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@@ -40,7 +40,7 @@ jobs:
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    strategy:
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      matrix:
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		||||
        fedora_version: [40, 41, 42, rawhide]
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		||||
        fedora_version: [41, 42, rawhide]
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		||||
 | 
			
		||||
    container:
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		||||
      image: fedora:${{ matrix.fedora_version }}
 | 
			
		||||
 
 | 
			
		||||
@@ -97,7 +97,7 @@ jobs:
 | 
			
		||||
 | 
			
		||||
    strategy:
 | 
			
		||||
      matrix:
 | 
			
		||||
        fedora_version: [40, 41, 42, rawhide]
 | 
			
		||||
        fedora_version: [41, 42, rawhide]
 | 
			
		||||
 | 
			
		||||
    container:
 | 
			
		||||
      image: fedora:${{ matrix.fedora_version }}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										18
									
								
								.gitea/workflows/renovate.yml
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										18
									
								
								.gitea/workflows/renovate.yml
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,18 @@
 | 
			
		||||
name: renovate
 | 
			
		||||
 | 
			
		||||
on:
 | 
			
		||||
  workflow_dispatch:
 | 
			
		||||
  schedule:
 | 
			
		||||
    - cron: '0 0 * * 0'
 | 
			
		||||
 | 
			
		||||
jobs:
 | 
			
		||||
  renovate:
 | 
			
		||||
    runs-on: ubuntu-latest
 | 
			
		||||
    container: ghcr.io/renovatebot/renovate:41.1.4
 | 
			
		||||
    steps:
 | 
			
		||||
      - uses: https://gitea.com/actions/checkout@v4
 | 
			
		||||
      - run: renovate
 | 
			
		||||
        env:
 | 
			
		||||
          RENOVATE_CONFIG_FILE: "/workspace/Boria138/PortProtonQt/config.js"
 | 
			
		||||
          LOG_LEVEL: "debug"
 | 
			
		||||
          RENOVATE_TOKEN: ${{ secrets.RENOVATE_TOKEN }}
 | 
			
		||||
							
								
								
									
										40
									
								
								CHANGELOG.md
									
									
									
									
									
								
							
							
						
						
									
										40
									
								
								CHANGELOG.md
									
									
									
									
									
								
							@@ -3,6 +3,35 @@
 | 
			
		||||
Все заметные изменения в этом проекте фиксируются в этом файле.
 | 
			
		||||
Формат основан на [Keep a Changelog](https://keepachangelog.com/) и придерживается принципов [Semantic Versioning](https://semver.org/).
 | 
			
		||||
 | 
			
		||||
## [Unreleased]
 | 
			
		||||
 | 
			
		||||
### Added
 | 
			
		||||
- Аргумент `--session` для запуска приложения в gamescope с GAMESCOPE_CMD
 | 
			
		||||
- Начальная поддержка EGS (Без EOS, скачивания игр и запуска игр из сторонних магазинов)
 | 
			
		||||
- Автодополнение bash для комманды portprotonqt
 | 
			
		||||
- Поддержка геймпадов в диалоге выбора игры
 | 
			
		||||
 | 
			
		||||
### Changed
 | 
			
		||||
- Удалены сборки для Fedora 40
 | 
			
		||||
- Перенесены параметры анимации GameCard в `styles.py` с подробной документацией для поддержки кастомизации тем.
 | 
			
		||||
- Статус выделения и наведения на карточки теперь взаимоисключают друг друга
 | 
			
		||||
- Все desktop файлы создаются с коментарием "Запустить игру {название} через PortProton"
 | 
			
		||||
- Заполнители в переводах теперь стали более осмысленными
 | 
			
		||||
 | 
			
		||||
### Fixed
 | 
			
		||||
- Дублирование обводки выделения карточек при быстром перемешении мыши
 | 
			
		||||
- Завершение приложения при закритие окна
 | 
			
		||||
- Использование системной палитры в темах
 | 
			
		||||
- Ошибки темы в нативном пакете
 | 
			
		||||
- Ошибки темы в Gamescope
 | 
			
		||||
- Размер иконок для desktop файлов теперь 128x128
 | 
			
		||||
 | 
			
		||||
### Contributors
 | 
			
		||||
- @Dervart
 | 
			
		||||
- @Vector_null
 | 
			
		||||
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
## [0.1.2] - 2025-06-15
 | 
			
		||||
 | 
			
		||||
### Added
 | 
			
		||||
@@ -10,7 +39,7 @@
 | 
			
		||||
- Бейдж PortProton
 | 
			
		||||
- Зависимость от `xdg-utils`
 | 
			
		||||
- Интеграция статуса WeAntiCheatYet в карточку
 | 
			
		||||
- Переключение полноэкранного режима через F11 или кнопку Select на геймпаде
 | 
			
		||||
- Переключение полноэкршанного режима через F11 или кнопку Select на геймпаде
 | 
			
		||||
- Выбор состояния `QCheckBox` через Enter или кнопку A на геймпаде
 | 
			
		||||
- Закрытие диалога добавления игры через ESC или кнопку B на геймпаде
 | 
			
		||||
- Закрытие окна приложения по комбинации клавиш Ctrl+Q
 | 
			
		||||
@@ -64,6 +93,10 @@
 | 
			
		||||
- Корректная обработка событий геймпада во время игры
 | 
			
		||||
- Убийсво всех процессов "зомби" при закрытии программы
 | 
			
		||||
 | 
			
		||||
### Contributors
 | 
			
		||||
- @Vector_null
 | 
			
		||||
- @Dervart
 | 
			
		||||
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
## [0.1.1] – 2025-05-17
 | 
			
		||||
@@ -84,6 +117,11 @@
 | 
			
		||||
- Зависание GUI
 | 
			
		||||
- Сбой при повреждённом Steam
 | 
			
		||||
 | 
			
		||||
### Contributors
 | 
			
		||||
- @Vector_null
 | 
			
		||||
- @Dervart
 | 
			
		||||
- @alex2844
 | 
			
		||||
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
> См. подробности по каждому коммиту в истории репозитория.
 | 
			
		||||
 
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										34
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
										34
									
								
								README.md
									
									
									
									
									
								
							@@ -4,7 +4,6 @@
 | 
			
		||||
  <p align="center">Удобный графический интерфейс для управления и запуска игр из PortProton, Steam и Epic Games Store. Оно объединяет библиотеки игр в единый центр для лёгкой навигации и организации. Лёгкая структура и кроссплатформенная поддержка обеспечивают цельный игровой опыт без необходимости использования нескольких лаунчеров. Интеграция с PortProton упрощает запуск Windows-игр на Linux с минимальной настройкой.</p>
 | 
			
		||||
</div>
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		||||
 | 
			
		||||
 | 
			
		||||
## В планах
 | 
			
		||||
 | 
			
		||||
- [X] Адаптировать структуру проекта для поддержки инструментов сборки
 | 
			
		||||
@@ -15,7 +14,8 @@
 | 
			
		||||
- [X] Вынести все константы, такие как уровень закругления карточек, в темы (частично выполнено)
 | 
			
		||||
- [X] Добавить метаданные для тем (скриншоты, описание, домашняя страница и автор)
 | 
			
		||||
- [ ] Продумать систему вкладок вместо текущей
 | 
			
		||||
- [X] [Добавить сессию Gamescope, аналогичную той, что используется в SteamOS](https://git.linux-gaming.ru/Boria138/gamescope-session-portprotonqt)
 | 
			
		||||
- [ ] [Добавить сессию Gamescope, аналогичную той, что используется в SteamOS](https://git.linux-gaming.ru/Boria138/gamescope-session-portprotonqt)
 | 
			
		||||
- [X] Разобраться почему теряется часть стилей в Gamescope
 | 
			
		||||
- [ ] Разработать адаптивный дизайн (за эталон берётся Steam Deck с разрешением 1280×800)
 | 
			
		||||
- [ ] Переделать скриншоты для соответствия [гайдлайнам Flathub](https://docs.flathub.org/docs/for-app-authors/metainfo-guidelines/quality-guidelines#screenshots)
 | 
			
		||||
- [X] Получать описания и названия игр из базы данных Steam
 | 
			
		||||
@@ -39,9 +39,11 @@
 | 
			
		||||
- [X] Добавить в карточки данные с AreWeAntiCheatYet
 | 
			
		||||
- [X] Продублировать бейджи с карточки на страницу с деталями игры
 | 
			
		||||
- [X] Добавить парсинг ярлыков из Steam
 | 
			
		||||
- [X] Добавить парсинг ярлыков из EGS (скрыто для переработки)
 | 
			
		||||
- [X] Добавить парсинг ярлыков из EGS
 | 
			
		||||
- [ ] Избавиться от бинарника legendary
 | 
			
		||||
- [ ] Добавить запуск и скачивание игр из EGS
 | 
			
		||||
- [X] Добавить запуск игр из EGS
 | 
			
		||||
- [ ] Добавить скачивание игр из EGS
 | 
			
		||||
- [ ] Добавить поддержку запуска сторонних игр из EGS
 | 
			
		||||
- [ ] Добавить авторизацию в EGS через WebView вместо ручного ввода
 | 
			
		||||
- [X] Получать описания для игр из EGS через их [API](https://store-content.ak.epicgames.com/api)
 | 
			
		||||
- [X] Получать slug через GraphQL [запрос](https://launcher.store.epicgames.com/graphql)
 | 
			
		||||
@@ -55,6 +57,7 @@
 | 
			
		||||
- [X] Добавить систему избранного для карточек
 | 
			
		||||
- [X] Заменить все `print` на `logging`
 | 
			
		||||
- [ ] Привести все логи к единому языку
 | 
			
		||||
- [X] Уменьшить количество подстановок в переводах
 | 
			
		||||
- [X] Стилизовать все элементы без стилей (QMessageBox, QSlider, QDialog)
 | 
			
		||||
- [X] Убрать жёсткую привязку путей к стрелочкам QComboBox в `styles.py`
 | 
			
		||||
- [X] Исправить частичное применение тем на лету
 | 
			
		||||
@@ -68,6 +71,9 @@
 | 
			
		||||
- [X] Скопировать логику управления с D-pad на стрелки с клавиатуры
 | 
			
		||||
- [ ] Доделать светлую тему
 | 
			
		||||
- [ ] Добавить подсказки к управлению с геймпада
 | 
			
		||||
- [ ] Добавить загрузку звуков в темы например для добавления звука запуска в тему и тд
 | 
			
		||||
- [X] Добавить миниатюры к выбору файлов в диалоге добавления игры
 | 
			
		||||
- [X] Добавить быстрый доступ к смонтированным дискам к выбору файлов в диалоге добавления игры
 | 
			
		||||
 | 
			
		||||
### Установка (devel)
 | 
			
		||||
 | 
			
		||||
@@ -104,9 +110,23 @@ pre-commit run --all-files
 | 
			
		||||
 | 
			
		||||
## Авторы
 | 
			
		||||
 | 
			
		||||
* [Boria138](https://git.linux-gaming.ru/Boria138) - Программист
 | 
			
		||||
* [BlackSnaker](https://github.com/BlackSnaker) - Дизайнер - программист
 | 
			
		||||
* [Mikhail Tergoev(Castro-Fidel)](https://git.linux-gaming.ru/CastroFidel) - Автор оригинального проекта PortProton
 | 
			
		||||
* [Boria138](https://git.linux-gaming.ru/Boria138) - Основной разработчик
 | 
			
		||||
* [BlackSnaker](https://git.linux-gaming.ru/BlackSnaker) - Автор идеи, а так же начальной реализации проекта
 | 
			
		||||
* [Mikhail Tergoev (Castro-Fidel)](https://git.linux-gaming.ru/CastroFidel) - Автор оригинального проекта PortProton
 | 
			
		||||
 | 
			
		||||
### Контрибьюторы
 | 
			
		||||
 | 
			
		||||
Мы благодарим всех, кто внёс вклад в развитие PortProtonQt, включая тех, кто участвует через коммиты, а также тех, кто помогает другими способами (тестирование, идеи, переводы, документация и т.д.). Полный список участников, можно найти в [списке активности репозитория](https://git.linux-gaming.ru/Boria138/PortProtonQt/activity/contributors). Дополнительные участники также перечислены в файле [CHANGELOG.md](CHANGELOG.md). Если вы внесли вклад, но не указаны, свяжитесь с основными разработчиками, чтобы мы могли вас отметить!
 | 
			
		||||
 | 
			
		||||
## Зависимости и лицензии
 | 
			
		||||
 | 
			
		||||
PortProtonQt использует код и зависимости от следующих проектов:
 | 
			
		||||
 | 
			
		||||
- [Legendary](https://github.com/derrod/legendary) — инструмент для работы с Epic Games Store, лицензия [GPL-3.0](https://www.gnu.org/licenses/gpl-3.0.html).
 | 
			
		||||
- [Icoextract](https://github.com/jlu5/icoextract) — библиотека для извлечения иконок, лицензия [MIT](https://opensource.org/licenses/MIT).
 | 
			
		||||
- [PortProton 2.0](https://git.linux-gaming.ru/CastroFidel/PortProton_2.0) — библиотека для взаимодействия с PortProton, лицензия [MIT](https://opensource.org/licenses/MIT).
 | 
			
		||||
 | 
			
		||||
Полный текст лицензий см. в файлах [LICENSE](LICENSE), [LICENSE-icoextract](documentation/licenses/icoextract), [LICENSE-portproton](documentation/licenses/portproton), [LICENSE-legendary](documentation/licenses/legendary).
 | 
			
		||||
 | 
			
		||||
> [!WARNING]
 | 
			
		||||
> Проект находится на стадии WIP (work in progress) корректная работоспособность не гарантирована
 | 
			
		||||
 
 | 
			
		||||
@@ -28,19 +28,19 @@ BuildRequires:  git
 | 
			
		||||
%package -n     python3-%{pypi_name}-git
 | 
			
		||||
Summary:        %{summary}
 | 
			
		||||
%{?python_provide:%python_provide python3-%{pypi_name}}
 | 
			
		||||
Requires:       python3dist(babel)
 | 
			
		||||
Requires:       python3dist(evdev)
 | 
			
		||||
Requires:       python3dist(icoextract)
 | 
			
		||||
Requires:       python3dist(numpy)
 | 
			
		||||
Requires:       python3dist(orjson)
 | 
			
		||||
Requires:       python3dist(psutil)
 | 
			
		||||
Requires:       python3dist(pyside6)
 | 
			
		||||
Requires:       python3dist(pyudev)
 | 
			
		||||
Requires:       python3dist(requests)
 | 
			
		||||
Requires:       python3dist(tqdm)
 | 
			
		||||
Requires:       python3dist(vdf)
 | 
			
		||||
Requires:       python3dist(pefile)
 | 
			
		||||
Requires:       python3dist(pillow)
 | 
			
		||||
Requires:       python3-babel
 | 
			
		||||
Requires:       python3-evdev
 | 
			
		||||
Requires:       python3-icoextract
 | 
			
		||||
Requires:       python3-numpy
 | 
			
		||||
Requires:       python3-orjson
 | 
			
		||||
Requires:       python3-psutil
 | 
			
		||||
Requires:       python3-pyside6
 | 
			
		||||
Requires:       python3-pyudev
 | 
			
		||||
Requires:       python3-requests
 | 
			
		||||
Requires:       python3-tqdm
 | 
			
		||||
Requires:       python3-vdf
 | 
			
		||||
Requires:       python3-pefile
 | 
			
		||||
Requires:       python3-pillow
 | 
			
		||||
Requires:       perl-Image-ExifTool
 | 
			
		||||
Requires:       xdg-utils
 | 
			
		||||
 | 
			
		||||
@@ -65,5 +65,6 @@ cp -r build-aux/share %{buildroot}/usr/
 | 
			
		||||
%{_datadir}/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg
 | 
			
		||||
%{_metainfodir}/ru.linux_gaming.PortProtonQt.metainfo.xml
 | 
			
		||||
%{_datadir}/applications/ru.linux_gaming.PortProtonQt.desktop
 | 
			
		||||
%{bash_completions_dir}/portprotonqt
 | 
			
		||||
 | 
			
		||||
%changelog
 | 
			
		||||
 
 | 
			
		||||
@@ -25,19 +25,19 @@ BuildRequires:  git
 | 
			
		||||
%package -n     python3-%{pypi_name}
 | 
			
		||||
Summary:        %{summary}
 | 
			
		||||
%{?python_provide:%python_provide python3-%{pypi_name}}
 | 
			
		||||
Requires:       python3dist(babel)
 | 
			
		||||
Requires:       python3dist(evdev)
 | 
			
		||||
Requires:       python3dist(icoextract)
 | 
			
		||||
Requires:       python3dist(numpy)
 | 
			
		||||
Requires:       python3dist(orjson)
 | 
			
		||||
Requires:       python3dist(psutil)
 | 
			
		||||
Requires:       python3dist(pyside6)
 | 
			
		||||
Requires:       python3dist(pyudev)
 | 
			
		||||
Requires:       python3dist(requests)
 | 
			
		||||
Requires:       python3dist(tqdm)
 | 
			
		||||
Requires:       python3dist(vdf)
 | 
			
		||||
Requires:       python3dist(pefile)
 | 
			
		||||
Requires:       python3dist(pillow)
 | 
			
		||||
Requires:       python3-babel
 | 
			
		||||
Requires:       python3-evdev
 | 
			
		||||
Requires:       python3-icoextract
 | 
			
		||||
Requires:       python3-numpy
 | 
			
		||||
Requires:       python3-orjson
 | 
			
		||||
Requires:       python3-psutil
 | 
			
		||||
Requires:       python3-pyside6
 | 
			
		||||
Requires:       python3-pyudev
 | 
			
		||||
Requires:       python3-requests
 | 
			
		||||
Requires:       python3-tqdm
 | 
			
		||||
Requires:       python3-vdf
 | 
			
		||||
Requires:       python3-pefile
 | 
			
		||||
Requires:       python3-pillow
 | 
			
		||||
Requires:       perl-Image-ExifTool
 | 
			
		||||
Requires:       xdg-utils
 | 
			
		||||
 | 
			
		||||
@@ -64,5 +64,6 @@ cp -r build-aux/share %{buildroot}/usr/
 | 
			
		||||
%{_datadir}/icons/hicolor/scalable/apps/ru.linux_gaming.PortProtonQt.svg
 | 
			
		||||
%{_metainfodir}/ru.linux_gaming.PortProtonQt.metainfo.xml
 | 
			
		||||
%{_datadir}/applications/ru.linux_gaming.PortProtonQt.desktop
 | 
			
		||||
%{bash_completions_dir}/portprotonqt
 | 
			
		||||
 | 
			
		||||
%changelog
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										19
									
								
								build-aux/share/bash-completion/completions/portprotonqt
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								build-aux/share/bash-completion/completions/portprotonqt
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,19 @@
 | 
			
		||||
_portprotonqt() {
 | 
			
		||||
    local cur prev
 | 
			
		||||
    _init_completion || return
 | 
			
		||||
 | 
			
		||||
    case $prev in
 | 
			
		||||
        --help|-h)
 | 
			
		||||
            return
 | 
			
		||||
            ;;
 | 
			
		||||
    esac
 | 
			
		||||
 | 
			
		||||
    if [[ "$cur" == -* ]]; then
 | 
			
		||||
        COMPREPLY=( $( compgen -W '--fullscreen --session' -- "$cur" ) )
 | 
			
		||||
        return 0
 | 
			
		||||
    fi
 | 
			
		||||
 | 
			
		||||
    return 0
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
complete -F _portprotonqt portprotonqt
 | 
			
		||||
							
								
								
									
										8
									
								
								config.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8
									
								
								config.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,8 @@
 | 
			
		||||
module.exports = {
 | 
			
		||||
    "endpoint": "https://git.linux-gaming.ru/api/v1",
 | 
			
		||||
    "gitAuthor": "Renovate Bot <noreply@linux-gaming.ru>",
 | 
			
		||||
    "platform": "gitea",
 | 
			
		||||
    "onboardingConfigFileName": "renovate.json",
 | 
			
		||||
    "autodiscover": true,
 | 
			
		||||
    "optimizeForDisabled": true,
 | 
			
		||||
};
 | 
			
		||||
@@ -14,3 +14,5 @@ MIME-Version:
 | 
			
		||||
Content-Type:
 | 
			
		||||
Content-Transfer-Encoding:
 | 
			
		||||
Generated-By:
 | 
			
		||||
start.sh
 | 
			
		||||
EGS
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										22
									
								
								documentation/licenses/icoextract
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										22
									
								
								documentation/licenses/icoextract
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,22 @@
 | 
			
		||||
The MIT License (MIT)
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2015-2016 Fadhil Mandaga
 | 
			
		||||
Copyright (c) 2019-2025 James Lu <james@overdrivenetworks.com>
 | 
			
		||||
 | 
			
		||||
Permission is hereby granted, free of charge, to any person obtaining a copy
 | 
			
		||||
of this software and associated documentation files (the "Software"), to deal
 | 
			
		||||
in the Software without restriction, including without limitation the rights
 | 
			
		||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | 
			
		||||
copies of the Software, and to permit persons to whom the Software is
 | 
			
		||||
furnished to do so, subject to the following conditions:
 | 
			
		||||
 | 
			
		||||
The above copyright notice and this permission notice shall be included in all
 | 
			
		||||
copies or substantial portions of the Software.
 | 
			
		||||
 | 
			
		||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
			
		||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
			
		||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | 
			
		||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
			
		||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | 
			
		||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 | 
			
		||||
SOFTWARE.
 | 
			
		||||
							
								
								
									
										674
									
								
								documentation/licenses/legendary
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										674
									
								
								documentation/licenses/legendary
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,674 @@
 | 
			
		||||
                    GNU GENERAL PUBLIC LICENSE
 | 
			
		||||
                       Version 3, 29 June 2007
 | 
			
		||||
 | 
			
		||||
 Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
 | 
			
		||||
 Everyone is permitted to copy and distribute verbatim copies
 | 
			
		||||
 of this license document, but changing it is not allowed.
 | 
			
		||||
 | 
			
		||||
                            Preamble
 | 
			
		||||
 | 
			
		||||
  The GNU General Public License is a free, copyleft license for
 | 
			
		||||
software and other kinds of works.
 | 
			
		||||
 | 
			
		||||
  The licenses for most software and other practical works are designed
 | 
			
		||||
to take away your freedom to share and change the works.  By contrast,
 | 
			
		||||
the GNU General Public License is intended to guarantee your freedom to
 | 
			
		||||
share and change all versions of a program--to make sure it remains free
 | 
			
		||||
software for all its users.  We, the Free Software Foundation, use the
 | 
			
		||||
GNU General Public License for most of our software; it applies also to
 | 
			
		||||
any other work released this way by its authors.  You can apply it to
 | 
			
		||||
your programs, too.
 | 
			
		||||
 | 
			
		||||
  When we speak of free software, we are referring to freedom, not
 | 
			
		||||
price.  Our General Public Licenses are designed to make sure that you
 | 
			
		||||
have the freedom to distribute copies of free software (and charge for
 | 
			
		||||
them if you wish), that you receive source code or can get it if you
 | 
			
		||||
want it, that you can change the software or use pieces of it in new
 | 
			
		||||
free programs, and that you know you can do these things.
 | 
			
		||||
 | 
			
		||||
  To protect your rights, we need to prevent others from denying you
 | 
			
		||||
these rights or asking you to surrender the rights.  Therefore, you have
 | 
			
		||||
certain responsibilities if you distribute copies of the software, or if
 | 
			
		||||
you modify it: responsibilities to respect the freedom of others.
 | 
			
		||||
 | 
			
		||||
  For example, if you distribute copies of such a program, whether
 | 
			
		||||
gratis or for a fee, you must pass on to the recipients the same
 | 
			
		||||
freedoms that you received.  You must make sure that they, too, receive
 | 
			
		||||
or can get the source code.  And you must show them these terms so they
 | 
			
		||||
know their rights.
 | 
			
		||||
 | 
			
		||||
  Developers that use the GNU GPL protect your rights with two steps:
 | 
			
		||||
(1) assert copyright on the software, and (2) offer you this License
 | 
			
		||||
giving you legal permission to copy, distribute and/or modify it.
 | 
			
		||||
 | 
			
		||||
  For the developers' and authors' protection, the GPL clearly explains
 | 
			
		||||
that there is no warranty for this free software.  For both users' and
 | 
			
		||||
authors' sake, the GPL requires that modified versions be marked as
 | 
			
		||||
changed, so that their problems will not be attributed erroneously to
 | 
			
		||||
authors of previous versions.
 | 
			
		||||
 | 
			
		||||
  Some devices are designed to deny users access to install or run
 | 
			
		||||
modified versions of the software inside them, although the manufacturer
 | 
			
		||||
can do so.  This is fundamentally incompatible with the aim of
 | 
			
		||||
protecting users' freedom to change the software.  The systematic
 | 
			
		||||
pattern of such abuse occurs in the area of products for individuals to
 | 
			
		||||
use, which is precisely where it is most unacceptable.  Therefore, we
 | 
			
		||||
have designed this version of the GPL to prohibit the practice for those
 | 
			
		||||
products.  If such problems arise substantially in other domains, we
 | 
			
		||||
stand ready to extend this provision to those domains in future versions
 | 
			
		||||
of the GPL, as needed to protect the freedom of users.
 | 
			
		||||
 | 
			
		||||
  Finally, every program is threatened constantly by software patents.
 | 
			
		||||
States should not allow patents to restrict development and use of
 | 
			
		||||
software on general-purpose computers, but in those that do, we wish to
 | 
			
		||||
avoid the special danger that patents applied to a free program could
 | 
			
		||||
make it effectively proprietary.  To prevent this, the GPL assures that
 | 
			
		||||
patents cannot be used to render the program non-free.
 | 
			
		||||
 | 
			
		||||
  The precise terms and conditions for copying, distribution and
 | 
			
		||||
modification follow.
 | 
			
		||||
 | 
			
		||||
                       TERMS AND CONDITIONS
 | 
			
		||||
 | 
			
		||||
  0. Definitions.
 | 
			
		||||
 | 
			
		||||
  "This License" refers to version 3 of the GNU General Public License.
 | 
			
		||||
 | 
			
		||||
  "Copyright" also means copyright-like laws that apply to other kinds of
 | 
			
