._check_portproton():
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return
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desktop_path = self._get_desktop_path(game_name)
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if not os.path.exists(desktop_path):
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QMessageBox.warning(
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self.parent, _("Error"),
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_("Could not locate .desktop file for '{0}'").format(game_name)
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)
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return
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# Get exec_line and parse exe_path
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exec_line = self._get_exec_line(game_name, exec_line)
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if not exec_line:
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return
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exe_path = self._parse_exe_path(exec_line, game_name)
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exe_name = os.path.splitext(os.path.basename(exe_path))[0] if exe_path else None
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# Remove .desktop file
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if not self._remove_file(
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desktop_path,
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_("Failed to delete .desktop file: {0}"),
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_("Game '{0}' deleted successfully"),
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game_name
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):
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return
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# Remove custom data if we got an exe_name
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if exe_name:
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xdg_data_home = os.getenv(
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"XDG_DATA_HOME",
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os.path.join(os.path.expanduser("~"), ".local", "share")
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)
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custom_folder = os.path.join(xdg_data_home, "PortProtonQT", "custom_data", exe_name)
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if os.path.exists(custom_folder):
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try:
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shutil.rmtree(custom_folder)
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except OSError as e:
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QMessageBox.warning(
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self.parent, _("Error"),
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_("Failed to delete custom data: {0}").format(e)
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)
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# Refresh UI
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self.parent.games = self.load_games()
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self.update_game_grid()
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def add_to_menu(self, game_name, exec_line):
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"""Copy the .desktop file to ~/.local/share/applications."""
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if not self._check_portproton():
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return
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desktop_path = self._get_desktop_path(game_name)
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if not os.path.exists(desktop_path):
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QMessageBox.warning(
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self.parent, _("Error"),
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_("Could not locate .desktop file for '{0}'").format(game_name)
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)
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return
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# Destination path
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applications_dir = os.path.join(os.path.expanduser("~"), ".local", "share", "applications")
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os.makedirs(applications_dir, exist_ok=True)
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dest_path = os.path.join(applications_dir, f"{game_name}.desktop")
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# Copy .desktop file
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try:
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shutil.copyfile(desktop_path, dest_path)
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os.chmod(dest_path, 0o755) # Ensure executable permissions
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self.parent.statusBar().showMessage(_("Game '{0}' added to menu").format(game_name), 3000)
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except OSError as e:
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QMessageBox.warning(
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self.parent, _("Error"),
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_("Failed to add game to menu: {0}").format(str(e))
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)
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def remove_from_menu(self, game_name):
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"""Remove the .desktop file from ~/.local/share/applications."""
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applications_dir = os.path.join(os.path.expanduser("~"), ".local", "share", "applications")
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desktop_path = os.path.join(applications_dir, f"{game_name}.desktop")
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self._remove_file(
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desktop_path,
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_("Failed to remove game from menu: {0}"),
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_("Game '{0}' removed from menu"),
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game_name
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)
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def add_to_desktop(self, game_name, exec_line):
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"""Copy the .desktop file to Desktop folder."""
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if not self._check_portproton():
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return
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desktop_path = self._get_desktop_path(game_name)
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if not os.path.exists(desktop_path):
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QMessageBox.warning(
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self.parent, _("Error"),
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_("Could not locate .desktop file for '{0}'").format(game_name)
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)
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return
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# Destination path
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desktop_dir = subprocess.check_output(['xdg-user-dir', 'DESKTOP']).decode('utf-8').strip()
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os.makedirs(desktop_dir, exist_ok=True)
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dest_path = os.path.join(desktop_dir, f"{game_name}.desktop")
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# Copy .desktop file
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try:
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shutil.copyfile(desktop_path, dest_path)
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os.chmod(dest_path, 0o755) # Ensure executable permissions
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self.parent.statusBar().showMessage(_("Game '{0}' added to desktop").format(game_name), 3000)
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except OSError as e:
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QMessageBox.warning(
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self.parent, _("Error"),
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_("Failed to add game to desktop: {0}").format(str(e))
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)
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def remove_from_desktop(self, game_name):
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"""Remove the .desktop file from Desktop folder."""
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desktop_dir = subprocess.check_output(['xdg-user-dir', 'DESKTOP']).decode('utf-8').strip()
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desktop_path = os.path.join(desktop_dir, f"{game_name}.desktop")
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self._remove_file(
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desktop_path,
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_("Failed to remove game from Desktop: {0}"),
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_("Game '{0}' removed from Desktop"),
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game_name
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)
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def edit_game_shortcut(self, game_name, exec_line, cover_path):
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"""Opens the AddGameDialog in edit mode to modify an existing .desktop file."""
