from PySide6.QtCore import QPropertyAnimation, QByteArray, QEasingCurve, QAbstractAnimation, QParallelAnimationGroup, QRect, Qt, QPoint from PySide6.QtGui import QPainter, QPen, QColor, QConicalGradient, QBrush from PySide6.QtWidgets import QWidget, QGraphicsOpacityEffect from collections.abc import Callable import portprotonqt.themes.standart.styles as default_styles from portprotonqt.logger import get_logger logger = get_logger(__name__) class SafeOpacityEffect(QGraphicsOpacityEffect): def __init__(self, parent=None, disable_at_full=True): super().__init__(parent) self.disable_at_full = disable_at_full def setOpacity(self, opacity: float): opacity = max(0.0, min(1.0, opacity)) super().setOpacity(opacity) if opacity < 1.0: self.setEnabled(True) elif self.disable_at_full: self.setEnabled(False) class GameCardAnimations: def __init__(self, game_card, theme=None): self.game_card = game_card self.theme = theme if theme is not None else default_styles self.thickness_anim: QPropertyAnimation | None = None self.gradient_anim: QPropertyAnimation | None = None self.pulse_anim: QPropertyAnimation | None = None self._isPulseAnimationConnected = False def setup_animations(self): """Initialize animation properties.""" self.thickness_anim = QPropertyAnimation(self.game_card, QByteArray(b"borderWidth")) self.thickness_anim.setDuration(self.theme.GAME_CARD_ANIMATION["thickness_anim_duration"]) def start_pulse_animation(self): """Start pulse animation for border width when hovered or focused.""" if not (self.game_card._hovered or self.game_card._focused): return if self.pulse_anim: self.pulse_anim.stop() self.pulse_anim = QPropertyAnimation(self.game_card, QByteArray(b"borderWidth")) self.pulse_anim.setDuration(self.theme.GAME_CARD_ANIMATION["pulse_anim_duration"]) self.pulse_anim.setLoopCount(0) self.pulse_anim.setKeyValueAt(0, self.theme.GAME_CARD_ANIMATION["pulse_min_border_width"]) self.pulse_anim.setKeyValueAt(0.5, self.theme.GAME_CARD_ANIMATION["pulse_max_border_width"]) self.pulse_anim.setKeyValueAt(1, self.theme.GAME_CARD_ANIMATION["pulse_min_border_width"]) self.pulse_anim.start() def handle_enter_event(self): """Handle mouse enter event animations.""" self.game_card._hovered = True self.game_card.hoverChanged.emit(self.game_card.name, True) self.game_card.setFocus(Qt.FocusReason.MouseFocusReason) if not self.thickness_anim: self.setup_animations() if self.thickness_anim: self.thickness_anim.stop() if self._isPulseAnimationConnected: self.thickness_anim.finished.disconnect(self.start_pulse_animation) self._isPulseAnimationConnected = False self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve"]])) self.thickness_anim.setStartValue(self.game_card._borderWidth) self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["hover_border_width"]) self.thickness_anim.finished.connect(self.start_pulse_animation) self._isPulseAnimationConnected = True self.thickness_anim.start() if self.gradient_anim: self.gradient_anim.stop() self.gradient_anim = QPropertyAnimation(self.game_card, QByteArray(b"gradientAngle")) self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"]) self.gradient_anim.setStartValue(self.theme.GAME_CARD_ANIMATION["gradient_start_angle"]) self.gradient_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["gradient_end_angle"]) self.gradient_anim.setLoopCount(-1) self.gradient_anim.start() def handle_leave_event(self): """Handle mouse leave event animations.""" self.game_card._hovered = False self.game_card.hoverChanged.emit(self.game_card.name, False) if not self.game_card._focused: if self.gradient_anim: self.gradient_anim.stop() self.gradient_anim = None if self.pulse_anim: self.pulse_anim.stop() self.pulse_anim = None if self.thickness_anim: self.thickness_anim.stop() if self._isPulseAnimationConnected: self.thickness_anim.finished.disconnect(self.start_pulse_animation) self._isPulseAnimationConnected = False self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve_out"]])) self.thickness_anim.setStartValue(self.game_card._borderWidth) self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_border_width"]) self.thickness_anim.start() def handle_focus_in_event(self): """Handle focus in event animations.""" if not self.game_card._hovered: self.game_card._focused = True self.game_card.focusChanged.emit(self.game_card.name, True) if not self.thickness_anim: self.setup_animations() if self.thickness_anim: self.thickness_anim.stop() if self._isPulseAnimationConnected: self.thickness_anim.finished.disconnect(self.start_pulse_animation) self._isPulseAnimationConnected = False self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve"]])) self.thickness_anim.setStartValue(self.game_card._borderWidth) self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["focus_border_width"]) self.thickness_anim.finished.connect(self.start_pulse_animation) self._isPulseAnimationConnected = True self.thickness_anim.start() if self.gradient_anim: self.gradient_anim.stop() self.gradient_anim = QPropertyAnimation(self.game_card, QByteArray(b"gradientAngle")) self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"]) self.gradient_anim.setStartValue(self.theme.GAME_CARD_ANIMATION["gradient_start_angle"]) self.gradient_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["gradient_end_angle"]) self.gradient_anim.setLoopCount(-1) self.gradient_anim.start() def handle_focus_out_event(self): """Handle focus out event animations.""" self.game_card._focused = False self.game_card.focusChanged.emit(self.game_card.name, False) if not self.game_card._hovered: if self.gradient_anim: self.gradient_anim.stop() self.gradient_anim = None if self.pulse_anim: self.pulse_anim.stop() self.pulse_anim = None if self.thickness_anim: self.thickness_anim.stop() if self._isPulseAnimationConnected: self.thickness_anim.finished.disconnect(self.start_pulse_animation) self._isPulseAnimationConnected = False self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve_out"]])) self.thickness_anim.setStartValue(self.game_card._borderWidth) self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_border_width"]) self.thickness_anim.start() def paint_border(self, painter: QPainter): if not painter.isActive(): logger.warning("Painter is not active; skipping border paint") return painter.setRenderHint(QPainter.RenderHint.Antialiasing) pen = QPen() pen.setWidth(self.game_card._borderWidth) if self.game_card._hovered or self.game_card._focused: center = self.game_card.rect().center() gradient = QConicalGradient(center, self.game_card._gradientAngle) for stop in self.theme.GAME_CARD_ANIMATION["gradient_colors"]: gradient.setColorAt(stop["position"], QColor(stop["color"])) pen.setBrush(QBrush(gradient)) else: pen.setColor(QColor(0, 0, 0, 0)) painter.setPen(pen) radius = 18 bw = round(self.game_card._borderWidth / 2) rect = self.game_card.rect().adjusted(bw, bw, -bw, -bw) if rect.isEmpty(): return # Avoid drawing invalid rect painter.drawRoundedRect(rect, radius, radius) class DetailPageAnimations: def __init__(self, main_window, theme=None): self.main_window = main_window self.theme = theme if theme is not None else default_styles self.animations = main_window._animations if hasattr(main_window, '_animations') else {} def animate_detail_page(self, detail_page: QWidget, load_image_and_restore_effect: Callable, cleanup_animation: Callable): """Animate the detail page based on theme settings.""" animation_type = self.theme.GAME_CARD_ANIMATION.get("detail_page_animation_type", "fade") duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_fade_duration", 350) if animation_type == "fade": original_effect = detail_page.graphicsEffect() opacity_effect = SafeOpacityEffect(detail_page, disable_at_full=True) opacity_effect.setOpacity(0.0) detail_page.setGraphicsEffect(opacity_effect) animation = QPropertyAnimation(opacity_effect, QByteArray(b"opacity")) animation.setDuration(duration) animation.setStartValue(0.0) animation.setEndValue(0.999) animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped) self.animations[detail_page] = animation def restore_effect(): try: detail_page.setGraphicsEffect(original_effect) # type: ignore except RuntimeError: logger.debug("Original effect already deleted") animation.finished.connect(restore_effect) animation.finished.connect(load_image_and_restore_effect) animation.finished.connect(opacity_effect.deleteLater) elif animation_type in ["slide_left", "slide_right", "slide_up", "slide_down"]: duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration", 500) easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve", "OutCubic")]) start_pos = { "slide_left": QPoint(self.main_window.width(), 0), "slide_right": QPoint(-self.main_window.width(), 0), "slide_up": QPoint(0, self.main_window.height()), "slide_down": QPoint(0, -self.main_window.height()) }[animation_type] detail_page.move(start_pos) animation = QPropertyAnimation(detail_page, QByteArray(b"pos")) animation.setDuration(duration) animation.setStartValue(start_pos) animation.setEndValue(self.main_window.stackedWidget.rect().topLeft()) animation.setEasingCurve(easing_curve) animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped) self.animations[detail_page] = animation animation.finished.connect(cleanup_animation) animation.finished.connect(load_image_and_restore_effect) elif animation_type == "bounce": duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_bounce_duration", 400) easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve", "OutCubic")]) detail_page.setWindowOpacity(0.0) opacity_anim = QPropertyAnimation(detail_page, QByteArray(b"windowOpacity")) opacity_anim.setDuration(duration) opacity_anim.setStartValue(0.0) opacity_anim.setEndValue(1.0) initial_rect = QRect(detail_page.x() + detail_page.width() // 4, detail_page.y() + detail_page.height() // 4, detail_page.width() // 2, detail_page.height() // 2) final_rect = detail_page.geometry() geometry_anim = QPropertyAnimation(detail_page, QByteArray(b"geometry")) geometry_anim.setDuration(duration) geometry_anim.setStartValue(initial_rect) geometry_anim.setEndValue(final_rect) geometry_anim.setEasingCurve(easing_curve) group_anim = QParallelAnimationGroup() group_anim.addAnimation(opacity_anim) group_anim.addAnimation(geometry_anim) group_anim.finished.connect(load_image_and_restore_effect) group_anim.finished.connect(cleanup_animation) group_anim.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped) self.animations[detail_page] = group_anim def animate_detail_page_exit(self, detail_page: QWidget, cleanup_callback: Callable): """Animate the detail page exit based on theme settings.""" try: animation_type = self.theme.GAME_CARD_ANIMATION.get("detail_page_animation_type", "fade") # Safely stop and remove any existing animation if detail_page in self.animations: try: animation = self.animations[detail_page] if isinstance(animation, QAbstractAnimation) and animation.state() == QAbstractAnimation.State.Running: animation.stop() except RuntimeError: logger.debug("Animation already deleted for page") except Exception as e: logger.error(f"Error stopping existing animation: {e}", exc_info=True) finally: self.animations.pop(detail_page, None) # Define animation based on type if animation_type == "fade": duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_fade_duration_exit", 350) original_effect = detail_page.graphicsEffect() opacity_effect = SafeOpacityEffect(detail_page, disable_at_full=False) opacity_effect.setOpacity(0.999) detail_page.setGraphicsEffect(opacity_effect) animation = QPropertyAnimation(opacity_effect, QByteArray(b"opacity")) animation.setDuration(duration) animation.setStartValue(0.999) animation.setEndValue(0.0) animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped) self.animations[detail_page] = animation def restore_and_cleanup(): try: detail_page.setGraphicsEffect(original_effect) # type: ignore except RuntimeError: logger.debug("Original effect already deleted") cleanup_callback() animation.finished.connect(restore_and_cleanup) animation.finished.connect(opacity_effect.deleteLater) # Clean up effect elif animation_type in ["slide_left", "slide_right", "slide_up", "slide_down"]: duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_slide_duration_exit", 500) easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve_exit", "InCubic")]) end_pos = { "slide_left": QPoint(-self.main_window.width(), 0), # Exit to left (opposite of entry) "slide_right": QPoint(self.main_window.width(), 0), # Exit to right "slide_up": QPoint(0, self.main_window.height()), # Exit downward "slide_down": QPoint(0, -self.main_window.height()) # Exit upward }[animation_type] animation = QPropertyAnimation(detail_page, QByteArray(b"pos")) animation.setDuration(duration) animation.setStartValue(detail_page.pos()) animation.setEndValue(end_pos) animation.setEasingCurve(easing_curve) animation.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped) self.animations[detail_page] = animation animation.finished.connect(cleanup_callback) elif animation_type == "bounce": duration = self.theme.GAME_CARD_ANIMATION.get("detail_page_bounce_duration_exit", 400) easing_curve = QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION.get("detail_page_easing_curve_exit", "InCubic")]) opacity_anim = QPropertyAnimation(detail_page, QByteArray(b"windowOpacity")) opacity_anim.setDuration(duration) opacity_anim.setStartValue(1.0) opacity_anim.setEndValue(0.0) final_rect = QRect(detail_page.x() + detail_page.width() // 4, detail_page.y() + detail_page.height() // 4, detail_page.width() // 2, detail_page.height() // 2) geometry_anim = QPropertyAnimation(detail_page, QByteArray(b"geometry")) geometry_anim.setDuration(duration) geometry_anim.setStartValue(detail_page.geometry()) geometry_anim.setEndValue(final_rect) geometry_anim.setEasingCurve(easing_curve) group_anim = QParallelAnimationGroup() group_anim.addAnimation(opacity_anim) group_anim.addAnimation(geometry_anim) group_anim.finished.connect(cleanup_callback) group_anim.start(QAbstractAnimation.DeletionPolicy.DeleteWhenStopped) self.animations[detail_page] = group_anim except Exception as e: logger.error(f"Error in animate_detail_page_exit: {e}", exc_info=True) self.animations.pop(detail_page, None) cleanup_callback() # Fallback to cleanup if animation setup fails