		||||
works, such as semiconductor masks.
 | 
			
		||||
 | 
			
		||||
  "The Program" refers to any copyrightable work licensed under this
 | 
			
		||||
License.  Each licensee is addressed as "you".  "Licensees" and
 | 
			
		||||
"recipients" may be individuals or organizations.
 | 
			
		||||
 | 
			
		||||
  To "modify" a work means to copy from or adapt all or part of the work
 | 
			
		||||
in a fashion requiring copyright permission, other than the making of an
 | 
			
		||||
exact copy.  The resulting work is called a "modified version" of the
 | 
			
		||||
earlier work or a work "based on" the earlier work.
 | 
			
		||||
 | 
			
		||||
  A "covered work" means either the unmodified Program or a work based
 | 
			
		||||
on the Program.
 | 
			
		||||
 | 
			
		||||
  To "propagate" a work means to do anything with it that, without
 | 
			
		||||
permission, would make you directly or secondarily liable for
 | 
			
		||||
infringement under applicable copyright law, except executing it on a
 | 
			
		||||
computer or modifying a private copy.  Propagation includes copying,
 | 
			
		||||
distribution (with or without modification), making available to the
 | 
			
		||||
public, and in some countries other activities as well.
 | 
			
		||||
 | 
			
		||||
  To "convey" a work means any kind of propagation that enables other
 | 
			
		||||
parties to make or receive copies.  Mere interaction with a user through
 | 
			
		||||
a computer network, with no transfer of a copy, is not conveying.
 | 
			
		||||
 | 
			
		||||
  An interactive user interface displays "Appropriate Legal Notices"
 | 
			
		||||
to the extent that it includes a convenient and prominently visible
 | 
			
		||||
feature that (1) displays an appropriate copyright notice, and (2)
 | 
			
		||||
tells the user that there is no warranty for the work (except to the
 | 
			
		||||
extent that warranties are provided), that licensees may convey the
 | 
			
		||||
work under this License, and how to view a copy of this License.  If
 | 
			
		||||
the interface presents a list of user commands or options, such as a
 | 
			
		||||
menu, a prominent item in the list meets this criterion.
 | 
			
		||||
 | 
			
		||||
  1. Source Code.
 | 
			
		||||
 | 
			
		||||
  The "source code" for a work means the preferred form of the work
 | 
			
		||||
for making modifications to it.  "Object code" means any non-source
 | 
			
		||||
form of a work.
 | 
			
		||||
 | 
			
		||||
  A "Standard Interface" means an interface that either is an official
 | 
			
		||||
standard defined by a recognized standards body, or, in the case of
 | 
			
		||||
interfaces specified for a particular programming language, one that
 | 
			
		||||
is widely used among developers working in that language.
 | 
			
		||||
 | 
			
		||||
  The "System Libraries" of an executable work include anything, other
 | 
			
		||||
than the work as a whole, that (a) is included in the normal form of
 | 
			
		||||
packaging a Major Component, but which is not part of that Major
 | 
			
		||||
Component, and (b) serves only to enable use of the work with that
 | 
			
		||||
Major Component, or to implement a Standard Interface for which an
 | 
			
		||||
implementation is available to the public in source code form.  A
 | 
			
		||||
"Major Component", in this context, means a major essential component
 | 
			
		||||
(kernel, window system, and so on) of the specific operating system
 | 
			
		||||
(if any) on which the executable work runs, or a compiler used to
 | 
			
		||||
produce the work, or an object code interpreter used to run it.
 | 
			
		||||
 | 
			
		||||
  The "Corresponding Source" for a work in object code form means all
 | 
			
		||||
the source code needed to generate, install, and (for an executable
 | 
			
		||||
work) run the object code and to modify the work, including scripts to
 | 
			
		||||
control those activities.  However, it does not include the work's
 | 
			
		||||
System Libraries, or general-purpose tools or generally available free
 | 
			
		||||
programs which are used unmodified in performing those activities but
 | 
			
		||||
which are not part of the work.  For example, Corresponding Source
 | 
			
		||||
includes interface definition files associated with source files for
 | 
			
		||||
the work, and the source code for shared libraries and dynamically
 | 
			
		||||
linked subprograms that the work is specifically designed to require,
 | 
			
		||||
such as by intimate data communication or control flow between those
 | 
			
		||||
subprograms and other parts of the work.
 | 
			
		||||
 | 
			
		||||
  The Corresponding Source need not include anything that users
 | 
			
		||||
can regenerate automatically from other parts of the Corresponding
 | 
			
		||||
Source.
 | 
			
		||||
 | 
			
		||||
  The Corresponding Source for a work in source code form is that
 | 
			
		||||
same work.
 | 
			
		||||
 | 
			
		||||
  2. Basic Permissions.
 | 
			
		||||
 | 
			
		||||
  All rights granted under this License are granted for the term of
 | 
			
		||||
copyright on the Program, and are irrevocable provided the stated
 | 
			
		||||
conditions are met.  This License explicitly affirms your unlimited
 | 
			
		||||
permission to run the unmodified Program.  The output from running a
 | 
			
		||||
covered work is covered by this License only if the output, given its
 | 
			
		||||
content, constitutes a covered work.  This License acknowledges your
 | 
			
		||||
rights of fair use or other equivalent, as provided by copyright law.
 | 
			
		||||
 | 
			
		||||
  You may make, run and propagate covered works that you do not
 | 
			
		||||
convey, without conditions so long as your license otherwise remains
 | 
			
		||||
in force.  You may convey covered works to others for the sole purpose
 | 
			
		||||
of having them make modifications exclusively for you, or provide you
 | 
			
		||||
with facilities for running those works, provided that you comply with
 | 
			
		||||
the terms of this License in conveying all material for which you do
 | 
			
		||||
not control copyright.  Those thus making or running the covered works
 | 
			
		||||
for you must do so exclusively on your behalf, under your direction
 | 
			
		||||
and control, on terms that prohibit them from making any copies of
 | 
			
		||||
your copyrighted material outside their relationship with you.
 | 
			
		||||
 | 
			
		||||
  Conveying under any other circumstances is permitted solely under
 | 
			
		||||
the conditions stated below.  Sublicensing is not allowed; section 10
 | 
			
		||||
makes it unnecessary.
 | 
			
		||||
 | 
			
		||||
  3. Protecting Users' Legal Rights From Anti-Circumvention Law.
 | 
			
		||||
 | 
			
		||||
  No covered work shall be deemed part of an effective technological
 | 
			
		||||
measure under any applicable law fulfilling obligations under article
 | 
			
		||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
 | 
			
		||||
similar laws prohibiting or restricting circumvention of such
 | 
			
		||||
measures.
 | 
			
		||||
 | 
			
		||||
  When you convey a covered work, you waive any legal power to forbid
 | 
			
		||||
circumvention of technological measures to the extent such circumvention
 | 
			
		||||
is effected by exercising rights under this License with respect to
 | 
			
		||||
the covered work, and you disclaim any intention to limit operation or
 | 
			
		||||
modification of the work as a means of enforcing, against the work's
 | 
			
		||||
users, your or third parties' legal rights to forbid circumvention of
 | 
			
		||||
technological measures.
 | 
			
		||||
 | 
			
		||||
  4. Conveying Verbatim Copies.
 | 
			
		||||
 | 
			
		||||
  You may convey verbatim copies of the Program's source code as you
 | 
			
		||||
receive it, in any medium, provided that you conspicuously and
 | 
			
		||||
appropriately publish on each copy an appropriate copyright notice;
 | 
			
		||||
keep intact all notices stating that this License and any
 | 
			
		||||
non-permissive terms added in accord with section 7 apply to the code;
 | 
			
		||||
keep intact all notices of the absence of any warranty; and give all
 | 
			
		||||
recipients a copy of this License along with the Program.
 | 
			
		||||
 | 
			
		||||
  You may charge any price or no price for each copy that you convey,
 | 
			
		||||
and you may offer support or warranty protection for a fee.
 | 
			
		||||
 | 
			
		||||
  5. Conveying Modified Source Versions.
 | 
			
		||||
 | 
			
		||||
  You may convey a work based on the Program, or the modifications to
 | 
			
		||||
produce it from the Program, in the form of source code under the
 | 
			
		||||
terms of section 4, provided that you also meet all of these conditions:
 | 
			
		||||
 | 
			
		||||
    a) The work must carry prominent notices stating that you modified
 | 
			
		||||
    it, and giving a relevant date.
 | 
			
		||||
 | 
			
		||||
    b) The work must carry prominent notices stating that it is
 | 
			
		||||
    released under this License and any conditions added under section
 | 
			
		||||
    7.  This requirement modifies the requirement in section 4 to
 | 
			
		||||
    "keep intact all notices".
 | 
			
		||||
 | 
			
		||||
    c) You must license the entire work, as a whole, under this
 | 
			
		||||
    License to anyone who comes into possession of a copy.  This
 | 
			
		||||
    License will therefore apply, along with any applicable section 7
 | 
			
		||||
    additional terms, to the whole of the work, and all its parts,
 | 
			
		||||
    regardless of how they are packaged.  This License gives no
 | 
			
		||||
    permission to license the work in any other way, but it does not
 | 
			
		||||
    invalidate such permission if you have separately received it.
 | 
			
		||||
 | 
			
		||||
    d) If the work has interactive user interfaces, each must display
 | 
			
		||||
    Appropriate Legal Notices; however, if the Program has interactive
 | 
			
		||||
    interfaces that do not display Appropriate Legal Notices, your
 | 
			
		||||
    work need not make them do so.
 | 
			
		||||
 | 
			
		||||
  A compilation of a covered work with other separate and independent
 | 
			
		||||
works, which are not by their nature extensions of the covered work,
 | 
			
		||||
and which are not combined with it such as to form a larger program,
 | 
			
		||||
in or on a volume of a storage or distribution medium, is called an
 | 
			
		||||
"aggregate" if the compilation and its resulting copyright are not
 | 
			
		||||
used to limit the access or legal rights of the compilation's users
 | 
			
		||||
beyond what the individual works permit.  Inclusion of a covered work
 | 
			
		||||
in an aggregate does not cause this License to apply to the other
 | 
			
		||||
parts of the aggregate.
 | 
			
		||||
 | 
			
		||||
  6. Conveying Non-Source Forms.
 | 
			
		||||
 | 
			
		||||
  You may convey a covered work in object code form under the terms
 | 
			
		||||
of sections 4 and 5, provided that you also convey the
 | 
			
		||||
machine-readable Corresponding Source under the terms of this License,
 | 
			
		||||
in one of these ways:
 | 
			
		||||
 | 
			
		||||
    a) Convey the object code in, or embodied in, a physical product
 | 
			
		||||
    (including a physical distribution medium), accompanied by the
 | 
			
		||||
    Corresponding Source fixed on a durable physical medium
 | 
			
		||||
    customarily used for software interchange.
 | 
			
		||||
 | 
			
		||||
    b) Convey the object code in, or embodied in, a physical product
 | 
			
		||||
    (including a physical distribution medium), accompanied by a
 | 
			
		||||
    written offer, valid for at least three years and valid for as
 | 
			
		||||
    long as you offer spare parts or customer support for that product
 | 
			
		||||
    model, to give anyone who possesses the object code either (1) a
 | 
			
		||||
    copy of the Corresponding Source for all the software in the
 | 
			
		||||
    product that is covered by this License, on a durable physical
 | 
			
		||||
    medium customarily used for software interchange, for a price no
 | 
			
		||||
    more than your reasonable cost of physically performing this
 | 
			
		||||
    conveying of source, or (2) access to copy the
 | 
			
		||||
    Corresponding Source from a network server at no charge.
 | 
			
		||||
 | 
			
		||||
    c) Convey individual copies of the object code with a copy of the
 | 
			
		||||
    written offer to provide the Corresponding Source.  This
 | 
			
		||||
    alternative is allowed only occasionally and noncommercially, and
 | 
			
		||||
    only if you received the object code with such an offer, in accord
 | 
			
		||||
    with subsection 6b.
 | 
			
		||||
 | 
			
		||||
    d) Convey the object code by offering access from a designated
 | 
			
		||||
    place (gratis or for a charge), and offer equivalent access to the
 | 
			
		||||
    Corresponding Source in the same way through the same place at no
 | 
			
		||||
    further charge.  You need not require recipients to copy the
 | 
			
		||||
    Corresponding Source along with the object code.  If the place to
 | 
			
		||||
    copy the object code is a network server, the Corresponding Source
 | 
			
		||||
    may be on a different server (operated by you or a third party)
 | 
			
		||||
    that supports equivalent copying facilities, provided you maintain
 | 
			
		||||
    clear directions next to the object code saying where to find the
 | 
			
		||||
    Corresponding Source.  Regardless of what server hosts the
 | 
			
		||||
    Corresponding Source, you remain obligated to ensure that it is
 | 
			
		||||
    available for as long as needed to satisfy these requirements.
 | 
			
		||||
 | 
			
		||||
    e) Convey the object code using peer-to-peer transmission, provided
 | 
			
		||||
    you inform other peers where the object code and Corresponding
 | 
			
		||||
    Source of the work are being offered to the general public at no
 | 
			
		||||
    charge under subsection 6d.
 | 
			
		||||
 | 
			
		||||
  A separable portion of the object code, whose source code is excluded
 | 
			
		||||
from the Corresponding Source as a System Library, need not be
 | 
			
		||||
included in conveying the object code work.
 | 
			
		||||
 | 
			
		||||
  A "User Product" is either (1) a "consumer product", which means any
 | 
			
		||||
tangible personal property which is normally used for personal, family,
 | 
			
		||||
or household purposes, or (2) anything designed or sold for incorporation
 | 
			
		||||
into a dwelling.  In determining whether a product is a consumer product,
 | 
			
		||||
doubtful cases shall be resolved in favor of coverage.  For a particular
 | 
			
		||||
product received by a particular user, "normally used" refers to a
 | 
			
		||||
typical or common use of that class of product, regardless of the status
 | 
			
		||||
of the particular user or of the way in which the particular user
 | 
			
		||||
actually uses, or expects or is expected to use, the product.  A product
 | 
			
		||||
is a consumer product regardless of whether the product has substantial
 | 
			
		||||
commercial, industrial or non-consumer uses, unless such uses represent
 | 
			
		||||
the only significant mode of use of the product.
 | 
			
		||||
 | 
			
		||||
  "Installation Information" for a User Product means any methods,
 | 
			
		||||
procedures, authorization keys, or other information required to install
 | 
			
		||||
and execute modified versions of a covered work in that User Product from
 | 
			
		||||
a modified version of its Corresponding Source.  The information must
 | 
			
		||||
suffice to ensure that the continued functioning of the modified object
 | 
			
		||||
code is in no case prevented or interfered with solely because
 | 
			
		||||
modification has been made.
 | 
			
		||||
 | 
			
		||||
  If you convey an object code work under this section in, or with, or
 | 
			
		||||
specifically for use in, a User Product, and the conveying occurs as
 | 
			
		||||
part of a transaction in which the right of possession and use of the
 | 
			
		||||
User Product is transferred to the recipient in perpetuity or for a
 | 
			
		||||
fixed term (regardless of how the transaction is characterized), the
 | 
			
		||||
Corresponding Source conveyed under this section must be accompanied
 | 
			
		||||
by the Installation Information.  But this requirement does not apply
 | 
			
		||||
if neither you nor any third party retains the ability to install
 | 
			
		||||
modified object code on the User Product (for example, the work has
 | 
			
		||||
been installed in ROM).
 | 
			
		||||
 | 
			
		||||
  The requirement to provide Installation Information does not include a
 | 
			
		||||
requirement to continue to provide support service, warranty, or updates
 | 
			
		||||
for a work that has been modified or installed by the recipient, or for
 | 
			
		||||
the User Product in which it has been modified or installed.  Access to a
 | 
			
		||||
network may be denied when the modification itself materially and
 | 
			
		||||
adversely affects the operation of the network or violates the rules and
 | 
			
		||||
protocols for communication across the network.
 | 
			
		||||
 | 
			
		||||
  Corresponding Source conveyed, and Installation Information provided,
 | 
			
		||||
in accord with this section must be in a format that is publicly
 | 
			
		||||
documented (and with an implementation available to the public in
 | 
			
		||||
source code form), and must require no special password or key for
 | 
			
		||||
unpacking, reading or copying.
 | 
			
		||||
 | 
			
		||||
  7. Additional Terms.
 | 
			
		||||
 | 
			
		||||
  "Additional permissions" are terms that supplement the terms of this
 | 
			
		||||
License by making exceptions from one or more of its conditions.
 | 
			
		||||
Additional permissions that are applicable to the entire Program shall
 | 
			
		||||
be treated as though they were included in this License, to the extent
 | 
			
		||||
that they are valid under applicable law.  If additional permissions
 | 
			
		||||
apply only to part of the Program, that part may be used separately
 | 
			
		||||
under those permissions, but the entire Program remains governed by
 | 
			
		||||
this License without regard to the additional permissions.
 | 
			
		||||
 | 
			
		||||
  When you convey a copy of a covered work, you may at your option
 | 
			
		||||
remove any additional permissions from that copy, or from any part of
 | 
			
		||||
it.  (Additional permissions may be written to require their own
 | 
			
		||||
removal in certain cases when you modify the work.)  You may place
 | 
			
		||||
additional permissions on material, added by you to a covered work,
 | 
			
		||||
for which you have or can give appropriate copyright permission.
 | 
			
		||||
 | 
			
		||||
  Notwithstanding any other provision of this License, for material you
 | 
			
		||||
add to a covered work, you may (if authorized by the copyright holders of
 | 
			
		||||
that material) supplement the terms of this License with terms:
 | 
			
		||||
 | 
			
		||||
    a) Disclaiming warranty or limiting liability differently from the
 | 
			
		||||
    terms of sections 15 and 16 of this License; or
 | 
			
		||||
 | 
			
		||||
    b) Requiring preservation of specified reasonable legal notices or
 | 
			
		||||
    author attributions in that material or in the Appropriate Legal
 | 
			
		||||
    Notices displayed by works containing it; or
 | 
			
		||||
 | 
			
		||||
    c) Prohibiting misrepresentation of the origin of that material, or
 | 
			
		||||
    requiring that modified versions of such material be marked in
 | 
			
		||||
    reasonable ways as different from the original version; or
 | 
			
		||||
 | 
			
		||||
    d) Limiting the use for publicity purposes of names of licensors or
 | 
			
		||||
    authors of the material; or
 | 
			
		||||
 | 
			
		||||
    e) Declining to grant rights under trademark law for use of some
 | 
			
		||||
    trade names, trademarks, or service marks; or
 | 
			
		||||
 | 
			
		||||
    f) Requiring indemnification of licensors and authors of that
 | 
			
		||||
    material by anyone who conveys the material (or modified versions of
 | 
			
		||||
    it) with contractual assumptions of liability to the recipient, for
 | 
			
		||||
    any liability that these contractual assumptions directly impose on
 | 
			
		||||
    those licensors and authors.
 | 
			
		||||
 | 
			
		||||
  All other non-permissive additional terms are considered "further
 | 
			
		||||
restrictions" within the meaning of section 10.  If the Program as you
 | 
			
		||||
received it, or any part of it, contains a notice stating that it is
 | 
			
		||||
governed by this License along with a term that is a further
 | 
			
		||||
restriction, you may remove that term.  If a license document contains
 | 
			
		||||
a further restriction but permits relicensing or conveying under this
 | 
			
		||||
License, you may add to a covered work material governed by the terms
 | 
			
		||||
of that license document, provided that the further restriction does
 | 
			
		||||
not survive such relicensing or conveying.
 | 
			
		||||
 | 
			
		||||
  If you add terms to a covered work in accord with this section, you
 | 
			
		||||
must place, in the relevant source files, a statement of the
 | 
			
		||||
additional terms that apply to those files, or a notice indicating
 | 
			
		||||
where to find the applicable terms.
 | 
			
		||||
 | 
			
		||||
  Additional terms, permissive or non-permissive, may be stated in the
 | 
			
		||||
form of a separately written license, or stated as exceptions;
 | 
			
		||||
the above requirements apply either way.
 | 
			
		||||
 | 
			
		||||
  8. Termination.
 | 
			
		||||
 | 
			
		||||
  You may not propagate or modify a covered work except as expressly
 | 
			
		||||
provided under this License.  Any attempt otherwise to propagate or
 | 
			
		||||
modify it is void, and will automatically terminate your rights under
 | 
			
		||||
this License (including any patent licenses granted under the third
 | 
			
		||||
paragraph of section 11).
 | 
			
		||||
 | 
			
		||||
  However, if you cease all violation of this License, then your
 | 
			
		||||
license from a particular copyright holder is reinstated (a)
 | 
			
		||||
provisionally, unless and until the copyright holder explicitly and
 | 
			
		||||
finally terminates your license, and (b) permanently, if the copyright
 | 
			
		||||
holder fails to notify you of the violation by some reasonable means
 | 
			
		||||
prior to 60 days after the cessation.
 | 
			
		||||
 | 
			
		||||
  Moreover, your license from a particular copyright holder is
 | 
			
		||||
reinstated permanently if the copyright holder notifies you of the
 | 
			
		||||
violation by some reasonable means, this is the first time you have
 | 
			
		||||
received notice of violation of this License (for any work) from that
 | 
			
		||||
copyright holder, and you cure the violation prior to 30 days after
 | 
			
		||||
your receipt of the notice.
 | 
			
		||||
 | 
			
		||||
  Termination of your rights under this section does not terminate the
 | 
			
		||||
licenses of parties who have received copies or rights from you under
 | 
			
		||||
this License.  If your rights have been terminated and not permanently
 | 
			
		||||
reinstated, you do not qualify to receive new licenses for the same
 | 
			
		||||
material under section 10.
 | 
			
		||||
 | 
			
		||||
  9. Acceptance Not Required for Having Copies.
 | 
			
		||||
 | 
			
		||||
  You are not required to accept this License in order to receive or
 | 
			
		||||
run a copy of the Program.  Ancillary propagation of a covered work
 | 
			
		||||
occurring solely as a consequence of using peer-to-peer transmission
 | 
			
		||||
to receive a copy likewise does not require acceptance.  However,
 | 
			
		||||
nothing other than this License grants you permission to propagate or
 | 
			
		||||
modify any covered work.  These actions infringe copyright if you do
 | 
			
		||||
not accept this License.  Therefore, by modifying or propagating a
 | 
			
		||||
covered work, you indicate your acceptance of this License to do so.
 | 
			
		||||
 | 
			
		||||
  10. Automatic Licensing of Downstream Recipients.
 | 
			
		||||
 | 
			
		||||
  Each time you convey a covered work, the recipient automatically
 | 
			
		||||
receives a license from the original licensors, to run, modify and
 | 
			
		||||
propagate that work, subject to this License.  You are not responsible
 | 
			
		||||
for enforcing compliance by third parties with this License.
 | 
			
		||||
 | 
			
		||||
  An "entity transaction" is a transaction transferring control of an
 | 
			
		||||
organization, or substantially all assets of one, or subdividing an
 | 
			
		||||
organization, or merging organizations.  If propagation of a covered
 | 
			
		||||
work results from an entity transaction, each party to that
 | 
			
		||||
transaction who receives a copy of the work also receives whatever
 | 
			
		||||
licenses to the work the party's predecessor in interest had or could
 | 
			
		||||
give under the previous paragraph, plus a right to possession of the
 | 
			
		||||
Corresponding Source of the work from the predecessor in interest, if
 | 
			
		||||
the predecessor has it or can get it with reasonable efforts.
 | 
			
		||||
 | 
			
		||||
  You may not impose any further restrictions on the exercise of the
 | 
			
		||||
rights granted or affirmed under this License.  For example, you may
 | 
			
		||||
not impose a license fee, royalty, or other charge for exercise of
 | 
			
		||||
rights granted under this License, and you may not initiate litigation
 | 
			
		||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
 | 
			
		||||
any patent claim is infringed by making, using, selling, offering for
 | 
			
		||||
sale, or importing the Program or any portion of it.
 | 
			
		||||
 | 
			
		||||
  11. Patents.
 | 
			
		||||
 | 
			
		||||
  A "contributor" is a copyright holder who authorizes use under this
 | 
			
		||||
License of the Program or a work on which the Program is based.  The
 | 
			
		||||
work thus licensed is called the contributor's "contributor version".
 | 
			
		||||
 | 
			
		||||
  A contributor's "essential patent claims" are all patent claims
 | 
			
		||||
owned or controlled by the contributor, whether already acquired or
 | 
			
		||||
hereafter acquired, that would be infringed by some manner, permitted
 | 
			
		||||
by this License, of making, using, or selling its contributor version,
 | 
			
		||||
but do not include claims that would be infringed only as a
 | 
			
		||||
consequence of further modification of the contributor version.  For
 | 
			
		||||
purposes of this definition, "control" includes the right to grant
 | 
			
		||||
patent sublicenses in a manner consistent with the requirements of
 | 
			
		||||
this License.
 | 
			
		||||
 | 
			
		||||
  Each contributor grants you a non-exclusive, worldwide, royalty-free
 | 
			
		||||
patent license under the contributor's essential patent claims, to
 | 
			
		||||
make, use, sell, offer for sale, import and otherwise run, modify and
 | 
			
		||||
propagate the contents of its contributor version.
 | 
			
		||||
 | 
			
		||||
  In the following three paragraphs, a "patent license" is any express
 | 
			
		||||
agreement or commitment, however denominated, not to enforce a patent
 | 
			
		||||
(such as an express permission to practice a patent or covenant not to
 | 
			
		||||
sue for patent infringement).  To "grant" such a patent license to a
 | 
			
		||||
party means to make such an agreement or commitment not to enforce a
 | 
			
		||||
patent against the party.
 | 
			
		||||
 | 
			
		||||
  If you convey a covered work, knowingly relying on a patent license,
 | 
			
		||||
and the Corresponding Source of the work is not available for anyone
 | 
			
		||||
to copy, free of charge and under the terms of this License, through a
 | 
			
		||||
publicly available network server or other readily accessible means,
 | 
			
		||||
then you must either (1) cause the Corresponding Source to be so
 | 
			
		||||
available, or (2) arrange to deprive yourself of the benefit of the
 | 
			
		||||
patent license for this particular work, or (3) arrange, in a manner
 | 
			
		||||
consistent with the requirements of this License, to extend the patent
 | 
			
		||||
license to downstream recipients.  "Knowingly relying" means you have
 | 
			
		||||
actual knowledge that, but for the patent license, your conveying the
 | 
			
		||||
covered work in a country, or your recipient's use of the covered work
 | 
			
		||||
in a country, would infringe one or more identifiable patents in that
 | 
			
		||||
country that you have reason to believe are valid.
 | 
			
		||||
 | 
			
		||||
  If, pursuant to or in connection with a single transaction or
 | 
			
		||||
arrangement, you convey, or propagate by procuring conveyance of, a
 | 
			
		||||
covered work, and grant a patent license to some of the parties
 | 
			
		||||
receiving the covered work authorizing them to use, propagate, modify
 | 
			
		||||
or convey a specific copy of the covered work, then the patent license
 | 
			
		||||
you grant is automatically extended to all recipients of the covered
 | 
			
		||||
work and works based on it.
 | 
			
		||||
 | 
			
		||||
  A patent license is "discriminatory" if it does not include within
 | 
			
		||||
the scope of its coverage, prohibits the exercise of, or is
 | 
			
		||||
conditioned on the non-exercise of one or more of the rights that are
 | 
			
		||||
specifically granted under this License.  You may not convey a covered
 | 
			
		||||
work if you are a party to an arrangement with a third party that is
 | 
			
		||||
in the business of distributing software, under which you make payment
 | 
			
		||||
to the third party based on the extent of your activity of conveying
 | 
			
		||||
the work, and under which the third party grants, to any of the
 | 
			
		||||
parties who would receive the covered work from you, a discriminatory
 | 
			
		||||
patent license (a) in connection with copies of the covered work
 | 
			
		||||
conveyed by you (or copies made from those copies), or (b) primarily
 | 
			
		||||
for and in connection with specific products or compilations that
 | 
			
		||||
contain the covered work, unless you entered into that arrangement,
 | 
			
		||||
or that patent license was granted, prior to 28 March 2007.
 | 
			
		||||
 | 
			
		||||
  Nothing in this License shall be construed as excluding or limiting
 | 
			
		||||
any implied license or other defenses to infringement that may
 | 
			
		||||
otherwise be available to you under applicable patent law.
 | 
			
		||||
 | 
			
		||||
  12. No Surrender of Others' Freedom.
 | 
			
		||||
 | 
			
		||||
  If conditions are imposed on you (whether by court order, agreement or
 | 
			
		||||
otherwise) that contradict the conditions of this License, they do not
 | 
			
		||||
excuse you from the conditions of this License.  If you cannot convey a
 | 
			
		||||
covered work so as to satisfy simultaneously your obligations under this
 | 
			
		||||
License and any other pertinent obligations, then as a consequence you may
 | 
			
		||||
not convey it at all.  For example, if you agree to terms that obligate you
 | 
			
		||||
to collect a royalty for further conveying from those to whom you convey
 | 
			
		||||
the Program, the only way you could satisfy both those terms and this
 | 
			
		||||
License would be to refrain entirely from conveying the Program.
 | 
			
		||||
 | 
			
		||||
  13. Use with the GNU Affero General Public License.
 | 
			
		||||
 | 
			
		||||
  Notwithstanding any other provision of this License, you have
 | 
			
		||||
permission to link or combine any covered work with a work licensed
 | 
			
		||||
under version 3 of the GNU Affero General Public License into a single
 | 
			
		||||
combined work, and to convey the resulting work.  The terms of this
 | 
			
		||||
License will continue to apply to the part which is the covered work,
 | 
			
		||||
but the special requirements of the GNU Affero General Public License,
 | 
			
		||||
section 13, concerning interaction through a network will apply to the
 | 
			
		||||
combination as such.
 | 
			
		||||
 | 
			
		||||
  14. Revised Versions of this License.
 | 
			
		||||
 | 
			
		||||
  The Free Software Foundation may publish revised and/or new versions of
 | 
			
		||||
the GNU General Public License from time to time.  Such new versions will
 | 
			
		||||
be similar in spirit to the present version, but may differ in detail to
 | 
			
		||||
address new problems or concerns.
 | 
			
		||||
 | 
			
		||||
  Each version is given a distinguishing version number.  If the
 | 
			
		||||
Program specifies that a certain numbered version of the GNU General
 | 
			
		||||
Public License "or any later version" applies to it, you have the
 | 
			
		||||
option of following the terms and conditions either of that numbered
 | 
			
		||||
version or of any later version published by the Free Software
 | 
			
		||||
Foundation.  If the Program does not specify a version number of the
 | 
			
		||||
GNU General Public License, you may choose any version ever published
 | 
			
		||||
by the Free Software Foundation.
 | 
			
		||||
 | 
			
		||||
  If the Program specifies that a proxy can decide which future
 | 
			
		||||
versions of the GNU General Public License can be used, that proxy's
 | 
			
		||||
public statement of acceptance of a version permanently authorizes you
 | 
			
		||||
to choose that version for the Program.
 | 
			
		||||
 | 
			
		||||
  Later license versions may give you additional or different
 | 
			
		||||
permissions.  However, no additional obligations are imposed on any
 | 
			
		||||
author or copyright holder as a result of your choosing to follow a
 | 
			
		||||
later version.
 | 
			
		||||
 | 
			
		||||
  15. Disclaimer of Warranty.
 | 
			
		||||
 | 
			
		||||
  THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
 | 
			
		||||
APPLICABLE LAW.  EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
 | 
			
		||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
 | 
			
		||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
 | 
			
		||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 | 
			
		||||
PURPOSE.  THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
 | 
			
		||||
IS WITH YOU.  SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
 | 
			
		||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
 | 
			
		||||
 | 
			
		||||
  16. Limitation of Liability.
 | 
			
		||||
 | 
			
		||||
  IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
 | 
			
		||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
 | 
			
		||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
 | 
			
		||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
 | 
			
		||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
 | 
			
		||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
 | 
			
		||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
 | 
			
		||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
 | 
			
		||||
SUCH DAMAGES.
 | 
			
		||||
 | 
			
		||||
  17. Interpretation of Sections 15 and 16.
 | 
			
		||||
 | 
			
		||||
  If the disclaimer of warranty and limitation of liability provided
 | 
			
		||||
above cannot be given local legal effect according to their terms,
 | 
			
		||||
reviewing courts shall apply local law that most closely approximates
 | 
			
		||||
an absolute waiver of all civil liability in connection with the
 | 
			
		||||
Program, unless a warranty or assumption of liability accompanies a
 | 
			
		||||
copy of the Program in return for a fee.
 | 
			
		||||
 | 
			
		||||
                     END OF TERMS AND CONDITIONS
 | 
			
		||||
 | 
			
		||||
            How to Apply These Terms to Your New Programs
 | 
			
		||||
 | 
			
		||||
  If you develop a new program, and you want it to be of the greatest
 | 
			
		||||
possible use to the public, the best way to achieve this is to make it
 | 
			
		||||
free software which everyone can redistribute and change under these terms.
 | 
			
		||||
 | 
			
		||||
  To do so, attach the following notices to the program.  It is safest
 | 
			
		||||
to attach them to the start of each source file to most effectively
 | 
			
		||||
state the exclusion of warranty; and each file should have at least
 | 
			
		||||
the "copyright" line and a pointer to where the full notice is found.
 | 
			
		||||
 | 
			
		||||
    <one line to give the program's name and a brief idea of what it does.>
 | 
			
		||||
    Copyright (C) <year>  <name of author>
 | 
			
		||||
 | 
			
		||||
    This program is free software: you can redistribute it and/or modify
 | 
			
		||||
    it under the terms of the GNU General Public License as published by
 | 
			
		||||
    the Free Software Foundation, either version 3 of the License, or
 | 
			
		||||
    (at your option) any later version.
 | 
			
		||||
 | 
			
		||||
    This program is distributed in the hope that it will be useful,
 | 
			
		||||
    but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
			
		||||
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
			
		||||
    GNU General Public License for more details.
 | 
			
		||||
 | 
			
		||||
    You should have received a copy of the GNU General Public License
 | 
			
		||||
    along with this program.  If not, see <https://www.gnu.org/licenses/>.
 | 
			
		||||
 | 
			
		||||
Also add information on how to contact you by electronic and paper mail.
 | 
			
		||||
 | 
			
		||||
  If the program does terminal interaction, make it output a short
 | 
			
		||||
notice like this when it starts in an interactive mode:
 | 
			
		||||
 | 
			
		||||
    <program>  Copyright (C) <year>  <name of author>
 | 
			
		||||
    This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
 | 
			
		||||
    This is free software, and you are welcome to redistribute it
 | 
			
		||||
    under certain conditions; type `show c' for details.
 | 
			
		||||
 | 
			
		||||
The hypothetical commands `show w' and `show c' should show the appropriate
 | 
			
		||||
parts of the General Public License.  Of course, your program's commands
 | 
			
		||||
might be different; for a GUI interface, you would use an "about box".
 | 
			
		||||
 | 
			
		||||
  You should also get your employer (if you work as a programmer) or school,
 | 
			
		||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
 | 
			
		||||
For more information on this, and how to apply and follow the GNU GPL, see
 | 
			
		||||
<https://www.gnu.org/licenses/>.
 | 
			
		||||
 | 
			
		||||
  The GNU General Public License does not permit incorporating your program
 | 
			
		||||
into proprietary programs.  If your program is a subroutine library, you
 | 
			
		||||
may consider it more useful to permit linking proprietary applications with
 | 
			
		||||
the library.  If this is what you want to do, use the GNU Lesser General
 | 
			
		||||
Public License instead of this License.  But first, please read
 | 
			
		||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
 | 
			
		||||
							
								
								
