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			35 Commits
		
	
	
		
			v0.1.7
			...
			3736bb279e
		
	
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					ef1acd4581 | 
@@ -94,7 +94,7 @@ jobs:
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		||||
    name: Build Arch Package
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		||||
    runs-on: ubuntu-22.04
 | 
			
		||||
    container:
 | 
			
		||||
      image: archlinux:base-devel@sha256:b3809917ab5a7840d42237f5f92d92660cd036bd75ae343e7825e6a24401f166
 | 
			
		||||
      image: archlinux:base-devel@sha256:87a967f07ba6319fc35c8c4e6ce6acdb4343b57aa817398a5d2db57bd8edc731
 | 
			
		||||
      volumes:
 | 
			
		||||
        - /usr:/usr-host
 | 
			
		||||
        - /opt:/opt-host
 | 
			
		||||
 
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		||||
@@ -8,7 +8,7 @@ on:
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env:
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		||||
  # Common version, will be used for tagging the release
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		||||
  VERSION: 0.1.7
 | 
			
		||||
  VERSION: 0.1.8
 | 
			
		||||
  PKGDEST: "/tmp/portprotonqt"
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		||||
  PACKAGE: "portprotonqt"
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		||||
  GITEA_TOKEN: ${{ secrets.GITEA_TOKEN }}
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		||||
@@ -180,10 +180,12 @@ jobs:
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		||||
 | 
			
		||||
      - name: Release
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		||||
        uses: https://gitea.com/actions/gitea-release-action@v1
 | 
			
		||||
        env:
 | 
			
		||||
            NODE_OPTIONS: '--experimental-fetch' # if nodejs < 18
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		||||
        with:
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		||||
          body_path: changelog.txt
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		||||
          token: ${{ env.GITEA_TOKEN }}
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		||||
          tag_name: v${{ env.VERSION }}
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		||||
          prerelease: true
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		||||
          files: release/**/*
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		||||
          sha256sum: true
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		||||
          sha256sum: false
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		||||
 
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		||||
@@ -138,7 +138,7 @@ jobs:
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    needs: changes
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		||||
    if: needs.changes.outputs.arch == 'true' || github.event_name == 'workflow_dispatch'
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		||||
    container:
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      image: archlinux:base-devel@sha256:b3809917ab5a7840d42237f5f92d92660cd036bd75ae343e7825e6a24401f166
 | 
			
		||||
      image: archlinux:base-devel@sha256:87a967f07ba6319fc35c8c4e6ce6acdb4343b57aa817398a5d2db57bd8edc731
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		||||
      volumes:
 | 
			
		||||
        - /usr:/usr-host
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		||||
        - /opt:/opt-host
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		||||
 
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@@ -16,7 +16,7 @@ repos:
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		||||
      - id: uv-lock
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		||||
 | 
			
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  - repo: https://github.com/astral-sh/ruff-pre-commit
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		||||
    rev: v0.14.0
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    rev: v0.14.1
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		||||
    hooks:
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		||||
      - id: ruff-check
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		||||
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		||||
 
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		||||
							
								
								
									
										25
									
								
								CHANGELOG.md
									
									
									
									
									
								
							
							
						
						@@ -3,6 +3,31 @@
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		||||
Все заметные изменения в этом проекте фиксируются в этом файле.
 | 
			
		||||
Формат основан на [Keep a Changelog](https://keepachangelog.com/) и придерживается принципов [Semantic Versioning](https://semver.org/).
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		||||
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		||||
## [0.1.8] - 2025-10-18
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		||||
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		||||
### Added
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- В настройки добавлен пункт для выбора типа геймпада для подсказок по управлению
 | 
			
		||||
- В настройки добавлен пункт для выбора сворачивать ли приложение в трей или нет
 | 
			
		||||
- К диалогу добавления игры, Winetricks, диалогу выбора файлов и виртуальной клавиатуре добавлены подсказки по управлению с геймпада
 | 
			
		||||
- Во вкладку автоустановок добавлен слайдер изменения размера карточек (они со слайдером в библиотеке независимы)
 | 
			
		||||
 | 
			
		||||
### Changed
 | 
			
		||||
- При завершении автоустановки приложение больше не перезапускается
 | 
			
		||||
- Выбор exe в диалоге добавления игры больше не перезаписывает введенное в поле название
 | 
			
		||||
- Обновлены и дополнены скриншоты темы
 | 
			
		||||
 | 
			
		||||
### Fixed
 | 
			
		||||
- Исправлено наложение карточек при смене фильтра игр
 | 
			
		||||
- Исправлена невозможность запуска приложения без подключёного геймпада
 | 
			
		||||
- Исправлена невозможность установки компонентов Winetricks через геймпад
 | 
			
		||||
- Ресиверы и виртуальные устройства больше не считаются за геймпад
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
### Contributors
 | 
			
		||||
- @Vector_null
 | 
			
		||||
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
## [0.1.7] - 2025-10-12
 | 
			
		||||
 | 
			
		||||
### Added
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										15
									
								
								TODO.md
									
									
									
									
									
								
							
							
						
						@@ -1,6 +1,6 @@
 | 
			
		||||
- [X] Адаптировать структуру проекта для поддержки инструментов сборки
 | 
			
		||||
- [X] Добавить возможность управления с геймпада
 | 
			
		||||
- [ ] Добавить возможность управления с тачскрина
 | 
			
		||||
- [X] Добавить возможность управления с тачскрина (Формально и так есть)
 | 
			
		||||
- [X] Добавить возможность управления с мыши и клавиатуры
 | 
			
		||||
- [X] Добавить систему тем [Документация](documentation/theme_guide)
 | 
			
		||||
- [X] Вынести все константы, такие как уровень закругления карточек, в темы (частично выполнено)
 | 
			
		||||
@@ -11,18 +11,18 @@
 | 
			
		||||
- [ ] Разработать адаптивный дизайн (за эталон берётся Steam Deck с разрешением 1280×800)
 | 
			
		||||
- [ ] Переделать скриншоты для соответствия [гайдлайнам Flathub](https://docs.flathub.org/docs/for-app-authors/metainfo-guidelines/quality-guidelines#screenshots)
 | 
			
		||||
- [X] Получать описания и названия игр из базы данных Steam
 | 
			
		||||
- [X] Получать обложки для игр из SteamGridDB или CDN Steam
 | 
			
		||||
- [X] Получать обложки для игр из CDN Steam
 | 
			
		||||
- [X] Оптимизировать работу со Steam API для ускорения времени запуска
 | 
			
		||||
- [X] Улучшить функцию поиска в Steam API для исправления некорректного определения ID (например, Graven определялся как ENGRAVEN или GRAVENFALL, Spore — как SporeBound или Spore Valley)
 | 
			
		||||
- [ ] Убрать логи Steam API в релизной версии, так как они замедляют выполнение кода
 | 
			
		||||
- [X] Убрать логи Steam API в релизной версии, так как они замедляют выполнение кода
 | 
			
		||||
- [X] Решить проблему с ограничением Steam API в 50 тысяч игр за один запрос (иногда нужные игры не попадают в выборку и остаются без обложки)
 | 
			
		||||
- [X] Избавиться от вызовов yad
 | 
			
		||||
- [X] Реализовать собственный системный трей вместо использования трея PortProton
 | 
			
		||||
- [X] Добавить экранную клавиатуру в поиск (реализация собственной клавиатуры слишком затратна, поэтому используется встроенная в DE клавиатура: Maliit в KDE, gjs-osk в GNOME, Squeekboard в Phosh, клавиатура SteamOS и т.д.)
 | 
			
		||||
- [X] Добавить экранную клавиатуру в поиск
 | 
			
		||||
- [X] Добавить сортировку карточек по различным критериям (доступны: по недавности, количеству наигранного времени, избранному или алфавиту)
 | 
			
		||||
- [X] Добавить индикацию запуска приложения
 | 
			
		||||
- [X] Достигнуть паритета функциональности с Ingame
 | 
			
		||||
- [ ] Достигнуть паритета функциональности с PortProton
 | 
			
		||||
- [ ] Достигнуть паритета функциональности с PortProton (остались настройки игр и обновление скриптов)
 | 
			
		||||
- [X] Добавить возможность изменения названия, описания и обложки через файлы `.local/share/PortProtonQT/custom_data/exe_name/{desc,name,cover}`
 | 
			
		||||
- [X] Добавить встроенное переопределение названия, описания и обложки, например, по пути `portprotonqt/custom_data` [Документация](documentation/metadata_override/)
 | 
			
		||||
- [X] Добавить переводы в переопределения
 | 
			
		||||
@@ -49,7 +49,7 @@
 | 
			
		||||
- [X] Добавить недокументированные параметры конфигурации в GUI (time_detail_level, games_sort_method, games_display_filter)
 | 
			
		||||
- [X] Добавить систему избранного для карточек
 | 
			
		||||
- [X] Заменить все `print` на `logging`
 | 
			
		||||
- [ ] Привести все логи к единому языку
 | 
			
		||||
- [X] Привести все логи к единому языку
 | 
			
		||||
- [X] Уменьшить количество подстановок в переводах
 | 
			
		||||
- [X] Стилизовать все элементы без стилей (QMessageBox, QSlider, QDialog)
 | 
			
		||||
- [X] Убрать жёсткую привязку путей к стрелочкам QComboBox в `styles.py`
 | 
			
		||||
@@ -62,7 +62,6 @@
 | 
			
		||||
- [X] Исправить некорректную работу слайдера увеличения размера карточек([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63)
 | 
			
		||||
- [X] Исправить баг с наложением карточек друг на друга при изменении фильтра отображения ([Последствия регрессии после этого коммита](https://github.com/Boria138/PortProtonQt/commit/aebdd60b5537280f06a922ff80469cd4ab27bc63))
 | 
			
		||||
- [X] Скопировать логику управления с D-pad на стрелки с клавиатуры
 | 
			
		||||
- [ ] Доделать светлую тему
 | 
			
		||||
- [ ] Добавить подсказки к управлению с геймпада
 | 
			
		||||
- [X] Добавить подсказки к управлению с геймпада
 | 
			
		||||
- [X] Добавить миниатюры к выбору файлов в диалоге добавления игры
 | 
			
		||||
- [X] Добавить быстрый доступ к смонтированным дискам к выбору файлов в диалоге добавления игры
 | 
			
		||||
 
 | 
			
		||||
@@ -36,7 +36,7 @@ AppDir:
 | 
			
		||||
    id: ru.linux_gaming.PortProtonQt
 | 
			
		||||
    name: PortProtonQt
 | 
			
		||||
    icon: ru.linux_gaming.PortProtonQt
 | 
			
		||||
    version: 0.1.7
 | 
			
		||||
    version: 0.1.8
 | 
			
		||||
    exec: usr/bin/python3
 | 
			
		||||
    exec_args: "-m portprotonqt.app $@"
 | 
			
		||||
  apt:
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
pkgname=portprotonqt
 | 
			
		||||
pkgver=0.1.7
 | 
			
		||||
pkgver=0.1.8
 | 
			
		||||
pkgrel=1
 | 
			
		||||
pkgdesc="Modern GUI for managing and launching games from PortProton, Steam, and Epic Games Store"
 | 
			
		||||
arch=('any')
 | 
			
		||||
 
 | 
			
		||||
@@ -1,5 +1,5 @@
 | 
			
		||||
%global pypi_name portprotonqt
 | 
			
		||||
%global pypi_version 0.1.7
 | 
			
		||||
%global pypi_version 0.1.8
 | 
			
		||||
%global oname PortProtonQt
 | 
			
		||||
%global _python_no_extras_requires 1
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -21,9 +21,9 @@ Current translation status:
 | 
			
		||||
 | 
			
		||||
| Locale | Progress | Translated |
 | 
			
		||||
| :----- | -------: | ---------: |
 | 
			
		||||
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 240 |
 | 
			
		||||
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 240 |
 | 
			
		||||
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 240 of 240 |
 | 
			
		||||
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 249 |
 | 
			
		||||
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 249 |
 | 
			
		||||
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 249 of 249 |
 | 
			
		||||
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -21,9 +21,9 @@
 | 
			
		||||
 | 
			
		||||
| Локаль | Прогресс | Переведено |
 | 
			
		||||
| :----- | -------: | ---------: |
 | 
			
		||||
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 240 |
 | 
			
		||||
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 240 |
 | 
			
		||||
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 240 из 240 |
 | 
			
		||||
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 249 |
 | 
			
		||||
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 249 |
 | 
			
		||||
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 249 из 249 |
 | 
			
		||||
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -11,7 +11,7 @@ from portprotonqt.cli import parse_args
 | 
			
		||||
 | 
			
		||||
__app_id__ = "ru.linux_gaming.PortProtonQt"
 | 
			
		||||
__app_name__ = "PortProtonQt"
 | 
			
		||||
__app_version__ = "0.1.7"
 | 
			
		||||
__app_version__ = "0.1.8"
 | 
			
		||||
 | 
			
		||||
def get_version():
 | 
			
		||||
    try:
 | 
			
		||||
 
 | 
			
		||||
@@ -177,6 +177,26 @@ def save_card_size(card_width):
 | 
			
		||||
    with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
 | 
			
		||||
        cp.write(configfile)
 | 
			
		||||
 | 
			
		||||
def read_auto_card_size():
 | 
			
		||||
    """Reads the card size (width) for Auto Install from the [Cards] section.
 | 
			
		||||
    Returns 250 if the parameter is not set.
 | 
			
		||||
    """
 | 
			
		||||
    cp = read_config_safely(CONFIG_FILE)
 | 
			
		||||
    if cp is None or not cp.has_section("Cards") or not cp.has_option("Cards", "auto_card_width"):
 | 
			
		||||
        save_auto_card_size(250)
 | 
			
		||||
        return 250
 | 
			
		||||
    return cp.getint("Cards", "auto_card_width", fallback=250)
 | 
			
		||||
 | 
			
		||||
def save_auto_card_size(card_width):
 | 
			
		||||
    """Saves the card size (width) for Auto Install to the [Cards] section."""
 | 
			
		||||
    cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
 | 
			
		||||
    if "Cards" not in cp:
 | 
			
		||||
        cp["Cards"] = {}
 | 
			
		||||
    cp["Cards"]["auto_card_width"] = str(card_width)
 | 
			
		||||
    with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
 | 
			
		||||
        cp.write(configfile)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
def read_sort_method():
 | 
			
		||||
    """Reads the sort method from the [Games] section.
 | 
			
		||||
    Returns 'last_launch' if the parameter is not set.
 | 
			
		||||
@@ -259,6 +279,25 @@ def save_rumble_config(rumble_enabled):
 | 
			
		||||
    with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
 | 
			
		||||
        cp.write(configfile)
 | 
			
		||||
 | 
			
		||||
def read_gamepad_type():
 | 
			
		||||
    """Reads the gamepad type from the [Gamepad] section.
 | 
			
		||||
    Returns 'xbox' if the parameter is missing.
 | 
			
		||||
    """
 | 
			
		||||
    cp = read_config_safely(CONFIG_FILE)
 | 
			
		||||
    if cp is None or not cp.has_section("Gamepad") or not cp.has_option("Gamepad", "type"):
 | 
			
		||||
        save_gamepad_type("xbox")
 | 
			
		||||
        return "xbox"
 | 
			
		||||
    return cp.get("Gamepad", "type", fallback="xbox").lower()
 | 
			
		||||
 | 
			
		||||
def save_gamepad_type(gpad_type):
 | 
			
		||||
    """Saves the gamepad type to the [Gamepad] section."""
 | 
			
		||||
    cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
 | 
			
		||||
    if "Gamepad" not in cp:
 | 
			
		||||
        cp["Gamepad"] = {}
 | 
			
		||||
    cp["Gamepad"]["type"] = gpad_type
 | 
			
		||||
    with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
 | 
			
		||||
        cp.write(configfile)
 | 
			
		||||
 | 
			
		||||
def ensure_default_proxy_config():
 | 
			
		||||
    """Ensures the [Proxy] section exists in the configuration file.
 | 
			
		||||
    Creates it with empty values if missing.
 | 
			
		||||
@@ -408,3 +447,22 @@ def save_favorite_folders(folders):
 | 
			
		||||
    cp["FavoritesFolders"]["folders"] = f'"{fav_str}"'
 | 
			
		||||
    with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
 | 
			
		||||
        cp.write(configfile)
 | 
			
		||||
 | 
			
		||||
def read_minimize_to_tray():
 | 
			
		||||
    """Reads the minimize-to-tray setting from the [Display] section.
 | 
			
		||||
    Returns True if the parameter is missing (default: minimize to tray).
 | 
			
		||||
    """
 | 
			
		||||
    cp = read_config_safely(CONFIG_FILE)
 | 
			
		||||
    if cp is None or not cp.has_section("Display") or not cp.has_option("Display", "minimize_to_tray"):
 | 
			
		||||
        save_minimize_to_tray(True)
 | 
			
		||||
        return True
 | 
			
		||||
    return cp.getboolean("Display", "minimize_to_tray", fallback=True)
 | 
			
		||||
 | 
			
		||||
def save_minimize_to_tray(minimize_to_tray):
 | 
			
		||||
    """Saves the minimize-to-tray setting to the [Display] section."""
 | 
			
		||||
    cp = read_config_safely(CONFIG_FILE) or configparser.ConfigParser()
 | 
			
		||||
    if "Display" not in cp:
 | 
			
		||||
        cp["Display"] = {}
 | 
			
		||||
    cp["Display"]["minimize_to_tray"] = str(minimize_to_tray)
 | 
			
		||||
    with open(CONFIG_FILE, "w", encoding="utf-8") as configfile:
 | 
			
		||||
        cp.write(configfile)
 | 
			
		||||
 
 | 
			
		||||
@@ -91,6 +91,130 @@ def generate_thumbnail(inputfile, outfile, size=128, force_resize=True):
 | 
			
		||||
        logger.error(f"Ошибка при сохранении миниатюры: {e}")
 | 
			
		||||
        return False
 | 
			
		||||
 | 
			
		||||
def create_dialog_hints_widget(theme, main_window, input_manager, context='default'):
 | 
			
		||||
    """
 | 
			
		||||
    Common function to create hints widget for all dialogs.
 | 
			
		||||
    Uses main_window for get_button_icon/get_nav_icon, input_manager for gamepad detection.
 | 
			