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from portprotonqt.dialogs import AddGameDialog # Local import to avoid circular dependency
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if not self._check_portproton():
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return
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exec_line = self._get_exec_line(game_name, exec_line)
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if not exec_line:
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return
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exe_path = self._parse_exe_path(exec_line, game_name)
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if not exe_path:
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return
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# Open dialog in edit mode
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dialog = AddGameDialog(
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parent=self.parent,
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theme=self.theme,
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edit_mode=True,
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game_name=game_name,
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exe_path=exe_path,
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cover_path=cover_path
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)
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if dialog.exec() == QDialog.DialogCode.Accepted:
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new_name = dialog.nameEdit.text().strip()
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new_exe_path = dialog.exeEdit.text().strip()
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new_cover_path = dialog.coverEdit.text().strip()
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if not new_name or not new_exe_path:
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QMessageBox.warning(self.parent, _("Error"), _("Game name and executable path are required."))
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return
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# Generate new .desktop file content
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desktop_entry, new_desktop_path = dialog.getDesktopEntryData()
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if not desktop_entry or not new_desktop_path:
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QMessageBox.warning(self.parent, _("Error"), _("Failed to generate .desktop file data."))
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return
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# If the name has changed, remove the old .desktop file
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old_desktop_path = self._get_desktop_path(game_name)
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if game_name != new_name and os.path.exists(old_desktop_path):
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self._remove_file(
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old_desktop_path,
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_("Failed to remove old .desktop file: {0}"),
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_("Old .desktop file removed for '{0}'"),
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game_name
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)
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# Save the updated .desktop file
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try:
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with open(new_desktop_path, "w", encoding="utf-8") as f:
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f.write(desktop_entry)
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os.chmod(new_desktop_path, 0o755)
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except OSError as e:
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QMessageBox.warning(self.parent, _("Error"), _("Failed to save .desktop file: {0}").format(e))
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return
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# Update custom cover if provided
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if os.path.isfile(new_cover_path):
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exe_name = os.path.splitext(os.path.basename(new_exe_path))[0]
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xdg_data_home = os.getenv(
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"XDG_DATA_HOME",
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os.path.join(os.path.expanduser("~"), ".local", "share")
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)
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custom_folder = os.path.join(xdg_data_home, "PortProtonQT", "custom_data", exe_name)
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os.makedirs(custom_folder, exist_ok=True)
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ext = os.path.splitext(new_cover_path)[1].lower()
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if ext in [".png", ".jpg", ".jpeg", ".bmp"]:
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try:
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shutil.copyfile(new_cover_path, os.path.join(custom_folder, f"cover{ext}"))
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except OSError as e:
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QMessageBox.warning(self.parent, _("Error"), _("Failed to copy cover image: {0}").format(e))
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return
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# Refresh the game list
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self.parent.games = self.load_games()
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self.update_game_grid()
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def add_to_steam(self, game_name, exec_line, cover_path):
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"""Handle adding a non-Steam game to Steam via steam_api."""
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if not self._check_portproton():
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return
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exec_line = self._get_exec_line(game_name, exec_line)
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if not exec_line:
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return
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exe_path = self._parse_exe_path(exec_line, game_name)
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if not exe_path:
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return
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success, message = add_to_steam(game_name, exec_line, cover_path)
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if success:
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QMessageBox.information(
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self.parent, _("Restart Steam"),
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_("The game was added successfully.\nPlease restart Steam for changes to take effect.")
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)
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else:
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QMessageBox.warning(self.parent, _("Error"), message)
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def remove_from_steam(self, game_name, exec_line):
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"""Handle removing a non-Steam game from Steam via steam_api."""
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if not self._check_portproton():
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return
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exec_line = self._get_exec_line(game_name, exec_line)
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if not exec_line:
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return
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exe_path = self._parse_exe_path(exec_line, game_name)
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if not exe_path:
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return
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success, message = remove_from_steam(game_name, exec_line)
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if success:
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QMessageBox.information(
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self.parent, _("Restart Steam"),
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_("The game was removed successfully.\nPlease restart Steam for changes to take effect.")
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)
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else:
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QMessageBox.warning(self.parent, _("Error"), message)
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def open_game_folder(self, game_name, exec_line):
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"""Open the folder containing the game's executable."""
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if not self._check_portproton():
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return
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exec_line = self._get_exec_line(game_name, exec_line)
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if not exec_line:
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return
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exe_path = self._parse_exe_path(exec_line, game_name)
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if not exe_path:
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return
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try:
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folder_path = os.path.dirname(os.path.abspath(exe_path))
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QDesktopServices.openUrl(QUrl.fromLocalFile(folder_path))
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self.parent.statusBar().showMessage(_("Opened folder for '{0}'").format(game_name), 3000)
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except Exception as e:
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QMessageBox.warning(self.parent, _("Error"), _("Failed to open game folder: {0}").format(str(e)))
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