									
										21
									
								
								documentation/licenses/portproton
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										21
									
								
								documentation/licenses/portproton
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,21 @@
 | 
			
		||||
MIT License
 | 
			
		||||
 | 
			
		||||
Copyright (c) 2025 Mikhail Tergoev
 | 
			
		||||
 | 
			
		||||
Permission is hereby granted, free of charge, to any person obtaining a copy
 | 
			
		||||
of this software and associated documentation files (the "Software"), to deal
 | 
			
		||||
in the Software without restriction, including without limitation the rights
 | 
			
		||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 | 
			
		||||
copies of the Software, and to permit persons to whom the Software is
 | 
			
		||||
furnished to do so, subject to the following conditions:
 | 
			
		||||
 | 
			
		||||
The above copyright notice and this permission notice shall be included in all
 | 
			
		||||
copies or substantial portions of the Software.
 | 
			
		||||
 | 
			
		||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 | 
			
		||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 | 
			
		||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 | 
			
		||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 | 
			
		||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 | 
			
		||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 | 
			
		||||
SOFTWARE.
 | 
			
		||||
@@ -20,9 +20,9 @@ Current translation status:
 | 
			
		||||
 | 
			
		||||
| Locale | Progress | Translated |
 | 
			
		||||
| :----- | -------: | ---------: |
 | 
			
		||||
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 161 |
 | 
			
		||||
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 161 |
 | 
			
		||||
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 161 of 161 |
 | 
			
		||||
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 of 182 |
 | 
			
		||||
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 of 182 |
 | 
			
		||||
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 182 of 182 |
 | 
			
		||||
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -20,9 +20,9 @@
 | 
			
		||||
 | 
			
		||||
| Локаль | Прогресс | Переведено |
 | 
			
		||||
| :----- | -------: | ---------: |
 | 
			
		||||
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 161 |
 | 
			
		||||
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 161 |
 | 
			
		||||
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 161 из 161 |
 | 
			
		||||
| [de_DE](./de_DE/LC_MESSAGES/messages.po) | 0% | 0 из 182 |
 | 
			
		||||
| [es_ES](./es_ES/LC_MESSAGES/messages.po) | 0% | 0 из 182 |
 | 
			
		||||
| [ru_RU](./ru_RU/LC_MESSAGES/messages.po) | 100% | 182 из 182 |
 | 
			
		||||
 | 
			
		||||
---
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,6 @@
 | 
			
		||||
import sys
 | 
			
		||||
import os
 | 
			
		||||
import subprocess
 | 
			
		||||
from PySide6.QtCore import QLocale, QTranslator, QLibraryInfo
 | 
			
		||||
from PySide6.QtWidgets import QApplication
 | 
			
		||||
from PySide6.QtGui import QIcon
 | 
			
		||||
@@ -33,6 +35,13 @@ def main():
 | 
			
		||||
 | 
			
		||||
    window = MainWindow()
 | 
			
		||||
 | 
			
		||||
    if args.session:
 | 
			
		||||
        gamescope_cmd = os.getenv("GAMESCOPE_CMD", "gamescope -f --xwayland-count 2")
 | 
			
		||||
        cmd = f"{gamescope_cmd} -- portprotonqt"
 | 
			
		||||
        logger.info(f"Executing: {cmd}")
 | 
			
		||||
        subprocess.Popen(cmd, shell=True)
 | 
			
		||||
        sys.exit(0)
 | 
			
		||||
 | 
			
		||||
    if args.fullscreen:
 | 
			
		||||
        logger.info("Launching in fullscreen mode due to --fullscreen flag")
 | 
			
		||||
        save_fullscreen_config(True)
 | 
			
		||||
 
 | 
			
		||||
@@ -13,4 +13,9 @@ def parse_args():
 | 
			
		||||
        action="store_true",
 | 
			
		||||
        help="Запустить приложение в полноэкранном режиме и сохранить эту настройку"
 | 
			
		||||
    )
 | 
			
		||||
    parser.add_argument(
 | 
			
		||||
        "--session",
 | 
			
		||||
        action="store_true",
 | 
			
		||||
        help="Запустить приложение с использованием gamescope"
 | 
			
		||||
    )
 | 
			
		||||
    return parser.parse_args()
 | 
			
		||||
 
 | 
			
		||||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@@ -1,20 +1,23 @@
 | 
			
		||||
import os
 | 
			
		||||
import shutil
 | 
			
		||||
import tempfile
 | 
			
		||||
 | 
			
		||||
from PySide6.QtGui import QPixmap
 | 
			
		||||
from typing import cast, TYPE_CHECKING
 | 
			
		||||
from PySide6.QtGui import QPixmap, QIcon
 | 
			
		||||
from PySide6.QtWidgets import (
 | 
			
		||||
    QDialog, QLineEdit, QFormLayout, QPushButton,
 | 
			
		||||
    QHBoxLayout, QDialogButtonBox, QFileDialog, QLabel
 | 
			
		||||
    QHBoxLayout, QDialogButtonBox, QLabel, QVBoxLayout, QListWidget, QScrollArea, QWidget, QListWidgetItem
 | 
			
		||||
)
 | 
			
		||||
from PySide6.QtCore import Qt
 | 
			
		||||
from PySide6.QtCore import Qt, QObject, Signal, QMimeDatabase
 | 
			
		||||
from icoextract import IconExtractor, IconExtractorError
 | 
			
		||||
from PIL import Image
 | 
			
		||||
 | 
			
		||||
from portprotonqt.config_utils import get_portproton_location
 | 
			
		||||
from portprotonqt.localization import _
 | 
			
		||||
from portprotonqt.logger import get_logger
 | 
			
		||||
import portprotonqt.themes.standart.styles as default_styles
 | 
			
		||||
from portprotonqt.theme_manager import ThemeManager
 | 
			
		||||
from portprotonqt.custom_widgets import AutoSizeButton
 | 
			
		||||
 | 
			
		||||
if TYPE_CHECKING:
 | 
			
		||||
    from portprotonqt.main_window import MainWindow
 | 
			
		||||
 | 
			
		||||
logger = get_logger(__name__)
 | 
			
		||||
 | 
			
		||||
@@ -82,6 +85,275 @@ def generate_thumbnail(inputfile, outfile, size=128, force_resize=True):
 | 
			
		||||
        logger.error(f"Ошибка при сохранении миниатюры: {e}")
 | 
			
		||||
        return False
 | 
			
		||||
 | 
			
		||||
class FileSelectedSignal(QObject):
 | 
			
		||||
    file_selected = Signal(str)  # Сигнал с путем к выбранному файлу
 | 
			
		||||
 | 
			
		||||
class FileExplorer(QDialog):
 | 
			
		||||
    def __init__(self, parent=None, theme=None, file_filter=None):
 | 
			
		||||
        super().__init__(parent)
 | 
			
		||||
        self.theme = theme if theme else default_styles
 | 
			
		||||
        self.theme_manager = ThemeManager()
 | 
			
		||||
        self.file_signal = FileSelectedSignal()
 | 
			
		||||
        self.file_filter = file_filter  # Store the file filter
 | 
			
		||||
        self.mime_db = QMimeDatabase()  # Initialize QMimeDatabase for mimetype detection
 | 
			
		||||
        self.setup_ui()
 | 
			
		||||
 | 
			
		||||
        # Настройки окна
 | 
			
		||||
        self.setWindowModality(Qt.WindowModality.ApplicationModal)
 | 
			
		||||
        self.setWindowFlags(self.windowFlags() & ~Qt.WindowType.WindowContextHelpButtonHint)
 | 
			
		||||
 | 
			
		||||
        # Find InputManager from parent
 | 
			
		||||
        self.input_manager = None
 | 
			
		||||
        parent = self.parent()
 | 
			
		||||
        while parent:
 | 
			
		||||
            if hasattr(parent, 'input_manager'):
 | 
			
		||||
                self.input_manager = cast("MainWindow", parent).input_manager
 | 
			
		||||
                break
 | 
			
		||||
            parent = parent.parent()
 | 
			
		||||
 | 
			
		||||
        if self.input_manager:
 | 
			
		||||
            self.input_manager.enable_file_explorer_mode(self)
 | 
			
		||||
 | 
			
		||||
        # Initialize drives list
 | 
			
		||||
        self.update_drives_list()
 | 
			
		||||
 | 
			
		||||
    def get_mounted_drives(self):
 | 
			
		||||
        """Получение списка смонтированных дисков из /proc/mounts, исключая системные пути"""
 | 
			
		||||
        mounted_drives = []
 | 
			
		||||
        try:
 | 
			
		||||
            with open('/proc/mounts') as f:
 | 
			
		||||
                for line in f:
 | 
			
		||||
                    parts = line.strip().split()
 | 
			
		||||
                    if len(parts) < 2:
 | 
			
		||||
                        continue
 | 
			
		||||
                    mount_point = parts[1]
 | 
			
		||||
                    # Исключаем системные и временные пути
 | 
			
		||||
                    if mount_point.startswith(('/run', '/dev', '/sys', '/proc', '/tmp', '/snap', '/var/lib')):
 | 
			
		||||
                        continue
 | 
			
		||||
                    # Проверяем, является ли точка монтирования директорией и доступна ли она
 | 
			
		||||
                    if os.path.isdir(mount_point) and os.access(mount_point, os.R_OK):
 | 
			
		||||
                        mounted_drives.append(mount_point)
 | 
			
		||||
            return sorted(mounted_drives)
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Ошибка при получении смонтированных дисков: {e}")
 | 
			
		||||
            return []
 | 
			
		||||
 | 
			
		||||
    def setup_ui(self):
 | 
			
		||||
        """Настройка интерфейса"""
 | 
			
		||||
        self.setWindowTitle("File Explorer")
 | 
			
		||||
        self.setGeometry(100, 100, 600, 600)
 | 
			
		||||
 | 
			
		||||
        self.main_layout = QVBoxLayout()
 | 
			
		||||
        self.main_layout.setContentsMargins(10, 10, 10, 10)
 | 
			
		||||
        self.main_layout.setSpacing(10)
 | 
			
		||||
        self.setLayout(self.main_layout)
 | 
			
		||||
 | 
			
		||||
        # Панель для смонтированных дисков
 | 
			
		||||
        self.drives_layout = QHBoxLayout()
 | 
			
		||||
        self.drives_scroll = QScrollArea()
 | 
			
		||||
        self.drives_scroll.setWidgetResizable(True)
 | 
			
		||||
        self.drives_container = QWidget()
 | 
			
		||||
        self.drives_container.setLayout(self.drives_layout)
 | 
			
		||||
        self.drives_scroll.setWidget(self.drives_container)
 | 
			
		||||
        self.drives_scroll.setStyleSheet(self.theme.SCROLL_AREA_STYLE)
 | 
			
		||||
        self.drives_scroll.setFixedHeight(60)
 | 
			
		||||
        self.main_layout.addWidget(self.drives_scroll)
 | 
			
		||||
 | 
			
		||||
        # Путь
 | 
			
		||||
        self.path_label = QLabel()
 | 
			
		||||
        self.path_label.setStyleSheet(self.theme.FILE_EXPLORER_PATH_LABEL_STYLE)
 | 
			
		||||
        self.main_layout.addWidget(self.path_label)
 | 
			
		||||
 | 
			
		||||
        # Список файлов
 | 
			
		||||
        self.file_list = QListWidget()
 | 
			
		||||
        self.file_list.setStyleSheet(self.theme.FILE_EXPLORER_STYLE)
 | 
			
		||||
        self.file_list.itemClicked.connect(self.handle_item_click)
 | 
			
		||||
        self.main_layout.addWidget(self.file_list)
 | 
			
		||||
 | 
			
		||||
        # Кнопки
 | 
			
		||||
        self.button_layout = QHBoxLayout()
 | 
			
		||||
        self.button_layout.setSpacing(10)
 | 
			
		||||
        self.select_button = AutoSizeButton(_("Select"), icon=self.theme_manager.get_icon("apply"))
 | 
			
		||||
        self.cancel_button = AutoSizeButton(_("Cancel"), icon=self.theme_manager.get_icon("cancel"))
 | 
			
		||||
        self.select_button.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
 | 
			
		||||
        self.cancel_button.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
 | 
			
		||||
        self.button_layout.addWidget(self.select_button)
 | 
			
		||||
        self.button_layout.addWidget(self.cancel_button)
 | 
			
		||||
        self.main_layout.addLayout(self.button_layout)
 | 
			
		||||
 | 
			
		||||
        self.select_button.clicked.connect(self.select_item)
 | 
			
		||||
        self.cancel_button.clicked.connect(self.reject)
 | 
			
		||||
 | 
			
		||||
        # Начальная папка
 | 
			
		||||
        self.current_path = os.path.expanduser("~")
 | 
			
		||||
        self.update_file_list()
 | 
			
		||||
 | 
			
		||||
    def move_selection(self, direction):
 | 
			
		||||
        """Перемещение выбора по списку"""
 | 
			
		||||
        current_row = self.file_list.currentRow()
 | 
			
		||||
        if direction < 0 and current_row > 0:  # Вверх
 | 
			
		||||
            self.file_list.setCurrentRow(current_row - 1)
 | 
			
		||||
        elif direction > 0 and current_row < self.file_list.count() - 1:  # Вниз
 | 
			
		||||
            self.file_list.setCurrentRow(current_row + 1)
 | 
			
		||||
        self.file_list.scrollToItem(self.file_list.currentItem())
 | 
			
		||||
 | 
			
		||||
    def handle_item_click(self, item):
 | 
			
		||||
        """Обработка клика мышью"""
 | 
			
		||||
        self.file_list.setCurrentItem(item)
 | 
			
		||||
        self.select_item()
 | 
			
		||||
 | 
			
		||||
    def select_item(self):
 | 
			
		||||
        """Обработка выбора файла/папки"""
 | 
			
		||||
        if self.file_list.count() == 0:
 | 
			
		||||
            return
 | 
			
		||||
 | 
			
		||||
        selected = self.file_list.currentItem().text()
 | 
			
		||||
        full_path = os.path.join(self.current_path, selected)
 | 
			
		||||
 | 
			
		||||
        if os.path.isdir(full_path):
 | 
			
		||||
            # Если выбрана директория, нормализуем путь
 | 
			
		||||
            self.current_path = os.path.normpath(full_path)
 | 
			
		||||
            self.update_file_list()
 | 
			
		||||
        else:
 | 
			
		||||
            # Для файла отправляем нормализованный путь
 | 
			
		||||
            self.file_signal.file_selected.emit(os.path.normpath(full_path))
 | 
			
		||||
            self.accept()
 | 
			
		||||
 | 
			
		||||
    def previous_dir(self):
 | 
			
		||||
        """Возврат к родительской директории"""
 | 
			
		||||
        try:
 | 
			
		||||
            if self.current_path == "/":
 | 
			
		||||
                return  # Уже в корне
 | 
			
		||||
 | 
			
		||||
            # Нормализуем путь (убираем конечный слеш, если есть)
 | 
			
		||||
            normalized_path = os.path.normpath(self.current_path)
 | 
			
		||||
            # Получаем родительскую директорию
 | 
			
		||||
            parent_dir = os.path.dirname(normalized_path)
 | 
			
		||||
 | 
			
		||||
            if not parent_dir:
 | 
			
		||||
                parent_dir = "/"
 | 
			
		||||
 | 
			
		||||
            self.current_path = parent_dir
 | 
			
		||||
            self.update_file_list()
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Error navigating to parent directory: {e}")
 | 
			
		||||
 | 
			
		||||
    def update_drives_list(self):
 | 
			
		||||
        """Обновление списка смонтированных дисков"""
 | 
			
		||||
        for i in reversed(range(self.drives_layout.count())):
 | 
			
		||||
            widget = self.drives_layout.itemAt(i).widget()
 | 
			
		||||
            if widget:
 | 
			
		||||
                widget.deleteLater()
 | 
			
		||||
 | 
			
		||||
        drives = self.get_mounted_drives()
 | 
			
		||||
        for drive in drives:
 | 
			
		||||
            drive_name = os.path.basename(drive) or drive.split('/')[-1] or drive
 | 
			
		||||
            button = AutoSizeButton(drive_name, icon=self.theme_manager.get_icon("mount_point"))
 | 
			
		||||
            button.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
 | 
			
		||||
            button.clicked.connect(lambda checked, path=drive: self.change_drive(path))
 | 
			
		||||
            self.drives_layout.addWidget(button)
 | 
			
		||||
        self.drives_layout.addStretch()
 | 
			
		||||
 | 
			
		||||
    def change_drive(self, drive_path):
 | 
			
		||||
        """Переход к выбранному диску"""
 | 
			
		||||
        if os.path.isdir(drive_path) and os.access(drive_path, os.R_OK):
 | 
			
		||||
            self.current_path = os.path.normpath(drive_path)
 | 
			
		||||
            self.update_file_list()
 | 
			
		||||
        else:
 | 
			
		||||
            logger.warning(f"Путь диска недоступен: {drive_path}")
 | 
			
		||||
 | 
			
		||||
    def update_file_list(self):
 | 
			
		||||
        """Обновление списка файлов с превью в виде иконок"""
 | 
			
		||||
        self.file_list.clear()
 | 
			
		||||
        try:
 | 
			
		||||
            if self.current_path != "/":
 | 
			
		||||
                item = QListWidgetItem("../")
 | 
			
		||||
                folder_icon = self.theme_manager.get_icon("folder")
 | 
			
		||||
                # Ensure the icon is a QIcon
 | 
			
		||||
                if isinstance(folder_icon, str) and os.path.isfile(folder_icon):
 | 
			
		||||
                    folder_icon = QIcon(folder_icon)
 | 
			
		||||
                elif not isinstance(folder_icon, QIcon):
 | 
			
		||||
                    folder_icon = QIcon()  # Fallback to empty icon
 | 
			
		||||
                item.setIcon(folder_icon)
 | 
			
		||||
                self.file_list.addItem(item)
 | 
			
		||||
 | 
			
		||||
            items = os.listdir(self.current_path)
 | 
			
		||||
            dirs = [d for d in items if os.path.isdir(os.path.join(self.current_path, d))]
 | 
			
		||||
 | 
			
		||||
            # Apply file filter if provided
 | 
			
		||||
            files = [f for f in items if os.path.isfile(os.path.join(self.current_path, f))]
 | 
			
		||||
            if self.file_filter:
 | 
			
		||||
                if isinstance(self.file_filter, str):
 | 
			
		||||
                    files = [f for f in files if f.lower().endswith(self.file_filter)]
 | 
			
		||||
                elif isinstance(self.file_filter, tuple):
 | 
			
		||||
                    files = [f for f in files if any(f.lower().endswith(ext) for ext in self.file_filter)]
 | 
			
		||||
 | 
			
		||||
            for d in sorted(dirs):
 | 
			
		||||
                item = QListWidgetItem(f"{d}/")
 | 
			
		||||
                folder_icon = self.theme_manager.get_icon("folder")
 | 
			
		||||
                # Ensure the icon is a QIcon
 | 
			
		||||
                if isinstance(folder_icon, str) and os.path.isfile(folder_icon):
 | 
			
		||||
                    folder_icon = QIcon(folder_icon)
 | 
			
		||||
                elif not isinstance(folder_icon, QIcon):
 | 
			
		||||
                    folder_icon = QIcon()  # Fallback to empty icon
 | 
			
		||||
                item.setIcon(folder_icon)
 | 
			
		||||
                self.file_list.setFocusPolicy(Qt.FocusPolicy.NoFocus)
 | 
			
		||||
                self.file_list.setTextElideMode(Qt.TextElideMode.ElideRight)
 | 
			
		||||
                self.file_list.setHorizontalScrollBarPolicy(Qt.ScrollBarPolicy.ScrollBarAlwaysOff)
 | 
			
		||||
                self.file_list.setAlternatingRowColors(True)
 | 
			
		||||
                self.file_list.addItem(item)
 | 
			
		||||
 | 
			
		||||
            for f in sorted(files):
 | 
			
		||||
                item = QListWidgetItem(f)
 | 
			
		||||
                file_path = os.path.join(self.current_path, f)
 | 
			
		||||
                mime_type = self.mime_db.mimeTypeForFile(file_path).name()
 | 
			
		||||
 | 
			
		||||
                if mime_type.startswith("image/"):
 | 
			
		||||
                    pixmap = QPixmap(file_path)
 | 
			
		||||
                    if not pixmap.isNull():
 | 
			
		||||
                        item.setIcon(QIcon(pixmap.scaled(64, 64, Qt.AspectRatioMode.KeepAspectRatio)))
 | 
			
		||||
                elif file_path.lower().endswith(".exe"):
 | 
			
		||||
                    tmp = tempfile.NamedTemporaryFile(suffix='.png', delete=False)
 | 
			
		||||
                    tmp.close()
 | 
			
		||||
                    if generate_thumbnail(file_path, tmp.name, size=64):
 | 
			
		||||
                        pixmap = QPixmap(tmp.name)
 | 
			
		||||
                        if not pixmap.isNull():
 | 
			
		||||
                            item.setIcon(QIcon(pixmap))
 | 
			
		||||
                        os.unlink(tmp.name)
 | 
			
		||||
 | 
			
		||||
                self.file_list.addItem(item)
 | 
			
		||||
 | 
			
		||||
            self.path_label.setText(_("Path: ") + self.current_path)
 | 
			
		||||
            self.file_list.setCurrentRow(0)
 | 
			
		||||
 | 
			
		||||
        except PermissionError:
 | 
			
		||||
            self.path_label.setText(f"Access denied: {self.current_path}")
 | 
			
		||||
 | 
			
		||||
    def closeEvent(self, event):
 | 
			
		||||
        """Закрытие окна"""
 | 
			
		||||
        try:
 | 
			
		||||
            if self.input_manager:
 | 
			
		||||
                self.input_manager.disable_file_explorer_mode()
 | 
			
		||||
            if self.parent():
 | 
			
		||||
                parent = cast("MainWindow", self.parent())
 | 
			
		||||
                parent.activateWindow()
 | 
			
		||||
                parent.setFocus()
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Error in closeEvent: {e}")
 | 
			
		||||
 | 
			
		||||
        super().closeEvent(event)
 | 
			
		||||
 | 
			
		||||
    def reject(self):
 | 
			
		||||
        """Закрытие диалога"""
 | 
			
		||||
        if self.input_manager:
 | 
			
		||||
            self.input_manager.disable_file_explorer_mode()
 | 
			
		||||
        super().reject()
 | 
			
		||||
 | 
			
		||||
    def accept(self):
 | 
			
		||||
        """Принятие диалога"""
 | 
			
		||||
        if self.input_manager:
 | 
			
		||||
            self.input_manager.disable_file_explorer_mode()
 | 
			
		||||
        super().accept()
 | 
			
		||||
 | 
			
		||||
class AddGameDialog(QDialog):
 | 
			
		||||
    def __init__(self, parent=None, theme=None, edit_mode=False, game_name=None, exe_path=None, cover_path=None):
 | 
			
		||||
@@ -95,6 +367,7 @@ class AddGameDialog(QDialog):
 | 
			
		||||
        self.setStyleSheet(self.theme.MAIN_WINDOW_STYLE + self.theme.MESSAGE_BOX_STYLE)
 | 
			
		||||
 | 
			
		||||
        layout = QFormLayout(self)
 | 
			
		||||
        layout.setLabelAlignment(Qt.AlignmentFlag.AlignLeft)
 | 
			
		||||
 | 
			
		||||
        # Game name
 | 
			
		||||
        self.nameEdit = QLineEdit(self)
 | 
			
		||||
@@ -160,28 +433,60 @@ class AddGameDialog(QDialog):
 | 
			
		||||
            self.updatePreview()
 | 
			
		||||
 | 
			
		||||
    def browseExe(self):
 | 
			
		||||
        fileNameAndFilter = QFileDialog.getOpenFileName(
 | 
			
		||||
            self,
 | 
			
		||||
            _("Select Executable"),
 | 
			
		||||
            "",
 | 
			
		||||
            "Windows Executables (*.exe)"
 | 
			
		||||
        )
 | 
			
		||||
        fileName = fileNameAndFilter[0]
 | 
			
		||||
        if fileName:
 | 
			
		||||
            self.exeEdit.setText(fileName)
 | 
			
		||||
        """Открывает файловый менеджер для выбора exe-файла"""
 | 
			
		||||
        try:
 | 
			
		||||
            file_explorer = FileExplorer(self, file_filter='.exe')
 | 
			
		||||
            file_explorer.file_signal.file_selected.connect(self.onExeSelected)
 | 
			
		||||
 | 
			
		||||
            # Центрируем FileExplorer относительно родительского виджета
 | 
			
		||||
            parent_widget = self.parentWidget()  # QWidget или None
 | 
			
		||||
            if parent_widget:
 | 
			
		||||
                parent_geometry = parent_widget.geometry()
 | 
			
		||||
                center_point = parent_geometry.center()
 | 
			
		||||
                file_explorer_geometry = file_explorer.geometry()
 | 
			
		||||
                file_explorer_geometry.moveCenter(center_point)
 | 
			
		||||
                file_explorer.setGeometry(file_explorer_geometry)
 | 
			
		||||
 | 
			
		||||
            file_explorer.show()
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Error in browseExe: {e}")
 | 
			
		||||
 | 
			
		||||
    def onExeSelected(self, file_path):
 | 
			
		||||
        """Обработчик выбора файла в FileExplorer"""
 | 
			
		||||
        self.exeEdit.setText(file_path)
 | 
			
		||||
        if not self.edit_mode:
 | 
			
		||||
                self.nameEdit.setText(os.path.splitext(os.path.basename(fileName))[0])
 | 
			
		||||
            # Автоматически заполняем имя игры, если не в режиме редактирования
 | 
			
		||||
            game_name = os.path.splitext(os.path.basename(file_path))[0]
 | 
			
		||||
            self.nameEdit.setText(game_name)
 | 
			
		||||
 | 
			
		||||
        # Обновляем превью
 | 
			
		||||
        self.updatePreview()
 | 
			
		||||
 | 
			
		||||
    def browseCover(self):
 | 
			
		||||
        fileNameAndFilter = QFileDialog.getOpenFileName(
 | 
			
		||||
            self,
 | 
			
		||||
            _("Select Cover Image"),
 | 
			
		||||
            "",
 | 
			
		||||
            "Images (*.png *.jpg *.jpeg *.bmp)"
 | 
			
		||||
        )
 | 
			
		||||
        fileName = fileNameAndFilter[0]
 | 
			
		||||
        if fileName:
 | 
			
		||||
            self.coverEdit.setText(fileName)
 | 
			
		||||
        """Открывает файловый менеджер для выбора изображения обложки"""
 | 
			
		||||
        try:
 | 
			
		||||
            file_explorer = FileExplorer(self, file_filter=('.png', '.jpg', '.jpeg', '.bmp'))
 | 
			
		||||
            file_explorer.file_signal.file_selected.connect(self.onCoverSelected)
 | 
			
		||||
 | 
			
		||||
            # Центрируем FileExplorer относительно родительского виджета
 | 
			
		||||
            parent_widget = self.parentWidget()
 | 
			
		||||
            if parent_widget:
 | 
			
		||||
                parent_geometry = parent_widget.geometry()
 | 
			
		||||
                center_point = parent_geometry.center()
 | 
			
		||||
                file_explorer_geometry = file_explorer.geometry()
 | 
			
		||||
                file_explorer_geometry.moveCenter(center_point)
 | 
			
		||||
                file_explorer.setGeometry(file_explorer_geometry)
 | 
			
		||||
 | 
			
		||||
            file_explorer.show()
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Error in browseCover: {e}")
 | 
			
		||||
 | 
			
		||||
    def onCoverSelected(self, file_path):
 | 
			
		||||
        """Обработчик выбора файла обложки в FileExplorer"""
 | 
			
		||||
        if file_path and os.path.splitext(file_path)[1].lower() in ('.png', '.jpg', '.jpeg', '.bmp'):
 | 
			
		||||
            self.coverEdit.setText(file_path)
 | 
			
		||||
        else:
 | 
			
		||||
            logger.warning(f"Selected file is not a valid image: {file_path}")
 | 
			
		||||
 | 
			
		||||
    def updatePreview(self):
 | 
			
		||||
        """Update the cover preview image."""
 | 
			
		||||
@@ -228,12 +533,12 @@ class AddGameDialog(QDialog):
 | 
			
		||||
        desktop_path = os.path.join(portproton_path, f"{name}.desktop")
 | 
			
		||||
        working_dir = os.path.join(base_path, "scripts")
 | 
			
		||||
 | 
			
		||||
        user_cover_path = self.coverEdit.text().strip()
 | 
			
		||||
        if os.path.isfile(user_cover_path):
 | 
			
		||||
            shutil.copy(user_cover_path, icon_path)
 | 
			
		||||
        else:
 | 
			
		||||
        os.makedirs(os.path.dirname(icon_path), exist_ok=True)
 | 
			
		||||
            os.system(f'exe-thumbnailer "{exe_path}" "{icon_path}"')
 | 
			
		||||
 | 
			
		||||
        # Generate thumbnail (128x128) from exe
 | 
			
		||||
        if not generate_thumbnail(exe_path, icon_path, size=128):
 | 
			
		||||
            logger.error(f"Failed to generate thumbnail from exe: {exe_path}")
 | 
			
		||||
            icon_path = ""  # Set empty icon if generation fails
 | 
			
		||||
 | 
			
		||||
        comment = _('Launch game "{name}" with PortProton').format(name=name)
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -12,9 +12,47 @@ from collections.abc import Callable
 | 
			