		||||
    """
 | 
			
		||||
    theme_manager = ThemeManager()
 | 
			
		||||
    current_theme_name = read_theme_from_config()
 | 
			
		||||
 | 
			
		||||
    hintsWidget = QWidget()
 | 
			
		||||
    hintsWidget.setStyleSheet(theme.STATUS_BAR_STYLE)
 | 
			
		||||
    hintsLayout = QHBoxLayout(hintsWidget)
 | 
			
		||||
    hintsLayout.setContentsMargins(10, 0, 10, 0)
 | 
			
		||||
    hintsLayout.setSpacing(20)
 | 
			
		||||
 | 
			
		||||
    dialog_actions = []
 | 
			
		||||
 | 
			
		||||
    # Context-specific actions (gamepad only, no keyboard)
 | 
			
		||||
    if context == 'file_explorer':
 | 
			
		||||
        dialog_actions = [
 | 
			
		||||
            ("confirm", _("Open")),        # A / Cross
 | 
			
		||||
            ("add_game", _("Select Dir")), # X / Triangle
 | 
			
		||||
            ("prev_dir", _("Prev Dir")),   # Y / Square
 | 
			
		||||
            ("back", _("Cancel")),         # B / Circle
 | 
			
		||||
            ("context_menu", _("Menu")),   # Start / Options
 | 
			
		||||
        ]
 | 
			
		||||
    elif context == 'winetricks':
 | 
			
		||||
        dialog_actions = [
 | 
			
		||||
            ("confirm", _("Toggle")),         # A / Cross
 | 
			
		||||
            ("add_game", _("Install")),       # X / Triangle
 | 
			
		||||
            ("prev_dir", _("Force Install")), # Y / Square
 | 
			
		||||
            ("back", _("Cancel")),            # B / Circle
 | 
			
		||||
            ("prev_tab", _("Prev Tab")),      # LB / L1
 | 
			
		||||
            ("next_tab", _("Next Tab")),      # RB / R1
 | 
			
		||||
        ]
 | 
			
		||||
 | 
			
		||||
    hints_labels = []  # Store for updates (returned for class storage)
 | 
			
		||||
 | 
			
		||||
    def make_hint(icon_name, text, action=None):
 | 
			
		||||
        container = QWidget()
 | 
			
		||||
        hlayout = QHBoxLayout(container)
 | 
			
		||||
        hlayout.setContentsMargins(0, 5, 0, 0)
 | 
			
		||||
        hlayout.setSpacing(6)
 | 
			
		||||
 | 
			
		||||
        icon_label = QLabel()
 | 
			
		||||
        icon_label.setFixedSize(26, 26)
 | 
			
		||||
        icon_label.setAlignment(Qt.AlignmentFlag.AlignCenter)
 | 
			
		||||
 | 
			
		||||
        pixmap = QPixmap()
 | 
			
		||||
        icon_path = theme_manager.get_theme_image(icon_name, current_theme_name)
 | 
			
		||||
        if icon_path:
 | 
			
		||||
            pixmap.load(str(icon_path))
 | 
			
		||||
        if not pixmap.isNull():
 | 
			
		||||
            icon_label.setPixmap(pixmap.scaled(26, 26, Qt.AspectRatioMode.KeepAspectRatio, Qt.TransformationMode.SmoothTransformation))
 | 
			
		||||
 | 
			
		||||
        hlayout.addWidget(icon_label)
 | 
			
		||||
 | 
			
		||||
        text_label = QLabel(text)
 | 
			
		||||
        text_label.setStyleSheet(theme.LAST_LAUNCH_VALUE_STYLE)
 | 
			
		||||
        text_label.setAlignment(Qt.AlignmentFlag.AlignVCenter | Qt.AlignmentFlag.AlignLeft)
 | 
			
		||||
        hlayout.addWidget(text_label)
 | 
			
		||||
 | 
			
		||||
        # Initially hidden; show only if gamepad connected
 | 
			
		||||
        container.setVisible(False)
 | 
			
		||||
        hints_labels.append((container, icon_label, action))
 | 
			
		||||
 | 
			
		||||
        hintsLayout.addWidget(container)
 | 
			
		||||
 | 
			
		||||
    # Add gamepad hints only
 | 
			
		||||
    for action, text in dialog_actions:
 | 
			
		||||
        make_hint("placeholder", text, action)
 | 
			
		||||
 | 
			
		||||
    hintsLayout.addStretch()
 | 
			
		||||
 | 
			
		||||
    # Return widget and labels for class storage
 | 
			
		||||
    return hintsWidget, hints_labels
 | 
			
		||||
 | 
			
		||||
def update_dialog_hints(hints_labels, main_window, input_manager, theme_manager, current_theme_name):
 | 
			
		||||
    """
 | 
			
		||||
    Common function to update hints for any dialog.
 | 
			
		||||
    """
 | 
			
		||||
    if not input_manager or not main_window:
 | 
			
		||||
        # Hide all if no input_manager or main_window
 | 
			
		||||
        for container, _, _ in hints_labels:
 | 
			
		||||
            container.setVisible(False)
 | 
			
		||||
        return
 | 
			
		||||
 | 
			
		||||
    is_gamepad = input_manager.gamepad is not None
 | 
			
		||||
    if not is_gamepad:
 | 
			
		||||
        # Hide all hints if no gamepad
 | 
			
		||||
        for container, _, _ in hints_labels:
 | 
			
		||||
            container.setVisible(False)
 | 
			
		||||
        return
 | 
			
		||||
 | 
			
		||||
    gtype = input_manager.gamepad_type
 | 
			
		||||
    gamepad_actions = ['confirm', 'back', 'context_menu', 'add_game', 'prev_dir', 'prev_tab', 'next_tab']
 | 
			
		||||
 | 
			
		||||
    for container, icon_label, action in hints_labels:
 | 
			
		||||
        if action and action in gamepad_actions:
 | 
			
		||||
            container.setVisible(True)
 | 
			
		||||
            # Update icon using main_window methods
 | 
			
		||||
            if action in ['confirm', 'back', 'context_menu', 'add_game', 'prev_dir']:
 | 
			
		||||
                icon_name = main_window.get_button_icon(action, gtype)
 | 
			
		||||
            else:  # only prev_tab/next_tab (treat as nav)
 | 
			
		||||
                direction = 'left' if action == 'prev_tab' else 'right'
 | 
			
		||||
                icon_name = main_window.get_nav_icon(direction, gtype)
 | 
			
		||||
            icon_path = theme_manager.get_theme_image(icon_name, current_theme_name)
 | 
			
		||||
            pixmap = QPixmap()
 | 
			
		||||
            if icon_path:
 | 
			
		||||
                pixmap.load(str(icon_path))
 | 
			
		||||
            if not pixmap.isNull():
 | 
			
		||||
                icon_label.setPixmap(pixmap.scaled(
 | 
			
		||||
                    26, 26,
 | 
			
		||||
                    Qt.AspectRatioMode.KeepAspectRatio,
 | 
			
		||||
                    Qt.TransformationMode.SmoothTransformation
 | 
			
		||||
                ))
 | 
			
		||||
            else:
 | 
			
		||||
                # Fallback to placeholder
 | 
			
		||||
                placeholder = theme_manager.get_theme_image("placeholder", current_theme_name)
 | 
			
		||||
                if placeholder:
 | 
			
		||||
                    pixmap.load(str(placeholder))
 | 
			
		||||
                    icon_label.setPixmap(pixmap.scaled(26, 26, Qt.AspectRatioMode.KeepAspectRatio, Qt.TransformationMode.SmoothTransformation))
 | 
			
		||||
        else:
 | 
			
		||||
            container.setVisible(False)
 | 
			
		||||
 | 
			
		||||
class FileSelectedSignal(QObject):
 | 
			
		||||
    file_selected = Signal(str)  # Сигнал с путем к выбранному файлу
 | 
			
		||||
 | 
			
		||||
@@ -185,6 +309,7 @@ class FileExplorer(QDialog):
 | 
			
		||||
        self.initial_path = initial_path  # Store initial path if provided
 | 
			
		||||
        self.thumbnail_cache = {}  # Cache for loaded thumbnails
 | 
			
		||||
        self.pending_thumbnails = set()  # Track files pending thumbnail loading
 | 
			
		||||
        self.main_window = None  # Add reference to MainWindow
 | 
			
		||||
        self.setup_ui()
 | 
			
		||||
 | 
			
		||||
        # Window settings
 | 
			
		||||
@@ -198,6 +323,7 @@ class FileExplorer(QDialog):
 | 
			
		||||
        while parent:
 | 
			
		||||
            if hasattr(parent, 'input_manager'):
 | 
			
		||||
                self.input_manager = cast("MainWindow", parent).input_manager
 | 
			
		||||
                self.main_window = parent
 | 
			
		||||
            if hasattr(parent, 'context_menu_manager'):
 | 
			
		||||
                self.context_menu_manager = cast("MainWindow", parent).context_menu_manager
 | 
			
		||||
            parent = parent.parent()
 | 
			
		||||
@@ -214,6 +340,17 @@ class FileExplorer(QDialog):
 | 
			
		||||
            self.current_path = os.path.expanduser("~")  # Fallback to home if initial path is invalid
 | 
			
		||||
        self.update_file_list()
 | 
			
		||||
 | 
			
		||||
        # Create hints widget using common function
 | 
			
		||||
        self.current_theme_name = read_theme_from_config()
 | 
			
		||||
        self.hints_widget, self.hints_labels = create_dialog_hints_widget(self.theme, self.main_window, self.input_manager, context='file_explorer')
 | 
			
		||||
        self.main_layout.addWidget(self.hints_widget)
 | 
			
		||||
 | 
			
		||||
        # Connect signals
 | 
			
		||||
        if self.input_manager:
 | 
			
		||||
            self.input_manager.button_event.connect(lambda *args: update_dialog_hints(self.hints_labels, self.main_window, self.input_manager, theme_manager, self.current_theme_name))
 | 
			
		||||
            self.input_manager.dpad_moved.connect(lambda *args: update_dialog_hints(self.hints_labels, self.main_window, self.input_manager, theme_manager, self.current_theme_name))
 | 
			
		||||
            update_dialog_hints(self.hints_labels, self.main_window, self.input_manager, theme_manager, self.current_theme_name)
 | 
			
		||||
 | 
			
		||||
    class ThumbnailLoader(QRunnable):
 | 
			
		||||
        """Class for asynchronous thumbnail loading in a separate thread."""
 | 
			
		||||
        class Signals(QObject):
 | 
			
		||||
@@ -897,8 +1034,8 @@ class AddGameDialog(QDialog):
 | 
			
		||||
        """Обработчик выбора файла в FileExplorer"""
 | 
			
		||||
        self.exeEdit.setText(file_path)
 | 
			
		||||
        self.last_exe_path = file_path  # Update last selected exe path
 | 
			
		||||
        if not self.edit_mode:
 | 
			
		||||
            # Автоматически заполняем имя игры, если не в режиме редактирования
 | 
			
		||||
        if not self.edit_mode and not self.nameEdit.text().strip():
 | 
			
		||||
            # Автоматически заполняем имя игры, если не в режиме редактирования или если оно не введено вручную
 | 
			
		||||
            game_name = os.path.splitext(os.path.basename(file_path))[0]
 | 
			
		||||
            self.nameEdit.setText(game_name)
 | 
			
		||||
 | 
			
		||||
@@ -1037,8 +1174,6 @@ Icon={icon_path}
 | 
			
		||||
        return desktop_entry, desktop_path
 | 
			
		||||
 | 
			
		||||
class WinetricksDialog(QDialog):
 | 
			
		||||
    """Dialog for managing Winetricks components in a prefix."""
 | 
			
		||||
 | 
			
		||||
    def __init__(self, parent=None, theme=None, prefix_path: str | None = None, wine_use: str | None = None):
 | 
			
		||||
        super().__init__(parent)
 | 
			
		||||
        self.theme = theme if theme else theme_manager.apply_theme(read_theme_from_config())
 | 
			
		||||
@@ -1071,6 +1206,36 @@ class WinetricksDialog(QDialog):
 | 
			
		||||
        self.setup_ui()
 | 
			
		||||
        self.load_lists()
 | 
			
		||||
 | 
			
		||||
        # Find input_manager and main_window
 | 
			
		||||
        self.input_manager = None
 | 
			
		||||
        self.main_window = None
 | 
			
		||||
        parent = self.parent()
 | 
			
		||||
        while parent:
 | 
			
		||||
            if hasattr(parent, 'input_manager'):
 | 
			
		||||
                self.input_manager = cast("MainWindow", parent).input_manager
 | 
			
		||||
                self.main_window = parent
 | 
			
		||||
            parent = parent.parent()
 | 
			
		||||
 | 
			
		||||
        self.current_theme_name = read_theme_from_config()
 | 
			
		||||
 | 
			
		||||
        # Enable Winetricks-specific mode
 | 
			
		||||
        if self.input_manager:
 | 
			
		||||
            self.input_manager.enable_winetricks_mode(self)
 | 
			
		||||
 | 
			
		||||
        # Create hints widget using common function
 | 
			
		||||
        self.hints_widget, self.hints_labels = create_dialog_hints_widget(self.theme, self.main_window, self.input_manager, context='winetricks')
 | 
			
		||||
        self.main_layout.addWidget(self.hints_widget)
 | 
			
		||||
 | 
			
		||||
        # Connect signals (use self.theme_manager)
 | 
			
		||||
        if self.input_manager:
 | 
			
		||||
            self.input_manager.button_event.connect(
 | 
			
		||||
                lambda *args: update_dialog_hints(self.hints_labels, self.main_window, self.input_manager, theme_manager, self.current_theme_name)
 | 
			
		||||
            )
 | 
			
		||||
            self.input_manager.dpad_moved.connect(
 | 
			
		||||
                lambda *args: update_dialog_hints(self.hints_labels, self.main_window, self.input_manager, theme_manager, self.current_theme_name)
 | 
			
		||||
            )
 | 
			
		||||
            update_dialog_hints(self.hints_labels, self.main_window, self.input_manager, theme_manager, self.current_theme_name)
 | 
			
		||||
 | 
			
		||||
    def update_winetricks(self):
 | 
			
		||||
        """Update the winetricks script."""
 | 
			
		||||
        if not self.downloader.has_internet():
 | 
			
		||||
@@ -1143,15 +1308,15 @@ class WinetricksDialog(QDialog):
 | 
			
		||||
 | 
			
		||||
    def setup_ui(self):
 | 
			
		||||
        """Set up the user interface with tabs and tables."""
 | 
			
		||||
        main_layout = QVBoxLayout(self)
 | 
			
		||||
        main_layout.setContentsMargins(10, 10, 10, 10)
 | 
			
		||||
        main_layout.setSpacing(10)
 | 
			
		||||
        self.main_layout = QVBoxLayout(self)
 | 
			
		||||
        self.main_layout.setContentsMargins(10, 10, 10, 10)
 | 
			
		||||
        self.main_layout.setSpacing(10)
 | 
			
		||||
 | 
			
		||||
        # Log output
 | 
			
		||||
        self.log_output = QTextEdit()
 | 
			
		||||
        self.log_output.setReadOnly(True)
 | 
			
		||||
        self.log_output.setStyleSheet(self.theme.WINETRICKS_LOG_STYLE)
 | 
			
		||||
        main_layout.addWidget(self.log_output)
 | 
			
		||||
        self.main_layout.addWidget(self.log_output)
 | 
			
		||||
 | 
			
		||||
        # Tab widget
 | 
			
		||||
        self.tab_widget = QTabWidget()
 | 
			
		||||
@@ -1258,7 +1423,7 @@ class WinetricksDialog(QDialog):
 | 
			
		||||
            "settings": self.settings_container
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        main_layout.addWidget(self.tab_widget)
 | 
			
		||||
        self.main_layout.addWidget(self.tab_widget)
 | 
			
		||||
 | 
			
		||||
        # Buttons
 | 
			
		||||
        button_layout = QHBoxLayout()
 | 
			
		||||
@@ -1272,7 +1437,7 @@ class WinetricksDialog(QDialog):
 | 
			
		||||
        button_layout.addWidget(self.cancel_button)
 | 
			
		||||
        button_layout.addWidget(self.force_button)
 | 
			
		||||
        button_layout.addWidget(self.install_button)
 | 
			
		||||
        main_layout.addLayout(button_layout)
 | 
			
		||||
        self.main_layout.addLayout(button_layout)
 | 
			
		||||
 | 
			
		||||
        self.cancel_button.clicked.connect(self.reject)
 | 
			
		||||
        self.force_button.clicked.connect(lambda: self.install_selected(force=True))
 | 
			
		||||
@@ -1497,3 +1662,15 @@ class WinetricksDialog(QDialog):
 | 
			
		||||
        """Добавляет в лог."""
 | 
			
		||||
        self.log_output.append(message)
 | 
			
		||||
        self.log_output.moveCursor(QTextCursor.MoveOperation.End)
 | 
			
		||||
 | 
			
		||||
    def closeEvent(self, event):
 | 
			
		||||
        """Disable mode on close."""
 | 
			
		||||
        if self.input_manager:
 | 
			
		||||
            self.input_manager.disable_winetricks_mode()
 | 
			
		||||
        super().closeEvent(event)
 | 
			
		||||
 | 
			
		||||
    def reject(self):
 | 
			
		||||
        """Disable mode on reject."""
 | 
			
		||||
        if self.input_manager:
 | 
			
		||||
            self.input_manager.disable_winetricks_mode()
 | 
			
		||||
        super().reject()
 | 
			
		||||
 
 | 
			
		||||
@@ -33,6 +33,7 @@ class MainWindowProtocol(Protocol):
 | 
			
		||||
    # Required attributes
 | 
			
		||||
    searchEdit: CustomLineEdit
 | 
			
		||||
    _last_card_width: int
 | 
			
		||||
    card_width: int
 | 
			
		||||
    current_hovered_card: GameCard | None
 | 
			
		||||
    current_focused_card: GameCard | None
 | 
			
		||||
    gamesListWidget: QWidget | None
 | 
			
		||||
@@ -128,6 +129,8 @@ class GameLibraryManager:
 | 
			
		||||
        self.card_width = self.sizeSlider.value()
 | 
			
		||||
        self.sizeSlider.setToolTip(f"{self.card_width} px")
 | 
			
		||||
        save_card_size(self.card_width)
 | 
			
		||||
        self.main_window.card_width = self.card_width
 | 
			
		||||
        self.main_window._last_card_width = self.card_width
 | 
			
		||||
        for card in self.game_card_cache.values():
 | 
			
		||||
            card.update_card_size(self.card_width)
 | 
			
		||||
        self.update_game_grid()
 | 
			
		||||
@@ -217,6 +220,16 @@ class GameLibraryManager:
 | 
			
		||||
        else:
 | 
			
		||||
            self._update_game_grid_immediate()
 | 
			
		||||
 | 
			
		||||
    def force_update_cards_library(self):
 | 
			
		||||
        if self.gamesListWidget and self.gamesListLayout:
 | 
			
		||||
            self.gamesListLayout.invalidate()
 | 
			
		||||
            self.gamesListWidget.updateGeometry()
 | 
			
		||||
            widget = self.gamesListWidget
 | 
			
		||||
            QTimer.singleShot(0, lambda: (
 | 
			
		||||
                widget.adjustSize(),
 | 
			
		||||
                widget.updateGeometry()
 | 
			
		||||
            ))
 | 
			
		||||
 | 
			
		||||
    def _update_game_grid_immediate(self):
 | 
			
		||||
        """Updates the game grid with the provided or current game list."""
 | 
			