		||||
from portprotonqt.localization import get_egs_language, _
 | 
			
		||||
from portprotonqt.logger import get_logger
 | 
			
		||||
from portprotonqt.image_utils import load_pixmap_async
 | 
			
		||||
from portprotonqt.time_utils import parse_playtime_file, format_playtime, get_last_launch, get_last_launch_timestamp
 | 
			
		||||
from portprotonqt.config_utils import get_portproton_location
 | 
			
		||||
from portprotonqt.steam_api import (
 | 
			
		||||
    get_weanticheatyet_status_async, get_steam_apps_and_index_async, get_protondb_tier_async,
 | 
			
		||||
    search_app, get_steam_home, get_last_steam_user, convert_steam_id, generate_thumbnail
 | 
			
		||||
)
 | 
			
		||||
import vdf
 | 
			
		||||
import shutil
 | 
			
		||||
import zlib
 | 
			
		||||
from portprotonqt.downloader import Downloader
 | 
			
		||||
from PySide6.QtGui import QPixmap
 | 
			
		||||
 | 
			
		||||
logger = get_logger(__name__)
 | 
			
		||||
downloader = Downloader()
 | 
			
		||||
 | 
			
		||||
def read_installed_json(legendary_config_path: str) -> dict | None:
 | 
			
		||||
    """Читает installed.json и возвращает словарь с данными или None в случае ошибки."""
 | 
			
		||||
    installed_json_path = os.path.join(legendary_config_path, "installed.json")
 | 
			
		||||
    try:
 | 
			
		||||
        with open(installed_json_path, "rb") as f:
 | 
			
		||||
            return orjson.loads(f.read())
 | 
			
		||||
    except FileNotFoundError:
 | 
			
		||||
        logger.error(f"installed.json not found at {installed_json_path}")
 | 
			
		||||
        return None
 | 
			
		||||
    except orjson.JSONDecodeError:
 | 
			
		||||
        logger.error(f"Invalid JSON in {installed_json_path}")
 | 
			
		||||
        return None
 | 
			
		||||
    except Exception as e:
 | 
			
		||||
        logger.error(f"Error reading installed.json: {e}")
 | 
			
		||||
        return None
 | 
			
		||||
 | 
			
		||||
def get_egs_executable(app_name: str, legendary_config_path: str) -> str | None:
 | 
			
		||||
    """Получает путь к исполняемому файлу EGS-игры из installed.json."""
 | 
			
		||||
    installed_data = read_installed_json(legendary_config_path)
 | 
			
		||||
    if installed_data is None or app_name not in installed_data:
 | 
			
		||||
        return None
 | 
			
		||||
    install_path = installed_data[app_name].get("install_path", "").decode('utf-8') if isinstance(installed_data[app_name].get("install_path"), bytes) else installed_data[app_name].get("install_path", "")
 | 
			
		||||
    executable = installed_data[app_name].get("executable", "").decode('utf-8') if isinstance(installed_data[app_name].get("executable"), bytes) else installed_data[app_name].get("executable", "")
 | 
			
		||||
    if install_path and executable:
 | 
			
		||||
        return os.path.join(install_path, executable)
 | 
			
		||||
    return None
 | 
			
		||||
 | 
			
		||||
def get_cache_dir() -> Path:
 | 
			
		||||
    """Returns the path to the cache directory, creating it if necessary."""
 | 
			
		||||
@@ -26,6 +64,339 @@ def get_cache_dir() -> Path:
 | 
			
		||||
    cache_dir.mkdir(parents=True, exist_ok=True)
 | 
			
		||||
    return cache_dir
 | 
			
		||||
 | 
			
		||||
def remove_egs_from_steam(game_name: str, portproton_dir: str, callback: Callable[[tuple[bool, str]], None]) -> None:
 | 
			
		||||
    """
 | 
			
		||||
    Removes an EGS game from Steam by modifying shortcuts.vdf and deleting the launch script.
 | 
			
		||||
    Calls the callback with (success, message).
 | 
			
		||||
 | 
			
		||||
    Args:
 | 
			
		||||
        game_name: The display name of the game.
 | 
			
		||||
        portproton_dir: Path to the PortProton directory.
 | 
			
		||||
        callback: Callback function to handle the result (success, message).
 | 
			
		||||
    """
 | 
			
		||||
    if not portproton_dir:
 | 
			
		||||
        logger.error("PortProton directory not found")
 | 
			
		||||
        callback((False, "PortProton directory not found"))
 | 
			
		||||
        return
 | 
			
		||||
 | 
			
		||||
    steam_scripts_dir = os.path.join(portproton_dir, "steam_scripts")
 | 
			
		||||
    safe_game_name = re.sub(r'[<>:"/\\|?*]', '_', game_name.strip())
 | 
			
		||||
    script_path = os.path.join(steam_scripts_dir, f"{safe_game_name}_egs.sh")
 | 
			
		||||
    quoted_script_path = f'"{script_path}"'
 | 
			
		||||
 | 
			
		||||
    steam_home = get_steam_home()
 | 
			
		||||
    if not steam_home:
 | 
			
		||||
        logger.error("Steam directory not found")
 | 
			
		||||
        callback((False, "Steam directory not found"))
 | 
			
		||||
        return
 | 
			
		||||
 | 
			
		||||
    last_user = get_last_steam_user(steam_home)
 | 
			
		||||
    if not last_user or 'SteamID' not in last_user:
 | 
			
		||||
        logger.error("Failed to retrieve Steam user ID")
 | 
			
		||||
        callback((False, "Failed to get Steam user ID"))
 | 
			
		||||
        return
 | 
			
		||||
 | 
			
		||||
    userdata_dir = os.path.join(steam_home, "userdata")
 | 
			
		||||
    user_id = last_user['SteamID']
 | 
			
		||||
    unsigned_id = convert_steam_id(user_id)
 | 
			
		||||
    user_dir = os.path.join(userdata_dir, str(unsigned_id))
 | 
			
		||||
    steam_shortcuts_path = os.path.join(user_dir, "config", "shortcuts.vdf")
 | 
			
		||||
    backup_path = f"{steam_shortcuts_path}.backup"
 | 
			
		||||
 | 
			
		||||
    if not os.path.exists(steam_shortcuts_path):
 | 
			
		||||
        logger.error("Steam shortcuts file not found")
 | 
			
		||||
        callback((False, "Steam shortcuts file not found"))
 | 
			
		||||
        return
 | 
			
		||||
 | 
			
		||||
    try:
 | 
			
		||||
        shutil.copy2(steam_shortcuts_path, backup_path)
 | 
			
		||||
        logger.info("Created backup of shortcuts.vdf at %s", backup_path)
 | 
			
		||||
    except Exception as e:
 | 
			
		||||
        logger.error(f"Failed to create backup of shortcuts.vdf: {e}")
 | 
			
		||||
        callback((False, f"Failed to create backup of shortcuts.vdf: {e}"))
 | 
			
		||||
        return
 | 
			
		||||
 | 
			
		||||
    try:
 | 
			
		||||
        with open(steam_shortcuts_path, 'rb') as f:
 | 
			
		||||
            shortcuts_data = vdf.binary_load(f)
 | 
			
		||||
    except Exception as e:
 | 
			
		||||
        logger.error(f"Failed to load shortcuts.vdf: {e}")
 | 
			
		||||
        callback((False, f"Failed to load shortcuts.vdf: {e}"))
 | 
			
		||||
        return
 | 
			
		||||
 | 
			
		||||
    shortcuts = shortcuts_data.get("shortcuts", {})
 | 
			
		||||
    modified = False
 | 
			
		||||
    new_shortcuts = {}
 | 
			
		||||
    index = 0
 | 
			
		||||
 | 
			
		||||
    for _key, entry in shortcuts.items():
 | 
			
		||||
        if entry.get("AppName") == game_name and entry.get("Exe") == quoted_script_path:
 | 
			
		||||
            modified = True
 | 
			
		||||
            logger.info("Removing EGS game '%s' from Steam shortcuts", game_name)
 | 
			
		||||
            continue
 | 
			
		||||
        new_shortcuts[str(index)] = entry
 | 
			
		||||
        index += 1
 | 
			
		||||
 | 
			
		||||
    if not modified:
 | 
			
		||||
        logger.error("Game '%s' not found in Steam shortcuts", game_name)
 | 
			
		||||
        callback((False, f"Game '{game_name}' not found in Steam shortcuts"))
 | 
			
		||||
        return
 | 
			
		||||
 | 
			
		||||
    try:
 | 
			
		||||
        with open(steam_shortcuts_path, 'wb') as f:
 | 
			
		||||
            vdf.binary_dump({"shortcuts": new_shortcuts}, f)
 | 
			
		||||
        logger.info("Updated shortcuts.vdf, removed '%s'", game_name)
 | 
			
		||||
    except Exception as e:
 | 
			
		||||
        logger.error(f"Failed to update shortcuts.vdf: {e}")
 | 
			
		||||
        if os.path.exists(backup_path):
 | 
			
		||||
            try:
 | 
			
		||||
                shutil.copy2(backup_path, steam_shortcuts_path)
 | 
			
		||||
                logger.info("Restored shortcuts.vdf from backup")
 | 
			
		||||
            except Exception as restore_err:
 | 
			
		||||
                logger.error(f"Failed to restore shortcuts.vdf: {restore_err}")
 | 
			
		||||
        callback((False, f"Failed to update shortcuts.vdf: {e}"))
 | 
			
		||||
        return
 | 
			
		||||
 | 
			
		||||
    if os.path.exists(script_path):
 | 
			
		||||
        try:
 | 
			
		||||
            os.remove(script_path)
 | 
			
		||||
            logger.info("Removed EGS script: %s", script_path)
 | 
			
		||||
        except OSError as e:
 | 
			
		||||
            logger.warning(f"Failed to remove EGS script '{script_path}': {str(e)}")
 | 
			
		||||
 | 
			
		||||
    callback((True, f"Game '{game_name}' was removed from Steam. Please restart Steam for changes to take effect."))
 | 
			
		||||
 | 
			
		||||
def add_egs_to_steam(app_name: str, game_title: str, legendary_path: str, callback: Callable[[tuple[bool, str]], None]) -> None:
 | 
			
		||||
    """
 | 
			
		||||
    Asynchronously adds an EGS game to Steam via shortcuts.vdf with PortProton tag.
 | 
			
		||||
    Creates a launch script using legendary CLI with --no-wine and PortProton wrapper.
 | 
			
		||||
    Wrapper is flatpak run if portproton_location is None or contains .var, otherwise start.sh.
 | 
			
		||||
    Downloads Steam Grid covers if the game exists in Steam, and generates a thumbnail.
 | 
			
		||||
    Calls the callback with (success, message).
 | 
			
		||||
    """
 | 
			
		||||
    if not app_name or not app_name.strip() or not game_title or not game_title.strip():
 | 
			
		||||
        logger.error("Invalid app_name or game_title: empty or whitespace")
 | 
			
		||||
        callback((False, "Game name or app name is empty or invalid"))
 | 
			
		||||
        return
 | 
			
		||||
 | 
			
		||||
    if not os.path.exists(legendary_path):
 | 
			
		||||
        logger.error(f"Legendary executable not found: {legendary_path}")
 | 
			
		||||
        callback((False, f"Legendary executable not found: {legendary_path}"))
 | 
			
		||||
        return
 | 
			
		||||
 | 
			
		||||
    portproton_dir = get_portproton_location()
 | 
			
		||||
    if not portproton_dir:
 | 
			
		||||
        logger.error("PortProton directory not found")
 | 
			
		||||
        callback((False, "PortProton directory not found"))
 | 
			
		||||
        return
 | 
			
		||||
 | 
			
		||||
    # Determine wrapper
 | 
			
		||||
    wrapper = "flatpak run ru.linux_gaming.PortProton"
 | 
			
		||||
    start_sh_path = os.path.join(portproton_dir, "data", "scripts", "start.sh")
 | 
			
		||||
    if portproton_dir is not None and ".var" not in portproton_dir:
 | 
			
		||||
        wrapper = start_sh_path
 | 
			
		||||
        if not os.path.exists(start_sh_path):
 | 
			
		||||
            logger.error(f"start.sh not found at {start_sh_path}")
 | 
			
		||||
            callback((False, f"start.sh not found at {start_sh_path}"))
 | 
			
		||||
            return
 | 
			
		||||
 | 
			
		||||
    # Create launch script
 | 
			
		||||
    steam_scripts_dir = os.path.join(portproton_dir, "steam_scripts")
 | 
			
		||||
    os.makedirs(steam_scripts_dir, exist_ok=True)
 | 
			
		||||
    safe_game_name = re.sub(r'[<>:"/\\|?*]', '_', game_title.strip())
 | 
			
		||||
    script_path = os.path.join(steam_scripts_dir, f"{safe_game_name}_egs.sh")
 | 
			
		||||
    legendary_config_path = os.path.dirname(legendary_path)
 | 
			
		||||
 | 
			
		||||
    script_content = f"""#!/usr/bin/env bash
 | 
			
		||||
export LD_PRELOAD=
 | 
			
		||||
export LEGENDARY_CONFIG_PATH="{legendary_config_path}"
 | 
			
		||||
"{legendary_path}" launch {app_name} --no-wine --wrapper "env START_FROM_STEAM=1 {wrapper}" "$@"
 | 
			
		||||
"""
 | 
			
		||||
    try:
 | 
			
		||||
        with open(script_path, "w", encoding="utf-8") as f:
 | 
			
		||||
            f.write(script_content)
 | 
			
		||||
        os.chmod(script_path, 0o755)
 | 
			
		||||
        logger.info(f"Created launch script for EGS game: {script_path}")
 | 
			
		||||
    except Exception as e:
 | 
			
		||||
        logger.error(f"Failed to create launch script {script_path}: {e}")
 | 
			
		||||
        callback((False, f"Failed to create launch script: {e}"))
 | 
			
		||||
        return
 | 
			
		||||
 | 
			
		||||
    # Generate thumbnail
 | 
			
		||||
    generated_icon_path = os.path.join(portproton_dir, "data", "img", f"{safe_game_name}_egs.png")
 | 
			
		||||
    try:
 | 
			
		||||
        img_dir = os.path.join(portproton_dir, "data", "img")
 | 
			
		||||
        os.makedirs(img_dir, exist_ok=True)
 | 
			
		||||
        game_exe = get_egs_executable(app_name, legendary_config_path)
 | 
			
		||||
        if not game_exe or not os.path.exists(game_exe):
 | 
			
		||||
            logger.warning(f"Executable not found for {app_name}, skipping thumbnail generation")
 | 
			
		||||
            icon_path = ""
 | 
			
		||||
        elif os.path.exists(generated_icon_path):
 | 
			
		||||
            logger.info(f"Reusing existing thumbnail: {generated_icon_path}")
 | 
			
		||||
            icon_path = generated_icon_path
 | 
			
		||||
        else:
 | 
			
		||||
            success = generate_thumbnail(game_exe, generated_icon_path, size=128, force_resize=True)
 | 
			
		||||
            if not success or not os.path.exists(generated_icon_path):
 | 
			
		||||
                logger.warning(f"generate_thumbnail failed for {game_exe}")
 | 
			
		||||
                icon_path = ""
 | 
			
		||||
            else:
 | 
			
		||||
                logger.info(f"Generated thumbnail: {generated_icon_path}")
 | 
			
		||||
                icon_path = generated_icon_path
 | 
			
		||||
    except Exception as e:
 | 
			
		||||
        logger.error(f"Error generating thumbnail for {app_name}: {e}")
 | 
			
		||||
        icon_path = ""
 | 
			
		||||
 | 
			
		||||
    # Get Steam directories
 | 
			
		||||
    steam_home = get_steam_home()
 | 
			
		||||
    if not steam_home:
 | 
			
		||||
        logger.error("Steam home directory not found")
 | 
			
		||||
        callback((False, "Steam directory not found"))
 | 
			
		||||
        return
 | 
			
		||||
 | 
			
		||||
    last_user = get_last_steam_user(steam_home)
 | 
			
		||||
    if not last_user or 'SteamID' not in last_user:
 | 
			
		||||
        logger.error("Failed to retrieve Steam user ID")
 | 
			
		||||
        callback((False, "Failed to get Steam user ID"))
 | 
			
		||||
        return
 | 
			
		||||
 | 
			
		||||
    userdata_dir = steam_home / "userdata"
 | 
			
		||||
    user_id = last_user['SteamID']
 | 
			
		||||
    unsigned_id = convert_steam_id(user_id)
 | 
			
		||||
    user_dir = userdata_dir / str(unsigned_id)
 | 
			
		||||
    steam_shortcuts_path = user_dir / "config" / "shortcuts.vdf"
 | 
			
		||||
    grid_dir = user_dir / "config" / "grid"
 | 
			
		||||
    os.makedirs(grid_dir, exist_ok=True)
 | 
			
		||||
 | 
			
		||||
    # Backup shortcuts.vdf
 | 
			
		||||
    backup_path = f"{steam_shortcuts_path}.backup"
 | 
			
		||||
    if os.path.exists(steam_shortcuts_path):
 | 
			
		||||
        try:
 | 
			
		||||
            shutil.copy2(steam_shortcuts_path, backup_path)
 | 
			
		||||
            logger.info(f"Created backup of shortcuts.vdf at {backup_path}")
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Failed to create backup of shortcuts.vdf: {e}")
 | 
			
		||||
            callback((False, f"Failed to create backup of shortcuts.vdf: {e}"))
 | 
			
		||||
            return
 | 
			
		||||
 | 
			
		||||
    # Generate unique appid
 | 
			
		||||
    unique_string = f"{script_path}{game_title}"
 | 
			
		||||
    baseid = zlib.crc32(unique_string.encode('utf-8')) & 0xffffffff
 | 
			
		||||
    appid = baseid | 0x80000000
 | 
			
		||||
    if appid > 0x7FFFFFFF:
 | 
			
		||||
        aidvdf = appid - 0x100000000
 | 
			
		||||
    else:
 | 
			
		||||
        aidvdf = appid
 | 
			
		||||
 | 
			
		||||
    steam_appid = None
 | 
			
		||||
    downloaded_count = 0
 | 
			
		||||
    total_covers = 4
 | 
			
		||||
    download_lock = threading.Lock()
 | 
			
		||||
 | 
			
		||||
    def on_cover_download(cover_file: str, cover_type: str):
 | 
			
		||||
        nonlocal downloaded_count
 | 
			
		||||
        try:
 | 
			
		||||
            if cover_file and os.path.exists(cover_file):
 | 
			
		||||
                logger.info(f"Downloaded cover {cover_type} to {cover_file}")
 | 
			
		||||
            else:
 | 
			
		||||
                logger.warning(f"Failed to download cover {cover_type} for appid {steam_appid}")
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Error processing cover {cover_type} for appid {steam_appid}: {e}")
 | 
			
		||||
        with download_lock:
 | 
			
		||||
            downloaded_count += 1
 | 
			
		||||
            if downloaded_count == total_covers:
 | 
			
		||||
                finalize_shortcut()
 | 
			
		||||
 | 
			
		||||
    def finalize_shortcut():
 | 
			
		||||
        tags_dict = {'0': 'PortProton'}
 | 
			
		||||
        shortcut = {
 | 
			
		||||
            "appid": aidvdf,
 | 
			
		||||
            "AppName": game_title,
 | 
			
		||||
            "Exe": f'"{script_path}"',
 | 
			
		||||
            "StartDir": f'"{os.path.dirname(script_path)}"',
 | 
			
		||||
            "icon": icon_path,
 | 
			
		||||
            "LaunchOptions": "",
 | 
			
		||||
            "IsHidden": 0,
 | 
			
		||||
            "AllowDesktopConfig": 1,
 | 
			
		||||
            "AllowOverlay": 1,
 | 
			
		||||
            "openvr": 0,
 | 
			
		||||
            "Devkit": 0,
 | 
			
		||||
            "DevkitGameID": "",
 | 
			
		||||
            "LastPlayTime": 0,
 | 
			
		||||
            "tags": tags_dict
 | 
			
		||||
        }
 | 
			
		||||
        logger.info(f"Shortcut entry for EGS game: {shortcut}")
 | 
			
		||||
 | 
			
		||||
        try:
 | 
			
		||||
            if not os.path.exists(steam_shortcuts_path):
 | 
			
		||||
                os.makedirs(os.path.dirname(steam_shortcuts_path), exist_ok=True)
 | 
			
		||||
                open(steam_shortcuts_path, 'wb').close()
 | 
			
		||||
 | 
			
		||||
            try:
 | 
			
		||||
                if os.path.getsize(steam_shortcuts_path) > 0:
 | 
			
		||||
                    with open(steam_shortcuts_path, 'rb') as f:
 | 
			
		||||
                        shortcuts_data = vdf.binary_load(f)
 | 
			
		||||
                else:
 | 
			
		||||
                    shortcuts_data = {"shortcuts": {}}
 | 
			
		||||
            except Exception as load_err:
 | 
			
		||||
                logger.warning(f"Failed to load shortcuts.vdf, starting fresh: {load_err}")
 | 
			
		||||
                shortcuts_data = {"shortcuts": {}}
 | 
			
		||||
 | 
			
		||||
            shortcuts = shortcuts_data.get("shortcuts", {})
 | 
			
		||||
            for _key, entry in shortcuts.items():
 | 
			
		||||
                if entry.get("AppName") == game_title and entry.get("Exe") == f'"{script_path}"':
 | 
			
		||||
                    logger.info(f"EGS game '{game_title}' already exists in Steam shortcuts")
 | 
			
		||||
                    callback((False, f"Game '{game_title}' already exists in Steam"))
 | 
			
		||||
                    return
 | 
			
		||||
 | 
			
		||||
            new_index = str(len(shortcuts))
 | 
			
		||||
            shortcuts[new_index] = shortcut
 | 
			
		||||
 | 
			
		||||
            with open(steam_shortcuts_path, 'wb') as f:
 | 
			
		||||
                vdf.binary_dump({"shortcuts": shortcuts}, f)
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Failed to update shortcuts.vdf: {e}")
 | 
			
		||||
            if os.path.exists(backup_path):
 | 
			
		||||
                try:
 | 
			
		||||
                    shutil.copy2(backup_path, steam_shortcuts_path)
 | 
			
		||||
                    logger.info("Restored shortcuts.vdf from backup")
 | 
			
		||||
                except Exception as restore_err:
 | 
			
		||||
                    logger.error(f"Failed to restore shortcuts.vdf: {restore_err}")
 | 
			
		||||
            callback((False, f"Failed to update shortcuts.vdf: {e}"))
 | 
			
		||||
            return
 | 
			
		||||
 | 
			
		||||
        logger.info(f"EGS game '{game_title}' added to Steam")
 | 
			
		||||
        callback((True, f"Game '{game_title}' added to Steam with covers"))
 | 
			
		||||
 | 
			
		||||
    def on_steam_apps(steam_data: tuple[list, dict]):
 | 
			
		||||
        nonlocal steam_appid
 | 
			
		||||
        steam_apps, steam_apps_index = steam_data
 | 
			
		||||
        matching_app = search_app(game_title, steam_apps_index)
 | 
			
		||||
        steam_appid = matching_app.get("appid") if matching_app else None
 | 
			
		||||
 | 
			
		||||
        if not steam_appid:
 | 
			
		||||
            logger.info(f"No Steam appid found for EGS game {game_title}, skipping cover download")
 | 
			
		||||
            finalize_shortcut()
 | 
			
		||||
            return
 | 
			
		||||
 | 
			
		||||
        cover_types = [
 | 
			
		||||
            (".jpg", "header.jpg"),
 | 
			
		||||
            ("p.jpg", "library_600x900_2x.jpg"),
 | 
			
		||||
            ("_hero.jpg", "library_hero.jpg"),
 | 
			
		||||
            ("_logo.png", "logo.png")
 | 
			
		||||
        ]
 | 
			
		||||
 | 
			
		||||
        for suffix, cover_type in cover_types:
 | 
			
		||||
            cover_file = os.path.join(grid_dir, f"{appid}{suffix}")
 | 
			
		||||
            cover_url = f"https://cdn.cloudflare.steamstatic.com/steam/apps/{steam_appid}/{cover_type}"
 | 
			
		||||
            downloader.download_async(
 | 
			
		||||
                cover_url,
 | 
			
		||||
                cover_file,
 | 
			
		||||
                timeout=5,
 | 
			
		||||
                callback=lambda result, cfile=cover_file, ctype=cover_type: on_cover_download(cfile, ctype)
 | 
			
		||||
            )
 | 
			
		||||
 | 
			
		||||
    get_steam_apps_and_index_async(on_steam_apps)
 | 
			
		||||
 | 
			
		||||
def get_egs_game_description_async(
 | 
			
		||||
    app_name: str,
 | 
			
		||||
    callback: Callable[[str], None],
 | 
			
		||||
@@ -281,6 +652,7 @@ def get_egs_game_description_async(
 | 
			
		||||
 | 
			
		||||
    thread = threading.Thread(target=fetch_description, daemon=True)
 | 
			
		||||
    thread.start()
 | 
			
		||||
 | 
			
		||||
def run_legendary_list_async(legendary_path: str, callback: Callable[[list | None], None]):
 | 
			
		||||
    """
 | 
			
		||||
    Асинхронно выполняет команду 'legendary list --json' и возвращает результат через callback.
 | 
			
		||||
@@ -326,6 +698,8 @@ def run_legendary_list_async(legendary_path: str, callback: Callable[[list | Non
 | 
			
		||||
def load_egs_games_async(legendary_path: str, callback: Callable[[list[tuple]], None], downloader, update_progress: Callable[[int], None], update_status_message: Callable[[str, int], None]):
 | 
			
		||||
    """
 | 
			
		||||
    Асинхронно загружает Epic Games Store игры с использованием legendary CLI.
 | 
			
		||||
    Читает статистику времени игры и последнего запуска из файла statistics.
 | 
			
		||||
    Проверяет наличие игры в Steam для получения ProtonDB статуса.
 | 
			
		||||
    """
 | 
			
		||||
    logger.debug("Starting to load Epic Games Store games")
 | 
			
		||||
    games: list[tuple] = []
 | 
			
		||||
@@ -334,6 +708,14 @@ def load_egs_games_async(legendary_path: str, callback: Callable[[list[tuple]],
 | 
			
		||||
    cache_file = cache_dir / "legendary_games.json"
 | 
			
		||||
    cache_ttl = 3600  # Cache TTL in seconds (1 hour)
 | 
			
		||||
 | 
			
		||||
    # Путь к файлу statistics
 | 
			
		||||
    portproton_location = get_portproton_location()
 | 
			
		||||
    if portproton_location is None:
 | 
			
		||||
        logger.error("PortProton location is not set, cannot locate statistics file")
 | 
			
		||||
        statistics_file = ""
 | 
			
		||||
    else:
 | 
			
		||||
        statistics_file = os.path.join(portproton_location, "data", "tmp", "statistics")
 | 
			
		||||
 | 
			
		||||
    if not os.path.exists(legendary_path):
 | 
			
		||||
        logger.info("Legendary binary not found, downloading...")
 | 
			
		||||
        def on_legendary_downloaded(result):
 | 
			
		||||
@@ -345,7 +727,7 @@ def load_egs_games_async(legendary_path: str, callback: Callable[[list[tuple]],
 | 
			
		||||
                    logger.error(f"Failed to make legendary binary executable: {e}")
 | 
			
		||||
                    callback(games)  # Return empty games list on failure
 | 
			
		||||
                    return
 | 
			
		||||
                _continue_loading_egs_games(legendary_path, callback, metadata_dir, cache_dir, cache_file, cache_ttl, update_progress, update_status_message)
 | 
			
		||||
                _continue_loading_egs_games(legendary_path, callback, metadata_dir, cache_dir, cache_file, cache_ttl, update_progress, update_status_message, statistics_file)
 | 
			
		||||
            else:
 | 
			
		||||
                logger.error("Failed to download legendary binary")
 | 
			
		||||
                callback(games)  # Return empty games list on failure
 | 
			
		||||
@@ -356,9 +738,9 @@ def load_egs_games_async(legendary_path: str, callback: Callable[[list[tuple]],
 | 
			
		||||
            callback(games)
 | 
			
		||||
        return
 | 
			
		||||
    else:
 | 
			
		||||
        _continue_loading_egs_games(legendary_path, callback, metadata_dir, cache_dir, cache_file, cache_ttl, update_progress, update_status_message)
 | 
			
		||||
        _continue_loading_egs_games(legendary_path, callback, metadata_dir, cache_dir, cache_file, cache_ttl, update_progress, update_status_message, statistics_file)
 | 
			
		||||
 | 
			
		||||
def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tuple]], None], metadata_dir: Path, cache_dir: Path, cache_file: Path, cache_ttl: int, update_progress: Callable[[int], None], update_status_message: Callable[[str, int], None]):
 | 
			
		||||
def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tuple]], None], metadata_dir: Path, cache_dir: Path, cache_file: Path, cache_ttl: int, update_progress: Callable[[int], None], update_status_message: Callable[[str, int], None], statistics_file: str):
 | 
			
		||||
    """
 | 
			
		||||
    Продолжает процесс загрузки EGS игр, либо из кэша, либо через legendary CLI.
 | 
			
		||||
    """
 | 
			
		||||
@@ -410,6 +792,33 @@ def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tu
 | 
			
		||||
                        callback(final_games)
 | 
			
		||||
                return
 | 
			
		||||
 | 
			
		||||
            # Получаем путь к .exe для извлечения имени
 | 
			
		||||
            game_exe = get_egs_executable(app_name, os.path.dirname(legendary_path))
 | 
			
		||||
            exe_name = ""
 | 
			
		||||
            if game_exe:
 | 
			
		||||
                exe_name = os.path.splitext(os.path.basename(game_exe))[0]
 | 
			
		||||
 | 
			
		||||
            # Читаем статистику из файла statistics
 | 
			
		||||
            playtime_seconds = 0
 | 
			
		||||
            formatted_playtime = ""
 | 
			
		||||
            last_launch = _("Never")
 | 
			
		||||
            last_launch_timestamp = 0
 | 
			
		||||
            if exe_name and os.path.exists(statistics_file):
 | 
			
		||||
                try:
 | 
			
		||||
                    playtime_data = parse_playtime_file(statistics_file)
 | 
			
		||||
                    matching_key = next(
 | 
			
		||||
                        (key for key in playtime_data if os.path.basename(key).split('.')[0] == exe_name),
 | 
			
		||||
                        None
 | 
			
		||||
                    )
 | 
			
		||||
                    if matching_key:
 | 
			
		||||
                        playtime_seconds = playtime_data[matching_key]
 | 
			
		||||
                        formatted_playtime = format_playtime(playtime_seconds)
 | 
			
		||||
                except Exception as e:
 | 
			
		||||
                    logger.error(f"Failed to parse playtime data for {app_name}: {e}")
 | 
			
		||||
            if exe_name:
 | 
			
		||||
                last_launch = get_last_launch(exe_name) or _("Never")
 | 
			
		||||
                last_launch_timestamp = get_last_launch_timestamp(exe_name)
 | 
			
		||||
 | 
			
		||||
            metadata_file = metadata_dir / f"{app_name}.json"
 | 
			
		||||
            cover_url = ""
 | 
			
		||||
            try:
 | 
			
		||||
@@ -426,11 +835,16 @@ def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tu
 | 
			
		||||
            image_folder = os.path.join(os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")), "PortProtonQt", "images")
 | 
			
		||||
            local_path = os.path.join(image_folder, f"{app_name}.jpg") if cover_url else ""
 | 
			
		||||
 | 
			
		||||
            def on_steam_apps(steam_data: tuple[list, dict]):
 | 
			
		||||
                steam_apps, steam_apps_index = steam_data
 | 
			
		||||
                matching_app = search_app(title, steam_apps_index)
 | 
			
		||||
                steam_appid = matching_app.get("appid") if matching_app else None
 | 
			
		||||
 | 
			
		||||
                def on_protondb_tier(protondb_tier: str):
 | 
			
		||||
                    def on_description_fetched(api_description: str):
 | 
			
		||||
                        final_description = api_description or _("No description available")
 | 
			
		||||
 | 
			
		||||
                        def on_cover_loaded(pixmap: QPixmap):
 | 
			
		||||
                    from portprotonqt.steam_api import get_weanticheatyet_status_async
 | 
			
		||||
                            def on_anticheat_status(status: str):
 | 
			
		||||
                                nonlocal pending_images
 | 
			
		||||
                                with results_lock:
 | 
			
		||||
@@ -441,12 +855,12 @@ def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tu
 | 
			
		||||
                                        app_name,
 | 
			
		||||
                                        f"legendary:launch:{app_name}",
 | 
			
		||||
                                        "",
 | 
			
		||||
                                _("Never"),
 | 
			
		||||
                                "",
 | 
			
		||||
                                "",
 | 
			
		||||
                                        last_launch,  # Время последнего запуска
 | 
			
		||||
                                        formatted_playtime,  # Форматированное время игры
 | 
			
		||||
                                        protondb_tier,  # ProtonDB tier
 | 
			
		||||
                                        status or "",
 | 
			
		||||
                                0,
 | 
			
		||||
                                0,
 | 
			
		||||
                                        last_launch_timestamp,  # Временная метка последнего запуска
 | 
			
		||||
                                        playtime_seconds,  # Время игры в секундах
 | 
			
		||||
                                        "epic"
 | 
			
		||||
                                    )
 | 
			
		||||
                                    pending_images -= 1
 | 
			
		||||
@@ -461,6 +875,15 @@ def _continue_loading_egs_games(legendary_path: str, callback: Callable[[list[tu
 | 
			
		||||
 | 
			
		||||
                    get_egs_game_description_async(title, on_description_fetched)
 | 
			
		||||
 | 
			
		||||
                if steam_appid:
 | 
			
		||||
                    logger.info(f"Found Steam appid {steam_appid} for EGS game {title}")
 | 
			
		||||
                    get_protondb_tier_async(steam_appid, on_protondb_tier)
 | 
			
		||||
                else:
 | 
			
		||||
                    logger.debug(f"No Steam app found for EGS game {title}")
 | 
			
		||||
                    on_protondb_tier("")  # Proceed with empty ProtonDB tier
 | 
			
		||||
 | 
			
		||||
            get_steam_apps_and_index_async(on_steam_apps)
 | 
			
		||||
 | 
			
		||||
        max_workers = min(4, len(valid_games))
 | 
			
		||||
        with ThreadPoolExecutor(max_workers=max_workers) as executor:
 | 
			
		||||
            for i, game in enumerate(valid_games):
 | 
			
		||||
 
 | 
			
		||||
@@ -25,6 +25,8 @@ class GameCard(QFrame):
 | 
			
		||||
    addToSteamRequested = Signal(str, str, str)   # name, exec_line, cover_path
 | 
			
		||||
    removeFromSteamRequested = Signal(str, str)   # name, exec_line
 | 
			
		||||
    openGameFolderRequested = Signal(str, str)    # name, exec_line
 | 
			
		||||
    hoverChanged = Signal(str, bool)
 | 
			
		||||
    focusChanged = Signal(str, bool)
 | 
			
		||||
 | 
			
		||||
    def __init__(self, name, description, cover_path, appid, controller_support, exec_line,
 | 
			
		||||
                last_launch, formatted_playtime, protondb_tier, anticheat_status, last_launch_ts, playtime_seconds, game_source,
 | 
			
		||||
@@ -66,14 +68,14 @@ class GameCard(QFrame):
 | 
			
		||||
        self.setStyleSheet(self.theme.GAME_CARD_WINDOW_STYLE)
 | 
			
		||||
 | 
			
		||||
        # Параметры анимации обводки
 | 
			
		||||
        self._borderWidth = 2
 | 
			
		||||
        self._gradientAngle = 0.0
 | 
			
		||||
        self._borderWidth = self.theme.GAME_CARD_ANIMATION["default_border_width"]
 | 
			
		||||
        self._gradientAngle = self.theme.GAME_CARD_ANIMATION["gradient_start_angle"]
 | 
			
		||||
        self._hovered = False
 | 
			
		||||
        self._focused = False
 | 
			
		||||
 | 
			
		||||
        # Анимации
 | 
			
		||||
        self.thickness_anim = QPropertyAnimation(self, QByteArray(b"borderWidth"))
 | 
			
		||||
        self.thickness_anim.setDuration(300)
 | 
			
		||||
        self.thickness_anim.setDuration(self.theme.GAME_CARD_ANIMATION["thickness_anim_duration"])
 | 
			
		||||
        self.gradient_anim = None
 | 
			
		||||
        self.pulse_anim = None
 | 
			
		||||
 | 
			
		||||
@@ -169,7 +171,7 @@ class GameCard(QFrame):
 | 
			
		||||
        self.steamLabel.setVisible(self.steam_visible)
 | 
			
		||||
 | 
			
		||||
        # Epic Games Store бейдж
 | 
			
		||||
        egs_icon = self.theme_manager.get_icon("steam")
 | 
			
		||||
        egs_icon = self.theme_manager.get_icon("epic_games")
 | 
			
		||||
        self.egsLabel = ClickableLabel(
 | 
			
		||||
            "Epic Games",
 | 
			
		||||
            icon=egs_icon,
 | 
			
		||||
@@ -447,10 +449,8 @@ class GameCard(QFrame):
 | 
			
		||||
        if self._hovered or self._focused:
 | 
			
		||||
            center = self.rect().center()
 | 
			
		||||
            gradient = QConicalGradient(center, self._gradientAngle)
 | 
			
		||||
            gradient.setColorAt(0, QColor("#00fff5"))
 | 
			
		||||
            gradient.setColorAt(0.33, QColor("#FF5733"))
 | 
			
		||||
            gradient.setColorAt(0.66, QColor("#9B59B6"))
 | 
			
		||||
            gradient.setColorAt(1, QColor("#00fff5"))
 | 
			
		||||
            for stop in self.theme.GAME_CARD_ANIMATION["gradient_colors"]:
 | 
			
		||||
                gradient.setColorAt(stop["position"], QColor(stop["color"]))
 | 
			
		||||
            pen.setBrush(QBrush(gradient))
 | 
			
		||||
        else:
 | 
			
		||||
            pen.setColor(QColor(0, 0, 0, 0))
 | 
			
		||||
@@ -467,22 +467,25 @@ class GameCard(QFrame):
 | 
			
		||||
        if self.pulse_anim:
 | 
			
		||||
            self.pulse_anim.stop()
 | 
			
		||||
        self.pulse_anim = QPropertyAnimation(self, QByteArray(b"borderWidth"))
 | 
			
		||||
        self.pulse_anim.setDuration(800)
 | 
			
		||||
        self.pulse_anim.setDuration(self.theme.GAME_CARD_ANIMATION["pulse_anim_duration"])
 | 
			
		||||
        self.pulse_anim.setLoopCount(0)
 | 
			
		||||
        self.pulse_anim.setKeyValueAt(0, 8)
 | 
			
		||||
        self.pulse_anim.setKeyValueAt(0.5, 10)
 | 
			
		||||
        self.pulse_anim.setKeyValueAt(1, 8)
 | 
			
		||||
        self.pulse_anim.setKeyValueAt(0, self.theme.GAME_CARD_ANIMATION["pulse_min_border_width"])
 | 
			
		||||
        self.pulse_anim.setKeyValueAt(0.5, self.theme.GAME_CARD_ANIMATION["pulse_max_border_width"])
 | 
			
		||||
        self.pulse_anim.setKeyValueAt(1, self.theme.GAME_CARD_ANIMATION["pulse_min_border_width"])
 | 
			
		||||
        self.pulse_anim.start()
 | 
			
		||||
 | 
			
		||||
    def enterEvent(self, event):
 | 
			
		||||
        self._hovered = True
 | 
			
		||||
        self.hoverChanged.emit(self.name, True)
 | 
			
		||||
        self.setFocus(Qt.FocusReason.MouseFocusReason)
 | 
			
		||||
 | 
			
		||||
        self.thickness_anim.stop()
 | 
			
		||||
        if self._isPulseAnimationConnected:
 | 
			
		||||
            self.thickness_anim.finished.disconnect(self.startPulseAnimation)
 | 
			
		||||
            self._isPulseAnimationConnected = False
 | 
			
		||||
        self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type.OutBack))
 | 
			
		||||
        self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve"]]))
 | 
			
		||||
        self.thickness_anim.setStartValue(self._borderWidth)
 | 
			
		||||
        self.thickness_anim.setEndValue(8)
 | 
			
		||||
        self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["hover_border_width"])
 | 
			
		||||
        self.thickness_anim.finished.connect(self.startPulseAnimation)
 | 
			
		||||
        self._isPulseAnimationConnected = True
 | 
			
		||||
        self.thickness_anim.start()
 | 
			
		||||
@@ -490,9 +493,9 @@ class GameCard(QFrame):
 | 
			
		||||
        if self.gradient_anim:
 | 
			
		||||
            self.gradient_anim.stop()
 | 
			
		||||
        self.gradient_anim = QPropertyAnimation(self, QByteArray(b"gradientAngle"))
 | 
			
		||||
        self.gradient_anim.setDuration(3000)
 | 
			
		||||
        self.gradient_anim.setStartValue(360)
 | 
			
		||||
        self.gradient_anim.setEndValue(0)
 | 
			
		||||
        self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"])
 | 
			
		||||
        self.gradient_anim.setStartValue(self.theme.GAME_CARD_ANIMATION["gradient_start_angle"])
 | 
			
		||||
        self.gradient_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["gradient_end_angle"])
 | 
			
		||||
        self.gradient_anim.setLoopCount(-1)
 | 
			
		||||
        self.gradient_anim.start()
 | 
			
		||||
 | 
			
		||||
@@ -500,33 +503,37 @@ class GameCard(QFrame):
 | 
			
		||||
 | 
			
		||||
    def leaveEvent(self, event):
 | 
			
		||||
        self._hovered = False
 | 
			
		||||
        if not self._focused:  # Сохраняем анимацию, если есть фокус
 | 
			
		||||
        self.hoverChanged.emit(self.name, False)
 | 
			
		||||
        if not self._focused:
 | 
			
		||||
            if self.gradient_anim:
 | 
			
		||||
                self.gradient_anim.stop()
 | 
			
		||||
                self.gradient_anim = None
 | 
			
		||||
            self.thickness_anim.stop()
 | 
			
		||||
            if self._isPulseAnimationConnected:
 | 
			
		||||
                self.thickness_anim.finished.disconnect(self.startPulseAnimation)
 | 
			
		||||
                self._isPulseAnimationConnected = False
 | 
			
		||||
            if self.pulse_anim:
 | 
			
		||||
                self.pulse_anim.stop()
 | 
			
		||||
                self.pulse_anim = None
 | 
			
		||||
            self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type.InBack))
 | 
			
		||||
            self.thickness_anim.setStartValue(self._borderWidth)
 | 
			
		||||
            self.thickness_anim.setEndValue(2)
 | 
			
		||||
            self.thickness_anim.start()
 | 
			
		||||
 | 
			
		||||
        super().leaveEvent(event)
 | 
			
		||||
 | 
			
		||||
    def focusInEvent(self, event):
 | 
			
		||||
        self._focused = True
 | 
			
		||||
            if self.thickness_anim:
 | 
			
		||||
                self.thickness_anim.stop()
 | 
			
		||||
            if self._isPulseAnimationConnected:
 | 
			
		||||
                self.thickness_anim.finished.disconnect(self.startPulseAnimation)
 | 
			
		||||
                self._isPulseAnimationConnected = False
 | 
			
		||||
        self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type.OutBack))
 | 
			
		||||
            self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve_out"]]))
 | 
			
		||||
            self.thickness_anim.setStartValue(self._borderWidth)
 | 
			
		||||
        self.thickness_anim.setEndValue(12)
 | 
			
		||||
            self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_border_width"])
 | 
			
		||||
            self.thickness_anim.start()
 | 
			
		||||
        super().leaveEvent(event)
 | 
			
		||||
 | 
			
		||||
    def focusInEvent(self, event):
 | 
			
		||||
        if not self._hovered:
 | 
			
		||||
            self._focused = True
 | 
			
		||||
            self.focusChanged.emit(self.name, True)
 | 
			
		||||
 | 
			
		||||
            self.thickness_anim.stop()
 | 
			
		||||
            if self._isPulseAnimationConnected:
 | 
			
		||||
                self.thickness_anim.finished.disconnect(self.startPulseAnimation)
 | 
			
		||||
                self._isPulseAnimationConnected = False
 | 
			
		||||
            self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve"]]))
 | 
			
		||||
            self.thickness_anim.setStartValue(self._borderWidth)
 | 
			
		||||
            self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["focus_border_width"])
 | 
			
		||||
            self.thickness_anim.finished.connect(self.startPulseAnimation)
 | 
			
		||||
            self._isPulseAnimationConnected = True
 | 
			
		||||
            self.thickness_anim.start()
 | 
			
		||||
@@ -534,9 +541,9 @@ class GameCard(QFrame):
 | 
			
		||||
            if self.gradient_anim:
 | 
			
		||||
                self.gradient_anim.stop()
 | 
			
		||||
            self.gradient_anim = QPropertyAnimation(self, QByteArray(b"gradientAngle"))
 | 
			
		||||
        self.gradient_anim.setDuration(3000)
 | 
			
		||||
        self.gradient_anim.setStartValue(360)
 | 
			
		||||
        self.gradient_anim.setEndValue(0)
 | 
			
		||||
            self.gradient_anim.setDuration(self.theme.GAME_CARD_ANIMATION["gradient_anim_duration"])
 | 
			
		||||
            self.gradient_anim.setStartValue(self.theme.GAME_CARD_ANIMATION["gradient_start_angle"])
 | 
			
		||||
            self.gradient_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["gradient_end_angle"])
 | 
			
		||||
            self.gradient_anim.setLoopCount(-1)
 | 
			
		||||
            self.gradient_anim.start()
 | 
			
		||||
 | 
			
		||||
@@ -544,22 +551,23 @@ class GameCard(QFrame):
 | 
			
		||||
 | 
			
		||||
    def focusOutEvent(self, event):
 | 
			
		||||
        self._focused = False
 | 
			
		||||
        if not self._hovered:  # Сохраняем анимацию, если есть наведение
 | 
			
		||||
        self.focusChanged.emit(self.name, False)
 | 
			
		||||
        if not self._hovered:
 | 
			
		||||
            if self.gradient_anim:
 | 
			
		||||
                self.gradient_anim.stop()
 | 
			
		||||
                self.gradient_anim = None
 | 
			
		||||
            if self.pulse_anim:
 | 
			
		||||
                self.pulse_anim.stop()
 | 
			
		||||
                self.pulse_anim = None
 | 
			
		||||
            if self.thickness_anim:
 | 
			
		||||
                self.thickness_anim.stop()
 | 
			
		||||
            if self._isPulseAnimationConnected:
 | 
			
		||||
                self.thickness_anim.finished.disconnect(self.startPulseAnimation)
 | 
			
		||||
                self._isPulseAnimationConnected = False
 | 
			
		||||
            if self.pulse_anim:
 | 
			
		||||
                self.pulse_anim.stop()
 | 
			
		||||
                self.pulse_anim = None
 | 
			
		||||
            self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type.InBack))
 | 
			
		||||
            self.thickness_anim.setEasingCurve(QEasingCurve(QEasingCurve.Type[self.theme.GAME_CARD_ANIMATION["thickness_easing_curve_out"]]))
 | 
			
		||||
            self.thickness_anim.setStartValue(self._borderWidth)
 | 
			
		||||
            self.thickness_anim.setEndValue(2)
 | 
			
		||||
            self.thickness_anim.setEndValue(self.theme.GAME_CARD_ANIMATION["default_border_width"])
 | 
			
		||||
            self.thickness_anim.start()
 | 
			
		||||
 | 
			
		||||
        super().focusOutEvent(event)
 | 
			
		||||
 | 
			
		||||
    def mousePressEvent(self, event):
 | 
			
		||||
 
 | 
			
		||||
@@ -11,6 +11,7 @@ from portprotonqt.image_utils import FullscreenDialog
 | 
			
		||||
from portprotonqt.custom_widgets import NavLabel
 | 
			
		||||
from portprotonqt.game_card import GameCard
 | 
			
		||||
from portprotonqt.config_utils import read_fullscreen_config, read_window_geometry, save_window_geometry, read_auto_fullscreen_gamepad, read_rumble_config
 | 
			
		||||
from portprotonqt.dialogs import AddGameDialog
 | 
			
		||||
 | 
			
		||||
logger = get_logger(__name__)
 | 
			
		||||
 | 
			
		||||
@@ -34,7 +35,7 @@ class MainWindowProtocol(Protocol):
 | 
			
		||||
    gamesListWidget: QWidget
 | 
			
		||||
    currentDetailPage: QWidget | None
 | 
			
		||||
    current_exec_line: str | None
 | 
			
		||||
    current_add_game_dialog: QDialog | None
 | 
			
		||||
    current_add_game_dialog: AddGameDialog | None
 | 
			
		||||
 | 
			
		||||
# Mapping of actions to evdev button codes, includes Xbox and PlayStation controllers
 | 
			
		||||
# https://github.com/torvalds/linux/blob/master/drivers/hid/hid-playstation.c
 | 
			
		||||
@@ -43,6 +44,7 @@ BUTTONS = {
 | 
			
		||||
    'confirm':   {ecodes.BTN_SOUTH},               # A (Xbox) / Cross (PS)
 | 
			
		||||
    'back':      {ecodes.BTN_EAST},                # B (Xbox) / Circle (PS)
 | 
			
		||||
    'add_game':  {ecodes.BTN_NORTH},               # X (Xbox) / Triangle (PS)
 | 
			
		||||
    'prev_dir':  {ecodes.BTN_WEST},                # Y (Xbox) / Square (PS)
 | 
			
		||||
    'prev_tab':  {ecodes.BTN_TL},                  # LB (Xbox) / L1 (PS)
 | 
			
		||||
    'next_tab':  {ecodes.BTN_TR},                  # RB (Xbox) / R1 (PS)
 | 
			
		||||
    'context_menu': {ecodes.BTN_START},            # Start (Xbox) / Options (PS)
 | 
			
		||||
@@ -93,6 +95,21 @@ class InputManager(QObject):
 | 
			
		||||
        self.last_trigger_time = 0.0
 | 
			
		||||
        self.trigger_cooldown = 0.2
 | 
			
		||||
 | 
			
		||||
        # FileExplorer specific attributes
 | 
			
		||||
        self.file_explorer = None
 | 
			
		||||
        self.original_button_handler = None
 | 
			
		||||
        self.original_dpad_handler = None
 | 
			
		||||
        self.original_gamepad_state = None
 | 
			
		||||
        self.nav_timer = QTimer(self)
 | 
			
		||||
        self.nav_timer.timeout.connect(self.handle_navigation_repeat)
 | 
			
		||||
        self.current_direction = 0
 | 
			
		||||
        self.last_nav_time = 0
 | 
			
		||||
        self.initial_nav_delay = 0.1  # Начальная задержка перед первым повторением (сек)
 | 
			
		||||
        self.repeat_nav_delay = 0.05  # Интервал между повторениями (сек)
 | 
			
		||||
        self.stick_activated = False
 | 
			
		||||
        self.stick_value = 0  # Текущее значение стика (для плавности)
 | 
			
		||||
        self.dead_zone = 8000  # Мертвая зона стика
 | 
			
		||||
 | 
			
		||||
        # Add variables for continuous D-pad movement
 | 
			
		||||
        self.dpad_timer = QTimer(self)
 | 
			
		||||
        self.dpad_timer.timeout.connect(self.handle_dpad_repeat)
 | 
			
		||||
@@ -112,6 +129,116 @@ class InputManager(QObject):
 | 
			
		||||
        # Initialize evdev + hotplug
 | 
			
		||||
        self.init_gamepad()
 | 
			
		||||
 | 
			
		||||
    def enable_file_explorer_mode(self, file_explorer):
 | 
			
		||||
        """Настройка обработки геймпада для FileExplorer"""
 | 
			
		||||
        try:
 | 
			
		||||
            self.file_explorer = file_explorer
 | 
			
		||||
            self.original_button_handler = self.handle_button_slot
 | 
			
		||||
            self.original_dpad_handler = self.handle_dpad_slot
 | 
			
		||||
            self.original_gamepad_state = self._gamepad_handling_enabled
 | 
			
		||||
            self.handle_button_slot = self.handle_file_explorer_button
 | 
			
		||||
            self.handle_dpad_slot = self.handle_file_explorer_dpad
 | 
			
		||||
            self._gamepad_handling_enabled = True
 | 
			
		||||
            logger.debug("Gamepad handling successfully connected for FileExplorer")
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Error connecting gamepad handlers for FileExplorer: {e}")
 | 
			
		||||
 | 
			
		||||
    def disable_file_explorer_mode(self):
 | 
			
		||||
        """Восстановление оригинальных обработчиков главного окна программы (дефолт возвращаем)"""
 | 
			
		||||
        try:
 | 
			
		||||
            if self.file_explorer:
 | 
			
		||||
                self.handle_button_slot = self.original_button_handler
 | 
			
		||||
                self.handle_dpad_slot = self.original_dpad_handler
 | 
			
		||||
                self._gamepad_handling_enabled = self.original_gamepad_state
 | 
			
		||||
                self.file_explorer = None
 | 
			
		||||
                self.nav_timer.stop()
 | 
			
		||||
                logger.debug("Gamepad handling successfully restored")
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Error restoring gamepad handlers: {e}")
 | 
			
		||||
 | 
			
		||||
    def handle_file_explorer_button(self, button_code):
 | 
			
		||||
        """Обработка кнопок геймпада для FileExplorer"""
 | 
			
		||||
        try:
 | 
			
		||||
            if not self.file_explorer or not hasattr(self.file_explorer, 'file_list'):
 | 
			
		||||
                return
 | 
			
		||||
 | 
			
		||||
            if button_code in BUTTONS['confirm']:
 | 
			
		||||
                self.file_explorer.select_item()
 | 
			
		||||
            elif button_code in BUTTONS['back']:
 | 
			
		||||
                self.file_explorer.close()
 | 
			
		||||
            elif button_code in BUTTONS['prev_dir']:
 | 
			
		||||
                self.file_explorer.previous_dir()
 | 
			
		||||
            else:
 | 
			
		||||
                if self.original_button_handler:
 | 
			
		||||
                    self.original_button_handler(button_code)
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Error in FileExplorer button handler: {e}")
 | 
			
		||||
 | 
			
		||||
    def handle_file_explorer_dpad(self, code, value, current_time):
 | 
			
		||||
        """Обработка движения D-pad и левого стика для FileExplorer"""
 | 
			
		||||
        try:
 | 
			
		||||
            if not self.file_explorer or not hasattr(self.file_explorer, 'file_list') or not self.file_explorer.file_list:
 | 
			
		||||
                return
 | 
			
		||||
 | 
			
		||||
            if not self.file_explorer.file_list.count():
 | 
			
		||||
                return
 | 
			
		||||
 | 
			
		||||
            if code in (ecodes.ABS_HAT0Y, ecodes.ABS_Y):
 | 
			
		||||
                # Для D-pad - реакция с фиксированной скоростью
 | 
			
		||||
                if code == ecodes.ABS_HAT0Y:
 | 
			
		||||
                    if value != 0:
 | 
			
		||||
                        self.current_direction = value
 | 
			
		||||
                        self.stick_value = 1.0  # Максимальная скорость для D-pad, чтобы скачков не было
 | 
			
		||||
                        if not self.nav_timer.isActive():
 | 
			
		||||
                            self.file_explorer.move_selection(self.current_direction)
 | 
			
		||||
                            self.last_nav_time = current_time
 | 
			
		||||
                            self.nav_timer.start(int(self.initial_nav_delay * 1000))
 | 
			
		||||
                    else:
 | 
			
		||||
                        self.current_direction = 0
 | 
			
		||||
                        self.nav_timer.stop()
 | 
			
		||||
 | 
			
		||||
                # Для стика - плавное управление с учетом степени отклонения
 | 
			
		||||
                elif code == ecodes.ABS_Y:
 | 
			
		||||
                    if abs(value) < self.dead_zone:
 | 
			
		||||
                        if self.stick_activated:
 | 
			
		||||
                            self.current_direction = 0
 | 
			
		||||
                            self.nav_timer.stop()
 | 
			
		||||
                            self.stick_activated = False
 | 
			
		||||
                        return
 | 
			
		||||
 | 
			
		||||
                    # Рассчитываем "силу" отклонения (0.3 - 1.0)
 | 
			
		||||
                    normalized_value = (abs(value) - self.dead_zone) / (32768 - self.dead_zone)
 | 
			
		||||
                    speed_factor = 0.3 + (normalized_value * 0.7)  # От 30% до 100% скорости
 | 
			
		||||
                    self.current_direction = -1 if value < 0 else 1
 | 
			
		||||
                    self.stick_value = speed_factor
 | 
			
		||||
                    self.stick_activated = True
 | 
			
		||||
 | 
			
		||||
                    if not self.nav_timer.isActive():
 | 
			
		||||
                        self.file_explorer.move_selection(self.current_direction)
 | 
			
		||||
                        self.last_nav_time = current_time
 | 
			
		||||
                        self.nav_timer.start(int(self.initial_nav_delay * 1000))
 | 
			
		||||
 | 
			
		||||
            elif self.original_dpad_handler:
 | 
			
		||||
                self.original_dpad_handler(code, value, current_time)
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Error in FileExplorer dpad handler: {e}")
 | 
			
		||||
 | 
			
		||||
    def handle_navigation_repeat(self):
 | 
			
		||||
        """Плавное повторение движения с переменной скоростью для FileExplorer"""
 | 
			
		||||
        try:
 | 
			
		||||
            if not self.file_explorer or not hasattr(self.file_explorer, 'file_list') or not self.file_explorer.file_list:
 | 
			
		||||
                return
 | 
			
		||||
 | 
			
		||||
            if self.current_direction != 0:
 | 
			
		||||
                now = time.time()
 | 
			
		||||
                # Динамический интервал в зависимости от stick_value
 | 
			
		||||
                dynamic_delay = self.repeat_nav_delay / self.stick_value
 | 
			
		||||
                if now - self.last_nav_time >= dynamic_delay:
 | 
			
		||||
                    self.file_explorer.move_selection(self.current_direction)
 | 
			
		||||
                    self.last_nav_time = now
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error(f"Error in navigation repeat: {e}")
 | 
			
		||||
 | 
			
		||||
    @Slot(bool)
 | 
			
		||||
    def handle_fullscreen_slot(self, enable: bool) -> None:
 | 
			
		||||
        try:
 | 
			
		||||
@@ -138,6 +265,7 @@ class InputManager(QObject):
 | 
			
		||||
        self._gamepad_handling_enabled = False
 | 
			
		||||
        self.stop_rumble()
 | 
			
		||||
        self.dpad_timer.stop()
 | 
			
		||||
        self.nav_timer.stop()
 | 
			
		||||
 | 
			
		||||
    def enable_gamepad_handling(self) -> None:
 | 
			
		||||
        """Включает обработку событий геймпада."""
 | 
			
		||||
@@ -821,6 +949,7 @@ class InputManager(QObject):
 | 
			
		||||
        try:
 | 
			
		||||
            self.running = False
 | 
			
		||||
            self.dpad_timer.stop()
 | 
			
		||||
            self.nav_timer.stop()
 | 
			
		||||
            self.stop_rumble()
 | 
			
		||||
            if self.gamepad_thread:
 | 
			
		||||
                self.gamepad_thread.join()
 | 
			
		||||
 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							@@ -9,7 +9,7 @@ msgid ""
 | 
			
		||||
msgstr ""
 | 
			
		||||
"Project-Id-Version: PROJECT VERSION\n"
 | 
			
		||||
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
 | 
			
		||||
"POT-Creation-Date: 2025-06-14 10:37+0500\n"
 | 
			
		||||
"POT-Creation-Date: 2025-06-28 09:04+0500\n"
 | 
			
		||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
 | 
			
		||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
 | 
			
		||||
"Language: de_DE\n"
 | 
			
		||||
@@ -20,31 +20,19 @@ msgstr ""
 | 
			
		||||
"Content-Transfer-Encoding: 8bit\n"
 | 
			
		||||
"Generated-By: Babel 2.17.0\n"
 | 
			
		||||
 | 
			
		||||
msgid "Error"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "PortProton is not found"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Remove from Favorites"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Add to Favorites"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Remove from Desktop"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Add to Desktop"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Edit Shortcut"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Delete from PortProton"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Open Game Folder"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Remove from Menu"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Add to Menu"
 | 
			
		||||
msgid "Import to Legendary"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Remove from Steam"
 | 
			
		||||
@@ -53,46 +41,138 @@ msgstr ""
 | 
			
		||||
msgid "Add to Steam"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Added '{0}' to favorites"
 | 
			
		||||
msgid "Open Game Folder"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Remove from Desktop"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Add to Desktop"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Remove from Menu"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Add to Menu"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Edit Shortcut"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Delete from PortProton"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Removed '{0}' from favorites"
 | 
			