		||||
        if self.gamesListLayout is None or self.gamesListWidget is None:
 | 
			
		||||
@@ -346,6 +359,8 @@ class GameLibraryManager:
 | 
			
		||||
                self.gamesListWidget.updateGeometry()
 | 
			
		||||
                self.main_window._last_card_width = self.card_width
 | 
			
		||||
 | 
			
		||||
                self.force_update_cards_library()
 | 
			
		||||
 | 
			
		||||
        self.is_filtering = False  # Reset flag in any case
 | 
			
		||||
 | 
			
		||||
    def _apply_filter_visibility(self, search_text: str):
 | 
			
		||||
@@ -453,11 +468,3 @@ class GameLibraryManager:
 | 
			
		||||
    def filter_games_delayed(self):
 | 
			
		||||
        """Filters games based on search text and updates the grid."""
 | 
			
		||||
        self.update_game_grid(is_filter=True)
 | 
			
		||||
 | 
			
		||||
    def calculate_columns(self, card_width: int) -> int:
 | 
			
		||||
        """Calculate the number of columns based on card width and assumed container width."""
 | 
			
		||||
        # Assuming a typical container width; adjust as needed
 | 
			
		||||
        available_width = 1200  # Example width, can be dynamic if widget access is added
 | 
			
		||||
        spacing = 15  # Assumed spacing between cards
 | 
			
		||||
        columns = max(1, (available_width - spacing) // (card_width + spacing))
 | 
			
		||||
        return min(columns, 8)  # Cap at reasonable max
 | 
			
		||||
 
 | 
			
		||||
@@ -83,6 +83,43 @@ def load_pixmap_async(cover: str, width: int, height: int, callback: Callable[[Q
 | 
			
		||||
            except Exception as e:
 | 
			
		||||
                logger.error(f"Ошибка обработки URL {cover}: {e}")
 | 
			
		||||
 | 
			
		||||
        # SteamGridDB (SGDB)
 | 
			
		||||
        if cover and cover.startswith("https://cdn2.steamgriddb.com"):
 | 
			
		||||
            try:
 | 
			
		||||
                parts = cover.split("/")
 | 
			
		||||
                filename = parts[-1] if parts else "sgdb_cover.png"
 | 
			
		||||
                # SGDB ссылки содержат уникальный хеш в названии — используем как имя
 | 
			
		||||
                local_path = os.path.join(image_folder, filename)
 | 
			
		||||
 | 
			
		||||
                if os.path.exists(local_path):
 | 
			
		||||
                    pixmap = QPixmap(local_path)
 | 
			
		||||
                    finish_with(pixmap)
 | 
			
		||||
                    return
 | 
			
		||||
 | 
			
		||||
                def on_downloaded(result: str | None):
 | 
			
		||||
                    pixmap = QPixmap()
 | 
			
		||||
                    if result and os.path.exists(result):
 | 
			
		||||
                        pixmap.load(result)
 | 
			
		||||
                    if pixmap.isNull():
 | 
			
		||||
                        placeholder_path = theme_manager.get_theme_image("placeholder", current_theme_name)
 | 
			
		||||
                        if placeholder_path and QFile.exists(placeholder_path):
 | 
			
		||||
                            pixmap.load(placeholder_path)
 | 
			
		||||
                        else:
 | 
			
		||||
                            pixmap = QPixmap(width, height)
 | 
			
		||||
                            pixmap.fill(QColor("#333333"))
 | 
			
		||||
                            painter = QPainter(pixmap)
 | 
			
		||||
                            painter.setPen(QPen(QColor("white")))
 | 
			
		||||
                            painter.drawText(pixmap.rect(), Qt.AlignmentFlag.AlignCenter, "No Image")
 | 
			
		||||
                            painter.end()
 | 
			
		||||
                    finish_with(pixmap)
 | 
			
		||||
 | 
			
		||||
                logger.info("Downloading SGDB cover for %s -> %s", app_name or "unknown", filename)
 | 
			
		||||
                downloader.download_async(cover, local_path, timeout=5, callback=on_downloaded)
 | 
			
		||||
                return
 | 
			
		||||
 | 
			
		||||
            except Exception as e:
 | 
			
		||||
                logger.error(f"Ошибка обработки SGDB URL {cover}: {e}")
 | 
			
		||||
 | 
			
		||||
        if cover and cover.startswith(("http://", "https://")):
 | 
			
		||||
            try:
 | 
			
		||||
                local_path = os.path.join(image_folder, f"{app_name}.jpg")
 | 
			
		||||
 
 | 
			
		||||
@@ -4,16 +4,16 @@ import os
 | 
			
		||||
from typing import Protocol, cast
 | 
			
		||||
from evdev import InputDevice, InputEvent, ecodes, list_devices, ff
 | 
			
		||||
from enum import Enum
 | 
			
		||||
from pyudev import Context, Monitor, MonitorObserver, Device
 | 
			
		||||
from PySide6.QtWidgets import QWidget, QStackedWidget, QApplication, QScrollArea, QLineEdit, QDialog, QMenu, QComboBox, QListView, QMessageBox, QListWidget, QTableWidget, QAbstractItemView
 | 
			
		||||
from pyudev import Context, Monitor, Device, Devices
 | 
			
		||||
from PySide6.QtWidgets import QWidget, QStackedWidget, QApplication, QScrollArea, QLineEdit, QDialog, QMenu, QComboBox, QListView, QMessageBox, QListWidget, QTableWidget, QAbstractItemView, QTableWidgetItem
 | 
			
		||||
from PySide6.QtCore import Qt, QObject, QEvent, QPoint, Signal, Slot, QTimer
 | 
			
		||||
from PySide6.QtGui import QKeyEvent, QMouseEvent
 | 
			
		||||
from portprotonqt.logger import get_logger
 | 
			
		||||
from portprotonqt.image_utils import FullscreenDialog
 | 
			
		||||
from portprotonqt.custom_widgets import NavLabel, AutoSizeButton
 | 
			
		||||
from portprotonqt.game_card import GameCard
 | 
			
		||||
from portprotonqt.config_utils import read_fullscreen_config, read_window_geometry, save_window_geometry, read_auto_fullscreen_gamepad, read_rumble_config
 | 
			
		||||
from portprotonqt.dialogs import AddGameDialog, WinetricksDialog
 | 
			
		||||
from portprotonqt.config_utils import read_fullscreen_config, read_window_geometry, save_window_geometry, read_auto_fullscreen_gamepad, read_rumble_config, read_gamepad_type
 | 
			
		||||
from portprotonqt.dialogs import AddGameDialog
 | 
			
		||||
from portprotonqt.virtual_keyboard import VirtualKeyboard
 | 
			
		||||
 | 
			
		||||
logger = get_logger(__name__)
 | 
			
		||||
@@ -76,6 +76,7 @@ class InputManager(QObject):
 | 
			
		||||
    button_event = Signal(int, int)  # Signal for button events: (code, value) where value=1 (press), 0 (release)
 | 
			
		||||
    dpad_moved = Signal(int, int, float)  # Signal for D-pad movements
 | 
			
		||||
    toggle_fullscreen = Signal(bool)  # Signal for toggling fullscreen mode (True for fullscreen, False for normal)
 | 
			
		||||
    gamepad_hotplug = Signal(str)  # 'add' or 'remove'
 | 
			
		||||
 | 
			
		||||
    def __init__(
 | 
			
		||||
        self,
 | 
			
		||||
@@ -87,8 +88,13 @@ class InputManager(QObject):
 | 
			
		||||
        super().__init__(cast(QObject, main_window))
 | 
			
		||||
        self._parent = main_window
 | 
			
		||||
        self._gamepad_handling_enabled = True
 | 
			
		||||
        self.gamepad_type = GamepadType.UNKNOWN
 | 
			
		||||
        # Ensure attributes exist on main_window
 | 
			
		||||
        type_str = read_gamepad_type()
 | 
			
		||||
        if type_str == "playstation":
 | 
			
		||||
            self.gamepad_type = GamepadType.PLAYSTATION
 | 
			
		||||
        elif type_str == "xbox":
 | 
			
		||||
            self.gamepad_type = GamepadType.XBOX
 | 
			
		||||
        else:
 | 
			
		||||
            self.gamepad_type = GamepadType.UNKNOWN
 | 
			
		||||
        self._parent.currentDetailPage = getattr(self._parent, 'currentDetailPage', None)
 | 
			
		||||
        self._parent.current_exec_line = getattr(self._parent, 'current_exec_line', None)
 | 
			
		||||
        self._parent.current_add_game_dialog = getattr(self._parent, 'current_add_game_dialog', None)
 | 
			
		||||
@@ -271,38 +277,6 @@ class InputManager(QObject):
 | 
			
		||||
                elif current_row_idx == 0:
 | 
			
		||||
                    self._parent.tabButtons[tab_index].setFocus(Qt.FocusReason.OtherFocusReason)
 | 
			
		||||
 | 
			
		||||
    def detect_gamepad_type(self, device: InputDevice) -> GamepadType:
 | 
			
		||||
        """
 | 
			
		||||
        Определяет тип геймпада по capabilities
 | 
			
		||||
        """
 | 
			
		||||
        caps = device.capabilities()
 | 
			
		||||
        keys = set(caps.get(ecodes.EV_KEY, []))
 | 
			
		||||
 | 
			
		||||
        # Для EV_ABS вытаскиваем только коды (первый элемент кортежа)
 | 
			
		||||
        abs_axes = {a if isinstance(a, int) else a[0] for a in caps.get(ecodes.EV_ABS, [])}
 | 
			
		||||
 | 
			
		||||
        # Xbox layout
 | 
			
		||||
        if {ecodes.BTN_SOUTH, ecodes.BTN_EAST, ecodes.BTN_NORTH, ecodes.BTN_WEST}.issubset(keys):
 | 
			
		||||
            if {ecodes.ABS_X, ecodes.ABS_Y, ecodes.ABS_RX, ecodes.ABS_RY}.issubset(abs_axes):
 | 
			
		||||
                self.gamepad_type = GamepadType.XBOX
 | 
			
		||||
                return GamepadType.XBOX
 | 
			
		||||
 | 
			
		||||
        # PlayStation layout
 | 
			
		||||
        if ecodes.BTN_TOUCH in keys or (ecodes.BTN_DPAD_UP in keys and ecodes.BTN_EAST in keys):
 | 
			
		||||
            self.gamepad_type = GamepadType.PLAYSTATION
 | 
			
		||||
            logger.info(f"Detected {self.gamepad_type.value} controller: {device.name}")
 | 
			
		||||
            return GamepadType.PLAYSTATION
 | 
			
		||||
 | 
			
		||||
        # Steam Controller / Deck (трекпады)
 | 
			
		||||
        if any(a for a in abs_axes if a >= ecodes.ABS_MT_SLOT):
 | 
			
		||||
            self.gamepad_type = GamepadType.XBOX
 | 
			
		||||
            logger.info(f"Detected {self.gamepad_type.value} controller: {device.name}")
 | 
			
		||||
            return GamepadType.XBOX
 | 
			
		||||
 | 
			
		||||
        # Fallback
 | 
			
		||||
        self.gamepad_type = GamepadType.XBOX
 | 
			
		||||
        return GamepadType.XBOX
 | 
			
		||||
 | 
			
		||||
    def enable_file_explorer_mode(self, file_explorer):
 | 
			
		||||
        """Настройка обработки геймпада для FileExplorer"""
 | 
			
		||||
        try:
 | 
			
		||||
@@ -482,6 +456,171 @@ class InputManager(QObject):
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error("Error in FileExplorer dpad handler: %s", e)
 | 
			
		||||
 | 
			
		||||
    def enable_winetricks_mode(self, winetricks_dialog):
 | 
			
		||||
        """Setup gamepad handling for WinetricksDialog"""
 | 
			
		||||
        try:
 | 
			
		||||
            self.winetricks_dialog = winetricks_dialog
 | 
			
		||||
            self.original_button_handler = self.handle_button_slot
 | 
			
		||||
            self.original_dpad_handler = self.handle_dpad_slot
 | 
			
		||||
            self.original_gamepad_state = self._gamepad_handling_enabled
 | 
			
		||||
            self.handle_button_slot = self.handle_winetricks_button
 | 
			
		||||
            self.handle_dpad_slot = self.handle_winetricks_dpad
 | 
			
		||||
            self._gamepad_handling_enabled = True
 | 
			
		||||
            # Reset dpad timer for table nav
 | 
			
		||||
            self.dpad_timer.stop()
 | 
			
		||||
            self.current_dpad_code = None
 | 
			
		||||
            self.current_dpad_value = 0
 | 
			
		||||
            logger.debug("Gamepad handling successfully connected for WinetricksDialog")
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Error connecting gamepad handlers for Winetricks: {e}")
 | 
			
		||||
 | 
			
		||||
    def disable_winetricks_mode(self):
 | 
			
		||||
        """Restore original main window handlers"""
 | 
			
		||||
        try:
 | 
			
		||||
            if self.winetricks_dialog:
 | 
			
		||||
                self.handle_button_slot = self.original_button_handler
 | 
			
		||||
                self.handle_dpad_slot = self.original_dpad_handler
 | 
			
		||||
                self._gamepad_handling_enabled = self.original_gamepad_state
 | 
			
		||||
                self.winetricks_dialog = None
 | 
			
		||||
                self.dpad_timer.stop()
 | 
			
		||||
                self.current_dpad_code = None
 | 
			
		||||
                self.current_dpad_value = 0
 | 
			
		||||
                logger.debug("Gamepad handling successfully restored from Winetricks")
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Error restoring gamepad handlers from Winetricks: {e}")
 | 
			
		||||
 | 
			
		||||
    def handle_winetricks_button(self, button_code, value):
 | 
			
		||||
        if self.winetricks_dialog is None:
 | 
			
		||||
            return
 | 
			
		||||
        if value == 0:  # Ignore releases
 | 
			
		||||
            return
 | 
			
		||||
        try:
 | 
			
		||||
            # Always check for popups first, including QMessageBox
 | 
			
		||||
            popup = QApplication.activePopupWidget()
 | 
			
		||||
            if popup:
 | 
			
		||||
                if isinstance(popup, QMessageBox):
 | 
			
		||||
                    if button_code in BUTTONS['confirm'] or button_code in BUTTONS['back']:
 | 
			
		||||
                        popup.accept()  # Close QMessageBox with A or B
 | 
			
		||||
                        return
 | 
			
		||||
                elif isinstance(popup, QMenu):
 | 
			
		||||
                    if button_code in BUTTONS['confirm']:  # A: Select menu item
 | 
			
		||||
                        focused = popup.activeAction()
 | 
			
		||||
                        if focused:
 | 
			
		||||
                            focused.trigger()
 | 
			
		||||
                        return
 | 
			
		||||
                    elif button_code in BUTTONS['back']:  # B: Close menu
 | 
			
		||||
                        popup.close()
 | 
			
		||||
                        return
 | 
			
		||||
 | 
			
		||||
            # Additional check for top-level QMessageBox (in case not active popup yet)
 | 
			
		||||
            for widget in QApplication.topLevelWidgets():
 | 
			
		||||
                if isinstance(widget, QMessageBox) and widget.isVisible():
 | 
			
		||||
                    if button_code in BUTTONS['confirm'] or button_code in BUTTONS['back']:
 | 
			
		||||
                        widget.accept()
 | 
			
		||||
                        return
 | 
			
		||||
 | 
			
		||||
            focused = QApplication.focusWidget()
 | 
			
		||||
            if button_code in BUTTONS['confirm']:  # A: Toggle checkbox
 | 
			
		||||
                if isinstance(focused, QTableWidget):
 | 
			
		||||
                    current_row = focused.currentRow()
 | 
			
		||||
                    if current_row >= 0:
 | 
			
		||||
                        checkbox_item = focused.item(current_row, 0)
 | 
			
		||||
                        if checkbox_item and isinstance(checkbox_item, QTableWidgetItem):
 | 
			
		||||
                            new_state = Qt.CheckState.Checked if checkbox_item.checkState() == Qt.CheckState.Unchecked else Qt.CheckState.Unchecked
 | 
			
		||||
                            checkbox_item.setCheckState(new_state)
 | 
			
		||||
                return
 | 
			
		||||
            elif button_code in BUTTONS['add_game']:  # X: Install (no force)
 | 
			
		||||
                self.winetricks_dialog.install_selected(force=False)
 | 
			
		||||
                return
 | 
			
		||||
            elif button_code in BUTTONS['prev_dir']:  # Y: Force Install
 | 
			
		||||
                self.winetricks_dialog.install_selected(force=True)
 | 
			
		||||
                return
 | 
			
		||||
            elif button_code in BUTTONS['back']:  # B: Cancel
 | 
			
		||||
                self.winetricks_dialog.reject()
 | 
			
		||||
                return
 | 
			
		||||
            elif button_code in BUTTONS['prev_tab']:  # LB: Prev Tab
 | 
			
		||||
                current_index = self.winetricks_dialog.tab_widget.currentIndex()
 | 
			