		||||
msgid "Legendary executable not found at {path}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Error"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "PortProton is not found."
 | 
			
		||||
msgid "Success"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "No executable command found in .desktop for game: {0}"
 | 
			
		||||
msgid ""
 | 
			
		||||
"'{game_name}' was added to Steam. Please restart Steam for changes to "
 | 
			
		||||
"take effect."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to parse .desktop file for game: {0}"
 | 
			
		||||
msgid "Executable not found for game: {game_name}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Error reading .desktop file: {0}"
 | 
			
		||||
msgid "Opened folder for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid ".desktop file not found for game: {0}"
 | 
			
		||||
msgid "Failed to open folder: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Select Game Installation Folder"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "No folder selected"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Invalid executable command: {0}"
 | 
			
		||||
msgid "Imported '{game_name}' to Legendary"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Executable file not found: {0}"
 | 
			
		||||
msgid "Failed to import '{game_name}' to Legendary: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to parse executable command: {0}"
 | 
			
		||||
msgid "Importing '{game_name}' to Legendary..."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Added '{game_name}' to favorites"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Removed '{game_name}' from favorites"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "start.sh not found at {path}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Launch game \"{name}\" with PortProton"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to create .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Added '{game_name}' to {location}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Desktop"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to add '{game_name}' to {location}: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove '{game_name}' from {location}: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Removed '{game_name}' from {location}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Menu"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "No executable command in .desktop file for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to parse .desktop file for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to read .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "No .desktop file found for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Invalid executable command: {exec_line}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Executable not found: {path}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to parse executable: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Confirm Deletion"
 | 
			
		||||
@@ -100,99 +180,65 @@ msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid ""
 | 
			
		||||
"Are you sure you want to delete '{0}'? This will remove the .desktop file"
 | 
			
		||||
" and custom data."
 | 
			
		||||
"Are you sure you want to delete '{game_name}'? This will remove the "
 | 
			
		||||
".desktop file and custom data."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Could not locate .desktop file for '{0}'"
 | 
			
		||||
msgid "Failed to delete .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to delete .desktop file: {0}"
 | 
			
		||||
msgid "Deleted '{game_name}' successfully"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' deleted successfully"
 | 
			
		||||
msgid "Failed to delete custom data: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Game name and executable path are required"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Failed to generate .desktop file data"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to delete custom data: {0}"
 | 
			
		||||
msgid "Failed to delete old .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' added to menu"
 | 
			
		||||
msgid "Removed old .desktop file for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to add game to menu: {0}"
 | 
			
		||||
msgid "Failed to save .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove game from menu: {0}"
 | 
			
		||||
msgid "Failed to copy cover image: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' removed from menu"
 | 
			
		||||
msgid "Failed to add '{game_name}' to Steam: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' added to desktop"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to add game to desktop: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove game from Desktop: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' removed from Desktop"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Game name and executable path are required."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Failed to generate .desktop file data."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove old .desktop file: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Old .desktop file removed for '{0}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to save .desktop file: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to copy cover image: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Restart Steam"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid ""
 | 
			
		||||
"The game was added successfully.\n"
 | 
			
		||||
"Please restart Steam for changes to take effect."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid ""
 | 
			
		||||
"The game was removed successfully.\n"
 | 
			
		||||
"Please restart Steam for changes to take effect."
 | 
			
		||||
"'{game_name}' was removed from Steam. Please restart Steam for changes to"
 | 
			
		||||
" take effect."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Opened folder for '{0}'"
 | 
			
		||||
msgid "Failed to remove game '{game_name}' from Steam: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to open game folder: {0}"
 | 
			
		||||
msgid "Select"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Cancel"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Path: "
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Edit Game"
 | 
			
		||||
@@ -216,29 +262,19 @@ msgstr ""
 | 
			
		||||
msgid "Cover Preview:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Select Executable"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Select Cover Image"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Invalid image"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "No cover selected"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Launch game \"{name}\" with PortProton"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Loading Epic Games Store games..."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "No description available"
 | 
			
		||||
msgid "Never"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Never"
 | 
			
		||||
msgid "No description available"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Supported"
 | 
			
		||||
@@ -382,6 +418,21 @@ msgstr ""
 | 
			
		||||
msgid "Gamepad haptic feedback:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Open Legendary Login"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Legendary Authentication:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Enter Legendary Authorization Code"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Authorization Code:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Submit Code"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Save Settings"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
@@ -397,6 +448,22 @@ msgstr ""
 | 
			
		||||
msgid "Failed to open Legendary login page"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Please enter an authorization code"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Successfully authenticated with Legendary"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Legendary authentication failed: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Legendary executable not found"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Unexpected error during authentication"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Confirm Reset"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
@@ -478,6 +545,20 @@ msgstr ""
 | 
			
		||||
msgid "Play"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Executable not found for EGS game: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Cannot launch game while another game is running"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Launching"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to launch game: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Invalid command format (native)"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
@@ -488,12 +569,6 @@ msgstr ""
 | 
			
		||||
msgid "File not found: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Cannot launch game while another game is running"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Launching"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Reboot"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
@@ -512,9 +587,6 @@ msgstr ""
 | 
			
		||||
msgid "portprotonqt-session-select file not found at /usr/bin/"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Cancel"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Failed to reboot the system"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							@@ -9,7 +9,7 @@ msgid ""
 | 
			
		||||
msgstr ""
 | 
			
		||||
"Project-Id-Version: PROJECT VERSION\n"
 | 
			
		||||
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
 | 
			
		||||
"POT-Creation-Date: 2025-06-14 10:37+0500\n"
 | 
			
		||||
"POT-Creation-Date: 2025-06-28 09:04+0500\n"
 | 
			
		||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
 | 
			
		||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
 | 
			
		||||
"Language: es_ES\n"
 | 
			
		||||
@@ -20,31 +20,19 @@ msgstr ""
 | 
			
		||||
"Content-Transfer-Encoding: 8bit\n"
 | 
			
		||||
"Generated-By: Babel 2.17.0\n"
 | 
			
		||||
 | 
			
		||||
msgid "Error"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "PortProton is not found"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Remove from Favorites"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Add to Favorites"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Remove from Desktop"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Add to Desktop"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Edit Shortcut"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Delete from PortProton"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Open Game Folder"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Remove from Menu"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Add to Menu"
 | 
			
		||||
msgid "Import to Legendary"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Remove from Steam"
 | 
			
		||||
@@ -53,46 +41,138 @@ msgstr ""
 | 
			
		||||
msgid "Add to Steam"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Added '{0}' to favorites"
 | 
			
		||||
msgid "Open Game Folder"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Remove from Desktop"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Add to Desktop"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Remove from Menu"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Add to Menu"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Edit Shortcut"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Delete from PortProton"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Removed '{0}' from favorites"
 | 
			
		||||
msgid "Legendary executable not found at {path}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Error"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "PortProton is not found."
 | 
			
		||||
msgid "Success"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "No executable command found in .desktop for game: {0}"
 | 
			
		||||
msgid ""
 | 
			
		||||
"'{game_name}' was added to Steam. Please restart Steam for changes to "
 | 
			
		||||
"take effect."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to parse .desktop file for game: {0}"
 | 
			
		||||
msgid "Executable not found for game: {game_name}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Error reading .desktop file: {0}"
 | 
			
		||||
msgid "Opened folder for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid ".desktop file not found for game: {0}"
 | 
			
		||||
msgid "Failed to open folder: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Select Game Installation Folder"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "No folder selected"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Invalid executable command: {0}"
 | 
			
		||||
msgid "Imported '{game_name}' to Legendary"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Executable file not found: {0}"
 | 
			
		||||
msgid "Failed to import '{game_name}' to Legendary: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to parse executable command: {0}"
 | 
			
		||||
msgid "Importing '{game_name}' to Legendary..."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Added '{game_name}' to favorites"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Removed '{game_name}' from favorites"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "start.sh not found at {path}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Launch game \"{name}\" with PortProton"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to create .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Added '{game_name}' to {location}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Desktop"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to add '{game_name}' to {location}: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove '{game_name}' from {location}: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Removed '{game_name}' from {location}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Menu"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "No executable command in .desktop file for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to parse .desktop file for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to read .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "No .desktop file found for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Invalid executable command: {exec_line}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Executable not found: {path}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to parse executable: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Confirm Deletion"
 | 
			
		||||
@@ -100,99 +180,65 @@ msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid ""
 | 
			
		||||
"Are you sure you want to delete '{0}'? This will remove the .desktop file"
 | 
			
		||||
" and custom data."
 | 
			
		||||
"Are you sure you want to delete '{game_name}'? This will remove the "
 | 
			
		||||
".desktop file and custom data."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Could not locate .desktop file for '{0}'"
 | 
			
		||||
msgid "Failed to delete .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to delete .desktop file: {0}"
 | 
			
		||||
msgid "Deleted '{game_name}' successfully"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' deleted successfully"
 | 
			
		||||
msgid "Failed to delete custom data: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Game name and executable path are required"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Failed to generate .desktop file data"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to delete custom data: {0}"
 | 
			
		||||
msgid "Failed to delete old .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' added to menu"
 | 
			
		||||
msgid "Removed old .desktop file for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to add game to menu: {0}"
 | 
			
		||||
msgid "Failed to save .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove game from menu: {0}"
 | 
			
		||||
msgid "Failed to copy cover image: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' removed from menu"
 | 
			
		||||
msgid "Failed to add '{game_name}' to Steam: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' added to desktop"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to add game to desktop: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove game from Desktop: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' removed from Desktop"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Game name and executable path are required."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Failed to generate .desktop file data."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove old .desktop file: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Old .desktop file removed for '{0}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to save .desktop file: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to copy cover image: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Restart Steam"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid ""
 | 
			
		||||
"The game was added successfully.\n"
 | 
			
		||||
"Please restart Steam for changes to take effect."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid ""
 | 
			
		||||
"The game was removed successfully.\n"
 | 
			
		||||
"Please restart Steam for changes to take effect."
 | 
			
		||||
"'{game_name}' was removed from Steam. Please restart Steam for changes to"
 | 
			
		||||
" take effect."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Opened folder for '{0}'"
 | 
			
		||||
msgid "Failed to remove game '{game_name}' from Steam: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to open game folder: {0}"
 | 
			
		||||
msgid "Select"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Cancel"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Path: "
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Edit Game"
 | 
			
		||||
@@ -216,29 +262,19 @@ msgstr ""
 | 
			
		||||
msgid "Cover Preview:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Select Executable"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Select Cover Image"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Invalid image"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "No cover selected"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Launch game \"{name}\" with PortProton"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Loading Epic Games Store games..."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "No description available"
 | 
			
		||||
msgid "Never"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Never"
 | 
			
		||||
msgid "No description available"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Supported"
 | 
			
		||||
@@ -382,6 +418,21 @@ msgstr ""
 | 
			
		||||
msgid "Gamepad haptic feedback:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Open Legendary Login"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Legendary Authentication:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Enter Legendary Authorization Code"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Authorization Code:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Submit Code"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Save Settings"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
@@ -397,6 +448,22 @@ msgstr ""
 | 
			
		||||
msgid "Failed to open Legendary login page"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Please enter an authorization code"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Successfully authenticated with Legendary"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Legendary authentication failed: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Legendary executable not found"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Unexpected error during authentication"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Confirm Reset"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
@@ -478,6 +545,20 @@ msgstr ""
 | 
			
		||||
msgid "Play"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Executable not found for EGS game: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Cannot launch game while another game is running"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Launching"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to launch game: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Invalid command format (native)"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
@@ -488,12 +569,6 @@ msgstr ""
 | 
			
		||||
msgid "File not found: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Cannot launch game while another game is running"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Launching"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Reboot"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
@@ -512,9 +587,6 @@ msgstr ""
 | 
			
		||||
msgid "portprotonqt-session-select file not found at /usr/bin/"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Cancel"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Failed to reboot the system"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -9,7 +9,7 @@ msgid ""
 | 
			
		||||
msgstr ""
 | 
			
		||||
"Project-Id-Version: PortProtonQt 0.1.1\n"
 | 
			
		||||
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
 | 
			
		||||
"POT-Creation-Date: 2025-06-14 10:37+0500\n"
 | 
			
		||||
"POT-Creation-Date: 2025-06-28 09:04+0500\n"
 | 
			
		||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
 | 
			
		||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
 | 
			
		||||
"Language-Team: LANGUAGE <LL@li.org>\n"
 | 
			
		||||
@@ -18,31 +18,19 @@ msgstr ""
 | 
			
		||||
"Content-Transfer-Encoding: 8bit\n"
 | 
			
		||||
"Generated-By: Babel 2.17.0\n"
 | 
			
		||||
 | 
			
		||||
msgid "Error"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "PortProton is not found"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Remove from Favorites"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Add to Favorites"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Remove from Desktop"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Add to Desktop"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Edit Shortcut"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Delete from PortProton"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Open Game Folder"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Remove from Menu"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Add to Menu"
 | 
			
		||||
msgid "Import to Legendary"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Remove from Steam"
 | 
			
		||||
@@ -51,46 +39,138 @@ msgstr ""
 | 
			
		||||
msgid "Add to Steam"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Added '{0}' to favorites"
 | 
			
		||||
msgid "Open Game Folder"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Remove from Desktop"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Add to Desktop"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Remove from Menu"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Add to Menu"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Edit Shortcut"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Delete from PortProton"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Removed '{0}' from favorites"
 | 
			
		||||
msgid "Legendary executable not found at {path}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Error"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "PortProton is not found."
 | 
			
		||||
msgid "Success"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "No executable command found in .desktop for game: {0}"
 | 
			
		||||
msgid ""
 | 
			
		||||
"'{game_name}' was added to Steam. Please restart Steam for changes to "
 | 
			
		||||
"take effect."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to parse .desktop file for game: {0}"
 | 
			
		||||
msgid "Executable not found for game: {game_name}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Error reading .desktop file: {0}"
 | 
			
		||||
msgid "Opened folder for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid ".desktop file not found for game: {0}"
 | 
			
		||||
msgid "Failed to open folder: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Select Game Installation Folder"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "No folder selected"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Invalid executable command: {0}"
 | 
			
		||||
msgid "Imported '{game_name}' to Legendary"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Executable file not found: {0}"
 | 
			
		||||
msgid "Failed to import '{game_name}' to Legendary: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to parse executable command: {0}"
 | 
			
		||||
msgid "Importing '{game_name}' to Legendary..."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Added '{game_name}' to favorites"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Removed '{game_name}' from favorites"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "start.sh not found at {path}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Launch game \"{name}\" with PortProton"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to create .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Added '{game_name}' to {location}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Desktop"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to add '{game_name}' to {location}: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove '{game_name}' from {location}: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Removed '{game_name}' from {location}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Menu"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "No executable command in .desktop file for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to parse .desktop file for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to read .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "No .desktop file found for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Invalid executable command: {exec_line}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Executable not found: {path}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to parse executable: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Confirm Deletion"
 | 
			
		||||
@@ -98,99 +178,65 @@ msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid ""
 | 
			
		||||
"Are you sure you want to delete '{0}'? This will remove the .desktop file"
 | 
			
		||||
" and custom data."
 | 
			
		||||
"Are you sure you want to delete '{game_name}'? This will remove the "
 | 
			
		||||
".desktop file and custom data."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Could not locate .desktop file for '{0}'"
 | 
			
		||||
msgid "Failed to delete .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to delete .desktop file: {0}"
 | 
			
		||||
msgid "Deleted '{game_name}' successfully"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' deleted successfully"
 | 
			
		||||
msgid "Failed to delete custom data: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Game name and executable path are required"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Failed to generate .desktop file data"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to delete custom data: {0}"
 | 
			
		||||
msgid "Failed to delete old .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' added to menu"
 | 
			
		||||
msgid "Removed old .desktop file for '{game_name}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to add game to menu: {0}"
 | 
			
		||||
msgid "Failed to save .desktop file: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove game from menu: {0}"
 | 
			
		||||
msgid "Failed to copy cover image: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' removed from menu"
 | 
			
		||||
msgid "Failed to add '{game_name}' to Steam: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' added to desktop"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to add game to desktop: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove game from Desktop: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' removed from Desktop"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Game name and executable path are required."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Failed to generate .desktop file data."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove old .desktop file: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Old .desktop file removed for '{0}'"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to save .desktop file: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to copy cover image: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Restart Steam"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid ""
 | 
			
		||||
"The game was added successfully.\n"
 | 
			
		||||
"Please restart Steam for changes to take effect."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid ""
 | 
			
		||||
"The game was removed successfully.\n"
 | 
			
		||||
"Please restart Steam for changes to take effect."
 | 
			
		||||
"'{game_name}' was removed from Steam. Please restart Steam for changes to"
 | 
			
		||||
" take effect."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Opened folder for '{0}'"
 | 
			
		||||
msgid "Failed to remove game '{game_name}' from Steam: {error}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to open game folder: {0}"
 | 
			
		||||
msgid "Select"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Cancel"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Path: "
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Edit Game"
 | 
			
		||||
@@ -214,29 +260,19 @@ msgstr ""
 | 
			
		||||
msgid "Cover Preview:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Select Executable"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Select Cover Image"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Invalid image"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "No cover selected"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Launch game \"{name}\" with PortProton"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Loading Epic Games Store games..."
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "No description available"
 | 
			
		||||
msgid "Never"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Never"
 | 
			
		||||
msgid "No description available"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Supported"
 | 
			
		||||
@@ -380,6 +416,21 @@ msgstr ""
 | 
			
		||||
msgid "Gamepad haptic feedback:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Open Legendary Login"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Legendary Authentication:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Enter Legendary Authorization Code"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Authorization Code:"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Submit Code"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Save Settings"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
@@ -395,6 +446,22 @@ msgstr ""
 | 
			
		||||
msgid "Failed to open Legendary login page"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Please enter an authorization code"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Successfully authenticated with Legendary"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Legendary authentication failed: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Legendary executable not found"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Unexpected error during authentication"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Confirm Reset"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
@@ -476,6 +543,20 @@ msgstr ""
 | 
			
		||||
msgid "Play"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Executable not found for EGS game: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Cannot launch game while another game is running"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Launching"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to launch game: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Invalid command format (native)"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
@@ -486,12 +567,6 @@ msgstr ""
 | 
			
		||||
msgid "File not found: {0}"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Cannot launch game while another game is running"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Launching"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Reboot"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
@@ -510,9 +585,6 @@ msgstr ""
 | 
			
		||||
msgid "portprotonqt-session-select file not found at /usr/bin/"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Cancel"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
msgid "Failed to reboot the system"
 | 
			
		||||
msgstr ""
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
										
											Binary file not shown.
										
									
								
							@@ -9,17 +9,24 @@ msgid ""
 | 
			
		||||
msgstr ""
 | 
			
		||||
"Project-Id-Version: PROJECT VERSION\n"
 | 
			
		||||
"Report-Msgid-Bugs-To: EMAIL@ADDRESS\n"
 | 
			
		||||
"POT-Creation-Date: 2025-06-14 10:37+0500\n"
 | 
			
		||||
"PO-Revision-Date: 2025-06-14 10:37+0500\n"
 | 
			
		||||
"POT-Creation-Date: 2025-06-28 09:04+0500\n"
 | 
			
		||||
"PO-Revision-Date: 2025-06-28 09:05+0500\n"
 | 
			
		||||
"Last-Translator: \n"
 | 
			
		||||
"Language: ru_RU\n"
 | 
			
		||||
"Language-Team: ru_RU <LL@li.org>\n"
 | 
			
		||||
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
 | 
			
		||||
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
 | 
			
		||||
"Language: ru_RU\n"
 | 
			
		||||
"MIME-Version: 1.0\n"
 | 
			
		||||
"Content-Type: text/plain; charset=utf-8\n"
 | 
			
		||||
"Content-Transfer-Encoding: 8bit\n"
 | 
			
		||||
"Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 "
 | 
			
		||||
"&& (n%100<10 || n%100>=20) ? 1 : 2);\n"
 | 
			
		||||
"Generated-By: Babel 2.17.0\n"
 | 
			
		||||
"X-Generator: Poedit 3.6\n"
 | 
			
		||||
 | 
			
		||||
msgid "Error"
 | 
			
		||||
msgstr "Ошибка"
 | 
			
		||||
 | 
			
		||||
msgid "PortProton is not found"
 | 
			
		||||
msgstr "PortProton не найден"
 | 
			
		||||
 | 
			
		||||
msgid "Remove from Favorites"
 | 
			
		||||
msgstr "Удалить из Избранного"
 | 
			
		||||
@@ -27,26 +34,8 @@ msgstr "Удалить из Избранного"
 | 
			
		||||
msgid "Add to Favorites"
 | 
			
		||||
msgstr "Добавить в Избранное"
 | 
			
		||||
 | 
			
		||||
msgid "Remove from Desktop"
 | 
			
		||||
msgstr "Удалить с рабочего стола"
 | 
			
		||||
 | 
			
		||||
msgid "Add to Desktop"
 | 
			
		||||
msgstr "Добавить на рабочий стол"
 | 
			
		||||
 | 
			
		||||
msgid "Edit Shortcut"
 | 
			
		||||
msgstr "Редактировать"
 | 
			
		||||
 | 
			
		||||
msgid "Delete from PortProton"
 | 
			
		||||
msgstr "Удалить из PortProton"
 | 
			
		||||
 | 
			
		||||
msgid "Open Game Folder"
 | 
			
		||||
msgstr "Открыть папку с игрой"
 | 
			
		||||
 | 
			
		||||
msgid "Remove from Menu"
 | 
			
		||||
msgstr "Удалить из меню"
 | 
			
		||||
 | 
			
		||||
msgid "Add to Menu"
 | 
			
		||||
msgstr "Добавить в меню"
 | 
			
		||||
msgid "Import to Legendary"
 | 
			
		||||
msgstr "Импортировать игру"
 | 
			
		||||
 | 
			
		||||
msgid "Remove from Steam"
 | 
			
		||||
msgstr "Удалить из Steam"
 | 
			
		||||
@@ -54,153 +43,211 @@ msgstr "Удалить из Steam"
 | 
			
		||||
msgid "Add to Steam"
 | 
			
		||||
msgstr "Добавить в Steam"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Added '{0}' to favorites"
 | 
			
		||||
msgstr "Добавление '{0}' в избранное"
 | 
			
		||||
msgid "Open Game Folder"
 | 
			
		||||
msgstr "Открыть папку с игрой"
 | 
			
		||||
 | 
			
		||||
msgid "Remove from Desktop"
 | 
			
		||||
msgstr "Удалить с рабочего стола"
 | 
			
		||||
 | 
			
		||||
msgid "Add to Desktop"
 | 
			
		||||
msgstr "Добавить на рабочий стол"
 | 
			
		||||
 | 
			
		||||
msgid "Remove from Menu"
 | 
			
		||||
msgstr "Удалить из меню"
 | 
			
		||||
 | 
			
		||||
msgid "Add to Menu"
 | 
			
		||||
msgstr "Добавить в меню"
 | 
			
		||||
 | 
			
		||||
msgid "Edit Shortcut"
 | 
			
		||||
msgstr "Редактировать"
 | 
			
		||||
 | 
			
		||||
msgid "Delete from PortProton"
 | 
			
		||||
msgstr "Удалить из PortProton"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Removed '{0}' from favorites"
 | 
			
		||||
msgstr "Удаление '{0}' из избранного"
 | 
			
		||||
msgid "Legendary executable not found at {path}"
 | 
			
		||||
msgstr "Legendary не найден по пути {path}"
 | 
			
		||||
 | 
			
		||||
msgid "Error"
 | 
			
		||||
msgstr "Ошибка"
 | 
			
		||||
 | 
			
		||||
msgid "PortProton is not found."
 | 
			
		||||
msgstr "PortProton не найден."
 | 
			
		||||
msgid "Success"
 | 
			
		||||
msgstr "Успешно"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "No executable command found in .desktop for game: {0}"
 | 
			
		||||
msgstr "Не найдено ни одной исполняемой команды для игры: {0}"
 | 
			
		||||
msgid ""
 | 
			
		||||
"'{game_name}' was added to Steam. Please restart Steam for changes to take "
 | 
			
		||||
"effect."
 | 
			
		||||
msgstr ""
 | 
			
		||||
"'{game_name}' был(а) добавлен(а) в Steam. Пожалуйста, перезапустите Steam, "
 | 
			
		||||
"чтобы изменения вступили в силу."
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to parse .desktop file for game: {0}"
 | 
			
		||||
msgstr "Не удалось удалить файл .desktop: {0}"
 | 
			
		||||
msgid "Executable not found for game: {game_name}"
 | 
			
		||||
msgstr "Исполняемый файл не найден для игры: {game_name}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Error reading .desktop file: {0}"
 | 
			
		||||
msgstr "Не удалось удалить файл .desktop: {0}"
 | 
			
		||||
msgid "Opened folder for '{game_name}'"
 | 
			
		||||
msgstr "Открыта папка для '{game_name}'"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid ".desktop file not found for game: {0}"
 | 
			
		||||
msgstr "Файл не найден: {0}"
 | 
			
		||||
msgid "Failed to open folder: {error}"
 | 
			
		||||
msgstr "Не удалось открыть папку для игры: {error}"
 | 
			
		||||
 | 
			
		||||
msgid "Select Game Installation Folder"
 | 
			
		||||
msgstr "Выберите папку установки игры"
 | 
			
		||||
 | 
			
		||||
msgid "No folder selected"
 | 
			
		||||
msgstr "Не выбрана ни одна папка"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Invalid executable command: {0}"
 | 
			
		||||
msgstr "Недопустимая исполняемая команда: {0}"
 | 
			
		||||
msgid "Imported '{game_name}' to Legendary"
 | 
			
		||||
msgstr "Импортировано '{game_name}' в Legendary"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Executable file not found: {0}"
 | 
			
		||||
msgstr "Файл не найден: {0}"
 | 
			
		||||
msgid "Failed to import '{game_name}' to Legendary: {error}"
 | 
			
		||||
msgstr "Не удалось импортировать '{game_name}' в Legendary: {error}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to parse executable command: {0}"
 | 
			
		||||
msgstr "Не удалось удалить игру из меню: {0}"
 | 
			
		||||
msgid "Importing '{game_name}' to Legendary..."
 | 
			
		||||
msgstr "Импортируется '{game_name}' в Legendary..."
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Added '{game_name}' to favorites"
 | 
			
		||||
msgstr "'{game_name}' был(а) добавлен(а) в избранное"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Removed '{game_name}' from favorites"
 | 
			
		||||
msgstr "'{game_name}' был(а) удалён(а) из избранного"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "start.sh not found at {path}"
 | 
			
		||||
msgstr "start.sh не найден по адресу {path}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Launch game \"{name}\" with PortProton"
 | 
			
		||||
msgstr "Запустить игру \"{name}\" с помощью PortProton"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to create .desktop file: {error}"
 | 
			
		||||
msgstr "Не удалось создать файл .desktop: {error}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Added '{game_name}' to {location}"
 | 
			
		||||
msgstr "`'{game_name}' был(а) добавлен(а) в {location}`"
 | 
			
		||||
 | 
			
		||||
msgid "Desktop"
 | 
			
		||||
msgstr "Рабочий стол"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to add '{game_name}' to {location}: {error}"
 | 
			
		||||
msgstr "Не удалось добавить '{game_name}' в {location}: {error}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove '{game_name}' from {location}: {error}"
 | 
			
		||||
msgstr "Не удалось удалить '{game_name}' из {location}: {error}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Removed '{game_name}' from {location}"
 | 
			
		||||
msgstr "'{game_name}' был(а) удалён(а) из {location}"
 | 
			
		||||
 | 
			
		||||
msgid "Menu"
 | 
			
		||||
msgstr "Меню"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "No executable command in .desktop file for '{game_name}'"
 | 
			
		||||
msgstr "В файле .desktop для '{game_name}' отсутствует исполняемая команда"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to parse .desktop file for '{game_name}'"
 | 
			
		||||
msgstr "Не удалось разобрать файл .desktop для '{game_name}'"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to read .desktop file: {error}"
 | 
			
		||||
msgstr "Не удалось прочитать файл .desktop: {error}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "No .desktop file found for '{game_name}'"
 | 
			
		||||
msgstr "Файл .desktop для '{game_name}' не найден"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Invalid executable command: {exec_line}"
 | 
			
		||||
msgstr "Недопустимая исполняемая команда: {exec_line}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Executable not found: {path}"
 | 
			
		||||
msgstr "Исполняемый файл не найден: {path}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to parse executable: {error}"
 | 
			
		||||
msgstr "Не удалось разобрать исполняемый файл: {error}"
 | 
			
		||||
 | 
			
		||||
msgid "Confirm Deletion"
 | 
			
		||||
msgstr "Подтвердите удаление"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid ""
 | 
			
		||||
"Are you sure you want to delete '{0}'? This will remove the .desktop file"
 | 
			
		||||
" and custom data."
 | 
			
		||||
"Are you sure you want to delete '{game_name}'? This will remove the .desktop "
 | 
			
		||||
"file and custom data."
 | 
			
		||||
msgstr ""
 | 
			
		||||
"Вы уверены, что хотите удалить '{0}'? Это приведет к удалению файла "
 | 
			
		||||
".desktop и настраиваемых данных."
 | 
			
		||||
"Вы уверены, что хотите удалить '{game_name}'? Это приведёт к удалению файла ."
 | 
			
		||||
"desktop и пользовательских данных."
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Could not locate .desktop file for '{0}'"
 | 
			
		||||
msgstr "Не удалось найти файл .desktop для '{0}'"
 | 
			
		||||
msgid "Failed to delete .desktop file: {error}"
 | 
			
		||||
msgstr "Не удалось удалить файл .desktop: {error}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to delete .desktop file: {0}"
 | 
			
		||||
msgstr "Не удалось удалить файл .desktop: {0}"
 | 
			
		||||
msgid "Deleted '{game_name}' successfully"
 | 
			
		||||
msgstr "'{game_name}' был(а) успешно удалён(а)"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' deleted successfully"
 | 
			
		||||
msgstr "Игра '{0}' успешно удалена"
 | 
			
		||||
msgid "Failed to delete custom data: {error}"
 | 
			
		||||
msgstr "Не удалось удалить пользовательские данные: {error}"
 | 
			
		||||
 | 
			
		||||
msgid "Game name and executable path are required"
 | 
			
		||||
msgstr "Требуются название игры и путь к исполняемому файлу"
 | 
			
		||||
 | 
			
		||||
msgid "Failed to generate .desktop file data"
 | 
			
		||||
msgstr "Не удалось сгенерировать данные файла .desktop"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to delete custom data: {0}"
 | 
			