		||||
                new_index = max(0, current_index - 1)
 | 
			
		||||
                self.winetricks_dialog.tab_widget.setCurrentIndex(new_index)
 | 
			
		||||
                self._focus_first_row_in_current_table()
 | 
			
		||||
                return
 | 
			
		||||
            elif button_code in BUTTONS['next_tab']:  # RB: Next Tab
 | 
			
		||||
                current_index = self.winetricks_dialog.tab_widget.currentIndex()
 | 
			
		||||
                new_index = min(self.winetricks_dialog.tab_widget.count() - 1, current_index + 1)
 | 
			
		||||
                self.winetricks_dialog.tab_widget.setCurrentIndex(new_index)
 | 
			
		||||
                self._focus_first_row_in_current_table()
 | 
			
		||||
                return
 | 
			
		||||
            # Fallback: Activate focused widget (e.g., buttons)
 | 
			
		||||
            self._parent.activateFocusedWidget()
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Error in handle_winetricks_button: {e}")
 | 
			
		||||
 | 
			
		||||
    def handle_winetricks_dpad(self, code, value, now):
 | 
			
		||||
        if self.winetricks_dialog is None:
 | 
			
		||||
            return
 | 
			
		||||
        try:
 | 
			
		||||
            if value == 0:  # Release: Stop repeat
 | 
			
		||||
                self.dpad_timer.stop()
 | 
			
		||||
                self.current_dpad_code = None
 | 
			
		||||
                self.current_dpad_value = 0
 | 
			
		||||
                return
 | 
			
		||||
 | 
			
		||||
            # Start/update repeat timer for hold navigation
 | 
			
		||||
            if self.current_dpad_code != code or self.current_dpad_value != value:
 | 
			
		||||
                self.dpad_timer.stop()
 | 
			
		||||
                self.dpad_timer.setInterval(150 if self.dpad_timer.isActive() else 300)  # Initial slower, then faster repeat
 | 
			
		||||
                self.dpad_timer.start()
 | 
			
		||||
                self.current_dpad_code = code
 | 
			
		||||
                self.current_dpad_value = value
 | 
			
		||||
 | 
			
		||||
            table = self._get_current_table()
 | 
			
		||||
            if not table or table.rowCount() == 0:
 | 
			
		||||
                return
 | 
			
		||||
 | 
			
		||||
            current_row = table.currentRow()
 | 
			
		||||
            if code == ecodes.ABS_HAT0Y:  # Up/Down: Navigate rows
 | 
			
		||||
                if value < 0:  # Up
 | 
			
		||||
                    new_row = max(0, current_row - 1)
 | 
			
		||||
                elif value > 0:  # Down
 | 
			
		||||
                    new_row = min(table.rowCount() - 1, current_row + 1)
 | 
			
		||||
                else:
 | 
			
		||||
                    return
 | 
			
		||||
                if new_row != current_row:
 | 
			
		||||
                    table.setCurrentCell(new_row, 0)  # Focus checkbox column
 | 
			
		||||
                    table.setFocus(Qt.FocusReason.OtherFocusReason)
 | 
			
		||||
            elif code == ecodes.ABS_HAT0X:  # Left/Right: Switch tabs
 | 
			
		||||
                if value < 0:  # Left: Prev tab
 | 
			
		||||
                    current_index = self.winetricks_dialog.tab_widget.currentIndex()
 | 
			
		||||
                    new_index = max(0, current_index - 1)
 | 
			
		||||
                    self.winetricks_dialog.tab_widget.setCurrentIndex(new_index)
 | 
			
		||||
                elif value > 0:  # Right: Next tab
 | 
			
		||||
                    current_index = self.winetricks_dialog.tab_widget.currentIndex()
 | 
			
		||||
                    new_index = min(self.winetricks_dialog.tab_widget.count() - 1, current_index + 1)
 | 
			
		||||
                    self.winetricks_dialog.tab_widget.setCurrentIndex(new_index)
 | 
			
		||||
                self._focus_first_row_in_current_table()
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Error in handle_winetricks_dpad: {e}")
 | 
			
		||||
 | 
			
		||||
    def _get_current_table(self):
 | 
			
		||||
        """Get the current visible table from the tab widget's stacked container."""
 | 
			
		||||
        if self.winetricks_dialog is None:
 | 
			
		||||
            return None
 | 
			
		||||
        current_container = self.winetricks_dialog.tab_widget.currentWidget()
 | 
			
		||||
        if current_container and isinstance(current_container, QStackedWidget):
 | 
			
		||||
            current_table = current_container.widget(1)  # Table is at index 1 (after preloader)
 | 
			
		||||
            if isinstance(current_table, QTableWidget):
 | 
			
		||||
                return current_table
 | 
			
		||||
        return None
 | 
			
		||||
 | 
			
		||||
    def _focus_first_row_in_current_table(self):
 | 
			
		||||
        """Focus the first row in the current table after tab switch."""
 | 
			
		||||
        if self.winetricks_dialog is None:
 | 
			
		||||
            return
 | 
			
		||||
        table = self._get_current_table()
 | 
			
		||||
        if table and table.rowCount() > 0:
 | 
			
		||||
            table.setCurrentCell(0, 0)
 | 
			
		||||
            table.setFocus(Qt.FocusReason.OtherFocusReason)
 | 
			
		||||
 | 
			
		||||
    def handle_navigation_repeat(self):
 | 
			
		||||
        """Плавное повторение движения с переменной скоростью для FileExplorer"""
 | 
			
		||||
        try:
 | 
			
		||||
@@ -732,39 +871,6 @@ class InputManager(QObject):
 | 
			
		||||
                    self._parent.toggleGame(self._parent.current_exec_line, None)
 | 
			
		||||
                    return
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            if isinstance(active, WinetricksDialog):
 | 
			
		||||
                if button_code in BUTTONS['confirm']:  # A button - toggle checkbox
 | 
			
		||||
                    current_table = active.tab_widget.currentWidget()
 | 
			
		||||
                    if isinstance(current_table, QTableWidget):
 | 
			
		||||
                        current_row = current_table.currentRow()
 | 
			
		||||
                        if current_row >= 0:
 | 
			
		||||
                            checkbox = current_table.item(current_row, 0)
 | 
			
		||||
                            if checkbox:
 | 
			
		||||
                                checkbox.setCheckState(
 | 
			
		||||
                                    Qt.CheckState.Unchecked if checkbox.checkState() == Qt.CheckState.Checked else Qt.CheckState.Checked
 | 
			
		||||
                                )
 | 
			
		||||
                    return
 | 
			
		||||
                elif button_code in BUTTONS['add_game']:  # X button - install
 | 
			
		||||
                    active.install_selected(force=False)
 | 
			
		||||
                    return
 | 
			
		||||
                elif button_code in BUTTONS['prev_dir']:  # Y button - force install
 | 
			
		||||
                    active.install_selected(force=True)
 | 
			
		||||
                    return
 | 
			
		||||
                elif button_code in BUTTONS['back']:  # B button - close dialog
 | 
			
		||||
                    active.reject()
 | 
			
		||||
                    return
 | 
			
		||||
                elif button_code in BUTTONS['prev_tab']:  # LB - previous tab
 | 
			
		||||
                    current_idx = active.tab_widget.currentIndex()
 | 
			
		||||
                    new_idx = (current_idx - 1) % active.tab_widget.count()
 | 
			
		||||
                    active.tab_widget.setCurrentIndex(new_idx)
 | 
			
		||||
                    return
 | 
			
		||||
                elif button_code in BUTTONS['next_tab']:  # RB - next tab
 | 
			
		||||
                    current_idx = active.tab_widget.currentIndex()
 | 
			
		||||
                    new_idx = (current_idx + 1) % active.tab_widget.count()
 | 
			
		||||
                    active.tab_widget.setCurrentIndex(new_idx)
 | 
			
		||||
                    return
 | 
			
		||||
 | 
			
		||||
            # Standard navigation
 | 
			
		||||
            if button_code in BUTTONS['confirm']:
 | 
			
		||||
                self._parent.activateFocusedWidget()
 | 
			
		||||
@@ -1331,76 +1437,262 @@ class InputManager(QObject):
 | 
			
		||||
        return super().eventFilter(obj, event)
 | 
			
		||||
 | 
			
		||||
    def init_gamepad(self) -> None:
 | 
			
		||||
        self.udev_context = Context()
 | 
			
		||||
        self.Devices = Devices
 | 
			
		||||
        self.monitor_ready = False
 | 
			
		||||
        self.monitor_event = threading.Event()
 | 
			
		||||
 | 
			
		||||
        # Подключаем сигнал hotplug к обработчику в главном потоке
 | 
			
		||||
        self.gamepad_hotplug.connect(self._on_gamepad_hotplug)
 | 
			
		||||
 | 
			
		||||
        # Debounce timer для отложенной проверки геймпада (в главном потоке Qt)
 | 
			
		||||
        self.gamepad_check_timer = QTimer()
 | 
			
		||||
        self.gamepad_check_timer.setSingleShot(True)
 | 
			
		||||
        self.gamepad_check_timer.timeout.connect(self.check_gamepad)
 | 
			
		||||
 | 
			
		||||
        # Первоначальная проверка
 | 
			
		||||
        self.check_gamepad()
 | 
			
		||||
 | 
			
		||||
        # Запускаем udev monitor в отдельном потоке
 | 
			
		||||
        threading.Thread(target=self.run_udev_monitor, daemon=True).start()
 | 
			
		||||
        logger.info("Gamepad support initialized with hotplug (evdev + pyudev)")
 | 
			
		||||
 | 
			
		||||
    def run_udev_monitor(self) -> None:
 | 
			
		||||
        """
 | 
			
		||||
        Безопасный неблокирующий udev monitor для геймпадов.
 | 
			
		||||
        Использует select.poll() вместо блокирующего monitor.poll().
 | 
			
		||||
        """
 | 
			
		||||
        try:
 | 
			
		||||
            context = Context()
 | 
			
		||||
            monitor = Monitor.from_netlink(context)
 | 
			
		||||
            logger.info("Starting udev monitor...")
 | 
			
		||||
            monitor = Monitor.from_netlink(self.udev_context)
 | 
			
		||||
            monitor.filter_by(subsystem='input')
 | 
			
		||||
            observer = MonitorObserver(monitor, self.handle_udev_event)
 | 
			
		||||
            observer.start()
 | 
			
		||||
 | 
			
		||||
            try:
 | 
			
		||||
                monitor.start()
 | 
			
		||||
            except Exception as e:
 | 
			
		||||
                logger.error(f"Failed to start udev monitor: {e}")
 | 
			
		||||
                return
 | 
			
		||||
 | 
			
		||||
            import select
 | 
			
		||||
            fd = monitor.fileno()
 | 
			
		||||
            poller = select.poll()
 | 
			
		||||
            poller.register(fd, select.POLLIN)
 | 
			
		||||
 | 
			
		||||
            # Короткий дренаж событий при запуске (0.5 сек)
 | 
			
		||||
            drain_start = time.time()
 | 
			
		||||
            drained_count = 0
 | 
			
		||||
            while time.time() - drain_start < 0.5:
 | 
			
		||||
                events = poller.poll(100)
 | 
			
		||||
                if not events:
 | 
			
		||||
                    continue
 | 
			
		||||
                try:
 | 
			
		||||
                    _ = monitor.poll(timeout=0)  # просто читаем, не обрабатываем
 | 
			
		||||
                    drained_count += 1
 | 
			
		||||
                except Exception:
 | 
			
		||||
                    break
 | 
			
		||||
 | 
			
		||||
            self.monitor_ready = True
 | 
			
		||||
            self.monitor_event.set()
 | 
			
		||||
            logger.info(f"Drained {drained_count} initial events, now monitoring hotplug...")
 | 
			
		||||
 | 
			
		||||
            # Основной цикл
 | 
			
		||||
            while self.running:
 | 
			
		||||
                time.sleep(1)
 | 
			
		||||
                events = poller.poll(1000)  # 1 сек таймаут
 | 
			
		||||
                if not events:
 | 
			
		||||
                    continue  # просто ждём, не блокируем
 | 
			
		||||
 | 
			
		||||
                try:
 | 
			
		||||
                    device = monitor.poll(timeout=0)
 | 
			
		||||
                except Exception as e:
 | 
			
		||||
                    logger.debug(f"Monitor poll failed: {e}")
 | 
			
		||||
                    continue
 | 
			
		||||
 | 
			
		||||
                if not device:
 | 
			
		||||
                    continue
 | 
			
		||||
 | 
			
		||||
                action = device.action
 | 
			
		||||
                if action and self._is_joystick_device(device):
 | 
			
		||||
                    logger.info(f"Joystick hotplug event: {action} for {device.sys_name}")
 | 
			
		||||
                    # отправляем сигнал в Qt-поток
 | 
			
		||||
                    self.handle_udev_event(action, device)
 | 
			
		||||
 | 
			
		||||
            logger.info("udev monitor stopped gracefully")
 | 
			
		||||
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Error in udev monitor: {e}", exc_info=True)
 | 
			
		||||
 | 
			
		||||
    def _is_joystick_device(self, device: Device) -> bool:
 | 
			
		||||
        """
 | 
			
		||||
        Быстрая проверка: является ли устройство джойстиком.
 | 
			
		||||
        Проверяет ID_INPUT_JOYSTICK из udev базы данных.
 | 
			
		||||
        """
 | 
			
		||||
        try:
 | 
			
		||||
            # Проверяем свойство ID_INPUT_JOYSTICK
 | 
			
		||||
            if device.get('ID_INPUT_JOYSTICK') == '1':
 | 
			
		||||
                return True
 | 
			
		||||
 | 
			
		||||
            # Дополнительно: проверяем родительские устройства
 | 
			
		||||
            # (некоторые контроллеры имеют свойство только у родителя)
 | 
			
		||||
            parent = device.parent
 | 
			
		||||
            if parent and parent.get('ID_INPUT_JOYSTICK') == '1':
 | 
			
		||||
                return True
 | 
			
		||||
 | 
			
		||||
            return False
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.debug(f"Error checking joystick device: {e}")
 | 
			
		||||
            return False
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    def handle_udev_event(self, action: str, device: Device) -> None:
 | 
			
		||||
        """
 | 
			
		||||
        Обработчик udev событий для джойстиков.
 | 
			
		||||
        Отправляет сигнал в главный поток Qt вместо прямого вызова QTimer.
 | 
			
		||||
        """
 | 
			
		||||
        try:
 | 
			
		||||
            if action == 'add':
 | 
			
		||||
                time.sleep(0.1)
 | 
			
		||||
                self.check_gamepad()
 | 
			
		||||
                # Отправляем сигнал в главный поток Qt
 | 
			
		||||
                # QTimer будет запущен там безопасно
 | 
			
		||||
                logger.debug("Emitting gamepad add signal")
 | 
			
		||||
                self.gamepad_hotplug.emit('add')
 | 
			
		||||
 | 
			
		||||
            elif action == 'remove' and self.gamepad:
 | 
			
		||||
                if not any(self.gamepad.path == path for path in list_devices()):
 | 
			
		||||
                    logger.info("Gamepad disconnected")
 | 
			
		||||
                    self.stop_rumble()
 | 
			
		||||
                    self.gamepad = None
 | 
			
		||||
                    if self.gamepad_thread:
 | 
			
		||||
                        self.gamepad_thread.join()
 | 
			
		||||
                    if read_auto_fullscreen_gamepad() and not read_fullscreen_config():
 | 
			
		||||
                        self.toggle_fullscreen.emit(False)
 | 
			
		||||
                # Проверяем конкретно наш геймпад по пути устройства
 | 
			
		||||
                device_node = device.device_node  # например, /dev/input/event3
 | 
			
		||||
 | 
			
		||||
                if device_node and self.gamepad.path == device_node:
 | 
			
		||||
                    logger.info(f"Connected gamepad disconnected: {device_node}")
 | 
			
		||||
                    # Отправляем сигнал в главный поток
 | 
			
		||||
                    self.gamepad_hotplug.emit('remove')
 | 
			
		||||
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Error handling udev event: {e}", exc_info=True)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    def _on_gamepad_hotplug(self, action: str) -> None:
 | 
			
		||||
        """
 | 
			
		||||
        Обработчик сигнала hotplug, выполняется в главном потоке Qt.
 | 
			
		||||
        Безопасно работает с QTimer.
 | 
			
		||||
        """
 | 
			
		||||
        try:
 | 
			
		||||
            if action == 'add':
 | 
			
		||||
                # Debounce: откладываем проверку на 200ms
 | 
			
		||||
                # Множественные события за короткое время объединяются в один вызов
 | 
			
		||||
                logger.debug("Scheduling gamepad check (debounced)")
 | 
			
		||||
                self.gamepad_check_timer.start(200)
 | 
			
		||||
 | 
			
		||||
            elif action == 'remove':
 | 
			
		||||
                # Немедленная обработка отключения
 | 
			
		||||
                self.stop_rumble()
 | 
			
		||||
                self.gamepad = None
 | 
			
		||||
 | 
			
		||||
                if self.gamepad_thread:
 | 
			
		||||
                    self.gamepad_thread.join(timeout=2.0)
 | 
			
		||||
 | 
			
		||||
                if read_auto_fullscreen_gamepad() and not read_fullscreen_config():
 | 
			
		||||
                    self.toggle_fullscreen.emit(False)
 | 
			
		||||
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Error in hotplug handler: {e}", exc_info=True)
 | 
			
		||||
 | 
			
		||||
    def check_gamepad(self) -> None:
 | 
			
		||||
        """
 | 
			
		||||
        Проверка и подключение геймпада.
 | 
			
		||||
        Вызывается из главного потока Qt через QTimer (debounced).
 | 
			
		||||
        """
 | 
			
		||||
        try:
 | 
			
		||||
            new_gamepad = self.find_gamepad()
 | 
			
		||||
            if new_gamepad and new_gamepad != self.gamepad:
 | 
			
		||||
                logger.info(f"Gamepad connected: {new_gamepad.name}")
 | 
			
		||||
                self.detect_gamepad_type(new_gamepad)
 | 
			
		||||
                logger.info(f"Detected gamepad type: {self.gamepad_type.value}")
 | 
			
		||||
 | 
			
		||||
            if new_gamepad:
 | 
			
		||||
                if not self.gamepad or new_gamepad.path != self.gamepad.path:
 | 
			
		||||
                    logger.info(f"Gamepad connected: {new_gamepad.name} at {new_gamepad.path}")
 | 
			
		||||
                    self.stop_rumble()
 | 
			
		||||
                    self.gamepad = new_gamepad
 | 
			
		||||
 | 
			
		||||
                    if self.gamepad_thread and self.gamepad_thread.is_alive():
 | 
			
		||||
                        self.gamepad_thread.join(timeout=2.0)
 | 
			
		||||
 | 
			
		||||
                    def start_monitoring():
 | 
			
		||||
                        # Ожидание готовности udev monitor без busy-wait
 | 
			
		||||
                        if not self.monitor_event.wait(timeout=2.0):
 | 
			
		||||
                            logger.warning("Timeout waiting for udev monitor readiness")
 | 
			
		||||
                        self.monitor_gamepad()
 | 
			
		||||
 | 
			
		||||
                    self.gamepad_thread = threading.Thread(
 | 
			
		||||
                        target=start_monitoring,
 | 
			
		||||
                        daemon=True
 | 
			
		||||
                    )
 | 
			
		||||
                    self.gamepad_thread.start()
 | 
			
		||||
 | 
			
		||||
                    # Автоматический фуллскрин при подключении геймпада
 | 
			
		||||
                    if read_auto_fullscreen_gamepad() and not read_fullscreen_config():
 | 
			
		||||
                        self.toggle_fullscreen.emit(True)
 | 
			
		||||
 | 
			
		||||
            elif self.gamepad and not any(self.gamepad.path == path for path in list_devices()):
 | 
			
		||||
                logger.info("Gamepad no longer detected")
 | 
			
		||||
                self.stop_rumble()
 | 
			
		||||
                self.gamepad = new_gamepad
 | 
			
		||||
                if self.gamepad_thread:
 | 
			
		||||
                    self.gamepad_thread.join()
 | 
			
		||||
                self.gamepad_thread = threading.Thread(target=self.monitor_gamepad, daemon=True)
 | 
			
		||||
                self.gamepad_thread.start()
 | 
			
		||||
                # Send signal for fullscreen mode only if:
 | 
			
		||||
                # 1. auto_fullscreen_gamepad is enabled
 | 
			
		||||
                # 2. fullscreen is not already enabled (to avoid conflict)
 | 
			
		||||
                self.gamepad = None
 | 
			
		||||
 | 
			
		||||
                if self.gamepad_thread and self.gamepad_thread.is_alive():
 | 
			
		||||
                    self.gamepad_thread.join(timeout=2.0)
 | 
			
		||||
 | 
			
		||||
                if read_auto_fullscreen_gamepad() and not read_fullscreen_config():
 | 
			
		||||
                    self.toggle_fullscreen.emit(True)
 | 
			
		||||
                    self.toggle_fullscreen.emit(False)
 | 
			
		||||
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Error checking gamepad: {e}", exc_info=True)
 | 
			
		||||
 | 
			
		||||
    def find_gamepad(self) -> InputDevice | None:
 | 
			
		||||
        """
 | 
			
		||||
        Находит первый доступный геймпад.
 | 
			
		||||
        Оптимизирован: предварительная фильтрация по capabilities перед udev-запросами.
 | 
			
		||||
        """
 | 
			
		||||
        try:
 | 
			
		||||
            devices = [InputDevice(path) for path in list_devices()]
 | 
			
		||||
 | 
			
		||||
            if not devices:
 | 
			
		||||
                return None
 | 
			
		||||
 | 
			
		||||
            logger.debug(f"Checking {len(devices)} devices for gamepad...")
 | 
			
		||||
 | 
			
		||||
            for device in devices:
 | 
			
		||||
                # Skip ASRock LED controller (vendor ID: 26ce, product ID: 01a2)
 | 
			
		||||
                # Skip ASRock LED controller (известная проблема)
 | 
			
		||||
                if device.info.vendor == 0x26ce and device.info.product == 0x01a2:
 | 
			
		||||
                    logger.debug(f"Skipping ASRock LED controller: {device.name}")
 | 
			
		||||
                    continue
 | 
			
		||||
                caps = device.capabilities()
 | 
			
		||||
                if ecodes.EV_KEY in caps or ecodes.EV_ABS in caps:
 | 
			
		||||
                    return device
 | 
			
		||||
 | 
			
		||||
                # Предварительная фильтрация: проверяем capabilities
 | 
			
		||||
                # Джойстик должен иметь хотя бы оси (ABS) или кнопки (KEY)
 | 
			
		||||
                # Это избегает udev-запросов для явно не-джойстиков
 | 
			
		||||
                caps = device.capabilities(verbose=False)
 | 
			
		||||
                has_abs_axes = ecodes.EV_ABS in caps
 | 
			
		||||
                has_buttons = ecodes.EV_KEY in caps
 | 
			
		||||
 | 
			
		||||
                if not (has_abs_axes or has_buttons):
 | 
			
		||||
                    continue
 | 
			
		||||
 | 
			
		||||
                # Только для потенциальных джойстиков делаем udev-запрос
 | 
			
		||||
                try:
 | 
			
		||||
                    udev_device = self.Devices.from_device_file(
 | 
			
		||||
                        self.udev_context,
 | 
			
		||||
                        device.path
 | 
			
		||||
                    )
 | 
			
		||||
                    is_joystick = udev_device.get('ID_INPUT_JOYSTICK')
 | 
			
		||||
 | 
			
		||||
                    if is_joystick == '1':
 | 
			
		||||
                        logger.info(f"Found gamepad: {device.name}")
 | 
			
		||||
                        return device
 | 
			
		||||
 | 
			
		||||
                except Exception as e:
 | 
			
		||||
                    logger.debug(f"Could not check udev properties for {device.path}: {e}")
 | 
			
		||||
                    continue
 | 
			
		||||
 | 
			
		||||
            logger.debug("No gamepad found")
 | 
			
		||||
            return None
 | 
			
		||||
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Error finding gamepad: {e}", exc_info=True)
 | 
			
		||||
            return None
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    def monitor_gamepad(self) -> None:
 | 
			
		||||
        try:
 | 
			
		||||
            if not self.gamepad:
 | 
			
		||||
@@ -1464,16 +1756,32 @@ class InputManager(QObject):
 | 
			
		||||
            self.gamepad = None
 | 
			
		||||
 | 
			
		||||
    def cleanup(self) -> None:
 | 
			
		||||
        """
 | 
			
		||||
        Корректное завершение работы с геймпадом и udev монитором.
 | 
			
		||||
        """
 | 
			
		||||
        try:
 | 
			
		||||
            # Флаг для остановки udev monitor loop
 | 
			
		||||
            self.running = False
 | 
			
		||||
 | 
			
		||||
            # Останавливаем все таймеры
 | 
			
		||||
            if hasattr(self, 'gamepad_check_timer'):
 | 
			
		||||
                self.gamepad_check_timer.stop()
 | 
			
		||||
            self.dpad_timer.stop()
 | 
			
		||||
            self.nav_timer.stop()
 | 
			
		||||
 | 
			
		||||
            # Очистка геймпада
 | 
			
		||||
            self.stop_rumble()
 | 
			
		||||
 | 
			
		||||
            if self.gamepad_thread:
 | 
			
		||||
                self.gamepad_thread.join()
 | 
			
		||||
                self.gamepad_thread.join(timeout=2.0)
 | 
			
		||||
 | 
			
		||||
            if self.gamepad:
 | 
			
		||||
                self.gamepad.close()
 | 
			
		||||
 | 
			
		||||
            self.gamepad = None
 | 
			
		||||
            self.gamepad_type = GamepadType.UNKNOWN
 | 
			
		||||
 | 
			
		||||
            logger.info("Gamepad cleanup completed")
 | 
			
		||||
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Error during cleanup: {e}", exc_info=True)
 | 
			
		||||
 
 | 
			
		||||
@@ -9,7 +9,7 @@ msgid ""
 | 
			
		||||
msgstr ""
 | 
			
		||||
"Project-Id-Version: PROJECT VERSION\n"
 | 
			
		||||
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
 | 
			
		||||
"POT-Creation-Date: 2025-10-12 17:14+0500\n"
 | 
			
		||||
"POT-Creation-Date: 2025-10-16 14:54+0500\n"
 | 
			
		||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
 | 
			
		||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
 | 
			
		||||
"Language: de_DE\n"
 | 
			
		||||
@@ -252,13 +252,37 @@ msgstr ""
 | 
			
		||||
msgid "Select All"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Launching {0}"
 | 
			
		||||
msgid "Open"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Select Dir"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Prev Dir"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Cancel"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Toggle"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Install"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Force Install"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Prev Tab"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Next Tab"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Launching {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "File Explorer"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
@@ -326,12 +350,6 @@ msgstr ""
 | 
			
		||||
msgid "Settings"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Force Install"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Install"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Winetricks not found. Please try again."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
@@ -579,6 +597,9 @@ msgstr ""
 | 
			
		||||
msgid "Games Display Filter:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Gamepad Type:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Proxy URL"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
@@ -603,6 +624,12 @@ msgstr ""
 | 
			
		||||
msgid "Application Fullscreen Mode:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Minimize to tray on close"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Application Close Mode:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Auto Fullscreen on Gamepad connected"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -9,7 +9,7 @@ msgid ""
 | 
			
		||||
msgstr ""
 | 
			
		||||
"Project-Id-Version: PROJECT VERSION\n"
 | 
			
		||||
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
 | 
			
		||||
"POT-Creation-Date: 2025-10-12 17:14+0500\n"
 | 
			
		||||
"POT-Creation-Date: 2025-10-16 14:54+0500\n"
 | 
			
		||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
 | 
			
		||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
 | 
			
		||||
"Language: es_ES\n"
 | 
			
		||||
@@ -252,13 +252,37 @@ msgstr ""
 | 
			
		||||
msgid "Select All"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Launching {0}"
 | 
			
		||||
msgid "Open"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Select Dir"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Prev Dir"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Cancel"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Toggle"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Install"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Force Install"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Prev Tab"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Next Tab"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Launching {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "File Explorer"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
@@ -326,12 +350,6 @@ msgstr ""
 | 
			
		||||
msgid "Settings"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Force Install"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Install"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Winetricks not found. Please try again."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
@@ -579,6 +597,9 @@ msgstr ""
 | 
			
		||||
msgid "Games Display Filter:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Gamepad Type:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Proxy URL"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
@@ -603,6 +624,12 @@ msgstr ""
 | 
			
		||||
msgid "Application Fullscreen Mode:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Minimize to tray on close"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Application Close Mode:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Auto Fullscreen on Gamepad connected"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -9,7 +9,7 @@ msgid ""
 | 
			
		||||
msgstr ""
 | 
			
		||||
"Project-Id-Version: PortProtonQt 0.1.1\n"
 | 
			
		||||
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
 | 
			
		||||
"POT-Creation-Date: 2025-10-12 17:14+0500\n"
 | 
			
		||||
"POT-Creation-Date: 2025-10-16 14:54+0500\n"
 | 
			
		||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
 | 
			
		||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
 | 
			
		||||
"Language-Team: LANGUAGE <LL@li.org>\n"
 | 
			
		||||
@@ -250,13 +250,37 @@ msgstr ""
 | 
			
		||||
msgid "Select All"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Launching {0}"
 | 
			
		||||
msgid "Open"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Select Dir"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Prev Dir"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Cancel"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Toggle"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Install"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Force Install"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Prev Tab"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Next Tab"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Launching {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "File Explorer"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
@@ -324,12 +348,6 @@ msgstr ""
 | 
			
		||||
msgid "Settings"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Force Install"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Install"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Winetricks not found. Please try again."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
@@ -577,6 +595,9 @@ msgstr ""
 | 
			
		||||
msgid "Games Display Filter:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Gamepad Type:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Proxy URL"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
@@ -601,6 +622,12 @@ msgstr ""
 | 
			
		||||
msgid "Application Fullscreen Mode:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Minimize to tray on close"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Application Close Mode:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Auto Fullscreen on Gamepad connected"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -9,8 +9,8 @@ msgid ""
 | 
			
		||||
msgstr ""
 | 
			
		||||
"Project-Id-Version: PROJECT VERSION\n"
 | 
			
		||||
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
 | 
			
		||||
"POT-Creation-Date: 2025-10-12 17:14+0500\n"
 | 
			
		||||
"PO-Revision-Date: 2025-10-12 17:13+0500\n"
 | 
			
		||||
"POT-Creation-Date: 2025-10-16 14:54+0500\n"
 | 
			
		||||
"PO-Revision-Date: 2025-10-16 14:54+0500\n"
 | 
			
		||||
"Last-Translator: \n"
 | 
			
		||||
"Language: ru_RU\n"
 | 
			
		||||
"Language-Team: ru_RU <LL@li.org>\n"
 | 
			
		||||
@@ -259,13 +259,37 @@ msgstr "Удалить"
 | 
			
		||||
msgid "Select All"
 | 
			
		||||
msgstr "Выбрать всё"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Launching {0}"
 | 
			
		||||
msgstr "Идёт запуск {0}"
 | 
			
		||||
msgid "Open"
 | 
			
		||||
msgstr "Открыть"
 | 
			
		||||
 | 
			
		||||
msgid "Select Dir"
 | 
			
		||||
msgstr "Выбрать папку"
 | 
			
		||||
 | 
			
		||||
msgid "Prev Dir"
 | 
			
		||||
msgstr "Предыдущий каталог"
 | 
			
		||||
 | 
			
		||||
msgid "Cancel"
 | 
			
		||||
msgstr "Отмена"
 | 
			
		||||
 | 
			
		||||
msgid "Toggle"
 | 
			
		||||
msgstr "Переключить"
 | 
			
		||||
 | 
			
		||||
msgid "Install"
 | 
			
		||||
msgstr "Установить"
 | 
			
		||||
 | 
			
		||||
msgid "Force Install"
 | 
			
		||||
msgstr "Принудительно установить"
 | 
			
		||||
 | 
			
		||||
msgid "Prev Tab"
 | 
			
		||||
msgstr "Предыдущая вкладка"
 | 
			
		||||
 | 
			
		||||
msgid "Next Tab"
 | 
			
		||||
msgstr "Следующая вкладка"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Launching {0}"
 | 
			
		||||
msgstr "Идёт запуск {0}"
 | 
			
		||||
 | 
			
		||||
msgid "File Explorer"
 | 
			
		||||
msgstr "Проводник"
 | 
			
		||||
 | 
			
		||||
@@ -333,12 +357,6 @@ msgstr "Шрифты"
 | 
			
		||||
msgid "Settings"
 | 
			
		||||
msgstr "Настройки"
 | 
			
		||||
 | 
			
		||||
msgid "Force Install"
 | 
			
		||||
msgstr "Принудительно установить"
 | 
			
		||||
 | 
			
		||||
msgid "Install"
 | 
			
		||||
msgstr "Установить"
 | 
			
		||||
 | 
			
		||||
msgid "Winetricks not found. Please try again."
 | 
			
		||||
msgstr "Winetricks не найден. Повторите попытку."
 | 
			
		||||
 | 
			
		||||
@@ -588,6 +606,9 @@ msgstr "все"
 | 
			
		||||
msgid "Games Display Filter:"
 | 
			
		||||
msgstr "Фильтр игр:"
 | 
			
		||||
 | 
			
		||||
msgid "Gamepad Type:"
 | 
			
		||||
msgstr "Тип геймпада:"
 | 
			
		||||
 | 
			
		||||
msgid "Proxy URL"
 | 
			
		||||
msgstr "Адрес прокси"
 | 
			
		||||
 | 
			
		||||
@@ -612,6 +633,12 @@ msgstr "Запуск приложения в полноэкранном режи
 | 
			
		||||
msgid "Application Fullscreen Mode:"
 | 
			
		||||
msgstr "Режим полноэкранного отображения приложения:"
 | 
			
		||||
 | 
			
		||||
msgid "Minimize to tray on close"
 | 
			
		||||
msgstr "Сворачивать в трей при закрытии"
 | 
			
		||||
 | 
			
		||||
msgid "Application Close Mode:"
 | 
			
		||||
msgstr "Режим закрытия приложения:"
 | 
			
		||||
 | 
			
		||||
msgid "Auto Fullscreen on Gamepad connected"
 | 
			
		||||
msgstr "Режим полноэкранного отображения приложения при подключении геймпада"
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -29,7 +29,8 @@ from portprotonqt.config_utils import (
 | 
			
		||||
    read_display_filter, read_favorites, save_favorites, save_time_config, save_sort_method,
 | 
			
		||||
    save_display_filter, save_proxy_config, read_proxy_config, read_fullscreen_config,
 | 
			
		||||
    save_fullscreen_config, read_window_geometry, save_window_geometry, reset_config,
 | 
			
		||||
    clear_cache, read_auto_fullscreen_gamepad, save_auto_fullscreen_gamepad, read_rumble_config, save_rumble_config
 | 
			
		||||
    clear_cache, read_auto_fullscreen_gamepad, save_auto_fullscreen_gamepad, read_rumble_config, save_rumble_config, read_gamepad_type, save_gamepad_type, read_minimize_to_tray, save_minimize_to_tray,
 | 
			
		||||
    read_auto_card_size, save_auto_card_size
 | 
			
		||||
)
 | 
			
		||||
from portprotonqt.localization import _, get_egs_language, read_metadata_translations
 | 
			
		||||
from portprotonqt.howlongtobeat_api import HowLongToBeat
 | 
			
		||||
@@ -39,7 +40,7 @@ from portprotonqt.game_library_manager import GameLibraryManager
 | 
			
		||||
from portprotonqt.virtual_keyboard import VirtualKeyboard
 | 
			
		||||
 | 
			
		||||
from PySide6.QtWidgets import (QLineEdit, QMainWindow, QStatusBar, QWidget, QVBoxLayout, QLabel, QHBoxLayout, QStackedWidget, QComboBox,
 | 
			
		||||
                               QDialog, QFormLayout, QFrame, QGraphicsDropShadowEffect, QMessageBox, QApplication, QPushButton, QProgressBar, QCheckBox, QSizePolicy, QGridLayout, QScrollArea, QScroller)
 | 
			
		||||
                               QDialog, QFormLayout, QFrame, QGraphicsDropShadowEffect, QMessageBox, QApplication, QPushButton, QProgressBar, QCheckBox, QSizePolicy, QGridLayout, QScrollArea, QScroller, QSlider)
 | 
			