		||||
msgstr "Не удалось удалить настраиваемые данные: {0}"
 | 
			
		||||
msgid "Failed to delete old .desktop file: {error}"
 | 
			
		||||
msgstr "Не удалось удалить старый файл .desktop: {error}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' added to menu"
 | 
			
		||||
msgstr "Игра '{0}' добавлена в меню"
 | 
			
		||||
msgid "Removed old .desktop file for '{game_name}'"
 | 
			
		||||
msgstr "Старый файл .desktop для '{game_name}' был(а) удалён(а)"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to add game to menu: {0}"
 | 
			
		||||
msgstr "Не удалось добавить игру в меню: {0}"
 | 
			
		||||
msgid "Failed to save .desktop file: {error}"
 | 
			
		||||
msgstr "Не удалось сохранить файл .desktop: {error}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove game from menu: {0}"
 | 
			
		||||
msgstr "Не удалось удалить игру из меню: {0}"
 | 
			
		||||
msgid "Failed to copy cover image: {error}"
 | 
			
		||||
msgstr "Не удалось скопировать обложку: {error}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' removed from menu"
 | 
			
		||||
msgstr "Игра '{0}' удалена из меню"
 | 
			
		||||
msgid "Failed to add '{game_name}' to Steam: {error}"
 | 
			
		||||
msgstr "Не удалось добавить '{game_name}' в Steam: {error}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' added to desktop"
 | 
			
		||||
msgstr "Игра '{0}' добавлена на рабочий стол"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to add game to desktop: {0}"
 | 
			
		||||
msgstr "Не удалось добавить игру на рабочий стол: {0}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove game from Desktop: {0}"
 | 
			
		||||
msgstr "Не удалось удалить игру с рабочего стола: {0}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Game '{0}' removed from Desktop"
 | 
			
		||||
msgstr "Игра '{0}' удалена с рабочего стола"
 | 
			
		||||
 | 
			
		||||
msgid "Game name and executable path are required."
 | 
			
		||||
msgstr "Необходимо указать название игры и путь к исполняемому файлу."
 | 
			
		||||
 | 
			
		||||
msgid "Failed to generate .desktop file data."
 | 
			
		||||
msgstr "Не удалось сгенерировать данные файла .desktop."
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to remove old .desktop file: {0}"
 | 
			
		||||
msgstr "Не удалось удалить файл .desktop: {0}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Old .desktop file removed for '{0}'"
 | 
			
		||||
msgstr "Старый файл .desktop удален для '{0}'"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to save .desktop file: {0}"
 | 
			
		||||
msgstr "Не удалось удалить файл .desktop: {0}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to copy cover image: {0}"
 | 
			
		||||
msgstr "Не удалось удалить игру из меню: {0}"
 | 
			
		||||
 | 
			
		||||
msgid "Restart Steam"
 | 
			
		||||
msgstr "Перезапустите Steam"
 | 
			
		||||
 | 
			
		||||
msgid ""
 | 
			
		||||
"The game was added successfully.\n"
 | 
			
		||||
"Please restart Steam for changes to take effect."
 | 
			
		||||
"'{game_name}' was removed from Steam. Please restart Steam for changes to take "
 | 
			
		||||
"effect."
 | 
			
		||||
msgstr ""
 | 
			
		||||
"Игра была успешно добавлена.\n"
 | 
			
		||||
"Пожалуйста, перезапустите Steam, чтобы изменения вступили в силу."
 | 
			
		||||
 | 
			
		||||
msgid ""
 | 
			
		||||
"The game was removed successfully.\n"
 | 
			
		||||
"Please restart Steam for changes to take effect."
 | 
			
		||||
msgstr ""
 | 
			
		||||
"Игра была успешно удалена..\n"
 | 
			
		||||
"Пожалуйста, перезапустите Steam, чтобы изменения вступили в силу."
 | 
			
		||||
"'{game_name}' был(а) удалён(а) из Steam. Пожалуйста, перезапустите Steam, чтобы "
 | 
			
		||||
"изменения вступили в силу."
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Opened folder for '{0}'"
 | 
			
		||||
msgstr "Открытие папки для '{0}'"
 | 
			
		||||
msgid "Failed to remove game '{game_name}' from Steam: {error}"
 | 
			
		||||
msgstr "Не удалось удалить игру '{game_name}' из Steam: {error}"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to open game folder: {0}"
 | 
			
		||||
msgstr "Не удалось открыть папку для игры: {0}"
 | 
			
		||||
msgid "Select"
 | 
			
		||||
msgstr "Выбрать"
 | 
			
		||||
 | 
			
		||||
msgid "Cancel"
 | 
			
		||||
msgstr "Отмена"
 | 
			
		||||
 | 
			
		||||
msgid "Path: "
 | 
			
		||||
msgstr "Путь: "
 | 
			
		||||
 | 
			
		||||
msgid "Edit Game"
 | 
			
		||||
msgstr "Редактировать игру"
 | 
			
		||||
@@ -223,31 +270,21 @@ msgstr "Обложка:"
 | 
			
		||||
msgid "Cover Preview:"
 | 
			
		||||
msgstr "Предпросмотр обложки:"
 | 
			
		||||
 | 
			
		||||
msgid "Select Executable"
 | 
			
		||||
msgstr "Выберите исполняемый файл"
 | 
			
		||||
 | 
			
		||||
msgid "Select Cover Image"
 | 
			
		||||
msgstr "Выберите обложку"
 | 
			
		||||
 | 
			
		||||
msgid "Invalid image"
 | 
			
		||||
msgstr "Недопустимое изображение"
 | 
			
		||||
 | 
			
		||||
msgid "No cover selected"
 | 
			
		||||
msgstr "Обложка не выбрана"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Launch game \"{name}\" with PortProton"
 | 
			
		||||
msgstr "Запустить игру \"{name}\" с помощью PortProton"
 | 
			
		||||
 | 
			
		||||
msgid "Loading Epic Games Store games..."
 | 
			
		||||
msgstr "Загрузка игр из Epic Games Store..."
 | 
			
		||||
 | 
			
		||||
msgid "No description available"
 | 
			
		||||
msgstr "Описание не найдено"
 | 
			
		||||
 | 
			
		||||
msgid "Never"
 | 
			
		||||
msgstr "Никогда"
 | 
			
		||||
 | 
			
		||||
msgid "No description available"
 | 
			
		||||
msgstr "Описание не найдено"
 | 
			
		||||
 | 
			
		||||
msgid "Supported"
 | 
			
		||||
msgstr "Поддерживается"
 | 
			
		||||
 | 
			
		||||
@@ -389,6 +426,21 @@ msgstr "Тактильная отдача на геймпаде"
 | 
			
		||||
msgid "Gamepad haptic feedback:"
 | 
			
		||||
msgstr "Тактильная отдача на геймпаде:"
 | 
			
		||||
 | 
			
		||||
msgid "Open Legendary Login"
 | 
			
		||||
msgstr "Открыть браузер для входа в Legendary"
 | 
			
		||||
 | 
			
		||||
msgid "Legendary Authentication:"
 | 
			
		||||
msgstr "Авторизация в Legendary:"
 | 
			
		||||
 | 
			
		||||
msgid "Enter Legendary Authorization Code"
 | 
			
		||||
msgstr "Введите код авторизации Legendary"
 | 
			
		||||
 | 
			
		||||
msgid "Authorization Code:"
 | 
			
		||||
msgstr "Код авторизации:"
 | 
			
		||||
 | 
			
		||||
msgid "Submit Code"
 | 
			
		||||
msgstr "Отправить код"
 | 
			
		||||
 | 
			
		||||
msgid "Save Settings"
 | 
			
		||||
msgstr "Сохранить настройки"
 | 
			
		||||
 | 
			
		||||
@@ -404,13 +456,28 @@ msgstr "Открытие страницы входа в Legendary в брауз
 | 
			
		||||
msgid "Failed to open Legendary login page"
 | 
			
		||||
msgstr "Не удалось открыть страницу входа в Legendary"
 | 
			
		||||
 | 
			
		||||
msgid "Please enter an authorization code"
 | 
			
		||||
msgstr "Пожалуйста, введите код авторизации"
 | 
			
		||||
 | 
			
		||||
msgid "Successfully authenticated with Legendary"
 | 
			
		||||
msgstr "Успешная аутентификация в Legendary"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Legendary authentication failed: {0}"
 | 
			
		||||
msgstr "Не удалось выполнить аутентификацию Legendary: {0}"
 | 
			
		||||
 | 
			
		||||
msgid "Legendary executable not found"
 | 
			
		||||
msgstr "Не найден исполняемый файл Legendary"
 | 
			
		||||
 | 
			
		||||
msgid "Unexpected error during authentication"
 | 
			
		||||
msgstr "Неожиданная ошибка при аутентификации"
 | 
			
		||||
 | 
			
		||||
msgid "Confirm Reset"
 | 
			
		||||
msgstr "Подтвердите удаление"
 | 
			
		||||
 | 
			
		||||
msgid "Are you sure you want to reset all settings? This action cannot be undone."
 | 
			
		||||
msgstr ""
 | 
			
		||||
"Вы уверены, что хотите сбросить все настройки? Это действие нельзя "
 | 
			
		||||
"отменить."
 | 
			
		||||
"Вы уверены, что хотите сбросить все настройки? Это действие нельзя отменить."
 | 
			
		||||
 | 
			
		||||
msgid "Settings reset. Restarting..."
 | 
			
		||||
msgstr "Настройки сброшены. Перезапуск..."
 | 
			
		||||
@@ -487,6 +554,20 @@ msgstr "Остановить"
 | 
			
		||||
msgid "Play"
 | 
			
		||||
msgstr "Играть"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Executable not found for EGS game: {0}"
 | 
			
		||||
msgstr "Не найден исполняемый файл для игры EGS: {0}"
 | 
			
		||||
 | 
			
		||||
msgid "Cannot launch game while another game is running"
 | 
			
		||||
msgstr "Невозможно запустить игру пока запущена другая"
 | 
			
		||||
 | 
			
		||||
msgid "Launching"
 | 
			
		||||
msgstr "Идёт запуск"
 | 
			
		||||
 | 
			
		||||
#, python-brace-format
 | 
			
		||||
msgid "Failed to launch game: {0}"
 | 
			
		||||
msgstr "Не удалось запустить игру: {0}"
 | 
			
		||||
 | 
			
		||||
msgid "Invalid command format (native)"
 | 
			
		||||
msgstr "Неправильный формат команды (нативная версия)"
 | 
			
		||||
 | 
			
		||||
@@ -497,12 +578,6 @@ msgstr "Неправильный формат команды (flatpak)"
 | 
			
		||||
msgid "File not found: {0}"
 | 
			
		||||
msgstr "Файл не найден: {0}"
 | 
			
		||||
 | 
			
		||||
msgid "Cannot launch game while another game is running"
 | 
			
		||||
msgstr "Невозможно запустить игру пока запущена другая"
 | 
			
		||||
 | 
			
		||||
msgid "Launching"
 | 
			
		||||
msgstr "Идёт запуск"
 | 
			
		||||
 | 
			
		||||
msgid "Reboot"
 | 
			
		||||
msgstr "Перезагрузить"
 | 
			
		||||
 | 
			
		||||
@@ -521,9 +596,6 @@ msgstr "Вернуться на рабочий стол"
 | 
			
		||||
msgid "portprotonqt-session-select file not found at /usr/bin/"
 | 
			
		||||
msgstr "portprotonqt-session-select не найдет"
 | 
			
		||||
 | 
			
		||||
msgid "Cancel"
 | 
			
		||||
msgstr "Отмена"
 | 
			
		||||
 | 
			
		||||
msgid "Failed to reboot the system"
 | 
			
		||||
msgstr "Не удалось перезагрузить систему"
 | 
			
		||||
 | 
			
		||||
@@ -550,4 +622,3 @@ msgstr "мин."
 | 
			
		||||
 | 
			
		||||
msgid "sec."
 | 
			
		||||
msgstr "сек."
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -17,7 +17,7 @@ from portprotonqt.system_overlay import SystemOverlay
 | 
			
		||||
 | 
			
		||||
from portprotonqt.image_utils import load_pixmap_async, round_corners, ImageCarousel
 | 
			
		||||
from portprotonqt.steam_api import get_steam_game_info_async, get_full_steam_game_info_async, get_steam_installed_games
 | 
			
		||||
from portprotonqt.egs_api import load_egs_games_async
 | 
			
		||||
from portprotonqt.egs_api import load_egs_games_async, get_egs_executable
 | 
			
		||||
from portprotonqt.theme_manager import ThemeManager, load_theme_screenshots, load_logo
 | 
			
		||||
from portprotonqt.time_utils import save_last_launch, get_last_launch, parse_playtime_file, format_playtime, get_last_launch_timestamp, format_last_launch
 | 
			
		||||
from portprotonqt.config_utils import (
 | 
			
		||||
@@ -40,6 +40,7 @@ from typing import cast
 | 
			
		||||
from collections.abc import Callable
 | 
			
		||||
from concurrent.futures import ThreadPoolExecutor
 | 
			
		||||
from datetime import datetime
 | 
			
		||||
from PySide6.QtWidgets import QSizePolicy
 | 
			
		||||
 | 
			
		||||
logger = get_logger(__name__)
 | 
			
		||||
 | 
			
		||||
@@ -52,38 +53,6 @@ class MainWindow(QMainWindow):
 | 
			
		||||
 | 
			
		||||
    def __init__(self):
 | 
			
		||||
        super().__init__()
 | 
			
		||||
        self.setAcceptDrops(True)
 | 
			
		||||
        self.current_exec_line = None
 | 
			
		||||
        self.currentDetailPage = None
 | 
			
		||||
        self.current_play_button = None
 | 
			
		||||
        self.pending_games = []
 | 
			
		||||
        self.game_card_cache = {}
 | 
			
		||||
        self.pending_images = {}
 | 
			
		||||
        self.total_games = 0
 | 
			
		||||
        self.games_load_timer = QTimer(self)
 | 
			
		||||
        self.games_load_timer.setSingleShot(True)
 | 
			
		||||
        self.games_load_timer.timeout.connect(self.finalize_game_loading)
 | 
			
		||||
        self.games_loaded.connect(self.on_games_loaded)
 | 
			
		||||
        self.current_add_game_dialog = None
 | 
			
		||||
 | 
			
		||||
        # Добавляем таймер для дебаунсинга сохранения настроек
 | 
			
		||||
        self.settingsDebounceTimer = QTimer(self)
 | 
			
		||||
        self.settingsDebounceTimer.setSingleShot(True)
 | 
			
		||||
        self.settingsDebounceTimer.setInterval(300)  # 300 мс задержка
 | 
			
		||||
        self.settingsDebounceTimer.timeout.connect(self.applySettingsDelayed)
 | 
			
		||||
 | 
			
		||||
        read_time_config()
 | 
			
		||||
        # Set LEGENDARY_CONFIG_PATH to ~/.cache/PortProtonQt/legendary_cache
 | 
			
		||||
        self.legendary_config_path = os.path.join(
 | 
			
		||||
            os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")),
 | 
			
		||||
            "PortProtonQt", "legendary_cache"
 | 
			
		||||
        )
 | 
			
		||||
        os.makedirs(self.legendary_config_path, exist_ok=True)
 | 
			
		||||
        os.environ["LEGENDARY_CONFIG_PATH"] = self.legendary_config_path
 | 
			
		||||
 | 
			
		||||
        self.legendary_path = os.path.join(self.legendary_config_path, "legendary")
 | 
			
		||||
        self.downloader = Downloader(max_workers=4)
 | 
			
		||||
 | 
			
		||||
        # Создаём менеджер тем и читаем, какая тема выбрана
 | 
			
		||||
        self.theme_manager = ThemeManager()
 | 
			
		||||
        selected_theme = read_theme_from_config()
 | 
			
		||||
@@ -116,9 +85,47 @@ class MainWindow(QMainWindow):
 | 
			
		||||
            self.updateGameGrid
 | 
			
		||||
        )
 | 
			
		||||
 | 
			
		||||
        QApplication.setStyle("Fusion")
 | 
			
		||||
        self.setStyleSheet(self.theme.MAIN_WINDOW_STYLE)
 | 
			
		||||
        self.setAcceptDrops(True)
 | 
			
		||||
        self.current_exec_line = None
 | 
			
		||||
        self.currentDetailPage = None
 | 
			
		||||
        self.current_play_button = None
 | 
			
		||||
        self.current_focused_card = None
 | 
			
		||||
        self.pending_games = []
 | 
			
		||||
        self.game_card_cache = {}
 | 
			
		||||
        self.pending_images = {}
 | 
			
		||||
        self.total_games = 0
 | 
			
		||||
        self.games_load_timer = QTimer(self)
 | 
			
		||||
        self.games_load_timer.setSingleShot(True)
 | 
			
		||||
        self.games_load_timer.timeout.connect(self.finalize_game_loading)
 | 
			
		||||
        self.games_loaded.connect(self.on_games_loaded)
 | 
			
		||||
        self.current_add_game_dialog = None
 | 
			
		||||
        self.current_hovered_card = None
 | 
			
		||||
 | 
			
		||||
        # Добавляем таймер для дебаунсинга сохранения настроек
 | 
			
		||||
        self.settingsDebounceTimer = QTimer(self)
 | 
			
		||||
        self.settingsDebounceTimer.setSingleShot(True)
 | 
			
		||||
        self.settingsDebounceTimer.setInterval(300)  # 300 мс задержка
 | 
			
		||||
        self.settingsDebounceTimer.timeout.connect(self.applySettingsDelayed)
 | 
			
		||||
 | 
			
		||||
        read_time_config()
 | 
			
		||||
        # Set LEGENDARY_CONFIG_PATH to ~/.cache/PortProtonQt/legendary_cache
 | 
			
		||||
        self.legendary_config_path = os.path.join(
 | 
			
		||||
            os.getenv("XDG_CACHE_HOME", os.path.join(os.path.expanduser("~"), ".cache")),
 | 
			
		||||
            "PortProtonQt", "legendary_cache"
 | 
			
		||||
        )
 | 
			
		||||
        os.makedirs(self.legendary_config_path, exist_ok=True)
 | 
			
		||||
        os.environ["LEGENDARY_CONFIG_PATH"] = self.legendary_config_path
 | 
			
		||||
 | 
			
		||||
        self.legendary_path = os.path.join(self.legendary_config_path, "legendary")
 | 
			
		||||
        self.downloader = Downloader(max_workers=4)
 | 
			
		||||
 | 
			
		||||
        # Статус-бар
 | 
			
		||||
        self.setStatusBar(QStatusBar(self))
 | 
			
		||||
        self.statusBar().setStyleSheet(self.theme.STATUS_BAR_STYLE)
 | 
			
		||||
        self.progress_bar = QProgressBar()
 | 
			
		||||
        self.progress_bar.setStyleSheet(self.theme.PROGRESS_BAR_STYLE)
 | 
			
		||||
        self.progress_bar.setMaximumWidth(200)
 | 
			
		||||
        self.progress_bar.setTextVisible(True)
 | 
			
		||||
        self.progress_bar.setVisible(False)
 | 
			
		||||
@@ -199,8 +206,6 @@ class MainWindow(QMainWindow):
 | 
			
		||||
 | 
			
		||||
        self.restore_state()
 | 
			
		||||
 | 
			
		||||
        self.setStyleSheet(self.theme.MAIN_WINDOW_STYLE)
 | 
			
		||||
        self.setStyleSheet(self.theme.MESSAGE_BOX_STYLE)
 | 
			
		||||
        self.input_manager = InputManager(self)
 | 
			
		||||
        QTimer.singleShot(0, self.loadGames)
 | 
			
		||||
 | 
			
		||||
@@ -241,6 +246,65 @@ class MainWindow(QMainWindow):
 | 
			
		||||
        self.updateGameGrid()
 | 
			
		||||
        self.progress_bar.setVisible(False)
 | 
			
		||||
 | 
			
		||||
    def _on_card_focused(self, game_name: str, is_focused: bool):
 | 
			
		||||
        """Обработчик сигнала focusChanged от GameCard."""
 | 
			
		||||
        card_key = None
 | 
			
		||||
        for key, card in self.game_card_cache.items():
 | 
			
		||||
            if card.name == game_name:
 | 
			
		||||
                card_key = key
 | 
			
		||||
                break
 | 
			
		||||
 | 
			
		||||
        if not card_key:
 | 
			
		||||
            return
 | 
			
		||||
 | 
			
		||||
        card = self.game_card_cache[card_key]
 | 
			
		||||
 | 
			
		||||
        if is_focused:
 | 
			
		||||
            # Если карточка получила фокус
 | 
			
		||||
            if self.current_hovered_card and self.current_hovered_card != card:
 | 
			
		||||
                # Сбрасываем текущую hovered карточку
 | 
			
		||||
                self.current_hovered_card._hovered = False
 | 
			
		||||
                self.current_hovered_card.leaveEvent(None)
 | 
			
		||||
                self.current_hovered_card = None
 | 
			
		||||
            if self.current_focused_card and self.current_focused_card != card:
 | 
			
		||||
                # Сбрасываем текущую focused карточку
 | 
			
		||||
                self.current_focused_card._focused = False
 | 
			
		||||
                self.current_focused_card.clearFocus()
 | 
			
		||||
            self.current_focused_card = card
 | 
			
		||||
        else:
 | 
			
		||||
            # Если карточка потеряла фокус
 | 
			
		||||
            if self.current_focused_card == card:
 | 
			
		||||
                self.current_focused_card = None
 | 
			
		||||
 | 
			
		||||
    def _on_card_hovered(self, game_name: str, is_hovered: bool):
 | 
			
		||||
        """Обработчик сигнала hoverChanged от GameCard."""
 | 
			
		||||
        card_key = None
 | 
			
		||||
        for key, card in self.game_card_cache.items():
 | 
			
		||||
            if card.name == game_name:
 | 
			
		||||
                card_key = key
 | 
			
		||||
                break
 | 
			
		||||
 | 
			
		||||
        if not card_key:
 | 
			
		||||
            return
 | 
			
		||||
 | 
			
		||||
        card = self.game_card_cache[card_key]
 | 
			
		||||
 | 
			
		||||
        if is_hovered:
 | 
			
		||||
            # Если мышь наведена на карточку
 | 
			
		||||
            if self.current_focused_card and self.current_focused_card != card:
 | 
			
		||||
                # Сбрасываем текущую focused карточку
 | 
			
		||||
                self.current_focused_card._focused = False
 | 
			
		||||
                self.current_focused_card.clearFocus()
 | 
			
		||||
            if self.current_hovered_card and self.current_hovered_card != card:
 | 
			
		||||
                # Сбрасываем предыдущую hovered карточку
 | 
			
		||||
                self.current_hovered_card._hovered = False
 | 
			
		||||
                self.current_hovered_card.leaveEvent(None)
 | 
			
		||||
            self.current_hovered_card = card
 | 
			
		||||
        else:
 | 
			
		||||
            # Если мышь покинула карточку
 | 
			
		||||
            if self.current_hovered_card == card:
 | 
			
		||||
                self.current_hovered_card = None
 | 
			
		||||
 | 
			
		||||
    def loadGames(self):
 | 
			
		||||
        display_filter = read_display_filter()
 | 
			
		||||
        favorites = read_favorites()
 | 
			
		||||
@@ -261,19 +325,25 @@ class MainWindow(QMainWindow):
 | 
			
		||||
                self.update_status_message.emit
 | 
			
		||||
            )
 | 
			
		||||
        elif display_filter == "favorites":
 | 
			
		||||
            def on_all_games(portproton_games, steam_games):
 | 
			
		||||
                games = [game for game in portproton_games + steam_games if game[0] in favorites]
 | 
			
		||||
            def on_all_games(portproton_games, steam_games, epic_games):
 | 
			
		||||
                games = [game for game in portproton_games + steam_games + epic_games if game[0] in favorites]
 | 
			
		||||
                self.games_loaded.emit(games)
 | 
			
		||||
            self._load_portproton_games_async(
 | 
			
		||||
                lambda pg: self._load_steam_games_async(
 | 
			
		||||
                    lambda sg: on_all_games(pg, sg)
 | 
			
		||||
                    lambda sg: load_egs_games_async(
 | 
			
		||||
                        self.legendary_path,
 | 
			
		||||
                        lambda eg: on_all_games(pg, sg, eg),
 | 
			
		||||
                        self.downloader,
 | 
			
		||||
                        self.update_progress.emit,
 | 
			
		||||
                        self.update_status_message.emit
 | 
			
		||||
                    )
 | 
			
		||||
                )
 | 
			
		||||
            )
 | 
			
		||||
        else:
 | 
			
		||||
            def on_all_games(portproton_games, steam_games):
 | 
			
		||||
            def on_all_games(portproton_games, steam_games, epic_games):
 | 
			
		||||
                seen = set()
 | 
			
		||||
                games = []
 | 
			
		||||
                for game in portproton_games + steam_games:
 | 
			
		||||
                for game in portproton_games + steam_games + epic_games:
 | 
			
		||||
                    # Уникальный ключ: имя + exec_line
 | 
			
		||||
                    key = (game[0], game[4])
 | 
			
		||||
                    if key not in seen:
 | 
			
		||||
@@ -282,7 +352,13 @@ class MainWindow(QMainWindow):
 | 
			
		||||
                self.games_loaded.emit(games)
 | 
			
		||||
            self._load_portproton_games_async(
 | 
			
		||||
                lambda pg: self._load_steam_games_async(
 | 
			
		||||
                    lambda sg: on_all_games(pg, sg)
 | 
			
		||||
                    lambda sg: load_egs_games_async(
 | 
			
		||||
                        self.legendary_path,
 | 
			
		||||
                        lambda eg: on_all_games(pg, sg, eg),
 | 
			
		||||
                        self.downloader,
 | 
			
		||||
                        self.update_progress.emit,
 | 
			
		||||
                        self.update_status_message.emit
 | 
			
		||||
                    )
 | 
			
		||||
                )
 | 
			
		||||
            )
 | 
			
		||||
        return []
 | 
			
		||||
@@ -681,6 +757,8 @@ class MainWindow(QMainWindow):
 | 
			
		||||
                    card_width=self.card_width,
 | 
			
		||||
                    context_menu_manager=self.context_menu_manager
 | 
			
		||||
                )
 | 
			
		||||
                card.hoverChanged.connect(self._on_card_hovered)
 | 
			
		||||
                card.focusChanged.connect(self._on_card_focused)
 | 
			
		||||
                # Подключаем сигналы контекстного меню
 | 
			
		||||
                card.editShortcutRequested.connect(self.context_menu_manager.edit_game_shortcut)
 | 
			
		||||
                card.deleteGameRequested.connect(self.context_menu_manager.delete_game)
 | 
			
		||||
@@ -890,9 +968,11 @@ class MainWindow(QMainWindow):
 | 
			
		||||
        formLayout = QFormLayout()
 | 
			
		||||
        formLayout.setContentsMargins(0, 10, 0, 0)
 | 
			
		||||
        formLayout.setSpacing(10)
 | 
			
		||||
        formLayout.setLabelAlignment(Qt.AlignmentFlag.AlignLeft)
 | 
			
		||||
 | 
			
		||||
        # 1. Time detail_level
 | 
			
		||||
        self.timeDetailCombo = QComboBox()
 | 
			
		||||
        self.timeDetailCombo.setSizePolicy(QSizePolicy.Policy.Expanding, QSizePolicy.Policy.Fixed)
 | 
			
		||||
        self.time_keys = ["detailed", "brief"]
 | 
			
		||||
        self.time_labels = [_("detailed"), _("brief")]
 | 
			
		||||
        self.timeDetailCombo.addItems(self.time_labels)
 | 
			
		||||
@@ -911,6 +991,7 @@ class MainWindow(QMainWindow):
 | 
			
		||||
 | 
			
		||||
        # 2. Games sort_method
 | 
			
		||||
        self.gamesSortCombo = QComboBox()
 | 
			
		||||
        self.gamesSortCombo.setSizePolicy(QSizePolicy.Policy.Expanding, QSizePolicy.Policy.Fixed)
 | 
			
		||||
        self.sort_keys = ["last_launch", "playtime", "alphabetical", "favorites"]
 | 
			
		||||
        self.sort_labels = [_("last launch"), _("playtime"), _("alphabetical"), _("favorites")]
 | 
			
		||||
        self.gamesSortCombo.addItems(self.sort_labels)
 | 
			
		||||
@@ -929,8 +1010,9 @@ class MainWindow(QMainWindow):
 | 
			
		||||
 | 
			
		||||
        # 3. Games display_filter
 | 
			
		||||
        self.filter_keys = ["all", "steam", "portproton", "favorites", "epic"]
 | 
			
		||||
        self.filter_labels = [_("all"), "steam", "portproton", _("favorites")]
 | 
			
		||||
        self.filter_labels = [_("all"), "steam", "portproton", _("favorites"), "epic games store"]
 | 
			
		||||
        self.gamesDisplayCombo = QComboBox()
 | 
			
		||||
        self.gamesDisplayCombo.setSizePolicy(QSizePolicy.Policy.Expanding, QSizePolicy.Policy.Fixed)
 | 
			
		||||
        self.gamesDisplayCombo.addItems(self.filter_labels)
 | 
			
		||||
        self.gamesDisplayCombo.setStyleSheet(self.theme.SETTINGS_COMBO_STYLE)
 | 
			
		||||
        self.gamesDisplayCombo.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
 | 
			
		||||
@@ -1011,6 +1093,37 @@ class MainWindow(QMainWindow):
 | 
			
		||||
        self.gamepadRumbleCheckBox.setChecked(current_rumble_state)
 | 
			
		||||
        formLayout.addRow(self.gamepadRumbleTitle, self.gamepadRumbleCheckBox)
 | 
			
		||||
 | 
			
		||||
        # 8. Legendary Authentication
 | 
			
		||||
        self.legendaryAuthButton = AutoSizeButton(
 | 
			
		||||
            _("Open Legendary Login"),
 | 
			
		||||
            icon=self.theme_manager.get_icon("login")
 | 
			
		||||
        )
 | 
			
		||||
        self.legendaryAuthButton.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
 | 
			
		||||
        self.legendaryAuthButton.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
 | 
			
		||||
        self.legendaryAuthButton.clicked.connect(self.openLegendaryLogin)
 | 
			