		||||
from PySide6.QtCore import Qt, QAbstractAnimation, QUrl, Signal, QTimer, Slot, QProcess
 | 
			
		||||
from PySide6.QtGui import QIcon, QPixmap, QColor, QDesktopServices
 | 
			
		||||
from typing import cast
 | 
			
		||||
@@ -63,6 +64,7 @@ class MainWindow(QMainWindow):
 | 
			
		||||
        self.theme = self.theme_manager.apply_theme(selected_theme)
 | 
			
		||||
        self.tray_manager = TrayManager(self, app_name, self.current_theme_name)
 | 
			
		||||
        self.card_width = read_card_size()
 | 
			
		||||
        self.auto_card_width = read_auto_card_size()
 | 
			
		||||
        self._last_card_width = self.card_width
 | 
			
		||||
        self.setWindowTitle(f"{app_name} {version}")
 | 
			
		||||
        self.setMinimumSize(800, 600)
 | 
			
		||||
@@ -260,6 +262,10 @@ class MainWindow(QMainWindow):
 | 
			
		||||
                GamepadType.XBOX: "xbox_y",
 | 
			
		||||
                GamepadType.PLAYSTATION: "ps_square",
 | 
			
		||||
            },
 | 
			
		||||
            'prev_dir': {
 | 
			
		||||
                GamepadType.XBOX: "xbox_y",
 | 
			
		||||
                GamepadType.PLAYSTATION: "ps_square",
 | 
			
		||||
            },
 | 
			
		||||
        }
 | 
			
		||||
        return mappings.get(action, {}).get(gtype, "placeholder")
 | 
			
		||||
 | 
			
		||||
@@ -516,12 +522,26 @@ class MainWindow(QMainWindow):
 | 
			
		||||
            self.install_monitor_timer = None
 | 
			
		||||
        self.progress_bar.setRange(0, 100)
 | 
			
		||||
        self.progress_bar.setValue(100)
 | 
			
		||||
 | 
			
		||||
        if exit_code == 0:
 | 
			
		||||
            self.update_status_message.emit(_("Installation completed successfully."), 5000)
 | 
			
		||||
            QTimer.singleShot(500, lambda: self.restart_application())
 | 
			
		||||
 | 
			
		||||
            desktop_dir = self.portproton_location or ""
 | 
			
		||||
            new_desktops = [e.path for e in os.scandir(desktop_dir) if e.name.endswith(".desktop")]
 | 
			
		||||
            if new_desktops:
 | 
			
		||||
                latest = max(new_desktops, key=os.path.getmtime)
 | 
			
		||||
                self._process_desktop_file_async(
 | 
			
		||||
                    latest,
 | 
			
		||||
                    lambda result: (
 | 
			
		||||
                        self.game_library_manager.add_game_incremental(result)
 | 
			
		||||
                        if result else None
 | 
			
		||||
                    )
 | 
			
		||||
                )
 | 
			
		||||
 | 
			
		||||
        else:
 | 
			
		||||
            self.update_status_message.emit(_("Installation failed."), 5000)
 | 
			
		||||
            QMessageBox.warning(self, _("Error"), f"Installation failed (code: {exit_code}).")
 | 
			
		||||
 | 
			
		||||
        self.progress_bar.setVisible(False)
 | 
			
		||||
        self.current_install_script = None
 | 
			
		||||
        if self.install_process:
 | 
			
		||||
@@ -820,6 +840,25 @@ class MainWindow(QMainWindow):
 | 
			
		||||
        for i, btn in self.tabButtons.items():
 | 
			
		||||
            btn.setChecked(i == index)
 | 
			
		||||
        self.stackedWidget.setCurrentIndex(index)
 | 
			
		||||
        if hasattr(self, "game_library_manager"):
 | 
			
		||||
            mgr = self.game_library_manager
 | 
			
		||||
            if mgr.gamesListWidget and mgr.gamesListLayout:
 | 
			
		||||
                games_layout = mgr.gamesListLayout
 | 
			
		||||
                games_widget = mgr.gamesListWidget
 | 
			
		||||
                QTimer.singleShot(0, lambda: (
 | 
			
		||||
                    games_layout.invalidate(),
 | 
			
		||||
                    games_widget.adjustSize(),
 | 
			
		||||
                    games_widget.updateGeometry()
 | 
			
		||||
                ))
 | 
			
		||||
        if hasattr(self, "autoInstallContainer") and hasattr(self, "autoInstallContainerLayout"):
 | 
			
		||||
            auto_layout = self.autoInstallContainerLayout
 | 
			
		||||
            auto_widget = self.autoInstallContainer
 | 
			
		||||
            QTimer.singleShot(0, lambda: (
 | 
			
		||||
                auto_layout.invalidate(),
 | 
			
		||||
                auto_widget.adjustSize(),
 | 
			
		||||
                auto_widget.updateGeometry()
 | 
			
		||||
            ))
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    def openSystemOverlay(self):
 | 
			
		||||
        """Opens the system overlay dialog."""
 | 
			
		||||
@@ -1063,8 +1102,7 @@ class MainWindow(QMainWindow):
 | 
			
		||||
        autoInstallPage = QWidget()
 | 
			
		||||
        autoInstallPage.setStyleSheet(self.theme.LIBRARY_WIDGET_STYLE)
 | 
			
		||||
        autoInstallLayout = QVBoxLayout(autoInstallPage)
 | 
			
		||||
        autoInstallLayout.setContentsMargins(20, 0, 20, 0)
 | 
			
		||||
        autoInstallLayout.setSpacing(0)
 | 
			
		||||
        autoInstallLayout.setSpacing(15)
 | 
			
		||||
 | 
			
		||||
        # Верхняя панель с заголовком и поиском
 | 
			
		||||
        headerWidget = QWidget()
 | 
			
		||||
@@ -1113,6 +1151,25 @@ class MainWindow(QMainWindow):
 | 
			
		||||
 | 
			
		||||
        autoInstallLayout.addWidget(self.autoInstallScrollArea)
 | 
			
		||||
 | 
			
		||||
        # Slider for card size
 | 
			
		||||
        sliderLayout = QHBoxLayout()
 | 
			
		||||
        sliderLayout.setSpacing(0)
 | 
			
		||||
        sliderLayout.setContentsMargins(0, 0, 0, 0)
 | 
			
		||||
        sliderLayout.addStretch()
 | 
			
		||||
 | 
			
		||||
        self.auto_size_slider = QSlider(Qt.Orientation.Horizontal)
 | 
			
		||||
        self.auto_size_slider.setMinimum(200)
 | 
			
		||||
        self.auto_size_slider.setMaximum(250)
 | 
			
		||||
        self.auto_size_slider.setValue(self.auto_card_width)
 | 
			
		||||
        self.auto_size_slider.setTickInterval(10)
 | 
			
		||||
        self.auto_size_slider.setFixedWidth(150)
 | 
			
		||||
        self.auto_size_slider.setToolTip(f"{self.auto_card_width} px")
 | 
			
		||||
        self.auto_size_slider.setStyleSheet(self.theme.SLIDER_SIZE_STYLE)
 | 
			
		||||
        self.auto_size_slider.sliderReleased.connect(self.on_auto_slider_released)
 | 
			
		||||
        sliderLayout.addWidget(self.auto_size_slider)
 | 
			
		||||
 | 
			
		||||
        autoInstallLayout.addLayout(sliderLayout)
 | 
			
		||||
 | 
			
		||||
        # Хранение карточек
 | 
			
		||||
        self.autoInstallGameCards = {}
 | 
			
		||||
        self.allAutoInstallCards = []
 | 
			
		||||
@@ -1122,7 +1179,7 @@ class MainWindow(QMainWindow):
 | 
			
		||||
            if exe_name in self.autoInstallGameCards and local_path:
 | 
			
		||||
                card = self.autoInstallGameCards[exe_name]
 | 
			
		||||
                card.cover_path = local_path
 | 
			
		||||
                load_pixmap_async(local_path, self.card_width, int(self.card_width * 1.5), card.on_cover_loaded)
 | 
			
		||||
                load_pixmap_async(local_path, self.auto_card_width, int(self.auto_card_width * 1.5), card.on_cover_loaded)
 | 
			
		||||
 | 
			
		||||
        # Загрузка игр
 | 
			
		||||
        def on_autoinstall_games_loaded(games: list[tuple]):
 | 
			
		||||
@@ -1158,7 +1215,7 @@ class MainWindow(QMainWindow):
 | 
			
		||||
                    None, None, None, game_source,
 | 
			
		||||
                    select_callback=select_callback,
 | 
			
		||||
                    theme=self.theme,
 | 
			
		||||
                    card_width=self.card_width,
 | 
			
		||||
                    card_width=self.auto_card_width,
 | 
			
		||||
                    parent=self.autoInstallContainer,
 | 
			
		||||
                )
 | 
			
		||||
 | 
			
		||||
@@ -1196,10 +1253,30 @@ class MainWindow(QMainWindow):
 | 
			
		||||
        # Показываем прогресс
 | 
			
		||||
        self.autoInstallProgress.setVisible(True)
 | 
			
		||||
        self.autoInstallProgress.setRange(0, 0)
 | 
			
		||||
        self.portproton_api.get_autoinstall_games_async(on_autoinstall_games_loaded)
 | 
			
		||||
 | 
			
		||||
        # Store the thread to prevent premature destruction
 | 
			
		||||
        self.autoInstallLoadThread = self.portproton_api.start_autoinstall_games_load(on_autoinstall_games_loaded)
 | 
			
		||||
 | 
			
		||||
        # Optional: Clean up thread when finished (prevents leak)
 | 
			
		||||
        if self.autoInstallLoadThread:
 | 
			
		||||
            def on_thread_finished():
 | 
			
		||||
                self.autoInstallLoadThread = None  # Release reference
 | 
			
		||||
            self.autoInstallLoadThread.finished.connect(on_thread_finished)
 | 
			
		||||
 | 
			
		||||
        self.stackedWidget.addWidget(autoInstallPage)
 | 
			
		||||
 | 
			
		||||
    def on_auto_slider_released(self):
 | 
			
		||||
        """Handles auto-install slider release to update card size."""
 | 
			
		||||
        if hasattr(self, 'auto_size_slider') and self.auto_size_slider:
 | 
			
		||||
            self.auto_card_width = self.auto_size_slider.value()
 | 
			
		||||
            self.auto_size_slider.setToolTip(f"{self.auto_card_width} px")
 | 
			
		||||
            save_auto_card_size(self.auto_card_width)
 | 
			
		||||
            for card in self.allAutoInstallCards:
 | 
			
		||||
                card.update_card_size(self.auto_card_width)
 | 
			
		||||
            self.autoInstallContainerLayout.invalidate()
 | 
			
		||||
            self.autoInstallContainer.updateGeometry()
 | 
			
		||||
            self.autoInstallScrollArea.updateGeometry()
 | 
			
		||||
 | 
			
		||||
    def filterAutoInstallGames(self):
 | 
			
		||||
        """Filter auto install game cards based on search text."""
 | 
			
		||||
        search_text = self.autoInstallSearchLineEdit.text().lower().strip()
 | 
			
		||||
@@ -1765,7 +1842,22 @@ class MainWindow(QMainWindow):
 | 
			
		||||
        self.gamesDisplayCombo.setCurrentIndex(idx)
 | 
			
		||||
        formLayout.addRow(self.gamesDisplayTitle, self.gamesDisplayCombo)
 | 
			
		||||
 | 
			
		||||
        # 4. Proxy settings
 | 
			
		||||
        # 4 Gamepad Type
 | 
			
		||||
        self.gamepadTypeCombo = QComboBox()
 | 
			
		||||
        self.gamepadTypeCombo.addItems(["Xbox", "PlayStation"])
 | 
			
		||||
        self.gamepadTypeCombo.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
 | 
			
		||||
        self.gamepadTypeCombo.setStyleSheet(self.theme.SETTINGS_COMBO_STYLE)
 | 
			
		||||
        self.gamepadTypeTitle = QLabel(_("Gamepad Type:"))
 | 
			
		||||
        self.gamepadTypeTitle.setStyleSheet(self.theme.PARAMS_TITLE_STYLE)
 | 
			
		||||
        self.gamepadTypeTitle.setFocusPolicy(Qt.FocusPolicy.NoFocus)
 | 
			
		||||
        current_type_str = read_gamepad_type()
 | 
			
		||||
        if current_type_str == "playstation":
 | 
			
		||||
            self.gamepadTypeCombo.setCurrentText("PlayStation")
 | 
			
		||||
        else:
 | 
			
		||||
            self.gamepadTypeCombo.setCurrentText("Xbox")
 | 
			
		||||
        formLayout.addRow(self.gamepadTypeTitle, self.gamepadTypeCombo)
 | 
			
		||||
 | 
			
		||||
        # 5. Proxy settings
 | 
			
		||||
        self.proxyUrlEdit = CustomLineEdit(self, theme=self.theme)
 | 
			
		||||
        self.proxyUrlEdit.setPlaceholderText(_("Proxy URL"))
 | 
			
		||||
        self.proxyUrlEdit.setStyleSheet(self.theme.PROXY_INPUT_STYLE)
 | 
			
		||||
@@ -1797,7 +1889,7 @@ class MainWindow(QMainWindow):
 | 
			
		||||
        self.proxyPasswordTitle.setFocusPolicy(Qt.FocusPolicy.NoFocus)
 | 
			
		||||
        formLayout.addRow(self.proxyPasswordTitle, self.proxyPasswordEdit)
 | 
			
		||||
 | 
			
		||||
        # 5. Fullscreen setting for application
 | 
			
		||||
        # 6. Fullscreen setting for application
 | 
			
		||||
        self.fullscreenCheckBox = QCheckBox(_("Launch Application in Fullscreen"))
 | 
			
		||||
        self.fullscreenCheckBox.setStyleSheet(self.theme.SETTINGS_CHECKBOX_STYLE)
 | 
			
		||||
        self.fullscreenCheckBox.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
 | 
			
		||||
@@ -1808,7 +1900,19 @@ class MainWindow(QMainWindow):
 | 
			
		||||
        self.fullscreenCheckBox.setChecked(current_fullscreen)
 | 
			
		||||
        formLayout.addRow(self.fullscreenTitle, self.fullscreenCheckBox)
 | 
			
		||||
 | 
			
		||||
        # 6. Automatic fullscreen on gamepad connection
 | 
			
		||||
        # 7. Minimize to tray setting
 | 
			
		||||
        self.minimizeToTrayCheckBox = QCheckBox(_("Minimize to tray on close"))
 | 
			
		||||
        self.minimizeToTrayCheckBox.setStyleSheet(self.theme.SETTINGS_CHECKBOX_STYLE)
 | 
			
		||||
        self.minimizeToTrayCheckBox.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
 | 
			
		||||
        self.minimizeToTrayTitle = QLabel(_("Application Close Mode:"))
 | 
			
		||||
        self.minimizeToTrayTitle.setStyleSheet(self.theme.PARAMS_TITLE_STYLE)
 | 
			
		||||
        self.minimizeToTrayTitle.setFocusPolicy(Qt.FocusPolicy.NoFocus)
 | 
			
		||||
        current_minimize_to_tray = read_minimize_to_tray()
 | 
			
		||||
        self.minimizeToTrayCheckBox.setChecked(current_minimize_to_tray)
 | 
			
		||||
        self.minimizeToTrayCheckBox.toggled.connect(lambda checked: save_minimize_to_tray(checked))
 | 
			
		||||
        formLayout.addRow(self.minimizeToTrayTitle, self.minimizeToTrayCheckBox)
 | 
			
		||||
 | 
			
		||||
        # 8. Automatic fullscreen on gamepad connection
 | 
			
		||||
        self.autoFullscreenGamepadCheckBox = QCheckBox(_("Auto Fullscreen on Gamepad connected"))
 | 
			
		||||
        self.autoFullscreenGamepadCheckBox.setStyleSheet(self.theme.SETTINGS_CHECKBOX_STYLE)
 | 
			
		||||
        self.autoFullscreenGamepadCheckBox.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
 | 
			
		||||
@@ -1820,7 +1924,7 @@ class MainWindow(QMainWindow):
 | 
			
		||||
        self.autoFullscreenGamepadCheckBox.setChecked(current_auto_fullscreen)
 | 
			
		||||
        formLayout.addRow(self.autoFullscreenGamepadTitle, self.autoFullscreenGamepadCheckBox)
 | 
			
		||||
 | 
			
		||||
        # 7. Gamepad haptic feedback config
 | 
			
		||||
        # 9. Gamepad haptic feedback config
 | 
			
		||||
        self.gamepadRumbleCheckBox = QCheckBox(_("Gamepad haptic feedback"))
 | 
			
		||||
        self.gamepadRumbleCheckBox.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
 | 
			
		||||
        self.gamepadRumbleCheckBox.setStyleSheet(self.theme.SETTINGS_CHECKBOX_STYLE)
 | 
			
		||||
@@ -1831,7 +1935,7 @@ class MainWindow(QMainWindow):
 | 
			
		||||
        self.gamepadRumbleCheckBox.setChecked(current_rumble_state)
 | 
			
		||||
        formLayout.addRow(self.gamepadRumbleTitle, self.gamepadRumbleCheckBox)
 | 
			
		||||
 | 
			
		||||
        # # 8. Legendary Authentication
 | 
			
		||||
        # # 9. Legendary Authentication
 | 
			
		||||
        # self.legendaryAuthButton = AutoSizeButton(
 | 
			
		||||
        #     _("Open Legendary Login"),
 | 
			
		||||
        #     icon=self.theme_manager.get_icon("login")self.theme_manager.get_icon("login")
 | 
			
		||||
@@ -2011,6 +2115,19 @@ class MainWindow(QMainWindow):
 | 
			
		||||
        rumble_enabled = self.gamepadRumbleCheckBox.isChecked()
 | 
			
		||||
        save_rumble_config(rumble_enabled)
 | 
			
		||||
 | 
			
		||||
        gamepad_type_text = self.gamepadTypeCombo.currentText()
 | 
			
		||||
        gpad_type = "playstation" if gamepad_type_text == "PlayStation" else "xbox"
 | 
			