		||||
        self.legendaryAuthTitle = QLabel(_("Legendary Authentication:"))
 | 
			
		||||
        self.legendaryAuthTitle.setStyleSheet(self.theme.PARAMS_TITLE_STYLE)
 | 
			
		||||
        self.legendaryAuthTitle.setFocusPolicy(Qt.FocusPolicy.NoFocus)
 | 
			
		||||
        formLayout.addRow(self.legendaryAuthTitle, self.legendaryAuthButton)
 | 
			
		||||
 | 
			
		||||
        self.legendaryCodeEdit = QLineEdit()
 | 
			
		||||
        self.legendaryCodeEdit.setPlaceholderText(_("Enter Legendary Authorization Code"))
 | 
			
		||||
        self.legendaryCodeEdit.setStyleSheet(self.theme.PROXY_INPUT_STYLE)
 | 
			
		||||
        self.legendaryCodeEdit.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
 | 
			
		||||
        self.legendaryCodeTitle = QLabel(_("Authorization Code:"))
 | 
			
		||||
        self.legendaryCodeTitle.setStyleSheet(self.theme.PARAMS_TITLE_STYLE)
 | 
			
		||||
        self.legendaryCodeTitle.setFocusPolicy(Qt.FocusPolicy.NoFocus)
 | 
			
		||||
        formLayout.addRow(self.legendaryCodeTitle, self.legendaryCodeEdit)
 | 
			
		||||
 | 
			
		||||
        self.submitCodeButton = AutoSizeButton(
 | 
			
		||||
            _("Submit Code"),
 | 
			
		||||
            icon=self.theme_manager.get_icon("save")
 | 
			
		||||
        )
 | 
			
		||||
        self.submitCodeButton.setStyleSheet(self.theme.ACTION_BUTTON_STYLE)
 | 
			
		||||
        self.submitCodeButton.setFocusPolicy(Qt.FocusPolicy.StrongFocus)
 | 
			
		||||
        self.submitCodeButton.clicked.connect(self.submitLegendaryCode)
 | 
			
		||||
        formLayout.addRow(QLabel(""), self.submitCodeButton)
 | 
			
		||||
 | 
			
		||||
        layout.addLayout(formLayout)
 | 
			
		||||
 | 
			
		||||
        # Кнопки
 | 
			
		||||
@@ -1061,6 +1174,37 @@ class MainWindow(QMainWindow):
 | 
			
		||||
            logger.error(f"Failed to open Legendary login page: {e}")
 | 
			
		||||
            self.statusBar().showMessage(_("Failed to open Legendary login page"), 3000)
 | 
			
		||||
 | 
			
		||||
    def submitLegendaryCode(self):
 | 
			
		||||
        """Submits the Legendary authorization code using the legendary CLI."""
 | 
			
		||||
        auth_code = self.legendaryCodeEdit.text().strip()
 | 
			
		||||
        if not auth_code:
 | 
			
		||||
            QMessageBox.warning(self, _("Error"), _("Please enter an authorization code"))
 | 
			
		||||
            return
 | 
			
		||||
 | 
			
		||||
        try:
 | 
			
		||||
            # Execute legendary auth command
 | 
			
		||||
            result = subprocess.run(
 | 
			
		||||
                [self.legendary_path, "auth", "--code", auth_code],
 | 
			
		||||
                capture_output=True,
 | 
			
		||||
                text=True,
 | 
			
		||||
                check=True
 | 
			
		||||
            )
 | 
			
		||||
            logger.info("Legendary authentication successful: %s", result.stdout)
 | 
			
		||||
            self.statusBar().showMessage(_("Successfully authenticated with Legendary"), 3000)
 | 
			
		||||
            self.legendaryCodeEdit.clear()
 | 
			
		||||
            # Reload Epic Games Store games after successful authentication
 | 
			
		||||
            self.games = self.loadGames()
 | 
			
		||||
            self.updateGameGrid()
 | 
			
		||||
        except subprocess.CalledProcessError as e:
 | 
			
		||||
            logger.error("Legendary authentication failed: %s", e.stderr)
 | 
			
		||||
            self.statusBar().showMessage(_("Legendary authentication failed: {0}").format(e.stderr), 5000)
 | 
			
		||||
        except FileNotFoundError:
 | 
			
		||||
            logger.error("Legendary executable not found at %s", self.legendary_path)
 | 
			
		||||
            self.statusBar().showMessage(_("Legendary executable not found"), 5000)
 | 
			
		||||
        except Exception as e:
 | 
			
		||||
            logger.error("Unexpected error during Legendary authentication: %s", str(e))
 | 
			
		||||
            self.statusBar().showMessage(_("Unexpected error during authentication"), 5000)
 | 
			
		||||
 | 
			
		||||
    def resetSettings(self):
 | 
			
		||||
        """Сбрасывает настройки и перезапускает приложение."""
 | 
			
		||||
        reply = QMessageBox.question(
 | 
			
		||||
@@ -1456,7 +1600,7 @@ class MainWindow(QMainWindow):
 | 
			
		||||
        steamLabel.clicked.connect(lambda: QDesktopServices.openUrl(QUrl(f"https://steamcommunity.com/app/{appid}")))
 | 
			
		||||
 | 
			
		||||
        # Epic Games Store бейдж
 | 
			
		||||
        egs_icon = self.theme_manager.get_icon("steam")
 | 
			
		||||
        egs_icon = self.theme_manager.get_icon("epic_games")
 | 
			
		||||
        egsLabel = ClickableLabel(
 | 
			
		||||
            "Epic Games",
 | 
			
		||||
            icon=egs_icon,
 | 
			
		||||
@@ -1753,11 +1897,110 @@ class MainWindow(QMainWindow):
 | 
			
		||||
        self.target_exe = None
 | 
			
		||||
 | 
			
		||||
    def toggleGame(self, exec_line, button=None):
 | 
			
		||||
        # Обработка Steam-игр
 | 
			
		||||
        if exec_line.startswith("steam://"):
 | 
			
		||||
            url = QUrl(exec_line)
 | 
			
		||||
            QDesktopServices.openUrl(url)
 | 
			
		||||
            return
 | 
			
		||||
 | 
			
		||||
        # Обработка EGS-игр
 | 
			
		||||
        if exec_line.startswith("legendary:launch:"):
 | 
			
		||||
            app_name = exec_line.split("legendary:launch:")[1]
 | 
			
		||||
 | 
			
		||||
            # Получаем путь к .exe из installed.json
 | 
			
		||||
            game_exe = get_egs_executable(app_name, self.legendary_config_path)
 | 
			
		||||
            if not game_exe or not os.path.exists(game_exe):
 | 
			
		||||
                QMessageBox.warning(self, _("Error"), _("Executable not found for EGS game: {0}").format(app_name))
 | 
			
		||||
                return
 | 
			
		||||
 | 
			
		||||
            current_exe = os.path.basename(game_exe)
 | 
			
		||||
            if self.game_processes and self.target_exe is not None and self.target_exe != current_exe:
 | 
			
		||||
                QMessageBox.warning(self, _("Error"), _("Cannot launch game while another game is running"))
 | 
			
		||||
                return
 | 
			
		||||
 | 
			
		||||
            # Обновляем кнопку
 | 
			
		||||
            update_button = button if button is not None else self.current_play_button
 | 
			
		||||
            self.current_running_button = update_button
 | 
			
		||||
            self.target_exe = current_exe
 | 
			
		||||
            exe_name = os.path.splitext(current_exe)[0]
 | 
			
		||||
 | 
			
		||||
            # Проверяем, запущена ли игра
 | 
			
		||||
            if self.game_processes and self.target_exe == current_exe:
 | 
			
		||||
                # Останавливаем игру
 | 
			
		||||
                if hasattr(self, 'input_manager'):
 | 
			
		||||
                    self.input_manager.enable_gamepad_handling()
 | 
			
		||||
 | 
			
		||||
                for proc in self.game_processes:
 | 
			
		||||
                    try:
 | 
			
		||||
                        parent = psutil.Process(proc.pid)
 | 
			
		||||
                        children = parent.children(recursive=True)
 | 
			
		||||
                        for child in children:
 | 
			
		||||
                            try:
 | 
			
		||||
                                child.terminate()
 | 
			
		||||
                            except psutil.NoSuchProcess:
 | 
			
		||||
                                pass
 | 
			
		||||
                        psutil.wait_procs(children, timeout=5)
 | 
			
		||||
                        for child in children:
 | 
			
		||||
                            if child.is_running():
 | 
			
		||||
                                child.kill()
 | 
			
		||||
                        os.killpg(os.getpgid(proc.pid), signal.SIGTERM)
 | 
			
		||||
                    except psutil.NoSuchProcess:
 | 
			
		||||
                        pass
 | 
			
		||||
                self.game_processes = []
 | 
			
		||||
                if update_button:
 | 
			
		||||
                    update_button.setText(_("Play"))
 | 
			
		||||
                    icon = self.theme_manager.get_icon("play")
 | 
			
		||||
                    if isinstance(icon, str):
 | 
			
		||||
                        icon = QIcon(icon)
 | 
			
		||||
                    elif icon is None:
 | 
			
		||||
                        icon = QIcon()
 | 
			
		||||
                    update_button.setIcon(icon)
 | 
			
		||||
                if hasattr(self, 'checkProcessTimer') and self.checkProcessTimer is not None:
 | 
			
		||||
                    self.checkProcessTimer.stop()
 | 
			
		||||
                    self.checkProcessTimer.deleteLater()
 | 
			
		||||
                    self.checkProcessTimer = None
 | 
			
		||||
                self.current_running_button = None
 | 
			
		||||
                self.target_exe = None
 | 
			
		||||
                self._gameLaunched = False
 | 
			
		||||
            else:
 | 
			
		||||
                # Запускаем игру через PortProton
 | 
			
		||||
                env_vars = os.environ.copy()
 | 
			
		||||
                env_vars['START_FROM_STEAM'] = '1'
 | 
			
		||||
                env_vars['LEGENDARY_CONFIG_PATH'] = self.legendary_config_path
 | 
			
		||||
 | 
			
		||||
                wrapper = "flatpak run ru.linux_gaming.PortProton"
 | 
			
		||||
                if self.portproton_location is not None and ".var" not in self.portproton_location:
 | 
			
		||||
                    start_sh = os.path.join(self.portproton_location, "data", "scripts", "start.sh")
 | 
			
		||||
                    wrapper = start_sh
 | 
			
		||||
 | 
			
		||||
                cmd = [wrapper, game_exe]
 | 
			
		||||
 | 
			
		||||
                try:
 | 
			
		||||
                    process = subprocess.Popen(cmd, env=env_vars, shell=False, preexec_fn=os.setsid)
 | 
			
		||||
                    self.game_processes.append(process)
 | 
			
		||||
                    save_last_launch(exe_name, datetime.now())
 | 
			
		||||
                    if update_button:
 | 
			
		||||
                        update_button.setText(_("Launching"))
 | 
			
		||||
                        icon = self.theme_manager.get_icon("stop")
 | 
			
		||||
                        if isinstance(icon, str):
 | 
			
		||||
                            icon = QIcon(icon)
 | 
			
		||||
                        elif icon is None:
 | 
			
		||||
                            icon = QIcon()
 | 
			
		||||
                        update_button.setIcon(icon)
 | 
			
		||||
 | 
			
		||||
                    # Delay disabling gamepad handling
 | 
			
		||||
                    if hasattr(self, 'input_manager'):
 | 
			
		||||
                        QTimer.singleShot(200, self.input_manager.disable_gamepad_handling)
 | 
			
		||||
 | 
			
		||||
                    self.checkProcessTimer = QTimer(self)
 | 
			
		||||
                    self.checkProcessTimer.timeout.connect(self.checkTargetExe)
 | 
			
		||||
                    self.checkProcessTimer.start(500)
 | 
			
		||||
                except Exception as e:
 | 
			
		||||
                    logger.error(f"Failed to launch EGS game {app_name}: {e}")
 | 
			
		||||
                    QMessageBox.warning(self, _("Error"), _("Failed to launch game: {0}").format(str(e)))
 | 
			
		||||
            return
 | 
			
		||||
 | 
			
		||||
        # Обработка PortProton-игр
 | 
			
		||||
        entry_exec_split = shlex.split(exec_line)
 | 
			
		||||
        if entry_exec_split[0] == "env":
 | 
			
		||||
            if len(entry_exec_split) < 3:
 | 
			
		||||
@@ -1771,18 +2014,20 @@ class MainWindow(QMainWindow):
 | 
			
		||||
            file_to_check = entry_exec_split[3]
 | 
			
		||||
        else:
 | 
			
		||||
            file_to_check = entry_exec_split[0]
 | 
			
		||||
 | 
			
		||||
        if not os.path.exists(file_to_check):
 | 
			
		||||
            QMessageBox.warning(self, _("Error"), _("File not found: {0}").format(file_to_check))
 | 
			
		||||
            return
 | 
			
		||||
        current_exe = os.path.basename(file_to_check)
 | 
			
		||||
 | 
			
		||||
        current_exe = os.path.basename(file_to_check)
 | 
			
		||||
        if self.game_processes and self.target_exe is not None and self.target_exe != current_exe:
 | 
			
		||||
            QMessageBox.warning(self, _("Error"), _("Cannot launch game while another game is running"))
 | 
			
		||||
            return
 | 
			
		||||
 | 
			
		||||
        # Обновляем кнопку
 | 
			
		||||
        update_button = button if button is not None else self.current_play_button
 | 
			
		||||
 | 
			
		||||
        # Если игра уже запущена для этого exe – останавливаем её по нажатию кнопки
 | 
			
		||||
        # Если игра уже запущена для этого exe – останавливаем её
 | 
			
		||||
        if self.game_processes and self.target_exe == current_exe:
 | 
			
		||||
            if hasattr(self, 'input_manager'):
 | 
			
		||||
                self.input_manager.enable_gamepad_handling()
 | 
			
		||||
@@ -1827,14 +2072,17 @@ class MainWindow(QMainWindow):
 | 
			
		||||
            exe_name = os.path.splitext(current_exe)[0]
 | 
			
		||||
            env_vars = os.environ.copy()
 | 
			
		||||
 | 
			
		||||
            # Delay disabling gamepad handling to allow rumble to complete
 | 
			
		||||
            if hasattr(self, 'input_manager'):
 | 
			
		||||
                QTimer.singleShot(200, self.input_manager.disable_gamepad_handling)
 | 
			
		||||
 | 
			
		||||
            if entry_exec_split[0] == "env" and len(entry_exec_split) > 1 and 'data/scripts/start.sh' in entry_exec_split[1]:
 | 
			
		||||
                env_vars['START_FROM_STEAM'] = '1'
 | 
			
		||||
            elif entry_exec_split[0] == "flatpak":
 | 
			
		||||
                env_vars['START_FROM_STEAM'] = '1'
 | 
			
		||||
 | 
			
		||||
            # Delay disabling gamepad handling to allow rumble to complete
 | 
			
		||||
            if hasattr(self, 'input_manager'):
 | 
			
		||||
                QTimer.singleShot(200, self.input_manager.disable_gamepad_handling)
 | 
			
		||||
 | 
			
		||||
            # Запускаем игру
 | 
			
		||||
            try:
 | 
			
		||||
                process = subprocess.Popen(entry_exec_split, env=env_vars, shell=False, preexec_fn=os.setsid)
 | 
			
		||||
                self.game_processes.append(process)
 | 
			
		||||
                save_last_launch(exe_name, datetime.now())
 | 
			
		||||
@@ -1850,10 +2098,13 @@ class MainWindow(QMainWindow):
 | 
			
		||||
                self.checkProcessTimer = QTimer(self)
 | 
			
		||||
                self.checkProcessTimer.timeout.connect(self.checkTargetExe)
 | 
			
		||||
                self.checkProcessTimer.start(500)
 | 
			
		||||
            except Exception as e:
 | 
			
		||||
                logger.error(f"Failed to launch game {exe_name}: {e}")
 | 
			
		||||
                QMessageBox.warning(self, _("Error"), _("Failed to launch game: {0}").format(str(e)))
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    def closeEvent(self, event):
 | 
			
		||||
        """Завершает все дочерние процессы и сохраняет настройки при закрытии окна."""
 | 
			
		||||
        # Завершаем все игровые процессы
 | 
			
		||||
        for proc in self.game_processes:
 | 
			
		||||
            try:
 | 
			
		||||
                parent = psutil.Process(proc.pid)
 | 
			
		||||
@@ -1894,4 +2145,5 @@ class MainWindow(QMainWindow):
 | 
			
		||||
            self.checkProcessTimer.deleteLater()
 | 
			
		||||
            self.checkProcessTimer = None
 | 
			
		||||
 | 
			
		||||
        QApplication.quit()
 | 
			
		||||
        event.accept()
 | 
			
		||||
 
 | 
			
		||||
@@ -20,8 +20,12 @@ class SystemOverlay(QDialog):
 | 
			
		||||
        self.theme_manager = ThemeManager()
 | 
			
		||||
        self.setStyleSheet(self.theme.OVERLAY_WINDOW_STYLE)
 | 
			
		||||
 | 
			
		||||
        # Убираем рамку окна
 | 
			
		||||
        self.setWindowFlags(Qt.WindowType.FramelessWindowHint | Qt.WindowType.Dialog)
 | 
			
		||||
        # Make window stay on top and frameless
 | 
			
		||||
        self.setWindowFlags(
 | 
			
		||||
            Qt.WindowType.FramelessWindowHint |
 | 
			
		||||
            Qt.WindowType.Dialog |
 | 
			
		||||
            Qt.WindowType.WindowStaysOnTopHint
 | 
			
		||||
        )
 | 
			
		||||
 | 
			
		||||
        layout = QVBoxLayout(self)
 | 
			
		||||
        layout.setContentsMargins(20, 20, 20, 20)
 | 
			
		||||
 
 | 
			
		||||
@@ -8,6 +8,76 @@ current_theme_name = read_theme_from_config()
 | 
			
		||||
favoriteLabelSize = 48, 48
 | 
			
		||||
pixmapsScaledSize = 60, 60
 | 
			
		||||
 | 
			
		||||
GAME_CARD_ANIMATION = {
 | 
			
		||||
    # Ширина обводки карточки в состоянии покоя (без наведения или фокуса).
 | 
			
		||||
    # Влияет на толщину рамки вокруг карточки, когда она не выделена.
 | 
			
		||||
    # Значение в пикселях.
 | 
			
		||||
    "default_border_width": 2,
 | 
			
		||||
 | 
			
		||||
    # Ширина обводки при наведении курсора.
 | 
			
		||||
    # Увеличивает толщину рамки, когда курсор находится над карточкой.
 | 
			
		||||
    # Значение в пикселях.
 | 
			
		||||
    "hover_border_width": 8,
 | 
			
		||||
 | 
			
		||||
    # Ширина обводки при фокусе (например, при выборе с клавиатуры).
 | 
			
		||||
    # Увеличивает толщину рамки, когда карточка в фокусе.
 | 
			
		||||
    # Значение в пикселях.
 | 
			
		||||
    "focus_border_width": 12,
 | 
			
		||||
 | 
			
		||||
    # Минимальная ширина обводки во время пульсирующей анимации.
 | 
			
		||||
    # Определяет минимальную толщину рамки при пульсации (анимация "дыхания").
 | 
			
		||||
    # Значение в пикселях.
 | 
			
		||||
    "pulse_min_border_width": 8,
 | 
			
		||||
 | 
			
		||||
    # Максимальная ширина обводки во время пульсирующей анимации.
 | 
			
		||||
    # Определяет максимальную толщину рамки при пульсации.
 | 
			
		||||
    # Значение в пикселях.
 | 
			
		||||
    "pulse_max_border_width": 10,
 | 
			
		||||
 | 
			
		||||
    # Длительность анимации изменения толщины обводки (например, при наведении или фокусе).
 | 
			
		||||
    # Влияет на скорость перехода от одной ширины обводки к другой.
 | 
			
		||||
    # Значение в миллисекундах.
 | 
			
		||||
    "thickness_anim_duration": 300,
 | 
			
		||||
 | 
			
		||||
    # Длительность одного цикла пульсирующей анимации.
 | 
			
		||||
    # Определяет, как быстро рамка "пульсирует" между min и max значениями.
 | 
			
		||||
    # Значение в миллисекундах.
 | 
			
		||||
    "pulse_anim_duration": 800,
 | 
			
		||||
 | 
			
		||||
    # Длительность анимации вращения градиента.
 | 
			
		||||
    # Влияет на скорость, с которой градиентная обводка вращается вокруг карточки.
 | 
			
		||||
    # Значение в миллисекундах.
 | 
			
		||||
    "gradient_anim_duration": 3000,
 | 
			
		||||
 | 
			
		||||
    # Начальный угол градиента (в градусах).
 | 
			
		||||
    # Определяет начальную точку вращения градиента при старте анимации.
 | 
			
		||||
    "gradient_start_angle": 360,
 | 
			
		||||
 | 
			
		||||
    # Конечный угол градиента (в градусах).
 | 
			
		||||
    # Определяет конечную точку вращения градиента.
 | 
			
		||||
    # Значение 0 означает полный поворот на 360 градусов.
 | 
			
		||||
    "gradient_end_angle": 0,
 | 
			
		||||
 | 
			
		||||
    # Тип кривой сглаживания для анимации увеличения обводки (при наведении/фокусе).
 | 
			
		||||
    # Влияет на "чувство" анимации (например, плавное ускорение или замедление).
 | 
			
		||||
    # Возможные значения: строки, соответствующие QEasingCurve.Type (например, "OutBack", "InOutQuad").
 | 
			
		||||
    "thickness_easing_curve": "OutBack",
 | 
			
		||||
 | 
			
		||||
    # Тип кривой сглаживания для анимации уменьшения обводки (при уходе курсора/потере фокуса).
 | 
			
		||||
    # Влияет на "чувство" возврата к исходной ширине обводки.
 | 
			
		||||
    "thickness_easing_curve_out": "InBack",
 | 
			
		||||
 | 
			
		||||
    # Цвета градиента для анимированной обводки.
 | 
			
		||||
    # Список словарей, где каждый словарь задает позицию (0.0–1.0) и цвет в формате hex.
 | 
			
		||||
    # Влияет на внешний вид обводки при наведении или фокусе.
 | 
			
		||||
    "gradient_colors": [
 | 
			
		||||
        {"position": 0, "color": "#00fff5"},    # Начальный цвет (циан)
 | 
			
		||||
        {"position": 0.33, "color": "#FF5733"}, # Цвет на 33% (оранжевый)
 | 
			
		||||
        {"position": 0.66, "color": "#9B59B6"}, # Цвет на 66% (пурпурный)
 | 
			
		||||
        {"position": 1, "color": "#00fff5"}     # Конечный цвет (возвращение к циану)
 | 
			
		||||
    ]
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
# СТИЛЬ ШАПКИ ГЛАВНОГО ОКНА
 | 
			
		||||
MAIN_WINDOW_HEADER_STYLE = """
 | 
			
		||||
    QFrame {
 | 
			
		||||
@@ -576,3 +646,57 @@ SETTINGS_COMBO_STYLE = f"""
 | 
			
		||||
        background: rgba(0,122,255,0.25);
 | 
			
		||||
    }}
 | 
			
		||||
"""
 | 
			
		||||
 | 
			
		||||
class FileExplorerStyles:
 | 
			
		||||
    WINDOW_STYLE = """
 | 
			
		||||
        QDialog {
 | 
			
		||||
            background-color: #2d2d2d;
 | 
			
		||||
            color: #ffffff;
 | 
			
		||||
            font-family: "Arial";
 | 
			
		||||
            font-size: 14px;
 | 
			
		||||
        }
 | 
			
		||||
    """
 | 
			
		||||
 | 
			
		||||
    PATH_LABEL_STYLE = """
 | 
			
		||||
        QLabel {
 | 
			
		||||
            color: #3daee9;
 | 
			
		||||
            font-size: 16px;
 | 
			
		||||
            padding: 5px;
 | 
			
		||||
        }
 | 
			
		||||
    """
 | 
			
		||||
 | 
			
		||||
    LIST_STYLE = """
 | 
			
		||||
        QListWidget {
 | 
			
		||||
            font-size: 16px;
 | 
			
		||||
            background-color: #353535;
 | 
			
		||||
            color: #eee;
 | 
			
		||||
            border: 1px solid #444;
 | 
			
		||||
            border-radius: 4px;
 | 
			
		||||
        }
 | 
			
		||||
        QListWidget::item {
 | 
			
		||||
            padding: 8px;
 | 
			
		||||
            border-bottom: 1px solid #444;
 | 
			
		||||
        }
 | 
			
		||||
        QListWidget::item:selected {
 | 
			
		||||
            background-color: #3daee9;
 | 
			
		||||
            color: white;
 | 
			
		||||
            border-radius: 2px;
 | 
			
		||||
        }
 | 
			
		||||
    """
 | 
			
		||||
 | 
			
		||||
    BUTTON_STYLE = """
 | 
			
		||||
        QPushButton {
 | 
			
		||||
            background-color: #3daee9;
 | 
			
		||||
            color: white;
 | 
			
		||||
            border: none;
 | 
			
		||||
            padding: 8px 16px;
 | 
			
		||||
            border-radius: 4px;
 | 
			
		||||
            font-size: 14px;
 | 
			
		||||
        }
 | 
			
		||||
        QPushButton:hover {
 | 
			
		||||
            background-color: #2c9fd8;
 | 
			
		||||
        }
 | 
			
		||||
        QPushButton:pressed {
 | 
			
		||||
            background-color: #1a8fc7;
 | 
			
		||||
        }
 | 
			
		||||
    """
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										1
									
								
								portprotonqt/themes/standart/images/icons/apply.svg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										1
									
								
								portprotonqt/themes/standart/images/icons/apply.svg
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1 @@
 | 
			
		||||
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xml:space="preserve" xmlns="http://www.w3.org/2000/svg"><path d="m5.8957 13.164-4.8957-4.8957 1.2239-1.2239 3.6718 3.6718 7.8804-7.8804 1.2239 1.2239z" fill="#fff" stroke-width=".014444"/></svg>
 | 
			
		||||
| 
		 After Width: | Height: | Size: 257 B  | 
							
								
								
									
										3
									
								
								portprotonqt/themes/standart/images/icons/folder.svg
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										3
									
								
								portprotonqt/themes/standart/images/icons/folder.svg
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,3 @@
 | 
			
		||||
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xml:space="preserve" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink"><defs><style id="current-color-scheme" type="text/css">.ColorScheme-Text { color: #fcfcfc; } </style><style type="text/css">
 | 
			
		||||
   .ColorScheme-Text { color:#4d4d4d; }
 | 
			
		||||
  </style></defs><path d="m7.7202 1c-3.1678 0-4.7522-1.88e-4 -5.7363 0.98394-0.88825 0.88825-0.97414 2.2778-0.98256 4.8669 0.21843-0.66601 0.73947-0.95582 1.4337-0.95582h2.4746c3.4015-0.41346 2.8119-2.0399 4.9766-2.0399h3.6416c0.60291 0 1.1406 0.22096 1.407 0.75012-0.09519-1.227-0.33057-2.0331-0.9188-2.6213-0.98413-0.98412-2.5685-0.98394-5.7363-0.98394zm5.8056 4.0496-3.6409 6.86e-4c-2.1647 0-1.5751 1.5271-4.9766 1.9151h-2.4746c-0.69375 0-1.2145 0.27113-1.433 0.8948-5e-5 0.10542-6.86e-4 0.19915-6.86e-4 0.30855v0.52454c0 2.9728-1.88e-4 4.4597 0.98394 5.3832 0.98413 0.92352 2.5685 0.9236 5.7363 0.9236h0.55951c3.1678 0 4.7522-7.4e-5 5.7363-0.9236 0.98412-0.92354 0.98394-2.4104 0.98394-5.3832v-0.52454c0-0.92272-0.0035-1.6886-0.03291-2.3525-0.25332-0.54334-0.81238-0.76658-1.4413-0.76658z" fill="#fff" stroke-width=".13562"/></svg>
 | 
			
		||||
| 
		 After Width: | Height: | Size: 1.1 KiB  | 
@@ -0,0 +1,3 @@
 | 
			
		||||
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xml:space="preserve" xmlns="http://www.w3.org/2000/svg"><defs><style id="current-color-scheme" type="text/css">.ColorScheme-Text { color: #fcfcfc; } </style><style type="text/css">
 | 
			
		||||
   .ColorScheme-Text { color:#4d4d4d; }
 | 
			
		||||
  </style></defs><path d="m3.1 10.8a1.4 1.4 0 0 0-1.4 1.4v1.4a1.4 1.4 0 0 0 1.4 1.4h9.8a1.4 1.4 0 0 0 1.4-1.4v-1.4a1.4 1.4 0 0 0-1.4-1.4zm2.1 2.625h-1.4a0.525 0.525 0 0 1 0-1.05h1.4a0.525 0.525 0 0 1 0 1.05zm9.1-3.6354a2.7673 2.7673 0 0 0-1.4-0.38955h-9.8a2.7673 2.7673 0 0 0-1.4 0.38955v-7.3896a1.4 1.4 0 0 1 1.4-1.4h9.8a1.4 1.4 0 0 1 1.4 1.4z" fill="#fff" stroke-width=".7"/></svg>
 | 
			
		||||
| 
		 After Width: | Height: | Size: 667 B  | 
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							
							
								
								
									
										26
									
								
								renovate.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										26
									
								
								renovate.json
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,26 @@
 | 
			
		||||
{
 | 
			
		||||
  "$schema": "https://docs.renovatebot.com/renovate-schema.json",
 | 
			
		||||
  "extends": ["config:best-practices"],
 | 
			
		||||
  "rebaseWhen": "never",
 | 
			
		||||
  "lockFileMaintenance": {
 | 
			
		||||
    "enabled": true
 | 
			
		||||
  },
 | 
			
		||||
  "packageRules": [
 | 
			
		||||
    {
 | 
			
		||||
      "matchUpdateTypes": ["minor", "patch"],
 | 
			
		||||
      "automerge": true
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "matchDatasources": ["python-version"],
 | 
			
		||||
      "enabled": false
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "matchFileNames": [".gitea/workflows/**.yaml", ".gitea/workflows/**.yml"],
 | 
			
		||||
      "enabled": false
 | 
			
		||||
    },
 | 
			
		||||
    {
 | 
			
		||||
      "matchFileNames": [".python-version"],
 | 
			
		||||
      "enabled": false
 | 
			
		||||
    }
 | 
			
		||||
  ]
 | 
			
		||||
}
 | 
			
		||||
		Reference in New Issue
	
	Block a user