		||||
        save_gamepad_type(gpad_type)
 | 
			
		||||
 | 
			
		||||
        if hasattr(self, 'input_manager'):
 | 
			
		||||
            if gpad_type == "playstation":
 | 
			
		||||
                self.input_manager.gamepad_type = GamepadType.PLAYSTATION
 | 
			
		||||
            elif gpad_type == "xbox":
 | 
			
		||||
                self.input_manager.gamepad_type = GamepadType.XBOX
 | 
			
		||||
            else:
 | 
			
		||||
                self.input_manager.gamepad_type = GamepadType.UNKNOWN
 | 
			
		||||
            self.updateControlHints()
 | 
			
		||||
 | 
			
		||||
        for card in self.game_library_manager.game_card_cache.values():
 | 
			
		||||
            card.update_badge_visibility(filter_key)
 | 
			
		||||
 | 
			
		||||
@@ -2943,57 +3060,77 @@ class MainWindow(QMainWindow):
 | 
			
		||||
                logger.error(f"Failed to launch game {exe_name}: {e}")
 | 
			
		||||
                QMessageBox.warning(self, _("Error"), _("Failed to launch game: {0}").format(str(e)))
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    def closeEvent(self, event):
 | 
			
		||||
        """Обработчик закрытия окна: сворачивает приложение в трей, если не требуется принудительный выход."""
 | 
			
		||||
        if hasattr(self, 'is_exiting') and self.is_exiting:
 | 
			
		||||
            # Принудительное закрытие: завершаем процессы и приложение
 | 
			
		||||
            for proc in self.game_processes:
 | 
			
		||||
                try:
 | 
			
		||||
                    parent = psutil.Process(proc.pid)
 | 
			
		||||
                    children = parent.children(recursive=True)
 | 
			
		||||
                    for child in children:
 | 
			
		||||
                        try:
 | 
			
		||||
                            logger.debug(f"Terminating child process {child.pid}")
 | 
			
		||||
                            child.terminate()
 | 
			
		||||
                        except psutil.NoSuchProcess:
 | 
			
		||||
                            logger.debug(f"Child process {child.pid} already terminated")
 | 
			
		||||
                    psutil.wait_procs(children, timeout=5)
 | 
			
		||||
                    for child in children:
 | 
			
		||||
                        if child.is_running():
 | 
			
		||||
                            logger.debug(f"Killing child process {child.pid}")
 | 
			
		||||
                            child.kill()
 | 
			
		||||
                    logger.debug(f"Terminating process group {proc.pid}")
 | 
			
		||||
                    os.killpg(os.getpgid(proc.pid), signal.SIGTERM)
 | 
			
		||||
                except (psutil.NoSuchProcess, ProcessLookupError) as e:
 | 
			
		||||
                    logger.debug(f"Process {proc.pid} already terminated: {e}")
 | 
			
		||||
        """Обработчик закрытия окна: проверяет настройку minimize_to_tray.
 | 
			
		||||
        Если True — сворачиваем в трей (по умолчанию). Иначе — полностью закрываем.
 | 
			
		||||
        """
 | 
			
		||||
        minimize_to_tray = read_minimize_to_tray()
 | 
			
		||||
 | 
			
		||||
            self.game_processes = []  # Очищаем список процессов
 | 
			
		||||
 | 
			
		||||
            # Очищаем таймеры
 | 
			
		||||
            if hasattr(self, 'games_load_timer') and self.games_load_timer is not None and self.games_load_timer.isActive():
 | 
			
		||||
                self.games_load_timer.stop()
 | 
			
		||||
            if hasattr(self, 'settingsDebounceTimer') and self.settingsDebounceTimer is not None and self.settingsDebounceTimer.isActive():
 | 
			
		||||
                self.settingsDebounceTimer.stop()
 | 
			
		||||
            if hasattr(self, 'searchDebounceTimer') and self.searchDebounceTimer is not None and self.searchDebounceTimer.isActive():
 | 
			
		||||
                self.searchDebounceTimer.stop()
 | 
			
		||||
            if hasattr(self, 'checkProcessTimer') and self.checkProcessTimer is not None and self.checkProcessTimer.isActive():
 | 
			
		||||
                self.checkProcessTimer.stop()
 | 
			
		||||
                self.checkProcessTimer.deleteLater()
 | 
			
		||||
                self.checkProcessTimer = None
 | 
			
		||||
            if hasattr(self, 'wine_monitor_timer') and self.wine_monitor_timer is not None:
 | 
			
		||||
                self.wine_monitor_timer.stop()
 | 
			
		||||
                self.wine_monitor_timer.deleteLater()
 | 
			
		||||
                self.wine_monitor_timer = None
 | 
			
		||||
 | 
			
		||||
            # Сохраняем настройки окна
 | 
			
		||||
            if not read_fullscreen_config():
 | 
			
		||||
                logger.debug(f"Saving window geometry: {self.width()}x{self.height()}")
 | 
			
		||||
                save_window_geometry(self.width(), self.height())
 | 
			
		||||
            save_card_size(self.card_width)
 | 
			
		||||
 | 
			
		||||
            event.accept()
 | 
			
		||||
        else:
 | 
			
		||||
            # Сворачиваем в трей вместо закрытия
 | 
			
		||||
            self.hide()
 | 
			
		||||
        if minimize_to_tray:
 | 
			
		||||
            # Просто сворачиваем в трей
 | 
			
		||||
            event.ignore()
 | 
			
		||||
            self.hide()
 | 
			
		||||
            return
 | 
			
		||||
 | 
			
		||||
        # Полное закрытие приложения
 | 
			
		||||
        self.is_exiting = True
 | 
			
		||||
        event.accept()
 | 
			
		||||
 | 
			
		||||
        # Скрываем и удаляем иконку трея
 | 
			
		||||
        if hasattr(self, "tray_manager") and self.tray_manager.tray_icon:
 | 
			
		||||
            self.tray_manager.tray_icon.hide()
 | 
			
		||||
            self.tray_manager.tray_icon.deleteLater()
 | 
			
		||||
 | 
			
		||||
        # Сохраняем размеры карточек
 | 
			
		||||
        save_card_size(self.card_width)
 | 
			
		||||
        save_auto_card_size(self.auto_card_width)
 | 
			
		||||
 | 
			
		||||
        # Сохраняем размеры окна (если не в полноэкранном режиме)
 | 
			
		||||
        if not read_fullscreen_config():
 | 
			
		||||
            logger.debug(f"Saving window geometry: {self.width()}x{self.height()}")
 | 
			
		||||
            save_window_geometry(self.width(), self.height())
 | 
			
		||||
 | 
			
		||||
        # Завершаем все игровые процессы
 | 
			
		||||
        for proc in getattr(self, "game_processes", []):
 | 
			
		||||
            try:
 | 
			
		||||
                parent = psutil.Process(proc.pid)
 | 
			
		||||
                children = parent.children(recursive=True)
 | 
			
		||||
                for child in children:
 | 
			
		||||
                    try:
 | 
			
		||||
                        logger.debug(f"Terminating child process {child.pid}")
 | 
			
		||||
                        child.terminate()
 | 
			
		||||
                    except psutil.NoSuchProcess:
 | 
			
		||||
                        logger.debug(f"Child process {child.pid} already terminated")
 | 
			
		||||
 | 
			
		||||
                psutil.wait_procs(children, timeout=5)
 | 
			
		||||
                for child in children:
 | 
			
		||||
                    if child.is_running():
 | 
			
		||||
                        logger.debug(f"Killing child process {child.pid}")
 | 
			
		||||
                        child.kill()
 | 
			
		||||
 | 
			
		||||
                logger.debug(f"Terminating process group {proc.pid}")
 | 
			
		||||
                os.killpg(os.getpgid(proc.pid), signal.SIGTERM)
 | 
			
		||||
 | 
			
		||||
            except (psutil.NoSuchProcess, ProcessLookupError) as e:
 | 
			
		||||
                logger.debug(f"Process {getattr(proc, 'pid', '?')} already terminated: {e}")
 | 
			
		||||
            except Exception as e:
 | 
			
		||||
                logger.warning(f"Failed to terminate process {getattr(proc, 'pid', '?')}: {e}")
 | 
			
		||||
 | 
			
		||||
        self.game_processes = []
 | 
			
		||||
 | 
			
		||||
        # Универсальная остановка и удаление таймеров
 | 
			
		||||
        timers = [
 | 
			
		||||
            "games_load_timer",
 | 
			
		||||
            "settingsDebounceTimer",
 | 
			
		||||
            "searchDebounceTimer",
 | 
			
		||||
            "checkProcessTimer",
 | 
			
		||||
            "wine_monitor_timer",
 | 
			
		||||
        ]
 | 
			
		||||
 | 
			
		||||
        for tname in timers:
 | 
			
		||||
            timer = getattr(self, tname, None)
 | 
			
		||||
            if timer and timer.isActive():
 | 
			
		||||
                timer.stop()
 | 
			
		||||
            if timer:
 | 
			
		||||
                timer.deleteLater()
 | 
			
		||||
                setattr(self, tname, None)
 | 
			
		||||
 
 | 
			
		||||
@@ -6,13 +6,16 @@ import urllib.parse
 | 
			
		||||
import time
 | 
			
		||||
import glob
 | 
			
		||||
import re
 | 
			
		||||
import hashlib
 | 
			
		||||
from collections.abc import Callable
 | 
			
		||||
from PySide6.QtCore import QThread, Signal
 | 
			
		||||
from portprotonqt.downloader import Downloader
 | 
			
		||||
from portprotonqt.logger import get_logger
 | 
			
		||||
from portprotonqt.config_utils import get_portproton_location
 | 
			
		||||
 | 
			
		||||
logger = get_logger(__name__)
 | 
			
		||||
CACHE_DURATION = 30 * 24 * 60 * 60  # 30 days in seconds
 | 
			
		||||
AUTOINSTALL_CACHE_DURATION = 3600  # 1 hour for autoinstall cache
 | 
			
		||||
 | 
			
		||||
def normalize_name(s):
 | 
			
		||||
    """
 | 
			
		||||
@@ -59,6 +62,7 @@ class PortProtonAPI:
 | 
			
		||||
        self.repo_root = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
 | 
			
		||||
        self.builtin_custom_folder = os.path.join(self.repo_root, "custom_data")
 | 
			
		||||
        self._topics_data = None
 | 
			
		||||
        self._autoinstall_cache = None  # New: In-memory cache
 | 
			
		||||
 | 
			
		||||
    def _get_game_dir(self, exe_name: str) -> str:
 | 
			
		||||
        game_dir = os.path.join(self.custom_data_dir, exe_name)
 | 
			
		||||
@@ -231,67 +235,139 @@ class PortProtonAPI:
 | 
			
		||||
            logger.error(f"Failed to parse {file_path}: {e}")
 | 
			
		||||
            return None, None
 | 
			
		||||
 | 
			
		||||
    def get_autoinstall_games_async(self, callback: Callable[[list[tuple]], None]) -> None:
 | 
			
		||||
        """Load auto-install games with user/builtin covers (no async download here)."""
 | 
			
		||||
        games = []
 | 
			
		||||
        auto_dir = os.path.join(self.portproton_location or "", "data", "scripts", "pw_autoinstall") if self.portproton_location else ""
 | 
			
		||||
    def _compute_scripts_signature(self, auto_dir: str) -> str:
 | 
			
		||||
        """Compute a hash-based signature of the autoinstall scripts to detect changes."""
 | 
			
		||||
        if not os.path.exists(auto_dir):
 | 
			
		||||
            callback(games)
 | 
			
		||||
            return
 | 
			
		||||
 | 
			
		||||
            return ""
 | 
			
		||||
        scripts = sorted(glob.glob(os.path.join(auto_dir, "*")))
 | 
			
		||||
        if not scripts:
 | 
			
		||||
            callback(games)
 | 
			
		||||
            return
 | 
			
		||||
        # Simple hash: concatenate sorted filenames and hash
 | 
			
		||||
        filenames_str = "".join(sorted([os.path.basename(s) for s in scripts]))
 | 
			
		||||
        return hashlib.md5(filenames_str.encode()).hexdigest()
 | 
			
		||||
 | 
			
		||||
        xdg_data_home = os.getenv("XDG_DATA_HOME",
 | 
			
		||||
                                os.path.join(os.path.expanduser("~"), ".local", "share"))
 | 
			
		||||
        base_autoinstall_dir = os.path.join(xdg_data_home, "PortProtonQt", "custom_data", "autoinstall")
 | 
			
		||||
        os.makedirs(base_autoinstall_dir, exist_ok=True)
 | 
			
		||||
    def _load_autoinstall_cache(self):
 | 
			
		||||
        """Load cached autoinstall games if fresh and scripts unchanged."""
 | 
			
		||||
        if self._autoinstall_cache is not None:
 | 
			
		||||
            return self._autoinstall_cache
 | 
			
		||||
        cache_dir = get_cache_dir()
 | 
			
		||||
        cache_file = os.path.join(cache_dir, "autoinstall_games_cache.json")
 | 
			
		||||
        if os.path.exists(cache_file):
 | 
			
		||||
            try:
 | 
			
		||||
                mod_time = os.path.getmtime(cache_file)
 | 
			
		||||
                if time.time() - mod_time < AUTOINSTALL_CACHE_DURATION:
 | 
			
		||||
                    with open(cache_file, "rb") as f:
 | 
			
		||||
                        data = orjson.loads(f.read())
 | 
			
		||||
                        # Check signature
 | 
			
		||||
                        cached_signature = data.get("scripts_signature", "")
 | 
			
		||||
                        current_signature = self._compute_scripts_signature(
 | 
			
		||||
                            os.path.join(self.portproton_location or "", "data", "scripts", "pw_autoinstall")
 | 
			
		||||
                        )
 | 
			
		||||
                        if cached_signature != current_signature:
 | 
			
		||||
                            logger.info("Scripts signature mismatch; invalidating cache")
 | 
			
		||||
                            return None
 | 
			
		||||
                        self._autoinstall_cache = data["games"]
 | 
			
		||||
                        logger.info(f"Loaded {len(self._autoinstall_cache)} cached autoinstall games")
 | 
			
		||||
                        return self._autoinstall_cache
 | 
			
		||||
            except Exception as e:
 | 
			
		||||
                logger.error(f"Failed to load autoinstall cache: {e}")
 | 
			
		||||
        return None
 | 
			
		||||
 | 
			
		||||
        for script_path in scripts:
 | 
			
		||||
            display_name, exe_name = self.parse_autoinstall_script(script_path)
 | 
			
		||||
            script_name = os.path.splitext(os.path.basename(script_path))[0]
 | 
			
		||||
    def _save_autoinstall_cache(self, games):
 | 
			
		||||
        """Save parsed autoinstall games to cache with scripts signature."""
 | 
			
		||||
        try:
 | 
			
		||||
            cache_dir = get_cache_dir()
 | 
			
		||||
            cache_file = os.path.join(cache_dir, "autoinstall_games_cache.json")
 | 
			
		||||
            auto_dir = os.path.join(self.portproton_location or "", "data", "scripts", "pw_autoinstall")
 | 
			
		||||
            scripts_signature = self._compute_scripts_signature(auto_dir)
 | 
			
		||||
            data = {"games": games, "scripts_signature": scripts_signature, "timestamp": time.time()}
 | 
			
		||||
            with open(cache_file, "wb") as f:
 | 
			
		||||
                f.write(orjson.dumps(data))
 | 
			
		||||
            logger.debug(f"Saved {len(games)} autoinstall games to cache with signature {scripts_signature}")
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Failed to save autoinstall cache: {e}")
 | 
			
		||||
 | 
			
		||||
            if not (display_name and exe_name):
 | 
			
		||||
                continue
 | 
			
		||||
    def start_autoinstall_games_load(self, callback: Callable[[list[tuple]], None]) -> QThread | None:
 | 
			
		||||
        """Start loading auto-install games in a background thread. Returns the thread for management."""
 | 
			
		||||
        # Check cache first (sync, fast)
 | 
			
		||||
        cached_games = self._load_autoinstall_cache()
 | 
			
		||||
        if cached_games is not None:
 | 
			
		||||
            # Emit via callback immediately if cached
 | 
			
		||||
            QThread.msleep(0)  # Yield to Qt event loop
 | 
			
		||||
            callback(cached_games)
 | 
			
		||||
            return None  # No thread needed
 | 
			
		||||
 | 
			
		||||
            exe_name = os.path.splitext(exe_name)[0]  # Без .exe
 | 
			
		||||
            user_game_folder = os.path.join(base_autoinstall_dir, exe_name)
 | 
			
		||||
            os.makedirs(user_game_folder, exist_ok=True)
 | 
			
		||||
        # No cache: Start background thread
 | 
			
		||||
        class AutoinstallWorker(QThread):
 | 
			
		||||
            finished = Signal(list)
 | 
			
		||||
            api: "PortProtonAPI"
 | 
			
		||||
            portproton_location: str | None
 | 
			
		||||
 | 
			
		||||
            # Поиск обложки
 | 
			
		||||
            cover_path = ""
 | 
			
		||||
            user_files = set(os.listdir(user_game_folder)) if os.path.exists(user_game_folder) else set()
 | 
			
		||||
            for ext in [".jpg", ".png", ".jpeg", ".bmp"]:
 | 
			
		||||
                candidate = f"cover{ext}"
 | 
			
		||||
                if candidate in user_files:
 | 
			
		||||
                    cover_path = os.path.join(user_game_folder, candidate)
 | 
			
		||||
                    break
 | 
			
		||||
            def run(self):
 | 
			
		||||
                games = []
 | 
			
		||||
                auto_dir = os.path.join(
 | 
			
		||||
                    self.portproton_location or "", "data", "scripts", "pw_autoinstall"
 | 
			
		||||
                ) if self.portproton_location else ""
 | 
			
		||||
                if not os.path.exists(auto_dir):
 | 
			
		||||
                    self.finished.emit(games)
 | 
			
		||||
                    return
 | 
			
		||||
 | 
			
		||||
            if not cover_path:
 | 
			
		||||
                logger.debug(f"No local cover found for autoinstall {exe_name}")
 | 
			
		||||
                scripts = sorted(glob.glob(os.path.join(auto_dir, "*")))
 | 
			
		||||
                if not scripts:
 | 
			
		||||
                    self.finished.emit(games)
 | 
			
		||||
                    return
 | 
			
		||||
 | 
			
		||||
            # Формируем кортеж игры (добавлен exe_name в конец)
 | 
			
		||||
            game_tuple = (
 | 
			
		||||
                display_name,  # name
 | 
			
		||||
                "",  # description
 | 
			
		||||
                cover_path,  # cover
 | 
			
		||||
                "",  # appid
 | 
			
		||||
                f"autoinstall:{script_name}",  # exec_line
 | 
			
		||||
                "",  # controller_support
 | 
			
		||||
                "Never",  # last_launch
 | 
			
		||||
                "0h 0m",  # formatted_playtime
 | 
			
		||||
                "",  # protondb_tier
 | 
			
		||||
                "",  # anticheat_status
 | 
			
		||||
                0,  # last_played
 | 
			
		||||
                0,  # playtime_seconds
 | 
			
		||||
                "autoinstall",  # game_source
 | 
			
		||||
                exe_name  # exe_name
 | 
			
		||||
            )
 | 
			
		||||
            games.append(game_tuple)
 | 
			
		||||
                xdg_data_home = os.getenv(
 | 
			
		||||
                    "XDG_DATA_HOME",
 | 
			
		||||
                    os.path.join(os.path.expanduser("~"), ".local", "share"),
 | 
			
		||||
                )
 | 
			
		||||
                base_autoinstall_dir = os.path.join(
 | 
			
		||||
                    xdg_data_home, "PortProtonQt", "custom_data", "autoinstall"
 | 
			
		||||
                )
 | 
			
		||||
                os.makedirs(base_autoinstall_dir, exist_ok=True)
 | 
			
		||||
 | 
			
		||||
        callback(games)
 | 
			
		||||
                for script_path in scripts:
 | 
			
		||||
                    display_name, exe_name = self.api.parse_autoinstall_script(script_path)
 | 
			
		||||
                    script_name = os.path.splitext(os.path.basename(script_path))[0]
 | 
			
		||||
 | 
			
		||||
                    if not (display_name and exe_name):
 | 
			
		||||
                        continue
 | 
			
		||||
 | 
			
		||||
                    exe_name = os.path.splitext(exe_name)[0]
 | 
			
		||||
                    user_game_folder = os.path.join(base_autoinstall_dir, exe_name)
 | 
			
		||||
                    os.makedirs(user_game_folder, exist_ok=True)
 | 
			
		||||
 | 
			
		||||
                    # Find cover
 | 
			
		||||
                    cover_path = ""
 | 
			
		||||
                    user_files = (
 | 
			
		||||
                        set(os.listdir(user_game_folder))
 | 
			
		||||
                        if os.path.exists(user_game_folder)
 | 
			
		||||
                        else set()
 | 
			
		||||
                    )
 | 
			
		||||
                    for ext in [".jpg", ".png", ".jpeg", ".bmp"]:
 | 
			
		||||
                        candidate = f"cover{ext}"
 | 
			
		||||
                        if candidate in user_files:
 | 
			
		||||
                            cover_path = os.path.join(user_game_folder, candidate)
 | 
			
		||||
                            break
 | 
			
		||||
 | 
			
		||||
                    if not cover_path:
 | 
			
		||||
                        logger.debug(f"No local cover found for autoinstall {exe_name}")
 | 
			
		||||
 | 
			
		||||
                    game_tuple = (
 | 
			
		||||
                        display_name, "", cover_path, "", f"autoinstall:{script_name}",
 | 
			
		||||
                        "", "Never", "0h 0m", "", "", 0, 0, "autoinstall", exe_name
 | 
			
		||||
                    )
 | 
			
		||||
                    games.append(game_tuple)
 | 
			
		||||
 | 
			
		||||
                self.api._save_autoinstall_cache(games)
 | 
			
		||||
                self.api._autoinstall_cache = games
 | 
			
		||||
                self.finished.emit(games)
 | 
			
		||||
 | 
			
		||||
        worker = AutoinstallWorker()
 | 
			
		||||
        worker.api = self
 | 
			
		||||
        worker.portproton_location = self.portproton_location
 | 
			
		||||
        worker.finished.connect(lambda games: callback(games))
 | 
			
		||||
        worker.start()
 | 
			
		||||
        logger.info("Started background load of autoinstall games")
 | 
			
		||||
        return worker
 | 
			
		||||
 | 
			
		||||
    def _load_topics_data(self):
 | 
			
		||||
        """Load and cache linux_gaming_topics_min.json from the archive."""
 | 
			
		||||
 
 | 
			
		||||
@@ -23,6 +23,7 @@ import requests
 | 
			
		||||
import random
 | 
			
		||||
import base64
 | 
			
		||||
import glob
 | 
			
		||||
import urllib.parse
 | 
			
		||||
 | 
			
		||||
downloader = Downloader()
 | 
			
		||||
logger = get_logger(__name__)
 | 
			
		||||
@@ -411,6 +412,39 @@ def save_app_details(app_id, data):
 | 
			
		||||
    with open(cache_file, "wb") as f:
 | 
			
		||||
        f.write(orjson.dumps(data))
 | 
			
		||||
 | 
			
		||||
def fetch_sgdb_cover(game_name: str) -> str:
 | 
			
		||||
    """
 | 
			
		||||
    Fetch a cover image URL from steamgrid.usebottles.com for the given game.
 | 
			
		||||
    The API returns a single string (quoted URL).
 | 
			
		||||
    """
 | 
			
		||||
    try:
 | 
			
		||||
        encoded = urllib.parse.quote(game_name)
 | 
			
		||||
        url = f"https://steamgrid.usebottles.com/api/search/{encoded}"
 | 
			
		||||
        resp = requests.get(url, timeout=5)
 | 
			
		||||
        if resp.status_code != 200:
 | 
			
		||||
            logger.warning("SGDB request failed for %s: %s", game_name, resp.status_code)
 | 
			
		||||
            return ""
 | 
			
		||||
        text = resp.text.strip()
 | 
			
		||||
        # Убираем возможные кавычки вокруг строки
 | 
			
		||||
        if text.startswith('"') and text.endswith('"'):
 | 
			
		||||
            text = text[1:-1]
 | 
			
		||||
        if text:
 | 
			
		||||
            logger.info("Fetched SGDB cover for %s: %s", game_name, text)
 | 
			
		||||
        return text
 | 
			
		||||
    except Exception as e:
 | 
			
		||||
        logger.warning("Failed to fetch SGDB cover for %s: %s", game_name, e)
 | 
			
		||||
    return ""
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
def check_url_exists(url: str) -> bool:
 | 
			
		||||
    """Check whether a URL returns HTTP 200."""
 | 
			
		||||
    try:
 | 
			
		||||
        r = requests.head(url, timeout=3)
 | 
			
		||||
        return r.status_code == 200
 | 
			
		||||
    except Exception:
 | 
			
		||||
        return False
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
def fetch_app_info_async(app_id: int, callback: Callable[[dict | None], None]):
 | 
			
		||||
    """
 | 
			
		||||
    Asynchronously fetches detailed app info from Steam API.
 | 
			
		||||
@@ -629,6 +663,11 @@ def get_full_steam_game_info_async(appid: int, callback: Callable[[dict], None])
 | 
			
		||||
        title = decode_text(app_info.get("name", ""))
 | 
			
		||||
        description = decode_text(app_info.get("short_description", ""))
 | 
			
		||||
        cover = f"https://steamcdn-a.akamaihd.net/steam/apps/{appid}/library_600x900_2x.jpg"
 | 
			
		||||
        if not check_url_exists(cover):
 | 
			
		||||
            logger.info("Steam cover not found for %s, trying SGDB", title)
 | 
			
		||||
            alt_cover = fetch_sgdb_cover(title)
 | 
			
		||||
            if alt_cover:
 | 
			
		||||
                cover = alt_cover
 | 
			
		||||
 | 
			
		||||
        def on_protondb_tier(tier: str):
 | 
			
		||||
            def on_anticheat_status(anticheat_status: str):
 | 
			
		||||
@@ -722,12 +761,15 @@ def get_steam_game_info_async(desktop_name: str, exec_line: str, callback: Calla
 | 
			
		||||
        game_name = desktop_name or exe_name.capitalize()
 | 
			
		||||
 | 
			
		||||
        if not matching_app:
 | 
			
		||||
            cover = fetch_sgdb_cover(game_name) or ""
 | 
			
		||||
            logger.info("Using SGDB cover for non-Steam game '%s': %s", game_name, cover)
 | 
			
		||||
 | 
			
		||||
            def on_anticheat_status(anticheat_status: str):
 | 
			
		||||
                callback({
 | 
			
		||||
                    "appid": "",
 | 
			
		||||
                    "name": decode_text(game_name),
 | 
			
		||||
                    "description": "",
 | 
			
		||||
                    "cover": "",
 | 
			
		||||
                    "cover": cover,
 | 
			
		||||
                    "controller_support": "",
 | 
			
		||||
                    "protondb_tier": "",
 | 
			
		||||
                    "steam_game": "false",
 | 
			
		||||
@@ -758,6 +800,11 @@ def get_steam_game_info_async(desktop_name: str, exec_line: str, callback: Calla
 | 
			
		||||
            title = decode_text(app_info.get("name", game_name))
 | 
			
		||||
            description = decode_text(app_info.get("short_description", ""))
 | 
			
		||||
            cover = f"https://steamcdn-a.akamaihd.net/steam/apps/{appid}/library_600x900_2x.jpg"
 | 
			
		||||
            if not check_url_exists(cover):
 | 
			
		||||
                logger.info("Steam cover not found for %s, trying SGDB", title)
 | 
			
		||||
                alt_cover = fetch_sgdb_cover(title)
 | 
			
		||||
                if alt_cover:
 | 
			
		||||
                    cover = alt_cover
 | 
			
		||||
            controller_support = app_info.get("controller_support", "")
 | 
			
		||||
 | 
			
		||||
            def on_protondb_tier(tier: str):
 | 
			
		||||
 
 | 
			
		||||
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								portprotonqt/themes/standart/images/screenshots/Темы.jpg
									
									
									
									
									
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						| 
		 After Width: | Height: | Size: 93 KiB  | 
@@ -1,7 +1,8 @@
 | 
			
		||||
from typing import cast
 | 
			
		||||
from typing import cast, Any
 | 
			
		||||
from PySide6.QtWidgets import (QFrame, QVBoxLayout, QPushButton, QGridLayout,
 | 
			
		||||
                               QSizePolicy, QWidget, QLineEdit)
 | 
			
		||||
from PySide6.QtCore import Qt, Signal, QProcess
 | 
			
		||||
from PySide6.QtCore import Qt, Signal, QProcess, QSize
 | 
			
		||||
from PySide6.QtGui import QPixmap, QIcon
 | 
			
		||||
from portprotonqt.keyboard_layouts import keyboard_layouts
 | 
			
		||||
from portprotonqt.theme_manager import ThemeManager
 | 
			
		||||
from portprotonqt.config_utils import read_theme_from_config
 | 
			
		||||
@@ -43,6 +44,18 @@ class VirtualKeyboard(QFrame):
 | 
			
		||||
        self.margins = 10
 | 
			
		||||
        self.num_cols = 14
 | 
			
		||||
 | 
			
		||||
        # Find input_manager and main_window
 | 
			
		||||
        self.input_manager: Any = None
 | 
			
		||||
        self.main_window: Any = None
 | 
			
		||||
        parent_widget: QWidget | None = self._parent
 | 
			
		||||
        while parent_widget:
 | 
			
		||||
            if hasattr(parent_widget, 'input_manager'):
 | 
			
		||||
                self.input_manager = cast(Any, parent_widget).input_manager
 | 
			
		||||
                self.main_window = cast(Any, parent_widget)
 | 
			
		||||
            parent_widget = cast(QWidget | None, parent_widget.parent())
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        self.current_theme_name = read_theme_from_config()
 | 
			
		||||
        self.initUI()
 | 
			
		||||
        self.hide()
 | 
			
		||||
 | 
			
		||||
@@ -119,6 +132,34 @@ class VirtualKeyboard(QFrame):
 | 
			
		||||
        self.buttons: dict[str, QPushButton] = {}
 | 
			
		||||
        self.update_keyboard()
 | 
			
		||||
 | 
			
		||||
    def set_gamepad_icon(self, button, icon_type, gtype=''):
 | 
			
		||||
        """Set gamepad icon on button based on type"""
 | 
			
		||||
        if icon_type in ['back', 'add_game']:
 | 
			
		||||
            icon_name = self.main_window.get_button_icon(icon_type, gtype)
 | 
			
		||||
        else:  # nav left/right
 | 
			
		||||
            if icon_type in ['left', 'right']:
 | 
			
		||||
                direction = icon_type
 | 
			
		||||
                icon_name = self.main_window.get_nav_icon(direction, gtype)
 | 
			
		||||
            else:
 | 
			
		||||
                direction = 'left' if icon_type == 'left' else 'right'
 | 
			
		||||
                icon_name = self.main_window.get_nav_icon(direction, gtype)
 | 
			
		||||
 | 
			
		||||
        icon_path = theme_manager.get_theme_image(icon_name, self.current_theme_name)
 | 
			
		||||
        pixmap = QPixmap()
 | 
			
		||||
        if icon_path:
 | 
			
		||||
            pixmap.load(str(icon_path))
 | 
			
		||||
        if not pixmap.isNull():
 | 
			
		||||
            button.setIcon(QIcon(pixmap))
 | 
			
		||||
            button.setIconSize(QSize(20, 20))
 | 
			
		||||
            return
 | 
			
		||||
        else:
 | 
			
		||||
            # Fallback to placeholder
 | 
			
		||||
            placeholder = theme_manager.get_theme_image("placeholder", self.current_theme_name)
 | 
			
		||||
            if placeholder:
 | 
			
		||||
                button.setIcon(QIcon(placeholder))
 | 
			
		||||
                button.setIconSize(QSize(20, 20))
 | 
			
		||||
                return
 | 
			
		||||
 | 
			
		||||
    def update_keyboard(self):
 | 
			
		||||
        coords = self._save_focused_coords()
 | 
			
		||||
 | 
			
		||||
@@ -151,6 +192,9 @@ class VirtualKeyboard(QFrame):
 | 
			
		||||
                    button.setCheckable(True)
 | 
			
		||||
                    button.setChecked(self.shift_pressed)
 | 
			
		||||
                    button.clicked.connect(lambda checked: self.on_shift_click(checked))
 | 
			
		||||
                    # Add gamepad icon for Shift (RB/R)
 | 
			
		||||
                    gtype = self.input_manager.gamepad_type
 | 
			
		||||
                    self.set_gamepad_icon(button, 'right', gtype)
 | 
			
		||||
                else:
 | 
			
		||||
                    button.clicked.connect(lambda checked=False, k=key: self.on_button_click(k))
 | 
			
		||||
 | 
			
		||||
@@ -163,6 +207,9 @@ class VirtualKeyboard(QFrame):
 | 
			
		||||
        shift.setCheckable(True)
 | 
			
		||||
        shift.setChecked(self.shift_pressed)
 | 
			
		||||
        shift.clicked.connect(lambda checked: self.on_shift_click(checked))
 | 
			
		||||
        # Add gamepad icon for Shift (RB/R)
 | 
			
		||||
        gtype = self.input_manager.gamepad_type
 | 
			
		||||
        self.set_gamepad_icon(shift, 'right', gtype)
 | 
			
		||||
        self.keyboard_layout.addWidget(shift, 3, 11, 1, 3)
 | 
			
		||||
 | 
			
		||||
        button = QPushButton('CAPS')
 | 
			
		||||
@@ -179,6 +226,9 @@ class VirtualKeyboard(QFrame):
 | 
			
		||||
        backspace.setFixedSize(fixed_w, fixed_h)
 | 
			
		||||
        backspace.pressed.connect(self.on_backspace_pressed)
 | 
			
		||||
        backspace.released.connect(self.stop_backspace_repeat)
 | 
			
		||||
        # Add gamepad icon for Backspace (X/Triangle)
 | 
			
		||||
        gtype = self.input_manager.gamepad_type
 | 
			
		||||
        self.set_gamepad_icon(backspace, 'add_game', gtype)
 | 
			
		||||
        self.keyboard_layout.addWidget(backspace, 0, 13, 1, 1)
 | 
			
		||||
 | 
			
		||||
        enter = QPushButton('Enter')
 | 
			
		||||
@@ -189,6 +239,9 @@ class VirtualKeyboard(QFrame):
 | 
			
		||||
        lang = QPushButton('🌐')
 | 
			
		||||
        lang.setFixedSize(fixed_w, fixed_h)
 | 
			
		||||
        lang.clicked.connect(self.on_lang_click)
 | 
			
		||||
        # Add gamepad icon for Lang (LB/L)
 | 
			
		||||
        gtype = self.input_manager.gamepad_type
 | 
			
		||||
        self.set_gamepad_icon(lang, 'left', gtype)
 | 
			
		||||
        self.keyboard_layout.addWidget(lang, 4, 0, 1, 1)
 | 
			
		||||
 | 
			
		||||
        clear = QPushButton('Clear')
 | 
			
		||||
@@ -219,6 +272,9 @@ class VirtualKeyboard(QFrame):
 | 
			
		||||
        hide_button = QPushButton('Hide')
 | 
			
		||||
        hide_button.setFixedSize(fixed_w * 2 + self.spacing, fixed_h)
 | 
			
		||||
        hide_button.clicked.connect(self.hide)
 | 
			
		||||
        # Add gamepad icon for Hide (B/Circle)
 | 
			
		||||
        gtype = self.input_manager.gamepad_type
 | 
			
		||||
        self.set_gamepad_icon(hide_button, 'back', gtype)
 | 
			
		||||
        self.keyboard_layout.addWidget(hide_button, 4, 12, 1, 2)
 | 
			
		||||
 | 
			
		||||
        if coords:
 | 
			
		||||
 
 | 
			
		||||
@@ -4,7 +4,7 @@ build-backend = "setuptools.build_meta"
 | 
			
		||||
 | 
			
		||||
[project]
 | 
			
		||||
name = "portprotonqt"
 | 
			
		||||
version = "0.1.7"
 | 
			
		||||
version = "0.1.8"
 | 
			
		||||
description = "A project to rewrite PortProton (PortWINE) using PySide"
 | 
			
		||||
readme = "README.md"
 | 
			
		||||
license = { text = "GPL-3.0" }
 | 
			
		||||
 
 | 
			
		||||